a
132-616: Tom Clancy's Rainbow Six (often shortened to Rainbow Six or R6 ) is a tactical shooter video game series by Red Storm Entertainment and Ubisoft , marketed under the Tom Clancy's banner of military-themed video games. Based on the novel Rainbow Six by American author Tom Clancy , it revolves around a fictional international counterterrorist organization called "Rainbow". Tom Clancy's Rainbow Six started in 1998 and as of 2024 consists of 13 entries with 6 expansion pack from early installments. Tom Clancy's Rainbow Six
264-409: A cult following . Around 2001, Ubi Soft established its editorial department headed by Hascoët, initially named as editor in chief and later known as the company's Chief Content Officer. Hascoët had worked alongside Ancel on Rayman in 1995 to help refine the game, and saw the opportunity to apply that across all of Ubi Soft's games. Until 2019, most games published by Ubisoft were reviewed through
396-529: A "player-centric approach", and opted to delay its next major flagship game, Assassin's Creed Shadows , from November 2024 to February 2025. At the same time, one of its shareholders, AJ Investments, stated they were seeking to have the company purchased by a private equity firm and would push out the Guillemot family and Tencent from ownership of the company. Bloomberg News reported in October 2024 that
528-545: A 10.4% stake in Ubisoft, an action that Yves Guillemot considered "unwelcome" and feared a hostile takeover . In a presentation during the Electronic Entertainment Expo 2016 , Yves Guillemot stressed the importance that Ubisoft remain an independent company to maintain its creative freedom. Guillemot later described the need to fight off the takeover: "...when you're attacked with a company that has
660-472: A brutally realistic, almost impenetrably-so, tactical shooter, was transformed into a more cinematic story-focused generic third-person shooter. However, in the 2010s, tactical shooters saw a fair resurgence, with the successful releases of Arma 3 (2013) and Insurgency (2014) early in the decade. The later releases of tactical shooters like Rising Storm 2: Vietnam (2017), Insurgency: Sandstorm (2018), Squad (2020), and Ready or Not (2021) in
792-455: A capital gain of over 1 billion euros. On 20 March 2018, Ubisoft and Vivendi struck a deal ending any potential takeover, with Vivendi agreeing to sell all of its shares, over 30 million, to other parties and agreeing to not buy any Ubisoft shares for 5 years. Some of those shares were sold to Tencent , which after the transaction held about 5.6 million shares of Ubisoft (approximately 5% of all shares). The same day, Ubisoft announced
924-496: A case of workplace concerns at French developer Quantic Dream . At the trial in May 2021, Le Télégramme reported that very little had changed within the company, as many of the HR staff that were part of the problem remained in their positions within the company, both in its France headquarters and its Canadian divisions. Employees reported to the newspaper that nothing had changed despite
1056-720: A company-wide letter in October 2020 summarizing their investigation, finding that nearly 25% of the employees had experienced or witnessed misconduct in the last 2 years, and that the company was implementing a 4-point plan to correct these problems, with a focus to "guarantee a working environment where everyone feels respected and safe". The company hired Raashi Sikka, Uber 's former head of diversity and inclusion in Europe and Asia, as vice president of global diversity and inclusion for Ubisoft in December 2020 to follow on to this commitment. In September 2020 Michel Ancel left Ubisoft and
1188-590: A competitive market, and employees had feared that an EA takeover would drastically alter the environment within Ubisoft. EA's CEO at the time, John Riccitiello , assured Ubisoft the purchase was not meant as a hostile manoeuvre, and EA ended up selling the shares in 2010. In February 2005, Ubisoft acquired the NHL Rivals , NFL Fever , NBA Inside Drive and MLB Inside Pitch franchises from Microsoft Game Studios . Ubisoft established another IP, Assassin's Creed , first launched in 2007; Assassin's Creed
1320-425: A crosshair, different movement stances (running, walking, crouching, and prone, leaning around corners), and a weapon customization feature with a weight penalty. Counter-Strike (2000), a mod of Valve 's Half-Life (1998), was the most popular multiplayer game of its era, in spite of the release of arcade-style first-person shooters with more advanced graphics engines such as Unreal Tournament 2003 . One of
1452-619: A demo of its engine called X-Isle: Dinosaur Island which it had demonstrated at the Electronic Entertainment Expo 1999 . Ubisoft saw the demo and had Crytek build out the demo into a full title, becoming the first Far Cry , released in 2004. That year, Electronic Arts established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on Far Cry . Ubisoft assigned Ubisoft Montreal to develop console versions of Far Cry , and arranging with Crytek to have all rights to
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#17327929319251584-484: A desktop client and storefront for Windows machine alongside other features. Ubisoft then separated the rewards program out as its Ubisoft Club program, integrated with Uplay. Ubisoft Connect was announced in October 2020 as a replacement for UPlay and its Ubisoft Club to launch on 29 October 2020 alongside Watch Dogs: Legion . Connect replaces UPlay and the club's previous functions while adding support for cross-platform play and save progression for some games. It includes
1716-451: A different philosophy, you know it can affect what you've been creating from scratch. So you fight with a lot of energy to make sure it can't be destroyed." Vice-president of Live Operations, Anne Blondel-Jouin, expressed similar sentiment in an interview with PCGamesN , stating that Ubisoft's success was partly due to "...being super independent, being very autonomous." Vivendi acquired stake in mobile game publisher Gameloft , owned by
1848-729: A foothold in the United States when it worked with Microsoft to develop Tom Clancy's Splinter Cell , an Xbox -exclusive title released in 2002 to challenge the PlayStation-exclusive Metal Gear Solid series, by combining elements of Tom Clancy's series with elements of an in-house developed game called The Drift . In March 2001, Gores Technology Group sold The Learning Company 's entertainment division (which included games originally published by Broderbund , Mattel Interactive , Mindscape and Strategic Simulations ) to them. The sale included
1980-417: A lack of checkpoints in levels, forcing players to restart upon failure or continue with their inflicted losses. Due to this realistic but punishing gameplay, the individual heroism seen in other shooter games is drastically restrained, players are forced to rely on proper military tactics and teamwork to succeed, and playstyles are typically slower than other types of shooters. More caution and patience
2112-481: A lack of flexibility, salary increases, and profit-sharing, which they believe the company has ignored. Ubisoft has yet to address the union's concerns. Ubisoft Connect, formerly Uplay, is a digital distribution , digital rights management , multiplayer and communications service for PC created by Ubisoft. First launched alongside Assassin's Creed II as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into
2244-458: A low tolerance or low health realistic damage model. Basically, you usually move slower than most shooters, your accuracy is much lower and bullets drop over a distance, you usually have a squad to command, and all of you only being able to take two or three shots before dying." Tactical shooters are designed around realism and authenticity, primarily in regards to weapon functionality, movement, and mission objectives. A staple of tactical shooters
2376-496: A more typical action shooter of the period, but commented that it was "deeper and more versatile". The game featured a limited inventory which had to be carefully managed, a variety of mission types which often promoted guile over violence, and the impetus to plan ahead and outmaneuver the enemy—all of which are features common in the tactical shooter genre as a whole. Airborne Ranger was followed by Special Forces (1991), also by Microprose, which first introduced squad mechanics to
2508-560: A partnership with Tencent to help bring their games into the Chinese market. Vivendi completely divested its shares in Ubisoft by March 2019. Since 2018, Ubisoft's studios have continued to focus on some franchises, including Assassin's Creed , Tom Clancy's , Far Cry , and Watch Dogs . As reported by Bloomberg Businessweek , while Ubisoft as a whole had nearly 16,000 developers by mid-2019, larger than some of its competitors, and producing 5 to 6 major AAA releases each year compared to
2640-444: A positive and inclusive workplace environment" so that these changes are propagated throughout the company. Ahead of a September 2020 "Ubisoft Forward" media presentation, Yves Guillemot issued a formal apology for the company on their lack of responsibility in the matters prior to these events. Guillemot said "This summer, we learned that certain Ubisoft employees did not uphold our company's values, and that our system failed to protect
2772-537: A region be necessary. Due to the sensitive nature of their operations, such as being deployed in multinational incidents or against threats possessing weapons of mass destruction , and to simply prevent terrorists from knowing of their existence, Rainbow operates in complete secrecy , with only the most senior government, military, and intelligence officials knowing they even exist. Cover-ups are often conducted after Rainbow's deployments to disguise operators as local police or military units, omit details that could alarm
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#17327929319252904-477: A result, some Ubisoft staff either quit or were fired, including Hascoët, Maxime Béland, the co-founder of Ubisoft Toronto, and Yannis Mallat, the managing director of Ubisoft's Canadian studios. Yves Guillemot implemented changes in the company to address these issues as it further investigated the extent of the misconduct claims. Ubisoft stated in its end of 2020 fiscal year investor call in February 2021 that
3036-518: A revolutionary game which defined the conventions of the tactical shooter genre. The game was inspired by (and, before its connection with Tom Clancy 's novel Rainbow Six , initially focused on) the FBI Hostage Rescue Team . The game was designed to emphasize strategy in a way that would be fun for players without the best reflexes. The series has since become a benchmark for the genre in terms of detail and accuracy. Some of
3168-500: A same or similar password had been used. All the users who registered were emailed by the Ubisoft company about the breach and a password change request. Ubisoft promised to keep the information safe. In March 2015, the company set up a Consumer Relationship Centre in Newcastle-upon-Tyne . The centre is intended to integrate consumer support teams and community managers. Consumer Support and Community Management teams at
3300-459: A shareholders' meeting on 22 July 2020 addressing these more recent issues. Changes in the wake of the departures included a reorganization of both the editorial team and the human resources team. 2 positions, Head of Workplace Culture and Head of Diversity and Inclusion, would be created to oversee the safety and morale of employees going forward. To encourage this, Ubisoft said it would tie the performance bonus of team leaders to how well they "create
3432-586: A single input as opposed to individually equipping them. Melee weapons such as combat knives may also have their own slot, though games with more distant or firearm-based combat (such as Arma 3 ) may lack melee weapons entirely. Rocket launchers and grenade launchers , occasionally having their own "launcher" slot, may have varying focuses compared to their "general purpose" depictions in arcade shooters, such as dedicated ATGM and MANPADS launchers, or underbarrel anti-personnel grenade launchers that can be equipped on some rifles and carbines . In many instances,
3564-529: A start-up check through Uplay/Ubisoft Connect servers when launched. Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands , Ghost Recon Breakpoint and For Honor . The Disrupt game engine
3696-590: A weight system, weight is always a present factor that must be dealt with; however, in some, such as the Counter-Strike series, weight only applies to what is currently equipped—so a machine gun would be "heavier" than a knife, despite them both being carried by the player—meaning loopholes around weight restrictions may be found, such as equipping light weapons to move faster. Many tactical shooters (especially modern releases) feature varying degrees of weapon customization. In most modern tactical shooters, this
3828-569: Is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include Assassin's Creed , Driver , Far Cry , Just Dance , Prince of Persia , Rabbids , Rayman , Tom Clancy's , and Watch Dogs . By the 1980s, the Guillemot family had established itself as a support business for farmers in the Brittany province of France and other regions, including into
3960-414: Is a consortium of several companies active in the blockchain space that seeks to explore the potential applications of this technology in the video game industry and publicly promotes the use of blockchain-based content in video games. According to Yves Guillemot , one of Ubisoft's co-founders, crypto -based content in video games will allow players to actually own digital content within it, while growing
4092-833: Is a series of tactical shooter simulators developed by Arma series creators Bohemia Interactive , used for infantry training by the United States military and several NATO militaries. Its Pointman user interface combines head tracking, a motion-sensitive gamepad and sliding foot pedals to increase the precision and level of control over one's avatar, enabling users to more realistically aim their weapon and practice muzzle discipline, to take measured steps when moving around obstacles or cover, and to continuously control their postural height to make better use of cover and concealment. Ubisoft Ubisoft Entertainment SA ( / ˈ j uː b i s ɒ f t / ; French: [ybisɔft] ; formerly Ubi Soft Entertainment SA )
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4224-441: Is in your court to deliver this line-up on time and at the expected level of quality, and show everyone what we are capable of achieving." Union workers at Ubisoft Paris took issue with this message, calling for a strike and demanding higher salaries and improved working conditions. As part of a change in the terms of their acquisition of Activision Blizzard in October 2023 to satisfy government regulators, Microsoft gave Ubisoft
4356-472: Is limited to the addition of firearm attachments such as a variety of scopes , holographic sights , laser sights , flashlights , foregrips , and suppressors . In less-grounded shooters, weapon customization may extend to stylized weapon camouflage skins and keychain -style "charms" (as seen in Rainbow Six Siege ), while in more detailed and comprehensive shooters, individual components of
4488-412: Is often sacrificed in favor of balance as well as playability. There may be considerable modifications to in-game weapons and ballistics compared to real life, deliberately done to ensure game balance in multiplayer PvP or competitive modes . For instance, tactical shooters with notable competitive scenes such as the Counter-Strike series typically allow the player to survive multiple bullet hits to
4620-539: Is one of the most popular and most influential tactical shooter series, and early installments in the series helped propel the tactical shooter genre into the mainstream. Since the mid-2010s, a significant esports scene has formed around newer Rainbow Six games. The original game in the series is Tom Clancy's Rainbow Six (1998) . Tom Clancy's Rainbow Six follows a secret international counterterrorist organization called " Rainbow " (or " Team Rainbow "; capitalization varies between "Rainbow" and "RAINBOW"). The series
4752-465: Is required in combat, such as methodically advancing through cover and concealment as opposed to charging toward the enemy and shooting in the open. Emphasis is placed on realistic modeling of weapons and ballistics , and power-ups are generally more limited than in other shooters, if existent at all. Weapons in tactical shooters are usually designed to be inaccurate while moving and more accurate while in crouching or prone stances. Jumping, which
4884-441: Is seldom performed in real combat, is de-emphasized or even omitted, though some games may offer limited climbing or vaulting mechanics. Many tactical shooters feature "leaning", where the player can lean left or right to peek and fire around corners or behind cover without exposing the rest of their body to attack. A majority of tactical shooters have sight mechanics, where players are able to either "hip-fire" (fire without aiming
5016-537: Is set in the canon Tom Clancy's universe, which is mostly shared with Tom Clancy's Splinter Cell and Tom Clancy's Ghost Recon . Formed in 1999 by the world's military , law enforcement , and intelligence agencies to combat the post- Cold War global rise in terrorism, Rainbow is a rapid reaction force consisting of "operators" from nations and organizations worldwide, ranging from special forces soldiers and police tactical unit members to intelligence officers and field experts, trained and equipped to be
5148-680: Is still frequently found in many tactical shooters as a high-powered handgun option. Outdated weapons such as the AK-47 are often seen in modern military service in some games, despite them being mostly replaced by modern times (the AK-47 in particular having been replaced in Soviet Army service by the AK-74 in the 1970s). Experimental weapons, such as the OICW , are commonly seen in many titles, such as
5280-485: Is that of one "primary weapon" (traditionally a long gun such as a rifle , shotgun , submachine gun , or light machine gun ) and one "secondary weapon" (traditionally a sidearm such as a handgun ). Grenades of both "explosive"/"lethal" (such as fragmentation grenades and Molotov cocktails ) and "tactical"/"non-lethal" (such as stun grenades and smoke grenades ) varieties, and useful equipment such as medkits , are often under their own slots, sometimes used with
5412-571: Is their low time to kill , where players and NPCs can be killed in a short amount of time or with very few attacks. To account for this, a number of tactical shooters implement different levels of body armor, such as in the Rainbow Six and SWAT series, though these only offer a modicum of safety and do not guarantee player survival. The consequences of death may also be high: players may have to be revived , have lengthy respawn times, or have their character killed permanently ; there may also be
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5544-456: The #MeToo movement in June and July 2020, Ubisoft had a number of employees accused of misconduct from both internal and external sources. Between Ubisoft's internal investigation and a study by the newspaper Libération , employees had been found to have records of sexual misconduct and troubling behaviour, going back up to 10 years, which had been dismissed by the human resources departments. As
5676-620: The Assassin's Creed series and other products as to avoid the use of female protagonists. Ubisoft had already been criticized for failing to support female player models in Assassin's Creed Unity or in Far Cry 4 , which the company claimed was due to difficulty in animating female characters despite having done this in earlier games. Ubisoft employees, in Schreier's report, said that in
5808-626: The Far Cry games. For Far Cry 6 , Ubisoft introduced more features to the Dunia 2 engine such as ray tracing support on the PC version, and support for AMD's open source variable resolution technology, FidelityFX Super Resolution . Aside from the main entries in the Far Cry series, the Dunia 2 engine is also used in the spin-off games. These include Far Cry 3: Blood Dragon , Far Cry Primal , and Far Cry New Dawn . The Snowdrop game engine
5940-510: The Far Cry series and a perpetual licence on the CryEngine. In developing Far Cry 2 , Ubisoft Montreal modified the CryEngine to include destructible environments and a more realistic physics engine . This modified version became the Dunia engine which premiered with Far Cry 2 in 2008. The Dunia engine continued to be improved, such as adding weather systems, and used as the basis of all future Far Cry games, and Avatar: The Game , developed by Ubisoft Montreal. Ubisoft introduced
6072-494: The Ghost Recon and Delta Force series, and modern tactical shooters have tended to place more of an emphasis on the future of warfare through the implementation of drones and micro-cameras. Features now common to the tactical shooters genre originated in the late 1980s and early 1990s, starting with Airborne Ranger (1987) by Microprose . Computer Gaming World compared it to the earlier 1985 arcade game Commando ,
6204-543: The United Kingdom . The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All five gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use to farmers; Claude began with selling CD audio media. Later,
6336-469: The 2 or 3 from the others, the net revenue earned per employee was the lowest of the 4 due to generally lower sales of its games. Bloomberg Business attributed this partially due to spending trends by video game consumers purchasing fewer games with long playtimes, as most of Ubisoft's major releases tend to be. To counter this, Ubisoft in October 2019 postponed 3 of the 6 titles it had planned in 2019 to 2020 or later, as to help place more effort on improving
6468-534: The 30% mark that could trigger a takeover; as of December 2016, Vivendi held a 25.15% stake in Ubisoft. Reuters reported in April 2017 that Vivendi's takeover of Ubisoft would likely happen that year and Bloomberg Businessweek observed that some of Vivendi's shares would reach the 2-year holding mark, which would grant them double voting power, and would likely meet or exceed the 30% threshold. The Guillemot family has since raised its stake in Ubisoft; as of June 2017,
6600-577: The CRC are operational 7 days a week. Since around 2015, the French mass media company Vivendi has been seeking to expand its media properties through acquisitions and other business deals. In addition to advertising firm Havas , Ubisoft was one of the first target properties identified by Vivendi, which as of September 2017 has an estimated valuation of $ 6.4 billion. Vivendi, in two actions during October 2015, bought shares in Ubisoft stock, giving them
6732-561: The Dunia 2 engine first in Far Cry 3 in 2012, which was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination. The Dunia 2 engine was further refined in Far Cry 4 , and Far Cry 5 . According to Remi Quenin, one of the engine's architects at Ubisoft Montreal, the state of the Dunia engine by 2017 included "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" which are elements of
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#17327929319256864-688: The Guillemots and Tencent were considering this and other alternatives to shift ownership of the company in light of the recent poor financial performance. On October 16, 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company's requirement to return to the office three days a week. The strike, organized by the STJV union, involved Ubisoft's offices in Paris, Montpellier, Lyon , and Annecy. Workers expressed dissatisfaction over
6996-496: The Guillemots asked for more Canadian investors in the following February to fend off a similar Vivendi takeover; by this point, Vivendi had increased their share in Ubisoft to 15%, exceeding the estimated 9% that the Guillemots owned. By June 2016, Vivendi had increased its shares to 20.1% and denied it was in the process of a takeover. By the time of Ubisoft's annual board meeting in September 2016, Vivendi had gained 23% of
7128-456: The Guillemots, and started acquiring Ubisoft shares. In the following February, Vivendi acquired €500 million worth of shares in Gameloft, gaining more than 30% of the shares and requiring the company under French law to make a public tender offer ; this action enabled Vivendi to complete the takeover of Gameloft by June 2016. Following Vivendi's actions with Gameloft in February 2016,
7260-602: The United States, the United Kingdom, and Germany. They entered the video game distribution and wholesale markets and by 1993 had become the "largest" distributor of video games in France. In 1996, Ubi Soft listed its initial public offering and raised over US$ 80 million in funds to help them to expand the company. Within 2 years, the company established worldwide studios in Annecy (1996), Shanghai (1996), Montreal (1997), and Milan (1998). A difficulty that
7392-578: The acquisition of Hybride Technologies , a Piedmont -based studio. In November 2008, Ubisoft acquired Massive Entertainment from Activision . In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $ 3.265 million. Ubisoft announced plans in 2013 to invest $ 373 million into its Quebec operations over 7 years. The publisher is investing in the expansion of its motion capture technologies and consolidating its online games operations and infrastructure in Montreal. By 2020,
7524-728: The aforementioned January 2020 changes in the editorial department and gave its members more autonomy. There remained questions as to what degree CEO Yves Guillemot knew of these issues prior to their public reporting; employees reported that Hascoët has been very close with the Guillemot brothers since the founding of the editorial department around 2001 and that some of the prior complaints of sexual misconduct had been reported directly to Yves and were dismissed. Gamasutra also spoke to some former and current Ubisoft employees during this period from its worldwide studios, corroborating that these issues appears to replicate across multiple studios, stemming from Ubisoft's main management. Ubisoft had
7656-454: The basic features associated with the genre, including utilizing support elements and vehicular units, and running a real-time simulated environment (with 3D Vector graphics ) that reacts to the player's actions. Experiments in tactical shooter design were sparse over the next five years, and included Terra Nova: Strike Force Centauri , released in 1996—one of first 3D-rendered games with squad-oriented gameplay. The first major successes of
7788-407: The brothers established Guillemot Corporation for similar distribution of computer hardware. As demand continued, the brothers recognised that video game software was becoming a lucrative property and decided that they needed to get into the industry's development side, already having insight on the publication and distribution side. Ubi Soft (formally named Ubi Soft Entertainment S.A.) was founded by
7920-492: The brothers expanded to computers and additional software that included video games. In the 1980s, they saw that the costs of buying computers and software from a French supplier were more expensive than buying the same materials in the United Kingdom and shipping to France, and came upon the idea of a mail-order business around computers and software. Their mother said they could start their own business this way as long as they managed it themselves and equally split its shares among
8052-461: The brothers found was the lack of an intellectual property that would have a foothold in the United States market. When "widespread growth" of the Internet arrived around 1999, the brothers decided to take advantage of this by founding game studios aimed at online free-to-play titles, including GameLoft ; this allowed them to license the rights to Ubi Soft properties to these companies, increasing
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#17327929319258184-602: The brothers on 28 March 1986. The name "Ubi Soft" was selected to represent "ubiquitous" software. Ubi Soft initially operated out of offices in Paris , moving to Créteil by June 1986. The brothers used the chateau in Brittany as the primary space for development, hoping the setting would lure developers, as well as to have a better way to manage expectations of their developers. The company hired Nathalie Saloud as manager, Sylvie Hugonnier as director of marketing and public relations , and programmers, though Hugonnier had left
8316-641: The brothers' interest. Michel Guillemot decided to make the project a key one for the company, establishing a studio in Montreuil to house over 100 developers in 1994, and targeting a line of 5th generation consoles such as the Atari Jaguar and PlayStation . Their game, Rayman , was released in 1995. Yves managed Guillemot Informatique, making deals with Electronic Arts , Sierra On-Line and MicroProse to distribute their games in France. Guillemot Informatique began expanding to other markets, including
8448-462: The company announced it would start branding games developed by its 1st-party developers as "Ubisoft Originals". In 2021, they announced that they would be making an open world Star Wars game. The deal marked an end to EA's exclusive rights to make Star Wars titles. In October 2021, Ubisoft participated in a round of financing in Animoca Brands . In November 2021, Ubisoft announced
8580-645: The company by May 1986 to join Elite Software. Games published by Ubi Soft in 1986 include Zombi , Ciné Clap , Fer et Flamme , Masque , and Graphic City, a sprite editing program. As their first game, Zombi had sold 5,000 copies by January 1987. Ubi Soft also entered into distribution partnerships for the game to be released in Spain and West Germany . Ubi Soft started importing products from abroad for distribution in France, with 1987 releases including Elite Software's Commando and Ikari Warriors ,
8712-462: The company that holds part of the Guillemots' ownership of Ubisoft. This gave Tencent 49.9% ownership in this holding company and increased the Guillemots' share of voting rights within Ubisoft to about 30%. Yves Guillemot said that Tencent would be working closely with Ubisoft, helping to bring their games into China while assisting in paying off Ubisoft's debts and preventing the company from potential buyouts. Citing disappointing financial results in
8844-519: The company will start to make AAA game releases less of a focus and put more focus on mobile and freemium games following fiscal year 2022. CFO Frederick Duguet stated to investors that "we see that we are progressively, continuously moving from a model that used to be only focused on AAA releases to a model where we have a combination of strong releases from AAA and strong back catalog dynamics, but also complimenting our program of new releases with free-to-play and other premium experiences." Later that year,
8976-705: The company would employ more than 3,500 staff at its studios in Montreal and Quebec City. In February 2013, it began offering games from third-party publisher including Electronic Arts and Warner Bros Interactive Entertainment on its Uplay Shop and its own games to EA's Origin . In July 2013, Ubisoft announced a breach in its network resulting in the potential exposure of up to 58 million accounts including usernames, email address, and encrypted passwords. The firm denied any credit/debit card information could have been compromised, issued directives to all registered users to change their account passwords, and recommended updating passwords on any other website or service where
9108-457: The company's global head of human resources. Yves Guillemot temporarily filled in Hascoët's former role. A following report from Bloomberg News by Jason Schreier corroborated these details, with employees of Ubisoft's main Paris headquarters comparing it to a fraternity house . Schreier had found that the issues with Hascoët had gone back years and had affected the creative development on
9240-531: The company, in quarterly results published in November 2017, announced that it had no plans to acquire Ubisoft for the next 6 months, nor would seek board positions due to the shares they held during that time, and that it "would ensure that its interest in Ubisoft would not exceed the threshold of 30% through the doubling of its voting rights." Vivendi remained committed to expanding in the video game sector, identifying that their investment in Ubisoft could represent
9372-557: The company, the developers would have to make compromises to meet Hascoët's expectations, such as the inclusion of a strong male character if they had included female leads or if they had used cutscenes, a narrative concept Hascoët reportedly did not like. Hascoët's behavior among other content decisions made by Hascoët had "appeared to affect" the quality of Ubisoft's games by 2019; both Tom Clancy's The Division 2 and Tom Clancy's Ghost Recon Breakpoint "underperformed", which gave Ubisoft justification to diminish Hascoët's oversight with
9504-475: The company. Spurred by these claims, the newspaper Libération had begun a deeper investigation into the workplace culture at Ubisoft. The paper ran a 2-part report printed on 1 and 10 July 2020 that claimed that Ubisoft had a toxic workplace culture. A component of that workplace was from accusations related to Hascoët. The issues identified by Libération and corroborated by employees from other studios suggested that some of these problems had extended from
9636-688: The developers of the Half-Life expansions was Gearbox Software , who later released the game Brothers in Arms: Road to Hill 30 (2005) that further defined the genre. Critics praised the game for not only adding realism to its first-person shooter gameplay, but also in its unique tactical gameplay that allows players to command soldiers and teams during combat. By the late 2000s, arcade-style casual shooters such as Call of Duty 4: Modern Warfare (2007) began to prove more popular than classic-style shooters such as Quake and Unreal , although
9768-402: The developers were given the option to relocate to Paris. Ancel's family which had moved to Brittany for his job could not afford the cost of living in Paris and returned to Montpellier in southern France. The Guillemot brothers told Ancel to keep them abreast of anything he might come up with there. Ancel returned with Frédéric Houde with a prototype of a game with animated features that caught
9900-571: The development of their first Ubisoft Entertainment Center, created by experience design firm Storyland Studios and Alterface. The first location is set to open in Studios Occitanie Méditerranée by 2025. Ubisoft has been increasingly involved in blockchain-based video games since the later 2010s. The company is a co-founder of the Blockchain Game Alliance , which was established in September 2018 and
10032-405: The editorial department overseen by Hascoët. On 9 September 2003, Ubi Soft announced that it would change its name to Ubisoft, and introduced a new logo known as "the swirl". In December 2004, gaming corporation Electronic Arts purchased a 19.9% stake in the firm. Ubisoft referred to the purchase as "hostile" on EA's part. Ubisoft's brothers recognised they had not considered themselves within
10164-428: The end of September 2024, Ubisoft had reduced its number of employees to 18,666. In the first half of 2024, Ubisoft experienced underperforming sales of Star Wars Outlaws , Skull and Bones and Avatar: Frontiers of Pandora , causing its stock to fall to nearly its lowest levels in the previous decade. As a result, the company announced they were launching an investigation of their development cycles to focus on
10296-413: The family held 13.6% of Ubisoft's share capital, and 20.02% of the company's voting rights. In October 2017, Ubisoft announced it reached a deal with an "investment services provider" to help them purchase back 4 million shares by the end of the year, preventing others, specifically Vivendi, from buying these. In the week before Vivendi would gain double-voting rights for previously purchased shares,
10428-538: The field of true tactical shooters was largely neglected by developers since the mid-to-late 2000s. At that point, most tactical shooter franchises such as SWAT and SOCOM were discontinued, while developers such as Red Storm and Sierra went defunct or were absorbed by larger companies. Traditionally tactical shooter series like Rainbow Six and Ghost Recon drifted away from tactical realism towards cinematic action-centered themes, as can be witnessed by contemporary Rainbow Six sequels, which completely do away with
10560-400: The five of them. Their first business was Guillemot Informatique, founded in 1984. They originally only sold through mail order, and then were getting orders from French retailers, since they were able to undercut other suppliers by up to 50% of the cost of some titles. By 1986, this company was earning about 40 million French francs (roughly US$ 5.8 million at that time). In 1985,
10692-424: The following Assassin's Creed games which did feature female protagonists at release, including Assassin's Creed Syndicate and Assassin's Creed Origins , there were serious considerations of removing or downplaying the female leads from the editorial department. This was due to a belief that Hascoët had set in the department that female characters did not sell video games. Further, because of Hascoët's clout in
10824-435: The former of which sold 15,000 copies by January 1987. In 1988, Yves Guillemot was appointed as Ubi Soft's chief executive officer . By 1988, the company had about 6 developers working from the chateau. These included Michel Ancel , a teenager at the time noted for his animation skills, and Serge Hascoët, who applied to be a video game tester for the company. The costs of maintaining the chateau became more expensive, and
10956-581: The game environment or storyline progress. Its open world city management comes from AnvilNext while its vegetation and AI are from Dunia. Parts of the engine were originally intended for another game in the Driver franchise. The Dunia engine is a software fork of the CryEngine that was originally developed by Crytek , with modifications made by Ubisoft Montreal. The CryEngine at the time could render some outdoor environmental spaces. Crytek had created
11088-473: The game may feature: the Counter-Strike and Rainbow Six series each depict counterterrorist tactical units, so the objectives seen in most of their games are centered around the typical duties of those units, namely defeating terrorists , rescuing hostages , and defusing bombs . Tactical shooters feature a wide variety of weapons often modeled on real firearms. The weapons featured depend on
11220-533: The game's setting, such as door wedges to seal doors and tasers to stun and arrest enemies. The setting itself defines how "realistic" the game may be: a game depicting modern warfare set in the present may use modern combat tactics with realistic weapons, while a game set in the near future or a different universe may incorporate elements of science fiction and use fictional or theoretical advanced technology, while still using generally sensible combat tactics. The setting may also determine what level objectives
11352-592: The game, difficulty, or selected options, ranging from the absence of a minimap or health bar to the full or partial absence of HUD staples such as crosshairs and ammunition counters. Some tactical shooters make use of squad -based tactics, where the player character (and usually also the enemy) is supported by a team of allied units, typically computer-controlled . While early tactical shooters had simple AI allies who followed set pathing, AI in later games has evolved with more complex responses such as autonomously seeking cover. In games with sufficiently robust AI,
11484-581: The games industry to work on a wildlife preserve, stating that his project Beyond Good & Evil 2 at Ubisoft and Wild as Wild Sheep Studio was left in good hands before he left. As part of their coverage from the sexual misconduct issues, Libération found that Ancel's attention towards Beyond Good & Evil 2 to be haphazard, which had resulted in delays and restarts since the game's 1st announcement in 2010. The team considered Ancel's management style to be abusive, having dismissed some of their work and forcing them to restart on development pathways. While
11616-562: The genre came in 1998, with games such as Rainbow Six , Ghost Recon , and Delta Force , which are credited for defining and refining the genre. Other influences on the genre included games such as the SOCOM series , as well as the SWAT series , a tactical shooter spin-off of the Police Quest series of adventure games . Rainbow Six (1998) in particular has been credited as
11748-540: The genre's realism to include aspects such as individual limb damage, realistic multi-step injury treatment, enhanced ballistic and ricochet simulations, weapon wear and malfunctions, detailed vehicle damage and repairs, and lengthy trips to the area of operations , to authentically simulate military procedure. According to IGN , tactical shooters "are about caution, care, cooperation, coordination, planning, and pacing. In these games, making decisive pushes, quick moves for cover, strategic retreats, and last ditch grabs at
11880-454: The genre. Also considered an early tactical shooter is Hostages (1988) by Infogrames , in which the player takes the role of French GIGN operatives to besiege and raid an embassy that has been taken over by terrorists, which Destructoid compared to the later Rainbow Six franchise of tactical shooters. The next technical breakthrough came in 1993 with the release of SEAL Team by Electronic Arts . This game already offered many of
12012-405: The gold are not only important to success, but balanced in such a way that they become enjoyable activities in play." David Treharne of GameSpew identifies four criteria for what qualifies as a tactical shooter: "[M]ainly you're looking for the use of: realistic constraints of player movement; realistically simulated ballistics and accuracy; squad based or multiple approach/style accessibility; and
12144-709: The gun itself such as the barrel shroud and stock may be customized or replaced (as seen in Escape from Tarkov ). In games where weight is a factor, the player's equipped attachments may add to their character's weight. Despite generally aiming for realism and accuracy, some tactical shooters tend to make exceptions with their weapon accuracy. "Akimbo" ( dual wielding ) of firearms is generally rare in tactical shooters, yet it still appears as an option occasionally, such as in Counter-Strike with weapons ranging from small pistols to long-barreled shotguns. The Desert Eagle , despite being unsuitable for actual military applications,
12276-463: The human resource heads of the company ignoring complaints made against Hascoët, using sexual misconduct and harassment to intimidate those who criticized him, on the basis that the creative leads were producing valuable products for the company. On 11 July 2020, the company issued a press release, announcing departures which include the voluntary resignations of Hascoët, Yannis Mallat, the managing director of Ubisoft's Canadian studios, and Cécile Cornet,
12408-532: The late 1980s, the genre first rose to prominence in the late 1990s with the releases of several well-received tactical shooters. The popularity of the genre saw a decline in the late 2000s as fast-paced "arcade"-like action shooters rose to prominence, it has seen a revitalization since the mid-2010s with the successful releases of several modern tactical shooters. Tactical shooters involving military operations in grounded and realistic settings are sometimes known as milsims . These games and (often) mods enhance
12540-441: The late 2010s and early 2020s signaled a revitalization of the genre. Tactical shooters continue to enjoy a fairly large following as more games are released that follow the genre's design philosophy and emphasize strategy, driven largely by indie developers . Casual games like Rainbow Six Siege and Battlefield V have also demonstrated "back to roots" philosophies, such as the removal of regenerative health and "3D spotting" in
12672-614: The latter. Outside typical tactical shooters, the game mechanics and realistic simulations of the genre have also been used in battle royale games , extraction shooters , and esports -centric games. However, as few of them feature the game design staples of tactical shooters (such as strategic planning, squad-level tactics, slow-paced gameplay, and a realistic premise), they are usually not considered as such. Tactical shooters have also been released as virtual reality games , such as Hot Dogs, Horseshoes & Hand Grenades , Pavlov VR , Onward , and Breachers VR . Virtual Battlespace
12804-488: The live-action film Assassin's Creed (2016) and the series Rabbids Invasion (2013), and Mythic Quest (2020–present). From June to July 2020, a wave of sexual misconduct accusations occurred through the video game industry as part of the ongoing #MeToo Movement , including some of Ubisoft's employees. Ashraf Ismail, the creative director of Assassin's Creed: Valhalla , stepped down to deal with personal issues related to allegations made towards him; his employment
12936-476: The most capable counterterrorist professionals in the world, able to handle any terrorist attack, hostage rescue, or takedown that local authorities cannot conduct in an effective, reliable, or timely manner. Rainbow is headquartered in Hereford , England , but has global jurisdiction and can base themselves at any intelligence agency's headquarters (such as Langley, Virginia ) should their continued presence in
13068-411: The most notable tactical shooters have been total conversion mods of first-person shooters which have been released for free. Infiltration , a total conversion of Unreal Tournament (1999), has been described as "turning Unreal Tournament 's wild cartoon action into a harrowing game of cat and mouse". Infiltration has been noted for detailed aiming system including hip-fire and sights while lacking
13200-502: The most recent being Harry Pandey. Though the Rainbow Six universe is generally grounded in reality and maintains its basic premise, recent installments and plot events partially depart from the series' established setting or Rainbow's traditional policies, with Rainbow hosting a publicly-visible tactical competition, recruiting non-government or independent operators such as private military company "Nighthaven", and being deployed to defeat invading extraterrestrials . The first game
13332-477: The new guidelines. In response to this report, Ubisoft stated that "Over a period of several months, Ubisoft has implemented major changes across its organization, internal processes and procedures in order to guarantee a safe, inclusive and respectful working environment for all team members." and "These concrete actions demonstrate the profound changes that have taken place at every level of the company. Additional initiatives are underway and are being rolled out over
13464-561: The player character may be able to issue commands to AI squadmates, such as ordering them to cover an advance, flank a position, or clear an area of hostiles such as in Brothers in Arms . Some games in the genre allow players to plan their team's movements before a mission, which the AI then follows independently. Multiplayer tactical shooters may allow other players to assist each other either in
13596-414: The player leads a contemporary SWAT team against criminals and terrorists in an East Coast metropolis; thus, it follows that most levels in the game are inspired by the urban and suburban Eastern United States , with most levels set indoors, and most level layouts and gameplay focusing on the close-quarters combat that SWAT teams specialize in; and therefore, the game features equipment that work within
13728-694: The player's inventory, which must be managed to mitigate its effects on the player character's weight. Carry weight is a game mechanic in many tactical shooters, increasing with the weapons, armor, or items carried by the player character, and affecting movement speed, stamina, time taken to aim down sights, and the ability to focus while aiming. The weight mechanic forces players to properly manage their inventory and choose whether they value mobility, effectiveness, or protection, preventing "jack-of-all-trades" loadouts where one player can carry everything they need, and promoting cooperation between players with different loadouts and classes. In many tactical shooters featuring
13860-474: The player's selected class affects what weapons are available to them; a rifleman class, for example, may only have rifles and carbines as their available primary weapons. In most tactical shooters, the basic weapon and equipment slots are the extent of the player's inventory; however, in some more expansive games, such as the Arma series, individual items such as magazines for equipped weapons are carried in
13992-426: The players with more fun, leading the company to switch from pursuing single-player only games to internet connected ones. According to Guillemot, Ubisoft internally refers to its reimagined self as 'before The Division ' and an 'after The Division ' . In an interview with The Verge , Anne Blondel-Jouin, executive producer of The Crew turned vice-president of live operations, noted that The Crew
14124-458: The previous quarter, Ubisoft cancelled another three previously unannounced games in January 2023. In an email to staff, Yves Guillemot told employees to take responsibility for the company's forthcoming projects, asking that "each of you be especially careful and strategic with your spending and initiatives, to ensure we're being as efficient and lean as possible", while also saying that "The ball
14256-455: The public, or prevent the reporting of certain deployments. The leader of Rainbow is designated "Rainbow Six" (or just "Six"), a reference to the American rank code for captain (O-6). The first Six was former U.S. Navy SEAL and CIA operations officer John Clark , who led the organization from its founding until his retirement. Since then, numerous individuals have taken the role of Six,
14388-425: The quality of the existing and released games. Due to overall weak sales in 2019, Ubisoft stated in January 2020 that it would be reorganizing its editorial board to provide a more comprehensive look at its game portfolio and devise greater variation in its games which Ubisoft's management said had fallen stagnant, too uniform and had contributed to weak sales. Stemming from a wave of sexual misconduct accusations of
14520-500: The rights for cloud gaming of Activision Blizzard's games. As part of a cost reduction plan, Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410 in September 2023. In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams. In March 2024, Ubisoft laid off 45 employees from its publishing teams. Another 45 employees were cut between its San Francisco and Cary, North Carolina offices in August 2024. By
14652-503: The rights to intellectual properties such as the Myst and Prince of Persia series. Ubisoft Montreal developed the Prince of Persia title into Prince of Persia: The Sands of Time released in 2003. At the same time, Ubi Soft released Beyond Good & Evil , Ancel's project after Rayman ; it was one of Ubi Soft's first commercial "flops" on its release but which since has gained
14784-588: The same reward progression system that the Club offered to gain access to in-game content. Some games on the UPlay service will not be updated to support these reward features that they previously had under the Ubisoft Club; for those, Ubisoft will unlock all rewards for all players. Uplay/Ubisoft Connect serves to manage the digital rights for Ubisoft's games on Windows computers, which has led to criticism when it
14916-460: The same squad or even commanding their own squads, allowing human players to strategize and coordinate more effectively compared to the limited commands available for AI. Team tactics are emphasized in tactical shooters more than other shooter genres, and thus accurate aiming and quick reflexes are not always sufficient for victory. The game's setting and scope are usually reflected in the game's level designs and mechanics. For example, in SWAT 4 ,
15048-490: The series' pre-action planning stage (last seen in 2003's Rainbow Six 3: Raven Shield ) and the series' established counterterrorism setting as of Rainbow Six Siege (2015, in updates released later) and Rainbow Six Extraction (2022); and the futuristic settings of Ghost Recon: Future Soldier (2012), which features invisibility cloaks and shoulder-mounted anti-tank rockets. Even the Spec Ops series, which began as
15180-666: The setting, but are generally intended to suit the period (so a game set in World War II would feature period-accurate weaponry and lack modern weapons such as the M16 rifle ). Ballistics are typically simulated, as are elements of authenticity such as recoil , motion blur , ear-ringing from explosions , and the feeling of being suppressed . Some developers of tactical shooters may hire technical advisors from military , law enforcement , or firearms specializations to ensure accuracy in in-game depictions. Simulating actual combat
15312-403: The share value of Ubi Soft five-fold. With the extra infusion of €170 million , they were able to then purchase Red Storm Entertainment in 2000, giving them access to the Tom Clancy's series of stealth and spy games. Ubi Soft helped with Red Storm to continue to expand the series, bringing titles like Tom Clancy's Ghost Recon and Tom Clancy's Rainbow Six series. The company got
15444-447: The shares, while the Guillemots were able to increase their voting share to 20%. A request was made at the board meeting to place Vivendi representatives on Ubisoft's board, given the size of their shareholdings. The Guillemots argued against this, reiterating that Vivendi should be seen as a competitor, and succeeded in swaying other voting members to deny any board seats to Vivendi. Vivendi continued to buy shares in Ubisoft, approaching
15576-515: The studio co-founder Maxime Béland, also the vice president of editorial for Ubisoft as a whole, was forced to resign by Ubisoft's management due to sexual misconduct issues and led some employees working there to express strong concerns that "The way the studio—HR and management—disregards complaints just enables this behavior from men." Tommy François, the vice president of editorial and creative services, had been placed on disciplinary leave around July and by August, Ubisoft announced his departure from
15708-417: The team and asserts his departure was stress-related. In November 2020, Hugues Ricour, the managing director of Ubisoft Singapore , stepped down from that role after these internal reviews and remained with the company. The French trade union Solidaires Informatique initiated a class action lawsuit against Ubisoft in relation to the allegations; Solidaires Informatique had previously represented workers in
15840-413: The team at Ubisoft Montpellier had reported on Ancel's lack of organization and leadership on the project to management as early as 2017, Libération claimed it was his close relationship with Yves Guillemot that allowed the situation to continue until 2020 when a more indepth review of all management was performed in wake of the sexual misconduct allegations. Ancel stated he was not aware of the issues from
15972-674: The torso (ignoring the bullet resistance of different types of ballistic vests ) and even more to the legs (rarely armored in real life), while registering an automatic kill for melee hits to the back (whether punches or knife stabs) and headshots (regardless of weapon caliber, impact point, or whether the target is wearing a helmet ). In contrast to run-and-gun shooters such as Quake which allow players to carry full arsenals, tactical shooters place considerable restrictions on what players may be equipped with, requiring players to carefully select their weapons, equipment, and inventories accordingly. The typical loadout setup used in tactical shooters
16104-556: The victims of their behavior. I am truly sorry to everyone who was hurt. We have taken significant steps to remove or sanction those who violated our values and code of conduct, and we are working hard to improve our systems and processes. We are also focused on improving diversity and inclusivity at all levels of the company. For example, we will invest $ 1 million over the next five years in our graduate program. The focus will be on creating opportunities for under-represented groups, including women and people of color." Guillemot sent out
16236-451: The video game industry in the process. Ubisoft furthermore announced its Ubisoft Quartz blockchain program in December 2021, allowing players to buy uniquely identified customization items for games and then sell and trade them based on the Tezos currency, which Ubisoft claimed was an energy efficient cryptocurrency. This marked the first "AAA" effort into blockchain games. The announcement
16368-407: The weapon's sights), which is less accurate but gives a wider view of the area; or "aim down sights" (ADS) for better accuracy, increased zoom, or an aiming reticle, at the cost of restricted visibility and camera sensitivity. To highlight their emphases on realism, tactical shooters feature limited or minimalistic HUD elements compared to most other shooters, the extent of which can vary depending on
16500-413: Was an early game of Ubisoft's to require a persistent internet connection in order to play. This raised concerns for gamers and internally at the company. Ubisoft initiated its Ubisoft Film & Television division then named Ubisoft Motion Pictures in 2011. Initially developing media works tied to Ubisoft's games, it has since diversified to other works including about video games. Productions include
16632-658: Was co-developed by Massive Entertainment and Ubisoft for Tom Clancy's The Division . The core of the game engine is powered by a "node-based system" which simplifies the process of connecting different systems like rendering, AI, mission scripting and the user interface. The engine is also used in other Ubisoft games such as South Park: The Fractured but Whole , Mario + Rabbids: Kingdom Battle , Starlink: Battle for Atlas , Avatar: Frontiers of Pandora , and Star Wars Outlaws . According to Guillemot, Ubisoft recognised that connected sandbox games, with seamless switches between single and multiplayer modes provided
16764-564: Was developed by Ubisoft Montreal and is used for the Watch Dogs games. Developer Ubisoft Montreal spent four years creating the engine. The majority of Disrupt was built from scratch and uses a multithreaded renderer, running on fully deferred physically based rendering pipeline with some technological twists to allow for more advanced effects. The engine also has a feature that allows players to seamlessly connect and disconnect their game from others without causing major disruptions in
16896-518: Was developed by Red Storm Entertainment, while the novel was being written. Red Storm was acquired in 2000 by Ubisoft , which has continued to manage the series ever since. Tactical shooter A tactical shooter is a sub-genre of first- and third-person shooters , associated with using strategy , planning , and tactics in gameplay , as well as the realistic simulations of ballistics , firearm mechanics, physics , stamina , and low time to kill . Dating back to strategy games from
17028-419: Was first launched, as some games required always-on digital rights management , causing loss of save game data should players lose their Internet connection. The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform
17160-531: Was heavily criticized by audiences, with the Quartz announcement video attaining a dislike ratio of 96% on YouTube. Ubisoft subsequently unlisted the video from YouTube. The announcement was also criticized internally by Ubisoft developers. In July 2022, Ubisoft announced that it had cancelled Splinter Cell VR and Ghost Recon Frontline , along with two other unannounced titles. In September, Tencent invested another €300 million into Guillemot Brothers Limited,
17292-696: Was later terminated by Ubisoft in August 2020 after their internal investigations. Ubisoft announced two executives who were also accused of misconduct had been placed on leave, and that they were performing an internal review of other accusations and their own policies. Yves Guillemot stated on 2 July 2020 that he had appointed Lidwine Sauer as their head of workplace culture who is "empowered to examine all aspects of our company's culture and to suggest comprehensive changes that will benefit all of us", in addition to other internal and external programs to deal with ongoing issues that may have contributed to these problems. Specific accusations were made at Ubisoft Toronto where
17424-579: Was originally developed by Ubisoft Montreal as a sequel to Prince of Persia: The Sands of Time and instead transitioned to a story about Assassins and the Templar Knights . In July 2006, Ubisoft bought the Driver franchise from Atari for a sum of €19 million in cash for the franchise, technology rights, and most assets. Within 2008, Ubisoft made a deal with Tom Clancy for perpetual use of his name and intellectual property for video games and other auxiliary media. In July 2008, Ubisoft made
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