The Pokémon Mini (officially stylized as Pokémon mini ) is a handheld game console that was designed and manufactured by Nintendo in conjunction with The Pokémon Company and themed around the Pokémon media franchise . It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (71 grams). It was first released in North America on November 16, 2001, and was only available for purchase at the Pokémon Center and via its website. This was followed by releases in Japan on December 14, 2001, and in Europe on March 15, 2002. The system was released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple.
119-560: Pokémon Channel , released in Japan as Pokémon Channel ~Together with Pikachu!~ , is a 2003 video game in the Pokémon series developed by Ambrella and published by The Pokémon Company and Nintendo for the GameCube . The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with the mouse-like Pikachu . The game contains elements of
238-475: A Diglett or a Pikachu as the 'bumping' mechanism. Along the way, players can catch more Pokémon for use, and other Pokémon can function as level obstacle elements. There are 70 "Quest" levels, and 10 levels each in Time Attack and Score Attack modes. Pokémon Puzzle Collection is a puzzle minigame collection developed by Jupiter. It features four different game types, which can unlock over 80 Pokémon in
357-910: A joystick , controller , keyboard , or motion sensing device) to generate visual feedback from a display device , most commonly shown in a video format on a television set , computer monitor , flat-panel display or touchscreen on handheld devices , or a virtual reality headset . These games are addictive and can lead to the release of dopamine in the addict's synapses. Most modern video games are audiovisual , with audio complement delivered through speakers or headphones , and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming . Video games are typically categorized according to their hardware platform , which traditionally includes arcade video games , console games , and computer (PC) games ;
476-626: A paint-by-numbers style in the player's house, and the exercise program Smoochum Shape-Up . The main collectibles available in Pokémon Channel are trading cards that display various Pokémon. The trading cards, known in game as Nice Cards, exist in three forms: Single, which simply show a picture; Motion, which are holographic; and Platinum, which are holographic and play the respective Pokémon's cries. The collectibles can be found by having Pikachu speak with other Pokémon and help them with tasks, or by ordering from Shop 'n Squirtle . There
595-457: A teletype printer , audio speaker , or similar device. This also distinguished from many handheld electronic games like Merlin which commonly used LED lights for indicators but did not use these in combination for imaging purposes. "Computer game" may also be used as a descriptor, as all these types of games essentially require the use of a computer processor, and in some cases, it is used interchangeably with "video game". Particularly in
714-549: A DEC PDP-1 computer in 1962. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim , OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. These inventions laid the foundation for modern video games. In 1966, while working at Sanders Associates , Ralph H. Baer devised
833-437: A combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to
952-445: A developer's programming language of choice, or they may opt to also use game development kits that minimize the amount of direct programming they have to do but can also limit the amount of customization they can add into a game. Like all software, video games usually undergo quality testing before release to assure there are no bugs or glitches in the product, though frequently developers will release patches and updates . With
1071-417: A few are essential to the completion of the game. The player saves the game by reporting on recent accomplishments to Oak at Prof. Oak Report , watches episodes of an anime series at Pichu Bros. , and listens to plot-advancing news coverage from Psyduck at Pokémon News Flash (PNF). On a channel called Shop 'n Squirtle , the player uses the game's currency, "Poké", to purchase bus passes to travel among
1190-414: A fictional piece of technology from Star Trek , arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as Tron , eXistenZ and The Last Starfighter . Ludologists break sharply and radically from this idea. They argue that
1309-432: A game following its initial release. Several games offer players the ability to create user-generated content to share with others to play. Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding
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#17327809266281428-415: A letter dated July 10, 1972. In the letter, Bushnell uses the term "video game" twice. Per video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those in the field. Around March 1973, Ed Adlum, who ran Cashbox ' s coin-operated section until 1972 and then later founded RePlay Magazine , covering the coin-op amusement field, in 1975, used
1547-504: A limited number of platforms, and exclusivity to a platform or brand is used by platform holders as a competitive edge in the video game market. However, games may be developed for alternative platforms than intended, which are described as ports or conversions. These also may be remasters - where most of the original game's source code is reused and art assets, models, and game levels are updated for modern systems – and remakes, where in addition to asset improvements, significant reworking of
1666-432: A minimum age is used by nearly all systems, along with additional descriptors to identify specific content that players and parents should be aware of. The regulations vary from country to country but generally are voluntary systems upheld by vendor practices, with penalty and fines issued by the ratings body on the video game publisher for misuse of the ratings. Among the major content rating systems include: Additionally,
1785-611: A month-long series of promotional events in Sapporo , Hokkaido , Japan. It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received. Pokémon Channel
1904-551: A platform, the hardware which contains computing elements, to process player interaction from some type of input device and displays the results to a video output display. Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate. The term system is also commonly used. These platforms may include multiple brandsheld by platform holders , such as Nintendo or Sony, seeking to gain larger market shares. Games are typically designed to be played on one or
2023-469: A relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and narratology . Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction . Murray puts video games in the context of the Holodeck ,
2142-455: A service . Today, video game development requires numerous interdisciplinary skills, vision , teamwork , and liaisons between different parties, including developers , publishers , distributors , retailers , hardware manufacturers, and other marketers, to successfully bring a game to its consumers. As of 2020 , the global video game market had estimated annual revenues of US$ 159 billion across hardware, software, and services, which
2261-595: A similar version running in a smaller coin-operated arcade cabinet using a less expensive computer. This was released as Computer Space , the first arcade video game , in 1971. Bushnell and Dabney went on to form Atari, Inc. , and with Allan Alcorn , created their second arcade game in 1972, the hit ping pong -style Pong , which was directly inspired by the table tennis game on the Odyssey. Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to
2380-523: A system to play a basic table tennis game on a television screen. With the company's approval, Baer created the prototype known as the "Brown Box." Sanders patented Baer’s innovations and licensed them to Magnavox , which commercialized the technology as the first home video game console , the Magnavox Odyssey , released in 1972. Separately, Nolan Bushnell and Ted Dabney , inspired by seeing Spacewar! running at Stanford University , devised
2499-521: A television network created by the Pokémon professor, Professor Oak , as well as explore one room of the house and several outdoor areas. Pikachu sometimes displays emotional reactions while watching, such as happiness or anger. The game takes place over a few days, with unique plot events on each. The GameCube 's inner clock tracks time such that every in-game day lasts at least as long as one real-time day. While several channels are available, only
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#17327809266282618-424: A video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player. While many games rely on emergent principles , video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to
2737-412: A video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of
2856-457: A way to distinguish them from console games , arcade games , or mobile games . Other terms such as "television game", "telegame", or "TV game" had been used in the 1970s and early 1980s, particularly for home gaming consoles that rely on connection to a television set . However, these terms were also used interchangeably with "video game" in the 1970s, primarily due to "video" and "television" being synonymous. In Japan , where consoles like
2975-411: A word from Billboard ' s description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.' The phrase stuck." Adlum explained in 1985 that up until the early 1970s, amusement arcades typically had non-video arcade games such as pinball machines and electro-mechanical games . With the arrival of video games in arcades during the early 1970s, there
3094-451: Is a minigame collection developed by Denyusha. It includes six minigames which all take advantage of the system's capabilities and abilities: Additional modes include "Battlefield", where two to six players battle for the highest score in the aforementioned minigames, and " Celebi 's Clock", a clock with date, alarm and stopwatch function. Pokémon Pinball mini is a pinball game developed by Jupiter. The player uses Pokémon such as
3213-431: Is a video game "appears highly eclectic and diverse". The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. Most games are divided into levels which the player must work the avatar through, scoring points , collecting power-ups to boost
3332-467: Is a virtual Pokémon Mini console hidden under the player's bed that plays 10 games in the Japanese release and six games internationally. These games are all excerpts from games released for the real-life Pokémon Mini, with the exception of Snorlax 's Lunch Time , which is exclusive to Pokémon Channel . The games are simple and mainly based on rhythm . A group of Magnemite delivers a television to
3451-422: Is difficult to categorize into a genre, as it incorporates elements of adventure , simulation , and digital pet games. The graphics are in 3D , the perspective is first-person , and the player navigates and selects things with a cursor. The game centers on watching television programs with Pikachu , a mouse-like Pokémon . The player, who lives in a house, can channel-surf freely among the various channels of
3570-459: Is frequently a cross-disciplinary field. Video game developers , as employees within this industry are commonly referred to, primarily include programmers and graphic designers . Over the years, this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers , musicians, and other technicians; as well as skills that are specific to video games, such as
3689-421: Is from 1947—a " cathode-ray tube amusement device " was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control the parabolic arc of a dot on the screen to simulate a missile being fired at targets, which are paper drawings fixed to
Pokémon Channel - Misplaced Pages Continue
3808-419: Is intended. Using it, they project the entire series of Pichu Brothers and Meowth's Party onto the sky for the universe to see. Pokémon Channel was developed by Nintendo subsidiary Ambrella and published by Nintendo and The Pokémon Company . It was created both to serve as a spiritual successor to Hey You, Pikachu! —a similar digital pet-type game wherein the player plays with a Pikachu—and to promote
3927-562: Is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party . Foreign games published in China often require modification by developers and publishers to meet these requirements. Video game development and authorship, much like any other form of entertainment,
4046-447: Is the primary means which one interacts with a video game. The narrative setting does not impact gameplay; a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. An exception is the horror game genre, used for games that are based on narrative elements of horror fiction , the supernatural , and psychological horror . Genre names are normally self-describing in terms of
4165-468: Is the sequel to Pokémon Puzzle Collection . In addition to the returning "Motion Puzzle" and "Shadow Puzzle" modes, two new modes have been added: The game was not released in Europe or North America, but was rated by the ESRB under the title Pokémon Mini Puzzle Collection Vol. 2 , suggesting it was planned for release. Pokémon Race mini is a platform racing game developed by Jupiter. Similar to
4284-571: Is three times the size of the global music industry and four times that of the film industry in 2019, making it a formidable heavyweight across the modern entertainment industry . The video game market is also a major influence behind the electronics industry , where personal computer component, console, and peripheral sales, as well as consumer demands for better game performance, have been powerful driving factors for hardware design and innovation. Early video games use interactive electronic devices with various display formats. The earliest example
4403-530: The Berne Convention . This typically only applies to the underlying code, as well as to the artistic aspects of the game such as its writing, art assets, and music. Gameplay itself is generally not considered copyrightable; in the United States among other countries, video games are considered to fall into the idea–expression distinction in that it is how the game is presented and expressed to
4522-646: The Clue VCR Mystery Game which required players to watch VCR clips between turns. To distinguish between these two, video games are considered to require some interactivity that affects the visual display. Most video games tend to feature some type of victory or winning conditions, such as a scoring mechanism or a final boss fight. The introduction of walking simulators ( adventure games that allow for exploration but lack any objectives) like Gone Home , and empathy games (video games that tend to focus on emotion) like That Dragon, Cancer brought
4641-560: The Nintendo e-Reader peripheral device. The game included three e-Reader-compatible cards, but not the e-Reader device itself. When scanned, the cards upload new templates for the player to paint and for Smeargle to critique. The game uses the visual effect of applying pre-rendered video footage to a polygon, specifically the game's pre-recorded shows on the television. IGN writer Anoop Gantayat praised this effect's implementation, although he did note some minor graphical issues visible in
4760-555: The United Kingdom and Western Europe , this is common due to the historic relevance of domestically produced microcomputers. Other terms used include digital game, for example, by the Australian Bureau of Statistics . However, the term "computer game" can also be used to more specifically refer to games played primarily on personal computers or other types of flexible hardware systems (also known as PC game ), as
4879-500: The Unterhaltungssoftware Selbstkontrolle ( Entertainment Software Self-Regulation ) would refuse to classify, and thus allow sale, of any game depicting Nazi imagery, and thus often requiring developers to replace such imagery with fictional ones. This ruling was relaxed in 2018 to allow for such imagery for "social adequacy" purposes that applied to other works of art. China's video game segment
Pokémon Channel - Misplaced Pages Continue
4998-447: The adventure , digital pet , and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items. The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory, and uses a novel 3D texturing effect. It was first showcased at Electronic Entertainment Expo (E3) 2003 and later through
5117-483: The crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, was dominated by Japanese companies such as Nintendo , Sega , and Sony , and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. In
5236-619: The first-person shooter and the Grand Theft Auto clone , respectively, in the few years after their release. However, at times and more frequently at the onset of the industry, developers would intentionally create video game clones of successful games and game hardware with few changes, which led to the flooded arcade and dedicated home console market around 1978. Cloning is also a major issue with countries that do not have strong intellectual property protection laws, such as within China . The lax oversight by China's government and
5355-409: The game designer . All of these are managed by producers . In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more. This is not to say that
5474-439: The 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers . The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit game Pong and the first home console , the Magnavox Odyssey . The industry grew quickly during the "golden age" of arcade video games from the late 1970s to early 1980s but suffered from
5593-463: The 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominantly led by major companies in North America (primarily the United States and Canada), Europe, and southeast Asia including Japan, South Korea, and China. Hardware production remains an area dominated by Asian companies either directly involved in hardware design or part of the production process, but digital distribution and indie game development of
5712-527: The 1983 crash, forming around the concept of publisher-developer dichotomies, and by the 2000s, leading to the industry centralizing around low-risk, triple-A games and studios with large development budgets of at least $ 10 million or more. The advent of the Internet brought digital distribution as a viable means to distribute games, and contributed to the growth of more riskier, experimental independent game development as an alternative to triple-A games in
5831-462: The 1993 game . A hierarchy of game genres exist, with top-level genres like "shooter game" and "action game" that broadly capture the game's main gameplay style, and several subgenres of specific implementation, such as within the shooter game first-person shooter and third-person shooter . Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game . A video game's mode describes how many players can use
5950-631: The 2000s, the core industry centered on " AAA " games, leaving little room for riskier experimental games. Coupled with the availability of the Internet and digital distribution , this gave room for independent video game development (or " indie games ") to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and proliferation of smartphone games in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as
6069-637: The Internet or other communication methods as well as cloud gaming alleviate the need for any physical media. In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates. Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution. These can be offered freely or can be used to monetize
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#17327809266286188-467: The Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation , such games are known as "TV games", "TV geemu", or "terebi geemu". The term "TV game" is still commonly used into the 21st century. "Electronic game" may also be used to refer to video games, but this also incorporates devices like early handheld electronic games that lack any video output. The first appearance of
6307-480: The Pokémon from Pokémon Gold and Silver can be "caught" and added to the in-game Pokédex, although rarer Pokémon can only be found on higher difficulty levels. The game was not released in North America, but was rated by the ESRB under the title Pokémon Mini Shock Tetris , suggesting it was planned for release. Pokémon Puzzle Collection vol. 2 is a puzzle minigame collection developed by Jupiter, and
6426-399: The Pokémon happy by feeding it, playing with it, and using toys. Feeding the Pokémon with special Pokéblocks can improve its stats. The 2002 GameCube game Pokémon Channel has an in-game Pokémon Mini that can be unlocked. By purchasing new games from the in-game store, the player can play emulated demo versions of multiple Pokémon Mini games. One of these games, "Snorlax's Lunch Time",
6545-630: The Pokémon mini in order to enable the creation of homebrew games , and to allow official games to be played on other platforms. A total of 10 games were officially released for the Pokémon Mini. While all titles were released in Japan, only four were released in North America and five in Europe, all being launch titles. This was due to the low sales and interest in the system. The Japanese-exclusive titles would eventually receive fan translations . The games were published in Japan by The Pokémon Company and elsewhere by Nintendo. Pokémon Party mini
6664-728: The age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets, where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform (e.g., some PDAs ). Video games are programmed like any other piece of computer software. Prior to the mid-1970s, arcade and home consoles were programmed by assembling discrete electro-mechanical components on circuit boards, which limited games to relatively simple logic. By 1975, low-cost microprocessors were available at volume to be used for video game hardware, which allowed game developers to program more detailed games, widening
6783-417: The avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them. This information is relayed to the player through a type of on-screen user interface such as a heads-up display atop the rendering of the game itself. Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location,
6902-434: The cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game. Most commonly, video games are protected by copyright , though both patents and trademarks have been used as well. Though local copyright regulations vary to the degree of protection, video games qualify as copyrighted visual-audio works, and enjoy cross-country protection under
7021-420: The channels' non-interactive nature while praising the unlockable status of a few. Darryl Vassar of GameSpy went even further and claimed that there was "no gameplay". He gave the game only one star out of five as a result, despite calling the animation quality and Pokémon voices "decent". Tokyo Drifter found its low interactivity and slow pace to be the two biggest barriers for Pokémon fan enjoyment, and gave
7140-417: The console itself, while peripheral controllers are available as a separate purchase from the console manufacturer or third-party vendors. Similar control sets are built into handheld consoles and onto arcade cabinets. Newer technology improvements have incorporated additional technology into the controller or the game platform, such as touchscreens and motion detection sensors that give more options for how
7259-423: The difficulty for foreign companies to take Chinese entities to court had enabled China to support a large grey market of cloned hardware and software systems. The industry remains challenged to distinguish between creating new games based on refinements of past successful games to create a new type of gameplay, and intentionally creating a clone of a game that may simply swap out art assets. The early history of
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#17327809266287378-444: The environments passable, if boring and overly limited. Tokyo Drifter found the environments "bright and colorful" while wholeheartedly praising the smooth and "adorable" Pokémon animations. The sound and music were negatively received. Torres focused on their repetitiveness, stating that some of the music within the programs was catchy but "it starts to grate after some of the mandatory repeated viewings you'll have to endure", and that
7497-434: The game Tomb Raider , saying that "the dimensions of Lara Croft 's body, already analyzed to death by film theorists , are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of
7616-451: The game a 3.0 on a five-point scale. Irwin stated that the player would desire more interactivity and condemned the programs overall, with the exception of Pichu Bros , which she called "the only worthwhile programming". GMR felt the game was "more of a cross between a virtual pet and one of those edutainment titles from Humongous " and criticizing the game's bulk on watching television and noting that isn't very interactive. They concluded
7735-642: The game at the same type. This is primarily distinguished by single-player video games and multiplayer video games . Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay . Online games use server structures that can also enable massively multiplayer online games (MMOs) to support hundreds of players at
7854-406: The game can also be exploited. On some consoles, cheat cartridges allow players to execute these cheat codes, and user-developed trainers allow similar bypassing for computer software games. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game. To distinguish from electronic games, a video game is generally considered to require
7973-399: The game had been "tailored for die-hard fans" and would please no one else. IGN ' s Mary Jane Irwin stated that its intuitive interface, copious instructions, and "mindless entertainment" would keep young players entertained. Nintendo Power ' s review called the game "hours of fun for Pokémon fans." Reviewers complained about the game's low level of interactivity due to most of
8092-456: The game review with a score of 6 out of 10. The game's 3D graphics received lukewarm opinions. Torres called them "decent but unspectacular" and "bland". His praise focused on the animations of the Pokémon with "distinct animations that suit their personalities", especially that of Pikachu. Irwin echoed these opinions. Vassar stated that the Pokémon animations were better than those in the then-upcoming GameCube title Pokémon Colosseum and found
8211-484: The game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen. Product flaws include software bugs which can manifest as glitches which may be exploited by the player; this is often the foundation of speedrunning a video game. These bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to
8330-505: The game would only suit existing Pokémon fans and young children: staff at 1UP.com summarized that "the various diversions here are cute, slickly produced, and entertaining, assuming you really, really dig Pokémon", and that even fans would be bored if over the age of five. Justin Leeper of Game Informer claimed that fans would enjoy it but "everyone else will be turned off, pun intended". Author Tokyo Drifter of GamePro guessed that
8449-439: The game's "Minidex". Pokémon Zany Cards is a card game compilation developed by Denyusha. It includes four playing card games featuring Pokémon-themed cards and characters from the Pokémon anime . Pokémon Tetris is a Puzzle game developed by Nintendo . It plays like most versions of Tetris , but in addition to traditional piece rotation, shaking the system will cause falling pieces to flip horizontally. All of
8568-446: The game's locations, as well as non-essential items like Pokémon dolls, new television sets in various styles, and other decorations, all delivered by Delibird (a bird-like Pokémon that carries various items in its satchel). Extraneous channels include the trivia -based game show Quiz Wobbuffet , where the player earns Poké, the art exhibition program Smeargle 's Art Study , where Smeargle gives opinions on art that can be created in
8687-464: The game's many items to collect and Pokémon for Pikachu to meet, and praised the game's increased replay value as a result. Tokyo Drifter thought similarly, calling the collecting aspects "a prominent part of the gaming experience". Irwin found the collecting aspects a nice way to pass time and called the incorporation of the virtual Pokémon Mini "a nice diversion". Within three days of its Japanese release, Pokémon Channel sold 12,581 copies, making it
8806-501: The game. Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls. Common controls on the most recent controllers include face buttons, shoulder triggers, analog sticks , and directional pads ("d-pads") . Consoles typically include standard controllers which are shipped or bundled with
8925-399: The game. By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display (LCD) televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on. Features such as color depth , refresh rate , frame rate , and screen resolution are
9044-560: The game. Today, many games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering. These engines can be augmented with specialized engines for specific features, such as a physics engine that simulates the physics of objects in real-time. A variety of middleware exists to help developers access other features, such as playback of videos within games, network-oriented code for games that communicate via online services, matchmaking for online games, and similar features. These features can be used from
9163-410: The gameplay time being spent watching television with Pikachu. Summarizing the gameplay in general as "weak", GameSpot ' s Ricardo Torres argued that the game's promising ideas were fundamentally deadened by "the gimmick of having to 'virtually' watch television programs" and the long stretches of time this entails. Leeper claimed that Pikachu "will be content much longer than you will" and decried
9282-485: The growth of the size of development teams in the industry, the problem of cost has increased. Development studios need the best talent, while publishers reduce costs to maintain profitability on their investment. Typically, a video game console development team ranges from 5 to 50 people, and some exceed 100. In May 2009, Assassin's Creed II was reported to have a development staff of 450. The growth of team size combined with greater pressure to get completed projects into
9401-586: The idea of games that did not have any such type of winning condition and raising the question of whether these were actually games. These are still commonly justified as video games as they provide a game world that the player can interact with by some means. The lack of any industry definition for a video game by 2021 was an issue during the case Epic Games v. Apple which dealt with video games offered on Apple's iOS App Store . Among concerns raised were games like Fortnite Creative and Roblox which created metaverses of interactive experiences, and whether
9520-458: The impending arrival of a gift for them. The gift, which arrives the following morning, is a "Star Projector", a device for viewing images flashed across the sky. That night, Professor Oak notices that a Pokémon has arrived at the player's house—the rare and legendary Jirachi —which leaves him in shock. The player, Pikachu, and Jirachi then visit Camp Starlight, the locale for which the Projector
9639-450: The larger " AAA " game studios, and are often experiments in gameplay and art style. Indie game development is aided by the larger availability of digital distribution, including the newer mobile gaming market, and readily-available and low-cost development tools for these platforms. Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are
9758-718: The larger game and the individual experiences themselves were games or not in relation to fees that Apple charged for the App Store. Judge Yvonne Gonzalez Rogers , recognizing that there was yet an industry standard definition for a video game, established for her ruling that "At a bare minimum, video games appear to require some level of interactivity or involvement between the player and the medium" compared to passive entertainment like film, music, and television, and "videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television". Rogers still concluded that what
9877-417: The late 2000s and which has continued to grow as a significant portion of the video game industry. Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: The industry itself grew out from both the United States and Japan in
9996-534: The late 2000s has allowed game developers to flourish nearly anywhere and diversify the field. Pok%C3%A9mon Mini Features of the Pokémon mini include an internal real-time clock , an infrared port used to facilitate multiplayer gaming , a reed switch for detecting shakes, and a motor used to implement force feedback. Only ten games were released, five of which were exclusive to Japan, with only being four games released in North America, one fewer than in Europe. Various hackers have reverse engineered
10115-472: The later-released Pokémon Dash , the player controls a Pikachu and races against other Pokémon including a Chikorita and a Hoppip in a competition for the fastest Pokémon. Pichu Bros. mini is a minigame compilation developed by Denyusha, and is the sequel to Pokémon Party mini . It features six new minigames based on the Pichu Bros. specials: The "Battlefield" and "Clock" modes also return from
10234-452: The latter also encompasses LAN games , online games , and browser games . More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers ), virtual and augmented reality systems, and remote cloud gaming . Video games are also classified into a wide range of genres based on their style of gameplay and target audience . The first video game prototypes in
10353-682: The major content system provides have worked to create the International Age Rating Coalition (IARC), a means to streamline and align the content ratings system between different region, so that a publisher would only need to complete the content ratings review for one provider, and use the IARC transition to affirm the content rating for all other regions. Certain nations have even more restrictive rules related to political or ideological content. Within Germany, until 2018,
10472-462: The market to begin recouping production costs has led to a greater occurrence of missed deadlines, rushed games, and the release of unfinished products. While amateur and hobbyist game programming had existed since the late 1970s with the introduction of home computers, a newer trend since the mid-2000s is indie game development . Indie games are made by small teams outside any direct publisher control, their games being smaller in scope than those from
10591-405: The market. Due to loss of publishing control and oversaturation of the market, the North American home video game market crashed in 1983 , dropping from revenues of around $ 3 billion in 1983 to $ 100 million by 1985. Many of the North American companies created in the prior years closed down. Japan's growing game industry was briefly shocked by this crash but had sufficient longevity to withstand
10710-472: The morning of the fifth day, a disc containing the unaired fifth episode of Pichu Brothers was dropped and lost by the delivery Magnemite on their way to the show's broadcasting studio. After obtaining a lamp from a friendly Duskull in the front lawn, the player takes a bus back to Mt. Snowfall, where the disc was presumed lost. Eastward are the Ruins of Truth, where the stubborn Ghost-type Pokémon Gengar blocks
10829-421: The mouse-like Pikachu, the reptilian Treecko and the avian Torchic . While the others run off, Pikachu stays and the player adopts it. Oak allows Pikachu to be a second beta tester. After the player completing a few tasks, Oak remarks that Pikachu has behaved remarkably well. Overexcited, Pikachu inadvertently uses its Thunderbolt attack on the television. Undaunted, Oak gives the player a replacement television
10948-462: The next morning while remarking their viewership has brought life to the network and helped spawn new shows. The player then finds a bus stop and visits Viridian Forest, a location that first appeared in Pokémon Red and Blue . Over the next two days, Pikachu invites its friends back to the player's house, and later visits the snowy Mt. Snowfall and the tropical Cobalt Coast with the player. On
11067-774: The original game and possibly from scratch is performed. The list below is not exhaustive and excludes other electronic devices capable of playing video games such as PDAs and graphing calculators . Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware. Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats. Physical formats include ROM cartridges , magnetic storage including magnetic-tape data storage and floppy discs , optical media formats including CD-ROM and DVDs , and flash memory cards. Furthermore digital distribution over
11186-446: The original. Togepi's Great Adventure is a top-down action puzzle game developed by Jupiter. The player guides Togepi out of maze-like levels in a tower while avoiding obstacles and other Pokémon. The game features over 200 levels spread across three towers. Pokémon Breeder mini is a virtual pet game developed by Jupiter. The player is given an egg that hatches into a Treecko , Torchic or Mudkip . The player must keep
11305-472: The patents. Following their agreement, Atari made a home version of Pong , which was released by Christmas 1975. The success of the Odyssey and Pong , both as an arcade game and home machine, launched the video game industry. Both Baer and Bushnell have been titled "Father of Video Games" for their contributions. The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on
11424-417: The paucity of sound effects "puts the weight of the audio burden on the Pokémon voices, which, while accurate, are naturally repetitive". Irwin and Vassar gave special focus to the repetitiveness of the voices. Tokyo Drifter gave little opinion on the voices but found the lack of voice acting for Oak to be disappointing. Critics praised the large number of collectible items and Pokémon in the game. Torres noted
11543-409: The platform, as directed by the game's programming. This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly haptic technology built into the game controller, such as causing the controller to shake in
11662-399: The player interacts with the game. Specialized controllers may be used for certain genres of games, including racing wheels , light guns and dance pads . Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into
11781-502: The player that can be copyrighted, but not the underlying principles of the game. Because gameplay is normally ineligible for copyright, gameplay ideas in popular games are often replicated and built upon in other games. At times, this repurposing of gameplay can be seen as beneficial and a fundamental part of how the industry has grown by building on the ideas of others. For example Doom (1993) and Grand Theft Auto III (2001) introduced gameplay that created popular new game genres,
11900-433: The player will lose one of their lives . Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen. Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on. In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart
12019-419: The player's hands to simulate a shaking earthquake occurring in game. Video games are frequently classified by a number of factors related to how one plays them. A video game, like most other forms of media, may be categorized into genres . However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this
12138-539: The player's house. Upon turning the television on, Professor Oak appears to request the player's help: he is creating a new television network for Trainers and their Pokémon to enjoy together, and he wants the player to serve as a beta tester . He has them watch an episode of an anime called Pichu Brothers in Party Panic! and then introduces the game's basic features before leaving them alone. The player then hears Pokémon cries from outside, which turns out to belong to
12257-444: The player's path until the lamp scares it away. Inside the Ruins, Pikachu gets stuck inside a statue of the bat-like Pokémon Golbat . The player hands it back to Magnemite, who is waiting sheepishly outside, and heads home to watch the last episode, along with a video called Meowth's Party . Oak informs the player that every program produced for his network has been aired, thanking the player and Pikachu for their time, and announces
12376-430: The player." However, emergent behavior is not limited to sophisticated games. In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: the cars might then maneuver to avoid the obstacle causing the cars behind them to slow or maneuver to accommodate
12495-450: The question of what are the essential factors of a video game that separate the medium from other forms of entertainment. The introduction of interactive films in the 1980s with games like Dragon's Lair , featured games with full motion video played off a form of media but only limited user interaction. This had required a means to distinguish these games from more traditional board games that happen to also use external media, such as
12614-637: The same time. A small number of video games are zero-player games , in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of Conway's Game of Life . Most video games are intended for entertainment purposes. Different game types include: Video games can be subject to national and international content rating requirements. Like with film content ratings, video game ratings typing identify
12733-544: The scope of what was possible. Ongoing improvements in computer hardware technology have expanded what has become possible to create in video games, coupled with convergence of common hardware between console, computer, and arcade platforms to simplify the development process. Today, game developers have a number of commercial and open source tools available for use to make games, often which are across multiple platforms to support portability, or may still opt to create their own for more specialized features and direct control of
12852-617: The screen. Other early examples include Christopher Strachey 's draughts game, the Nimrod computer at the 1951 Festival of Britain ; OXO , a tic-tac-toe computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two , an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar! , written by Massachusetts Institute of Technology students Martin Graetz, Steve Russell , and Wayne Wiitanen's on
12971-518: The short-term effects, and Nintendo helped to revitalize the industry with the release of the Nintendo Entertainment System in North America in 1985. Along with it, Nintendo established a number of core industrial practices to prevent unlicensed game development and control game distribution on their platform, methods that continue to be used by console manufacturers today. The industry remained more conservative following
13090-484: The target age group that the national or regional ratings board believes is appropriate for the player, ranging from all-ages, to a teenager-or-older, to mature, to the infrequent adult-only games. Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified. A primary identifier based on
13209-405: The term "video game" emerged around 1973. The Oxford English Dictionary cited a 10 November 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term may have come even earlier, appearing first in
13328-554: The term in an article in March 1973. In a September 1982 issue of RePlay , Adlum is credited with first naming these games as "video games": "RePlay's Eddie Adlum worked at 'Cash Box' when 'TV games' first came out. The personalities in those days were Bushnell, his sales manager Pat Karns, and a handful of other 'TV game' manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products 'TV games', so borrowing
13447-426: The thirteenth best-selling game among all platforms during its release week (July 14 to July 20). By August 17, 2003, its Japanese sales totaled 38,617 copies. The title had sold 66,373 copies in Japan by December 28 of the same year. Video game A video game , also known as a computer game or just a game , is an electronic game that involves interaction with a user interface or input device (such as
13566-471: The transition from distanced to full-screen viewing. Also unusual for the Pokémon video game series , the Pokémon's voices are borrowed from the anime and sound like their names. The game was first announced at E3 2003, where IGN staff noted that the game's demo appeared to be early in development due to its choppy frame rate . Pokémon Channel was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. The game
13685-503: The type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , Grand Theft Auto clones from Grand Theft Auto III , and battle royale games from the film Battle Royale . The names may shift over time as players, developers and the media come up with new terms; for example, first-person shooters were originally called "Doom clones" based on
13804-422: The video game industry, following the first game hardware releases and through 1983, had little structure. Video games quickly took off during the golden age of arcade video games from the late 1970s to early 1980s, but the newfound industry was mainly composed of game developers with little business experience. This led to numerous companies forming simply to create clones of popular games to try to capitalize on
13923-434: Was initially some confusion in the arcade industry over what term should be used to describe the new games. He "wrestled with descriptions of this type of game," alternating between "TV game" and "television game" but "finally woke up one day" and said, "What the hell... video game!" While many games readily fall into a clear, well-understood definition of video games, new genres and innovations in game development have raised
14042-499: Was never part of any commercial Pokémon Mini release. By reverse engineering the Pokémon Channel emulator, hobbyist software engineers were able to gain a better understanding of how the system worked. This allowed them to build new emulators to run the games on other devices, such as the PC , Dreamcast , Nintendo 3DS , and Analogue Pocket , among others. These efforts also led multiple programmers to create homebrew applications for
14161-402: Was showcased on its Japanese release date at the Sapporo , Hokkaido , location of Pokémon Fest 2003 ( ポケモンフェスタ2003 , Pokemon Festa 2003 ) , a series of promotional events that extended across Japan and lasted about a month. Attendees could play the game at GameCube kiosks. Pokémon Channel received "mixed or average" reviews according to review aggregator Metacritic . Reviewers felt that
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