A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as the PlayStation TV and OnLive Game System , are Android -based digital media players that are bundled with gamepads and marketed as gaming devices. Such microconsoles can be connected to the television to play video games downloaded from an application store such as Google Play .
53-641: The PlayStation TV (abbreviated to PS TV ), known in Japan and other parts of Asia as the PlayStation Vita TV or PS Vita TV , is a microconsole , and a non-handheld variant of the PlayStation Vita handheld game console . It was released in Japan on November 14, 2013, and Europe and Australia on November 14, 2014. Controlled with either the DualShock 3 or DualShock 4 controllers,
106-575: A PSP system may access files that are located on the PS3, as well as, play certain software titles ..." Sony later amended this definition to apply between the PlayStation 4 and PlayStation Vita as well. The premise of Off-TV Play on the Wii U is similar in concept, in how the video game console does all of the processing, but sends the image and sound straight to the Wii U GamePad 's screen instead of
159-444: A PSP's screen and speakers. Sony announced that all original PlayStation games would support the feature, but they had to be digital, not disc-based, media from the PS3's internal harddrive. This later changed by the end of 2007, when a firmware update made it so any original PlayStation game was compatible with Remote Play, even disc-based ones. Despite Sony's early emphasis on Remote Play and original PlayStation game support, it
212-487: A cursor via the DualShock 4's touch pad, so why didn't Sony enlist its studios and third-party partners to make sure the biggest and best Vita games were patched and ready to play on day one? That's not the kind of thing to ignore or worry about down the line." Richard Leadbetter of Eurogamer ’s Digital Foundry shared these sentiments, arguing that games such as Wipeout 2048 didn't need to be blacklisted, as it only used
265-578: A microconsole announced in September 2013 at a Sony Computer Entertainment Japan presentation. It was released in Japan on November 14, 2013 and in North America on October 14, 2014. Gamasutra called Ouya, GameStick, and GamePop "console alternatives" that represent "a potential new market space for developers". Tadhg Kelly, writing for Edge , called 2013 "the year of the microconsole", citing less consumer need for traditional console power,
318-617: A number of PS3 games with varying degrees of success. Games such as Battlefield 3 and BioShock Infinite have been shown to technically be feasible, though still impossible to do without unofficially hacking the PS3's firmware . In June 2013, Sony announced that all PlayStation 4 games would be compatible with Remote Play with the PS Vita, with the exception of games which conceptually would not work, such as ones that heavily revolve around PlayStation Eye use. Otherwise, contrary to PS3 to PS Vita Remote Play, PS4 to PS Vita Remote Play
371-479: A rather small chunk of those released in North America, and the omissions are baffling." The omissions included some of the Vita's heavy hitters such as Uncharted: Golden Abyss , Wipeout 2048 , Assassin's Creed III: Liberation , Lumines: Electronic Symphony , Tearaway , Gravity Rush , Borderlands 2 , The Sly Collection and others. Hayward also reported: "It's possible to navigate menus in games with
424-517: A receiving device, which would also control the console. Remote Play works either nearby, when both the console and the receiver are on the same home local area network , or remotely via the Internet through Sony's servers. Originally built for connectivity with PlayStation Portable , support was later expanded to other Sony devices including PlayStation Vita , PlayStation TV , Xperia smartphones and tablets , and PlayStation Now . In 2016, it
477-437: A television adapter and wireless gamepad that connects the company's video game streaming service to televisions. VentureBeat 's Dean Takahashi described the device as representing the company founder's "vision to turn the video game industry upside down" as an inexpensive console providing "high-end games on low-end hardware" that could eliminate the cycle of regular consumer hardware upgrades. The MicroConsole TV adapter
530-503: A television screen. Similarly, in the case of Remote Play, the PlayStation 3 or PlayStation 4 do all of the processing, but transmit the image and sound to the PlayStation Portable or PlayStation Vita screens and speakers. While typically in reference to Sony consoles and handhelds, it has been used in different ways as well. In April 2010, a firmware update was released for the PS3 that allowed Remote Play between it and
583-541: A user's device. Support for PlayStation 5 games was added to the app in early November 2020, just prior to the console's launch on November 12, 2020. In 2007, Sony made all original PlayStation games , when played on a PlayStation 3, compatible with Remote Play on the PSP. Additionally, Sony announced that all PlayStation 4 games will be playable on the PlayStation Vita. Beyond these two scenarios, Remote Play
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#1732773390868636-478: Is available when using a PS4 Pro model. Cloud gaming and Remote Play are some of several Gaikai -powered streaming services announced for the PlayStation 4 through its PlayStation Now service. Cloud gaming differs from Remote Play in that Remote Play allows games on home devices to operate remotely over a wireless network, while cloud gaming refers to a game that resides on a distant server rather than on
689-429: Is designed on a hardware level, meaning that all games are automatically compatible, and it is only up to developers to make sure the controls adapt well to being played on a Vita instead of a DualShock 4 . This iteration of Remote Play was developed by Gaikai , who also developed PlayStation Now . Remote Play on the updated PlayStation Vita 2000 was shown at Tokyo Game Show in 2013. On May 23, 2023 Sony announced
742-677: The GameStick in early 2013, GamePop in May 2013, and Mad Catz 's MOJO in June 2013. Forbes 's Daniel Nye Griffiths referred to Ouya and GameStick's close release dates as the microconsole field's first "showdown". The GamePop and MOJO announcements in the early summer referred to the devices as "microconsoles". The PlayStation TV (known in Asia as the PlayStation Vita TV) is
795-562: The Nintendo 64 , specifically designed for the Chinese market. At launch, games were available for download from iQue Depot kiosks. In October 2004, the iQue@Home application store was introduced, allowing users to download games from home, potentially making it the first microconsole of its kind. In the early 2010s, shortly after the rise of mobile gaming on smartphones and tablet devices from 2008, mircoconsoles started to gain traction in
848-588: The Ouya . Time said the console could compete well against set-top box competitors with a quality library of games. At launch however, the game library was limited to a subset of PS Vita games, which negatively impacted early reviews. The PlayStation TV, along with the PlayStation 4 , won the 2014 Good Design Award from the Japan Institute of Design Promotion . The PlayStation TV sold 42,172 units during its debut week of release in Japan. The PlayStation TV
901-513: The PlayStation 3 's launch, when journalists noticed a PlayStation Portable icon, with the title "Remote Play", on pre-release versions of their PS3. The functionality was officially revealed just prior to the PS3's launch in October 2006, at Sony's "Gamer's Day" event, where Sony demonstrated the ability to transfer the PS3's output to a PSP instead of a television, through showing downloaded PlayStation games and movie films being transmitted to
954-592: The PlayStation Now service. The device is technically referred to by Sony as the VTE-1000 series, to distinguish it from the handheld PCH-1000/2000 series PS Vita models. According to Muneki Shimada, Sony Director of the Second Division of Software Development, the original PCH-1000 series PlayStation Vita already includes an upscaler that supports up to 1080i resolution, however it was decided that
1007-593: The PlayStation Store . PS4 Remote Play functionality for the PS Vita TV gained full support with the release of the 1.70 PS4 firmware update. The device includes the software features of the PS Vita, such as the Web browser and email client. The console measures 6.5 cm by 10.5 cm, about the size of a pack of playing cards. It is powered with (and ships with) the same model/type of power adapter that
1060-553: The PlayStation TV , allowing users to play PS4 games in a separate room or house, on a television set with a PS TV device remotely connected to the PS4. Remote Play with the PS4 is available for Android smartphones and tablet computers running Android 5.0 Lollipop or later, and requires a DualShock 4 in order to play games. The service was made available on 28 October 2014, exclusively on Sony's Xperia Z3 series phones, and
1113-513: The Sony VAIO brand desktops and laptops and Sony Xperia brand smartphones and tablets as well. Remote Play is not limited to a nearby connection; it may be used "outside your home" using the Internet when both devices are paired and connected to the Internet. Interactivity between Sony's home video game consoles and handheld video game console is traced back as far as 2006, prior to
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#17327733908681166-452: The low price of microconsole manufacture, increased system compatibility for easier game development, and more developer freedom from console business interests. Microconsole promises of a less restrictive platform are expected to empower independent game developers . Kelly referred to the "deliberately small" microconsoles as "the netbooks of the console world", not intended to compete with big video game consoles. Other reviewers called
1219-637: The mobile games industry growth. The industry began to refer to the resulting consoles as alternative consoles, or microconsoles. Polygon reported that Android "consoles" were best-in-show at the January 2013 Consumer Electronics Show , citing devices like the MOGA Pro , Green Throttle Games Atlas controller, Nvidia Shield , and news of Valve 's Steam Machine , a non-Android console. Following Ouya's success, other similar set-top Android gaming devices were announced as direct competitors, including
1272-492: The Apple TV "continue[d] to be dangerously close to upending the mobile gaming space" and speculated that an Apple TV App Store could spark "a rush of games to the television". As of 2024, no such rush has manifested. Remote Play Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3 , PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to
1325-482: The PS TV is capable of playing many PlayStation Vita games and applications, either through physical cartridges or downloaded through the PlayStation Store . However, not all content is compatible with the device, since certain features in the PS Vita such as the gyroscope and microphone are not available on the PS TV. Nevertheless, the PS TV is able to emulate touch input for both the Vita's front and rear touchpads using
1378-400: The PS TV, including Sound Shapes , Flower and Guacamelee . In 2015 and 2016, hackers found ways to overwrite the PS TV's Whitelist to allow any Vita game to load. But while all games will load, compatibility issues persist in certain Vita games reliant on touch and motion controls. For example, Uncharted: Golden Abyss is playable up until any mini game prompting the player to tilt
1431-519: The PS Vita TV to penetrate the Chinese gaming market, where video game consoles have previously been prohibited. The PS Vita TV was released in five other Southeast Asian countries and the special region of Hong Kong on January 16, 2014. At E3 2014 , the system was announced for North America and Europe, under the name PlayStation TV, for release in Q3 2014. Final release dates for the western release were announced at Gamescom 2014. System software update 3.15
1484-545: The PS3 and PS4 controller. In Japan, "PlayStation TV" was the name given to PlayStation 3 retail kiosks from 2006 to 2014, which consisted of a PS3 unit, an LCD monitor and a number of controllers. The system was released in Japan on November 14, 2013. The device on its own sold for 9,954 yen tax inclusive (about US$ 100), whilst a bundle version with an 8 GB memory card and DualShock 3 controller retailed for 14,994 yen (about US$ 150). Andrew House , CEO of Sony Computer Entertainment, explained that Sony hoped to use
1537-403: The PS3 and PSP. In late 2011, just prior to the launch of the PlayStation Vita , video game website Eurogamer published a rumor stating that a firmware update for the PS3 would provide Remote Play compatibility for all PS3 games when using Remote Play between a PS3 and Vita. The premise seemed plausible, with websites reporting that Sony had shown working demonstrations of the concept prior to
1590-594: The PlayStation Portal a handheld gaming accessory to the PS5, the PS Portal was released on November 15, 2023. The PlayStation Portal's main hardware features include a 8-inch LCD HD screen and "all of the buttons and features of a DualSense controller". It is used to stream from a PlayStation 5 via a Wi-Fi connection using remote play. PS4 firmware update 1.70 introduced full remote play functionality for
1643-613: The PlayStation TV in Japan. Sony confirmed shipments were discontinued in Americas and Europe at the end of 2015, however will continue in Asia contrary to reports. Instead of featuring a display screen, the console connects to a television via HDMI . Users can play using a DualShock 3 controller (with functionality for DualShock 4 controllers added with the 3.10 firmware update released on March 25, 2014), although due to
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1696-826: The Vita side to side in order to balance Nathan Drake as he crosses a log. But for the most part, the Whitelist hack was well received by journalists, as many other games were playable from start to finish. Kyle Orland of Ars Technica reported: "some enterprising hackers have apparently gone a long way toward fixing this problem by increasing the PlayStation TV's software compatibility with a simple hack." Joel Hruska of ExtremeTech reported that "a full 30 additional titles" from his collection of Vita games were compatible with PS TV Whitelist hack. J.C. Torres confirmed that Assassin's Creed III: Liberation , Call of Duty: Black Ops Declassified , Hatsune Miku: Project DIVA F , Silent Hill: Book of Memories and Gravity Rush were among
1749-426: The big screen." He also felt "this exploit opens up some delicious gaming opportunities." Marliella Moon of Engadget even joked about the incompatibility of a stock PS TV in her review of the Whitelist hack: "If you have a PlayStation TV collecting dust in a cabinet somewhere, this might make it useful again." Microconsole The iQue Player was released in 2003 as a low-cost handheld TV game console based on
1802-512: The concept of microcomputers of the 1970s and 1980s compared to mainframes and minicomputers . Just as microcomputers represented low-cost, less powerful, and smaller form-factor versions of their larger equivalents, microconsoles tend to be similarly available at lower cost using cheaper computation hardware and packaged in smaller systems. In some cases, these packages were small enough to be encased into handheld controllers. In late 2010, cloud gaming startup OnLive released MicroConsole,
1855-415: The difference in features between the controller and the handheld, certain games are not compatible with PS Vita TV, such as those that are dependent on the system's microphone, camera, or gyroscopic features. The device is said to be compatible with over 100 PS Vita games, as well as various digital PlayStation Portable , and PlayStation titles, along with a selection of PlayStation 3 titles streamed from
1908-463: The global market. These units were seen as a means to marry the idea of home video game consoles with smartphone and tablet gaming, taking advantage of the large library of games already available for the Android operating system . While OnLive's MicroConsole brought the name "microconsole" to the field, the term "microconsole" was more widely adapted to describe these units as a whole as it mirrored
1961-802: The idea for video output for the original Vita was to be scrapped in favor for releasing the PlayStation Vita TV as a separate device for television connectivity. The in-built scaler has been removed from the PCH-2000 series PlayStation Vita model. The system supports Remote Play compatibility with the PlayStation ;4 , allowing players to stream games from the PlayStation ;4 to a separate TV connected to PS Vita TV, and also allows users to stream content from video services such as Hulu and Niconico , as well as access
2014-484: The microconsoles competitors, though not a threat, and referred to a crowded "non-traditional console space" as a disadvantage. Kelly added that Ouya is heavily focused on the early adopter audience and its interests, and that Ouya's "natural advantage" of price has not been communicated effectively. Edge questioned possibilities of microconsole success due to competition within the field as well as from Nintendo, Sony, and Microsoft's new consoles. The pre-release Ouya
2067-468: The rear touchpad came back to haunt Sony, as vast swathes of the system's library was rendered incompatible with a regular gaming controller. And even some games that should by rights have worked just didn't, for whatever reason." Andrew Hayward of IGN wrote: "Sadly, anyone with a large Vita library will surely find the incredibly massive holes in the PlayStation TV's compatibility list quite quickly. The 140+ compatible Vita games as of this writing represent
2120-540: The rumor at the Tokyo Game Show , showing LittleBigPlanet 2 and Killzone 3 supporting the feature. Despite this, the rumor was declared false by Sony, who said that the feature had to be implemented on the software side by developers on an individual basis, not on a hardware level. PS3 to Vita Remote Play went on to be rarely implemented as well. It retained any games supported by PS3 to PSP Remote Play support, including all original PlayStation games, but
2173-464: The system menus. Open beta trials for PlayStation Now functionality on the PS TV began on October 14, 2014 in North America, the same day that PS TV was released there. By the end of March, in Europe, Sony has dropped the price of PlayStation TV by 40% with the new price of €59.99. That same week the sales had increased by 1272%. On February 28, 2016, Engadget reported that Sony has stopped shipping
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2226-552: The titles compatible with the hack. He also reported: "Interestingly, Netflix also becomes compatible with this hack. Netflix is a curious case for the PS TV, as the app, which worked for the Vita, remains broken for the mini console. A tragedy for a set-top box device." Leadbetter rejoiced: "For the first time, you can play non-approved games like Wipeout 2048 and the Metal Gear Solid HD Collection on your handheld, then continue playing them at home on
2279-466: The touchscreen for the menus and could be accessed using the DualShock 4's touch pointer emulation: "Life as a PlayStation TV owner can be pretty frustrating - especially when a vast array of mobile Vita titles that should work just fine on the under-utilised micro-console fail to load at all, blocked by their lack of inclusion on Sony's whitelist of approved titles." Sean Hollister of Gizmodo complained that even ports of PlayStation 3 games didn't work on
2332-558: Was again rarely used by actual PS3 games. Only a few games supported it, namely HD Remasters such as The Ico & Shadow of the Colossus Collection and the God of War Collection . President of Sony's Worldwide Studios for Sony Interactive Entertainment Inc. Shuhei Yoshida summarized the issues with PS3 to Vita Remote Play: "The single biggest issue, why there are not many PlayStation 3 games that support Remote Play,
2385-424: Was expanded to Microsoft Windows PCs and macOS , and in 2019 to all Android and iOS devices. Remote Play is a mandatory feature on all PS4 and PS5 games, except for games that utilize peripherals such as PlayStation Move . Sony defined Remote Play as follows: "Remote Play allows a PSP system to connect wirelessly to a PS3 system and transfers some functionality of the PS3 to the PSP system. With remote play,
2438-436: Was expanded to Sony's older Z2 series a month later. In October 2019, support was expanded to all Android smartphones with the release of PS4 system software 7.00. With the release of PS4 system software 3.50 on 6 April 2016, Remote Play was made available on Windows PCs and macOS. A DualShock 4 controller is required to use it, and must be connected through a USB cable or wirelessly via a separate accessory . 1080p streaming
2491-487: Was heavily marketed alongside God Eater 2 which was released on the same day as the device, and placed at the top of the Japanese software sales charts for that week. Journalists criticized the platform's lack of compatibility with the Vita's overall software library. Sam Byford of The Verge commented: "Vita TV’s most egregious failure was that it failed at being a Vita. Many games’ reliance on dubious Vita features like
2544-417: Was panned by early reviewers. The Verge called it unfinished, and in a later review, Eurogamer questioned why consumers would purchase a console that duplicated the functionality of smartphones they already had. The video game industry saw Apple 's Apple TV as potential microconsole competition due to the company's experience in the mobile games market. Polygon reported in January 2013 that
2597-540: Was produced at a loss . OnLive's MicroConsole made the company an early leader in the nascent microconsole field. Amidst a "new war for TV" in the consumer electronics industry, an inexpensive and simple Android-based video game console designed for televisions called Ouya was announced for crowdfunding in July 2012. The Ouya was an overnight success and raised $ 8.5 million. Significant interest in low-cost Android console gaming followed Ouya's success, spurred by
2650-399: Was released on April 30, 2014, which enabled PS4 remote play functionality for the PS Vita TV. In October 2014, the system was updated so that it could be used with PlayStation Network accounts originating from outside the original launch territories of Japan and Asia following the release of system software firmware version 3.30 update, which also renames the PS Vita TV system to PS TV within
2703-484: Was that it was optional – the system didn't do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop." Despite this, unofficial hacks to the PS3 firmware have been reported to unlock the Remote Play feature in
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#17327733908682756-465: Was used for the original PlayStation Portable . PC World called the device an amazing invention, praising the opportunity to play Vita and PSP games on the big screen. IGN said the console "may be one of Sony's most exciting new products and could provide a critical edge for the PS4." Various commentators have compared the device to set-top boxes—including media streaming devices (such as Apple TV and Chromecast ) and other microconsoles, such as
2809-431: Was used very sparingly between the PS3 and PSP, with very few PS3 titles allowing for its use. The feature was even removed from several titles before their final release, most notably Gran Turismo HD and Formula One Championship Edition . Most titles were small PlayStation Network -only titles. The 2007 PS3 title Lair was notable for being one of the few original, physical Blu-ray disc releases to work between
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