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Wario (series)

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Wario is a video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo , starring the character Wario . The series began with Wario Land: Super Mario Land 3 , the first game to feature Wario as a playable character. The Wario series includes mostly platforming video games and minigame compilations, but also includes other genres.

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143-769: The Wario Land series is a platforming series that started with Wario Land: Super Mario Land 3 , following Wario's first appearance in Super Mario Land 2: 6 Golden Coins . In Wario Land , Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities. WarioWare (also known as WarioWare, Inc. ), known in Japan as Made in Wario ( Japanese : メイド イン ワリオ , Hepburn : Meido in Wario ) ,

286-401: A coming of age motif to identify with, journeying as an ordinary boy strengthened by trials to triumph over great challenges and rise to meet evil. The name of the titular princess came from Zelda Fitzgerald . Miyamoto explained that "Zelda was the wife of famous novelist F. Scott Fitzgerald . She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took

429-637: A benefit from the in-group to the out-group) means "[I/we] explained [it] to [him/her/them]". Such beneficiary auxiliary verbs thus serve a function comparable to that of pronouns and prepositions in Indo-European languages to indicate the actor and the recipient of an action. Japanese "pronouns" also function differently from most modern Indo-European pronouns (and more like nouns) in that they can take modifiers as any other noun may. For instance, one does not say in English: The amazed he ran down

572-527: A boy around Kyoto , where he explored nearby fields, woods, and caves, always trying through Zelda games to impart players some sense of that limitless wonder he felt through unknown exploration. According to Miyamoto: "When I was a child, I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this". The memory of being lost amid

715-466: A countdown timer show the amount of time left to complete the microgame. When time runs out, the bomb explodes and in most cases, the player loses a life. The fuse burns faster when the BPM increases. Some microgames are intrinsically harder than others, and an increased BPM (increased speed) will make any microgame more difficult to complete than the same microgame at a slower BPM. This is usually reflected in

858-414: A distinct language of its own that has absorbed various aspects from neighboring languages. Japanese has five vowels, and vowel length is phonemic, with each having both a short and a long version. Elongated vowels are usually denoted with a line over the vowel (a macron ) in rōmaji , a repeated vowel character in hiragana , or a chōonpu succeeding the vowel in katakana . /u/ ( listen )

1001-534: A feature the NES model did not include. It was used to defeat the large-eared rabbit-like monster Pols Voice by blowing or shouting. The U.S. instruction manual still hints that this enemy "hates loud noise", confusing many into thinking the recorder item could be used to attack (in actuality, it has no effect). The cartridge version made use of the Memory Management Controller chip (specifically

1144-567: A game and sent in a warranty card became a member of the Fun Club, whose members got a four-, eight- and eventually 32-page newsletter. Seven hundred copies of the first issue were sent out free of charge, but the number grew as the data bank of names got larger. From the success of magazines in Japan, Nintendo knew that game tips were a valued asset. Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued. The Fun Club drew kids in by offering tips for

1287-419: A glide /j/ and either the first part of a geminate consonant ( っ / ッ , represented as Q) or a moraic nasal in the coda ( ん / ン , represented as N). The nasal is sensitive to its phonetic environment and assimilates to the following phoneme, with pronunciations including [ɴ, m, n, ɲ, ŋ, ɰ̃] . Onset-glide clusters only occur at the start of syllables but clusters across syllables are allowed as long as

1430-484: A listener depending on the listener's relative social position and the degree of familiarity between the speaker and the listener. When used in different social relationships, the same word may have positive (intimate or respectful) or negative (distant or disrespectful) connotations. Japanese often use titles of the person referred to where pronouns would be used in English. For example, when speaking to one's teacher, it

1573-467: A new arrangement of the overworld theme within one day, which has become an iconic motif echoing throughout continued entries of the series. In February 1986, Nintendo released The Legend of Zelda as the launch game for the Family Computer 's new Disk System peripheral, joined by a re-release of Super Mario Bros. , Tennis , Baseball , Golf , Soccer , and Mahjong as part of

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1716-414: A player can begin a more difficult version referred to as the "Second Quest" ( 裏ゼルダ , Ura Zeruda , translated literally to "Other Zelda") , which alters many locations, secrets, and includes entirely distinct dungeons and stronger enemies. Although more difficult "replays" were not unique to Zelda , few games offered completely different levels upon the second playthrough. By starting a new file with

1859-402: A random order within different "stages", each hosted by a different character. First, the player is presented with a quick one or two word instruction such as "Eat!" or "Rub!" Then, the microgame will appear and the player will have to complete the game according to the instruction. Microgames usually have only one task to complete. For example, in one microgame the player is told to "Enter!" and

2002-408: A sentence need not be stated and pronouns may be omitted if they can be inferred from context. In the example above, hana ga nagai would mean "[their] noses are long", while nagai by itself would mean "[they] are long." A single verb can be a complete sentence: Yatta! ( やった! ) "[I / we / they / etc] did [it]!". In addition, since adjectives can form the predicate in a Japanese sentence (below),

2145-428: A single adjective can be a complete sentence: Urayamashii! ( 羨ましい! ) "[I'm] jealous [about it]!". While the language has some words that are typically translated as pronouns, these are not used as frequently as pronouns in some Indo-European languages, and function differently. In some cases, Japanese relies on special verb forms and auxiliary verbs to indicate the direction of benefit of an action: "down" to indicate

2288-474: A single commercial could reach US$ 5 million, easily four or five times more than most companies spend. One of the first commercials made under Bill White, director of advertising and public relations, was the market introduction for the Legend of Zelda , which received a great deal of attention in the ad industry. In it, a wiry-haired, nerdy guy ( John Kassir ) walks through the dark making goofy noises, yelling out

2431-502: A small shield, but can enter a cave and receive a sword from an old man who advises, " It's dangerous to go alone! Take this. " Throughout the adventure, Link finds and acquires various items that increase his abilities further, including heart containers which increase his life meter; magic rings which decrease the amount of damage Link takes from enemy attacks; and stronger swords which allow Link to inflict more damage to enemies. These items are mainly found in caves scattered throughout

2574-584: A solitary sequel , many prequels and spin-offs and is one of Nintendo's most popular series. It established important characters and environments of the Zelda universe, including Link , Princess Zelda , Ganon , Impa , and the Triforce as the power that binds Hyrule together. The overworld theme and distinctive "secret found" jingle have appeared in nearly every subsequent Zelda game. The theme has also appeared in various other games featuring references to

2717-484: A special stage inspired by the original Legend of Zelda in the video game Super Mario 3D Land for the Nintendo 3DS. There have also been a few substantially altered versions of the game that have been released as pseudo-sequels, and ura - or gaiden -versions. As part of a promotional advertisement campaign for their charumera ( チャルメラ ) noodles, Myojo Foods Co., Ltd. ( 明星食品 , Myoujou Shokuhin ) released

2860-592: A total of 1.69 million for the Famicom Disk System in Japan. In North America, the game was highly anticipated and topped the video game charts upon release. It became the first NES game to sell over 1 million cartridges in the United States during 1987, increasing to more than 2 million cartridges sold by 1988. It went on to sell 3 million cartridges in the United States by 1990, and eventually 6.51 million copies worldwide. Critics lauded

3003-462: A version of the original The Legend of Zelda in 1986, Zelda no Densetsu: Teikyō Charumera ( ゼルダの伝説 提供 チャルメラ ) . It is one of the rarest video games available on the second-hand collector's market, and copies have sold for over US$ 1,000 . From August 6 to September 2, 1995, Nintendo, in collaboration with the St.GIGA satellite radio network, began broadcasts of a substantially different version of

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3146-517: A voice actor narrator, broadcasting live from the St.GIGA studio, would give them plot and gameplay clues. In addition to the SoundLink elements, BS Zelda also featured updated 16-bit graphics, a smaller overworld, and different dungeons. Link was replaced by one of the two Satellaview avatars: a boy wearing a backward baseball cap or a girl with red hair. Between December 30, 1995, and January 6, 1996,

3289-415: A year after its predecessor, and numerous additional successors and spinoffs have been released in the decades since its debut. The Legend of Zelda incorporates elements of action , adventure , and role-playing genres. The player controls Link from a flip-screen overhead perspective as he travels the overworld , a large outdoor map with various environments. Link begins the game equipped only with

3432-680: Is compressed rather than protruded , or simply unrounded. Some Japanese consonants have several allophones , which may give the impression of a larger inventory of sounds. However, some of these allophones have since become phonemic. For example, in the Japanese language up to and including the first half of the 20th century, the phonemic sequence /ti/ was palatalized and realized phonetically as [tɕi] , approximately chi ( listen ) ; however, now [ti] and [tɕi] are distinct, as evidenced by words like tī [tiː] "Western-style tea" and chii [tɕii] "social status". The "r" of

3575-421: Is topic–comment . Sentence-final particles are used to add emotional or emphatic impact, or form questions. Nouns have no grammatical number or gender , and there are no articles . Verbs are conjugated , primarily for tense and voice , but not person . Japanese adjectives are also conjugated. Japanese has a complex system of honorifics , with verb forms and vocabulary to indicate the relative status of

3718-629: Is a playable character in the Super Smash Bros. series, having appeared since Super Smash Bros. Brawl . His default outfit in these games is his motorcyclist outfit as seen in the WarioWare games, although he can also wear his classic overalls. He can transform into Wario-Man after obtaining a Smash Ball. His motorcycle is used as one of his special attacks. Kat and Ana also make appearances as an Assist Trophy. In Brawl , many stickers also represent WarioWare, Inc. — in addition to all of

3861-572: Is a series of games featuring the Nintendo character Wario . The series was established in 2003 with the release of Mega Microgames! for the Game Boy Advance . While the first two games were developed by Nintendo R&D1 , subsequent games have been co-developed by Intelligent Systems . The distinctive feature of all WarioWare games is that they are collections of short, simple "microgames" presented in quick succession. The player

4004-661: Is also included as an Assist Trophy in Super Smash Bros. for Nintendo 3DS and Wii U , and Super Smash Bros. Ultimate , and a downloadable Mii costume in Super Smash Bros. for Nintendo 3DS and Wii U . The WarioWare series is heavily referenced in the Rhythm Heaven series . The Alien Bunnies from Orbulon's stage in Mega Microgame$ make an appearance in Rhythm Tengoku , a game developed by

4147-448: Is also seen in o-medetō "congratulations", from medetaku ). Late Middle Japanese has the first loanwords from European languages – now-common words borrowed into Japanese in this period include pan ("bread") and tabako ("tobacco", now "cigarette"), both from Portuguese . Modern Japanese is considered to begin with the Edo period (which spanned from 1603 to 1867). Since Old Japanese,

4290-527: Is also used in a limited fashion (such as for imported acronyms) in Japanese writing. The numeral system uses mostly Arabic numerals , but also traditional Chinese numerals . Proto-Japonic , the common ancestor of the Japanese and Ryukyuan languages , is thought to have been brought to Japan by settlers coming from the Korean peninsula sometime in the early- to mid-4th century BC (the Yayoi period ), replacing

4433-407: Is an action-adventure game developed and published by Nintendo . The first game of The Legend of Zelda series , it is set in the fantasy land of Hyrule and centers on an elf -like boy named Link , who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon . The player controls Link from a top-down perspective and navigates throughout

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4576-440: Is appropriate to use sensei ( 先生 , "teacher"), but inappropriate to use anata . This is because anata is used to refer to people of equal or lower status, and one's teacher has higher status. Japanese nouns have no grammatical number, gender or article aspect. The noun hon ( 本 ) may refer to a single book or several books; hito ( 人 ) can mean "person" or "people", and ki ( 木 ) can be "tree" or "trees". Where number

4719-701: Is associated with comedy (see Kansai dialect ). Dialects of Tōhoku and North Kantō are associated with typical farmers. The Ryūkyūan languages, spoken in Okinawa and the Amami Islands (administratively part of Kagoshima ), are distinct enough to be considered a separate branch of the Japonic family; not only is each language unintelligible to Japanese speakers, but most are unintelligible to those who speak other Ryūkyūan languages. However, in contrast to linguists, many ordinary Japanese people tend to consider

4862-561: Is available on the Nintendo Switch through the Nintendo Switch Online service. The Legend of Zelda was a critical and commercial success for Nintendo. The game sold over 6.5 million copies, launched a major franchise, and has been regularly featured in lists of the greatest video games of all time . A sequel, Zelda II: The Adventure of Link , was first released in Japan for the Famicom Disk System less than

5005-466: Is better documentation of Late Middle Japanese phonology than for previous forms (for instance, the Arte da Lingoa de Iapam ). Among other sound changes, the sequence /au/ merges to /ɔː/ , in contrast with /oː/ ; /p/ is reintroduced from Chinese; and /we/ merges with /je/ . Some forms rather more familiar to Modern Japanese speakers begin to appear – the continuative ending - te begins to reduce onto

5148-509: Is correlated with the sex of the speaker and the social situation in which they are spoken: men and women alike in a formal situation generally refer to themselves as watashi ( 私 , literally "private") or watakushi (also 私 , hyper-polite form), while men in rougher or intimate conversation are much more likely to use the word ore ( 俺 "oneself", "myself") or boku . Similarly, different words such as anata , kimi , and omae ( お前 , more formally 御前 "the one before me") may refer to

5291-661: Is described in the instruction booklet and during the short prologue which plays after the title screen: The small kingdom of Hyrule is engulfed by chaos when an army led by Ganon , the prince of darkness, invades and steals the Triforce of Power, one part of a magical artifact which alone bestows great strength. In an attempt to prevent him from acquiring the Triforce of Wisdom, Princess Zelda splits it into eight fragments and hides them in secret underground dungeons. Before eventually being kidnapped by Ganon, she commands her nursemaid Impa to find someone courageous enough to save

5434-408: Is given four "lives" at the beginning of these microgames. Each of these microgames lasts about three to five seconds and must be completed, or else a life will be lost. For example, there is a microgame where the player must zap a spaceship; in another, Wario must collect coins in a Pac-Man -like maze. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as

5577-417: Is important, it can be indicated by providing a quantity (often with a counter word ) or (rarely) by adding a suffix, or sometimes by duplication (e.g. 人人 , hitobito , usually written with an iteration mark as 人々 ). Words for people are usually understood as singular. Thus Tanaka-san usually means Mx Tanaka . Words that refer to people and animals can be made to indicate a group of individuals through

5720-755: Is less common. In terms of mutual intelligibility , a survey in 1967 found that the four most unintelligible dialects (excluding Ryūkyūan languages and Tōhoku dialects ) to students from Greater Tokyo were the Kiso dialect (in the deep mountains of Nagano Prefecture ), the Himi dialect (in Toyama Prefecture ), the Kagoshima dialect and the Maniwa dialect (in Okayama Prefecture ). The survey

5863-420: Is often called a topic-prominent language , which means it has a strong tendency to indicate the topic separately from the subject, and that the two do not always coincide. The sentence Zō wa hana ga nagai ( 象は鼻が長い ) literally means, "As for elephant(s), (the) nose(s) (is/are) long". The topic is zō "elephant", and the subject is hana "nose". Japanese grammar tends toward brevity; the subject or object of

Wario (series) - Misplaced Pages Continue

6006-406: Is presented with a scene from The Legend of Zelda . The player must use the directional buttons to move Link to a cave entrance before the time runs out. In another microgame, the player is told to "Avoid!" and must drive a car, avoiding oncoming traffic. Most microgames have a sound effect that signifies when the task is completed. The games by themselves are so brief so as to potentially demand

6149-498: Is preserved in words such as matsuge ("eyelash", lit. "hair of the eye"); modern mieru ("to be visible") and kikoeru ("to be audible") retain a mediopassive suffix - yu(ru) ( kikoyu → kikoyuru (the attributive form, which slowly replaced the plain form starting in the late Heian period) → kikoeru (all verbs with the shimo-nidan conjugation pattern underwent this same shift in Early Modern Japanese )); and

6292-413: Is really idiotic, so we thought him and the rest of the characters would be best for the game." Game & Wario , released in 2013, is a spin-off of the WarioWare series. WarioWare Gold was released worldwide in 2018. WarioWare: Get It Together! was released on September 10, 2021. WarioWare: Move It! was released on November 3, 2023. Microgames are simple video games created by

6435-402: Is the version of Japanese discussed in this article. Formerly, standard Japanese in writing ( 文語 , bungo , "literary language") was different from colloquial language ( 口語 , kōgo ) . The two systems have different rules of grammar and some variance in vocabulary. Bungo was the main method of writing Japanese until about 1900; since then kōgo gradually extended its influence and

6578-471: Is used for the present and the future. For verbs that represent an ongoing process, the -te iru form indicates a continuous (or progressive) aspect , similar to the suffix ing in English. For others that represent a change of state, the -te iru form indicates a perfect aspect. For example, kite iru means "They have come (and are still here)", but tabete iru means "They are eating". Questions (both with an interrogative pronoun and yes/no questions) have

6721-405: Is why some linguists do not classify Japanese "pronouns" as pronouns, but rather as referential nouns, much like Spanish usted (contracted from vuestra merced , "your ( majestic plural ) grace") or Portuguese você (from vossa mercê ). Japanese personal pronouns are generally used only in situations requiring special emphasis as to who is doing what to whom. The choice of words used as pronouns

6864-584: The Nintendo Switch Online - Nintendo Entertainment System service on September 18, 2018. A special "Living the life of luxury!" edition of the game, which grants players all equipment and extra items at the start of the game, was later added to the service on October 10. In November 2021, Nintendo released a Legend of Zelda edition of the Game & Watch console, similar to the rereleased Super Mario Bros. Game & Watch. This version includes

7007-563: The Ainu , Austronesian , Koreanic , and the now-discredited Altaic , but none of these proposals have gained any widespread acceptance. Little is known of the language's prehistory, or when it first appeared in Japan. Chinese documents from the 3rd century AD recorded a few Japanese words, but substantial Old Japanese texts did not appear until the 8th century. From the Heian period (794–1185), extensive waves of Sino-Japanese vocabulary entered

7150-517: The Japonic language family, which also includes the Ryukyuan languages spoken in the Ryukyu Islands . As these closely related languages are commonly treated as dialects of the same language, Japanese is sometimes called a language isolate . According to Martine Irma Robbeets , Japanese has been subject to more attempts to show its relation to other languages than any other language in

7293-581: The Japonic language family spoken by the Japanese people . It has around 123 million speakers, primarily in Japan , the only country where it is the national language , and within the Japanese diaspora worldwide. The Japonic family also includes the Ryukyuan languages and the variously classified Hachijō language . There have been many attempts to group the Japonic languages with other families such as

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7436-514: The Philippines , and various Pacific islands, locals in those countries learned Japanese as the language of the empire. As a result, many elderly people in these countries can still speak Japanese. Japanese emigrant communities (the largest of which are to be found in Brazil , with 1.4 million to 1.5 million Japanese immigrants and descendants, according to Brazilian IBGE data, more than

7579-738: The United States (notably in Hawaii , where 16.7% of the population has Japanese ancestry, and California ), and the Philippines (particularly in Davao Region and the Province of Laguna ). Japanese has no official status in Japan, but is the de facto national language of the country. There is a form of the language considered standard : hyōjungo ( 標準語 ) , meaning "standard Japanese", or kyōtsūgo ( 共通語 ) , "common language", or even "Tokyo dialect" at times. The meanings of

7722-575: The WarioWare series. The first are the WarioWare, Inc. developers, who both create and host the microgames. Each one has a unique theme or twist, depending on the game. For instance, Jimmy T.'s microgames in Twisted! are focused around large spins, while in Touched! his microgames involve rubbing objects with the stylus. The second group of characters often show up within the introduction cutscenes —

7865-549: The Zelda series. An arcade system board, called the Triforce, was developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's The Legend of Zelda series of games, and symbolized the three companies' involvement in the project. GameSpot featured The Legend of Zelda as one of the 15 most influential games of all time, for being an early example of open world , nonlinear gameplay , and for its introduction of battery backup saving worldwide, to laying

8008-411: The closing credits ). Miyamoto produced the game, and Tezuka wrote the story and script. Much of the programming was done by Toshihiko Nakago of Nintendo's partner SRD. Keiji Terui, a screenwriter who worked on anime shows such as Dr. Slump and Dragon Ball , wrote the backstory for the manual, drawing inspiration from conflicts in medieval Europe . Development began in the fall of 1984, and

8151-806: The de facto standard Japanese had been the Kansai dialect , especially that of Kyoto . However, during the Edo period, Edo (now Tokyo) developed into the largest city in Japan, and the Edo-area dialect became standard Japanese. Since the end of Japan's self-imposed isolation in 1853, the flow of loanwords from European languages has increased significantly. The period since 1945 has seen many words borrowed from other languages—such as German, Portuguese and English. Many English loan words especially relate to technology—for example, pasokon (short for "personal computer"), intānetto ("internet"), and kamera ("camera"). Due to

8294-630: The overworld and dungeons , collecting weapons, defeating enemies and uncovering secrets along the way. Designed by Shigeru Miyamoto and Takashi Tezuka , it was originally released in Japan as a launch title for the Family Computer Disk System in February 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being

8437-837: The "Top 100 Games of All Time" and "The Top 200 Games of All Time" (in 2001 and 2009 respectively), thirteenth in Electronic Gaming Monthly ' s 100th issue listing the "100 Best Games of All Time", fifth in Electronic Gaming Monthly ' s 200th issue listing "The Greatest 200 Videogames of Their Time", seventh in Nintendo Power ' s list of the 200 Best Nintendo Games Ever, 77th in Official Nintendo Magazine ' s 100 greatest Nintendo games of all time and 80th among IGN readers' "Top 99 Games". Zelda

8580-510: The "hefty" price tag of £39 or $ 69 (equivalent to $ 180 in 2023) in the United Kingdom. ACE magazine reviewed the game in 1989, calling it a "role-playing epic" that proves "consoles can be just as good at role-playing games as they are for arcade entertainment" while listing it as one of the top four best games available for the NES (along with Super Mario Bros. , Mike Tyson's Punch-Out and Super Mario Bros. 2 ). Zelda

8723-527: The 1.2 million of the United States ) sometimes employ Japanese as their primary language. Approximately 12% of Hawaii residents speak Japanese, with an estimated 12.6% of the population of Japanese ancestry in 2008. Japanese emigrants can also be found in Peru , Argentina , Australia (especially in the eastern states), Canada (especially in Vancouver , where 1.4% of the population has Japanese ancestry),

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8866-475: The 8-beat standard has been dropped for all microgames, so many last longer than 8 beats. This may be a way to make the game easier for those unaccustomed to the Nintendo DS 's touch-screen interface. To retain pace, the microgames will automatically end if cleared before a four-beat measure is met. To show the time left to complete a microgame, a small "bomb" appears at the bottom of the screen. The fuse and

9009-486: The Japanese language is of particular interest, ranging between an apical central tap and a lateral approximant . The "g" is also notable; unless it starts a sentence, it may be pronounced [ ŋ ] , in the Kanto prestige dialect and in other eastern dialects. The phonotactics of Japanese are relatively simple. The syllable structure is (C)(G)V(C), that is, a core vowel surrounded by an optional onset consonant,

9152-629: The MMC1 model), which could use bank-switching to allow for larger games than had previously been possible, and could also use battery-powered RAM letting players save their data for the first time on the NES. When Nintendo published the game in North America, the packaging design featured a small portion of the box cut away to reveal the unique gold-colored cartridge. In 1988, The Legend of Zelda sold two million copies. Nintendo of America sought to keep its strong base of fans; anyone who purchased

9295-559: The NES. Upon release in Europe, Tony Takoushi reviewed the game in British magazine Computer and Video Games and called it a massive arcade adventure packed full of dragons, imprisoned princesses, traps and pitfalls. They said it has "an enormous country to examine" with "dozens of things to collect" along with hidden power-ups and bonuses, while praising the "supreme" playability and the "excellent" graphics and sound, but they criticized

9438-736: The Old Japanese sections are written in Man'yōgana , which uses kanji for their phonetic as well as semantic values. Based on the Man'yōgana system, Old Japanese can be reconstructed as having 88 distinct morae . Texts written with Man'yōgana use two different sets of kanji for each of the morae now pronounced き (ki), ひ (hi), み (mi), け (ke), へ (he), め (me), こ (ko), そ (so), と (to), の (no), も (mo), よ (yo) and ろ (ro). (The Kojiki has 88, but all later texts have 87. The distinction between mo 1 and mo 2 apparently

9581-488: The Ryūkyūan languages as dialects of Japanese. The imperial court also seems to have spoken an unusual variant of the Japanese of the time, most likely the spoken form of Classical Japanese , a writing style that was prevalent during the Heian period , but began to decline during the late Meiji period . The Ryūkyūan languages are classified by UNESCO as 'endangered', as young people mostly use Japanese and cannot understand

9724-408: The above The Legend of Zelda microgame as an example, the first version of this microgame usually places Link very close to the cave entrance that he must enter. The second version places the entrance further away and places an enemy that blocks Link, and the last version places the entrance yet further, and has a second enemy that shoots at Link from a lake. There are two major types of character in

9867-623: The above appearing as stickers and trophies, there are stickers of other WarioWare characters. Also, there is a WarioWare stage, named WarioWare, Inc., based on the Variety Tower location from WarioWare, Inc.: Mega Microgames! with several different microgames that run in the background, one of which features Jimmy T. Completing the tasks set by the games awards power-ups like invincibility or growth. This stage also features Ashley's Song, Mike's Theme and Mona Pizza's Song as background music. All three are featured in Japanese and English. In

10010-543: The addition of a collective suffix (a noun suffix that indicates a group), such as -tachi , but this is not a true plural: the meaning is closer to the English phrase "and company". A group described as Tanaka-san-tachi may include people not named Tanaka. Some Japanese nouns are effectively plural, such as hitobito "people" and wareware "we/us", while the word tomodachi "friend" is considered singular, although plural in form. Verbs are conjugated to show tenses, of which there are two: past and present (or non-past) which

10153-607: The completed Triforce of Wisdom, he is able to infiltrate Ganon's hideout in Death Mountain , confronting the prince of darkness and destroying him with the Silver Arrow. Obtaining the Triforce of Power from Ganon's ashes, Link returns it and the restored Triforce of Wisdom to the rescued Princess Zelda, and peace returns to Hyrule. The Legend of Zelda was directed and designed by Shigeru Miyamoto and Takashi Tezuka (credited as S. Miyahon and Ten Ten respectively in

10296-578: The effect of changing Japanese into a mora-timed language. Late Middle Japanese covers the years from 1185 to 1600, and is normally divided into two sections, roughly equivalent to the Kamakura period and the Muromachi period , respectively. The later forms of Late Middle Japanese are the first to be described by non-native sources, in this case the Jesuit and Franciscan missionaries; and thus there

10439-562: The entrance of any dungeon he has previously cleared. Once Link has collected all eight pieces of the Triforce of Wisdom from these dungeons, he gains access to a ninth and final dungeon in order to defeat Ganon and rescue Zelda. The game may be completed by traversing any given dungeon on the overworld and is largely flexible to players, although gameplay steadily increases in difficulty, and some rooms can only be passed by using items gained in previous locations. There are dungeons with secret entrances which must be uncovered while freely wandering

10582-464: The extra sound channel provided by the system was utilized for certain sound effects; most notably Link's sword beam at full health, roars and growls of dungeon bosses, and those of defeated enemies. Sound effects had to be altered for the eventual cartridge release version of Zelda which used the Famicom's PCM channel. The game also took advantage of that system's controller having a built-in microphone,

10725-525: The fictional company WarioWare, Inc. . Nintendo 's line of WarioWare games each feature these microgames, which are generally less than 5 seconds long. Microgames are even simpler and shorter than the minigames found in other games such as the Mario Party series. Gameplay in all WarioWare games is distinct from most other games, as they involve the player or players trying to beat the microgames as soon as possible. Most games present instructions in

10868-718: The first home console game to include an internal battery in the US for saving data . This version was later released in Japan in 1994 under the title The Hyrule Fantasy: Zelda no Densetsu 1 . The game was ported to the GameCube and Game Boy Advance , and was available via the Virtual Console on the Wii , Nintendo 3DS and Wii U . It was also one of 30 games included in the NES Classic Edition system, and

11011-455: The flow of loanwords from European languages increased significantly, and words from English roots have proliferated. Japanese is an agglutinative , mora -timed language with relatively simple phonotactics , a pure vowel system, phonemic vowel and consonant length, and a lexically significant pitch-accent . Word order is normally subject–object–verb with particles marking the grammatical function of words, and sentence structure

11154-399: The form of a verb and quickly drop the player into the situation where they must perform said verb. The extremely stripped-down gameplay has intrigued some game researchers, who have used WarioWare both as a case study in understanding the relationship between rules and play in videogames, and as a target domain for investigating automated game design. All microgames are strung together in

11297-418: The foundations for later action-adventure games like Metroid and role-playing video games like Final Fantasy , while influencing most modern games in general. In 2009, Game Informer called The Legend of Zelda "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades". In 2011, Nintendo celebrated

11440-475: The game also spawned several clones trying to emulate the game. Despite this, Miyamoto did not consider Zelda an RPG, but classified Zelda as "a real-time adventure game"; he said he was "not interested in systems where everything in the game is decided by stats and numbers" but what's "important to me is to preserve as much of that "live" feeling as possible" which he said " action games are better suited in conveying" to players. The Legend of Zelda spawned

11583-493: The game is by using an Action Replay . An official re-release was included in 2003's The Legend of Zelda: Collector's Edition for the GameCube , and the game was again re-released on the Game Boy Advance in 2004 along with its sequel, The Adventure of Link , as part of the Famicom Mini/Classic NES Series . In 2006, it was released on the Wii 's Virtual Console , and a timed demo of the game

11726-472: The game was originally intended to be a launch game for the Famicom Disk System . The development team worked on The Legend of Zelda and Super Mario Bros. concurrently, and tried to separate their ideas: Super Mario Bros. was to be linear, where the action occurred in a strict sequence, whereas The Legend of Zelda would be the opposite. In Mario , Miyamoto downplayed the importance of

11869-668: The game's Adventure Mode , he is in league with the Subspace Army. Wario is once again playable in Super Smash Bros. for Nintendo 3DS and Wii U , however he now appears as unlockable, instead of being available from the start as in the previous game. The 3DS version retains the WarioWare, Inc. stage from Brawl , while the Wii U version has a stage based on the Gamer sub-game in Game & Wario . Ashley, another character from WarioWare ,

12012-541: The game's 25th anniversary in a similar vein to the Super Mario Bros. 25th anniversary celebration the previous year. This celebration included a free mailout Club Nintendo offer of the Ocarina of Time soundtrack to owners of the 3DS version of that particular game, the first digital for Nintendo eShop release of Link's Awakening DX , special posters that are mailed out as rewards through Club Nintendo, and

12155-466: The game's five music tracks. He had planned to use Maurice Ravel 's Boléro as the title theme as it perfectly matched its speed. In Japan, music is publicly released over 50 years after the composer's death. But Kondo was forced to change it in November 1985, late in the game's development cycle, after learning that it had only been 47 years and 11 months after Ravel's death. As a result, Kondo wrote

12298-406: The game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for Wario Ware came from." Teammate Yoshio Sakamoto continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. Wario is always doing stupid things and

12441-609: The genitive particle ga remains in intentionally archaic speech. Early Middle Japanese is the Japanese of the Heian period , from 794 to 1185. It formed the basis for the literary standard of Classical Japanese , which remained in common use until the early 20th century. During this time, Japanese underwent numerous phonological developments, in many cases instigated by an influx of Chinese loanwords . These included phonemic length distinction for both consonants and vowels , palatal consonants (e.g. kya ) and labial consonant clusters (e.g. kwa ), and closed syllables . This had

12584-537: The genre. GamesRadar ranked it the third best NES game ever made. The staff praised its "mix of complexity, open world design, and timeless graphics". The Legend of Zelda has continued to receive critical acclaim from modern critics and remains well regarded. It is often featured in lists of games considered the greatest or most influential. In 1995, Flux ranked the game 2nd on its "Top 100 Video Games". It placed first in Game Informer ' s list of

12727-469: The gold cartridge, full color manual, and fold-out map. In 2016, The Strong National Museum of Play inducted The Legend of Zelda to its World Video Game Hall of Fame . The Legend of Zelda is considered a spiritual forerunner of the modern action role-playing video game (RPG) genre. Though it is often not considered part of the genre since it lacked key RPG mechanics such as experience points , it had many features in common with RPGs and served as

12870-592: The graphics, storytelling and setting, and gameplay, hailing the latter as groundbreaking. In Japan, Famicom Tsūshin ( Famitsu ) magazine gave it a full score of 5 out of 5 stars, while the first Famitsu Best Hit Game Awards gave Zelda the award for best background music and listed it as the third best Game of the Year (just below Dragon Quest and Gradius ). Upon release in North America, Computer Entertainer called it an "excellent" adventure game that exceeded expectations and said it had "more to offer than

13013-420: The high score in favor of simply completing the game. This concept was carried over to The Legend of Zelda . Miyamoto was also in charge of deciding which concepts were " Zelda ideas" or " Mario ideas". Contrasting with Mario , Zelda was made non-linear and forced the players to think about what they should do next. According to Miyamoto, those in Japan were confused and had trouble finding their way through

13156-478: The kingdom. While wandering the land, the old woman is surrounded by Ganon's henchmen, when a young boy named Link appears and rescues her. Upon hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, with which Ganon can then be defeated. During the course of the tale, Link locates and braves the eight underworld labyrinths, and beyond their defeated guardian monsters retrieves each fragment. With

13299-425: The land. Some are easily accessible, while others are hidden beneath obstacles such as rocks, trees, and waterfalls. Defeated enemies sometimes drop items including hearts, which refill the life meter, and Rupees, the in-game currency. Rupees can also be found in hidden treasure caves and are used to buy equipment, information, and ability upgrades. Hidden in the overworld are entrances to eight large dungeons housing

13442-430: The language, affecting the phonology of Early Middle Japanese . Late Middle Japanese (1185–1600) saw extensive grammatical changes and the first appearance of European loanwords . The basis of the standard dialect moved from the Kansai region to the Edo region (modern Tokyo ) in the Early Modern Japanese period (early 17th century–mid 19th century). Following the end of Japan's self-imposed isolation in 1853,

13585-458: The languages of the original Jōmon inhabitants, including the ancestor of the modern Ainu language . Because writing had yet to be introduced from China, there is no direct evidence, and anything that can be discerned about this period must be based on internal reconstruction from Old Japanese , or comparison with the Ryukyuan languages and Japanese dialects . The Chinese writing system

13728-449: The languages. Okinawan Japanese is a variant of Standard Japanese influenced by the Ryūkyūan languages, and is the primary dialect spoken among young people in the Ryukyu Islands . Modern Japanese has become prevalent nationwide (including the Ryūkyū islands) due to education , mass media , and an increase in mobility within Japan, as well as economic integration. Japanese is a member of

13871-427: The large quantity of English loanwords, modern Japanese has developed a distinction between [tɕi] and [ti] , and [dʑi] and [di] , with the latter in each pair only found in loanwords. Although Japanese is spoken almost exclusively in Japan, it has also been spoken outside of the country. Before and during World War II , through Japanese annexation of Taiwan and Korea , as well as partial occupation of China ,

14014-518: The liberty of using [it] for the very first title". Early Zelda concepts involved technological elements, with microchips for the Triforce made of electronic circuits and a time-traveling hero, another factor of their name relating to the idea of a computer hyper-"link". While the final game and subsequent games in the series follow a more traditional medieval -like sword and sorcery setting, later entries have incorporated some technology-based concepts. Koji Kondo (credited as Konchan) composed

14157-511: The maze of sliding doors in his family's home in Sonobe was recreated in Zelda ' s labyrinthian dungeons . Tezuka finalized the designs for each "level" of dungeons and handed them all to Nakago in December 1985 so he could closely replicate them in the actual game. Nakago ended up using only half of all the dungeon pieces while copying the whole map. Miyamoto said it was good enough, and

14300-551: The microgames' "clear scores"—the score one must reach while playing a microgame in the practice modes to obtain credit for "clearing" it. ( Smooth Moves and D.I.Y. lack this feature.) Each microgame features three difficulty levels. Most modes start at the easiest level, and progress to the next upon a "Level Up" (usually achieved after passing a boss microgame). Once the maximum level is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM). Using

14443-492: The more complicated games, especially Zelda , with its hidden rooms, secret keys and passageways. The mailing list grew. By early 1988, there were over 1 million Fun Club members, which led then-Nintendo of America president Minoru Arakawa to start the Nintendo Power magazine. Since Nintendo did not have many products, it made only a few commercials a year, meaning the quality had to be phenomenal. The budget for

14586-492: The most notable being Fronk, who hosts "Pop-Up" microgames in Twisted! and Gold and pops up in the most unlikely of places. Wario has starred in puzzle games such as Mario & Wario and Wario's Woods (the latter of which he was featured as the main antagonist while Toad took the role as the main hero), as well as crossing over into the Bomberman universe with Wario Blast: Featuring Bomberman! (1994). Wario

14729-442: The multi-path dungeons, and in initial game designs, the player would start with the sword already in their inventory. Rather than merely simplifying matters for players, Miyamoto forced the player to listen to the old man who gives the player their sword, and encouraged interaction among people to share their ideas with each other to find the various hidden secrets, a new form of gaming communication. Relatedly, this concept turned into

14872-444: The name entered as "ZELDA", this mode can instead be accessed without needing to beat the game first. Within the official Zelda Chronology, The Legend of Zelda takes place in an Era called "The Era of Decline", which exists within an alternative reality. In this era, Hyrule has been reduced to a small kingdom where the residents now live in caves, setting the background for The Legend of Zelda . The story of The Legend of Zelda

15015-537: The names of some enemies from the game, and screaming for Zelda. The Legend of Zelda was first re-released in cartridge format for the Famicom in 1994. The cartridge version slightly modified the title screen of the Disk Card version of the game, such that it displayed the number 1 at the end of the title. In 2001, the original game was re-released in the GameCube game Animal Crossing . The only way to unlock

15158-425: The only strict rule of word order is that the verb must be placed at the end of a sentence (possibly followed by sentence-end particles). This is because Japanese sentence elements are marked with particles that identify their grammatical functions. The basic sentence structure is topic–comment . For example, Kochira wa Tanaka-san desu ( こちらは田中さんです ). kochira ("this") is the topic of the sentence, indicated by

15301-564: The original Legend of Zelda , as well as Zelda II: Adventure of Link , and the Gameboy version of Link's Awakening . The Zelda Game & Watch also includes a modified version of the Game and Watch original, Vermin , with Link replacing Mr. Game and Watch. The Legend of Zelda received highly positive reviews from critics and was a best-seller for Nintendo. Upon release in Japan, it sold 1 million copies on its first day of release, and sold

15444-584: The original The Hyrule Fantasy: Legend of Zelda for a Super Famicom peripheral, the Satellaview —a satellite modem add-on. The game, BS Zelda no Densetsu ( BS ゼルダの伝説 ) , was released for download in four episodic, weekly installments which were rebroadcast at least four times between the game's 1995 premiere and January 1997. BS Zelda was the first Satellaview game to feature a " SoundLink " soundtrack—a streaming audio track through which, every few minutes, players were cautioned to listen carefully as

15587-470: The out-group gives a benefit to the in-group, and "up" to indicate the in-group gives a benefit to the out-group. Here, the in-group includes the speaker and the out-group does not, and their boundary depends on context. For example, oshiete moratta ( 教えてもらった ) (literally, "explaining got" with a benefit from the out-group to the in-group) means "[he/she/they] explained [it] to [me/us]". Similarly, oshiete ageta ( 教えてあげた ) (literally, "explaining gave" with

15730-402: The overworld after acquiring useful items. This freedom allows many ways of progressing through the game. It is possible to reach the final boss without receiving the normally vital sword at its outset. The game world contains 600 separate scenes, with the overworld consisting of over 97 scenes and the underworld consisting of nine multi-scene labyrinths. After initially completing the game,

15873-415: The particle wa . The verb desu is a copula , commonly translated as "to be" or "it is" (though there are other verbs that can be translated as "to be"), though technically it holds no meaning and is used to give a sentence 'politeness'. As a phrase, Tanaka-san desu is the comment. This sentence literally translates to "As for this person, (it) is Mx Tanaka." Thus Japanese, like many other Asian languages,

16016-429: The pieces of the Triforce of Wisdom. Each dungeon has a unique maze-like layout of rooms connected by doors and secret passages , often barred by monsters (which must be defeated) or by blocks (which must be moved to gain entrance). Dungeons also contain useful items Link can add to his inventory, such as a boomerang for stunning enemies and retrieving distant items, and a magical recorder that lets Link teleport to

16159-499: The player has less than four lives, one will be restored. The unit of time for all microgames is beats . In Mega Microgames! and Twisted! , a standard microgame is 8 beats, double-length microgames (usually IQ-genre games) last 16 beats; Fronk's microgames in Twisted! and Gold only last 4 beats. In most games, the BPM will start out relatively slow and will increase as the player completes microgames. In WarioWare: Touched! ,

16302-493: The player progresses. On each level, losing four games results in a game over. After a certain amount of microgames have been played, the player faces a stage-specific boss microgame; the player must complete these to regain a lost life (with a maximum of four lives at any given time). Boss microgames are considerably longer and more complex than other microgames. For example, a boss microgame in Mega Microgames! instructs

16445-646: The player to hit a nail with a hammer multiple times in a row. The idea of microgames or minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles and some early minigames appear in the Nintendo 64DD 's Mario Artist: Talent Studio in the style that would give rise to the WarioWare series. Certain minigames originated in Mario Artist: Polygon Studio , as explained by Goro Abe of Nintendo R&D1 's so-called Wario Ware All-Star Team: "In Polygon Studio you could create 3D models and animate them in

16588-476: The player's poll "Top 30" in Nintendo Power ' s first issue and continued to dominate the list into the early 1990s. The Legend of Zelda was also voted by Nintendo Power readers as the "Best Challenge" in the Nintendo Power Awards '88. The magazine also listed it as the best Nintendo Entertainment System video game ever created, stating that it was fun despite its age and innovated on

16731-481: The proposed larger Altaic family, or to various Southeast Asian languages , especially Austronesian . None of these proposals have gained wide acceptance (and the Altaic family itself is now considered controversial). As it stands, only the link to Ryukyuan has wide support. Other theories view the Japanese language as an early creole language formed through inputs from at least two distinct language groups, or as

16874-406: The root of another series to be developed many years in the future: Miyamoto said that Zelda became the inspiration for Animal Crossing , a game based solely on communication. With The Legend of Zelda , Miyamoto wanted to flesh out the idea of a game "world" even further, giving players a "miniature garden that they can put inside their drawer". He drew his inspiration from his experiences as

17017-459: The same structure as affirmative sentences, but with intonation rising at the end. In the formal register, the question particle -ka is added. For example, ii desu ( いいです ) "It is OK" becomes ii desu-ka ( いいですか。 ) "Is it OK?". In a more informal tone sometimes the particle -no ( の ) is added instead to show a personal interest of the speaker: Dōshite konai-no? "Why aren't (you) coming?". Some simple queries are formed simply by mentioning

17160-399: The same team, and also make brief appearances in its sequel, Rhythm Heaven . A later sequel, Rhythm Heaven Megamix features two unlockable challenges called "Wario...Where?" that remix several of the minigames to feature characters from the WarioWare series. Japanese language Japanese ( 日本語 , Nihongo , [ɲihoŋɡo] ) is the principal language of

17303-446: The sharp reflexes of a quick-time event . Boss microgames always occur at a set point in a stage. They are usually more challenging than regular microgames, have no time limit (as described below), and give lives back upon completion. If a stage is played for the first time, it is completed after the boss microgame. The sound effect will usually play after the task is fulfilled, and then the score screen will return. On repeated plays, if

17446-439: The speaker, the listener, and persons mentioned. The Japanese writing system combines Chinese characters , known as kanji ( 漢字 , ' Han characters') , with two unique syllabaries (or moraic scripts) derived by the Japanese from the more complex Chinese characters: hiragana ( ひらがな or 平仮名 , 'simple characters') and katakana ( カタカナ or 片仮名 , 'partial characters'). Latin script ( rōmaji ローマ字 )

17589-817: The state as at the time the constitution was written, many of the elders participating in the process had been educated in Japanese during the South Seas Mandate over the island shown by the 1958 census of the Trust Territory of the Pacific that found that 89% of Palauans born between 1914 and 1933 could speak and read Japanese, but as of the 2005 Palau census there were no residents of Angaur that spoke Japanese at home. Japanese dialects typically differ in terms of pitch accent , inflectional morphology , vocabulary , and particle usage. Some even differ in vowel and consonant inventories, although this

17732-481: The street. (grammatically incorrect insertion of a pronoun) But one can grammatically say essentially the same thing in Japanese: 驚いた彼は道を走っていった。 Transliteration: Odoroita kare wa michi o hashitte itta. (grammatically correct) This is partly because these words evolved from regular nouns, such as kimi "you" ( 君 "lord"), anata "you" ( あなた "that side, yonder"), and boku "I" ( 僕 "servant"). This

17875-582: The system's introduction. It made full use of Disk Card media's advantages over traditional ROM cartridges, with an increased size of 128 kilobytes which would be expensive to produce on cartridge format. Due to the still-limited amount of disk space, all of the text used in the game was from only a single syllabary known as katakana , which under normal circumstances primarily relates more to foreign words which supplement those of traditional Japanese origin as with hiragana and kanji characters. Rather than passwords , rewritable disks saved players' game progress, and

18018-562: The team decided to use half of the left-over memory to create the Second Quest. Tezuka also wrote the setting to be a fairytale adventure, taking inspiration from fantasy books such as J. R. R. Tolkien 's The Lord of the Rings . The hero "Link" was so named in part to connect players inserted into this world with their interactive role, as something of a blank slate representing their individuality or methods. Designed by Miyamoto as

18161-440: The template for the action role-playing game genre. The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved, non-linear games in fantasy settings, such as those found in successful RPGs, including Crystalis , Soul Blazer , Square 's Seiken Densetsu series, Alundra , and Brave Fencer Musashi . The popularity of

18304-657: The topic with an interrogative intonation to call for the hearer's attention: Kore wa? "(What about) this?"; O-namae wa? ( お名前は? ) "(What's your) name?". Negatives are formed by inflecting the verb. For example, Pan o taberu ( パンを食べる。 ) "I will eat bread" or "I eat bread" becomes Pan o tabenai ( パンを食べない。 ) "I will not eat bread" or "I do not eat bread". Plain negative forms are i -adjectives (see below) and inflect as such, e.g. Pan o tabenakatta ( パンを食べなかった。 ) "I did not eat bread". The Legend of Zelda (video game) The Legend of Zelda , originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu ,

18447-419: The two consonants are the moraic nasal followed by a homorganic consonant. Japanese also includes a pitch accent , which is not represented in moraic writing; for example [haꜜ.ɕi] ("chopsticks") and [ha.ɕiꜜ] ("bridge") are both spelled はし ( hashi ) , and are only differentiated by the tone contour. Japanese word order is classified as subject–object–verb . Unlike many Indo-European languages ,

18590-577: The two methods were both used in writing until the 1940s. Bungo still has some relevance for historians, literary scholars, and lawyers (many Japanese laws that survived World War II are still written in bungo , although there are ongoing efforts to modernize their language). Kōgo is the dominant method of both speaking and writing Japanese today, although bungo grammar and vocabulary are occasionally used in modern Japanese for effect. The 1982 state constitution of Angaur , Palau , names Japanese along with Palauan and English as an official language of

18733-480: The two terms (''hyōjungo'' and ''kyōtsūgo'') are almost the same. Hyōjungo or kyōtsūgo is a conception that forms the counterpart of dialect. This normative language was born after the Meiji Restoration ( 明治維新 , meiji ishin , 1868) from the language spoken in the higher-class areas of Tokyo (see Yamanote ). Hyōjungo is taught in schools and used on television and in official communications. It

18876-507: The typical hack-and-slash " epics, with "monsters to fight, secret doors to discover, and plenty of frustration" rewarded with new treasures, weapons, experience, places and discoveries. The review also praised the "very appealing" and "beautiful, fairy-tale" quality, the battery backup save feature, the "charming graphics, superb original music, excellent animation, and smooth transitions in scrolling between locations". They called it "an incredibly rich, deep gaming experience that goes far beyond

19019-489: The typical cartridge game" with appeal "to both male and female players" of all ages, making it a "must-have" for every Nintendo owner. Computer Gaming World in 1988 named the game as the best adventure of the year, stating that Zelda had been a "sensational success" in bringing elements of computer action-adventures to consoles. In 1990, the magazine implied that the game was a killer app , causing computer RPG players who had dismissed consoles as "mere arcade toys" to buy

19162-407: The verb (e.g. yonde for earlier yomite ), the -k- in the final mora of adjectives drops out ( shiroi for earlier shiroki ); and some forms exist where modern standard Japanese has retained the earlier form (e.g. hayaku > hayau > hayɔɔ , where modern Japanese just has hayaku , though the alternative form is preserved in the standard greeting o-hayō gozaimasu "good morning"; this ending

19305-548: The world. Since Japanese first gained the consideration of linguists in the late 19th century, attempts have been made to show its genealogical relation to languages or language families such as Ainu , Korean , Chinese , Tibeto-Burman , Uralic , Altaic (or Ural-Altaic ), Austroasiatic , Austronesian and Dravidian . At the fringe, some linguists have even suggested a link to Indo-European languages , including Greek , or to Sumerian . Main modern theories try to link Japanese either to northern Asian languages, like Korean or

19448-539: Was based on 12- to 20-second-long recordings of 135 to 244 phonemes , which 42 students listened to and translated word-for-word. The listeners were all Keio University students who grew up in the Kanto region . There are some language islands in mountain villages or isolated islands such as Hachijō-jima island , whose dialects are descended from Eastern Old Japanese . Dialects of the Kansai region are spoken or known by many Japanese, and Osaka dialect in particular

19591-735: Was imported to Japan from Baekje around the start of the fifth century, alongside Buddhism. The earliest texts were written in Classical Chinese , although some of these were likely intended to be read as Japanese using the kanbun method, and show influences of Japanese grammar such as Japanese word order. The earliest text, the Kojiki , dates to the early eighth century, and was written entirely in Chinese characters, which are used to represent, at different times, Chinese, kanbun , and Old Japanese. As in other texts from this period,

19734-519: Was inducted into GameSpy ' s Hall of Fame in August 2000 and voted by GameSpy ' s editors as the tenth best game of all time. Editors of the popular Japanese magazine Weekly Famitsu voted the game among the best on the Famicom. In 1997 Next Generation listed the North American release in their "Five Greatest Game Packages of All Time", citing the die-cut hole which revealed

19877-474: Was lost immediately following its composition.) This set of morae shrank to 67 in Early Middle Japanese , though some were added through Chinese influence. Man'yōgana also has a symbol for /je/ , which merges with /e/ before the end of the period. Several fossilizations of Old Japanese grammatical elements remain in the modern language – the genitive particle tsu (superseded by modern no )

20020-450: Was released for the 2008 Wii game Super Smash Bros. Brawl , available in the Vault section. All re-releases of the game are virtually identical to the original, though the GameCube, Game Boy Advance, and Virtual Console versions have been altered slightly to correct several instances of incorrect spelling from the original, most notably in the intro story. A tech demo called Classic Games

20163-476: Was released to the Nintendo 3DS Virtual Console in September 2011, as a part of the Nintendo 3DS Ambassador program, and was later released to the Nintendo 3DS eShop on December 22 in Japan; in 2012, it was released in Europe on April 12 and on July 5 in North America. The version released to the Japanese 3DS Virtual Console was the cartridge version. The game was released for the Nintendo Switch as part of

20306-530: Was reviewed in 1992 by Total! where it received a 78% rating due in great part to mediocre sub-scores for music and graphics. A 1993 review of the game was printed in American magazine Dragon #198 by Sandy Petersen in the "Eye of the Monitor" column, scoring the game 4 out of 5 stars. It was reissued in 1992 as part of Nintendo's "Classic Series" and featured a grey cartridge. The game placed first in

20449-460: Was shown for the Nintendo 3DS at E3 2010 , showcasing more than a dozen classic games using 3D effects, including The Legend of Zelda . Reggie Fils-Aimé , president of Nintendo of America , said that the games were slated for release on the 3DS, including The Legend of Zelda , Mega Man 2 , and Super Mario World 2: Yoshi's Island , using some of the 3DS's features, such as 3D effects, analog control, or camera support. The Legend of Zelda

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