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91-534: Takara Co., Ltd. ( 株式会社タカラ , Kabushiki gaisha Takara ) was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy Company, Ltd. to form Takara Tomy . The Takara motto was 「遊びは文化」 ("playing is culture"). The company focused on traditional toys and board games . They created the Licca-chan dolls, which has been referred to as "Japan's Barbie " in Western press. Some of
182-495: A subsidiary of Index. On 13 May 2005, Takara and Tomy announced their merger, with Tomy being the surviving company. It became effective on 1 March 2006. In English, the official name of the merged company is "TOMY Co. Ltd." while in Japan the legal company name is "K. K. Takara-Tomy" ( 株式会社タカラトミー ; TYO : 7867 ). In deciding upon the merged company's new name, "Takara" was used for its international brand recognition and "Tomy"
273-792: A fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way of training young children for life experiences. Different materials like wood, clay, paper, and plastic are used to make toys. Newer forms of toys include interactive digital entertainment and smart toys . Some toys are produced primarily as collectors' items and are intended for display only. The origin of toys
364-527: A large and important part of human existence, the toy industry has a substantial economic impact. Sales of toys often increase around holidays where gift-giving is a tradition. Some of these holidays include Christmas, Easter, Saint Nicholas Day , and Three Kings Day . In 2005, toy sales in the United States totaled about $ 22.9 billion. Money spent on children between the ages of 8 and twelve alone totals approximately $ 221 million annually in
455-408: A model Noah's Ark with miniature animals and objects from other Bible scenes. With growing prosperity among the middle class , children had more leisure time on their hands, which led to the application of industrial methods to the manufacture of toys. More complex mechanical and optical -based toys were also invented during the nineteenth century. Carpenter and Westley began to mass-produce
546-498: A series of child labor laws, putting an end to child labor in nations such as the U.S. (1949). This fully entrenched, through law, the Western idea that childhood is a time for leisure , not work—and with leisure time comes more space for consumer goods such as toys. During the Second World War , some new types of toys were created through accidental innovation. After trying to create a replacement for synthetic rubber ,
637-405: A single repository. Duel Masters Seasons Seasons Seasons Seasons Seasons Duel Masters ( デュエル・マスターズ , Dyueru Masutāzu ) is a multimedia franchise consisting of multiple manga and anime series, a trading card game , and several video games . It began as a manga adaptation of Magic: The Gathering before branching off in 2002. The story centers around
728-478: A specific age range can even harm the development of children in that range, such as when for example toys meant for young girls contribute to the ongoing problem of girls' sexualization in Western culture. A study suggested that supplying fewer toys in the environment allows toddlers to better focus to explore and play more creatively. The provision of four rather than sixteen toys is thus suggested to promote children's development and healthy play. Age compression
819-427: A study found that parents who demonstrated some androgynous behavior have higher scores in support, warmth, and self-worth in regards to the treatment of their children. Even as this debate is evolving and children are becoming more inclined to cross barriers in terms of gender with their toys, girls are typically more encouraged to do so than boys because of the societal value of masculinity. With toys comprising such
910-518: A toy bow and arrow from their father while young girls receive a toy basket from their mother. In North African and Saharan cultural communities, gender plays a role in the creation of self-made dolls. While female dolls are used to represent brides, mothers, and wives, male dolls are used to represent horsemen and warriors. This contrast stems from the various roles of men and women within the Saharan and North African communities. There are differences in
1001-763: A wide range of other skills. One example of the dramatic ways that toys can influence child development involves clay sculpting toys such as Play-Doh and Silly Putty and their home-made counterparts. Mary Ucci, Educational Director of the Child Study Center of Wellesley College , has demonstrated how such toys positively impact the physical development , cognitive development , emotional development , and social development of children. Toys for infants often make use of distinctive sounds, bright colors, and unique textures . Through repetition of play with toys, infants begin to recognize shapes and colors. Play-Doh , Silly Putty and other hands-on materials allow
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#17327757003641092-767: Is prehistoric ; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults, are readily found at archaeological sites. The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. The oldest known doll toy is thought to be 4,000 years old. Playing with toys is an important part of aging. Younger children use toys to discover their identity, help with cognition , learn cause and effect, explore relationships, become stronger physically, and practice skills needed in adulthood. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth. A toymaker
1183-413: Is facilitated by children through the use of toys to enact scenes recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a child for the future they are likely to grow up into. This allows the child to imagine and create a personal interpretation of how they view the adult world. However, in other cultures, toys are used to expand
1274-697: Is focused on creatures who have the following effect: "If this card is discarded during your opponent's turn, you may put this card into the Battle Zone instead of the Graveyard". Afterwards, she changes her deck into a Light, Water and Darkness civilization deck based on the Knight race using Brunhilde, Ghost Knight and Nero Gryphis, Mystic Light Emperor as her trump cards. He uses a combination of Fire, Darkness and Water cards (most of his creatures are Zombie Dragons) with his deck being focused on sending cards to
1365-490: Is generally not as looked down upon for girls to play with toys designed "for boys", an activity which has also become more common in recent years. Fathers are also more likely to reinforce typical play and discourage atypical play than mothers are. A study done by researcher Susan Witt suggests that stereotypes are oftentimes only strengthened by the environment, which perpetuates them to linger in older life. This stereotypical attribution of sex-typical toys for girls and boys
1456-408: Is gradually changing, with toys companies creating more gender neutral toys, as the benefits associated with allowing children to play with toys that appeal to them far outweighs controlling their individual preferences. For example, many stores are beginning to change their gender labels on children's play items. Target removed all identification related to gender from their toy aisles and Disney did
1547-518: Is isolated and independent of the social constraints placed on society leaving the children free to delve into the imaginary and idealized version of what their development in life could be. In addition, children from differing communities may treat their toys in different ways based on their cultural practices. Children in more affluent communities may tend to be possessive of their toys, while children from poorer communities may be more willing to share and interact more with other children. The importance
1638-428: Is key in the toy industry and to succeed one must create a 'wow' moment for kids by designing toys that have fun, innovative features and include new technologies and engaging content." In an effort to reduce costs, many mass-producers of toys locate their factories in areas where wages are lower. China manufactures about 70 percent of the world's toys and is home to more than 8,000 toy firms, most of which are located in
1729-403: Is no gender neutral section on their website. Those which are generally deemed for both genders more closely resemble what many would label "boy toys," as they relate closer to the stereotype of masculinity within play. Traditions within various cultures promote the passing down of certain toys to their children based on the child's gender. In Indigenous South American communities, boys receive
1820-424: Is the modern trend of children moving through play stages faster than was the case in the past. Children have a desire to progress to more complex toys at a faster pace, girls in particular. Barbie dolls, for example, were once marketed to girls around 8 years old but have been found to be more popular in recent years with girls around 3 years old, with most girls outgrowing the brand by about age 7. The packaging for
1911-470: Is the name of someone who makes toys. Toys and games have been retrieved from the sites of ancient civilizations, and have been mentioned in ancient literature. Toys excavated from the Indus valley civilization (3010–1500 BCE) include small carts, whistles shaped like birds, and toy monkeys that could slide down a string. One of the earliest examples of children's toys is a set of three stone balls found in
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#17327757003642002-399: Is the use of meta-analysis , which provides a way to assess patterns in a systematic way, especially relevant for a topic such as gender, which can be difficult to quantify. Nature and nurture have historically been analyzed when looking at gender in play, as well as reinforcement by peers and parents of typical gender roles and consequently, gender play. Toy companies have often promoted
2093-429: Is tracked in young infants, infant girls show a visual preference for a doll over a toy truck (d > 1.0). Boys showed no preference for the truck over the doll. However, they did fixate on the truck more than the girls (d = .78). This small study suggests that even before any self-awareness of gender identity has emerged, children already prefer sex-typical toys. These differences in toy choice are well established within
2184-491: Is used primarily to provide entertainment . Simple examples include toy blocks , board games , and dolls . Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building
2275-626: Is written by Shigenobu Matsumoto, and published by Shogakukan in the CoroCoro Comic magazine. While none of manga series have been licensed in English, there was a North American -created comic book by Dreamwave Productions . The original manga series ran from 1999 to 2005 and was compiled into 17 tankōbon volumes. It was followed by Duel Masters: Fighting Edge from 2005 to 2008 and Duel Masters Star Cross from 2008 to 2011, along with several side story tankōbon. The first 40 volumes of
2366-620: The Battle Arena Toshinden series. In 1960, Takara released the Dakko-Chan ( ダッコちゃん ) doll which would become a hit in Japan's during that era. The nickname was given because of how it "embraces" a person. Also referred to as Winky Dolls in English, in the 1980s the company was criticized overseas for using it as a mascot due to its golliwog -like character and racial undertones. By the end of production in 1988, six million of these dolls were sold. In 1967, Takara produced
2457-541: The Game Boy in the form of simplified "demakes" called Nettou , starting with Fatal Fury 2 . DreamMix TV World Fighters was released in 2003 as a crossover between Takara, Hudson Soft and Konami . From 2003 Takara also owned the video game developer and publisher Atlus . Some Takara properties were licensed to and published by Atlus. In 2006, after the merger with Tomy , Takara's former controlling stake in Atlus
2548-577: The Hello Kitty brand and the Disney Princess franchise. Boys have shown an interest in computer games at an ever-younger age in recent years. Certain toys, such as Barbie dolls and toy soldiers, are often perceived as being more acceptable for one gender than the other. The turning point for the addition of gender to toys came about in the 1960s and 1970s. Before 1975, only about two percent of toys were labeled by gender, whereas today on
2639-611: The Pearl River Delta of Guangdong Province . 75% of all toys sold in the U.S., for example, are manufactured in China. Issues and events such as power outages, supply of raw materials, supply of labor, and raising wages that impact areas where factories are located often have an enormous impact on the toy industry in importing countries. Many traditional toy makers have been losing sales to video game makers for years. Because of this, some traditional toy makers have entered
2730-769: The SNK Neo Geo based arcade games including the Fatal Fury and the Samurai Shodown series for the 8 and 16-bit consoles, Sega Genesis , the Super Nintendo Entertainment System , or the Famicom . Takara with its contract developer Tamsoft also produced the influential 3D fighting series Battle Arena Toshinden , and other original games such as SteamGear Mash . Takara from 1994–1998 also brought many SNK fighters to
2821-498: The kaleidoscope , invented by Sir David Brewster in 1817, and had sold over 200,000 items within three months in London and Paris. The company was also able to mass-produce magic lanterns for use in phantasmagoria and galanty shows, by developing a method of mass production using a copper plate printing process. Popular imagery on the lanterns included royalty , flora and fauna , and geographical/man-made structures from around
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2912-548: The "must-have toys" of the 1940s ), Mr. Potato Head , the Barbie doll (inspired by the Bild Lilli doll from Germany), and Action Man . The Rubik's Cube became an enormous seller in the 1980s. In modern times, there are computerized dolls that can recognize and identify objects, the voice of their owner, and choose among hundreds of pre-programmed phrases with which to respond. The act of children's play with toys embodies
3003-445: The 1750s, including A Journey Through Europe . The game was very similar to modern board games; players moved along a track with the throw of a die (a teetotum was actually used) and landing on different spaces would either help or hinder the player. In the nineteenth century, Western values prioritized toys with an educational purpose, such as puzzles, books, cards and board games. Religion-themed toys were also popular, including
3094-471: The 19th century. In 1903, a year after publishing The Tale of Peter Rabbit , English author Beatrix Potter created the first Peter Rabbit soft toy and registered him at the Patent Office in London, making Peter the oldest licensed character. It was followed by other "spin-off" merchandise over the years, including painting books and board games. The Smithsonian magazine stated, "Potter
3185-657: The ARC pendant from the antagonistic Nest organization. Duel Masters Victory premiered on April 2, 2011, and introduced a new protagonist named Katta Kirifuda, the younger brother of Shobu. Its storyline follows from the events of the Duel Masters: Star Cross manga series. Victory was followed by Duel Masters Victory V , Duel Masters Victory V3 , Duel Masters Versus , Duel Masters Versus Revolution , and Duel Masters Versus Revolution Final . The 2017 Duel Masters anime introduced Joe Kirifuda,
3276-469: The American Earl L. Warrick inadvertently invented "nutty putty" during World War II . Later, Peter Hodgson recognized the potential as a childhood plaything and packaged it as Silly Putty . Similarly, Play-Doh was originally created as a wallpaper cleaner. In 1943 Richard James was experimenting with springs as part of his military research when he saw one come loose and fall to the floor. He
3367-630: The Coast discontinued Kaijudo in 2014. In Japan, the card game is an ongoing commercial success. As of 2024, there are over 90 mainline sets, with new booster sets, starter decks, promotional cards, and more released alongside them. Notable innovations Cross Gear and Omega Aura equip cards; the Hyperspatial Zone and Gacharange side decks; Castle and Field continuous effects; Forbidden and Zero unlockable cards; and other varieties of double-sided and unfoldable cards. The Duel Masters manga series
3458-624: The Disney store's website, considered a dominating global force for toys by researcher Claire Miller, all toys are labeled by gender. The journal Sex Roles began publishing research on this topic in 1975, focusing on the effects of gender in youth. Too, many psychological textbooks began to address this new issue. Along with these publications, researchers also started to challenge the ideas of male and female as being opposites, even going as far as to claim toys which have characteristics of both genders are preferable. A milestone for research on gender
3549-510: The E-kara karaoke microphone, B-Daman , and Beyblade , a product that has achieved high popularity globally. These toys were sold or distributed internationally by Hasbro. The Dakko-Chan doll was revived in 2001 in a new colorful form. This one had enough features to connote the original product, but divested the traits which brought criticism (for example, the new doll was not always coloured black). Takara developed and published video games ,
3640-401: The English lawyer Angelo John Lewis , writing under the pseudonym of Professor Hoffman, wrote a book called Puzzles Old and New . It contained, among other things, more than 40 descriptions of puzzles with secret opening mechanisms. This book grew into a reference work for puzzle games and was very popular at the time. The Tangram puzzle, originally from China, spread to Europe and America in
3731-481: The English version are currently available for streaming on Tubi TV and Amazon Prime. Takara , Atari , and Kids Station each produced their own Duel Masters video games. The games by Takara and Kids Station were only released in Japan while Atari's were only released in North America and Europe. Some of Takara's games were published by Atlus . Along with The Magic of Chocolate , Duel Masters won
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3822-461: The U.S. It was estimated that in 2011, 88% of toy sales was in the age group 0–11 years. Toy companies change and adapt their toys to meet the changing demands of children thereby gaining a larger share of the substantial market. In recent years many toys have become more complicated with flashing lights and sounds in an effort to appeal to children raised around television and the internet. According to Mattel 's president, Neil Friedman, "Innovation
3913-628: The Western World. At this point, name-brand toys became widespread in the U.S.–a new phenomenon that helped market mass-produce toys to audiences of children growing up with ample leisure time and during a period of relative prosperity. Among the more well-known products of the 1950s there was the Danish company Lego 's line of colourful interlocking plastic brick construction sets (based on Hilary Page 's Kiddicraft Self-Locking Bricks, described by London's V&A Museum of Childhood as among
4004-465: The archaeological record. Small figurines and models found in tombs are usually interpreted as ritual objects; those from settlement sites are more easily labelled as toys. These include spinning tops, balls of spring, and wooden models of animals with movable parts. In ancient Greece and ancient Rome , children played with dolls made of wax or terracotta : sticks, bows and arrows , and yo-yos . When Greek children, especially girls, came of age, it
4095-651: The basis for the Micronauts toy line. Micronauts were sold internationally by the Mego Corporation . Other transforming toys made by Takara include Brave , Dennō Bōkenki Webdiver , and Daigunder . Both Webdiver and Daigunder toys could interact with TV screens, which proved only but a fad in the early 2000s. In 1978, Takara developed the Choro-Q , mini pullback cars. Internationally, they have been sold as "Penny Racers". Takara also invented Battle Beasts ,
4186-469: The building of working models and mechanical devices. Dinky Toys pioneered the manufacture of die-cast toys with the production of toy cars, trains and ships and model train sets became popular in the 1920s. The Britains company revolutionized the production of toy soldiers with the invention of the process of hollow casting in lead in 1893 – the company's products remained the industry standard for many years. Puzzles became popular as well. In 1893,
4277-456: The card game Duel Masters , which revolves around five civilizations consisting of Fire, Water, Light, Darkness and Nature. The original storyline follows Shobu Kirifuda, a young boy who likes to play Duel Masters . He and a few duelists are known to bring the monsters on the cards to life in their duels. Shobu engages in this card game so that he can be the best duelist like his father was. The Four Temple Guardians ( 四天衆 , Shi Tenshū ) are
4368-427: The child by the age of three. Another study done by Jeffrey Trawick-Smith took 60 different children ages three to four and observed them playing with nine different toys deemed best for development. They were allowed to play with the toys in a typical environment, a preschool classroom, which allowed for the results to be more authentic compared to research done in a lab. The researchers then quantified play quality of
4459-595: The child places on possession is dictated by the values in place within the community that the children observe on a daily basis. Toys, like play itself, serve multiple purposes in both humans and animals. They provide entertainment while fulfilling an educational role. Toys enhance cognitive behavior and stimulate creativity. They aid in the development of physical and mental skills which are necessary in later life. Wooden blocks , though simple, are regarded by early childhood education experts such as Sally Cartwright (1974) as an excellent toy for young children; she praised
4550-478: The child to make toys of their own. Educational toys for school age children of often contain a puzzle , problem-solving technique, or mathematical proposition. Often toys designed for older audiences, such as teenagers or adults, demonstrate advanced concepts. Newton's cradle , a desk toy designed by Simon Prebble , demonstrates the conservation of momentum and energy . Not all toys are appropriate for all ages of children. Even some toys which are marketed for
4641-431: The children with each toy based on factors such as learning, problem solving, curiosity, creativity, imagination, and peer interaction. The results revealed that boys generally received higher scores for overall play quality than girls, and the toys with the best play quality were those identified as the most gender neutral, such as building blocks and bricks along with pieces modeling people. Trawick-Smith then concluded that
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#17327757003644732-553: The company adopted the name Takara in 1960. The company was listed on the Tokyo Stock Exchange in 1984. Despite the big success of Beyblade in 1999, Takara was struggling financially. In July 2000, Konami bought a 22.2% controlling stake in the company. In 2003, Takara purchased Atlus and transferred all its video gaming properties to it. Konami sold its share to Index Corporation in April 2005 and Takara became
4823-627: The daily flux of making and consuming, of getting along. They had no autonomy, separate statuses, privileges, special rights or forms of social comportment that were entirely their own." As these ideas began changing during the Enlightenment Era, blowing bubbles from leftover washing up soap became a popular pastime, as shown in the painting The Soap Bubble (1739) by Jean-Baptiste-Siméon Chardin , and other popular toys included hoops , toy wagons , kites , spinning wheels and puppets . Many board games were produced by John Jefferys in
4914-465: The development of a child's cognition in an idealistic fashion. In these communities, adults place the value of play with toys to be on the aspirations they set forth for their child. In the Western culture, the Barbie and Action-Man represent lifelike figures but in an imaginative state out of reach from the society of these children and adults. These toys give way to a unique world in which children's play
5005-520: The dolls labels them appropriate for ages 3 and up. Boys, in contrast, apparently enjoy toys and games over a longer timespan, gravitating towards toys that meet their interest in assembling and disassembling mechanical toys, and toys that "move fast and things that fight". An industry executive points out that girls have entered the " tween " phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning
5096-602: The elite members of the White Soldiers that work under Hakuoh. Short for Powerful Loyal Order of Princes , P.L.O.O.P. is an evil organization that plot to use monsters from the Civilizations of the Creature World to take over Earth. This organization appears only in the 26 episodes which were never broadcast in Japan. Their original names are unknown. The Black Soldiers are a group of duelists that are
5187-608: The fact that they are relatively easy to engage with, can be used in repeatable and predictable ways, and are versatile and open-ended, allowing for a wide variety of developmentally appropriate play. Andrew Witkin, director of marketing for Mega Brands , told Investor's Business Daily that "They help develop hand-eye coordination, math and science skills and also let kids be creative." Other toys like marbles , jackstones , and balls serve similar functions in child development, allowing children to use their minds and bodies to learn about spatial relationships , cause and effect , and
5278-488: The field of electronic games and have even been turning audio games into toys, and are enhancing the brands that they have by introducing interactive extensions or internet connectivity to their current toys. In addition, the rise of distributed manufacturing enables consumers to make their own toys from open source designs with a 3-D printer . As of 2017 consumers were already offsetting millions of dollars per year by 3D printing their own toys from MyMiniFactory ,
5369-633: The first being Transformers: Mystery of Convoy based on their own Transformers toys. They also licensed their other properties into video games for example the Famicom title Lost Word of Jenny based on their Jenny doll, and Choro Q games . Other games published by Takara include Banana Prince and Arabian Nights: Sabaku no Seirei-ō . In the 1990s and early 2000s, Takara published video games for franchises and mangas such as Chibi Maruko-chan , Armored Trooper Votoms , Duel Masters and Tokyo Mew Mew . The company ported (adapted) some of
5460-579: The first generation of the Licca-chan doll, which would become very popular in Japan to this day, and which was 21 centimeters tall and had the last name of Kayama, inspired by the musician Yuzo Kayama and actress Yoshiko Kayama. They released the Jenny doll in the 1980s. In 1975, Takara produced the Diaclone and Microman Micro Change toys. In 1984, the toy line was rebranded by Hasbro as " Transformers ". Takara continued to sell Microman and used it as
5551-468: The first season and featured an original storyline not adapted from the manga. While the original animation studio and staff remained the same as the first season, these episodes were never broadcast or acknowledged in Japan. Duel Masters 2.0 was later produced by Hasbro and Howling Cat Studios. It was adapted from the first half of Duel Masters Charge , compressing 26 episodes into 13. The final three episodes were scheduled but never aired. Episodes of
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#17327757003645642-470: The globally known toys and franchises that Takara invented include Transformers and Beyblade . Takara also held the license to localise and distribute Hasbro products in Japan including The Game of Life , Blythe dolls , Magic: The Gathering , Duel Masters trading card games. Takara was also involved in software, publishing video games based on its toys like Transformers and Choro Q / Penny Racers , porting SNK Neo Geo games to consoles, and
5733-577: The graveyard (his and his opponent's), sometimes outright destroying them, and benefiting from it. Later in the series he changes his deck to a Darkness/Light Knight deck, his main trump cards being Romanoff the 1st, Lord of the Demonic Eye, Death Romanoff the 5th, General of the Demonic Eye, King Balcry, Demonic Eye Lord and Supernova Death Dragerion. The card game first originated in Japan in May 2002 and
5824-535: The late 18th and early 19th century, many families needed to send their children to work in factories and other sites to make ends meet—just as their predecessors had required their labor producing household goods in the medieval era. Business owners' exploitation and abuse of child laborers during this period differed from how children had been treated as workers within a family unit, though. Thanks to advocacy including photographic documentation of children's exploitation and abuse by business owners, Western nations enacted
5915-398: The manga sold approximately 4.5 million copies in Japan. There have been numerous spinoff manga by different authors. These include gag manga, background lore stories, and card playing guides. The first television series originally premiered in Japan on October 21, 2002, and ran until December 22, 2003. There are a total of six seasons with Shobu Kirifuda as the protagonist. Duel Masters
6006-711: The opposite form of Hakuoh's White Soldiers. Most of the Black Soldiers consists of duelists that were unable to defeat Hakuoh when wanting to become a member of the White Soldiers. They entered the Battle Arena Tournament to beat all of its players. After the defeat of most of the Black Soldier, most of the unnamed members left the group. While brainwashed, her trump cards are Cruel Naga, Avatar of Fate and Super Necrodragon Abzo Dolba. In Duel Masters Cross her deck contains all 5 civilizations and
6097-540: The pieces. In Iran , "puzzle-locks" were made as early as the 17th century (CE). Toys became more widespread with changing Western attitudes towards children and childhood brought about by the Enlightenment . Previously, children had often been thought of as small adults, who were expected to work in order to produce the goods that the family needed to survive. As children's culture scholar Stephen Kline has argued, Medieval children were "more fully integrated into
6188-450: The primary influencer on the gender roles of their children. Parents, siblings, peers, and even teachers have been shown to react more positively to children engaging in sex-typical behavior and playing with sex-typical toys. This is often done through encouragement or discouragement, as well as suggestions and imitation. Additionally, sons are more likely to be reinforced for sex-typical play and discouraged from atypical play. However, it
6279-850: The protagonist Win Kirifuda. Unlike the previous Kirifuda protagonists who use the kanji 切札, his name uses the kanji 斬札, and therefore he is not related to them. The series is followed by Duel Masters Win: Duel Wars and Duel Masters Lost: Tsuioku no Suishō . An adaptation of the Duel Masters Lost: Gekka no Shinigami manga series is set to premiere in Q1 2025. A spin-off anime animated by Plott titled Dragon musume ni naritaku nai! began streaming on YouTube in October 2023. The channel reached over 100,000 subscribers within its first three months. The English-language version of
6370-519: The same for their costumes. The Disney store is an especially prevalent example of gender in play because they are a global identity in the toy world. A study done regarding their website found that though they have removed gender labels from their costumes, the toys online reflect more stereotypical gender identities. For example, toys depicting males were associated with physicality and females were associated with beauty, housing, and caring. Though Disney promotes their toys as being for both genders, there
6461-410: The segregation by gender in toys because it enables them to customize the same toy for each gender, which ultimately doubles their revenue. For example, Legos added more colors to certain sets of toys in the 1990s, including colors commonly attributed to girls such as lavender. It has been noted by researchers that, "Children as young as 18 months display sex-stereotyped toy choices". When eye movement
6552-504: The series was produced by Hasbro Entertainment and Plastic Cow Productions. It made a truncated four-episode preview premiere on Cartoon Network 's Toonami block on February 27, 2004. The series then made its official premiere on March 13, 2004, as part of the Saturday Video Entertainment System block, with fewer edits. When Toonami was moved to Saturdays, the block premiered the rest of the series. It
6643-470: The son of Katta and focused on his adventures in the Creature World. It was followed by Duel Masters! , Duel Masters!! , Duel Masters King , Duel Masters King! , and Duel Masters King MAX . In April 2020, Duel Masters King was delayed due to the COVID-19 pandemic . The anime returned on May 31, 2020. A new series titled Duel Masters Win premiered on September 4, 2022 and introduced
6734-425: The study encourages a focus on toys which are beneficial to both genders in order to create a better balance. While some parents promote gender neutral play, many parents encourage their children to participate in sex-typed activities, including doll-playing and engaging in housekeeping activities for girls and playing with trucks and engaging in sports activities for boys. Researcher Susan Witt said that parents are
6825-401: The supply to meet this rising demand. Intellectual emphasis was also increasingly being placed on the importance of a wholesome and happy childhood for the future development of children. Franz Kolb , a German pharmacist, invented plasticine in 1880, and in 1900 commercial production of the material as a children's toy began. Frank Hornby was a visionary in toy development and manufacture and
6916-400: The tomb of a four-year-old girl at Xi'an Banpo Neolithic site. The earliest toys were made from natural materials, such as rocks, sticks, and clay . Thousands of years ago, Egyptian children played with dolls that had wigs and movable limbs, which were made from stone, pottery, and wood. However, evidence of toys in ancient Egypt is exceptionally difficult to identify with certainty in
7007-536: The toys that are intended for girls and boys within various cultures, which is reflective of the differing roles of men and women within a specific cultural community. Research on the repercussions of gender in toys suggests that desegregation of the genders can be achieved by encouraging more gender-neutral play. Researchers Carol Auster and Claire Mansbach have argued that allowing children to play with toys which more closely fit their talents would help them to better develop their skills. In terms of parental influence,
7098-575: The traditional toy industry holds onto their boy customers for 50% longer than their girl customers. Girls gravitate towards "music, clothes, make-up, television talent shows and celebrities". As young children are more exposed to and drawn to music intended for older children and teens, companies are having to rethink how they develop and market their products. Girls also demonstrate a longer loyalty to characters in toys and games marketed towards them. A variety of global toy companies have marketed themselves to this aspect of girls' development, for example,
7189-418: The values set forth by the adults of their specific community, but through the lens of the child's perspective. Within cultural societies, toys are a medium to enhance a child's cognitive, social, and linguistic learning. In some cultures, toys are used as a way to enhance a child's skillset within the traditional boundaries of their future roles in the community. In Saharan and North African cultures, play
7280-637: The world. The modern zoetrope was invented in 1833 by British mathematician William George Horner and was popularized in the 1860s. Wood and porcelain dolls in miniature doll houses were popular with middle-class girls, while boys played with marbles and toy trains. The golden age of toy development occurred during the Industrial Era . Real wages were rising steadily in the Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production were able to provide
7371-512: Was also aired in a 6:00 AM timeslot on early Weekday mornings, as part of Cartoon Network's Early Prime block, which was aimed at kids who were getting ready to go to school during this time on October 4 to December 31, 2004 and it returns once again on June 20 to December 30, 2005. A second batch of 26 episodes was produced by Hasbro Studios and Elastic Media Corporation and premiered on Cartoon Network on March 26, 2005. Despite being aired some months later, these episodes were considered part of
7462-462: Was also an entrepreneur and a pioneer in licensing and merchandising literary characters. Potter built a retail empire out of her "bunny book" that is worth $ 500 million today. In the process, she created a system that continues to benefit all licensed characters, from Mickey Mouse to Harry Potter ." In tandem with the development of mass-produced toys, Enlightenment ideals about children's rights to education and leisure time came to fruition. During
7553-421: Was customary for them to sacrifice the toys of their childhood to the gods . On the eve of their wedding, young girls around fourteen would offer their dolls in a temple as a rite of passage into adulthood. The oldest known mechanical puzzle also comes from ancient Greece and appeared in the 3rd century BCE. The game consisted of a square divided into 14 parts, and the aim was to create different shapes from
7644-562: Was followed by Duel Masters Charge , which is mostly based on the manga; Zero Duel Masters and its sequel Duel Masters Zero , which are an alternate sequel to the first season and ignores the events of Charge ; Duel Masters Cross and Duel Masters Cross Shock . From Duel Masters Zero until Duel Masters Victory V , the series was broadcast in a 12-minute format instead of 24-minute format. A spin-off series, Shinseiki: Duel Masters Flash aired from April 10, 2006, to March 23, 2007. The series follows Teru Yumemi, who must protect
7735-489: Was intrigued by the way it flopped around on the floor. He spent two years fine-tuning the design to find the best gauge of steel and coil; the result was the Slinky , which went on to sell in stores throughout the United States. After the Second World War , as society became ever more affluent and new technology and materials (plastics) for toy manufacture became available, toys became cheap and ubiquitous in households across
7826-561: Was marketed by Takara (later Takara Tomy following the merger). It was produced in English by Wizards of the Coast , who purchased the rights to the name Duel Masters from Reality Simulations, Inc. , which ran a play-by-mail gladiator game called Duelmasters , now known as Duel2 . The English-language printing of the TCG ran from DM-01 Base Set (May 5, 2004) until DM-12 Thrash of the Hybrid Megacreatures (November 2006). It
7917-572: Was named as one of the best inventions of 2002 by Time magazine. See also Yumemi Kobo (dream generator). In 2005, Takara produced Walkie Bits, a colorful, multi-function miniature robotic turtle. it was named Time magazine's best invention in a robot category. In the 1980s, Takara as an OEM also sold Sord M5 home computers. In 2002, Takara developed and released a real-life, road legal small electric car based on its Choro-Q toys through its new motor subsidiary. However due to low sales these cars were soon axed. Founded in 1955 by Yasuta Sato,
8008-402: Was responsible for the invention and production of three of the most popular lines of toys based on engineering principles in the twentieth century: Meccano , Hornby Model Railways and Dinky Toys . Meccano was a model construction system that consisted of re-usable metal strips, plates, angle girders , wheels, axles and gears , with nuts and bolts to connect the pieces and enabled
8099-494: Was sold to Index Holdings, Takara Tomy 's major shareholder. Takara-branded product licenses were returned to Takara Tomy's consumer software division; the merged company thereafter also produced the games in the Zoids and Naruto series. Takara has manufactured several unusual gadgets marketed as "life entertainment products". An example is BowLingual which aimed to translate the sounds of dogs to human language. The BowLingual
8190-559: Was the twelfth and final expansion released by Wizards of the Coast for the English-language game before it was discontinued in 2006. The spin-off product, Kaijudo , was announced by Wizards of the Coast in February 2012. A relaunch of the TCG product line with Wizards of the Coast working along with its parent company Hasbro . It was released on June 26, 2012 and was incompatible with previous Duel Master cards. Wizards of
8281-406: Was used because it was a trusted brand of infant and preschool products in Japan. While Japanese commercial law allows wide latitude in translating Japanese corporate names into official English names, the merged company took the unusual step of adopting "TOMY Company, Ltd." as its official English, while using "K.K. Takara-Tomy" in Japan. Toy A toy or plaything is an object that
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