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Racing games are a video game genre in which the player participates in a racing competition . They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games .

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116-395: Test Drive is a series of racing video games that were originally published by Accolade until they were bought by Infogrames , which later turned into Atari . The first game was released in 1987 and has since been followed by several sequels and spin-offs, the latest of which was released in 2024 and is the first by Nacon after purchasing the franchise from Atari. In Test Drive ,

232-539: A Game Boy Printer . The port used on the Game Boy Color is of a smaller design first introduced on the Game Boy Pocket, and requires an adapter to link with the original Game Boy. The Game Boy Color also offered a "high-speed" mode that could operate up 64 times faster than the original Game Boy. The Game Boy Color added an infrared communications port for wireless data transfer, which was supported by

348-401: A mainframe computer racing game played between TV presenter Raymond Baxter and British two-time Formula One world champion Graham Hill on their 1970 Christmas special, broadcast on Christmas Eve, 1970. The game was written by IBM -employee, Ray Bradshaw, using CALL/360 and required two data centre operators to input the instructions. Atari founder Nolan Bushnell had the idea for

464-434: A racing video game where the player sits on and moves a motorbike replica to control the in-game actions. Hang-On was a Grand Prix style motorbike racer. It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates . Hang-On became the highest-grossing arcade game of 1986 in

580-486: A radar , to show the rally car's location on the map. In February 1976, Sega released the arcade game Road Race , which was re-worked into a motorbike variant Moto-Cross , also known as Man T.T. (released August 1976). It was then re-branded as Fonz in the US, as a tie-in for the popular sitcom Happy Days . The game featured a three-dimensional perspective view, as well as haptic feedback , which caused

696-412: A "unique" and "previously unheard of" line of successful third-party games, including Dragon Warrior Monsters , Metal Gear Solid and Yu-Gi-Oh! Dark Duel Stories . Ashley Day of Retro Gamer noted that the handheld had an "overlooked" status, stating "the Game Boy Color (has) an unfair reputation as the one Nintendo handheld with few worthwhile titles, but this simply isn't the case...returning to

812-497: A 3D game called Mario Kart 64 , a sequel to Super Mario Kart and has an action so that Lakitu needs to either reverse, rev up your engines to Rocket Start, or rescue players. Mario Kart 64 focused more on the items used. Atari didn't join the 3D craze until 1997, when it introduced San Francisco Rush . In 1997, Gran Turismo was released for the PlayStation , after being in production for five years since 1992. It

928-580: A budget-friendly alternative. The last units were reportedly sold by March 2003. The Game Boy Color uses a custom system on a chip (SoC), integrating the CPU and other major components into a single package, named the CPU ;CGB by Nintendo and manufactured by the Sharp Corporation . While the CPU CGB was a new design for the Game Boy Color, the technology inside was largely an evolution of

1044-534: A color screen and a powerful 32-bit processor from Sharp. However, the team was not satisfied with the outcome and shelved further development. Despite the lack of color, consumer interest in the Game Boy remained strong. In 1996, Nintendo released the slimmer Game Boy Pocket and the launch of the Pokémon series that same year further boosted sales. But developers were losing interest in creating new games for

1160-557: A driving video game in the early 1970s. When he was a college student, he worked at an arcade where he became familiar with EM driving games, watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. When he founded Atari, Bushnell had originally planned to develop a driving video game, influenced by Speedway , but they ended up developing Pong (1972) instead. The earliest rudimentary racing video game to be released dates back to 1972, with

1276-416: A game mode in popular vehicular combat franchises such as Twisted Metal , Destruction Derby and Carmageddon . Simulation style racing games strive to convincingly replicate the handling of a real automobile . They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are

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1392-445: A high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction. It includes a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings. The damage modelling, while not accurate by today's standards, was capable of producing some spectacular and entertaining pile-ups . Crammond's Formula One Grand Prix in 1992 became

1508-546: A hit in Japan, while Wheels and Wheels II sold 10,000 cabinets in the United States. Its use of vertical scrolling was adopted by Atari's Hi-way (1975), which introduced a sit-down cabinet similar to older electro-mechanical games. In 1977, Atari released Super Bug , a racing game historically significant as "the first game to feature a scrolling playfield" in multiple directions. Sega's Monaco GP (1979)

1624-450: A kart racing game featuring the characters from Crash Bandicoot. It was praised for its controls and courses. Crash Bandicoot and its racing series has continued, with the most recent game being Crash Team Racing: Nitro Fueled (June 2019). The year 1999 also marked a change of games into more "free form" worlds. Midtown Madness for the PC allows the player to explore a simplified version of

1740-412: A key factor in the experience. The rigors of being a professional race driver are usually also included (such as having to deal with a car's tire condition and fuel level). Proper cornering technique and precision racing maneuvers (such as trail braking ) are given priority in simulation racing games. Although these racing simulators are specifically built for people with a high grade of driving skill, it

1856-624: A lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. The gameplay involved players driving down a circular road while dodging cars to avoid crashing, and it resembled a prototypical arcade racing video game, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. Indy 500 sold over 2,000 arcade cabinets in Japan, while Speedway sold over 10,000 cabinets in North America, becoming one of

1972-470: A limited color palette (often dark green) using four to ten colors to enhance games originally intended to be presented in four shades of gray. Many games were programmed to call for a default color palette. For games without a default, users can choose from 12 different palettes using button combinations. A dedicated palette option replicates the original Game Boy's grayscale experience. Color enhanced Game Boy Game Pak (Black Case): These cartridges can use

2088-418: A personal computer. Accurately replicating the 1989 Indianapolis 500 grid, it offered advanced 3D graphics for its time, setup options, car failures and handling. Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry , such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making

2204-489: A quicker launch and maintain compatibility with the existing library of Game Boy games. The Game Boy Color was announced in March 1998 and released in Japan that October. It received an international rollout throughout November (amid the busy Christmas holiday shopping season), reaching North America on the 18th, Europe on the 23rd, and Australasia on the 27th. Launching at a price of US$ 79.95 (equivalent to $ 150 in 2023),

2320-584: A result, Test Drive 6 was the first game in the series to be published by the newly named Infogrames North America in 1999. An in-house team at Infogrames North America would go onto develop Test Drive Off-Road 3 in 1999, and would also go to develop Test Drive Cycles , which was cancelled in June 2000 with the exception of the Game Boy Color version. In 2000, due to copyright problems between Infogrames North America and Infogrames Multimedia over

2436-491: A semi-realistic driving experience with more detail than most other racing games at the time. Since the mid-1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets . The trend was sparked by Sega 's "taikan" games, with "taikan" meaning "body sensation" in Japanese. The "taikan" trend began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985),

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2552-431: A small number of games; the infrared port was not included on the later Game Boy Advance line. Games are stored on cartridges called Game Boy Game Paks , using read-only memory (ROM) chips. Initially, due to the limitations of the 8-bit architecture of the device, ROM size was limited to 32 KB. Nintendo overcame this limitation with a Memory Bank Controller  (MBC) inside the cartridge. This chip sits between

2668-554: A stir, with investors dumping Nintendo stock, forcing a temporary halt on trading at the Tokyo Stock Exchange. Yokoi was killed in a roadside accident in 1997 before the WonderSwan's release. Faced with mounting pressure, Okada revisited Project Atlantis. Prioritizing speed to market over processing power, he dropped the 32-bit chip for a faster version of the existing Game Boy's 8-bit processor that would allow for

2784-433: A surround view. In 2000, Angel Studios (now Rockstar San Diego ) introduced the first free-roaming, or the former "free form", racing game on video game consoles and handheld game consoles with Midnight Club: Street Racing which released on the PlayStation 2 and Game Boy Advance . The game allowed the player to drive anywhere around virtual recreations of London and New York. Instead of using enclosed tracks for races,

2900-446: A type of racing game where players use science fiction vehicles, such as sci-fi cars or other sci-fi vehicles , to race against the clock or other vehicles. A number of futuristic racing games may also feature vehicular combat elements. In the arcades, futuristic racing games date back to the 1980s. The laserdisc games Star Rider (1983) and Cosmos Circuit (1984) featured animated racing, using animated laserdisc video for

3016-485: Is Harry Potter and the Chamber of Secrets , released on November 15, 2002. In Europe, the last game released for the system is Hamtaro: Ham-Hams Unite! , on January 10, 2003. Beyond officially released games for the platform, there is an active online community creating new games for the Game Boy and Game Boy Color through the use of tools like GB Studio. One such example is Dragonhym (originally Dragonborne) which

3132-473: Is a 2.3-inch (diagonal) thin-film transistor (TFT) color liquid-crystal display (LCD), measuring 44 millimeters (1.7 in) wide by 40 millimeters (1.6 in) high. The screen aspect ratio and resolution remain identical to the original Game Boy at 160 pixels wide by 144 pixels high in a 10:9 format. Like the original Game Boy and Game Boy Pocket before it and the Game Boy Advance after it,

3248-567: Is a competitive two-player game with black and white graphics and controlled with a two-way joystick. The following year, Atari released the first driving video game in the arcades, Gran Trak 10 , which presents an overhead single-screen view of the track in low resolution white-on-black graphics. It inspired the Kee Games clone Formula K , which sold 5,000 arcade cabinets . In late 1974, Taito released Speed Race designed by Tomohiro Nishikado (of Space Invaders fame), in which

3364-440: Is an 8-bit handheld game console , manufactured by Nintendo , which was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy , the Game Boy Color features a color TFT screen rather than monochrome , a processor that can operate twice as fast, and four times as much memory. It retains backward compatibility with games initially developed for its predecessor. While

3480-703: Is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes (ABS), steering assistance, damage resistance, clutch assistance, and automatic gear changes. Sound plays a crucial role in player feedback in racing games, with the engine and tire sounds communicating what is physically happening to the car. The three main elements of car audio are intake , exhaust, and internal engine sounds. Recorded samples of those elements are implemented in-game by methods such as granular synthesis , loop-based modelling, or physical modeling. Tire sounds modulate loop samples or pitch based on slip angle and deformation to let

3596-399: Is the best-selling game compatible with Game Boy Color, and Pokémon Gold and Silver are the best-selling games developed primarily for it. The best-selling Game Boy Color exclusive game is Pokémon Crystal . The last Game Boy Color game ever released is the Japanese exclusive Doraemon no Study Boy: Kanji Yomikaki Master , on July 18, 2003. The last game released in North America

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3712-467: Is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up their speed by drifting through a turn. Collisions with other racers, track obstacles , or traffic vehicles is usually much more exaggerated than simulation racers as well. For

3828-592: The F-Zero series. The PlayStation game Wipeout (1995) by Psygnosis featured 3D polygon graphics and spawned the Wipeout series. The F-Zero series subsequently made the transition to 3D polygon graphics with F-Zero X (1998) for the Nintendo 64 . The basis for racing video games were arcade driving electro-mechanical games (EM games). The earliest mechanical racing arcade game dates back to 1900, when

3944-562: The Accolade v. Distinctive lawsuit. Distinctive Software won, so the rights to make the Test Drive games without the source code transferred to Accolade. The court also found that Accolade had failed to demonstrate that the balance of hardships was in its favor. Another sequel, Test Drive III: The Passion , was developed and published by Accolade in 1990. After a few years of the franchise being in dormancy, In 1997 Accolade reinvented

4060-560: The Audio Processing Unit , a programmable sound generator with four channels: a pulse wave generation channel with frequency and volume variation, a second pulse wave generation channel with only volume variation, a wave channel than can reproduce any waveform recorded in RAM, and a white noise channel with volume variation. The motherboard of the Game Boy Color contains a 32 KB "work" RAM chip, four times more than

4176-584: The Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, REVS , released for the BBC Microcomputer. The game offered an unofficial (and hence with no official team or driver names associated with the series) recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (initially) to one track, but it offered

4292-521: The London -based Automatic Sports Company manufactured a mechanical yacht racing game, Yacht Racer . Mechanical car driving games later originated from British amusement arcades in the 1930s. In the United States, International Mutoscope Reel Company adapted these British arcade driving games into the electro-mechanical game Drive Mobile (1941), which had an upright arcade cabinet similar to what arcade video games would later use. A steering wheel

4408-672: The Solar Crown in-universe racing competition series featured in Test Drive Unlimited 2 . The full title of the next game in the series is Test Drive Unlimited Solar Crown . The Kylotonn -developed game would feature a 1:1 recreation of Hong Kong Island and later expanded to Ibiza. Racing game Usually, arcade -style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers

4524-494: The Test Drive intellectual property from Atari , with plans to revive the franchise. In 2018, Bigben acquired French racing game developer Kylotonn , with Roman Vincent, president of Kylotonn suggesting they were working on the next installment of Test Drive . In April 2020, Nacon filed a trade mark to the Intellectual Property Office for Test Drive Solar Crown , the last two words referring to

4640-780: The Test Drive trademark, Cryo Interactive picked up publishing rights to Test Drive 6 in Europe for a May 2000 release, while Infogrames Multimedia released Test Drive Off-Road 3 under the name of 4x4 World Trophy in April 2000. Around this time, Infogrames North America released Le Mans 24 Hours and the Dreamcast version of V-Rally 2 under the localised names of Test Drive Le Mans and Test Drive V-Rally respectively. A Nintendo 64 localisation of Michelin Rally Masters: Race of Champions known as Test Drive Rally

4756-707: The best selling-video games of all time . Sales of the Game Boy Color were strong at launch. Nintendo of America reported a sale of one million units from launch to December 1998, and two million by July 1999. Retail chains in the United States reported unexpectedly high demand for the console, with executives of FuncoLand reporting "very pleasant and unpredicted" sales and Electronics Boutique stating "the entire Game Boy Color line just exploded, including accessories" upon release. Faced with high worldwide demand and competitive retail pricing, retailers such as CompUSA sold out of Game Boy Color stock in

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4872-484: The best-selling game console of all time . In later years, its sales were surpassed by the Nintendo DS , PlayStation 2 and Nintendo Switch , making it the fourth-best-selling console the second-best-selling handheld of all time, as of 2024 . Sales of the device were in part driven by the success of Pokémon Gold and Silver and Pokémon Crystal , with combined sales of 29.5 million units, making them one of

4988-577: The motorcycle handlebars to vibrate during a collision with another vehicle. In Spring 1976, the arcade game Nürburgring 1 presented a first-person view. Considered the first "scandalous" arcade game, Exidy 's Death Race (1976) was widely criticized in the media for its violent content, which only served to substantially increase its popularity. Sega released a two-player version of Man T.T. called Twin Course T.T. in January 1977. 1979 saw

5104-425: The 1980s, with over 30,000 arcade cabinets sold worldwide. The same year, Durell released Turbo Esprit , which had an official Lotus license, and working car indicator lights. In 1987, Square released Rad Racer , one of the first stereoscopic 3D games. In the same year, Atari produced RoadBlasters , a driving game that also involved a bit of shooting. One of the last successful pseudo-3D arcade racers

5220-500: The Color in several case variations. The logo for Game Boy Color spells out the word "COLOR" in the five original colors in which the unit was manufactured: Berry (C), Grape (O), Kiwi (L), Dandelion (O), and Teal (R). Another color released at the same time was "Atomic Purple", made of a translucent purple plastic. Other colors were sold as limited editions or in specific countries. Due to its backward compatibility with Game Boy games,

5336-526: The Driver/Team selection menu): Ayrton Senna became "Carlos Sanchez", for example. In 1995, Sega Rally Championship introduced rally racing and featured cooperative gameplay alongside the usual competitive multiplayer. Sega Rally was also the first to feature driving on different surfaces (including asphalt , gravel , and mud ) with different friction properties and the car's handling changing accordingly, making it an important milestone in

5452-560: The Game Boy Color could take full advantage of the additional memory to add more effects and display up to 56 colors simultaneously out of a selection of 32,768 colors. When an Original Game Boy Game Pak is inserted into the device, the additional memory is disabled. Certain games such as The Fish Files , The New Addams Family Series and Alone in the Dark: The New Nightmare use a programming trick to display more than 2,000 colors on-screen at once. The display itself

5568-406: The Game Boy Color for making the Game Boy library of games "look better than ever – everything is crystal clear, bright and in [color]". Writing for GameSpot , Chris Johnston stated that the display was "crystal clear" and free of motion blur, stating that Tetris DX was the "killer app" of the launch titles on the platform. Milder reviews included those by Arcade , who said that while that

5684-518: The Game Boy Color had a reputation as a "legacy machine" that found success mostly due to its backward compatibility, as "few wanted to lose all the Dr. Mario and Pokémon cartridges they had amassed over the years." Quoted in Retro Gamer , Blitz Games Studios developer Bob Pape acknowledged that although "backwards compatibility more or less defined (the) Game Boy Color", the handheld "ticked all

5800-420: The Game Boy Color launched with a large playable library. The system amassed a library of 576 Game Boy Color games over a four-year period. While the majority of the games are Game Boy Color exclusive, approximately 30% of the games released are compatible with the original Game Boy. Most Game Boy Color games released after 1999 are not compatible with the original Game Boy. Tetris for the original Game Boy

5916-552: The Game Boy Color ultimately outsold the WonderSwan, which went on sale in March 1999. The Game Boy Color had a relatively short lifespan, being on the market for only two and a half years before being succeeded by the Game Boy Advance in 2001. The successor finally brought the 32-bit processing power envisioned in Project Atlantis. Despite the new arrival, the Game Boy Color remained in production, serving as

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6032-430: The Game Boy Color was seen as more of a transitional upgrade of the original Game Boy rather than a completely new device. It would have a relatively brief lifespan, being supplanted by the Game Boy Advance after less than three years on the market. The Game Boy Color is part of the fifth generation of video game consoles . The Game Boy and the Game Boy Color combined have sold 118.69 million units worldwide, making them

6148-414: The United States, and one of the year's highest-grossing arcade games in Japan and London. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games, notably Out Run (1986). It was one of the most graphically impressive games of its time, known for its pseudo-3D sprite-based driving engine, and it became an instant classic that spawned many sequels. It

6264-633: The aging platform. Additional market pressure for Nintendo came in October 1997 when news broke about Bandai's new handheld, the WonderSwan . The project was led by Gunpei Yokoi , the engineer who led the development of the Game & Watch series and the original Game Boy. Yokoi had left Nintendo in 1996 following the commercial failure of his final project, the Virtual Boy . His departure caused

6380-470: The backgrounds. Alpha Denshi 's Splendor Blast (1985) combined Pole Position style racing with Zaxxon style sci-fi vehicles, space settings and shoot 'em up elements. STUN Runner (1989) by Atari Games featured 3D polygon graphics and allowed players to blast other vehicles. On home consoles, futuristic racing games were defined by Nintendo 's F-Zero (1990) for the SNES, which spawned

6496-442: The backlit screen required that the user be in a well lit area. Commentary on the legacy of the Game Boy Color has been shaped by the perception that the handheld was as an incremental and transitional upgrade of the Game Boy rather than a completely new device, and had a relatively brief lifespan, being supplanted by the Game Boy Advance after two years, five months on the market. In a history of Nintendo, author Jeff Ryan noted

6612-438: The biggest arcade hits of the 1960s. Taito 's similar 1970 rear-projection driving game Super Road 7 involved driving a car down an endlessly scrolling road while having to dodge cars, which formed the basis for Taito's 1974 racing video game Speed Race . One of the last successful electro-mechanical arcade games was F-1 , a racing game developed and released by Namco in 1976, and distributed in North America by Atari

6728-530: The city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced Crazy Taxi , a sandbox racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time. A similar game also from Sega is Emergency Call Ambulance , with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible). Games are becoming more and more realistic visually. Some arcade games are now featuring 3 screens to provide

6844-543: The colors were "very impressive" they were "not as eyeball-popping as you might have hoped for [...] it's mostly seaweed greens, rusty browns, timid yellows and the like". They concluded that "nothing about [the Game Boy Color] is very radical" but said the device was "Game Boy as it always should have been". Reviewers pointed out other drawbacks including that the system was still using an 8-bit architecture when competitors had moved onto 16-bit handheld systems and that

6960-738: The competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in kart racing games such as the Mario Kart series, but this kind of game mechanic also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as Full Auto , Rumble Racing , Grip: Combat Racing , Re-Volt and Blur . There are also Vehicular combat games that employ racing games elements: for example, racing has been featured as

7076-466: The drivers of "wacky" vehicles. Kart racing games are a more arcade-like experience than other racing games and usually offer modes in which player characters can shoot projectiles at one another or collect power-ups . Typically, in such games, vehicles move more alike go-karts , lacking anything along the lines of a gear stick and clutch pedal . While car combat elements date back to earlier titles such as Taito 's Crashing Race in 1976,

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7192-573: The first arcade racing game with 3D graphics (it was predated by Winning Run , Hard Drivin' and Stunts ), it was able to combine the best features of games at the time, along with multiplayer machine linking and clean 3D graphics to produce a game that was above and beyond the arcade market standard of its time, laying the foundations for subsequent 3D racing games. It improved on earlier 3D racing games with more complex 3D models and backdrops, higher frame rate, and switchable camera angles including chase-cam and first-person views. IGN considers it

7308-407: The first third-person racing video game (it was predated by Sega's Turbo ), Pole Position established the conventions of the genre and its success inspired numerous imitators. According to Electronic Games , for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on

7424-411: The footage is played. These early EM driving games consisted of only the player vehicle on the road, with no rival cars to race against. EM driving games later evolved in Japan, with Kasco's 1968 racing game Indy 500 , which was licensed by Chicago Coin for release in North America as Speedway in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by

7540-515: The fourth best-selling system of all time . Its best-selling games are Pokémon Gold and Silver , which shipped 23 million units worldwide. When the original Game Boy was first introduced in 1989, many questioned why Nintendo had chosen to develop a monochrome handheld, considering competitors like the Atari Lynx and Sega Game Gear boasted color screens. However, while these color displays were visually impressive, they led to criticism that

7656-485: The franchise with brand new titles. The first of these was Test Drive: Off-Road , an off-road truck racing spinoff, and Test Drive 4 , the first video game developed by Pitbull Syndicate . In 1998, Pitbull Syndicate developed two further Test Drive titles, Test Drive 4X4 (also known as Test Drive Off-Road 2 ), a sequel to the Test Drive: Off-Road spinoff, and Test Drive 5 ; both games were

7772-436: The full-color capabilities of the console (56 colors simultaneously out of a palette of 32,768) while remaining compatible with the original Game Boy where they are presented in four shades of gray. This compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory. Game Boy Color Game Pak (Clear Case): Designed specifically for the Game Boy Color, these cartridges feature

7888-469: The full-color range (56 colors simultaneously out of a palette of 32,768) and benefit from the increased processing speed and memory of the Game Boy Color. Because of this reliance on newer hardware, these games are incompatible with the older monochrome Game Boy models. Nintendo had seen success selling colored variations of the Play It Loud! Game Boy and the Game Boy Pocket, so the company released

8004-544: The game in the United Kingdom. The quality of the Amiga, Atari ST, Commodore 64, and DOS ports differ from each other. The Amiga version's detailed visuals and audio realistically depicted the game's racing theme, while its Atari ST counterpart used simplified graphics and sound effects. The Commodore 64 and DOS ports were of similar quality to the Amiga version. The gameplay was kept intact for all platforms. Test Drive

8120-445: The game uses various checkpoints on the free roam map as the pathway of the race, giving the player the option to take various shortcuts or any other route to the checkpoints of the race. In 2001 Namco released Wangan Midnight to the arcade and later released an upgrade called Wangan Midnight R. Wangan Midnight R was also ported to the PlayStation 2 by Genki as just Wangan Midnight. In 2003, Rockstar San Diego's Midnight Club II

8236-415: The genre. During the early-to-mid-1990s, Sega and Namco largely had a monopoly on high-end arcade racing games with realistic 3D visuals. In 1996, a number of competitors attempted to challenge their dominance in the field, including Atari Games with San Francisco Rush: Extreme Racing , Gaelco with Speed Up , Jaleco with Super GT 24h , and Konami with Winding Heat . In 1996, Nintendo created

8352-481: The handheld is off, real-time clock chips can keep track of time even when the device is off, and Rumble Pak cartridges add vibration feedback to enhance gameplay. The Game Boy Color has backward compatibility with all original Game Boy games. Three main Game Pak cartridge types for the handheld were released: Original Game Boy Game Pak (Gray Case): The classic Game Boy cartridges. The Game Boy Color applies

8468-510: The handheld was slightly thicker, taller and had a smaller screen than its immediate predecessor, the Game Boy Pocket , the Color was significantly smaller than the original Game Boy. As with its predecessors, the Game Boy Color has a custom 8-bit processor made by Sharp . The American English spelling of the system's name, Game Boy Color , remains consistent throughout the world. While it received positive reviews upon its release,

8584-572: The kart racing subgenre was popularized by Nintendo 's Super Mario Kart in 1992 for the Super Nintendo Entertainment System (SNES), which spawned the Mario Kart series. The game was slower than other racing games of the time due to hardware limitations, prompting the developers to use a go-kart theme for the game. Since then, over 50 kart racing games have been released, featuring characters ranging from Nicktoons to South Park . Futuristic racing games are

8700-515: The look and feel of driving or riding a vehicle. For example, a motorbike that the player sits on and moves around to control the on-screen action, or a car-like cabinet (with seats, steering wheel, pedals and gear stick) that moves around in sync with the on-screen action. This has been especially common for arcade racing games from Sega since the 1980s. However, this can typically only be found in arcade racing games for amusement arcades, rather than arcade-style racing games for home systems. During

8816-606: The mid-late 2000s there was a trend of new street racing ; imitating the import scene , one can tune sports compacts and sports cars and race them on the streets. The most widely known ones are the Midnight Club 3: DUB Edition and the Midnight Club series, certain entries in the Need for Speed and Test Drive series, Initial D series, the Juiced series and FlatOut 2 . Some arcade-style racing games increase

8932-475: The most important racing game ever made." It was an evolution of Namco's earlier racing electro-mechanical games , notably F-1 (1976), whose designer Sho Osugi worked on Pole Position . Pole Position was the first video game to be based on a real racing circuit, and the first with a qualifying lap, where the player needs to complete a time trial before they can compete in Grand Prix races. While not

9048-948: The most part, arcade-style racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point sprints, with one or multiple paths sometimes with checkpoints, or other types of competition, like demolition derby , jumping, or testing driving skills. Popular arcade-style racing franchises include Battle Gear , Out Run , Ridge Racer , Daytona USA , Need for Speed , Sega Rally , Cruis'n , Burnout , Rush , Midnight Club , Project Gotham Racing , TrackMania , MotorStorm and Forza Horizon . Conversely, many arcade racing games in amusement arcades frequently use hydraulic motion simulator arcade cabinets that simulate

9164-546: The new champion of sim racing, until the release of Papyrus' IndyCar Racing the following year. Formula One Grand Prix boasted detail that was unparalleled for a computer game at the time as well as a full recreation of the drivers, cars and circuits of the 1991 Formula One World Championship. However, the U.S. version (known as World Circuit ) was not granted an official license by the FIA, so teams and drivers were renamed (though all could be changed back to their real names using

9280-533: The original Game Boy. The Game Boy features a D-pad (directional pad), four action buttons labeled 'A,' 'B,' 'SELECT,' and 'START,' and a sliding on-off switch on the right side of the device. The volume is adjusted by a potentiometer dial on the left side of the device. The left side offers a Game Link Cable port for connecting to up to four Game Boy devices for multiplayer games or, notably in Pokémon series games, sharing files. This port can be used with

9396-422: The player drives down a straight track dodging other cars. The game used vertical scrolling , inspired by two older electro-mechanical games : Kasco's Mini Drive and Taito's Super Road 7 . Speed Race was re-branded as Wheels by Midway Games for release in North America and was influential on later racing games. Midway also released another version, Racer , with a sit-down cabinet. Speed Race became

9512-819: The player know the limit of grip. The best sounding games effectively integrate the sound model with the vehicle and tire simulation models. Some of these racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files. Internet communities have grown around the simulators regarded as the most realistic and many websites host internet championships. Some of these racing simulators consist of Forza Motorsport , Gran Turismo , GTR2 , Assetto Corsa , iRacing , Project CARS , Automobilista 2 and many more. Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. Kart racers are also known to cast characters known from various platform games or cartoon television series as

9628-401: The player typically uses one of several exotic performance cars to race to a finish line against opponents or in a time limit, while avoiding traffic and police. Test Drive Unlimited includes an open world environment and allows for the purchase of houses, cars and character customisation. In 1987, Accolade published Test Drive as a computer game worldwide, while Electronic Arts released

9744-484: The processing power out of the device when creating games exclusively for the Game Boy Color while allowing the hardware to retain backward compatibility with existing games. The CPU CGB incorporates the Picture Processing Unit , a basic GPU that renders visuals using 16  kilobytes  (KB) banks of Video RAM , twice as much as the original Game Boy. Games developed exclusively for

9860-530: The processor and the ROM chips. The CPU can only access 32 KB at a time, but the MBC can switch between banks of 32 KB ROM. Using this technology, Nintendo created Game Boy Color games that use up to 8  megabytes of ROM. Game Paks can provide additional functionality to the Game Boy system. Some cartridges include up to 128 KB of RAM to increase performance, which can be battery-backed to save progress when

9976-415: The processor for certain operations related to the way the hardware was arranged. The Sharp SM83 also powered the original Game Boy, where it operates at a clock rate of 4.194304 megahertz  (MHz). Games on Game Boy Color exclusive cartridges can command the processor to operate in "dual-speed mode," doubling its frequency to run twice as fast at 8.388608 MHz. This allowed developers to get double

10092-421: The release of Vectorbeam 's Speed Freak , a three-dimensional vector racing game, which Killer List of Videogames calls "very impressive and ahead of their time". Turbo , released by Sega in 1981, was the first racing game to use sprite scaling with full-color graphics. Pole Position , developed by Namco and released by Atari in North America, was released in 1982. It is considered "arguably

10208-580: The release of the first video game console , the Magnavox Odyssey . It included a game called Wipeout , where the player moves a dot around a race track that is outlined by an overlay placed on the television screen. It required the use of physical items to play, including a race game board, screen overlay, car tokens and pit stop cards. In 1973, Atari released Space Race , an arcade video game where players control spaceships that race against opposing ships, while avoiding comets and meteors. It

10324-470: The right boxes with regards to size, battery life, reliability and most importantly backwards compatibility". Positive assessments of the legacy of the Game Boy Color has focused on the merits of its game library, particularly for its third-party and import titles. Travis Fahs for IGN noted whilst "the Game Boy Color's life was relatively brief", it "built up a small library of excellent games", including Wario Land 3 and Pokémon Gold and Silver , and

10440-489: The rival devices had poor battery life and were bulky. The Game Boy, in contrast, offered superior portability and longevity, propelling it to immense popularity. Publicly, Nintendo pledged to develop a color Game Boy, but only when technology limitations could be addressed. Internally, a team led by Satoru Okada , who played a key role in the original Game Boy's design, was experimenting with color displays. Their early-1990s prototype, codenamed " Project Atlantis ," featured

10556-477: The road". According to IGN , it also "introduced checkpoints," and its success, as "the highest-grossing arcade game of 1983 in North America, cemented the genre in place for decades to come and inspired a horde of other racing games". It sold over 21,000 arcade cabinets in the US by 1983, and again became the highest-grossing arcade game of 1984 in the US. Taito's Laser Grand Prix , introduced in July 1983,

10672-466: The rules and rescue racers from falling down. In 1988, Namco released Winning Run , which used 3D polygon graphics . It became the second highest-grossing arcade game of 1989 in Japan. In 1989, Atari released Hard Drivin' , another arcade driving game that used 3D polygon graphics. It uses force feedback, where the wheel fights the player during aggressive turns, and a crash replay camera view. Sega produced Virtua Racing in 1992. While not

10788-408: The same year. The gameplay is viewed from the perspective of the driver's viewpoint, which is displayed on the screen using a projector system. It was Japan's highest-grossing arcade game for two years in a row, in 1976 and 1977. F-1 is believed to have been influenced by Indy 500 , and would in turn be influential on Namco's racing video games in the 1980s. Another notable EM game from the 1970s

10904-403: The screen is passively reflective, with a surface behind the screen that sends light back through the liquid crystal pixel elements to the viewer. Because there is no backlight , the device can be hard to use in dark environments. The SoC contains a 2 KB "bootstrap" ROM which is used to start up the device, 127 B of High RAM that can be accessed faster (similar to a CPU cache ), and

11020-491: The second-most successful racing game franchise of all time, selling over 80 million units worldwide as of April 2018. By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. Colin McRae Rally

11136-650: The then ten-year-old DMG-CPU SoC used inside the original Game Boy. Within the CPU CGB, the main processor is a Sharp SM83 , a hybrid between two other 8-bit processors: the Intel 8080 and the Zilog Z80 . The SM83 has the seven 8-bit registers of the 8080 (lacking the alternate registers of the Z80) but uses the Z80's programming syntax and extra bit manipulation instructions, along with adding new instructions to optimize

11252-438: The third most influential racing game of all time. In 1993, Namco released Ridge Racer . Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping . And thus began the polygon war of driving games. Sega later released Daytona USA , which featured 3D polygon graphics with texture filtering . The following year, Electronic Arts produced The Need for Speed , which would later spawn one of

11368-455: The two last entries in the series to be published by Accolade. In April 1999, Accolade was acquired by French video game company Infogrames for a combined sum of US$ 60 million , US$ 50 million of which in cash and US$ 10 million in growth capital , and was renamed Infogrames North America, Inc. The company chief executive officer , Jim Barnett, was named head of Infogrames Entertainment's American distribution subsidiary. As

11484-482: The weeks before the 1998 Christmas season. Reception of the Game Boy Color was positive, with critics praising the addition of color and improved clarity of the display. Affiliated publications such as Total Games praised the handheld for its "bright, colorful picture that can be viewed in direct light", backward compatibility features preserving the "vast catalogue of original Game Boy games", and improved technical performance. Computer and Video Games praised

11600-434: The world's most successful racing game series and one of the most successful video game series. In the same year, Midway introduced Crusin' USA . The now defunct Papyrus Design Group produced their first attempt at a racing simulator in 1989, the critically acclaimed Indianapolis 500: The Simulation , designed by David Kaemmer and Omar Khudari. The game is generally regarded as the first true auto racing simulation on

11716-422: Was The Driver , a racing- action game released by Kasco (Kansai Seiki Seisakusho Co.) that used 16 mm film to project full motion video on screen, though its gameplay had limited interaction, requiring the player to match their steering wheel , accelerator and brakes with movements shown on screen, much like the sequences in later LaserDisc games . The BBC television program Tomorrow's World broadcast

11832-482: Was Sega's Super Monaco GP (1989), a simulation of the Monaco Grand Prix . It was the third highest-grossing arcade game of 1989 in Japan, and again the third highest-grossing arcade game of 1990 in Japan. In 1992, Nintendo released Super Mario Kart , but it was known that it was pseudo-3D racing. Here it has items to affect players from racing and the referee, Lakitu will help you out to know

11948-405: Was a commercial success, with sales having surpassed 250,000 copies by November 1989. It received generally positive reviews from video game critics. Computer Gaming World stated in 1987 that Test Drive "offers outstanding graphics and the potential to 'hook' every Pole Position fan". Compute! praised the excellent graphics and sound, but noted that the game only had one course. The game

12064-420: Was also notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations. The game has up to five endings depending on the route taken, and each one was an ending sequence rather than a simple "Congratulations" as was common in game endings at the time. It became Sega's best-selling arcade cabinet of

12180-641: Was also planned, but this was cancelled in February 2000. Fellow Game Boy Color titles included Test Drive Cycles and Test Drive 2001 , an update to the GBC version of Test Drive 6 . In November 2001, the last entry in the Off-Road subseries - Test Drive Off-Road Wide Open , known in Europe simply as Off-Road Wide Open , was released on the PlayStation 2, being developed by Angel Studios . An Xbox port

12296-476: Was available for release on a physical cartridge which will be playable on the Game Boy Color. The Game Boy and Game Boy Color were both commercially successful, selling 118.69 million units worldwide: 32.47 million in Japan, 44.06 million in the Americas, and 42.16 million in all other regions. At the time of its discontinuation in 2003, the combined sales of all Game Boy variants made it

12412-421: Was considered the most realistic racing simulation game in its time, combined with playability, enabling players of all skill levels to play. It offered a wealth of meticulous tuning options and introduced an open-ended career mode where players had to undertake driving tests to acquire driving licenses , earn their way into races and choose their own career path. The Gran Turismo series has since become

12528-492: Was developed by Slightly Mad Studios and published by Rombax Games under license from Atari, in celebration of the 65th anniversary of Italian sports car manufacturer Ferrari , featuring Formula One, sports cars, and rally cars. The game was heavily based upon technology developed for Shift 2: Unleashed , and shares little with the Unlimited series. In 2016, French publisher Bigben Interactive (later renamed Nacon ) acquired

12644-466: Was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving, previously only available in the less serious Sega Rally Championship . Motorhead , a PC game, was later adapted back to arcade. In the same year, Sega releases Daytona USA 2 (Battle On The Edge and Power Edition), which is one of the first racing games to feature realistic crashes and graphics . The year 1999 introduced Crash Team Racing ,

12760-524: Was one of the most successful traditional 2D racing games, becoming the most popular arcade driving game in the US in 1981 , and among the highest-grossing games that year, while making a record number of appearances on the RePlay arcade charts through 1987. In 1980, Namco 's overhead-view driving game Rally-X was one of the first games to have background music , and allowed scrolling in multiple directions, both vertical and horizontal . It also uses

12876-482: Was released a year later with additional content and graphic improvements. In May 2002, Infogrames released TD Overdrive: The Brotherhood of Speed (released as Test Drive in North America), the last entry in the series to be developed by Pitbull Syndicate and the first one to feature a storyline. The next game in the series, Test Drive: Eve of Destruction , was developed by Monster Games in 2003, and

12992-545: Was released in 2004. The game was released in Europe under the name of Driven to Destruction . Test Drive Unlimited , developed by Eden Games and released in 2006 and 2007, features an open world modeled after the Hawaiian island of Oahu . Its sequel Test Drive Unlimited 2 was released in 2011 and includes both Oahu and the Spanish island of Ibiza . A spin-off title called Test Drive: Ferrari Racing Legends

13108-525: Was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 1 ⁄ 2 out of 5 stars. Test Drive spawned several sequels and spin-offs. Distinctive Software developed its 1989 sequel, The Duel: Test Drive II , using several software libraries . Distinctive (as Unlimited Software, Inc.) used the aforementioned software libraries for an MS-DOS port of Outrun , resulting in

13224-429: Was the first racing laserdisc game , using pre-recorded live-action footage. In 1984, several other racing laserdisc games followed, including Sega's GP World with live-action footage and Universal 's Top Gear featuring 3D animated race car driving. The same year, Irem 's The Battle-Road was a vehicle combat racing game with branching paths and up to 32 possible routes. Geoff Crammond , who later developed

13340-655: Was the first racing game to feature both playable cars and playable motorcycles. Namco released a sort of sequel to Wangan Midnight R called Wangan Midnight Maximum Tune . There is a wide gamut of driving games ranging from simple action-arcade racers like Mario Kart 8 Deluxe (for Nintendo Switch ) and Nicktoon Racers to ultra-realistic simulators like Grand Prix Legends , iRacing , Virtual Grand Prix 3 , Live for Speed , NetKar Pro , Assetto Corsa , GT Legends , GTR2 , rFactor , X Motor Racing , CarX Street , and iPad 3D racer Exhilarace . Game Boy Color The Game Boy Color ( GBC or CGB )

13456-439: Was used to control a model car over a road painted on a metal drum , with the goal being to keep the car centered as the road shifts left and right. Kasco introduced this type of driving game to Japan as Mini Drive in 1958. Capitol Projector's 1954 machine Auto Test was a driving test simulation that used film reel to project pre-recorded driving video footage, awarding the player points for making correct decisions as

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