Raistlin Majere is a fictional character from the Dragonlance series of books created by Margaret Weis and Tracy Hickman . Raistlin played an extensive role in the two main series of books, particularly in Dragonlance Legends in which he was both primary protagonist and antagonist. He is twin brother to Caramon Majere , half-brother to his protective sister Kitiara uth Matar , and a significant member of the Heroes of the Lance . In the animated movie adaptation, Dragonlance: Dragons of Autumn Twilight , Raistlin was voiced by Kiefer Sutherland .
131-453: Born to a mother prone to trance-like fits and a woodcutter father, Raistlin inherited his mother's aptitude for magic. He undertook and passed the arduous Test of High Sorcery, but in the process, he acquired white hair and golden skin and was cursed with hourglass eyes which saw the effects of time on all things. His health, while never robust, was ruined further, leaving him weak and subject to frequent bouts of coughing blood. Initially wearing
262-526: A series of gaming modules , a series of novels , licensed products such as board games, and lead miniature figures. In 1984, TSR published the first Dragonlance game module, Dragons of Despair , and the first novel, Dragons of Autumn Twilight . The novel began the Chronicles trilogy, a core element of the Dragonlance world. While the authoring team of Tracy Hickman and Margaret Weis wrote
393-469: A Dragon Highlord and take his Dragon Orb. The former group succeeds in obtaining the Dragon Orb and ending the nightmare. The latter group is attacked as they escape and are stranded on Southern Ergoth, an island where they meet numerous elves. Eventually, they travel to the tomb of Huma , where they meet Fizban and a silver dragon in disguise. The former group travel to Sancrist Isle, where Sturm becomes
524-574: A black-robed wizard of purest evil and a priest of Paladine of purest good. Tasslehoff, at Raistlin's prompting, remained in Istar in an effort to stop the Cataclysm by activating a time-travel device given to Caramon so that he (alone) could return to their time, in the Temple of Istar. It was the intent of the wizards for Crysania to either follow the true priests who were gathered unto the gods prior to
655-422: A botched painting, as if the artist had allowed all the colors to run together. One face was the face of a human wizard. The other face was more difficult to see, but Raistlin had a fleeting impression of red, vibrant red, glittering red. There was something reptilian about the man, something reptilian about his second face. (298) Immolatus mistakenly thought that Raistlin was a descendant of Magius, for he possessed
786-537: A brown-robed mage (brown robes given to those who never take the test) named Horkin, and a half-kender named Scrounger. During this same period, Kitiara had traveled to Sanction and met Ariakas: the man who was currently favored by Takhisis . Ariakas did not yet trust Kitiara, and he gave her a mission to lure Immolatus, a red dragon, to his command. The dragon, embittered by the loss of his treasure, had declined orders to join forces with Ariakas. Kitiara's guile and quick-thinking led to her triumphant return to Ariakas with
917-527: A creation of the gods) are capable of changing time. Crysania's presence was an effort to wake her from a coma brought on by a confrontation with the death knight Lord Soth , something only the Kingpriest of Istar could accomplish. This played into Raistlin's plans, as the Abyss, the realm in which Takhisis resided, had to be accessed through a gateway which could only be opened through the combined actions of
1048-592: A critical role, and would collectively become known as the Heroes of the Lance. Raistlin's magic powers increased at a dramatic rate as the war progressed. He gained control of a potent artifact known as the Dragon Orb of Silvanesti which he took from the dying elven King Lorac Caladon . While caught in Lorac's Dragon Orb-induced dream he makes his first appearance donning black robes. To that point he had not yet converted to
1179-483: A dragon egg, thereby creating a reptilian humanoid. Any dragon egg can be used to make a draconian, although the ones most commonly used are good dragon eggs because the evil kings want more evil dragons to hatch. Other gods of the setting include the gods of good Branchala, Habbakuk, Kiri-Jolith, Majere, and Mishakal; the gods of neutrality Chislev, Reorx, Shinare, Sirrion, and Zivilyn; and the gods of evil, Chemosh, Hiddukel, Morgion, Sargonnas, and Zeboim. The history of
1310-451: A dragon in tow. It was when Raistlin first encountered Immolatus that a new ability of Raistlin's cursed eyes was revealed. Upon encountering a dragon garbed in mortal guise, he could see partially through its transformation. In the book Brothers in Arms , the first encounter with Immolatus is described as such: What Raistlin saw was a blurred portrait, two faces instead of one, two faces in
1441-467: A dragon. The Heroes of the Lance are the protagonists of the Chronicles trilogy, the first series of Dragonlance books. They were created by Weis and Hickman, then fleshed out as player characters in gaming sessions of Dungeons & Dragons at Hickman's apartment. One player at this initial gaming session was game designer Terry Phillips, who was playing as Raistlin . According to Hickman in
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#17327733484831572-400: A friendship with other citizens of Solace who would one day become their fellow Heroes of the Lance. These friendships and the mentorship of Flint Fireforge and Tanis Half-Elven helped fill the gap that the sudden loss of their parents had created. Raistlin's skills continued to grow even as he developed a love for herbalism and played an instrumental role in saving Solace from a plague. In
1703-517: A full Knight of Solamnia , a Dragon Orb is shattered, and a dragonlance is forged. The identity of another Dragon Highlord is discovered. The dragons attack, but are driven off with new dragonlances. The group continue and conclude their journey in becoming Heroes of the Lance. Jason Heller, of The A.V. Club , wrote a positive review of Dragonlance Chronicles , remarking that while the novels were not very original compared to previous fantasy works by J.R.R. Tolkien and Fritz Leiber , they filled
1834-543: A great warrior, but she did not know what to do with his brother. The answer came when a powerful archmagus of the White Robes , named Antimodes , stopped for a night in Solace. Kitiara, after much effort, persuaded the archmage to talk to Raistlin, who impressed the archmage with intellect and wisdom beyond what Antimodes felt should be possessed by a child of six. He was also frightened by another trait Raistlin possessed:
1965-402: A new adventure module and the start of a new novel trilogy. The fictional Dragonlance world of Krynn contains numerous characters , an extensive timeline, and a detailed geography. The history of Krynn consists of five ages. The novels and related game products are primarily set in the fourth age, The Age of Despair. Since the publication of Dragonlance: Fifth Age in 1996, the fifth age,
2096-706: A new adventure module for the 5th Edition. On December 6, Wizards released the adventure book Dragonlance: Shadow of the Dragon Queen . The main storyline of the original Dragonlance series has been written by Margaret Weis and Tracy Hickman, with multiple books written by other authors, covering years between and sometimes during the main events. Eight video games are set in the Dragonlance world. They belong to six different genres and were released within five years, from 1988 to 1992. DL01 - Dragons of Despair and DL02 - Dragons of Flame (corresponding to
2227-527: A secret hate for his twin's physical power and easygoing manner, and for the attention and comradeship it seems to earn him, as Raistlin's own appearance and secretive nature causes others to be mistrustful and apprehensive. Caramon, conversely, holds Raistlin in high regard and tries to protect him. These factors ultimately culminate in Raistlin's turn to evil. He dons the black robes worn by evil wizards (those who worship Nuitari) and eventually rises to become
2358-424: A series of Dungeons & Dragons ( D&D ) game modules. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. Soon after Tracy Hickman came to TSR in 1982, management announced the intention to develop his series of dragons based role-playing adventures. Hickman's storyline
2489-519: A series of twelve modules, each featuring a different dragon. TSR employee Harold Johnson suggested that Hickman should try to get additional support from other TSR staff members and, after a period of months, Hickman had the support of Jeff Grubb , Larry Elmore , Roger Moore , Doug Niles , Michael Williams , and others with whom they discussed ideas for the project. Meanwhile, Weis was editing and writing various Endless Quest books for TSR. The Dragonlance group decided that novels should accompany
2620-532: A sizzle, as if they were falling into standing water." Raistlin casts the spell learned from Fistandantilus and kills the three dark elves. After the battle, Raistlin notices that his skin has turned a gold color, forming a magical armor that had protected him from the fireball. Fistandantilus denies that he created the armor for Raistlin, telling Raistlin that it is an armor of his own making. Realizing that this armor will protect him from Fistandantilus taking his life force, Raistlin reneges on his bargain. As he leaves
2751-594: A song called "Raistlin and the Rose" on their 1997 album Crimson Cosmos , while the German group Blind Guardian wrote "The Soulforged", another song inspired by Raistlin's story, which appeared on the band's 2002 album A Night at the Opera . Also Danish/American band Pyramaze recorded in their 2008 album Immortal song "Caramon's Poem". Another German metal band, Evertale, released The Chronicles Chapter I EP in 2008 and
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#17327733484832882-442: A void for new gamers in 1980s by introducing fantasy fiction archetypes in a rich, cohesive setting. The Dragonlance Chronicles have also been adapted as an animated movie entitled Dragons of Autumn Twilight , starring Michelle Trachtenberg , Kiefer Sutherland , Michael Rosenbaum , and Lucy Lawless , and directed by Will Meugniot. "Dragons of Autumn Twilight" was released on 15 January 2008. Krynn Dragonlance
3013-421: A woodcutter named Gilon Majere and his wife, Rosamun (who, because she possessed magical abilities but was forced to suppress it by her upbringing, had a habit of slipping into uncontrollable trances). They were preceded by an older half-sister, Kitiara uth Matar , the product of Rosamun's first marriage to a purported ex-Solamnic Knight, Gregor uth Matar. Raistlin was born sickly and on the verge of death. In fact,
3144-545: Is a shared universe created by Laura and Tracy Hickman , and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game . The adventures during that game inspired
3275-452: Is centered around the conflict known as the "War of the Lance", in which the Heroes of the Lance march to fight against Verminaard , the lord of the draconians , and the dark goddess Takhisis . While the main events of the war are covered in the original trilogy of books, some later released books occur during the same time period, such as War of the Lance . Several game modules for
3406-514: Is fraught with tensions as Caramon seeks to protect and shelter his weaker brother while denying his cruelty and penchant for hurting any others while in pursuit of his goals. Some of characters of the Heroes of the Lance were introduced in a series of short stories published in Dragon magazine; " The test of the twins " in Dragon #83 (March 1984) was the first of these short stories, and features
3537-732: Is most notable about the series is that "what may at one time been considered disposable, escapist literature" found "unprecedented popularity" in the 1990s. All of the Dragonlance novels remained in print during the decade, turning Weis and Hickman into literary stars and boosting sales of their non- Dragonlance novels. Although the series was initially published in paperback, its success led to hardcover printings. The hardcover version of Dragons of Summer Flame had an "impressive" first printing of 200,000 books. Every Dragonlance novel by Weis and Hickman since 1995 has been released in hardcover, and some previous novels have been re-released in hardcover collector's editions. Dragonlance made TSR one of
3668-466: Is set on the world of Krynn. The majority of the novels take place in the various regions of Ansalon , a small continent, though some have taken place on the continent of Taladas, located northeast of Ansalon. The world's major gods are the High God and his children: good Paladine, neutral Gilean, and evil Takhisis . The gods are opposed by Chaos, who seeks to destroy Krynn. Depending on the time period,
3799-402: Is the man responsible for much of Raistlin's sarcastic and caustic character, taking it to depths that neither she nor Hickman had ever imagined. Raistlin is also Margaret Weis's favorite character. According to Hickman in the foreword to The Soulforge , "[we] were just settling in to the game when I turned to my good friend Terry Phillips and asked what his character was doing. Terry spoke...and
3930-454: Is thus quick to help them as he is quick to help himself. There are also rare instances when Raistlin feels genuine regret that he cannot return to the times of his childhood when he was capable of feeling love, a common lament throughout the series. As described in the fantasy novel The Soulforge , Raistlin Majere and his twin brother Caramon were born in the town of Solace, Abanasinia, to
4061-808: The Dragonlance Legends Trilogy . The plans he has made drive the conflict in Time of the Twins , the first novel in the series. The trilogy also explored the relationship between Raistlin and his twin Caramon. Although the Conclave had previously believed that Raistlin harbored plans to conquer the world, they later learned, through Raistlin's apprentice (and Conclave spy), Dalamar , that Raistlin's ambition stretched much further than this. Raistlin studied Fistandantilus's voluminous works on crossing
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4192-524: The Dungeons & Dragons tabletop role-playing game were also released that expanded on the events of the war, such as Dragons of Glory and Dragonlance Adventures . A group of old friends and new companions meet and begin their journeys to become the Heroes of the Lance. They enter Xak Tsaroth, find the Disks of Mishakal, are captured, meet Gilthanas, invade Pax Tharkas, meet Elistan , who becomes
4323-535: The Heroes of the Lance , Raistlin finally joined the River of Souls, and disappeared for the final time. The heroine of Dragons of Summer Flame is a new character, and according to Margaret Weis, "a woman who may or may not be Raistlin's daughter". A legend that sprung up after the events in Test of the Twins was the story of "Raistlin's daughter", which tells of Raistlin having a daughter with an Irda. Caramon denied
4454-534: The Kingpriest . Challenging the still-living Fistandantilus, Raistlin wins the duel and steals the archmage's identity, memories, and life force. The white wizard Par-Salian sent Caramon, the cleric of Paladine Crysania , and, by accident, the kender Tasslehoff Burrfoot to the same time period in a desperate attempt to stop him. The presence of Tasslehoff horrified Par-Salian, as unlike humans, elves, ogres, and dragons, kender (who came into being by accident, not
4585-624: The SAGA System , with limited success, and that, combined with TSR's general financial troubles, put the setting's future in doubt. Wizards of the Coast bought the troubled TSR in 1997, and Weis and Hickman then proposed the War of Souls trilogy, which was published in 2000-2002. All three novels made the New York Times bestseller list , and the setting was commercially revitalized. By 1998,
4716-426: The 1988 Dragonlance series by DC Comics and TSR . More recently, Devil's Due Publishing and Wizards of the Coast have also produced a number of comic book series: The Legend of Huma (2003), Chronicles (2005) and Legends (2008). The Dragonlance world is described in dozens of books and novels. The setting contains numerous characters , an extensive timeline, and a detailed geography. Dragonlance
4847-611: The Age of Mortals, has been used. The Heroes of the Lance , created by Weis and Hickman, are the popular protagonists of the Chronicles trilogy. Along with D&D 's world of the Forgotten Realms , Dragonlance is one of the most popular shared worlds in fiction. Hickman developed his world creation technique by writing and self-publishing with his wife Laura the adventure modules Rahasia (1979) and Pharaoh (1980), and writing TSR's Ravenloft module (1983). He
4978-401: The Cataclysm, or die when the fiery mountain struck Istar, thereby thwarting Raistlin's plans. The instructions Raistlin gave Tasslehoff dismantled the device instead, as Raistlin's plan was to leave Tas dead by the Cataclysm so he could not alter history. Instead, he is forced into the Abyss where he manages to escape with the assistance of an also-trapped gnome, whose ingenuity managed to repair
5109-537: The Coast for breaching a licensing deal with Weis and Hickman for a new Dragonlance novel trilogy. Boing Boing reported that "according to the lawsuit, Weis and Hickman agreed with Wizards of the Coast to produce the new novels in 2017, capping off the series and giving fans a final sendoff, but the company pulled the plug in August 2020". In December, Weis and Hickman filed to voluntarily dismiss without prejudice their lawsuit, and "the filing noted that Wizards of
5240-419: The Coast had not formally answered their lawsuit, nor had they filed for a summary judgement". Weis and Hickman's publishing agent affirmed a few weeks following this that a new trilogy of Dragonlance novels was in the works; the first of the new trilogy was released in August 2022. In December 2022, the first Dragonlance adventure module, titled Dragonlance: Shadow of the Dragon Queen , for 5th Edition
5371-470: The Coast licensed Sovereign Press to publish further Dragonlance game materials. This began with the newly revised Dragonlance Campaign Setting in 2003, which used the new Dungeons & Dragons 3rd Edition rules. In April 2007, Wizards of the Coast had not renewed Sovereign's license, and Dragonlance RPG game supplements and accessories were only released through the end of the year. In October 2020, Weis and Hickman filed suit against Wizards of
Raistlin Majere - Misplaced Pages Continue
5502-566: The Dark Queen, Raistlin discovers that Takhisis means to take control of all magic, and must stop her from doing so. His acceptance of the black robes, however, was not approved by the Conclave, effectively making Raistlin a renegade wizard. It wasn't until later when Raistlin has manipulated events to put himself in a position of power over the Conclave, that he demanded they make no effort to hunt him or to interfere with him in any way. The Conclave agreed, and Raistlin's intervention prevented
5633-544: The Death Knight Lord Soth and Kitiara Uth Matar , the half-sister of Raistlin and Caramon, and leader of one of the Dragonarmies of Ansalon . According to Hickman, Lord Soth is the most unpredictable character to write about: "Every time that character made an appearance in one of our books he would try to run off with the story". The world of Dragonlance is set on the planet of Krynn, with most of
5764-609: The Fifth Age (the Age of Mortals). Dragonlances are weapons first created in the Third Dragon War, designed with the purpose of killing evil dragons , and are the only weapons with which mortals who cannot use magic can kill dragons. Dragonlances have this power because of the way in which they are created, which requires the use of "two god-blessed artifacts". Dragonlances are rare and not commonly traded. There are lesser dragonlances, which are made when only one of
5895-628: The Heroes are the barbarians Goldmoon and Riverwind , elf Laurana Kanan , and humans Caramon Majere (Raistlin's brother) and Tika Waylan . Weis played Fizban the Fabulous. In the beginning, Margaret Weis had problems depicting Tanis Half-Elven in the novels. Tracy Hickman finally told her that "he's James T. Kirk of the Starship Enterprise ". After that explanation, Margaret had no more difficulty writing about Tanis. Other noteworthy antagonists, and sometimes protagonists, are
6026-578: The Irda do not appear to age at all. Raistlin views magic as a way to compensate for lacking the physical strength and personal charisma that his brother has, and for the inadequacy he feels about having to rely on others. A torn individual, Raistlin exhibits a strong superiority complex (as far as his power in magic and his intelligence are concerned), and knows almost nothing of true loyalty to others (although, despite this, Raistlin usually keeps his promises and pays his debts). He only follows Tanis Half-Elven ,
6157-664: The Lance The Dragonlance Chronicles is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman , which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the Dragonlance Legends series. The three books in the series are Dragons of Autumn Twilight (November 1984), Dragons of Winter Night (July 1985), and Dragons of Spring Dawning (September 1985). The Dragonlance Chronicles novels were based on
6288-479: The Lance . DragonStrike is a 1990 combat flight simulation game whose plot begins halfway through the previous video game. The 1992 NES remake is a scrolling shooter that features an ending different from the one in the novels, but following and fixing a "bad ending" from DL14 - Dragons of Triumph . Neither game is based directly on any tabletop module. The Gold Box trilogy ( Champions of Krynn , Death Knights of Krynn , and The Dark Queen of Krynn ) are
6419-585: The Last Home, and Sad Town), the High Clerist's Tower, Palanthas, Kendermore, Port Balifor (location of the Pig and Whistle Tavern), and the various Towers of High Sorcery. Like in many Dungeons & Dragons campaign settings, the fictional world of the Dragonlance campaign is shaped by the division by race, with white humans as the central focus, but also including elves, goblins, and many others. With
6550-773: The Library of Palanthas he pledges his loyalty to the God of Evil Magic, Nuitari, and accepts the black robes. Dragons of the Hourglass Mage details Raistlin's adventures in Neraka after becoming a wizard of the Black Robe and chronicles the significant maturation of the character between his introduction in Dragons of Spring Dawning and later appearances, addressing many previously-unanswered questions. In this lord city of
6681-738: The Sly One. All I ever had was my magic,' Raistlin said, speaking clearly, thinking clearly for the first time in his life. 'And now you have that, too.' Using the wall for support, Raistlin raised both his hands, put his thumbs together. He began speaking the words, the words that would summon the magic...Beneath the layer of cold, hard rock, jealously bubbled and seethed. Tremors split the rock. Jealousy, red and molten, coursed through Raistlin's body and flamed out of his hands. The fire flared, billowed, and engulfed Caramon." After Caramon's death, Fistandantilus comes to claim Raistlin's life, reaching into Raistlin's chest and grabbing his heart. Raistlin grabs at
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#17327733484836812-625: The Staff has been compared to the difference between Dr. Jekyll and Mr. Hyde . Not long after Raistlin left the Tower of High Sorcery, he and his brother found themselves in financial straits. It was also at this time that they heard of an army of mercenaries (led by the Mad Baron of Langtree) - information given to them by the white-robed wizard Antimodes , a close friend of Par-Salian. During this period Raistlin and Caramon encountered two new friends:
6943-405: The Staff of Magius. After Raistlin was intimidated by the disguised red dragon, he escaped the tent and returned to his own army's camp. It was Immolatus' mission to locate for Takhisis the eggs of the gold and silver dragons that lay in the mountains where the nearby city of Hope's End was besieged. Raistlin and Caramon, taking their wounded to a temple that had once belonged to Paladine, Leader of
7074-527: The Test. This in itself was astonishing for no one so young had ever taken the grueling test, which touted death as the price of failure. Raistlin and his brother left Solace, being unable by Conclave law to tell anyone where they were going, and made their way to the Tower. The Soulforge , which is the true account of Raistlin's Test according to Astinus of Palanthus , finds Raistlin in the Inn Between on
7205-576: The Third Dragon War, in the Age of Might, the Cataclysm obliterates the great empire of Istar and changes almost the entire surface of Krynn. A 300-year depression follows this event, in what is called the Age of Despair. This period also marks the War of the Lance . When Dragonlance was first introduced to Dungeons & Dragons , events such as the Lost Wars happened during The Age of Despair. Later Age of Mortals novels and game supplements took Krynn into
7336-433: The Tower and away from the Test, which inflames Raistlin's feelings of weakness. As Caramon carries his brother out, the floating head of Fistandantilus appears, intent on taking what little life force Raistlin has left. As Raistlin prepares to cast a final spell that he knows will kill him in his weakened state, Caramon suddenly conjures lightning that strikes the floating head. After another blast of Caramon's magic lightning,
7467-537: The Tower as this: Two years ago, he entered the Tower of High Sorcery. He entered in the dead of night in darkness, the only moon in the sky was the moon that sheds no light. He walked through the Shoikan Grove - a stand of accursed oak trees that no mortal, not even those of the Kender race, dare approach. He made his way to the gates upon which hung still the body of the evil mage who, with his dying breath, cast
7598-455: The Tower of Wayreth, where he acquires golden skin and is cursed with hourglass eyes that cause him to see time as it affects all things. (This appearance was originally invented by Dragonlance cover artist Larry Elmore , "because it would look just great"). He also becomes even more frail and sickly than before. In Raistlin's vision, all things wither and die before him; however, long-lived races such as elves only appear to age slightly, while
7729-494: The United States, Britain, and Australia. Not all critics have praised Dragonlance and its creators. According to author Stephen Hunt , Wendy Bradley of Interzone magazine does not think highly of their work. Hunt feels that it is unusual for authors to receive such loathing among "fantasy's literary mafia", saying that "behind every critic's scorn laden insult, there lays [ sic ] that unsaid thought at
7860-593: The War of the Lance. Both games can be played independently, but the adventure module includes rules for using the board game to resolve the military battles that occur in the narrative. TSR created Dragonlance as a campaign setting for the Advanced Dungeons & Dragons ( AD&D ) roleplaying game in 1982, publishing the first of a series of modules , Dragons of Despair , in March 1984. They published
7991-619: The action taking place on the continent of Ansalon. Some of the key countries and areas on Ansalon are the Plains of Dust, Solamnia with its great metropolis, Palanthas, the Blood Sea Isles, the Empire of Ergoth, Istar, and Sancrist, the elven kingdom of Silvanesti, as well as the dwarven realm of Thorbardin. Important cities and towns and other locations include Solace (location of the Inn of
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#17327733484838122-439: The artifacts is used to create them, and greater dragonlances, which are made when both artifacts are used to make them. Greater dragonlances are blessed with the power of Good, unlike lesser dragonlances. There are two sizes of dragonlance. The smaller footman's dragonlance is around eight feet long and functions as a polearm , while the larger mounted dragonlance is around sixteen feet long and most commonly used when mounted on
8253-435: The authors. Weis and Hickman were feeling under-appreciated and, when TSR turned down their Darksword series of novels, they went to Bantam Books . Bantam made them an offer, which they accepted, and they stopped writing Dragonlance novels for TSR. They returned to write Dragons of Summer Flame for TSR in 1995, thinking it would be their final Dragonlance novel. At the time, Dragonlance gaming had been converted to
8384-477: The basement door after teaching Raistlin a spell, the elves attack, casting a magical fireball too quickly for Raistlin to react. In desperation and out of instinct, Raistlin throws up his hands to stop the fireball that is hurtling towards him. However, instead of obliterating him, it "burst on him, over him, around him. It burst harmlessly, its effects dissipated, showering him with sparks and globs of flame that struck his hands and astonished face and then vanished in
8515-413: The battle with Liam. Par-Salian, in order to teach Raistlin compassion and patience, curses him with the eyes of the sorceress Raelana, turning his pupils into an hourglass shape that shows him the effect of time on everything: "Youth withers before those eyes, beauty fades, mountains crumble to dust". As compensation for what he deems a necessary cruelty, Par-Salian gives Raistlin the Staff of Magius, one of
8646-483: The black robes to the party that night". In a "Traveling Road Show" put on to publicize the novels, the Heroes of the Lance were played by various people. Authors Gary and Janet Pack played the half-elf Tanis Half-Elven and the kender Tasslehoff Burrfoot , respectively. Author Douglas Niles played the dwarf Flint Fireforge . TSR employee Harold Johnson played the Solamnic knight Sturm Brightblade . The rest of
8777-518: The cellar, an enraged Fistandantilus threatens Raistlin, telling him that his Test is not yet over and that if even a crack should appear in the armor, Fistandantilus will take the life promised to him. Finding himself magically transported back to the Tower of Wayreth, Raistlin believes his Test is over. Feeling a breath of air hitting his neck, Raistlin manages to turn his body, changing what would have been an instantly killing knife thrust into one that does severe damage but leaves him alive. Liam, one of
8908-438: The common lore of the world of Krynn (supported by statements made by the god, Paladine, in the closing chapters of Dragons of Spring Dawning ), identical twins were considered to be one person split in two. For this reason, Raistlin believed he had been given the mind, and Caramon the body. Kitiara, still driven by a desire to find a use for her brothers, was annoyed by Raistlin for this same reason. She knew Caramon would make
9039-479: The conclave! I didn't do it for my brother! I had one more debt to pay in my lifetime. Now I have discharged it." It has been revealed by Margaret Weis that this "last debt" was to magic itself. Raistlin returned again, a year later, during the Chaos War . He was instrumental in the defeat of Chaos, even though the gods had stripped him of his power as the price for his hubris . Raistlin's spirit also assisted
9170-461: The connection between the two brothers. This plan backfired, however, as Caramon forgives Raistlin, believing him to not be in his right mind because of the Test, and with Raistlin's health severely crippled, Raistlin is even more dependent on his brother than ever. Any memory of Fistandantilus is gone (Par-Salian believing that this was Fistandantilus's own doing, so Raistlin would not fight him), and Raistlin believes his health has been destroyed due to
9301-412: The curse upon the Tower and leapt from the upper windows, impaling himself upon its gates - a fearsome watchman. But when he came there, the watchman bowed before him, the gates opened at his touch, then they shut behind him. And they have not opened again these past two years. He has not left, and if any had been admitted, none have seen them. (11 & 12) Raistlin's attempt at godhood was chronicled in
9432-426: The dark elves, had survived the spell in the basement. In pain and failing strength, Raistlin overcomes the deeply wounded dark elf and kills Liam with his own blade. Raistlin realizes that the blade Liam wielded had been covered with poison, and passes out, expecting to die. Raistlin regains consciousness to find his brother, Caramon, walking towards him. Caramon picks Raistlin up, intending to bring his brother out of
9563-482: The death knight Lord Soth from destroying the Tower of Wayreth and the wizards within. Fistandantilus was able to petition the Dark Queen for a mysterious item known as the Key of Knowledge, which Raistlin was able to use to unlock a number of ancient tomes and gain vast power in the process. His ambition, however, was such that he betrayed the Dark Queen, ultimately bringing the War of the Lance to an end and leaving him as
9694-425: The desire to control others. However, after this meeting, Antimodes personally saw to Raistlin's enrollment in a school for magic, even paying for his first semester's tuition. As years passed, Raistlin learned the basics of the arcane tongue from his schoolmaster, and was taunted and isolated by his schoolmates who termed him "the Sly One". However, Raistlin, rather than being upset by this lack of acceptance, enjoyed
9825-462: The device with Raistlin's powerful magic results in a titanic explosion. Unlike the actual Fistandantilus, Raistlin is able to control the magical fluctuations and enter the Abyss with Crysania. As Raistlin made his way through the Abyss to confront Takhisis, Crysania bore the brunt of all the attacks of Takhisis' minions. As her life was spent, Raistlin left Crysania to die, having used her fully. The magical explosion pushes Caramon and Tasslehoff into
9956-531: The end: 'But I could have written that! ' " Visions of Wonder , edited by David G. Hartwell and Milton T. Wolf , and published by the Science Fiction Research Association , argues that Dragonlance is published under the "omnivore theory" of publishing. In this theory, the readership is made up of teenagers, and completely replaces itself every three to five years. This allows publishers to release subpar novels and still reach
10087-469: The events in the first novel, Dragons of Autumn Twilight ) were adapted into the video games Heroes of the Lance and Dragons of Flame , respectively. Instead of being role-playing video games, they are platform games using the Silver Box game engine . DL03 - Dragons of Hope and DL04 - Dragons of Desolation (corresponding to the events between the first and the second novel) were adapted into
10218-651: The evil chromatic and the good metallic dragons are rare or plentiful. Humans are Krynn's most common humanoid race, but elves , dwarves , kender , gnomes , and minotaurs occupy the world as well. Clerics derive magical powers from their gods, and wizards derive their power from the three moon gods, good Solinari, neutral Lunitari, and evil Nuitari. Hickman had previously served as a Mormon missionary in Java for two years, and uses Indonesian in Dragonlance spells. During Krynn's various wars, armies of draconians are used as troops. Draconians are created by corrupting
10349-407: The fact they feared him enough to try to destroy him. When the time came for his first test of magic, a test conducted by writing the words "I, Magus" on a lambskin which would burn into the skin if he possessed the ability, at first nothing happened. After a desperate prayer to the three gods of magic, who visited him and made him swear to worship them, the words lit up with such ferocity that the skin
10480-403: The first Dragonlance game modules . Weis and Hickman felt this was constraining and made the novel feel too episodic, so they reversed the process for the next books and completed the novels before the related modules were written. Dragonlance received support products such as novels, calendars, computer games, and books of artwork. In the mid to late 1980s, a rift developed between TSR and
10611-536: The first Dragonlance book of the same name, was released direct-to-video . The animation was produced by Toonz Animation , and featured the voices of Lucy Lawless , Kiefer Sutherland , Michael Rosenbaum , and Michelle Trachtenberg . In late 2011, Holysoft Studios Ltd. released the first part of a German audio adaption of the Chronicles Trilogy, with subsequent releases of the later trilogies being announced. In comics , Krynn has been represented on
10742-404: The first cleric of Paladine, incite a subsequent slave revolt, and kill a Dragon Highlord. The companions continue in their journeys to become the Heroes of the Lance. They travel to Tarsis, which is destroyed in an ensuing dragon attack, split into two groups, one of which goes to Silvanesti only to find it ravaged by a nightmare caused by a Dragon Orb, the other to Icewall Glacier where they kill
10873-513: The first world-spanning sourcebook, Dragonlance Adventures , in 1987. When AD&D was updated to the 2nd edition in 1989, the Dragonlance campaign setting was updated as well. However, in 1996, Dragonlance was converted to use the new SAGA System , which uses cards to determine the effects of actions, with the publication of the Dragonlance: Fifth Age roleplaying game. When the 3rd edition of Dungeons & Dragons
11004-456: The foreword to The Soulforge , "[we] were just settling in to the game when I turned to my good friend Terry Phillips and asked what his character was doing. Terry spoke...and the world of Krynn was forever changed. His rasping voice, his sarcasm and bitterness all masking an arrogance and power that never needed to be stated suddenly were real. Everyone in the room was both transfixed and terrified. To this day Margaret [Weis] swears that Terry wore
11135-472: The full album Of Dragons And Elves in 2013 - both releases were composed entirely of songs inspired by and relating to Dragonlance. Yet another German metal band, Pegasus, bases all its material on the Dragonlance mythos. A Russian concept album (2009-2010) and musical (premiered 2014) based on Raitslin's story, The Last Trial , was created by Anton Kruglov and Yelena Khanpira. In 2008, Dragonlance: Dragons of Autumn Twilight , an animated film based on
11266-460: The future, where it is revealed that Raistlin was successful in defeating Takhisis and has gone on to destroy the other gods and all life on Krynn. Caramon and Tas trek through the ruined Krynn, to the remains of the Tower of High Sorcery in Wayreth. There they find Par-Salian, trapped as a half-human statue of marble, being tortured by the spirit of Raistlin. Also there is Astinus, the mortal form of
11397-409: The game modules; TSR reluctantly agreed and hired a writer. Hickman became the design coordinator for Project Overlord , the cover name for what would later be known as the Dragonlance saga. TSR decided to create a franchise, including modules, board games, lead figures, and - for the first time - novels. Weis had been hired as an editor; with Hickman, she began working with the author hired to write
11528-506: The god Gilean, writing his final entries into the Chronicles of Krynn. Pressed for whatever information he can give them before dying, Par-Salian tells Caramon and Tas that to prevent this future from happening, Raistlin must not be allowed to leave the Abyss. Unable to create new life, Raistlin becomes the sole living creature in the universe, a snake devouring its own tail . Caramon and Tasselhoff attempt to stop Raistlin by returning to
11659-479: The god to forsake Gilon in his time of need. When Raistlin spoke out against Judith's claims, the woman made to attack him. The people of Solace had apparently heard enough, for they ran Widow Judith out of town. Rosamun, struck dumb by the sudden loss of her husband, fell into one of her trances, sinking so deep that she never re-emerged. She died three days later. At her funeral, driven nearly senseless and hallucinating with his grief, Raistlin showed great disregard for
11790-536: The gods of Light, found themselves exploring it, along with Scrounger. It was there that the twins ran into Immolatus again. At the conclusion of Brothers in Arms , Raistlin and Caramon remain with the army. After Raistlin passed his Test in Brothers Majere , Ansalon was engulfed in the conflict that would be known as the War of the Lance . During this time, Raistlin helped to fight the darkness threatening to consume all of Krynn. He and his companions played
11921-424: The gods to find Krynn at the conclusion of the War of Souls , after Takhisis who was claiming to be the "One God" stole Krynn and transported it to another part of the galaxy . His soul is still lingering because he refuses to go on unless it is with his brother Caramon. He was able to locate Krynn because he could sense Tasslehoff Burrfoot using the device of time journey. Then, with his brother Caramon and
12052-493: The head of Fistandantilus disappears, leaving Raistlin to wonder what just happened. Caramon tells Raistlin that the spell was something he could always do, but since he preferred sword and shield, he had never told Raistlin. Raistlin snaps: "It wasn't the physical pain that clouded his mind. It was the old inner pain clawing at him, tearing at him with poisoned talons. Caramon, strong and cheerful, good and kind, open and honest. Caramon, everyone's friend. Not like Raistlin—the runt,
12183-415: The inclement weather that oversaw it and fell into a deep fever. He only survived due to the unexpected return of Kitiara, who fought death over her brother once more and, like before, defeated it. It was after Raistlin's recovery when Caramon was overcome by terrible dreams, that Raistlin finally learned what it took to use the magic and cast a sleeping spell over his brother. Raistlin and his brother formed
12314-403: The mage's wrist, telling Fistandantilus that while he may take his life, he would serve Raistlin in return. Raistlin later learns that he did not, in fact, kill his brother. The Caramon in the tower had been an illusion created by Par-Salian, formed to show Raistlin the depths of his own hatred and arrogance. The real Caramon had been a witness to his brother's fratricide, in the hopes of severing
12445-457: The midwife felt that the baby Raistlin should be allowed to die as an act of mercy. Only due to Kitiara's stubborn refusal to let him die (and subsequent treatment and care) did he finally overcome the infantile ailment and live. Possibly as a result of this early illness, Raistlin was always a sickly child, but possessed a fierce intellect, in stark contrast to his slow-thinking, but not unintelligent, physically stronger twin. In fact, according to
12576-409: The module Dragons of Despair and the novel Dragons of Autumn Twilight in March and November 1984, respectively. TSR had doubts about the finished novel's sales potential, and attempted to order thirty thousand copies, ultimately ordering the minimum print run of fifty thousand. The success of the novel prompted TSR to publish more copies to meet demand. The novel was written after the completion of
12707-584: The most powerful force on Krynn. He then took up residence in the Tower of High Sorcery of Palanthas , fulfilling an ancient prophecy that had foreseen his appearance as the Master of Past and Present. He spent two years inside the Tower, learning its secrets, studying spells and experimenting. Such was his power then that two years later, the historian Astinus , in Time of the Twins , described Raistlin's entry into
12838-470: The most powerful magical artifacts in existence, as well as a recipe for herbal tea that will help relieve Raistlin's now constant and wracking cough. Told to never tell anyone the story of what had happened in the Tower, the two brothers leave, with Raistlin now wearing the Red Robes of Neutrality. The Staff grants Raistlin numerous magical powers. The change in Raistlin between when he lacks and possesses
12969-406: The most powerful mortal on Krynn (through a deal he made with the ancient archmage Fistandantilus during his test in the Tower of High Sorcery). Contrary to his usual nature, Raistlin holds a soft spot for others who are treated poorly because of weaknesses that are not their fault (such as gully dwarves). He befriends the gully dwarf Bupu through his kindness. He identifies with such people and
13100-463: The most successful publishers of science fiction and fantasy in the 1990s. By 2008, there were more than 190 novels in the Dragonlance franchise. Weis and Hickman's Dragonlance novels have made over twenty bestseller lists, with sales in excess of 22 million. The pair's novels have been translated into German , Japanese , Danish , Dutch , Finnish , Spanish , French , Italian , Hebrew , Portuguese , Greek and Turkish and have sold well in
13231-409: The novels. They weren't satisfied with the author, and decided they should be the ones to write the books. They collaborated over a weekend, writing the prologue for the first five chapters of the first novel, Dragons of Autumn Twilight , based on the module Dragons of Despair . TSR liked their treatment and gave them the assignment, firing the author. After two years of development, TSR released
13362-573: The only role-playing video games based on Dragonlance. They tell an original story that begins shortly after the events in the 14 tabletop modules. Apart from those, the MUSH game DragonLance is based on Krynn during the final stage of the War of the Lance . The series has inspired mention in music as well, including " Wishmaster ", a song by Nightwish based partially on the master and apprentice relationship between Raistlin Majere and Dalamar . The Swedish metal band Lake of Tears also recorded
13493-484: The original Dragonlance trilogy had sold well over three million copies worldwide and spawned dozens of sequels. The central books of the Dragonlance series were written by the authoring team of Weis and Hickman, but many other writers have made contributions, including Richard A. Knaak , Douglas Niles , Roger E. Moore , Don Perrin , Jean Rabe , Paul B. Thompson , Tonya C. Cook , Michael Williams , Nancy Varian Berberick , and Chris Pierson . In 2001, Wizards of
13624-433: The outskirts of the town of Haven. After being invited to drink with three elves, named Liam, Micah, and Renet, they offer Raistlin a job. They need a mage to go into the house of the town's mageware shop, owned by Lemuel, a friend of Raistlin's, in order to rob it of the treasures said to be there. Raistlin, initially planning to warn Lemuel, agrees to go in after the elves tell him that they know of secret spellbooks hidden in
13755-600: The portal. Though grieved at Raistlin's fate, Caramon has a vision of Paladine rescuing Raistlin's spirit and the story is retold throughout Krynn which leads to Raistlin becoming a popular hero . In the later short story, The Legacy , Caramon's son Palin is summoned for his Test, winding up at the Tower of High Sorcery in Palanthas. Dalamar attempted to bring an illusion of Raistlin there for Palin's Test; however, Raistlin summoned himself there. In his monologue, he states: "I didn't do it for you, mages! I didn't do it for
13886-550: The project that they felt they had to write it. Jean Black , the Managing Editor of TSR's Book Department, picked Hickman and Weis to write Dragons of Autumn Twilight and the rest of the Dragonlance Chronicles series. The storyline of the original Dragonlance series had been plotted and outlined before either the novel trilogy or the games were written. The plot of the Dragonlance Chronicles
14017-439: The races. Dragonlance is one of the most popular shared worlds , worlds in which writers other than those that created them place adventures. The first Dragonlance trilogy, Chronicles , launched the Dungeons & Dragons line of novels, with many of its characters spun off into other novels. Along with Forgotten Realms , Dragonlance is TSR's most popular series of novels. According to The 1990s by Marc Oxoby, what
14148-562: The red robes of neutrality, as the first series progresses Raistlin's powers increase while his mood and actions darken, and he adopts the black robes of evil during the War of the Lance . Raistlin, although physically very weak, is extremely intelligent, and possesses uncommonly powerful magical abilities. While ruthless in his pursuit of power, he holds to a code of conduct which repays all debts and protects those disadvantaged through no fault of their own. His relationship with his much stronger, better-liked, and good-natured twin brother Caramon
14279-558: The setting's central books, numerous other authors contributed novels, short stories and game supplements to the setting. Over 190 novels have used the Dragonlance setting; the Dragonlance campaign setting has also been used for multiple editions of Dungeons & Dragons and for the SAGA System . Following Wizards of the Coast 's acquisition of TSR in 1997, Wizards licensed Dragonlance to Margaret Weis's company Sovereign Press to produce game materials; this licensing agreement ran from 2001 to 2007. Dragonlance returned in 2022 with
14410-450: The shop. After entering the house and going into the basement alone, Raistlin encounters the evil Fistandantilus . Realizing that he is taking the Test and that the elves (in actuality powerful dark-elf mages themselves) will kill him for even speaking with Fistandantilus, the evil lich offers him a bargain: Raistlin's life force in exchange for the power to pass the Test and defeat the elves. Raistlin accepts, and when Fistandantilus unlocks
14541-405: The side of evil. However his presence in the dream donning black served as foreshadowing. A common device in the early parts of the Chronicles series is Raistlin's hearing of an unknown voice in his mind. During this dream Raistlin hears this mysterious voice telling him that in order to save his life and the life of his comrades he must be willing to accept the black robes. Later while dying in
14672-438: The species in many cases clearly assigned to "good" and "evil", some critics have suggested that the setting had the potential to raise racist expectations . The authors take an active stance against racist ideology and ensure that a "fascistic genocidal campaign to wipe-out species that are considered 'impure'" would have catastrophic consequences. In contrast, the authors emphasize the need for tolerance and cooperation between
14803-508: The story, though if it were true he would have no memory of the event. During the Chaos War, Usha Majere, a human girl reared by the Irda, was introduced. She suspected that she was Raistlin's daughter, but Raistlin denied it when he encountered her, stating that Usha was born of two human parents and was certainly no daughter of his. He also asserted that no magic in the world could steal the knowledge of having been loved. War of
14934-404: The struggle for recognition and acceptance. I really understood Raistlin right off the bat." Raistlin is best described as the archetypal antihero or tragic hero . He is a Wizard of High Sorcery who first bears the red robes that mark him as a worshipper of Lunitari. During the five years in which the future Heroes of the Lance go their separate ways, Raistlin takes the Test of High Sorcery at
15065-509: The threshold between god and man, and decided to embark on an attempt to kill Takhisis , the Queen of Darkness, and take her place among the gods. He became arrogant after the final victory over the dragons, and to attain godly power he sought the help of dark forces. To recover knowledge lost during the Cataclysm , Raistlin travelled backwards through time to just before it, during the reign of
15196-525: The time when Raistlin is on his way to lure the Queen of Darkness out of the Abyss, at the Tower of High Sorcery in Palanthus. Caramon confronts Raistlin with his experience of the future and Raistlin's solitary, meaningless existence. After dragging the memory from Caramon's experience of the future, Raistlin was convinced of what Caramon warned. Raistlin tells his twin to take Crysania back to Krynn and gives up his life preventing Takhisis from passing through
15327-457: The time-travel device. Raistlin, Caramon, and the now-awakened Crysania escape the Cataclysm and travel forward in time to Dwarfgate Wars , which are initiated by Raistlin in order to access the portal to the Abyss in Zhaman. In the guise of Fistandantilus, Raistlin attempts to open the portal. Tas and his gnome companion arrive and return the time-travel device to Caramon, whose simultaneous use of
15458-508: The twins Raistlin and Caramon. Raistlin Majere was created by Margaret Weis and Tracy Hickman as one of several characters to be involved in an epic Advanced Dungeons & Dragons campaign which they had written and designed. This was the beginning of the Dragonlance saga. Raistlin was given to one of the players, Terry Phillips, to play. As Margaret Weis describes in the foreword of her prequel book, The Soulforge , Terry Phillips
15589-508: The twins’ early twenties, they accompanied Flint, Tanis, and the kender , Tasslehoff Burrfoot , to Haven for a market fair. It was there that Raistlin encountered the cult of the false god Belzor, and where he again met the Renegade Wizard , Judith, who was using magic to bamboozle the townspeople into believing in her. By revealing she was using magic and not the powers of a god (by casting a spell of his own), Raistlin proved that she
15720-601: The unofficial leader of the companions, because he feels that doing so will ultimately benefit him (At one point, early in Dragons of Winter Night he tells Laurana : "I do not follow Tanis. We are merely traveling in the same direction... for the time being."). He is also condescending and extremely resentful regarding his lack of physical strength, especially as he is often forced to rely on his twin brother for support, generating feelings of jealousy towards his twin rather than feelings of affection and gratitude. Raistlin harbors
15851-403: The video game Shadow Sorcerer . Released in 1991, this early real-time strategy game is a direct sequel to the first two games and a prequel to War of the Lance (1989). DL11 - Dragons of Glory is a self-contained tabletop strategy game (corresponding to the events in the background of the third novel, Dragons of Spring Dawning ) that was adapted into the turn-based strategy game War of
15982-572: The widow's care...nevertheless, Raistlin was not fond of the woman, and she held him in disdain for his interests in magic. His father, Gilon, was mortally injured in a terrible logging accident and was brought back to Solace just in time to say a few last words to his sons. Widow Judith comforted the distraught Rosamun, insisting that the god Belzor would perform a miraculous healing for her husband. When Gilon died, Widow Judith argued that it had been Rosamun's lack of faith, her daughter Kitiara's unsavory lifestyle, and Raistlin's study of magic which caused
16113-426: The world of Krynn was forever changed. His rasping voice, his sarcasm and bitterness all masking an arrogance and power that never needed to be stated suddenly were real. Everyone in the room was both transfixed and terrified. To this day Margaret [Weis] swears that Terry wore the black robes to the party that night." According to Weis, "People can identify with Raistlin. We can relate to feelings that nobody loves us, to
16244-445: The world of Krynn, and thus the settings for both the novels and gaming supplements, is roughly split into five separate ages. The first age is the time of creation, when the gods are born and Krynn is formed. The Age of Dreams, the second age, is marked by the rapid growth of the world's first great civilizations and the appearance of myriad new races. This era is also marked by three great wars between dragons and their minions. Following
16375-501: Was a charlatan, destroying her cult and at the same time invoking the wrath of the townspeople against himself, coming dangerously close to being burned at the stake. However, the spell Raistlin had used was illegal for him to cast, as an untested mage, by the law of the Conclave of Wizards . Rather than discipline him, less than one year later, the Conclave decided to summon Raistlin to the Tower of High Sorcery at Wayreth Forest to take
16506-499: Was chosen for the Dragonlance books due to the 12 part storyline. Hickman's proposal resulted in the Dragonlance Chronicles , which led to his association with Margaret Weis . Weis was assigned to edit Hickman's "Project Overlord", as it was initially called, a novel intended to be coordinated with a trilogy of AD&D modules. Weis and her new partner, Tracy Hickman, worked to plot the novel; they had hired an author, who didn't work out, but by that time, Weis and Hickman were so into
16637-520: Was not supported during the 4th Edition era (2008-2013) of Dungeons & Dragons . In March 2022, Wizards released the PDF Heroes of Krynn which is part of the " Unearthed Arcana " public playtest series for the 5th Edition of Dungeons & Dragons . Polygon commented that this "all but confirmed" the return of the Dragonlance setting. The setting was revisited in December 2022 with
16768-450: Was released in 2000, Dragonlance was not initially updated for the new edition. In 2002, Margaret Weis's company Sovereign Press acquired the license to publish 3rd Edition Dragonlance material. The official update, Dragonlance Campaign Setting , was published in 2003 for the 3.5 Edition. Wizards of the Coast turned over all responsibility for maintaining the Dragonlance setting to Sovereign Press until 2007. The campaign setting
16899-415: Was released. The module is set during the War of the Lance; Wizards of the Coast has stated that the module does not require prior knowledge of the setting or the novels to play the module. An integrated board game, titled Dragonlance: Warriors of Krynn , was released in 2023, designed by Stephen Baker and Rob Daviau . Dragonlance: Warriors of Krynn is a wargame that focuses on military battles during
17030-545: Was unemployed in 1982, and TSR offered him a job based on his submission of several modules. That year, while driving from Utah to Wisconsin to start a job with TSR, Hickman and his wife created the Dragonlance universe concept. During the trip, Hickman and his wife discussed two ideas they had had for several years: an entire world used to support a storyline, and a world dominated by dragons. Their ideas were well received by TSR, whose marketing department felt they had enough dungeons, but not enough dragons . Hickman suggested
17161-469: Was utterly consumed. It would be several more years before Raistlin finally learned to cast his first spell. The twins were sixteen. While Raistlin was away for his schooling, a widow by the name of Judith began to take care of Rosamun, the twin's and Kitiara's mother. Widow Judith was a believer in the snake god Belzor, who had a growing following; it appeared as if Judith was of great help for Rosamun, for their mother showed evidence of much improvement under
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