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Mystra (Forgotten Realms)

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98-657: Mystra ( / ˈ m ɪ s t r ə / MIS -trə ) is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game . She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. She tends to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She

196-545: A 154-page sourcebook that was a revision and upgrade to the 1st edition Campaign Set for the newly published 2nd edition rules. TSR published a full new version of the boxed set for AD&D 2nd edition in 1993, the Forgotten Realms Campaign Setting, Revised . It was later republished in 1996. Contents included: The Forgotten Realms Campaign Setting was published in June 2001. Wizards of

294-760: A 1990 series of short stories about the Vietnam War . Fictional works that explicitly involve supernatural, magical, or scientifically impossible elements are often classified under the genre of fantasy , including Lewis Carroll 's 1865 novel Alice's Adventures in Wonderland , J. R. R. Tolkien 's The Lord of the Rings , and J. K. Rowling 's Harry Potter series. Creators of fantasy sometimes introduce imaginary creatures and beings such as dragons and fairies. Types of written fiction in prose are distinguished by relative length and include: Fiction writing

392-524: A 4e mechanism to justify its rule-set and setting's changes". In the Io9 series revisiting older Dungeons & Dragons novels, Rob Bricken described Midnight in Shadowdale as "a mage who wakes up one day with a mysterious silver pendant grafted to her skin" and notes that " When a young waif named Caitlin begs for help rescuing her mistress, Kelemvor, Cyric, and Adon accept, but Kelemvor refuses to allow

490-438: A being's access to the Weave and prevent it from using spells of any sort, and in an even harsher restriction she could also prevent a being from using any sort of magic whatsoever if she so decreed. These conditions persisted until she removed them. Mystryl could even deny deities access to the Weave, but she couldn't deny other gods the ability to grant their worshipers spells through prayer. True to her chaotic nature, Mystryl

588-404: A certain point of view. The distinction between the two may be best defined from the viewpoint of the audience, according to whom a work is non-fiction if its people, settings, and plot are perceived entirely as historically or factually real, while a work is regarded as fiction if it deviates from reality in any of those areas. The distinction is further obscured by a philosophical understanding, on

686-447: A completely imaginary way or been followed by major new events that are completely imaginary (the genre of alternative history ). Or, it depicts impossible technology or technology that defies current scientific understandings or capabilities (the genre of science fiction ). Contrarily, realistic fiction involves a story whose basic setting (time and location in the world) is, in fact, real and whose events could believably happen in

784-585: A deity. The Goddess of All Magic accordingly appeared to a few mortals she considered suitable, first in dream visions and then directly, and ultimately invested part of her divine power (known as the Silver Fire) in them. Elminster (who was trained by Mystra personally in the form of one of her own priestess named Myrjala), and Khelben Blackstaff , were two of the first. It soon became clear to Mystra that most mortals were not tough enough to carry divine power. They either soon withered and died, burnt out by

882-475: A figure from history, Bonnie Prince Charlie , and takes part in the Battle of Prestonpans . Some works of fiction are slightly or greatly re-imagined based on some originally true story, or a reconstructed biography. Often, even when the fictional story is based on fact, there may be additions and subtractions from the true story to make it more interesting. An example is Tim O'Brien 's The Things They Carried ,

980-507: A god and kills Mystryl" who is then reincarnated into the first iteration of Mystra. Roughly 1400 years later, the Era of Upheaval ends due to the actions of "Shar, the dark goddess who covets Mystra's control of magic (the Weave), [who] sets Cyric on a path to kill the ascended Midnight, who had taken the previous Mystra's portfolio. Midnight/Mystra's death in 1385 leads to the disastrous Spellplague,

1078-472: A historiography and an archive-building challenge of great magnitude. The latest articulation of FR, though, provides a workable solution because it has adjusted itself through the editions, enough so that even 4e can be situated into the multiverse". Mystra was #12 on The Gamer 's 2020 "Dungeons And Dragons: 15 Most Powerful Gods, Ranked" list — the article states that "Mystra is more lawful than her predecessor, and in her reordering of magical law, she outlawed

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1176-527: A large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the regions featured in the campaign pack. The Dungeon Master's Sourcebook of the Realms describes how to set up and run a campaign in the Forgotten Realms. A pair of short scenarios is included, and information is provided on terrain and movement in

1274-700: A major impact on the creation and distribution of fiction, calling into question the feasibility of copyright as a means to ensure royalties are paid to copyright holders. Also, digital libraries such as Project Gutenberg make public domain texts more readily available. The combination of inexpensive home computers, the Internet, and the creativity of its users has also led to new forms of fiction, such as interactive computer games or computer-generated comics. Countless forums for fan fiction can be found online, where loyal followers of specific fictional realms create and distribute derivative stories. The Internet

1372-414: A monster. The "Books of the Forgotten Realms" section is a treatment of several magical tomes that suggests a variety of adventures, with a description of the appearance, history, and contents of each book. The Cyclopedia of the Realms contains background information on and detailed maps for the locations featured in the maps of the Forgotten Realms that come with the set. It begins with an explanation of

1470-536: A number of maps, and a fold-out map of the continent of Faerûn. There were also many sidebar topics and tables. Game statistics were provided for popular Forgotten Realms characters such as Drizzt Do'Urden , Artemis Entreri , Elminster , Khelben Blackstaff , Fzoul Chembryl and Manshoon . Wizards of the Coast released another revised edition of the Forgotten Realms Campaign Guide for

1568-471: A source of light (like a prismatic will-o'-the-wisp to ethereal and astral view, some say) which uses all spells at maximum level ... Mystra is constantly Shape Changing as far as an observer on any Prime Material plane is concerned. She is said to have given the first teachings that unlocked the forces termed “magic” to the races of the Prime Material plane (and, some say, has forever after regretted

1666-521: A stronger connection to the Weave. He spent years serving as a priestess of Mystra, calling herself Elmara". Later Elminster would successfully free his home from the ruling magelords, and "though he was the rightful heir to the throne of Athalantar, he abdicated and placed a friend in his stead, having no taste for ruling. Myrjala revealed herself to have been Mystra in disguise all along, there to test him. Impressed by Elminster, she asked him to be one of her Chosen". Academic Aidan-Paul Canavan highlights that

1764-570: A subset (written fiction that aligns to a particular genre ), or its opposite: an evaluative label for written fiction that comprises popular culture , as artistically or intellectually inferior to high culture . Regardless, fiction is commonly broken down into a variety of genres: categories of fiction, each differentiated by a particular unifying tone or style ; set of narrative techniques , archetypes , or other tropes; media content ; or other popularly defined criterion. Science fiction predicts or supposes technologies that are not realities at

1862-426: A total mess, Midnight solves so many conflicts with it she repeatedly becomes a deus ex machina " and that "While Midnight is practically the only female character in the book other than Mystra, she's never a damsel in distress; she's utterly competent, an excellent fighter in her own right, and drives almost the entirety of the plot." Mystra's relationship with Elminster has also been highlighted. Aubrey Sherman, in

1960-501: A university or a similar institution, and with the continuation of such positions determined not by book sales but by critical acclaim by other established literary authors and critics. On the other hand, he suggests, genre fiction writers tend to support themselves by book sales. However, in an interview, John Updike lamented that "the category of 'literary fiction' has sprung up recently to torment people like me who just set out to write books, and if anybody wanted to read them, terrific,

2058-483: A wide variety of campaigns." The reviewer from Pyramid noted that the third edition book covers "a vast land with knights, barbarians, horse archers, and just about any other type of fantasy archetype you can name". Scott Taylor for Black Gate in 2014 listed Forgotten Realms Boxed Set by Keith Parkinson as #6 in The Top 10 TSR Cover Paintings of All Time. In his 2023 book Monsters, Aliens, and Holes in

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2156-436: A woman on the team until Caitlin sees Midnight’s pendant and insists the sorceress come along. It's a good thing because Midnight saves their collective asses multiple times throughout the course of the novel." He notes that in the second half of the novel " Kelemvor and Midnight fall for each other (of course) and he becomes less of an asshole, especially after his curse is revealed". Bricken points out that "Despite magic being

2254-434: A written work of fiction that: Literary fiction is often used as a synonym for literature , in the narrow sense of writings specifically considered to be an art form. While literary fiction is sometimes regarded as superior to genre fiction, the two are not mutually exclusive, and major literary figures have employed the genres of science fiction, crime fiction , romance , etc., to create works of literature. Furthermore,

2352-508: Is a part of media studies. Examples of prominent fictionalization in the creative arts include those in the general context of World War II in popular culture and specifically Nazi German leaders such as Adolf Hitler in popular culture and Reinhard Heydrich in popular culture . For instance, American actor and comedian Charlie Chaplin portrayed the eccentric despot Adenoid Hynkel in the 1940 satirical film The Great Dictator . The unhinged, unintelligent figure fictionalized real events from

2450-684: Is a simple seven-pointed star. Her divine realm is Dweomerheart, and her Third Edition D&D domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. Ed Greenwood created Mystra for his home Dungeons & Dragons game, set in Greenwood's Forgotten Realms world. Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra

2548-446: Is also used for the development of blog fiction , where a story is delivered through a blog either as flash fiction or serial blog, and collaborative fiction , where a story is written sequentially by different authors, or the entire text can be revised by anyone using a wiki . The definition of literary fiction is controversial. It may refer to any work of fiction in a written form. However, various other definitions exist, including

2646-444: Is believed to be the embodiment of the Weave and of magic herself, her veins the ley lines , her breath the mists and her body the pulsing, thrumming earth. She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power . Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol

2744-439: Is characterized by a lesser degree of adherence to realistic or plausible individuals, events, or places, while the umbrella genre of realistic fiction is characterized by a greater degree. For instance, speculative fiction may depict an entirely imaginary universe or one in which the laws of nature do not strictly apply (often, the sub-genre of fantasy ). Or, it depicts true historical moments, except that they have concluded in

2842-552: Is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999). Mystra appears as one of the major deities of the Forgotten Realms setting again, in Forgotten Realms Campaign Setting (2001), and is further detailed in Faiths and Pantheons (2002). Mystra's history was included in the sourcebook The Grand History of the Realms (2007). According to

2940-531: Is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana . The article notes that Mystra is a manifestation of the Cosmic Balance, "the natural workings of the multiverse ... a "Great Mystery" ... or a known higher force", and states that as such she "appears to right great inequalities or goings-awry in the magical balance of things. She appears as

3038-496: Is known as fictionalization . The opposite circumstance, in which the physical world or a real turn of events seem influenced by past fiction, is commonly described by the phrase " life imitating art ". The latter phrase is popularity associated with the Anglo-Irish fiction writer Oscar Wilde . The alteration of actual happenings into a fictional format, with this involving a dramatic representation of real events or people,

Mystra (Forgotten Realms) - Misplaced Pages Continue

3136-446: Is known as both fictionalization , or, more narrowly for visual performance works like in theatre and film, dramatization . According to the academic publication Oxford Reference , a work set up this way will have a "narrative based partly or wholly on fact but written as if it were fiction" such that "[f]ilms and broadcast dramas of this kind often bear the label 'based on a true story'." In intellectual research, evaluating this process

3234-581: Is most commonly worshipped by magic-users of any alignment, and characters working as sages. Mystra later officially appeared as one of the major deities for the Forgotten Realms campaign setting , in the Forgotten Realms Campaign Set ' s "Cyclopedia of the Realms" booklet (1987). Mystra was described in the hardback Forgotten Realms Adventures (1990), the revised Forgotten Realms Campaign Setting (1993) in

3332-492: Is most long-established in the realm of literature (written narrative fiction), the broad study of the nature, function, and meaning of fiction is called literary theory , and the narrower interpretation of specific fictional texts is called literary criticism (with subsets like film criticism and theatre criticism also now long-established). Aside from real-world connections, some fictional works may depict characters and events within their own context, entirely separate from

3430-427: Is often described as "elegantly written, lyrical, and ... layered". The tone of literary fiction can be darker than genre fiction, while the pacing of literary fiction may be slower than popular fiction. As Terrence Rafferty notes, "literary fiction, by its nature, allows itself to dawdle, to linger on stray beauties even at the risk of losing its way". Based on how literary fiction is defined, genre fiction may be

3528-502: Is that roughly half of Mystra's power lies in her Chosen and in the Lesser Power Azuth; Ao arranged things this way so that Mystra would not rule all Realmspace. While Mystra might be the most powerful god, that doesn't save her from Cyric and Shar, in the year 1385, when the two group together to kill her in her own realm of Dweomerheart, destroying it utterly, and ruining several smaller realms and lesser deities, as said in

3626-407: Is the process by which an author or creator produces a fictional work. Some elements of the writing process may be planned in advance, while others may come about spontaneously. Fiction writers use different writing styles and have distinct writers' voices when writing fictional stories. The use of real events or real individuals as direct inspiration for imaginary events or imaginary individuals

3724-619: The Forgotten Realms Campaign Guide (2008), Mystra has been murdered by Cyric, and is no longer part of the Pantheon. Her death initiated the Spellplague, which is the direct cause of most of the changes Toril has undergone between editions. The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering ; this undid the effects of the Spellplague which restored much of

3822-618: The 4th edition of D&D in August 2008, and also released the Forgotten Realms Player's Guide in September 2008. To usher in the new edition of Dungeons & Dragons , major campaign world events included the death of the goddess Mystra and her Weave, and the subsequent Spellplague, which caused calamitous events such as animation of giant statues, violent earthquakes, corruption of various beings into monsters, and

3920-422: The human condition . In general, it focuses on "introspective, in-depth character studies" of "interesting, complex and developed" characters. This contrasts with genre fiction where plot is the central concern. Usually in literary fiction the focus is on the "inner story" of the characters who drive the plot, with detailed motivations to elicit "emotional involvement" in the reader. The style of literary fiction

4018-730: The "Running the Realms" booklet, and Faiths & Avatars (1996). Her clergy was further detailed in Warriors and Priests of the Realms (1996), and Prayers from the Faithful (1997). Her role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). Her relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities (1998). Mystra

Mystra (Forgotten Realms) - Misplaced Pages Continue

4116-417: The "Weave" of magic with a few more rules, and no spell above 9th level would function. Priests and priestesses of the new goddess of magic were told the story of Karsus in dreams and visions when they prayed for spells. It was Mystra's attempt to make sure that nothing like this ever happened again. Yet Karsus was accredited as being the only human to have ever achieved godhood through spellcasting, even if it

4214-521: The 18th and 19th centuries. They were often associated with Enlightenment ideas such as empiricism and agnosticism . Realism developed as a literary style at this time. New forms of mass media developed in the late-19th and early-20th centuries, including popular-fiction magazines and early film. Interactive fiction was developed in the late-20th century through video games. Certain basic elements define all works of narrative , including all works of narrative fiction. Namely, all narratives include

4312-401: The 1990 Adventures supplement handbook sold around 82,000 in its first year, and 116,000 sales before 1999; and the 1993 2nd edition box set sold around 36,000 copies in its first year, and 107,000 copies by 1999. These sales were worse than both Dragonlance Adventures and World of Greyhawk Fantasy Game Setting that had been published earlier, perhaps a sign of increasing competition in

4410-573: The Campaign Setting in the 1980s and 1990s were not large in raw numbers. This was partially due to how only a Dungeon Master might need to buy the setting for an entire playgroup, while all the players might own a Players' Handbook , and anyone could buy the popular Forgotten Realms novels with no need to even participate in AD&;D . The 1987 Campaign Set sold around 80,000 copies in its first year, and around 207,000 total sales before 1999;

4508-530: The Chosen of Mystra, such as Elminster, act as an in-game mechanism to protect the status quo of the Forgotten Realms. Canavan wrote, "the Chosen of Mystra act as enforcers that protect the polder, inhibit progress and entrench the boundaries of the fantastic realm. Alternatively the Chosen of Mystra could be considered avatars of the game creators and designers, who themselves actively protect the Forgotten Realms from progress and normally evolving time in order to keep

4606-460: The Coast published an updated version for use with the 3rd edition of the Dungeons & Dragons role-playing game. Due to difficulties with distribution and production costs of box sets, Wizards moved away from that style, and instead published a normal hardcover book for the 3rd edition update to the Realms. The book was written by Ed Greenwood , Sean K. Reynolds , Skip Williams and Rob Heinsoo , with additional contributions from members of

4704-416: The Realms' treatment of time, names, language, and currency, and its gods and religion. The remaining 75 pages of the book is an encyclopedic and alphabetic listing of important places, races, nations, cultures, character classes, and organizations of the Realms. Ed Greenwood and Jeff Grubb collaborated beginning in 1986 to turn Greenwood's Forgotten Realms campaign setting into a publishable product for

4802-671: The Seven Sisters many years before. These could mean that her failed relationship/mentorship with Sammaster had nothing to do with her decision to breed the Seven.) At the end of the Time of Troubles , Midnight was bestowed Mystra's godhood and portfolio by Ao. Midnight adopted Mystra's name in order to make peace with her worshippers, and named her mortal friend Adon, a former cleric of Sune, as her head of church. At this time Mystra's stated alignment shifted from Lawful Neutral , maintaining

4900-471: The Seven Sisters. In the Forgotten Realms campaign setting, the Weave is the source of both arcane and divine spellcasting. Within the context of the Forgotten Realms , raw magic is characterized as difficult for mortals to access safely. The Weave works to protect the world from the dangers of unrefined magic while giving the ability to cast spells to magic users. Destroying the Weave results in widespread destruction. Reckless use of magic can also damage

4998-553: The Shadow Weave in response to Selûne's creation of Mystryl and the birth of the Weave, and Cyric, who was a mortal along with Mystra and Kelemvor (with whom Mystra had a cold friendship). She was served directly by the Lesser Power Azuth (who was killed during the Spellplague), and indirectly by demipowers Savras and Velsharoon. Mystra also had powerful mortal servants in her Chosen including Elminster , Khelben Arunsun and

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5096-458: The Weave before it was too late. Mystra came into being after Mystryl sacrificed herself to save Faerûn from the destruction of Netheril caused by Karsus in DR -339. Mystryl sacrificed herself to save the Weave before the damage became irreparable. When reincarnated as Mystra, she used the form of a peasant girl learning the basics of cantra magic but with the capacities for archwizardry. She recreated

5194-441: The Weave rather than from personal experience. Mystra's return was highlighted as part of the Dungeons & Dragons Encounters adventure War of Everlasting Darkness by Wizards of the Coast in 2012. She assisted the adventurers in defeating Lolth and her efforts to plunge Faerun into everlasting darkness, which would have allowed the drow to invade and conquer the surface realms. Mystra's greatest enemies are Shar , who created

5292-407: The Weave, creating areas of dead or wild magic where normal spellcasting doesn't work. In ancient Netheril , "Spellcasters are arcanists and do not memorise spells – they merely pluck them out of the weave." As described in earlier editions, when spellcasters would abuse magic, Mystra could cut off the spellcaster's ability to use magic. In addition to the Weave, there is also a Shadow Weave created by

5390-505: The Weave, the conduit that enabled mortals to safely access the raw magic force. Mystryl was depicted as a beautiful human female with rainbow-colored hair, radiant skin, and burning blue eyes. She wore simple, but elegant, blue-white robes of the finest heavy silk. At other times she was depicted as a vaguely female humanoid form composed entirely of prismatic-hued will-o’-wisps. According to Ao, Mystryl had ultimate control over all magic and could shape it to her will, and she could withdraw

5488-468: The Wizard company's staff. Interior art was by Todd Lockwood , Sam Wood , Matt Wilson , Carlo Arellano and Stephanie Pui-Mun Law . The book is 320 pages in length and features color illustrations. Notable updates to the campaign setting included the widespread presence of Red Wizard enclaves in various cities, the presence of a mysterious group called the "Shades" in the southern Anauroch desert, and

5586-571: The Year of Drifting Stars (760 DR). The happy couple had a daughter, Anastra Syluné, the following winter (the Year of Laughter, 761 DR), and six other daughters followed one per winter: Endue Alustriel in the Year of the Snow Sword (762 DR); Ambara Dove in the Year of the Sharp Edge (763 DR); Ethena Astorma (later known as Storm Silverhand) in the Year of Mistmaidens (764 DR); Anamanué Laeral in

5684-631: The Year of the Cowl (765 DR); Alassra Shentrantra, who is known today only as the Simbul in the Year of the Yearning (766 DR), and Qilué Erésseae in the Year of the Awakening Wyrm (767 DR). (However, it was written in p. 7 that Sammaster's year of birth was on or near 800 DR , which was after the seven, and in p. 8 He then became the first mage to become one of the Chosen of Mystra since

5782-604: The audience's willing suspension of disbelief . The effects of experiencing fiction, and the way the audience is changed by the new information they discover, has been studied for centuries. Also, infinite fictional possibilities themselves signal the impossibility of fully knowing reality, provocatively demonstrating philosophical notions, such as there potentially being no criterion to measure constructs of reality. In contrast to fiction, creators of non-fiction assume responsibility for presenting information (and sometimes opinion) based only in historical and factual reality. Despite

5880-415: The audience, including elements such as romance , piracy , and religious ceremonies . Heroic romance was developed in medieval Europe , incorporating elements associated with fantasy , including supernatural elements and chivalry . The structure of the modern novel was developed by Miguel de Cervantes with Don Quixote in the early-17th century. The novel became a primary medium of fiction in

5978-554: The balance in use of magic, to Neutral Good , reflecting the mortal's attitudes towards the uses and purpose of magic. Midnight/Mystra retained her home among the clockwork planes of Mechanus . She remained aided in her work by Azuth and Elminster . In the Avatar Series , Mystra was revealed to be a uniquely powerful being. In Shadows of the Avatar , she is described as more powerful than any god (save Ao ). The major catch

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6076-401: The book Wizards: The Myths, Legends, and Lore , featured the relationship between Mystra and Elminster as an example of wizards who receive power and training via a god. Sherman wrote, "his magical abilities, which are considerable, are the result of being one of the Chosen of Mystra, which gives him a direct connection to her and to the magic 'weave,' [...]. However, when Mystra is assassinated,

6174-477: The collapse of some regions of the Underdark. An additional campaign setting book, covering the city of Neverwinter and its environs, was released in 2011, while an overview of the history, both fictional and real-world, of the Realms was published as Ed Greenwood Presents Elminster's Forgotten Realms in 2012, written by Realms creator Ed Greenwood. Despite being a creative and critical success, sales of

6272-581: The context of the real world. One realistic fiction sub-genre is historical fiction , centered around true major events and time periods in the past. The attempt to make stories feel faithful to reality or to more objectively describe details, and the 19th-century artistic movement that began to vigorously promote this approach, is called literary realism , which incorporates some works of both fiction and non-fiction. Storytelling has existed in all human cultures, and each culture incorporates different elements of truth and fiction into storytelling. Early fiction

6370-439: The deed). Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells , potions, and magic items ." Mystra's role in the cosmology of the Forgotten Realms is detailed: "Azuth serves Mystra. Mystra and Selûne have a mysterious connection ... and Mystra often works with Oghma and his gods." Mystra

6468-553: The domain Dweomertor , born during the battle between Shar and Selûne in the dawn of time. Being the goddess of magic, spells, creativity, invention, and knowledge, she was said to have taught the first spellcaster of the Realms. All spells of all types were known to her when their creators constructed them, and her spirit was said to imbue all inventors, authors, songwriters, and artists. She was most venerated by wizards and those who used magic or magical items. She provided and tended

6566-592: The effects of the Spellplague which restored magic and the Weave to its pre-Spellplague state. Curtis D. Carbonell, in the book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic , highlighted the Sundering event as a lore explanation for game mechanic changes. He wrote: "A new sundering was needed to return FR to its pre-Spellplague state. Such complexities are often beyond the interest of many players, but those who choose to unravel them face

6664-442: The elements of character , conflict , narrative mode , plot , setting , and theme . Characters are individuals inside a work of story, conflicts are the tension or problem that drives characters' thoughts and actions, narrative modes are the ways in which a story is communicated, plots are the sequence of events in a story, settings are the story's locations in time and space, and themes are deeper messages or interpretations about

6762-474: The fictionality of a work is publicly expressed, so the audience expects the work to deviate to a greater or lesser degree from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the themes and context of a work, such as if and how it relates to real-world issues or events, are open to interpretation . Since fiction

6860-537: The final entry in The Grand History of the Realms . Murdered by Cyric in the Year of Blue Flame (1385 DR), Mystra is no longer a part of the Forgotten Realms pantheon. The Weave that she controlled and oversaw from her plane, Dweomerheart, burst - as did its counterpart the Shadow Weave. This resulted in the Spellplague spreading across the cosmos. Mystra returned to the Forgotten Realms in 1479 DR. A vestige of Mystra had survived her death in 1385 DR, and

6958-522: The first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms . It contains information on characters, locations and history. Various revised and updated editions have been produced over the years. The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. The maps were four full-color, 34" x 22" maps, two of which combine to form

7056-431: The goddess Shar; because Shar is a goddess of secrets, its secrets are kept mostly to herself. The Weave is present in everything and is inextricably bound to the deity in charge of maintaining it; killing this deity also destroys the Weave. The Sword Coast Adventurer's Guide (2015) states, "in two senses, both the metaphorical and the real, the goddess Mystra is the Weave. She is its keeper and tender, but all three times

7154-444: The goddess of magic has died or been separated from her divinity [...], magic has been twisted or has failed entirely". In the history of Faerûn , the Weave has been destroyed multiple times. The first time this occurred was when an archwizard attempted to rob the goddess Mystryl of her power. When he could not handle the power, the Weave became destabilized and Mystryl chose to sacrifice herself, which briefly stopped magic until Mystryl

7252-402: The good-intentioned suggestions of Selûne, who she regarded as smotheringly maternal at times. Kozah and Moander, who always seemed intent on ruining that which she created or inspired, were her mortal enemies. Mystryl died when Karsus, wanting to take her place as god of Magic created the most powerful spell ever (12th level spell) and nearly destroyed the Weave. Mystryl sacrificed herself to save

7350-574: The imperial period. Plasmatic narrative, following entirely invented characters and events, was developed through ancient drama and New Comedy . One common structure among early fiction is a series of strange and fantastic adventures as early writers test the limits of fiction writing. Milesian tales were an early example of fiction writing in Ancient Greece and Italy. As fiction writing developed in Ancient Greece, relatable characters and plausible scenarios were emphasized to better connect with

7448-625: The increasing "surface presence" of dark elves in the Dalelands. The setting history was updated to reflect various major events such as the changes to the pantheon of Faerûn since the Time of Troubles , and the defeat of the Tuigan Horde. The book was organized into nine chapters, which cover the campaign setting in broad detail. The primary emphasis is on the continent of Faerûn, and the other continents are only briefly mentioned. The chapters are arranged as follows: This work contained

7546-441: The known physical universe: an independent fictional universe . The creative art of constructing such an imaginary world is known as worldbuilding . Literary critic James Wood argues that "fiction is both artifice and verisimilitude ", meaning that it requires both creative inventions as well as some acceptable degree of believability among its audience, a notion often encapsulated in the poet Samuel Taylor Coleridge 's idea of

7644-666: The load they carried, like the elfqueen Aloevan of Ardeepor, or they thrived but were twisted and corrupted by their power, like the mage Sammaster, who began to think of himself as a god and set about building himself a cult of worshippers (which survives today as the Cult of the Dragon). Thus Mystra proceeded to breed her own children, known as the Seven Sisters through the possessing of the Half-Elf Elué Shundar and mating with Dornal Silverhand. Elué/Mystra and Dornal were wed in

7742-508: The more the merrier. ... I'm a genre writer of a sort. I write literary fiction, which is like spy fiction or chick lit". Likewise, on The Charlie Rose Show , he argued that this term, when applied to his work, greatly limited him and his expectations of what might come of his writing, so he does not really like it. He suggested that all his works are literary, simply because "they are written in words". Literary fiction often involves social commentary , political criticism , or reflection on

7840-493: The one hand, that the truth can be presented through imaginary channels and constructions, while, on the other hand, works of the imagination can just as well bring about significant new perspectives on, or conclusions about, truth and reality. All types of fiction invite their audience to explore real ideas, issues, or possibilities using an otherwise imaginary setting or using something similar to reality, though still distinct from it. The umbrella genre of speculative fiction

7938-442: The public. Greenwood sent in packages filled with raw material, maps, and notes to Grubb. Grubb then organized and rewrote much of the material, and Karen Martin edited it. Their combined work created the Forgotten Realms Campaign Set that was published in 1987. It featured illustrations and artwork from Keith Parkinson , Jeff Easley , Clyde Caldwell , and Tim Conrad. In 1990, TSR published Forgotten Realms Adventures ,

8036-402: The result is a collapse of the Weave, an event known as the Spellplague. [...] Because of this, Elminster largely withdraws from the world". Ari David, for CBR , emphasized the multiple trials Mystra puts Elminster through before picking him as her Chosen. David wrote, "He was taught many lessons, including Mystra turning him into a woman in order to gain a greater understanding of the world and

8134-411: The role-playing game market compared to the early 1980s when Dungeons & Dragons was by far the pre-eminent role-playing game. Lawrence Schick , in his 1991 book Heroic Worlds , describes the Forgotten Realms as a "fantasy world with a little bit of everything in it, the setting for most of TSR's AD&D scenarios from 1987 on. The world is designed to be flexible enough to act as a setting for

8232-788: The setting static and stable, with the appearance of tumultuous change and chaos". Fictional Fiction is any creative work , chiefly any narrative work, portraying individuals , events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with history , fact , or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose – often referring specifically to novels , novellas , and short stories . More broadly, however, fiction encompasses imaginary narratives expressed in any medium , including not just writings but also live theatrical performances , films , television programs , radio dramas , comics , role-playing games , and video games . Typically,

8330-541: The story that its audience is left to discuss and reflect upon. Traditionally, fiction includes novels, short stories, fables , legends , myths , fairy tales , epic and narrative poetry , plays (including operas , musicals , dramas, puppet plays , and various kinds of theatrical dances ). However, fiction may also encompass comic books , and many animated cartoons , stop motions , anime , manga , films , video games , radio programs , television programs ( comedies and dramas ), etc. The Internet has had

8428-448: The study of genre fiction has developed within academia in recent decades. The term is sometimes used such as to equate literary fiction to literature. The accuracy of this is debated. Neal Stephenson has suggested that, while any definition will be simplistic, there is today a general cultural difference between literary and genre fiction. On the one hand literary authors nowadays are frequently supported by patronage, with employment at

8526-417: The then ongoing Second World War in a way that presented fascist individuals as humorously irrational and pathetic. Many other villains take direct inspiration from real people while having fictional accents, appearances, backgrounds, names, and so on. Forgotten Realms Campaign Setting The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for

8624-509: The time of the work's creation: Jules Verne 's novel From the Earth to the Moon was published in 1865, but only in 1969 did astronauts Neil Armstrong and Buzz Aldrin become the first humans to land on the Moon. Historical fiction places imaginary characters into real historical events. In the 1814 historical novel Waverley , Sir Walter Scott 's fictional character Edward Waverley meets

8722-535: The traditional view that fiction and non-fiction are opposites, some works (particularly in the modern era) blur this boundary, particularly works that fall under certain experimental storytelling genres—including some postmodern fiction , autofiction , or creative nonfiction like non-fiction novels and docudramas —as well as the deliberate literary fraud of falsely marketing fiction as nonfiction. Furthermore, even most works of fiction usually have elements of, or grounding in, truth of some kind, or truth from

8820-413: The use of all spells above 9th level, introduced limited access to magic (spell slots), and made spellcasting harder to perform in every way". Curtis D. Carbonell, in the book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic , highlighted that major events in the Forgotten Realms occur around Mystra's various deaths such as the fall of Netheril "because archmage Karsus attempts to become

8918-447: The wilderness, important non-player character personalities, rumors, as well as important and magical books. Written from the perspective of Elminster the sage, the book introduces the campaign setting, explains how to use it, and offers adventure resources. Large areas were set aside to be developed for house campaigns, and no published materials were intended to be printed to exploit those areas, while one area detailed in this package

9016-481: The world to its pre-Spellplague state. Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014). The Sword Coast Adventurer's Guide (2015), a campaign setting guide, includes information on the worship of Mystra and on her connection with both magic and the Weave. Originally called Mystryl , the goddess of magic was a Chaotic Neutral greater power of Limbo within

9114-472: Was closely associated with history and myth . Greek poets such as Homer , Hesiod , and Aesop developed fictional stories that were told first through oral storytelling and then in writing. Prose fiction was developed in Ancient Greece , influenced by the storytelling traditions of Asia and Egypt. Distinctly fictional work was not recognized as separate from historical or mythological stories until

9212-446: Was flirtatious and profound, flighty and persistent, light-hearted and deadly serious. Her moods and state-of-mind varied from moment to moment, but she generally tried to do what she thought was right. She seemed too trusting and innocent at times, and tended to overreact when she felt she had been tricked. She distrusted but didn't hate Shar, who had sought to seize control over her for centuries, and she also rebelled occasionally against

9310-522: Was guiding her Chosen to aid in her renewal. The Simbul was tasked to close multiple rifts in the Weave and between realms. In doing this task, she absorbed much Silverfire and Blue Flame. The Simbul gifted all of that energy to Elminster , who in turn freely returned it to Mystra in a cave within the King's Forest of Cormyr. This new Mystra was a combination of the memories of Mystra and Midnight/Mystra, and presumably of Mystryl as she had drawn her memories from

9408-491: Was intended to have no subsequent publications use that area. The package covers only the western half of a single continent; the eastern half would later be covered in a separate sourcebook for Kara-Tur . Two complete dungeon-style adventures are provided: "Halls of the Beast-Tamers", a dungeon with many unconventional problem-solving exercises, and "Lashan's Fall", a dungeon with a mystery and an opportunity to parley with

9506-818: Was only for a fleeting moment. Mystra installed the mortal Azuth as the first magister, a position created specifically to recognize her most promising mortal pupil. With the help of Mystra, who had become his lover, Azuth finally ascended to divine status, and also enslaved Savras and Velsharoon. Mystra told Azuth at about the time of the Year of the Rising Flame (0 DR) that some of her divine power must be given into mortals, which would slumber within them, so that Mystra could call on it only with their permission. It would serve to help them heal quickly and would stretch their years into virtual immortality, but otherwise it would avail them little. The Chosen might gain some special powers, but these would still be far less than those of

9604-506: Was reincarnated as Mystra. The Weave was then part of Mystra's body, who actively willed its effects, until the events leading up to the Spellplague. When Mystra was assassinated in 1385 DR (about a century before the time of the Forgotten Realms 4th Edition campaign setting), the Weave collapsed and initiated the Spellplague, leading to several long-standing effects during 4th Edition: The Second Sundering (the transition from 4th Edition to 5th Edition) separated Abeir and Toril. This undid

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