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Silent Hunter

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Silent Hunter is a World War II submarine combat simulation for MS-DOS , developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996 . The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy . Most contemporary US submarines and Japanese warships are featured along with some generic merchant ships.

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23-585: Silent Hunter may refer to: Silent Hunter (video game) Silent Hunter (laser weapon) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Silent Hunter . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Silent_Hunter&oldid=941926181 " Category : Disambiguation pages Hidden categories: Short description

46-435: A boat, such as beach reconnaissance involving photographing potential landing beaches through the periscope, and the rescue of downed airmen. Both missions were performed by the fleet submarines of World War II. The boat is actually commanded by crewing various stations in first person (no crew is visible, even though their voices are heard), which is common in the genre. In career mode, the game begins when war against Japan

69-470: A result of "illuminating" the target with sonar pulses, known as active sonar. Acoustic torpedoes can be compared to modern fire-and-forget guided missiles . What this means is the enemy (most likely a submarine) will be detected by sonar in any direction it goes. The torpedo will start with passive sonar, simply trying to detect the submarine. Once the torpedo's passive sonar has detected something, it will switch over to an active sonar and will begin to track

92-487: A ship, upon spotting a U-boat, would trick the U-boat into firing its acoustic torpedo early, and then make a hard turn to put itself out of the torpedo's detection arc, after which it could then bear down on the U-boat to attack. The AN/SLQ-25 Nixie (and AN/SLQ-25A and variants) is a towed decoy deployed on USN and allied surface ships for defending against passive acoustic homing torpedoes. Another, more modern, such system

115-471: A variation of acoustic signal sensitivity dependent on the incident angle of the noise energy). In early homing torpedoes the "beam patterns" were fixed whereas in more modern weapons the patterns were modifiable under on-board computer control. These sensor systems are capable of either detecting sound originating from the target itself i.e. engine and machinery noise, propeller cavitation, etc., known as passive sonar, or responding to noise energy reflections as

138-632: Is declared and continues through until August 15, 1945, when CINCPAC (Commander in Chief, Pacific Fleet) issues the order to cease all offensive operations against Japan. Success against the enemy rewards the Captain (the player) with medals as appropriate to the degree of success on a given patrol. However, there is a flip side to the game. One patrol without any sinkings will result in a verbal reprimand from COMSUBPAC (Commander, Submarines, Pacific Fleet). Two consecutive patrols with no sinkings will result in

161-546: Is different from Wikidata All article disambiguation pages All disambiguation pages Silent Hunter (video game) A single encounter generator is available, but the standard mode of play is the career mode, where the player must take their boat to patrol far behind enemy lines with the mission to search for and destroy any enemy shipping. For best success, the player should concentrate their search on shipping lanes, which may be deduced from contact reports. There are also special missions which may be assigned to

184-579: Is passed to the weapon's microprocessor. The search parameters cover the expected depth of the target. The initial impact of the acoustic torpedo in the Battle of the Atlantic prior to the widespread deployment of counter-measures cannot be overstated. The German U-boats now had an effective "fire and forget" weapon capable of homing-in on attacking escorts and merchant ships and doing so in close quarters of only three or four hundred yards. By summer of 1943,

207-700: Is the AN/SLQ-61 Lightweight Tow (LWT) Torpedo Defense Mission Module (TDMM) . The capture of U-505 of 4 June 1944 marked the first time that allied forces gained access to this technology. In September 1944, Russian commando frogmen discovered T5 torpedoes aboard the German submarine U-250 , which had been sunk in shallow waters by the depth charges of the Soviet submarine chasers Mo 103 and Mo 105 off Beryozovye Islands . Torpedoes were safely delivered to surface ships. Key components of

230-518: The Foxer was that it also rendered the ship's own ASDIC ineffective and concealed any other U-boat nearby that could home in on the convoy. Nevertheless, the FXR countermeasure proved to be highly effective in decoying German acoustic torpedoes. Of the c. 700 fired G7es torpedoes about only 77 had found their aim. Aside from decoys, British analysts developed a maneuver known as "Step-Aside" in which

253-692: The Allied side, the US Navy developed the Mark 24 mine , which was actually an aircraft-launched, anti-submarine passive acoustic homing torpedo. The first production Mk. 24s were delivered to the U.S. Navy in March 1943, and it scored its first verified combat kills in May 1943. About 204 torpedoes were launched against submarine targets, with 37 Axis submarines being sunk and a further 18 damaged. Since its introduction,

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276-562: The Captain being relieved of command, as happened frequently in the Silent Service, particularly in the early days of the war. If a captain is relieved of command, the game is over. Also, it is possible for Japanese destroyers to sink a submarine by gunfire on the surface, or by depth charge attack while submerged. This also ends the game. The submarines available in the game are the boats the United States Navy had during

299-512: The German U-boat campaign was experiencing severe setbacks in the face of massive anti-submarine efforts integrating Coastal Command attacks in the Bay of Biscay , the deployment of merchant aircraft carriers in convoys, new anti-submarine technologies such as hedgehog and improved radar, and the use of dedicated hunter-killer escort groups. The Allies' improved escorts had greater range, and

322-821: The United States Navy and the Germans during World War II . The Germans developed the G7e/T4 Falke , which was first deployed by the submarines U-603 , U-758 and U-221 in March 1943. Few of these torpedoes were actually used and quickly phased out of service in favor of the T4's successor, the G7es T5 Zaunkönig torpedo in August 1943. The T5 first saw widespread use in September 1943 against North Atlantic escort vessels and merchant ships in convoys. On

345-493: The Year" award, which ultimately went to Jane's AH-64D Longbow . Acoustic torpedo An acoustic torpedo is a torpedo that aims itself by listening for characteristic sounds of its target or by searching for it using sonar ( acoustic homing ). Acoustic torpedoes are usually designed for medium-range use, and often fired from a submarine . The first passive acoustic torpedoes were developed nearly simultaneously by

368-402: The acoustic torpedo has proven to be an effective weapon against surface ships as well as serving as an anti-submarine weapon . Today, acoustic torpedoes are mostly used against submarines. Acoustic homing torpedoes are equipped with a pattern of acoustic transducers on the nose of the weapon. By a process of phase delaying the signals from these transducers a series of "acoustic beams" (i.e.

391-402: The attacks in September, 1943 on Convoys ONS 18/ON 202 . The German T5 torpedoes were countered by Allied introduction of the Foxer noise maker. Foxer was the code name for a British built acoustic decoy used to confuse German acoustic homing torpedoes . A US version codenamed FXR was deployed at the end of September 1943 on all transatlantic escort vessels but was soon replaced by

414-651: The boats had at any given point in the war. The torpedoes range from the Mark X used by the S-boats, to the Mark XIV steam torpedo and Mark XVIII electric torpedo , to the anti-escort "Cutie" acoustic homing torpedo . Deck guns, which are of minor value but have their uses, similarly range from three to five inch, again as the boats received them. The game received "favorable" reviews according to video game review aggregator GameRankings . Silent Hunter II developer Shawn Storc stated in an interview that Silent Hunter

437-420: The more effective Fanfare noisemaker. The device consisted of one or two noise-making devices towed several hundred metres astern of the ship. The noise makers mechanically generated a far louder cavitation noise than the ships propellers. This noise distracted the acoustic torpedoes away from the rear of the ship into a circling pattern around the noise maker until the torpedo ran out of fuel. The downside of

460-400: The target. At this point, the submarine has probably started evasive maneuvers and may have even deployed a noisemaker. The torpedo's logic circuitry, if not fooled by the noise maker, will home in on the noise signature of the target submarine. Before a torpedo is launched, the target must be "boxed in". A fire control system on the firing platform will set an initial search depth range which

483-457: The use of fuelling at sea added hundreds of miles to the escort groups' radius of action. From June through August, 1943 the number of merchant ships sunk in the Atlantic was almost insignificant, while the number of U-boat kills rose disproportionally and caused a general withdrawal from the Bay of Biscay. For a time, the acoustic torpedo again put the escorts and convoys on the defensive, starting with

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506-500: The war. They range from the ancient S-boats , and interwar boats like the Tambor class and Sargo class , to the later wartime Gato -class , Balao class , and Tench class subs. Technological advancements become available to the player at the same time in the game that the boats in the fleet got them. These include radar , the plan position indicator radar display, and the bathythermograph . Weaponry similarly reflects what

529-469: Was a commercial success with 300,000 sold units. By 1999, global sales had reached 350,000 copies. Bruce Geryk of GameSpot considered it a noteworthy hit in the simulation genre, a genre whose "era had passed" in his view. Silent Hunter was nominated as Computer Games Strategy Plus ' s 1996 simulation of the year, although it lost to Jane's AH-64D Longbow . The game was a finalist for Computer Gaming World ' s 1996 "Simulation Game of

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