3D computer graphics , sometimes called CGI , 3-D-CGI or three-dimensional computer graphics , are graphics that use a three-dimensional representation of geometric data (often Cartesian ) that is stored in the computer for the purposes of performing calculations and rendering digital images , usually 2D images but sometimes 3D images . The resulting images may be stored for viewing later (possibly as an animation ) or displayed in real time .
43-576: For 3D computer graphics , the Tao Framework is a C# library giving .NET and Mono developers access to popular graphics and gaming libraries like OpenGL and SDL . It was originally developed by the C# OpenGL programmer Randy Ridge, and since its start many developers have contributed to the project. The latest version of Tao is version 2.1 released on May 1, 2008. Tao Framework has been superseded by OpenTK . In 2012, in parallel with
86-495: A 3D model is formed from points called vertices that define the shape and form polygons . A polygon is an area formed from at least three vertices (a triangle). A polygon of n points is an n-gon. The overall integrity of the model and its suitability to use in animation depend on the structure of the polygons. Before rendering into an image, objects must be laid out in a 3D scene . This defines spatial relationships between objects, including location and size . Animation refers to
129-518: A built in e-com capability. Some of those platforms also offer 3D printing services on demand, software for model rendering and dynamic viewing of items. The term 3D printing or three-dimensional printing is a form of additive manufacturing technology where a three-dimensional object is created from successive layers of material. Objects can be created without the need for complex expensive molds or assembly with multiple parts. 3D printing allows ideas to be prototyped and tested without having to go through
172-548: A dedicated program (e.g., 3D modeling software by Adobe Substance , Blender , Cinema 4D , LightWave , Maya , Modo , 3ds Max ) or an application component (Shaper, Lofter in 3ds Max), or some scene description language (as in POV-Ray ). In some cases, there is no strict distinction between these phases; in such cases modeling is just part of the scene creation process (this is the case, for example, with Caligari trueSpace and Realsoft 3D ). 3D models can also be created using
215-585: A host of other uses. In recent decades the earth science community has started to construct 3D geological models as a standard practice. 3D models can be the basis for physical devices that are built with 3D printers or CNC machines . In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A wide number of 3D software are also used in constructing digital representation of mechanical models or parts before they are actually manufactured. Using CAD- and CAM -related software,
258-534: A human face and a hand that had originally appeared in the 1971 experimental short A Computer Animated Hand , created by University of Utah students Edwin Catmull and Fred Parke . 3-D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics , a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for
301-1033: A production process. 3D models can be purchased from online markets and printed by individuals or companies using commercially available 3D printers, enabling the home-production of objects such as spare parts and even medical equipment. Today, 3D modeling is used in various industries like film, animation and gaming, interior design and architecture . They are also used in the medical industry to create interactive representations of anatomy. The medical industry uses detailed models of organs; these may be created with multiple two-dimensional image slices from an MRI or CT scan . The movie industry uses them as characters and objects for animated and real-life motion pictures . The video game industry uses them as assets for computer and video games . The science sector uses them as highly detailed models of chemical compounds. The architecture industry uses 3D models to demonstrate proposed buildings and landscapes in lieu of traditional, physical architectural models . Additionally,
344-452: A simulated 3D space . Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically ( procedural modeling ), or by scanning . Their surfaces may be further defined with texture mapping . The product
387-685: A useful representation for deforming surfaces which undergo many topological changes such as fluids . The process of transforming representations of objects, such as the middle point coordinate of a sphere and a point on its circumference into a polygon representation of a sphere, is called tessellation . This step is used in polygon-based rendering, where objects are broken down from abstract representations (" primitives ") such as spheres, cones etc., to so-called meshes , which are nets of interconnected triangles. Meshes of triangles (instead of e.g., squares ) are popular as they have proven to be easy to rasterize (the surface described by each triangle
430-486: A way to improve performance of the game engine or for stylistic and gameplay concerns. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D. 3D modeling tool In 3D computer graphics , 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in
473-426: Is a class of 3-D computer graphics software used to produce 3-D models. Individual programs of this class are called modeling applications or modelers. 3-D modeling starts by describing 3 display models : Drawing Points, Drawing Lines and Drawing triangles and other Polygonal patches. 3-D modelers allow users to create and alter models via their 3-D mesh . Users can add, subtract, stretch and otherwise change
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#1732800868013516-406: Is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics
559-458: Is due to the increasing adoption of 3D modeling in the AEC industry, which helps to improve design accuracy, reduce errors and omissions and facilitate collaboration among project stakeholders. Over the last several years numerous marketplaces specializing in 3D rendering and printing models have emerged. Some of the 3D printing marketplaces are a combination of models sharing sites, with or without
602-478: Is planar, so the projection is always convex). Polygon representations are not used in all rendering techniques, and in these cases the tessellation step is not included in the transition from abstract representation to rendered scene. There are three popular ways to represent a model: The modeling stage consists of shaping individual objects that are later used in the scene. There are a number of modeling techniques, including: Modeling can be performed by means of
645-528: Is similar to plastic arts such as sculpting . The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications. 3D models are now widely used anywhere in 3D graphics and CAD but their history predates
688-1076: Is usually performed using 3-D computer graphics software or a 3-D graphics API . Altering the scene into a suitable form for rendering also involves 3-D projection , which displays a three-dimensional image in two dimensions. Although 3-D modeling and CAD software may perform 3-D rendering as well (e.g., Autodesk 3ds Max or Blender ), exclusive 3-D rendering software also exists (e.g., OTOY's Octane Rendering Engine , Maxon's Redshift) 3-D computer graphics software produces computer-generated imagery (CGI) through 3-D modeling and 3-D rendering or produces 3-D models for analytical, scientific and industrial purposes. There are many varieties of files supporting 3-D graphics, for example, Wavefront .obj files and .x DirectX files. Each file type generally tends to have its own unique data structure. Each file format can be accessed through their respective applications, such as DirectX files, and Quake . Alternatively, files can be accessed through third-party standalone programs, or via manual decompilation. 3-D modeling software
731-610: The Apple II . 3-D computer graphics production workflow falls into three basic phases: The model describes the process of forming the shape of an object. The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool , and models scanned into a computer from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools used in 3D modeling). Models can also be produced procedurally or via physical simulation . Basically,
774-510: The Lands' End web site. The human virtual models were created by the company My Virtual Mode Inc. and enabled users to create a model of themselves and try on 3D clothing. There are several modern programs that allow for the creation of virtual human models ( Poser being one example). The development of cloth simulation software such as Marvelous Designer, CLO3D and Optitex, has enabled artists and fashion designers to model dynamic 3D clothing on
817-518: The 3D modeling software. For the best of both worlds, some artists use a combination of 3D modeling followed by editing the 2D computer-rendered images from the 3D model. A large market for 3D models (as well as 3D-related content, such as textures, scripts, etc.) exists—either for individual models or large collections. Several online marketplaces for 3D content allow individual artists to sell content that they have created, including TurboSquid , MyMiniFactory , Sketchfab , CGTrader and Cults . Often,
860-408: The artists' goal is to get additional value out of assets they have previously created for projects. By doing so, artists can earn more money out of their old content and companies can save money by buying pre-made models instead of paying an employee to create one from scratch. These marketplaces typically split the sale between themselves and the artist that created the asset, artists get 40% to 95% of
903-459: The building, including MEP systems and interior finishes. By using LOD, architects , engineers and General contractor can more effectively communicate design intent and make more informed decisions throughout the construction process. The archaeology community is now creating 3D models of cultural heritage for research and visualization. The engineering community utilizes them as designs of new devices, vehicles and structures as well as
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#1732800868013946-427: The computer. Dynamic 3D clothing is used for virtual fashion catalogs, as well as for dressing 3D characters for video games, 3D animation movies, for digital doubles in movies, as a creation tool for digital fashion brands, as well as for making clothes for avatars in virtual worlds such as SecondLife . 3D photorealistic effects are often achieved without wire-frame modeling and are sometimes indistinguishable in
989-418: The design this way can help the designer or company figure out changes or improvements needed to the product. Almost all 3D models can be divided into two categories: Solid and shell modeling can create functionally identical objects. Differences between them are mostly variations in the way they are created and edited and conventions of use in various fields and differences in types of approximations between
1032-477: The development of OpenTK, a new project called TaoClassic has been introduced on SourceForge, as a direct continuation of Tao Framework, with the same licensing conditions and design disciplines, but with new authors and cutting-edge features, like support for OpenGL 4.3, 64-bit operating systems, etc. This computer-library -related article is a stub . You can help Misplaced Pages by expanding it . 3D computer graphics 3-D computer graphics, contrary to what
1075-461: The final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers. Advantages of wireframe 3D modeling over exclusively 2D methods include: Disadvantages compare to 2D photorealistic rendering may include a software learning curve and difficulty achieving certain photorealistic effects. Some photorealistic effects may be achieved with special rendering filters included in
1118-465: The final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers. Visual artists may also copy or visualize 3D effects and manually render photo-realistic effects without the use of filters. Some video games use 2.5D graphics, involving restricted projections of three-dimensional environments, such as isometric graphics or virtual cameras with fixed angles , either as
1161-438: The industry. Many programs include export options to form a g-code , applicable to additive or subtractive manufacturing machinery. G-code (computer numerical control) works with automated technology to form a real-world rendition of 3D models. This code is a specific set of instructions to carry out steps of a product's manufacturing. The first widely available commercial application of human virtual models appeared in 1998 on
1204-404: The mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 3-D modelers can export their models to files , which can then be imported into other applications as long as the metadata are compatible. Many modelers allow importers and exporters to be plugged-in , so they can read and write data in
1247-539: The mid-level, or Autodesk Combustion , Digital Fusion , Shake at the high-end. Match moving software is commonly used to match live video with computer-generated video, keeping the two in sync as the camera moves. Use of real-time computer graphics engines to create a cinematic production is called machinima . Not all computer graphics that appear 3D are based on a wireframe model . 2D computer graphics with 3D photorealistic effects are often achieved without wire-frame modeling and are sometimes indistinguishable in
1290-417: The model and reality. Shell models must be manifold (having no holes or cracks in the shell) to be meaningful as a real object. In a shell model of a cube, the bottom and top surface of the cube must have a uniform thickness with no holes or cracks in the first and last layer printed. Polygonal meshes (and to a lesser extent subdivision surfaces ) are by far the most common representation. Level sets are
1333-456: The name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth . More often, 3-D graphics are being displayed on 3-D displays , like in virtual reality systems. 3-D graphics stand in contrast to 2-D computer graphics which typically use completely different methods and formats for creation and rendering. 3-D computer graphics rely on many of
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1376-402: The native formats of other applications. Most 3-D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities. Some also contain features that support or allow animation of models. Some may be able to generate full-motion video of a series of rendered scenes (i.e. animation ). Computer aided design software may employ
1419-499: The physical model can match the virtual model. William Fetter was credited with coining the term computer graphics in 1961 to describe his work at Boeing . An early example of interactive 3-D computer graphics was explored in 1963 by the Sketchpad program at Massachusetts Institute of Technology's Lincoln Laboratory . One of the first displays of computer animation was Futureworld (1976), which included an animation of
1462-628: The render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map . It can be also used to deform the model itself using a displacement map . Rendering converts a model into an image either by simulating light transport to get photo-realistic images, or by applying an art style as in non-photorealistic rendering . The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step
1505-546: The rendered image, a model's data is contained within a graphical data file. A 3-D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed. A model can be displayed visually as a two-dimensional image through a process called 3-D rendering , or it can be used in non-graphical computer simulations and calculations. With 3-D printing , models are rendered into an actual 3-D physical representation of themselves, with some limitations as to how accurately
1548-458: The sales according to the marketplace. In most cases, the artist retains ownership of the 3d model while the customer only buys the right to use and present the model. Some artists sell their products directly in its own stores offering their products at a lower price by not using intermediaries. The architecture, engineering and construction (AEC) industry is the biggest market for 3D modeling, with an estimated value of $ 12.13 billion by 2028. This
1591-400: The same algorithms as 2-D computer vector graphics in the wire-frame model and 2-D computer raster graphics in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as lighting , and similarly, 3-D may use some 2-D rendering techniques. The objects in 3-D computer graphics are often referred to as 3-D models . Unlike
1634-432: The same fundamental 3-D modeling techniques that 3-D modeling software use but their goal differs. They are used in computer-aided engineering , computer-aided manufacturing , Finite element analysis , product lifecycle management , 3D printing and computer-aided architectural design . After producing a video, studios then edit or composite the video using programs such as Adobe Premiere Pro or Final Cut Pro at
1677-466: The subject. Complex materials such as blowing sand, clouds, and liquid sprays are modeled with particle systems , and are a mass of 3D coordinates which have either points , polygons , texture splats or sprites assigned to them. There are a variety of 3D modeling programs that can be used in the industries of engineering, interior design, film and others. Each 3D modeling software has specific capabilities and can be utilized to fulfill demands for
1720-503: The technique of Photogrammetry with dedicated programs such as RealityCapture , Metashape and 3DF Zephyr . Cleanup and further processing can be performed with applications such as MeshLab , the GigaMesh Software Framework , netfabb or MeshMixer. Photogrammetry creates models using algorithms to interpret the shape and texture of real-world objects and environments based on photographs taken from many angles of
1763-405: The temporal description of an object (i.e., how it moves and deforms over time. Popular methods include keyframing , inverse kinematics , and motion-capture ). These techniques are often used in combination. As with animation, physical simulation also specifies motion. Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell
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1806-418: The use of Level of Detail (LOD) in 3D models is becoming increasingly important in the AEC industry. LOD is a measure of the level of detail and accuracy included in a 3D model. The LOD levels range from 100 to 500, with LOD 100 representing a conceptual model that shows the basic massing and location of objects, and LOD 500 representing an extremely detailed model that includes information about every aspect of
1849-403: The widespread use of 3D graphics on personal computers . In the past, many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time. The designer can then see the model in various directions and views, this can help the designer see if the object is created as intended to compared to their original vision. Seeing
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