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Parasite Eve II

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120-558: Parasite Eve II is an action role-playing video game released for the PlayStation . The game was developed and published by Square , published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name. Parasite Eve II is set three years after the events in

240-510: A naval vessel, the Ultimate Being is born and attacks the surrounding ships. Aya does battle with the Ultimate Being, but its mitochondria causes it to evolve at an alarming rate. Aya sets the vessel's boiler pressure dangerously high, so as to destroy it with the Ultimate Being on board. In the initial ending, Aya, Daniel, his son Ben, and Maeda attend the opera at Carnegie Hall, where Aya's mitochondrial powers allow her to resonate with

360-446: A "role-playing shooter" due to the heavy RPG elements within the game, such as quest-based gameplay and also its character traits and leveling system. Half-Minute Hero (2009) is an RPG shooter featuring self-referential humour and a 30-second time limit for each level and boss encounter. Other action role-playing games with shooter elements include the 2010 titles Alpha Protocol by Obsidian Entertainment and The 3rd Birthday ,

480-593: A 1991 issue of Computer Gaming World criticized several computer role-playing games for using "arcade" or "Nintendo-style" action combat, including Ys , Sorcerian, Times of Lore, and Prophecy . In 1991, Square released Seiken Densetsu: Final Fantasy Gaiden , also known as Final Fantasy Adventure or Mystic Quest in the West, for the Game Boy . Like Crystalis , the action in Seiken Densetsu bore

600-582: A Voice Asking Me to Awaken" was an arrangement of Wachet auf, ruft uns die Stimme , BWV 140 by Johann Sebastian Bach . The two-disc album Parasite Eve Original Soundtrack was released through DigiCube on May 21, 1998 under the catalog number SSCX-10020 . Later, due to popular demand from fans, a reprint was issued through the Square Enix label on January 26, 2011 under the catalog number SQEX-10222/3 . The music received generally positive reviews from music critics, and helped establish Shimomura as

720-456: A beast and flees into the sewers, declaring that her name is now Eve. The next day, on December 25th , Aya and her partner, Daniel Dollis, go to see a scientist at the Museum of Natural History named Dr. Hans Klamp. He teaches the protagonists about mitochondria, but they do not find his information useful since it does not explain the previous night's events. Later that day, they hear that Eve

840-401: A different project who sported short hair: he got confused while designing them and accidentally combined the two designs, creating the then-current Aya. The original concept for her was to have her as strong, sexy and "bewitching". Her name was taken from Sakaguchi's daughter Aya. The names "Daniel" and "Maeda" were taken from members of staff. A video demo of Parasite Eve was displayed at

960-650: A heart monitor to represent the player's Attack Power and Armor Class statistics. Another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes, but with side effects such as heart-rate increase/decrease or death. Origin Systems , the developer of the Ultima series, also released an action RPG in 1988, titled Times of Lore , which was inspired by various NES titles, particularly The Legend of Zelda . Times of Lore inspired several later titles by Origin Systems, such as

1080-404: A lot of popularity on the 2010s with titles such as Warframe (2013), Destiny (2014) and Destiny 2 (2017), The Division (2016) and The Division 2 (2019). Parasite Eve (video game) Parasite Eve is a 1998 role-playing video game developed and published by Square . The game is a sequel to the novel Parasite Eve , written by Hideaki Sena ; it is the first game in

1200-409: A more "emotionless" approach. She felt that this would best represent the game's atmosphere and Aya's stoic attitude. Ultimately, she felt that Parasite Eve was an experimental work in many ways. Due to its prevalence in the story, Shimomura used opera music, but as typical opera music did not translate well into battle themes, Shimomura added different rhythms: these rhythms were inspired when some of

1320-979: A more dialogue-heavy experience akin to the Baldurs Gate games and even older series like Falcom's Dragon Slayer/Xanadu series had its outing Xanadu Next with similar Diablo influences. The influences also come full circle when the first Diablo game was inspired by rogue-likes Umoria and Angband and in more recent years many games in the rogue-like genre are inspired by more classic dungeon crawler ARPGs that Diablo helped spawn. In this sub genre there are such recent titles as Path of Exile (2013), Grim Dawn (2016), Zenonia S: Rifts In Time (2015), Book of Demons (2018), Shadows: Awakening (2018), Snack World: The Dungeon Crawl Gold (2017), Titan Quest: Anniversary Edition (2016) and its expansions Titan Quest: Ragnarök (2017) and Titan Quest: Atlantis (2019), Wolcen: Lords of Mayhem (2020) and Minecraft Dungeons (2020). The prominence of Diablo 2 in

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1440-483: A more traditional RPG-esque system, including experience points and levels with action game elements. Unlike its predecessor, Zelda II more closely fits the definition of an action RPG. Another Metroidvania -style action RPG released that year was System Sacom 's Sharp X1 computer game Euphory , which was possibly the only Metroidvania -style multiplayer action RPG produced, allowing two-player cooperative gameplay. The fifth Dragon Slayer title, Sorcerian ,

1560-506: A popular composer with western video game fans. Parasite Eve Remixes is a ten-track album, featuring remixed versions of themes from Parasite Eve . The remixes were done by Shimomura, Tamaru, Hidenori Iwasaki and Keichi Takahashi. Multiple DJs also contributed, including Tomo, QUADRA, Dan K, Tribal Masters, Kay Nakayama, and Dummy Run. According to Shimomura, the album came about when someone suggested to her creating full remixes of themes rather than making simple rearrangements. Shimomura

1680-408: A relatively short game. The combat was compared unfavorably to Final Fantasy VII by Game Revolution , which featured a dynamic camera instead of fixed one. The novel's original author Hideaki Sena approved of the game, stating that he was "actually impressed how well the game makers translated the novel." The Academy of Interactive Arts & Sciences named Parasite Eve as a finalist for

1800-497: A safe distance. There are also no random battles; enemies will be found wandering in plain view, hence allowing the player to avoid confrontations and plan strategies. Aiming, as with most other games of this genre, is accomplished by cycling through the various 'lockable' targets within Aya's range. Having locked her abilities gained in the original game, players have to "rediscover" abilities available with Aya's parasite energy (PE). This

1920-405: A single view of a room or area, and cannot be altered by the player. Unlike Parasite Eve , there is no Active Time Bar that governs the order of actions during a battle. Battles take place in real time, so the player is free to act as they see fit. Another contrast is the absence of the 'range dome' seen in the first game, allowing the player to shoot at off-screen targets and engage targets from

2040-580: A strong resemblance to that of Legend of Zelda , but added more RPG elements. It was one of the first action RPGs to allow players to kill townspeople, though later Mana games removed this feature. Arcus Odyssey by Wolf Team (now Namco Tales Studio ) was an action RPG that featured an isometric perspective and co-operative multiplayer gameplay. In 1993, the second Seiken Densetsu game, Secret of Mana , received considerable acclaim, for its innovative pausable real-time action battle system , and its innovative cooperative multiplayer gameplay, where

2160-403: A top-up. This encourages the player to fight rather than run, which is essential to the gameplay as it is the only way to gain experience and thus for Aya to become powerful enough to succeed. While equipment follows the original game's concept of being customizable, in general the weapons and armor are quite limited in the alterations available. Armor, which not only reduces damage but also affects

2280-604: A week before release. Parasite Eve was Square's first game to be rated Mature by the ESRB and the first to be released under the Square Electronic Arts joint-venture. The game was released in North America on September 10, 1998. Before The 3rd Birthday ' s release in 2010, both Yoshinori Kitase and Tetsuya Nomura discussed the re-release of Parasite Eve and Parasite Eve II . The release

2400-429: A zoo-like artificial construction hidden deep in the shelter. Originally intended to be a showcase of ANMCs with multiple different habitats and viewing platforms, Neo-Ark was ground zero for the outbreak of creatures and has also been overrun by various kinds of NMCs. Aya is able to disable the two organic power generators to reach the depths of the shelter, and finds the mystery girl. After defeating her ANMC guardian, Aya

2520-480: Is "the earliest game I'd feel comfortable calling an action-RPG" but notes that "it doesn't fit neatly into our modern genre classifications", though came closer than Bokosuka Wars released the same year. Jeremy Parish of 1UP.com argues that Japanese developers created a new brand of action role-playing game; these new Japanese games combined the role-playing genre with arcade-style action and action-adventure elements. Shaun Musgrave of TouchArcade also traces

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2640-693: Is "the very first action-RPG ever made" according to GameSetWatch. Originally released for the PC-8801 computer in September 1984, it abandoned the command-based battles of earlier role-playing games in favor of real-time hack-and-slash combat that required direct input from the player, alongside puzzle-solving elements. In contrast to earlier turn-based roguelikes , Dragon Slayer was a dungeon-crawl role-playing game using real-time, action-oriented combat, combined with traditional role-playing mechanics. Dragon Slayer's overhead action role-playing formula

2760-697: Is able to discover that the girl, Eve, was cloned from Aya's genetic material to be the final key to the Second Neoteny Plan. As Aya, Eve, and Kyle make their way to escape from the shelter they're ambushed by No. 9 who is able to kidnap Eve. Chasing No. 9, Aya encounters a small army of his mindless GOLEMs, the shelter's force of genetically enhanced cyborg "hunters", but is rescued by the US Marines, who have been alerted by Aya's contacts at MIST and learns that Douglas has been evacuated and that Dryfield has been sealed off. Aya fights her way back into

2880-552: Is being evacuated, a Japanese scientist named Kunihiko Maeda manages to sneak into the city, witnessing a police officer combust into flames in the process. Aya awakens in an apartment in SoHo , with Daniel and Maeda at her side. Maeda reveals the origins of Eve: A scientist tried to culture the cells of his wife after she was involved in a car accident, and the mitochondria in her cells took over her body. Maeda believes that Eve may be trying to give birth to an "Ultimate Being". The next day,

3000-544: Is considered the first example of an immersive sim , a genre that combines elements from other genres to create a game with strong player agency and emergent gameplay, and has influenced many games since its release. The engine was re-used and enhanced for Ultima Underworld ' s 1993 sequel, Ultima Underworld II: Labyrinth of Worlds . Looking Glass Studios planned to create a third Ultima Underworld , but Origin rejected their pitches. After Electronic Arts (EA) rejected Arkane Studios ' pitch for Ultima Underworld III ,

3120-602: Is done by using EXP gained from defeating enemies. However, whereas the first game used a levelling up system, in which abilities are unlocked at certain levels, the sequel allows players to choose freely which abilities they want to prioritise. These are categorised into 4 elements and can be summarised as follows: fire for offensive abilities, water for health-related abilities, wind for status-related abilities, earth for abilities that affect damage stats (given or taken). There are 3 abilities in each element category, and each ability has three tiers (level 1, 2 and 3), with level 3 being

3240-476: Is in Central Park , and to make matters worse, an audience has gathered at the park's theater intending to see a performance that Melissa Pearce was to give. Aya enters Central Park alone as Daniel is unable to pass through the entrance without spontaneously combusting. She makes it to the theater, but is too late to stop Eve, who causes the theater audience's mitochondria to rebel against their hosts and turns

3360-498: Is on a mission similar to Aya's. He tells her about "The Shelter", a nearby underground facility that may hold the answers to the recent outbreak of NMCs. After spending some time in Dryfield and having another run-in with No. 9, Aya and Kyle are able to reach an entrance into the shelter within an abandoned mine. As Aya explores the shelter which has become overrun with NMCs she discovers numerous scientific facilities and learns that

3480-404: Is performed by Shani Rigsbee. The score met with great critical acclaim, using influences from both opera and electronica . Shimomura stated that she tried to compose "inorganic" music for the game, what she described as "something unique" for the game. A separate Parasite Eve Remixes album was also released, containing 10 tracks remixed from the original game by various artists. The idea for

3600-860: The Princess Crown series, including Odin Sphere and Muramasa: The Demon Blade . Princess Crown had a more cartoon-like visual appeal. It still had quality visuals due to the George Kamitani style. LandStalker's 1997 spiritual successor Alundra is considered "one of the finest examples of action/RPG gaming", combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's dreams and dealing with mature themes. Ultima Underworld ' s influence has been found in BioShock (2007), and that game's designer, Ken Levine , has stated that "all

3720-616: The Dragon's Crown Artworks foreword: "The motif within Dragon's Crown is all the fantasy works that has affected me until now: the PC RPG Wizardry that I first came into contact with as a student; Ian Livingstone 's gamebooks; games like Tower of Druaga , Golden Axe and The King of Dragons ." He also cites his early 20s work on Dungeons & Dragons: Tower of Doom as "truly something that I had aspired for". Dragon's Crown

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3840-790: The MMO vehicular combat game Auto Assault (2006) by NetDevil and NCsoft . Other action RPGs featured both hack and slash and shooting elements, with the use of both guns (or in some cases, bow and arrow or aerial combat ) and melee weapons, including Cavia 's flight-based Drakengard series (2003 to 2005), and Level-5 's Rogue Galaxy (2005). Other RPS games include the Mass Effect series (2007 onwards), Fallout 3 and subsequent Fallout titles (2008 onwards), White Gold: War in Paradise (2008), and Borderlands (2009). Borderlands developer Gearbox Software has dubbed it as

3960-548: The Parasite Eve video game series. The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the Eve, a woman who plans to destroy the human race through spontaneous human combustion. Players explore levels set in areas of New York while utilizing a pausable real-time combat system along with several role-playing elements. Parasite Eve was SquareSoft's first M-rated game, and

4080-700: The PlayStation Network 's game download service. On October 28 these rumors were proven to be correct, with Parasite Eve being given a November 4 release date and Parasite Eve 2 arriving on the PlayStation Network in Japan on November 24. Parasite Eve II was released on the North American PlayStation Network on August 23, 2011. Parasite Eve II received "generally favorable" reviews, according to review aggregator Metacritic . Greg Orlando reviewed

4200-503: The first installment of its Ys series in 1987. While not very popular in the West, the long-running Ys series has performed strongly in the Japanese market, with many sequels, remakes and ports in the decades that followed its release. Besides Falcom's own Dragon Slayer series, Ys was also influenced by Hydlide , from which it borrowed certain mechanics such as health-regeneration. The Faery Tale Adventure offered one of

4320-407: The " world map " (which is a map of Manhattan ) is limited to specific destinations. Upon the player walking over a "hot spot", there's a chance of a random encounter . Enemies materialize and attack players on the same screen that they move Aya around on, with no battle mode or screen being used. In battle, the game uses a pausable real-time combat system with an Active Time Bar (ATB) that sets

4440-483: The "Console Game of the Year", " Console Action Game of the Year " and " Console Role-Playing Game of the Year " categories during the 2nd Annual Interactive Achievement Awards . In 2000, the game was ranked number 16 by the readers of Famitsu magazine in its top 100 PlayStation games of all time. In 2010, GamesRadar chose it as one of the "Top 7... '90s games that need HD remakes ". In February 2011, Parasite Eve

4560-494: The "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken. Weapons have many different properties, including special effects like "acid", which causes enemies to continuously take damage. One of the principal role-playing elements of the game is that experience-based levels are present. Each time the player's level increases, their attributes go up and Bonus Points (BP) are given. These points can be distributed to

4680-414: The 1990 games Bad Blood (another action RPG based on the same engine) and Ultima VI: The False Prophet , based on the same interface. Also in 1989, the enhanced remake Ys I & II was one of the first video games to use CD-ROM , which was utilized to provide enhanced graphics, animated cut scenes, a Red Book CD soundtrack, and voice acting. Its English localization was also one of

4800-448: The ATB, item capacity, or attributes of a weapon or armor. Once the game is completed, a new game plus mode is available called "EX game". It is different from normal play in various aspects; the player has access to every item stored in the police station, the game begins with the final weapon and armor the player chose before ending the first game but returns to level one experience, and

4920-443: The Eve persona. Maya eventually wins, purging the Eve persona from herself, and protects Aya by preventing the original Eve from taking over her. Aya leaves the building after telling Maya to return home together. The video game Parasite Eve is based on the Japanese novel Parasite Eve released in 1995. Plot-wise, the video game serves as a sequel to the book, referencing various events therein while also stating that Mariko Anzai,

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5040-563: The PlayStation version of the game for Next Generation , rating it four stars out of five, and stated that "Square seems to have taken to heart most of the criticism from the original. Eve II is scary good fun." Action role-playing game An action role-playing game (often abbreviated action RPG or ARPG ) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Action role-playing games emphasize real-time combat where

5160-479: The September 1997 Tokyo Game Show , consisting of full motion video with no gameplay footage. Parasite Eve was released on March 29, 1998 in Japan for the PlayStation. Television ads featuring the full motion video present in the game were aired in the United States in the run-up to the game's 1998 release. In a shipping mixup, over two hundred copies of the game were shipped to Best Buy retailers

5280-416: The Ultimate Being failed, the purebred would remain. Aya speaks with her sister for a while but Eve soon takes over and they both engage in battle. After the purebred is defeated, the mitochondria inside Aya's body begin to rebel against her. It is explained that Aya's mitochondria have now reached a higher evolutionary stage than Maya's, but Maya's personality has suddenly become dominant and begun to fight off

5400-414: The Ultimate Being. When they arrive, they find that Eve is already there. Eve takes the sperm and escapes. The next day, Aya sees the orange mass of people from the park enter the city water supply. She goes to Dr. Klamp one more time, and discovers that Dr. Klamp has engineered special sperm for Eve so that she can create the Ultimate Being. He then spontaneously combusts. Aya finds Eve in another part of

5520-519: The United States. An additional team of thirty were based in Square's Hawaii studio. U.S. artists Steve Gray and Darnell Williams were in charge of most of the CG work. Different concepts for the game's opening were considered, including different designs for Aya and Melissa transforming into Eve on stage during the opera. Book author Hideaki Sena did not know the title's plot until it was completed, since

5640-547: The aftermath Aya adopts Eve as her younger sister, Rupert takes over as leader of MIST after purging the corrupt elements of the organization, and Pierce begins work on a plan to reveal the existence of Neo-Mitochondria to the public. One year later, Aya and Eve travel to the Natural History Museum in New York where she reunites with Kyle. Development of Parasite Eve II was handled by Square , developers of

5760-475: The amount Aya can carry, has the option of adding extra item slots up to a limit of ten. Once the game has been completed, bonus items become available for the player should they choose to redo the game in Replay mode. After playing through the game, players are awarded a ranking based on the total amount of EXP they've accumulated. The ranking received will add 3 new items to the shop list available in Replay mode,

5880-427: The assignment, Aya learns from MIST's technical expert Pierce Carradine that an implant recovered from one of the new NMCs has desert sand unique to that area of Nevada near Dryfield. Aya arrives to find the tiny town overrun with NMCs and makes contact with Gary Douglas, a survivalist and gun enthusiast who is the sole remaining inhabitant of the town, his dog, Flint, and Kyle Madigan, a private investigator who claims he

6000-469: The audience members, their eyes ominously glowing. After completing the game once, the player can access the Chrysler Building and have access to the true final boss, who takes the form of Aya's sister, Maya. She explains to Aya that Klamp cultivated the liver cells of the original Eve to analyze. When Melissa was giving birth to the Ultimate Being, she created a nest there. In case Melissa and

6120-452: The battle. If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears, allowing the player to target an enemy within range. PE recharges during battle but the more players use it, the slower it refills. When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools, which are limited in number. The player selects

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6240-451: The bonus points (BP) given to the player at the end of the game are now available to use. The items, weapons, power-ups and enemies are more powerful, as are the enemies the player encounters. However, the biggest difference from the normal game is the addition of the Chrysler Building , a new location with 77 floors (containing mostly randomized content), leading to a final boss battle with Aya's older sister, Maya. The player takes on

6360-535: The camera to some degree. As such, these are often grouped with other "isometric RPGs". The popularity of the Diablo series spawned such franchises like Divinity , Torchlight , Dungeon Siege and Sacred . Commonly, these games used a fixed-camera isometric view of the game world, a necessity of the limitations of 2D graphics of early computers; The Diablo series spawned many terms like being referred to as "dungeon crawler" "slasher RPG" "hack and slasher",

6480-456: The characters, setting the standard for first-person computer RPGs for several years. It inspired many other developers to make real-time dungeon crawlers, such as Eye of the Beholder and Lands of Lore: The Throne of Chaos . Ultima Underworld: The Stygian Abyss , released in 1992, has been cited as the first RPG to feature first-person action in a 3D environment. Ultima Underworld

6600-586: The clandestine Mitochondrial Investigation and Suppression Team (MIST) department; is dispatched to the Akropolis Tower shopping mall in Los Angeles as back up the LAPD SWAT team in response to reports of Neo-Mitochondrial Creatures (NMC) sightings. As Aya and her partner Rupert Broderick investigate the tower they discover a new form of NMC with the power to pass as human which was able to slaughter

6720-404: The company had unique combat mechanics. Contemporary reviews from GameSpot and Official U.S. PlayStation Magazine described the game as a hybrid of Final Fantasy VII and Resident Evil . Parasite Eve ' s game's director, Takashi Tokita, described the game's style as a "cinematic RPG", with its look and feel strongly alluding to an interactive movie-like experience. Movement in

6840-461: The conspiracy that founded the shelter. She also learns that the Second Neoteny Plan is nearing its culmination with a massive cocoon containing an ANMC that, when fully grown, will be able to generate a vector virus that will transform the entire human race into ANMCs. Haunted by visions of a mysterious girl and seeking to put an end to the threat from the shelter, Aya progresses into the Neo-Ark,

6960-476: The crowd into a slimy orange mass. Aya chases after Eve and is knocked unconscious after a fight with her aboard a horse-drawn carriage. Daniel discovers that his son, Ben, was at the park, but had left the audience at the Central Park theater when he began to feel ill and when his mother began to act strange. He also learns that Manhattan is being evacuated due to the threat that Eve poses. While Manhattan

7080-595: The development of Dragon Slayer (1984) and Hydlide (1984). Dragon Slayer , Hydlide and Courageous Perseus (1984) "vie for position as genre precedent" according to John Szczepaniak, and there was an ongoing rivalry developing between the Dragon Slayer and Hydlide series over the years. The Tower of Druaga , Dragon Slayer and Hydlide were influential in Japan, where they influenced later action RPGs such as Ys , as well as The Legend of Zelda . Falcom's Dragon Slayer , created by Yoshio Kiya,

7200-522: The first SWAT team responders. As Aya works to exterminate the NMCs she discovers the building is wired to explode and encounters No. 9, psychopathic NMC / GOLEM who injures Rupert. Aya fends off No. 9 but barely escapes with Rupert when No. 9 triggers the detonators on the building. Following the raid Aya is sent by MIST director Eric "Hal" Baldwin to investigate the desert town of Dryfield, Nevada, over reports of unusual animals. While initially displeased with

7320-501: The first half of 1998, which made it the country's third-best-selling game for the period. The game had shipped 1.94 million copies as of February 2004, with 1.05 million in Japan and 0.89 million in the rest of the world. In Japan, it was the 6th-top-selling game of 1998 with 994,000 copies sold. The game was re-released in North America under Sony's Greatest Hits label. Parasite Eve received "generally favorable" reviews, according to review aggregator Metacritic . IGN praised

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7440-428: The first major American and Japanese game development collaboration for the company. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita . Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases. Parasite Eve received positive reviews; critics praised the graphics and gameplay, but found

7560-487: The first to use voice dubbing . The game received the Game of the Year award from OMNI Magazine in 1990, as well as other prizes. Another 1989 release, Activision 's Prophecy: The Fall of Trinadon , attempted to introduce "Nintendo-style" action combat to North American computer role-playing games. Action RPGs were far more common on consoles than computers, due to gamepads being better suited to real-time action than

7680-834: The following games released prior to 1984 as action RPGs: Temple of Apshai (1979) and its sequel Gateway to Apshai (1983), Beneath the Pyramids for the Apple II (1980), Bokosuka Wars (1983), and Sword of Fargoal (1983). Jeremy Parish of USgamer claimed that Adventure (1980) was an action RPG. Bill Loguidice and Matt Barton claimed that the Intellivision games Advanced Dungeons & Dragons (1982) and Treasure of Tarmin (1983) were action RPGs. Shaun Musgrave of TouchArcade notes that Adventure lacked RPG mechanics such as experience points and permanent character growth, and argues that Gateway to Apshai

7800-596: The game for its beautiful graphics and cinematic sequences, as well as its mature tone, but noted, along with other reviewers, the game's linear plot structure. Game Informer cited the games "exquisite" backdrops but bemoaned its long load times each time players enter a new environment or engage an enemy. GameSpot said the game had a cinematic look, and had an "astounding" level of detail for real-life locations in New York City . The lack of any voice acting or singing, however, hindered dramatic scenes such as

7920-448: The game is played from a third-person perspective. Players can customize their player character , which learns to cast spells, brew potions, and master combat abilities, eventually developing their own special combat style. In late 1987, FTL Games released Dungeon Master , a dungeon crawler that had a real-time game world and some real-time combat elements (akin to Active Time Battle ), requiring players to quickly issue orders to

8040-422: The game was a collaboration between Square and his publisher. Aya Brea was created by Hironobu Sakaguchi and designed by Tetsuya Nomura . Aya was originally being designed by someone else, but the original sketches did not satisfy Sakaguchi, who had wanted a long-haired character like Aerith Gainsborough , a central character from Final Fantasy VII . At the time, he was creating another unspecified character for

8160-592: The game was to be set in Tokyo and act as a more direct sequel to the novel, but Sakaguchi suggested setting the game in New York City. The game was built on a modified version of the Final Fantasy VII game engine . In contrast to previous Square titles, the development team for Parasite Eve consisted of both Japanese and American staff members, with a large part of the production taking place in

8280-592: The game's American staff took her to a nightclub and she heard the background music there. The music recording took place at the Andora Studios in Los Angeles . Parasite Eve was the first of her projects to include a vocal theme, the ending theme "Somnia Memorias". This was because the PlayStation system was the first to have sufficient processing power for this to be possible. For the vocalist, Shimomura avoided using someone well known. "Somnia Memorias"

8400-409: The game's mouse-based combat were mixed. In 1997 Blizzard's Diablo was released and became massively successful. It was an action RPG that used a mouse oriented point-and-click interface and offered gamers a free online service to play with others that maintained the same rules and gameplay. Diablo ' s effect on the market was significant, inspiring many imitators. Its impact was such that

8520-585: The gaming market and its influence on the MMORPG genre later popularized the strongly used mouse-oriented point and click combat. While in the Diablo series this type of combat does not have a lock-on key, World of Warcraft and most MMO games uses some kind of key to target an enemy, usually TAB, to lock into it, usually referred to as "tab-target". In tab-target combat the player's character automatic do attack animations with some kind of regular attack, while

8640-519: The genre's roots to Japan, noting that the "Western game industry of the time had a tendency to treat action games and RPGs as separate things for separate demographics". Jeremy Parish argues that action RPGs were popularized in Japan by The Tower of Druaga . It was released for arcades in June 1984, and was intended as a "fantasy version of Pac-Man , with puzzles to solve, monsters to battle, and hidden treasure to find". Its success in Japan inspired

8760-401: The girl whom Eve had chosen to become her host in the novel, is Aya's biological mother. The game was produced by Hironobu Sakaguchi and directed by Takashi Tokita of Square . Development lasted roughly two years, including the pre-planning phase. Sakaguchi created the story outline, not watching any movies so he would not be influenced by them. During the first six months of production,

8880-487: The items depend on the ranking, with higher ranks yielding better items. Other modes also become available, such as Bounty Hunter and Scavenger which are more difficult for the player to complete. The most difficult mode "Nightmare" only becomes available after completing the game in Scavenger Mode. In September 2000, nearly three years after the events of the first game , Aya Brea , now an FBI operative working in

9000-521: The keyboard and mouse. Though there were attempts at creating action-oriented computer RPGs during the late 1980s and early 1990s, very few saw any success. Times of Lore was one of the more successful attempts in the American computer market, where there was a generally negative attitude towards combining genres in this way and more of an emphasis on preserving the purity of the RPG genre. For example,

9120-448: The largest worlds at the time, with over 17,000 computer screens without loading times. In 1988, Telenet Japan 's Exile series debuted, and was controversial due to its plot, which revolves around a time-traveling Crusades-era Syrian assassin who assassinates various religious/historical figures as well as 20th-century political leaders, The gameplay of Exile included both overhead exploration and side-scrolling combat, and featured

9240-453: The main reason for the shift in genre and gameplay. During development, it was decided to turn the game into an official sequel to Parasite Eve , making Aya the main protagonist and removing Kyle as a playable character. Production was handled by an entirely new development team based in Osaka. The staff included several former Resident Evil staff members. Using feedback from the original game,

9360-557: The most powerful and costing the least MP. There are 48 enemy variations in Parasite Eve II’s ‘bounty roster’, each having their own unique attacks, strengths, and weaknesses. Thirteen of these enemies are bosses, dealing more damage and having higher health totals than the rest of the roster. Equipment can be obtained through various methods, including finding, purchasing and 'creating' items such as body armor, weapons, ammunition and tools. Many items fulfill two roles. The player has

9480-483: The museum, where the orange mass has surrounded her, forming an impermeable shield to protect her while the Ultimate Being gestates within her. After several failed attempts to attack Eve, the military asks Aya to attack her from a chopper, as she is the only one who can get close without combusting. The plan works, but Aya has to personally finish the fight on a now-wrecked Statue of Liberty , where Eve finally succumbs to necrosis due to her unstable cells. As Aya rests on

9600-472: The opera and subsequent mass combustion of the entire audience at the game's start. The game was sometimes compared to the Resident Evil series, though GamePro said that Parasite Eve had deeper gameplay with multiple weapon upgrades and hidden areas to discover. Reviewers also cited that though the game broke many RPG gaming conventions, it suffered from having little replay value and being

9720-476: The option to either utilize them directly from their inventory or attach them to Aya's armor. To figure out both of the effects these items can have, players are advised to consult the game’s ‘items’ page for a detailed overview. Unlike most other survival horror games, ammunition is almost never in short supply. While Aya can only carry limited amounts of equipment with her, inexhaustible ammunition boxes exist in most areas and can be revisited as often as required for

9840-402: The original Parasite Eve . The game was directed and written by Kenichi Iwao, who had previously worked in those roles for the 1996 survival horror game Resident Evil . Due to its popularity at the time, Square decided to design a new Parasite Eve game which emulated that style. The game was originally intended to be a spin-off of the first game with Kyle as the main protagonist; this was

9960-443: The original game. The protagonist from the first game, Aya Brea , also features in this game as the playable character. She becomes involved with another outbreak of Neo-Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival horror games, although some role-playing elements are retained. The title

10080-421: The overall game too linear and with little replay potential. The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics; one based on the book, the other on the video game. The original title was followed by two video game sequels: Parasite Eve II in 1999 and The 3rd Birthday in 2010, and

10200-746: The player can focus on activating other skills and items by pressing other keys. Usually this type of combat is not heavily based on aiming or hit boxes thus the player can hit enemies from different distances and even from a far. Some tab-target MMOs have other targeting options such as an "Action mode". Shooter-based action RPGs include Strife (1996), System Shock 2 (1999), the Deus Ex series (2000 onwards) by Ion Storm , Bungie 's Destiny (2014), Irem 's Steambot Chronicles (2005), Square Enix's third-person shooter RPG Dirge of Cerberus: Final Fantasy VII (2006), which introduced an over-the-shoulder perspective similar to Resident Evil 4 , and

10320-512: The player has direct control over the characters as opposed to turn or menu -based combat while still having a focus on character's stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games . The term "action role-playing game" may also describe action-adventure games , which include a mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems. Allgame listed

10440-426: The player's stats, or as a currency to purchase items, and penalizing player deaths without imposing an outright failure state. It also incorporated online features allowing players to leave messages in the overworld that can be read by other players, to temporarily join other players' sessions to assist them cooperatively, or "invade" another player's session to engage in player versus player combat. Especially after

10560-514: The release of its spiritual successor Dark Souls (2011) and its sequels, other action RPGs emerged in the 2010s that incorporated mechanics influenced by those of Demon's Souls , which have been popularly referred to as " Soulslike " games. In 2013, Vanillaware released the fantasy beat 'em up ARPG Dragon's Crown , a spiritual successor to Princess Crown and a "deeply moving product" of Vanillaware director George Kamitani. Kamitani cites many classic RPGs as his inspiration, stating in

10680-587: The rest of the world. In late 2000, the game was re-released as part of the Square Millennium Collection along with a figure of Aya and a portrait of her character model, Yumiko Shaku. The game was re-released as part of the PSone Books best-seller line by Sony in Japan in 2002. In early September 2010, posts made on Twitter in relation to the spin-off title The 3rd Birthday suggested that Parasite Eve 1 and 2 would be added to

10800-466: The role of Aya Brea , an NYPD rookie, attending an opera at Carnegie Hall with a blind date in New York City on December 24th , 1997. During the opera, everyone in the building spontaneously combusts , except for Aya, her date, and an actress on stage named Melissa Pearce. Aya confronts Melissa onstage, and Melissa says that Aya's mitochondria need more time to develop. She flees backstage, with Aya giving chase. Backstage, Melissa then mutates into

10920-459: The second or third players could drop in and out of the game at any time, rather than players having to join the game at the same time. The game has remained influential through to the present day, with its ring menu system still used in modern games and its cooperative multiplayer mentioned as an influence on games such as Dungeon Siege III (2011). Most other such games, however, used a side-scrolling perspective typical of beat 'em ups, such as

11040-411: The series was also heavily criticized by players and media for not being a proper RPG due to it being focused more on fighting enemies and creating character builds than following a proper narrative and dialogue-heavy journey. After its success many other games tried to mix its influences with different structures and narratives, there are multiple games like Divine Divinity that were an attempt to have

11160-511: The shelter to rescue Eve and finds her at the ANMC cocoon along with No. 9 and Kyle, who seems to be working with him. No. 9 attempts to use Eve to hatch the monstrous ANMC when Kyle betrays him, revealing he was a double agent sent to infiltrate the shelter's conspiracy, and allows No. 9 to be eaten by the ANMC cocoon. At the same time, to contain the threat of the NMCs, the US President orders

11280-501: The shelter was created to enact the "Second Neoteny Plan", a project to deliberately create Artificial Neo-Mitochondrial Creatures (ANMCs, the new humanoid creatures) in the belief that they are superior to humanity. Aya also learns that the mutant mitochondria the ANMCs were created with is actually her own, and with the aid of Pierce learns that the shelter acquired her genetic material directly from Baldwin and MIST, which has secret ties to

11400-506: The studio instead created a spiritual successor : Arx Fatalis . Toby Gard stated that, when designing Tomb Raider , he "was a big fan of ... Ultima Underworld and I wanted to mix that type of game with the sort of polygon characters that were just being showcased in Virtua Fighter ". Ultima Underworld was also the basis for Looking Glass Technologies' later System Shock . The 1988 Origin Systems title Times of Lore

11520-463: The team decreased and smoothed the transition between exploration and battle, and adjusted the controls to be more user-friendly. The character of Aya had been created for Parasite Eve by the producer Hironobu Sakaguchi , and designed by artist Tetsuya Nomura . Her design in Parasite Eve II was handled by a different artist, using her original design as a template. While most of the design

11640-620: The template for many future action RPGs, even though it does not strictly fit the definition of later action RPGs. In contrast to previous action RPGs, such as Dragon Slayer and Hydlide, which required the player to bump into enemies in order to attack them, The Legend of Zelda featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay , and introduced new features such as battery backup saving. These elements have been used in many action RPGs since. In 1987, Zelda II: The Adventure of Link implemented

11760-427: The temples to refuse to level him up. Xanadu Scenario II , released in 1986, was an expansion pack , created to expand the content of Dragon Slayer II: Xanadu . Hydlide II: Shine of Darkness (1985) also featured a morality system. Eurogamer cites Fairlight (1985) as an early action RPG. An important influence on the action RPG genre was the 1986 action-adventure The Legend of Zelda , which served as

11880-468: The term "action RPG" has come to be more commonly used for Diablo -style games, with The Legend of Zelda itself slowly recategorized as an action-adventure. Very commonly, these games used a fixed-camera isometric view of the game world, a necessity of the limitations of 2D graphics of early computers; even with 3D graphic engines, such point-and-click games are still presented from a similar isometric view, though providing options to rotate, pan, and zoom

12000-713: The things that I wanted to do and all the games that I ended up working on came out of the inspiration I took from [ Ultima Underworld ]". Gears of War designer Cliff Bleszinski also cited it as an early influence, stating that it had "far more impact on me than Doom ". Other games influenced by Ultima Underworld include The Elder Scrolls: Arena , Deus Ex , Deus Ex: Invisible War , Vampire: The Masquerade – Bloodlines , and Half-Life 2 . FromSoftware 's Demon's Souls (2009) emphasized unforgiving enemies and environments, combined with risk-and-reward mechanics such as limited checkpoints, collecting "souls" that can be consumed as experience points to increase

12120-493: The third game in the Parasite Eve series, features a unique blend of action RPG, real-time tactical RPG, survival horror and third-person tactical shooter elements. Shooter-based RPGs include Imageepoch 's post-apocalyptic Black Rock Shooter (2011) , which employs both first-person and third-person shooter elements, and Square Enix's Final Fantasy XV (2016) , which features both hack and slash and third-person shooter elements. The online live service version gained

12240-449: The three go to see Dr. Klamp again. After examining cell samples from that of Eve and Aya's, Maeda concludes that based on selfish gene theory , Aya and Eve's mitochondria are in an evolutionary race for survival. Dr. Klamp suddenly appears and asks a few questions of Aya in a hostile manner. The three leave and head for the St. Francis Hospital , where Maeda thinks Eve may try to get sperm for

12360-404: The time that must be waited till the player can take their next action. While waiting for her turn, the player character Aya can be moved around to dodge enemy attacks. Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using Parasite Energy (PE) for defense, assistance, or attack, using items, changing a weapon or armor, or escaping

12480-406: The use of a Satellite Weapon to destroy Dryfield and the shelter, prematurely hatching the ANMC. Aya fatally injures the final ANMC, but it is able to devour Eve creating a new form of the monstrous Mitochondria Eve. Aya is able to destroy this new incarnation of Mitochondria Eve and manages to rescue Eve, putting an end to the Second Neoteny Plan for good. However, Kyle vanishes after the battle. In

12600-786: The work came from a simple suggestion to Shimomura that the game's music be remixed rather than rearranged . "Somnia Memorias" was also included on the Square Vocal Collection in 2001. Yoko Shimomura would later become a well-established video game composer through her work on the Kingdom Hearts series. Additional arrangements were done by Shigeo Tamaru . Despite her previous work as lead composer on Super Mario RPG , Parasite Eve became her breakout project and garnered her international fame. During her work on Parasite Eve , Shimomura spent time in America, which

12720-478: Was also one of the earliest action RPGs. Dragon Slayer II: Xanadu , released in 1985 (billed as a "new type of real-time role-playing game"), was an action role-playing game including many character stats and a large quest. It also incorporated a side-scrolling view during exploration and an overhead view during battle, and an early "Karma" morality system where the character's Karma meter will rise if he commits sin (killing "good" enemies), which in turn causes

12840-508: Was also released that year. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose from 15 scenarios, or quests , to play through in the order of their choice. It was also an episodic video game , with expansion disks later released offering more scenarios. Falcom also released

12960-433: Was an action RPG with an icon-based point-and-click interface. Bad Blood , another Origin Systems game from 1990, would use the same interface. The designers were inspired by console titles, particularly The Legend of Zelda , to make their interface more accessible. The 1994 title Ultima VIII used mouse controls and attempted to add precision jumping sequences reminiscent of a Mario platform game, though reactions to

13080-642: Was announced to arrive on the North American PlayStation Network . It was released on March 15, 2011. The Parasite Eve video game was inspired by a popular Japanese original book, and was a part of the " J-horror " phenomena along with other fiction such as Ring , and led to two video game sequels and a manga adaptation based upon the video game universe called Parasite Eve DIVA . In an interview conducted by Kenny Omega with Yoshinori Kitase in March 2020, Kenny asked if there's

13200-495: Was being held up partly due to the series rights being co-owned with Hideaki Sena. The game was later released in both Japan and North America on the PlayStation Network in 2010 and 2011, respectively. In 2018, the game was included in the Japanese lineup of the PlayStation Classic . Yoko Shimomura composed the game's soundtrack including the main theme, "Primal Eyes". The ending vocal song, "Somnia Memorias",

13320-535: Was composed by Naoshi Mizuta , serving as his first work at Square after leaving Capcom in 1998. It took Mizuta a year and a half to compose the soundtrack. He states he was given quite a bit of freedom in his composition, and drew most of his influence from watching the game's already completed scenario. The game's music is depicted as being much more ambient than its predecessor. The sound effects of Parasite Eve II were influenced by futuristic and sci-fi themes. The 66-track two-disc Parasite Eve II Original Soundtrack

13440-416: Was finalized, the new designer had quit halfway through the game's development, and Nomura was called in again. As the in-game model had already been created, he preserved what had already been done while adding touches of his own. After the game was done, the team was merged with those behind Brave Fencer Musashi , Mana and Chrono Cross to make Final Fantasy XI . The score for Parasite Eve II

13560-443: Was in charge of extending and remixing "Aya's Theme", which was the main theme for Parasite Eve . The album was released through DigiCube on July 30, 1998 under the catalog number SSCX-10023 . Reviews of the album were mixed, with critics saying that it would not appeal to many and finding some of the remixes odd, repetitive or overly chaotic. According to Weekly Famitsu , 956,461 units of Parasite Eve were sold in Japan during

13680-401: Was re-released on the PlayStation Network in 2010. The first two games, Parasite Eve and Parasite Eve II , had shipped over 3 million copies worldwide by 2010. Like other role-playing video games made by Square for the PlayStation, Parasite Eve was made during a period that Peter Tieryas of Kotaku described as an "experimental period" where nearly every role-playing video game from

13800-575: Was re-released with a PS4 "Pro" edition in 2018. Assassin's Creed , a long-running Ubisoft franchise, also shifted towards the action RPG formula, inspired by the successes of The Witcher 3 and the Dark Souls series, with its titles Origins (2017), Odyssey (2018) and Valhalla (2020). Avalanche Software released Hogwarts Legacy in 2023. Set in Hogwarts School of Witchcraft and Wizardry and its surrounding areas,

13920-507: Was released by DigiCube on December 20, 1999, in Japan. The soundtrack was released in North America by Tokyopop on September 12, 2000. Parasite Eve II was released in Japan on December 16, 1999. It was released in North America on September 12, 2000, and in Europe on August 25, 2000. The game sold over 220,000 copies in Japan during 1999. It shipped 1.09 million copies by February 2004, with 0.43 million sold in Japan and 0.66 million sold in

14040-403: Was sung by Shani Rigsbee , while the vocals for the orchestrated versions of "Influence of Deep" and "Se il Mio Amore Sta Vincino" were provided by Judith Siirila. "Somnia Memorias" was translated and adapted from Japanese into Latin by Raul Ferrando, while "Se il Mio Amore Sta Vincino" was translated by Daniella Spagnolo. The lyrics for all vocal pieces were written by Shimomura. The track "I Hear

14160-571: Was used in many later games. T&E Soft 's Hydlide , released in December 1984, was created by Tokihiro Naito, who was influenced by The Tower of Druaga . It was the first action RPG with an overworld . The game was immensely popular in Japan, selling 2 million copies across all platforms. According to John Szczepaniak, it "cannot be overstated how influential Hydlide was on the ARPGs which followed it". The same year, Courageous Perseus

14280-494: Was where much of the game's staff came from. Because of this, Shimomura remembered the game as her most challenging project. She wanted the music to be experimental, not falling into ambient or techno classifications. One of her main goals was to create something "inorganic" and recognizable as a product of Square . Until Parasite Eve , Shimomura had written music in a straightforward manner that reflected her then-current state of mind, but this time she restrained herself and took

14400-427: Was written and directed by Kenichi Iwao, who wrote Resident Evil (1996). The game was well received by critics, although it was criticized for using a control system that was seen as being outdated. Parasite Eve II is an action role-playing survival horror video game. It uses tank controls : Aya is able to move forwards, backwards, and pivot left and right. Camera movement is limited, generally being confined to

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