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Paradox Interactive

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127-635: Paradox Interactive AB is a video game publisher based in Stockholm , Sweden . The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004. Through a combination of expanding internal studios, founding new studios and purchasing independent developers, the company has grown to comprise nine first-party development studios, including their flagship Paradox Development Studio , and acts as publisher for games from other developers. Paradox

254-525: A $ 5 monthly subscription fee. A Paradox spokesman said this was "an affordable way for players to experience the entire Crusader Kings 2 catalogue without having to weigh which items they would prefer to purchase". A full subscription program for Europa Universalis 4 was issued in March 2021, for Hearts of Iron 4 on 15 February 2022 and for Stellaris on 27 February 2024. Paradox tries to make games that are open and easy to edit ( moddable ), from tweaking

381-634: A gray market around some games, where a user in a country where the price of a game was substantially lower than elsewhere could stockpile giftable copies to sell to others in regions with much higher prices. In August 2016, Valve changed its gifting policy to require that games with VAC and Game Ban-enabled games be gifted immediately to another Steam user, which also served to combat players that worked around VAC and Game Bans; in May 2017, Valve expanded this policy to all games. The changes also placed limitations on gifts between users of different countries if there

508-535: A science fiction -oriented "future" space age, respectively. Paradox has also published games for 1C Company , Arrowhead Game Studios , BattleGoat Studios , NeocoreGames , TaleWorlds Entertainment , and Frictional Games . At the 2018 PDXCon, Paradox announced it was working with board game designers and publishers to produce a number of board games based on their video game properties, including Europa Universalis , Crusader Kings , Hearts of Iron , and Cities: Skylines . During PDXCON Remixed, Paradox announced

635-417: A PC dedicated to gaming, gaming from a second Windows installation, or using a computer account with limited rights dedicated to gaming. In July 2015, a bug in the software allowed anyone to reset the password to any account by using the "forgot password" function of the client. High-profile professional gamers and streamers lost access to their accounts. In December 2015, Steam's content delivery network

762-491: A Steam Workshop-type interface but blocks access from students. In-Home Streaming was introduced in May 2014; it allows users to stream games installed on one computer to another on the same home network with low latency. By June 2019, Valve renamed this feature to Remote Play, allowing users to stream games across devices that may be outside of their home network. Steam's "Remote Play Together", added in November 2019 after

889-642: A background recording. Users can then edit and clip footage to share via Steam with other users. In September 2014, Steam Music was added to the Steam client, allowing users to play through music stored on their computer or to stream from a locally networked computer directly in Steam. An update to the friends and chat system was released in July 2018, allowing for non-peer-to-peer chats integrated with voice chat and other features that were compared to Discord . A standalone mobile app based on this for Android and iOS

1016-478: A claimed breach of this contract. Sierra counter-sued, asserting that Valve had been working to undermine the contract by offering a digital storefront for their games, directly competing with Sierra. Steam was released out of beta on September 12, 2003. In November 2004, Half-Life 2 was the first high-profile game to be offered digitally on Steam, requiring installation of the Steam client for retail copies. During this time users faced problems attempting to play

1143-538: A commercial vulnerability research firm, published a paper in October 2012 that said the Steam browser protocol was posing a security risk by enabling malicious exploits through a simple user click on a maliciously crafted steam:// URL in a browser. This was the second serious vulnerability of gaming-related software following a problem with Ubisoft's Uplay . German IT platform Heise online recommended strict separation of gaming and sensitive data, for example using

1270-578: A daily and weekly basis, sometimes oriented around a publisher, genre, or holiday theme, and sometimes allows games to be tried for free during the days of these sales. The site normally offers a large selection of games at a discount during its annual Summer and Holiday sales, including gamification of these sales. Users of Steam's storefront can also purchase games and other software as gifts for another Steam user. Before May 2017, users could purchase these gifts to be held in their profile's inventory until they opted to gift them. However, this feature enabled

1397-561: A feature introduced in beta in December 2012 that would allow users to sell virtual items to others via Steam Wallet funds, further extended the idea. Valve levies a transaction fee of 15% on such sales and game publishers that use Steam Market pay a transaction fee. For example, Team Fortress 2 —the first game supported at the beta phase—incurred both fees. Full support for other games was expected to be available in early 2013. In April 2013, Valve added subscription-based game support to Steam;

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1524-632: A flat 30% from all direct Steam sales and microtransaction . In October 2018, Valve updated their policies that cut theirs to 25% once revenue for a game surpasses US$ 10 million , and further to 20% at US$ 50 million . The policy change was seen by journalists as trying to entice larger developers to stay with Steam, while the decision was also met with backlash from indie and other small game developers, as their revenue split remained unchanged. While Steam allows developers to offer demo versions of their games at any time, Valve worked with Geoff Keighley in 2019 in conjunction with The Game Awards to hold

1651-583: A game is running rather than waiting until the user quit; this was added ahead of the portable Steam Deck unit so that users can save from the Deck and then put the unit into a suspended state. In May 2012, the service added the ability for users to manage their game libraries from remote clients, including computers and mobile devices. Product keys sold through third-party retailers can also be redeemed on Steam. For games that incorporate Steamworks, users can buy redemption codes from other vendors and redeem these in

1778-432: A game. A new notes feature allowed users to create personal notes that are stored in the cloud that they could use for various tracking of progress or reminders while in game. Valve provides developers the ability to create storefront pages to help generate interest in their game ahead of release. This is also necessary to fix a release date that functions into Valve's "build review", a free service performed by Valve about

1905-608: A group, they have had mixed performance. At present, Electronic Arts is the only third-party publisher present in the S&;P 500 diversified list of large U.S. corporations; in April 2010, it entered the Fortune 500 for the first time. Hype over video game publisher stocks has been breathless at two points: Steam (service) Steam is a video game digital distribution service and storefront managed by Valve Corporation . It

2032-579: A kickstarter of a Prison Architect board game, designed by Noralie Lubbers and David Turczi. Prior to 2016, Paradox Interactive had invited members of the gaming industry press to Stockholm to preview upcoming titles at an annual press day. Starting in 2017, Paradox transformed this to a weekend event opened to the public called PDXCon. PDXCon 2017 was held in May at the Gamla Riksarkivet in Stockholm, and included four hundred gamers alongside

2159-507: A major update to Steam Broadcasting, adding Steam Chat and Steamworks integration for spectating matches played at the event. It has also been used for other events, such as a pre-release tournament for the digital card game Artifact and for The Game Awards 2018 and Steam Awards award shows. Game Recording was added in beta in June 2024 and released in full by November 2024, allowing for recording of gameplay sessions both on demand or as

2286-537: A means of communicating when special in-game events are approaching through Steam Events, which appear to players on the revamped Library and game profile pages. Another major overhaul of the UI was released in June 2023. Besides unifying backend functions for the main Steam client, Steam Deck client, and Big Picture mode, the new UI featured an improved screen overlay that users could pin various dialogs such as friend chat and game guides that would remain visible while playing

2413-518: A month of beta testing, gives the ability for local multiplayer games to be played by people in disparate locations, though will not necessary resolve latency problems typical of these types of games. Remote Play Together was expanded in February 2021 to give the ability to invite non-Steam players to play through a Steam Link app approach. The Steam client, as part of a social network service , allows users to identify friends and join groups using

2540-556: A new DLC expansion for Crusader Kings III called "The Northern Lords Flavor Pack" and that set to be made available on March 16 for $ 5. Paradox also announced for Stellaris the "Lithoids Species Pack" would be available for console on March 25. While also showing off the Nemesis expansion, which released on April 15. Paradox Interactive has generally focused on publishing grand strategy games made by its subsidiary, Paradox Development Studio . Grand strategy games are often played on

2667-503: A one-time verification code sent to a verified email address associated with the Steam account; this was later expanded to include two-factor authentication through the Steam mobile application, known as Steam Guard Mobile Authenticator. In 2015, Valve stated that the potential monetary value of virtual goods attached to user accounts had drawn hackers to try to access accounts for financial benefit. Valve reported that in December 2015, around 77,000 accounts per month were hijacked, enabling

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2794-468: A physical release, or given to a user as part of promotions, often used to deliver Kickstarter and other crowdfunding rewards. A grey market exists around Steam keys, where less reputable buyers purchase a large number of Steam keys for a game when it is offered for a low cost, and then resell these keys to users or other third-party sites at a higher price. This caused some of these third-party sites, such as G2A , to be embroiled in this grey market. It

2921-524: A real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. The games are usually nonlinear with no set victory condition. Examples of these grand strategy games in Paradox' catalogue include Stellaris ,

3048-455: A result of backlash generated by material pertaining to " murder of gay Chechens " published in a Vampire: The Masquerade Fifth Edition source book, it was announced that White Wolf would no longer function as an entity separate from its parent company, and would cease developing and publishing products internally. Paradox Interactive acquired the Dutch game development studio Triumph Studios ,

3175-704: A saved game to creating a new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice. Paradox worked with Microsoft to develop Paradox Mods, an open modding platform that allows the same user-created mods to work both on Microsoft Windows and Xbox One system, with initial testing being done through Surviving Mars starting in February 2019. Paradox Interactive purchased White Wolf Publishing 's assets, including World of Darkness and Vampire: The Masquerade , from CCP Games in October 2015. White Wolf became

3302-546: A self-operating subsidiary of Paradox Interactive with its own management and goals. In January 2017, White Wolf announced its partnership with video game publisher Focus Home Interactive for the video game adaptation of Werewolf: The Apocalypse , a tabletop role-playing game set in the World of Darkness. It was developed by the game development studio Cyanide and released on PC and consoles on February 4, 2021, as Werewolf: The Apocalypse - Earthblood . In November 2018, as

3429-477: A similar model on its future titles. One of Paradox Interactive's more notable publishing deals was their agreement with Colossal Order in 2011 to publish their Cities in Motion transportation simulation game and later its sequel Cities in Motion 2 . Colossal Order ultimately wanted to produce a city simulation game to challenge Electronic Arts SimCity series but Paradox had expressed concerns regarding

3556-529: A spin-off from the Hearts of Iron series, By 2014, the company had made a decision to become much more selective of which titles to publish, making sure they were able to provide the necessary quality control support each title needed before agreeing to publish. Crusader Kings II in 2012 was one of the first games developed and published by Paradox with more attention focused on development timelines and testing to avoid past mistakes, and Paradox has since followed

3683-481: A timed-exclusive to the Epic Games Store . During mid-2011, Valve began to offer free-to-play games, such as Global Agenda , Spiral Knights and Champions Online ; this offer was linked to the company's move to make Team Fortress 2 a free-to-play title. Valve included support via Steamworks for microtransactions for in-game items through Steam's purchasing channels, in a similar manner to

3810-466: A trading card glitch let players generate Steam Wallet funds from free Steam trading cards with bots using Capcom Arcade Stadium and other games, resulting in the game becoming one of the statistically most played titles. Since November 2013, Steam has allowed for users to review their purchased games and organize them into categories set by the user and add to favorite lists for quick access. Players can add non-Steam games to their libraries, allowing

3937-412: A virtual collectable marketplace. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rights management (DRM), into their game products. Many game publishers began distributing their products on Steam that year. Initially developed for Windows , Steam was ported to macOS , Linux , Android , and iOS in

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4064-748: A week before this release date to make sure the game's launch is trouble-free. Updates in 2020 to Discovery queues have given developers more options for customizing their storefront page and how these pages integrate with users' experiences with the Steam client. Valve offers Steamworks, an application programming interface (API) that provides development and publishing tools free of charge to game and software developers. Steamworks provides networking and player authentication tools for both server and peer-to-peer multiplayer games, matchmaking services, support for Steam community friends and groups, Steam statistics and achievements, integrated voice communications, and Steam Cloud support, allowing games to integrate with

4191-630: A week-long Steam Game Festival to feature a large selection of game demos of current and upcoming games, alongside sales for games already released. This event has since been repeated two or three times a year, typically in conjunction with game expositions or award events, and since has been renamed as the Steam Next Fest. Valve expanded support for demo versions of games in July 2024, allowing demos to have their own store page with user reviews and made it easier for user to manage demos within their game library. A Steam Points system and storefront

4318-429: A wider consumer pool and have access to distribute to a big network. Although they have creative constraints within game development and marketing, they often focus and follow market trends. They have a higher demand to attain commercial success. Examples of AAA video game publishers are Electronic Arts , Ubisoft , and Activision . Indie game publishers are companies that work with independent developers. Their focus

4445-649: Is a large difference in pricing. Due to runaway inflation in Argentina and Turkey, Valve eliminated the use of local currency pricing for users in those storefronts in November 2023, instead moving them to a special regional pricing model based on U.S. dollars as a means to provide fair payments to publisher and developers, though these local users saw effective price hikes as high as 2900%. The Steam store also enables users to redeem store product keys to add software from their library. The keys are sold by third-party providers such as Humble Bundle , distributed as part of

4572-576: Is associated with high risk : AAA game publishers produce and create games that are high budget and groundbreaking. They are advanced in technology and forward the boundaries of technology and creativity in the video game world. AAA game publishers often produce popular and blockbuster games. These publishers have the financial resource and means to fund large game development projects. These publishers implement and fund marketing and distribution to guarantee reach and exposure for their games. With their funds to market they are able to advertise and reach

4699-538: Is best known for releasing strategy video games , especially historically-themed grand strategy games , and has published strategy games in different settings, as well as games of other genres such as role-playing video games and management simulators . They typically continue development of their games after initial release with the creation of downloadable content , and are also known for creating games that are easy to mod . Outside of video games, Paradox has created board games based on several of its titles, and owns

4826-735: Is delivered from an international network of servers using a proprietary file transfer protocol . As of 2015, Steam sells its products in US and Canadian dollars, euros, pounds sterling , Brazilian reais , Russian rubles , Indonesian rupiah and Indian rupees depending on the user's location. In December 2010, the client began supporting the WebMoney payment system. From April 2016 until December 2017, Steam accepted payments in Bitcoin before dropping support for it due to high fluctuation in value and costly service fees. The Steam storefront validates

4953-611: Is on developing games that promotes creativity and originality. Developers have creative control over their games. These publishers implement intimate collaborations between the publishers and the developers. Often stand out in the video game market due to the more unique genres. Indie game publishers have restrict marketing budgets and have small audience reach and visibility. Examples of Indie video game publishers are Devolver Digital , Annapurna Interactive and Raw Fury . Mobile game publishers produce and specialize in video games on smartphones and tablet devices. They take advantage of

5080-665: Is possible for publishers to have Valve track down where specific keys have been used and cancel them, removing the product from the user's libraries. Other legitimate storefronts, like Humble Bundle, have set a minimum price that must be spent to obtain Steam keys as to discourage mass purchases. In June 2021, Valve began limiting how frequently Steam users could change their default region to prevent them from purchasing games from outside their home region for cheaper. In 2013, Steam began to accept player reviews of games. Other users can subsequently rate these reviews as helpful, humorous, or otherwise unhelpful, which are then used to highlight

5207-760: Is restricted until a one-time payment of at least US$ 5 is made to Valve. This requirement can be fulfilled by making any purchase of five dollars or more on Steam, or by adding at the same amount to their wallet. Through Steamworks, Steam provides a means of server browsing for multiplayer games that use the Steam Community features, allowing users to create lobbies with friends or members of common groups. Steamworks also provides Valve Anti-Cheat (VAC), Valve's anti-cheat system; game servers automatically detect and report users who are using cheats in online, multiplayer games. In August 2012, Valve added new features—including dedicated hub pages for games that highlight

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5334-609: Is the publisher of its internally developed single and multi-player grand strategy games series; Imperator: Rome , Crusader Kings III , Europa Universalis IV , Victoria 3 , Hearts of Iron IV , and Stellaris . Each of these franchises accounts for different periods of time in human history - the founding of the Roman Empire , the Middle Ages , the early modern period , the Victorian era , World War II and

5461-645: Is to allow its users to purchase games and other software , adding them to a virtual library from which they may be downloaded and installed an unlimited number of times. Initially, Valve was required to be the publisher for these games since they had sole access to Steam's database and engine, but with the introduction of the Steamworks software development kit (SDK) in May 2008, anyone could integrate Steam into their game without Valve's direct involvement. Valve intended to "make DRM obsolete" as games released on Steam had traditional anti-piracy measures, including

5588-742: The Europa Universalis series, the Crusader Kings series, and the Hearts of Iron series. Along with grand strategy games, Paradox's catalogue has come to include simulation and management games , such as the Cities in Motion series and Cities: Skylines , and role-playing video games such as Pillars of Eternity . The publisher has ventured into other genres in the period between 2011 and 2014, but have since shifted focus back to these three core areas; according to Shams Jorjani,

5715-713: The Mad Max films alongside the September 2015 release of the game based on the series , Lionsgate entered into agreement with Valve to rent over one hundred feature films from its catalog through Steam starting in April 2016, with more films following later. In March 2017, Crunchyroll started offering various anime for purchase or rent through Steam. However, by February 2019, Valve shuttered video from its storefront save for videos directly related to gaming content. While available, users could also purchase Steam Machine related hardware. Valve received revenue share of

5842-736: The ATI Catalyst GPU driver as well as offering a free Steam copy of Half-Life 2: Lost Coast and Half-Life 2: Deathmatch to ATI Radeon owners. In January 2008, Nvidia promoted Steam in the GeForce GPU driver, as well as offering a free Steam copy of Portal: The First Slice to Nvidia hardware owners. In 2011, some of Electronic Arts games, such as Crysis 2 , Dragon Age II , and Alice: Madness Returns , were removed from sale because of terms of service that prevented games from having their own in-game storefront for downloadable content. These games were later launched on

5969-547: The IPO process. The company stated their intention to complete this process within a year, with the goal of spreading ownership between employees and players of their games and "looking for long-term owners who want to take part in the Paradox journey". On 31 May 2016, trading in Paradox Interactive commenced on Nasdaq First North under the ticker PDX. The initial price offering was 33 per share kr ( US$ 3.96 ) valuing

6096-778: The Nintendo Switch Pro Controller in 2018, the Xbox Wireless Controller for the Xbox Series X and Series S consoles, and the PlayStation 5 's DualSense , as well as compatible controllers from third-party manufacturers in 2020. In November 2020, Valve said the controller usage had more than doubled over the past 2 years. In March 2019, Steam's game server network was opened to third-party developers. Developers of software available on Steam can track sales of their games through

6223-553: The Origin service. In 2019, Ubisoft announced that they would stop selling their future games on Steam starting with Tom Clancy's The Division 2 because Valve would not modify its revenue sharing model. In May 2019, Microsoft distributed its games on Steam in addition to the Microsoft Store . In 2020, Electronic Arts started to publish select games on Steam and offered its rebranded subscription service EA Play on

6350-423: The 25 million active Steam accounts had signed up to Steam Community. In conjunction with the 2012 Steam Summer Sale, user profiles were updated with Badges reflecting the user's participation in the Steam community and past events. Steam Trading Cards , a system where players earn virtual trading cards based on games they own, were introduced in May 2013. Using them, players can trade with other Steam users on

6477-483: The Steam Community Marketplace and use them to craft "Badges", which grant rewards such as discount coupons, and user profile page customization options. In 2010, the Steam client became an OpenID provider, allowing third-party websites to use a Steam user's identity without requiring the user to expose his or her Steam credentials. In order to prevent abuse, access to most community features

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6604-690: The Steam Community feature. Through the Steam Chat feature, users can use text chat and peer-to-peer VoIP with other users, identify which games their friends and other group members are playing, and join and invite friends to Steamworks-based multiplayer games that support this feature. Users can participate in forums hosted by Valve to discuss Steam games. Each user has a unique page that shows his or her groups and friends, game library including earned achievements, game wishlists, and other social features; users can choose to keep this information private. In January 2010, Valve reported that 10 million of

6731-440: The Steam client and purchased games. A more robust implementation of Family Sharing, titled "Steam Families", was released in September 2024, allowing up to five members of a household to share games from a single account, including the ability to play different games on those accounts along with different game saves and profiles, and enhanced parental control tools for those accounts. By its acceptable use policy , Valve retains

6858-468: The Steam client to add the title to their libraries. Steam also offers a framework for selling and distributing downloadable content (DLC) for games. In September 2013, Steam introduced the ability to share most games with family members and close friends by authorizing machines to access one's library. Authorized players can install the game locally and play it separately from the owning account. Users can access their saved games and achievements provided

6985-710: The Steam client. The API also provides anti-cheating devices and digital copy management. In 2016, after introducing the Steam Controller and improvements to the Steam interface to support numerous customization options, the Steamworks API was also updated to provide a generic controller library for developers and these customization features for other third-party controllers, starting with the DualShock 4 . Steam's Input API has since been updated to include official support for other console controllers such as

7112-557: The Steam display to work on high-definition televisions, allowing the user to control Steam with a gamepad or with a keyboard and mouse. Newell stated that Big Picture mode was a step towards a dedicated Steam entertainment hardware unit. With the introduction of the Steam Deck, Valve began pushing the new Big Picture mode based on the Steam Deck UI in beta testing in October 2022, and full release in February 2023. The new UI

7239-514: The Steam level, which allowed them to police their own gaming communities in a customizable manner. The Steam client includes a digital storefront called the Steam Store through which users can purchase games. Once the game is bought, a software license is permanently attached to the user's Steam account, allowing them to download the software on any compatible device. Game licenses can be given to other accounts under certain conditions. Content

7366-402: The Steam store. In February 2014, Valve announced that it would begin to allow developers to set up their own sales for their games independent of any sales that Valve may set. Valve may also work with developers to suggest their participation in sales on themed days. Steam has conducted and partially published a monthly opt-in hardware and software survey between 2007 and 2010. Valve added

7493-449: The Sun , and Crusader Kings . The company had several mediocre releases, as well as a failed, ambitious attempt at releasing a free-to-play massively multiplayer online game first-person shooter title on a triple-A scale , leading to more than 30 developers losing their jobs when the project was later cancelled before its completion. By around 2003, Paradox Entertainment began buying

7620-401: The ability for developers to sell games under an early access model with a special section of the Steam store, starting in March 2013. This program allows developers to release functional, but not finished, products such as beta versions to the service to allow users to buy the games and help provide testing and feedback towards the final production. Early access also helps to provide funding to

7747-559: The acquisition will help them expand into the mobile games marketplace. Also in July 2020, Paradox acquired Iceflake Studios out of Tampere , Finland, which had previously been developing Surviving the Aftermath with Paradox as the publisher. In January 2019, Paradox acquired the intellectual property rights to the Prison Architect series from developer Introversion Software , with plans to continue to expand more games in

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7874-531: The assignment and distribution of product keys and support for digital rights management software tools such as SecuROM or non-malicious rootkits . With an update to the Steamworks SDK in March 2009, Valve added "Custom Executable Generation" (CEG), which creates a unique, encrypted copy of the game's executable files for the given user, which allows them to install it multiple times and on multiple devices, and make backup copies of their software. Once

8001-551: The best user-created content, top forum posts, and screenshots—to the Community area. In December 2012, a feature where users can upload walkthroughs and guides detailing game strategy was added. Starting in January 2015, the Steam client allowed players to livestream to Steam friends or the public while playing games on the platform. For the main event of The International 2018 Dota 2 tournament, Valve launched Steam.tv as

8128-517: The board while board member Ebba Ljungerud took his place as CEO. The move was billed as giving Wester more ability to look for growth opportunities while Ljungerud handled the day-to-day operations of the company, which had since grown to about 300 employees since its foundation. In March 2019, Paradox announced the opening of Paradox Tectonic, located in Berkeley, California , with Rod Humble serving as studio lead. Another new studio, Paradox Tinto,

8255-407: The client provides an in-game overlay from which the user can access Steam Community lists and participate in chat, manage selected Steam settings, and access a built-in web browser without having to exit the game. Since the beginning of February 2011 as a beta version, the overlay also allows players to take screenshots of the games in process. As a full version on February 24, 2011, this feature

8382-438: The company at 3.485 billion kr ( US$ 420 million ). Paradox set aside about 5% of the shares to allocate to Tencent , valued at about 174.24 million kr ( US$ 21 million ). Wester continued to hold 33.3% of the shares of the company, while investment firm Spiltan held to 30.5% of the shares. Finances created by the offering allowed Paradox to begin several acquisitions of various studios and intellectual properties. Paradox announced

8509-481: The company launched Paradox On Demand, a digital storefront with several of Paradox's back-catalog for sale. This eventually was renamed as GamersGate later in 2006. To help support it, Paradox looked to sign on games from developers as to bolster the company's reputation as a world-class video game publisher. Wester stated in 2013 that many of these games were "terribly bad", but that some proved to be strong performers, such as Mount & Blade . GamersGate eventually

8636-421: The company's focus remains on their strategy and simulation games, and that they have "sharpened our pipeline further to ensure that the projects with the highest potential have the resources necessary for the best possible development". That same September, Swedish publication Breakit reported that an internal survey from Paradox employees found 44% of the 133 responds had reported some type of "mistreatment" in

8763-475: The company's strategy going forward," with the then executive chairman of the board and former CEO Fredrik Wester taking her place and resigning from his position on the board. Following this, Håkan Sjunnesson, at the time deputy chairman of the board, became chairman. At the end of September 2021, the company announced it was cancelling development on several unannounced products to focus on "proven game niches", leaving 15 projects in development. According to Wester,

8890-505: The company, and that many respondents believed there was a "culture of silence" at the firm. The following month, a report from Svenska Dagbladet further investigated this situation, finding that the female employees believed the company was "clearly male-dominated", and with several men in senior management positions in roles involved in harassment and mistreatment of employees. Eurogamer also spoke to Paradox employees, confirming these findings. Paradox replied to these reports that while

9017-406: The competition. However, after the release of the 2013 SimCity game and the poor reception it received due to a variety of gameplay changes and difficulties with online services required to play the game, Paradox greenlit Colossal Order for its city simulation game, Cities: Skylines , which was released in 2015 and has sold over 12 million copies by June 2022. Another collaboration for Paradox

9144-496: The creator of the Age of Wonders and Overlord series, in June 2017. The acquisition was considered to be a good fit by both commentators and the involved companies, based on similarities in product genres and corporate culture. In January 2018, Paradox acquired a 33% minority stake in developer Hardsuit Labs, the developers of Blacklight: Retribution , at a cost of US$ 2 million . Paradox Interactive acquired Harebrained Schemes ,

9271-510: The early 2010s. The storefront also offers productivity software , game soundtracks , videos, and Valve hardware such as the Index and Steam Deck . The service is the largest digital distribution platform for PC games , with an estimated 75% of the market share in 2013 according to IHS Screen Digest . By 2017, game purchases through Steam totaled about US$ 4.3 billion, or at least 18% of global PC game sales according to Steam Spy . By 2021,

9398-499: The effective cost of the game: for example, Crusader Kings 2 released in 2012 had 24 DLC packs by 2018, bring the apparent price of the game from US$ 60 to US$ 300 . Ljungerud has stated that it knows this approach to DLC is unconventional and inundating for newcomers and can be improved. However, Wester asserted their current approach is a "fair and balanced" method, as alongside the paid DLC, they also release free updates that add new gameplay features and quality-of-life improvements to

9525-530: The first game to use this service was Darkfall Unholy Wars . In October 2012, Steam introduced non-gaming applications, which are sold through the service in the same manner as games. Creativity and productivity applications can access the core functions of the Steamworks API, allowing them to use Steam's simplified installation and updating process, and incorporate features including cloud saving and Steam Workshop. Steam also allows game soundtracks to be purchased to be played via Steam Music or integrated with

9652-419: The game and the way it is played. Paradox board member Ebba Ljungerud justified this part of their business model by stating "We want to make really great games for our fans, and we can't do that if we don't charge something for the development". Players have complained of Paradox' tendency to have a large number of paid DLC for its games, some of which become required to be able to play with others. This can raise

9779-502: The game to be easily accessed from the Steam client and providing support where possible for Steam Overlay features. The Steam interface allows for user-defined shortcuts to be added. In this way, third-party modifications and games not purchased through the Steam Store can use Steam features. Valve sponsors and distributes some modifications free of charge; and modifications that use Steamworks can also use any Steam features supported by their parent game. For most games launched from Steam,

9906-590: The game, part of legal issues that Valve had with Vivendi, who claimed that physical copies they published could not be activated as to them the game had not been released. The Steam requirement was met with concerns about software ownership, software requirements, and problems with overloaded servers demonstrated previously by the Counter-Strike rollout. In 2005, third-party developers were contracted to release games on Steam, such as Rag Doll Kung Fu and Darwinia . In May 2007, ATI included Steam in

10033-607: The games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization ; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality. Because

10160-508: The hijackers to empty the user's inventory of items through the trading features. To improve security, the company announced that new restrictions would be added in March 2016, under which 15-day holds are placed on traded items unless they activate, and authenticate with Steam Guard Mobile Authenticator. After a Counter-Strike: Global Offensive gambling controversy, Valve stated it is cracking down on third-party websites using Steam inventory trading for Skin gambling in July 2016. ReVuln,

10287-463: The identity protection provided by Intel's second-generation Core processors and compatible motherboard hardware, which allows users to lock their account to a specific computer. Once locked, activity by that account on other computers must first be approved by the user on the locked computer. Support APIs for Steam Guard are available to third-party developers through Steamworks. Steam Guard also offers two-factor , risk-based authentication that uses

10414-493: The impression of a game to users. To prevent observed abuse of the review system by developers or other third-party agents, Valve modified the review system in September 2016 to discount review scores for a game from users that activated the product through a product key rather than directly purchased by the Steam Store, though their reviews remain visible. Alongside this, Valve announced that it would end business relations with any developer or publisher that they found to be abusing

10541-512: The in-game store for Team Fortress 2 . Later that year, Valve added the ability to trade in-game items and "unopened" game gifts between users. Steam Coupons, which was introduced in December 2011, provides single-use coupons that provide a discount to the cost of items. Steam Coupons can be provided to users by developers and publishers; users can trade these coupons between friends in a similar fashion to gifts and in-game items. In May 2015, GameStop began selling Steam Wallet cards. Steam Market,

10668-492: The intellectual property rights to various franchises like Conan the Barbarian from Robert E. Howard and Solomon Kane . Fredrik Wester, current CEO of Paradox Interactive, stated that around 2003 he had been brought aboard by Paradox Entertainment to help write their business plan, which included the drive to transform their video game division into a triple-A studio. Wester cautioned them about this, pointing back to

10795-426: The late 1990s, Target was struggling financially, and they ultimately folded into bankruptcy by 1999. The video game division spun off into a separate entity, Paradox Entertainment , which published video game adaptions of Target's games. Between 2000 and 2003, Paradox Entertainment released the first titles of several grand strategy games, including Europa Universalis , Hearts of Iron , Victoria: An Empire Under

10922-467: The main owner is not playing. When the main player initiates a game while a shared account is using it, the shared account user is allowed a few minutes to either save their progress and close the game or purchase the game for their own account. Within Family View, introduced in January 2014, parents can adjust settings for their children's tied accounts, limiting the functionality and accessibility to

11049-505: The maker of Shadowrun Returns and the Paradox-published game BattleTech , in June 2018 for a fixed price of US$ 7,500,000 and 25% of the earnings of Harebrained Schemes excluding publishing cost in the next 5 years, to the extent they exceed the fixed purchasing price. Paradox acquired Paris-based Playrion Game Studio, specializing in mobile game development, in July 2020, making it its eighth internal studio. Paradox stated

11176-466: The most useful reviews on the game's Steam store page. Steam also aggregates these reviews and enables users to sort products based on this feedback while browsing the store. In May 2016, Steam further broke out these aggregations between all reviews overall and those made more recently in the last 30 days, a change Valve acknowledges to how game updates, particularly those in Early Access, can alter

11303-620: The next several years, finding success in games like Magicka from Arrowhead Game Studios (the publisher's first title to break 1 million copies sold) and War of the Roses from Fatshark . Wester and others in Paradox admitted in 2013 that this approach had been ambitious and led to issues with quality control in the resulting games, leading to a general impression about Paradox games being buggy. The publisher had greenlit and invested in several titles by its internal studios without careful review that failed to pan out, such as East vs. West ,

11430-431: The online user base disconnecting for several days until players had installed the patch. They decided to create a platform that would update games automatically and implement stronger anti-piracy and anti-cheat measures. They approached several companies, including Microsoft , Yahoo! , and RealNetworks , to build a client with these features, but were declined. Valve began its own platform development in 2002, using

11557-552: The opening of its third internal studio, Paradox Thalassic located in Malmö, Sweden , in May 2017. The studio was established to develop mobile games based on Paradox's properties. Paradox Interactive's financial performance for 2017 saw a 24% year-on-year increase in revenues to 813.8 million kr, and a 10% year-on-year increase in profits to 339.8 million kr. Wester stepped down as CEO in August 2018, but he remained executive chairman of

11684-551: The platform. In 2022, Ubisoft announced that they would return to selling its recent games on Steam, starting with Assassin's Creed Valhalla , stating that they were "constantly evaluating how to bring our games to different audiences wherever they are". By 2014, total annual game sales on Steam were estimated at $ 1.5 billion. By 2018, the service had over 90 million monthly active users. In 2018, its network delivered 15 billion gigabytes of data, compared to less than 4 billion in 2014. Steam's primary service

11811-617: The press at the event. For the 2018 PDXCon in May, Paradox expanded the public attendance to 800 gamers. The 2019 PDXCon was held in Berlin in October 18–20, 2019, giving them access to a larger space and more ready access for gamers to attend. On April 21, 2022, Paradox announced via Twitter that PDXCON would be returning in September. Paradox Insider is an annual gaming online showcase held by Paradox Interactive to promote its major franchises including Crusader Kings , Europa Universalis , Victoria , and Hearts of Iron . The first Insider event

11938-426: The prior survey was too small a fraction of their total employee count to take action on, they have hired an independent auditor to review their company culture, starting with their Sweden operations. In February 2022, they published the audit on its webpage. The company launched Paradox Arc in August 2022 as a new publishing label aimed for games from smaller studios. Paradox operates five internal studios: Paradox

12065-489: The public data to estimate Steam sales count. Valve established a HackerOne bug bounty program in May 2018, a crowdsourced method to test and improve the security features of the Steam client. In August 2019, a security researcher exposed a zero-day vulnerability in the Windows client of Steam, which allowed for any user to run arbitrary code with LocalSystem privileges using just a few simple commands. The vulnerability

12192-472: The publisher greenlit a number of different titles from across a number of genres, which, on retrospective, the publisher found that they could not properly manage or promote well, leading them to limit themselves to three core genres. Paradox supports games following their release with a long tail of updates to their games often several years after release. Some of these are free updates or downloadable content (DLC), and many add large game changing elements to

12319-471: The publisher often finances development, they usually try to manage development risk along with a staff of producers or project managers to monitor the developer's progress, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones . Video game publishing

12446-453: The publisher or externally by a video game developer . They often finance the development, sometimes by paying a video game developer (the publisher calls this external development ) and sometimes by paying an internal staff of developers called a studio . The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute

12573-483: The review system. Separately, Valve has taken actions to minimize the effects of review bombs on Steam. In particular, Valve announced in March 2019 that they mark reviews they believe are "off-topic" as a result of a review bomb, and eliminate their contribution to summary review scores; the first such games they took action on with this were the Borderlands games after it was announced Borderlands 3 would be

12700-961: The right to block customers' access to their games and Steam services when Valve's Anti-Cheat (VAC) software determines that the user is cheating in multiplayer games, selling accounts to others, or trading games to exploit regional price differences. Blocking such users initially removed access to their other games, leading to some users with high-value accounts losing access because of minor infractions. Valve later changed its policy to be similar to that of Electronic Arts' Origin platform, in which blocked users can still access their games but are heavily restricted, limited to playing in offline mode and unable to participate in Steam Community features. Customers also lose access to their games and Steam account if they refuse to accept changes to Steam's end user license agreements ; this last occurred in August 2012. In April 2015, Valve began allowing developers to set bans on players for their games, but enacted and enforced at

12827-429: The rights to the tabletop role-playing game series World of Darkness since purchasing White Wolf Publishing in 2015. They hold an annual convention, PDXCON, which has been open to the public since 2017. Paradox Interactive's origins started with Target Games , a Sweden-based board game company. Target had been producing board and tabletop role-playing games in the 1980s and 1990s, and ventured into video games. By

12954-411: The same theme. Introversion had stated they had taken the series as far as they could and believed that Paradox's purchase would ultimately help the series in the future. In March 2022, Paradox acquired Academia: School Simulator from Squeaky Wheel Studio. Video game publisher A video game publisher is a company that publishes video games that have been developed either internally by

13081-642: The service had over 34,000 games with over 132 million monthly active users. Steam's success has led to the development of the Steam Machine gaming PCs in 2015, including the SteamOS Linux distribution and Steam Controller ; Steam Link devices for local game streaming; and in 2022, the handheld Steam Deck tailored for running Steam games. In the early 2000s, Valve was looking for a better way to update its published games, as providing downloadable patches for multiplayer games resulted in most of

13208-413: The services being attacked by hackers . An attempt occurred in November 2011, when Valve temporarily closed the community forums, citing potential hacking threats to the service. Days later, Valve reported that the hack had compromised one of its customer databases, potentially allowing the perpetrators to access customer information, including encrypted passwords and credit card details. At that time, Valve

13335-659: The software is downloaded and installed, the user must then authenticate through Steam to de-encrypt the executable files to play the game. Normally this is done while connected to the Internet following the user's credential validation, but once they have logged into Steam once, a user can instruct Steam to launch in a special offline mode to be able to play their games without a network connection. Developers are not limited to Steam's CEG and may include other forms of DRM (or none at all) and other authentication services than Steam; for example, some games from publisher Ubisoft require

13462-605: The studio's past games, forming Paradox Interactive in 2004. One of the first titles that was planned by Paradox Interactive was Crusader Kings , another grand strategy title. Their publisher, Strategy First , filed for bankruptcy about two months into its release, costing Paradox revenues from those sales as well as the lack of a North American distributor. After the launch of the digital storefront Steam around 2003, Wester experimented with digital marketplaces by offering downloadable content for Victoria via their website. The experiment proved successful, and subsequently in 2006

13589-722: The studio's previous unsuccessful project. The Paradox Entertainment executives did not take this advice well and decided it would be better to shutter the video games division and focus exclusively on licensing their acquired brands. Instead, Wester, along with the Paradox Entertainment CEO Theodore Bergquist, bought out the video games division retaining the Swedish Paradox Development Studio and all seven of its developers including Johan Andersson and Henrik Fåhraeus. They gained all intellectual property rights to

13716-464: The title, so that all owners of the game can benefit from this approach regardless if they purchase the DLC. Paradox trialed a subscription model approach to the extended content for these games, first as a limited beta in 2020 with Europa Universalis 4 , before releasing a full subscription program in February 2021 for Crusader Kings 2 . A subscription gives access to all DLC for the subscribed title for

13843-486: The use of their Uplay gaming service. In September 2008, Valve added support for Steam Cloud, a service that can automatically store saved game and related custom files on Valve's servers; users can access this data from any machine running the Steam client. Users can disable this feature on a per-game and per-account basis. Cloud saving was expanded in January 2022 for Dynamic Cloud Sync, allowing games developed with this feature to store saved states to Steam Cloud while

13970-459: The user's other media players . Valve adjusted its approach to soundtracks in 2020, no longer requiring them to be offered as DLC, meaning that users can buy soundtracks to games they do not own, and publishers can offer soundtracks to games not on Steam. Valve has also added the ability for publishers to rent and sell digital movies via the service, with initially most being video game documentaries. Following Warner Bros. Entertainment offering

14097-576: The user's region; the purchase of games may be restricted to specific regions because of release dates, game classification, or agreements with publishers. Since 2010, the Steam Translation Server project allows Steam users to assist with the translation of the Steam client, storefront, and a selected library of Steam games for twenty-eight languages. In October 2018, official support for Vietnamese and Latin American Spanish

14224-571: The vice president of business development, "We had this vision of people buying a Paradox game without knowing what the game was; that 'Paradox' should be a guarantee for a type of game experience". The period from 2011 to 2014 was marked by the publication of the first Magicka game in 2011, itself having been greenlit for publishing after seeing the success of the Mount & Blade series in 2008, which did not quite fit their grand strategy profile. Magicka had been successful, so between 2013 and 2014,

14351-704: The widespread appeal and rise of mobile gaming. These publishers enhance games for touch based interfaces and devices. They are proficient in designing monetization tactics for mobile platforms. Mobile game publishers have a comprehensive understanding of the mobile gaming market. They have proficiency in strategies for engagement and user acquisition for mobile sites. For mobile gaming there is access through app stores for distribution channels. There are obstacles with monetization due to lack of in-app purchase and free-to-play(F2P) models . Examples of Mobile game publishers are Supercell , King , and Zynga . Numerous video game publishers are traded publicly on stock markets . As

14478-525: The working names "Grid" and "Gazelle". The Steam platform was publicly announced at the Game Developers Conference event on March 22, 2002, and released for beta testing that day. Prior to the implementation of Steam, Valve had a publishing contract with Sierra Studios ; the 2001 version of the contract gave Valve rights to digital distribution of its games. Valve took Sierra and their owners, Vivendi Games , to court in 2002 over

14605-413: Was added in June 2020, which mirrored similar temporary points systems that had been used in prior sales on the storefront. Users earn points through purchases on Steam or by receiving community recognition for helpful reviews or discussion comments. These points can be redeemed in the separate storefront for cosmetics that apply to the user's profile and chat interface. The popularity of Steam has led to

14732-518: Was added, in addition to Steam's then 26 languages. Steam also allows users to purchase downloadable content for games, and for some specific games such as Team Fortress 2 , the ability to purchase in-game inventory items. In February 2015, Steam began to open similar options for in-game item purchases for third-party games. In November 2007, achievements were added, similar to Xbox 360 Achievements . In conjunction with developers and publishers, Valve frequently provides discounted sales on games on

14859-508: Was also adopted by SteamVR in October 2023. In 2012, Valve announced Steam for Schools, a free function-limited version of the Steam client for schools. It was part of Valve's initiative to support gamification of learning . It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate levels. It featured additional authentication security that allowed teachers to share and distribute content via

14986-892: Was held in June 2020, and since then, all of the events have been about of the Game Dev Direct showcase. The online event features game-related announcements, previews of upcoming Paradox Interactive games and content, Q&A sessions and panels. On May 11, 2020, Paradox tweeted stating they have teamed up with Guerrilla Collective to be a part of their digital multi-day gaming pressing conference indie studios and smaller publishers. Insider would debut in June 2020. On February 11, 2021, Paradox announced that Insider would return again on March 13, 2021, and would be part of Game Dev Direct showcase. The gaming announcements included; Surviving Mars being placed in active development with Abstraction Games taking control, Empire of Sin going to Xbox Game Pass, for both console and PC, on March 18, and

15113-488: Was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking , and game streaming services. Steam client's functionality include game update automation, cloud storage for game progress , and community features such as direct messaging, in-game overlay and

15240-493: Was misconfigured in response to a DDoS attack , causing cached store pages containing personal information to be temporarily exposed for 34,000 users. In April 2018, Valve added new privacy settings for Steam users, who can hide their activity status, game lists, inventory, and other profile elements. While these changes brought Steam's privacy settings in line with approaches used by game console services, they also impacted third-party services such as Steam Spy , which relied on

15367-427: Was not aware whether the intruders actually accessed this information or discovered the encryption method, but nevertheless warned users to be alert for fraudulent activity. Valve added Steam Guard functionality to the Steam client in March 2011 to protect against the hijacking of accounts via phishing schemes, one of the largest support problems Valve had at the time. Steam Guard was advertised to take advantage of

15494-735: Was opened in June 2020 in Barcelona, Spain, led by Johan Andersson to oversee Europa Universalis IV development and other Paradox grand strategy titles. In June 2020, Paradox became one of the first major publishers to announce support for unionization efforts when it concluded a labour agreement with its employees in its Swedish divisions and the Swedish unions Swedish Confederation of Professional Associations and Unionen . In 2021, Paradox committed to overhauling its online forums, due to challenges in engaging its community. On 1 September 2021, Ljungerud resigned as CEO "due to differing views on

15621-427: Was reimplemented so that users could share screenshots on websites of Facebook , Twitter , and Reddit directly from a user's screenshot manager. Store game pages display a score from Metacritic since 2007. Steam's "Big Picture" mode was announced in 2011; public betas started in September 2012 and were integrated into the software in December 2012. Big Picture mode is a 10-foot user interface , which optimizes

15748-478: Was released in May 2019. A major visual overhaul of the Library and game profile pages was released in October 2019. These redesigns are aimed to aid users to organize their games, help showcase what shared games a user's friends are playing, games that are being live-streamed, and new content that may be available, along with more customization options for sorting games. Associated with that, Valve gave developers

15875-502: Was spun off to be its own entity in 2008, while Paradox continued to acquire additional titles to fill its distributor catalogue which helped to finance continued development of grand strategy titles from the Paradox Development Studio. By 2013, the company had reached 100 employees, and established new offices in Stockholm, Sweden. Paradox Interactive continued to publish numerous games from smaller developers over

16002-483: Was then reported to Valve via the program, but it was initially rejected for being "out-of-scope". Following a second vulnerability found by the same user, Valve apologized and patched them both, and expanded the program's rules to accept any other similar problems. The Anti-Defamation League published a report that stated the Steam Community platform harbors hateful content in April 2020. In January 2021,

16129-605: Was with Obsidian Entertainment . Obsidian, having struggled financially, crowd-sourced the development of a new game, Pillars of Eternity , and entered into a publishing deal for it through Paradox. Obsidian published their next title, Tyranny through Paradox. Paradox opened its second internal development studio, Paradox Arctic, located in Umeå, Sweden , formed from former members of EA DICE and Starbreeze Studios , in 2014. In March 2016, CEO Fredrik Wester stated in an interview with Di Digital that Paradox Interactive had launched

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