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Nintendo e-Reader

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The Nintendo e-Reader , commonly abbreviated as e-Reader , is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console . It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads " e-Reader cards ", paper cards with specially encoded data printed on them.

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104-478: Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. The cards themselves contain data, as opposed to unlocking data already on the device itself. Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later

208-480: A Game Boy Advance with a link cable for exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards to unlock special features in a few games. The Game Boy Player add-on runs Game Boy , Game Boy Color and Game Boy Advance cartridge games. Reception of the GameCube was mixed. It was praised for its controller and high quality games library , but

312-799: A Player's Choice re-release ), Donkey Konga by Namco , and Wario World from Treasure . Capcom had announced 5 games for the system dubbed the Capcom Five in November 2002, Viewtiful Joe and Resident Evil 4 were later ported to other systems. Third-party GameCube support was some of the most extensive of any Nintendo console predating the Wii. Some third-party developers, such as Midway , Namco , Activision , Konami , Ubisoft , THQ , Disney Interactive Studios , Humongous Entertainment , Electronic Arts , and EA Sports , continued to release GameCube games into 2007. One of

416-501: A cooperative RPG, Homeland and a baseball game with downloadable content, Jikkyō Powerful Pro Yakyū 10 . Lastly, three racing games have LAN multiplayer modes: 1080° Avalanche , Kirby Air Ride , and Mario Kart: Double Dash . Those can be forced over the Internet with third-party PC software capable of tunneling the GameCube's network traffic. Online play requires an official broadband or modem adapter because

520-666: A 32% share of the hardware market in Europe. Due to price drops, which saved it in the American markets, and high-quality games from various developers, such as Pokémon Colosseum and Resident Evil 4 , the GameCube improved to put Xbox down to third place. The top three European countries for GameCube success included the United Kingdom , France , and Germany , and modestly in Spain and Italy . Though falling behind

624-458: A GameCube logo and end with a voice whispering, "GameCube". On May 21, 2001, the console's launch price of US$ 199 was announced, $ 100 lower than that of the PlayStation 2 and Xbox . Nintendo spent $ 76 million marketing the GameCube. In September 2020, leaked documents included Nintendo's plans for a GameCube model that would be both portable with a built-in display and dockable to

728-525: A TV, similar to its later console the Nintendo Switch . Other leaks suggest plans for a GameCube successor, codenamed Tako, with HD graphics and slots for SD and memory cards , apparently resulting from a partnership with ATI and scheduled for release in 2005. The GameCube was launched in Japan on September 14, 2001. Approximately 500,000 units were shipped in time to retailers. The console

832-567: A carrying handle like the GameCube. Announced by Panasonic on October 19, 2001, it was released exclusively in Japan on December 14 at a suggested retail price of ¥39,800; however, low sales resulted in Panasonic announcing the discontinuation of the Q on December 18, 2003. The Q supports CDs, DVDs, and GameCube discs but there is virtually no integration between the GameCube and DVD player modes. In its lifespan from 2001 to 2007, Nintendo licensed over 600 GameCube games. Nintendo bolstered

936-597: A link cable. The gray end would go into the e-Reader GBA and the purple end into the GBA that had the game. After entering the needed point on the game, players would swipe the cards in and the data would be transferred to the game cartridge. This function does not work with the Nintendo DS due to the lack of link cable support. In the U.S., e-Reader Card packs have been released that contain: There have been numerous other games released with e-Reader support in Japan. Data

1040-688: A peak of 10.5 GFLOPS. Described as "an extension of the IBM PowerPC architecture", the Gekko CPU is based on the PowerPC 750CXe with IBM's 0.18   μm CMOS technology, which features copper interconnects . Codenamed Flipper , the GPU runs at 162 MHz, and in addition to graphics manages other tasks through its audio and input/output (I/O) processors. The GameCube is Nintendo's first console to not use primarily cartridge media, following

1144-487: A regular game would. The end of the e-Reader sticks out from the Game Boy Advance unit to provide a slot to scan the e-Reader Cards. Electronically, the e-Reader is compatible with any console that supports Game Boy Advance games, however it may be mechanically incompatible with some systems (it simply does not fit), and the ability to link consoles may not be available. Once installed, the link cable connector on

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1248-522: A removable, decorative housing called a faceplate. Designs with special faceplates were sold as a customization feature. Faceplates for the Micro are made using in-mould decoration . The Game Boy Micro cannot play original Game Boy and Game Boy Color games due to design changes. While the 8-bit Sharp SM83 processor necessary to run games from older Game Boy systems is still present, it lacks other internal hardware necessary for backward compatibility. It

1352-508: A smaller red "B" button to the left, an "X" button to the right, and a "Y" button at the top. Below and to the inside is a yellow "C" analog stick, which often serves a variety of in-game functions, such as controlling the camera angle. The Start/Pause button is located in the middle, and the rumble motor is encased within the center of the controller. On the top are two "pressure-sensitive" trigger buttons marked "L" and "R". Each essentially provides two functions: one analog and one digital. As

1456-656: A third-party developer, porting Dreamcast games such as Crazy Taxi and Sonic Adventure 2 , and developing new franchises, such as Super Monkey Ball . Longtime Nintendo partner Rare , which had developed GoldenEye 007 , Perfect Dark , Banjo-Kazooie , Conker's Bad Fur Day , and the Donkey Kong Country series, released Star Fox Adventures for GameCube, its final Nintendo game before acquisition by Microsoft in 2002. Several third-party developers were contracted to work on new games for Nintendo franchises, including Star Fox: Assault (which became

1560-472: A user attempts to use another region's cards on their own device. Each game in this series comes in a pack of five cards, each of which must be scanned twice, on both sides. There are thirteen games in this series; each is a direct port of the one-player mode of the classic NES game of the same title (minus the added "-e" suffix). Excitebike , Donkey Kong , and Ice Climber , all released as e-Reader cards, were later released in cartridge form as part of

1664-558: A year of confusion surrounding the subject. She stated "The market potential isn't great enough." It was discontinued in North America in early 2004, due to a lack of popularity. In Japan, it sold much better and was produced up to the discontinuation of the Game Boy hardware line. In order to add items and scan levels in games such as Super Mario Advance 4: Super Mario Bros. 3 , a player required two Game Boy Advance systems and

1768-549: Is Dolphin's sensory controllers [which are rumored to include microphones and headphone jacks] because there's an example of someone thinking about something different." These motion control concepts would not be deployed to consumers for several years, until the Wii Remote . Prior to the GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance , a handheld game console and successor to

1872-439: Is also incompatible with other peripherals due to its design. The Game Boy Micro has a two-way switch on its right side for adjusting volume. By holding down the left shoulder button, the switch can also be used to adjust the backlight between five levels of brightness. The Game Boy Micro is compatible only with Game Boy Advance Game Paks , including Game Boy Advance Video Paks. As with other Game Boy Advance systems, there

1976-407: Is encoded on the cards using " dot code ", a specialized barcode technology licensed from Olympus Corporation . e-Reader Cards may have one or two sets of dot code on them, either a wide strip on the left side of the card, a wide strip on both the left and right sides of the card, a narrow strip on the bottom of the card or a short strip on the bottom of the card with a long strip on the left side of

2080-597: Is no regional lockout on software. While Game Boy or Game Boy Advance Game Link cables and the Game Boy Advance Wireless Adapter are not compatible with the Game Boy Micro system, adapters and a Game Boy Micro-compatible Wireless adapter have been released. Nintendo also redesigned their Play-Yan music/video adapter to better fit the Game Boy Micro. This device is able to play MP3 and digital video files from SD cards. In Japan,

2184-518: Is sufficient for most games, although a few multi-platform games require an extra disc, higher video compression, or removal of content. By comparison, the PlayStation 2 and Xbox use CDs and DVDs up to 8.5 GB . Like its predecessor, the Nintendo 64, GameCube models were produced in several different color motifs. The system launched in "Indigo", the primary color shown in advertising and on

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2288-455: Is the successor to the Nintendo 64 . As a sixth-generation console , the GameCube primarily competed with Sony 's PlayStation 2 , Sega 's Dreamcast and Microsoft 's Xbox . Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit . The console was formally announced under the codename "Dolphin" the following year, and

2392-479: The Classic NES Series on Game Boy Advance. Also, all games except Urban Champion were included as unlockables in the GameCube game Animal Crossing , in full two-player mode where applicable, and all games except Golf were included in Wii's Virtual Console . All NES titles released include: A series of Animal Crossing cards were released for the e-Reader. When used with the post office in

2496-567: The DS Lite , but not the original DS. The e-Reader can, however, be modified to fit into the original DS. In either case, there is no support for linking features, as neither system has a link cable port. The e-Reader fits into the Game Boy Micro and has a link cable port, but not a standard connector. A special Game Boy Micro Game Link Cable must be used for linking features. The Game Boy Micro's non-standard link cable port can not accept

2600-591: The Famicom Data Recorder , Famicom Disk System , SNES-CD , and 64DD which represent past explorations of complementary storage technologies. The GameCube introduced a proprietary miniDVD optical disc format for up to 1.5  GB of data. It was designed by Matsushita Electric Industrial (now Panasonic Corporation) with a proprietary copy-protection scheme unlike the Content Scramble System (CSS) in standard DVDs . The size

2704-598: The Game Boy Advance SP . The system was originally available in black and silver, and a red 20th Anniversary Edition was later released to commemorate the 20th anniversary of the Nintendo Entertainment System. The Game Boy Micro's backlit screen, which is superior to the original frontlit Game Boy Advance SP model (a later backlit remodel added a similar high quality screen to SP systems), has been praised for its visibility. Due to

2808-702: The Game Boy Player accessory runs Game Pak cartridges for the Game Boy , Game Boy Color , and Game Boy Advance . The original version of the GameCube's successor, the Wii , supports backward compatibility with GameCube controllers, memory cards, and games but not the Game Boy Player or other hardware attachments. However, later revisions of the Wii—including the "Family Edition" released in 2011 and

2912-491: The Wii Mini released in 2012—do not support any GameCube hardware or software. The Panasonic Q is a hybrid version of the GameCube with a standard DVD player, developed by Panasonic in a strategic alliance with Nintendo to develop the optical drive for the original GameCube hardware. Its stainless steel case is completely revised with a DVD-sized front-loading tray, a backlit LCD screen with playback controls, and

3016-431: The 6 pin connector when linked to a GBA SP. The Game Boy Player is also fully compatible, and the e-Reader connects as it would to a Game Boy Advance (the e-Reader pass-through connector is used for connecting the link cable). The GameCube hosting this system acts as a Game Boy Advance - in order to link to a GameCube game, a second GameCube (or a Wii ) running the game in question, must be used. The e-Reader can fit into

3120-541: The Americas, and 870,000 in other territories such as Europe and Oceania . As of July 30, 2007, the Game Boy Micro had sold 2.5 million units, according to GamePro . It was ranked #8 in their "The 10 Worst-Selling Handhelds of All Time". Satoru Iwata stated that the marketing of the Nintendo DS may have hurt the Micro in the marketplace and admitted that Game Boy Micro sales did not meet Nintendo's expectations. The system retailed for US$ 99, compared to US$ 79 for

3224-473: The Game Boy Advance is obstructed, but a pass-through connection on the e-Reader allows link-up features to be used. The Game Boy Advance SP is also fully compatible, although the e-Reader does not mount flush with the SP (see picture). As the link cable connector on the SP is unobstructed, the pass-through on the e-Reader is not used. An additional cover (AGB-016) can be added to the e-reader in order to avoid damaging

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3328-685: The Game Boy Advance. On November 17, 2005, Nintendo released a Pokémon version in Japan, featuring a red Micro with a black faceplate containing the silhouette of Pikachu . Another special edition of the Micro was released on April 20, 2006, which bundled Mother 3 with a red Micro and a themed faceplate. In the United States and Canada, the Game Boy Micro launched with two regular color choices, each sold with three interchangeable faceplates included: silver with black, "Ammonite" and "Ladybug" faceplates; and black with silver, "Flame" and "Camouflage" faceplates. The "20th Anniversary" edition

3432-660: The Game Boy Micro was released in four different base colors: black , blue , purple , and silver . Also available at launch was a limited edition version, based on the controller of the Japanese version of the Nintendo Entertainment System , the Family Computer. In October 2005, Square Enix announced that they would be releasing a special faceplate, featuring artwork by Yoshitaka Amano , to promote their re-release of Final Fantasy IV on

3536-681: The GameCube Game Boy Advance Cable, meaning it cannot link with GameCube games without modification to the cable. Because the first version of the Japanese e-Reader did not have a link cable pass-through connector, it can fit into consoles which the later e-Readers are incompatible with. Even though the Game Boy Advance and the DS are region-free , Japanese e-Reader cards work only on Japanese e-Readers and North American e-Reader cards will only work on North American e-Readers. The system will display 'region error' on both systems if

3640-490: The GameCube an "unmitigated disaster". Retrospectively, Joystiq compared the GameCube's launch window to its successor, the Wii, noting that the GameCube's "lack of games" resulted in a subpar launch, and the console's limited selection of online games damaged its market share in the long run. Time International concluded that the system had low sales figures, because it lacked "technical innovations". In Japan, between 280,000 and 300,000 GameCube consoles were sold during

3744-568: The GameCube had 39% market share in America. By Christmas of 2003, Nintendo of America's president, George Harrison, reported that the company's price cuts down to just under $ 100 quadrupled sales in the American market. GameCube's profitability never reached that of the PlayStation 2 or Game Boy Advance. However, it was more profitable than the Xbox. GameCube's first two years had slow sales and struggles, and by 2004 and 2005 vastly improved to

3848-400: The GameCube lacks out of the box network capabilities. Nintendo never commissioned any Internet services for GameCube, but allowed other publishers to manage custom online experiences. The GameCube received mixed reviews following its launch. PC Magazine praised the overall hardware design and quality of games available at launch. CNET gave an average review rating, noting that though

3952-486: The GameCube sold 26 million consoles worldwide. Its sales exceeded that of the Xbox 360 in Japan. The GameCube's predecessor, the Nintendo 64, also outperformed it at nearly 33 million units. It also exceeded the Dreamcast , which yielded 9.13 million units. In September 2009, IGN ranked the GameCube 16th in its list of best gaming consoles of all time, placing it behind all three of its sixth-generation competitors:

4056-492: The GameCube's design in 1998, Nintendo partnered with ArtX (then acquired by ATI Technologies during development) for the system logic and the GPU, and with IBM for the CPU. IBM designed a 32-bit PowerPC -based processor with custom architectural extensions for the next-generation console, known as Gekko , which runs at 486  MHz and features a floating point unit (FPU) capable of a total throughput of 1.9  GFLOPS and

4160-685: The GameCube, as the publisher was losing money from developing for Nintendo's console. This led to several games in development being canceled for the system. Eidos's CEO Mike McGravey would say that the GameCube was a "declining business". However, after the company's purchase by the SCi Entertainment Group in 2005, Eidos resumed development for the system and released Lego Star Wars: The Video Game and Tomb Raider: Legend . In March 2003, British retailer Dixons removed all GameCube consoles, accessories and games from its stores. That same month, another British retailer Argos , cut

4264-471: The Japanese version, e+ cards could be used to unlock additional machines, race courses, and staff ghosts to race in the game's time trial mode. GameCube The Nintendo GameCube is a home video game console developed and marketed by Nintendo . It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It

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4368-516: The Mystery Events function once it is unlocked. There were additional Battle-e card sets for Pokémon FireRed , LeafGreen and Emerald in Japan. However, due to the e-Reader being discontinued in the US they were never released in other regions. The e-Reader functionality was eventually removed from all non-Japanese versions of the games. In Pokémon Colosseum , there is a Colosseum at

4472-445: The Nintendo 64's three-handled controller design and chose a two-handled, "handlebar" design for the GameCube. The shape was popularized by Sony's PlayStation controller released in 1994 and its follow-up DualShock series in 1997 with vibration feedback and two analog sticks to improve the 3D experience. Nintendo and Microsoft designed similar features in the controllers for their sixth-generation consoles, but instead of having

4576-529: The PlayStation 2 (3rd), the Dreamcast (8th), and the Xbox (11th). As of March 31, 2003, 9.55 million GameCube units had been sold worldwide, behind Nintendo's initial goal of 10 million consoles. Many of Nintendo's own first-party games, such as Super Smash Bros. Melee , Pokémon Colosseum , and Mario Kart: Double Dash , had strong sales, though this did not typically benefit third-party developers or directly drive sales of their games. However, at

4680-712: The PlayStation 2 and Xbox during the early 2000s. Some games aimed at older audiences were critically and financially successful—more than on Dreamcast, and less than on PlayStation 2 and Xbox. Such examples include The Legend of Zelda: Twilight Princess , Super Smash Bros. Melee , Resident Evil 4 , Metal Gear Solid: The Twin Snakes , Killer7 , Star Wars Rogue Squadron II: Rogue Leader , Final Fantasy Crystal Chronicles , Resident Evil (2002), Metroid Prime , Metroid Prime II: Echoes , Soul Calibur II , Resident Evil Zero , F-Zero GX , Star Fox Adventures , and Star Fox Assault . One of

4784-494: The PlayStation 2 in Europe, the GameCube was successful and profitable there. Nintendo launched the Wii , the home console successor to the GameCube, on November 19, 2006, in North America and in December 2006 in other regions. In February 2007, Nintendo announced that it had ceased first-party support for the GameCube and that the console had been discontinued, as it was shifting its manufacturing and development efforts towards

4888-601: The US, and were entirely unavailable in the UK. The feature was omitted from the product's marketing, packaging, and manual in Europe. Generally, the Game Boy Micro did not sell well, and failed to reach the company's aim of units sold. The Game Boy Micro sold over 170,000 units during its first days in Japan . According to a Q1 2007 Nintendo earnings release, 2.42 million Game Boy Micro units had been sold worldwide as of March 31, 2007, including 610,000 units in Japan, 950,000 units in

4992-532: The US. Nintendo predicted 50 million GameCube units by 2005, but only sold 22 million GameCube units worldwide during its lifespan, placing it slightly behind the Xbox 's 24 million, though it did manage to outsell the Xbox in Japan, and well behind the PlayStation 2's 155 million. Ars Technica articles from 2006 showed and a 2020 book show that Nintendo had officially sold 24 million GameCube consoles worldwide, and one article from Seeking Alpha shows that

5096-479: The Wii and Nintendo DS . GameCube controllers, game discs, and certain accessories continued to be supported via the Wii's backward compatibility, although this feature was removed in later iterations of the Wii console. The final game officially released on the GameCube was Madden NFL 08 , on August 14, 2007. Several games originally developed for the GameCube were either reworked for a Wii release, such as Super Paper Mario , or released on both consoles, such as

5200-402: The Wii launch game The Legend of Zelda: Twilight Princess . GameCube controllers continued to be supported via backward compatibility on Nintendo's next consoles, the Wii U , and Nintendo Switch , with the GameCube controller adapter in 2014's Super Smash Bros. for Wii U and 2018's Super Smash Bros. Ultimate . Howard Cheng, technical director of Nintendo technology development, said

5304-407: The analog sticks in parallel, they are staggered by swapping the positions of the directional pad (d-pad) and left analog stick. The GameCube controller features a total of eight buttons, two analog sticks, a d-pad, and a rumble motor. The primary analog stick is on the left with the d-pad located below and closer to the center. On the right are four buttons: a large, green "A" button in the center,

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5408-499: The back of Phenac City. There are 2 large doors, which in the English version lead to the same arena. In the Japanese version the right door goes to the arena, while the left door leads to a special e-Reader area where players can scan in extra cards to battle additional trainers and capture three more Shadow Pokémon. There were five cards that were released that were compatible with the Japanese version. These cards make minor tweaks to

5512-620: The biggest third-party GameCube developers was Sega , which had quit the console hardware market to become a third-party game developer after the failure of the Dreamcast . It partnered with long-time rival Nintendo, and with Microsoft and Sony, to recuperate profits lost from the Dreamcast. Sega was a successful third-party developer since the early 2000s, mostly those for the family market, such as Super Monkey Ball , Phantasy Star Online , Sonic Adventure , Sonic Adventure 2: Battle , and Sonic Heroes . Nintendo's GameCube did not put heavy focus on online games earlier in

5616-408: The blockbuster Grand Theft Auto series and several key first-person shooters , skipped the GameCube entirely in favor of the PlayStation 2 and Xbox. However, many gaming journalists and analysts noted that Nintendo's primary focus on younger audiences, and its family-friendly image, was the biggest advantage and disadvantage at a time when video games were aimed at more mature audiences. Nintendo

5720-598: The bottom side of the card. When scanned, the e-Reader displayed a Pokédex data entry for the Pokémon shown on the card. Many of the cards published by Wizards of the Coast included a left side dot code that would allow users to play mini-games, animations, and use secret attacks in the Trading Card Game or play with various songs and graphics. The e-Reader plugs into the cartridge slot of the Game Boy Advance like

5824-478: The card. Smaller games may require scanning only one card (two sets of dot code), while the greater NES games can require as many as five cards (nine to ten sets of dot code) in order to start the application. The shorter sets of dot code were only used with the Pokémon Trading Card Game . Cards released in regular sets published by both Nintendo and Wizards of the Coast had a dot code on

5928-489: The challenges, needs, and problems they face. First among these is the rising cost of development. The GameCube can see high performance without too much trouble; it isn't a quirky design, but a very clean one. It was important we didn't require jumping through hoops for high performance to be achieved. On top of that, it is rich in features, and we worked to include a dream group of technical features that developers requested. Greg Buchner, ArtX's Vice President Initiating

6032-531: The cheaper, higher-capacity optical discs on PlayStation. With the GameCube, Nintendo intended to reverse the trend as evidenced by the number of third-party games available at launch. The new optical disc format increased game storage capacity significantly and reduced production costs. Successful exclusives include Star Wars Rogue Squadron II: Rogue Leader from Factor 5 , Resident Evil 4 from Capcom , and Metal Gear Solid: The Twin Snakes from Konami . Sega discontinued its Dreamcast console to become

6136-493: The company had achieved considerable success with third-party developer support on the Nintendo Entertainment System and Super NES . Competition from the Sega Genesis and Sony PlayStation in the 1990s changed the market's landscape and reduced Nintendo's ability to obtain exclusive, third-party support on the Nintendo 64. The Nintendo 64 Game Pak cartridge format increased the cost to manufacture software, as opposed to

6240-536: The company's games on the PlayStation 2 and Xbox. In June 2003, Acclaim Entertainment CEO Rod Cousens said that the company would no longer support the GameCube, and criticized it as a system "that don't deliver profits". Acclaim would later rescind his claims, by saying the company would elevate support for the system. This decision was made unclear after the company filed for bankruptcy in August 2004. In September 2003, Eidos Interactive announced to end support for

6344-480: The company's goal was to select a "simple RISC architecture" to help speed the development of games by making it easier on software developers. IGN reported that the system was "designed from the get-go to attract third-party developers by offering more power at a cheaper price. Nintendo's design document for the console specifies that cost is of utmost importance, followed by space." Hardware partner ArtX's Vice President Greg Buchner stated that their guiding thought on

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6448-483: The complete design of the system logic and graphics processor, codenamed " Flipper )," for Nintendo's sixth-generation video game console . The console went through a series of codenames, including N2000, Star Cube, and Nintendo Advance. On May 12, 1999, Nintendo publicly announced the console during a press conference, giving it the codename "Dolphin" and positioning it as the successor to the Nintendo 64. This announcement also revealed strategic partnerships with IBM for

6552-404: The console lacks a few features offered by its competition, it is relatively inexpensive, has a great controller design, and launched a decent lineup of games. In later reviews, criticism mounted against the console often centering on its overall look and feel, describing it as "toy-ish". With poor sales figures and the associated financial harm to Nintendo, a Time International article called

6656-457: The console were delayed. It is also the first Nintendo home console since the Famicom not to have a Mario launch game. Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer Factor 5 had experimented for its launch games. Greg Thomas, Sega of America's VP of Development said, "What does worry me

6760-471: The console's hardware design was to target the developers rather than the players, and to "look into a crystal ball" and discern "what's going to allow the Miyamoto-sans of the world to develop the best games". We thought about the developers as our main customers. In particular, for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand

6864-686: The console's life. Only eight GameCube games support network connectivity, five with Internet support and three with local area network (LAN) support. The only Internet capable games released in western territories are three role-playing games (RPGs) in Sega 's Phantasy Star series: Phantasy Star Online Episode I & II , Phantasy Star Online Episode I & II Plus , and Phantasy Star Online Episode III: C.A.R.D. Revolution . The official servers were decommissioned in 2007, but players can still connect to fan maintained private servers . Japan received two additional games with Internet capabilities,

6968-715: The console's popularity by creating new franchises, such as Pikmin and Animal Crossing , and renewing some that had skipped the Nintendo 64, such as with Metroid Prime . Longer standing franchises include the critically acclaimed The Legend of Zelda: The Wind Waker and Super Mario Sunshine , and the GameCube's best-selling game, Super Smash Bros. Melee , at 7 million copies worldwide. Other Nintendo games are successors to Nintendo 64 games, such as F-Zero GX ; Mario Golf: Toadstool Tour ; Mario Kart: Double Dash ; Mario Party 4 , 5 , 6 , and 7 ; Mario Power Tennis ; and Paper Mario: The Thousand-Year Door . Though committed to its software library, Nintendo

7072-522: The creation of Dolphin's PowerPC-based CPU, codenamed "Gekko," and with Panasonic (Matsushita Electric Industrial Co., Ltd.) for the development of its DVD drive and other Dolphin-based devices. Following this announcement, Nintendo began providing development kits to game developers, including Rare and Retro Studios . In April 2000, ArtX was acquired by ATI , whereupon the Flipper graphics processor design had already been mostly completed by ArtX and

7176-406: The discontinuation of the device. Two promotional cards came packed in with every US and Australian copy of the game sold. Five additional cards were released for a very short time and were packed in with the game and sold exclusively at Walmart stores in the US. These five cards have become extremely hard to find, as the e-Reader had been discontinued in North America not long after the release of

7280-596: The e-Reader +. The cards caused various effects as, such as Base HP, Abilities, Buster Changes, Charge Shot Modifications, B+ Back Abilities. There are even Item Cards which can give out sets of Battle Chips, Sub Chips, BugFrags, Zenny, and even Navi Customizer Programs (Only introduced in Mega Man Battle Network 6 Modification Card Part 1 & Battle Network 6 Modification Card Part 2). They could also cause negative effects ('Bugs') to happen, causing such effects as causing Mega Man to lose health and move

7384-414: The e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire . The e-Reader was only considered successful in Japan. In 2004, Nintendo's head European PR confirmed that the e-Reader would not be releasing in Europe, following

7488-948: The feature never reached production. 3D televisions were not widespread, and it was deemed that compatible displays and crystals for the add-on accessories would be too cost-prohibitive for the consumer. Two audio Easter eggs can be invoked when the power is activated with the "Z" button on the Player 1 controller held down, or with four controllers connected and holding down the "Z" buttons. The GameCube features two memory card ports for saving game data . Nintendo released three memory card options: Memory Card 59 in gray (512 KB), Memory Card 251 in black (2 MB), and Memory Card 1019 in white (8 MB). These are often advertised in megabits instead: 4 Mb, 16 Mb, and 64 Mb, respectively. Memory cards with larger capacities were released by third-party manufacturers. Nintendo learned from its experiences—both positive and negative—with

7592-517: The first nine months of 2003 to reduce surplus units. Sales rebounded slightly after a price drop to US$ 99.99 on September 24, 2003 and the release of The Legend of Zelda: Collector's Edition bundle. A demo disc, the GameCube Preview Disc , was also released in a bundle in 2003. Beginning with this period, GameCube sales continued to be steady, particularly in Japan, but the GameCube remained in third place in worldwide sales during

7696-605: The first three days of its sale, out of an initial shipment of 450,000 units. During its launch weekend, $ 100 million worth of GameCube products were sold in North America. The console was sold out in several stores, faster than initial sales of both of its competitors, the Xbox and the PlayStation 2. Nintendo reported that the most popular launch game is Luigi's Mansion , with more sales at its launch than Super Mario 64 had. Other popular games include Star Wars Rogue Squadron II: Rogue Leader and Wave Race: Blue Storm . By early December 2001, 600,000 units had been sold in

7800-461: The game , the cards could provide items to players, unlock "town tunes", or unlock new designs to be used around the village. Some were "sibling" cards (series 2–4) with two related characters on the front. In addition to being sold in card packs, some regular series cards were distributed on a promotional basis through GameStop , EB Games , and Energizer batteries. The Pokémon Battle-e Cards, when scanned into Pokémon Ruby or Sapphire , allowed

7904-484: The game. The two e-Reader cards that were initially bundled with Super Mario Advance 4 have since been discontinued. The Virtual Console rerelease of the game for Wii U and the Nintendo Switch Online release include all of the e-Reader levels, including those that were never released outside of Japan. The Japanese Mega Man games for GBA used Card Reader e+ cards to customize their game with

8008-483: The gameplay, but do not add any new features. There are 36 cards, divided into two series: 18 for Series 1 and 18 for Series 2. In each package of 18 cards there are five demo cards, five level cards, eight power-up cards, and a promotional card without data strips which only contains an advertisement for the Pokémon Battle-e cards. More were released in Japan; however, they never saw American release due to

8112-416: The handheld as a secondary screen and controller when connected to the console via a link cable . Nintendo began its marketing campaign with the catchphrase "The Nintendo Difference" at its E3 2001 reveal. The goal was to distinguish itself from the competition as an entertainment company. Later advertisements have the slogan, "Born to Play", and game ads feature a rotating cube animation that morphs into

8216-475: The idea for a smaller version of the Game Boy was first discussed in 2004. Harrison explained that, unlike the traditional console development process, Nintendo was always thinking about new ideas for the Game Boy, describing it as a "continuous process of invention". Developed under the code name "Oxy", the company tried many ways to see how small they could make the Game Boy, opting for a metallic casing that, according to Nintendo Co. Ltd president Satoru Iwata ,

8320-446: The logo, and in "Jet Black". One year later, Nintendo released a "Platinum" limited-edition GameCube, which uses a silver color scheme for both the console and controller. A "Spice" orange-colored console was eventually released only in Japan, though that scheme is only on controllers released in other countries. Nintendo developed stereoscopic 3D technology for the GameCube, supported by one launch game, Luigi's Mansion . However,

8424-480: The mid 2000s, GameCube hardware sales remained far behind its direct competitor the PlayStation 2, and slightly behind the Xbox, though there were brief periods when the console would outsell both. The console's family-friendly appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority of the gaming population during the sixth-generation. Many third-party games popular with teenagers or adults, such as

8528-411: The most well-known GameCube games for mature audiences is Eternal Darkness: Sanity’s Requiem , which underperformed financially, but garnered critical acclaim and is now regarded as a cult classic. The GameCube is Nintendo's first home console with a system menu , activated by powering on without a valid game disc or by holding down the A button while one is loaded. Early in Nintendo's history,

8632-414: The original Game Boy and Game Boy Color . As a result, several games originally destined for the Nintendo 64 console were postponed to become early releases on the GameCube. Concurrently, Nintendo was developing GameCube software provisioning future connectivity with the Game Boy Advance. Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles , can use

8736-543: The overall button orientation, addresses " Nintendo thumb " pain. In 2002, Nintendo introduced the WaveBird Wireless Controller , the first wireless gamepad developed by a first-party console manufacturer. The RF -based wireless controller is similar in design to the standard controller. It communicates with the GameCube with a wireless receiver dongle. Powered by two AA batteries, it lacks vibration. The GameCube uses GameCube Game Discs , and

8840-426: The player to load up special trainers to battle or to get special berries. In Japan, the series was sold as six sets, each with a different theme, with 10 cards in each set (8 trainers, 1 berry, and 1 checklist), while in the US, the series was packaged together to have two themes per pack. In addition, 2 promo cards, 1 for each version, were packed in with the games. The cards are loaded into Ruby or Sapphire through

8944-484: The price of the GameCube in their stores to £78.99, which was more than £50 cheaper than Nintendo's SRP for the console at the time. However, in October of that year, they did eventually restock their supply of consoles after a price drop was ordered which caused the console sales to outpace the PlayStation 2 for a week. With sales sagging and millions of unsold consoles in stock, Nintendo halted GameCube production for

9048-506: The same time, these first-party games, and second-party and third-party games, elevated the GameCube. Sales of many cross-platform games—such as sports franchises released by Electronic Arts —were far below their PlayStation 2 and Xbox counterparts, eventually prompting some developers to scale back or completely cease support for the GameCube. Exceptions include Sega 's family friendly Sonic Adventure 2 and Super Monkey Ball , which reportedly yielded more sales on GameCube than most of

9152-405: The sixth-generation era because of weaker sales performance elsewhere, though its fortunes would change for the better in America and Europe. Iwata forecasted to investors that the company would sell 50 million GameCube units worldwide by March 2005, but by the end of 2006, it had only sold 21.74 million—fewer than half. However, it had the highest attach rate of any Nintendo console at 9.59 and

9256-414: The trigger is depressed, it emits an increasing analog signal. Once fully depressed, the trigger "clicks" with a digital signal that a game can use for a separate function. There is also a purple, digital button on the right side marked "Z". The A button has a uniquely prominent size and placement, having been the primary action button in past Nintendo controller designs. The rubberized analog stick, within

9360-705: The wrong way, or causing the player to be unable to control it. As for the Mega Man Zero 3 Cards, they change the Resistance Base and add an overhaul of new things to it as well as Weapon Upgrades and Bullet Appearances to make an actual Buster Shot look like a real bullet that an actual gun fires. The only way to gain the cards' effects in the English versions is through various cheating devices, such as Code Breaker , Action Replay and GameShark (although in Battle Network 6 all e-Reader content

9464-580: Was "unusual for Nintendo". The Game Boy Micro was announced by Nintendo of America's vice president of sales and marketing, Reggie Fils-Aimé , at the company's Electronic Entertainment Expo press conference on May 17, 2005. The system was released in Japan on September 13, 2005, in North America on September 19, 2005, in Australia on November 3, 2005, and in Europe on November 4, 2005. It

9568-401: Was announced as the GameCube at a press conference in Japan on August 25, 2000, abbreviated as both "NGC" and "GC" in Japan and "GCN" in Europe and North America. Nintendo unveiled its software lineup for the console at E3 2001 , focusing on fifteen launch games, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader . Several games originally scheduled to launch with

9672-480: Was criticized for its lack of multimedia features and lack of third party support compared to its competitors. Premier games include Super Mario Sunshine , Super Smash Bros. Melee , Star Fox Adventures , Metroid Prime , Mario Kart: Double Dash , Pikmin , The Legend of Zelda: The Wind Waker , Animal Crossing and Luigi's Mansion . Nintendo sold 21.74 million GameCube units worldwide, much fewer than anticipated, and discontinued it in 2007. It

9776-459: Was first released in Japan on September 13, 2005 as a smaller, lighter redesign of the Game Boy Advance . The system is the last Game Boy handheld, alongside the AGS-101 model of the Game Boy Advance SP . Unlike its predecessors, the Game Boy Micro lacks backward compatibility for original Game Boy and Game Boy Color games. According to Nintendo of America vice president George Harrison,

9880-519: Was not overtly influenced by ATI. In total, ArtX cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000. Of the ArtX acquisition, an ATI spokesperson said, "ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture." The console

9984-473: Was profitable, even more than Xbox with higher sales rates. Many games that debuted on the GameCube, including the Pikmin series, Chibi-Robo! , Metroid Prime , and Luigi's Mansion became popular and profitable Nintendo franchises or subseries. Game Boy Micro The Game Boy Micro (stylized as GAME BOY micro ) is a handheld game console developed and manufactured by Nintendo . It

10088-567: Was released in China as the iQue Game Boy Micro on October 1, 2005, and later released in South Korea on November 9, 2005. The Game Boy Micro retains some of the functionality of the Game Boy Advance SP but in a more compact form factor. Additionally, it has a backlit screen with the ability to adjust the brightness. The shape itself is oblong, similar to the style of the Nintendo Entertainment System controller. The Game Boy Micro features

10192-417: Was released in 2001 as the GameCube. It is Nintendo's first console to use its own optical discs instead of ROM cartridges , supplemented by writable memory cards for saved games . Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD . The console supports limited online gaming for a few games via a GameCube broadband or modem adapter and can connect to

10296-432: Was released on December 4, 2005, which was the Famicom controller-inspired version released in Japan. In Europe, the Game Boy Micro was available in four different colors, with one matching faceplate: silver, green, blue and pink. Game Boy Micro sold in Australia have the same colors (except Green which replaced by red color) as Europe. Aside from Nintendo of America's online store, additional faceplates were not sold in

10400-463: Was removed from the European and American versions, and can no longer be accessed). The Mega Man Zero Collection , Mega Man Zero/ZX Legacy Collection , and Mega Man Battle Network Legacy Collection releases includes the e-Reader bonuses for Mega Man Zero 3 and Battle Network 4 – 6 as unlockables, marking the first time they have been legitimately accessible outside of Japan. Exclusive to

10504-665: Was scheduled to launch two months later in North America on November 5, 2001, but the date was pushed back in an effort to increase the number of available units. The console eventually launched in North America on November 18, 2001, with over 700,000 units shipped to the region. Other regions followed suit the following year beginning with Europe in the second quarter of 2002. On April 22, 2002, veteran third-party Nintendo console developer Factor 5 announced its 3D audio software development kit titled MusyX. In collaboration with Dolby Laboratories , MusyX provides motion-based surround sound encoded as Dolby Pro Logic II . Throughout

10608-500: Was still criticized for not releasing enough launch window games and by the release of Luigi's Mansion instead of a 3D Mario game. Nintendo had struggled with its family-friendly image during the late 1990s and most of the 2000s. However, during this period, it released more video games for a mature audience with mostly successful results. While the video game industry was focusing on more mature audiences and online connections, Nintendo regained older players who had gravitated to

10712-430: Was succeeded by the Wii in late 2006. In 1997, graphics hardware design company ArtX was launched with twenty engineers who had previously worked at SGI. ArtX was led by Wei Yen , who had been SGI's head of Nintendo Operations and of Project Reality, which from 1993 to 1996 had scaled down SGI's supercomputer design to become the Nintendo 64 . In May 1998, ArtX entered into a partnership with Nintendo to undertake

10816-472: Was successful with games aimed at a more mature audience. As of June 2003 , the GameCube had a 13% market share, tying with the Xbox in sales but far below the 60% of the PlayStation 2. However, despite slow sales and tough competition, Nintendo's position improved by 2003 and 2004. The American market share for the GameCube had gone up from 19% to 37% in one year alone due to price cuts and high-quality games. One article stated that by early 2004,

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