The Matrix Online (abbreviated as MxO ) was a massively multiplayer online role-playing game (MMORPG) initially developed by Monolith Productions and later, a few months after launch, by Sony Online Entertainment . It was advertised as a continuation of the storyline of The Matrix films , as The Wachowskis , the franchise's creators, gave their blessing to the notion of gamers "inherit[ing] the storyline". The game began closed beta-testing in June 2004 which was then opened for people who pre-ordered the game in November 2004. Warner Bros. and Sega released MxO on March 22, 2005 in the United States. It was released in Europe on April 15, 2005. In June, Warner Bros. sold the rights to the game to Sony Online Entertainment, and the game's development and operation was transferred to the latter on August 15, 2005. Sony Online Entertainment shut down operation of the game on July 31, 2009.
117-407: Ubisoft backed out of an agreement to co-publish the game, not long after canceling plans for another MMORPG. Ubisoft and Warner Bros. stated that this did not have a negative impact on their relationship. At the time, doubts about the game circled within the industry, based on the lackluster reception of the second and third The Matrix films and an overcrowded MMORPG market. In The Matrix Online ,
234-409: A cult following . Around 2001, Ubi Soft established its editorial department headed by Hascoët, initially named as editor in chief and later known as the company's Chief Content Officer. Hascoët had worked alongside Ancel on Rayman in 1995 to help refine the game, and saw the opportunity to apply that across all of Ubi Soft's games. Until 2019, most games published by Ubisoft were reviewed through
351-529: A "player-centric approach", and opted to delay its next major flagship game, Assassin's Creed Shadows , from November 2024 to February 2025. At the same time, one of its shareholders, AJ Investments, stated they were seeking to have the company purchased by a private equity firm and would push out the Guillemot family and Tencent from ownership of the company. Bloomberg News reported in October 2024 that
468-545: A 10.4% stake in Ubisoft, an action that Yves Guillemot considered "unwelcome" and feared a hostile takeover . In a presentation during the Electronic Entertainment Expo 2016 , Yves Guillemot stressed the importance that Ubisoft remain an independent company to maintain its creative freedom. Guillemot later described the need to fight off the takeover: "...when you're attacked with a company that has
585-470: A Spy's most dangerous abilities are initiated out of Interlock, they also pull their opponents into Interlock. Each attack or ability is used at timed intervals, based on the system of damage per second (D.P.S.). For example, the strongest rifle in the Matrix does 15 damage points per second and has a fire rate of 3.5 seconds, which, in free-fire, causes the rifle to have a base damage of 52.5, to be altered by
702-455: A capital gain of over 1 billion euros. On 20 March 2018, Ubisoft and Vivendi struck a deal ending any potential takeover, with Vivendi agreeing to sell all of its shares, over 30 million, to other parties and agreeing to not buy any Ubisoft shares for 5 years. Some of those shares were sold to Tencent , which after the transaction held about 5.6 million shares of Ubisoft (approximately 5% of all shares). The same day, Ubisoft announced
819-496: A case of workplace concerns at French developer Quantic Dream . At the trial in May 2021, Le Télégramme reported that very little had changed within the company, as many of the HR staff that were part of the problem remained in their positions within the company, both in its France headquarters and its Canadian divisions. Employees reported to the newspaper that nothing had changed despite
936-720: A company-wide letter in October 2020 summarizing their investigation, finding that nearly 25% of the employees had experienced or witnessed misconduct in the last 2 years, and that the company was implementing a 4-point plan to correct these problems, with a focus to "guarantee a working environment where everyone feels respected and safe". The company hired Raashi Sikka, Uber 's former head of diversity and inclusion in Europe and Asia, as vice president of global diversity and inclusion for Ubisoft in December 2020 to follow on to this commitment. In September 2020 Michel Ancel left Ubisoft and
1053-590: A competitive market, and employees had feared that an EA takeover would drastically alter the environment within Ubisoft. EA's CEO at the time, John Riccitiello , assured Ubisoft the purchase was not meant as a hostile manoeuvre, and EA ended up selling the shares in 2010. In February 2005, Ubisoft acquired the NHL Rivals , NFL Fever , NBA Inside Drive and MLB Inside Pitch franchises from Microsoft Game Studios . Ubisoft established another IP, Assassin's Creed , first launched in 2007; Assassin's Creed
1170-619: A demo of its engine called X-Isle: Dinosaur Island which it had demonstrated at the Electronic Entertainment Expo 1999 . Ubisoft saw the demo and had Crytek build out the demo into a full title, becoming the first Far Cry , released in 2004. That year, Electronic Arts established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on Far Cry . Ubisoft assigned Ubisoft Montreal to develop console versions of Far Cry , and arranging with Crytek to have all rights to
1287-484: A desktop client and storefront for Windows machine alongside other features. Ubisoft then separated the rewards program out as its Ubisoft Club program, integrated with Uplay. Ubisoft Connect was announced in October 2020 as a replacement for UPlay and its Ubisoft Club to launch on 29 October 2020 alongside Watch Dogs: Legion . Connect replaces UPlay and the club's previous functions while adding support for cross-platform play and save progression for some games. It includes
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#17327833203571404-451: A different philosophy, you know it can affect what you've been creating from scratch. So you fight with a lot of energy to make sure it can't be destroyed." Vice-president of Live Operations, Anne Blondel-Jouin, expressed similar sentiment in an interview with PCGamesN , stating that Ubisoft's success was partly due to "...being super independent, being very autonomous." Vivendi acquired stake in mobile game publisher Gameloft , owned by
1521-729: A foothold in the United States when it worked with Microsoft to develop Tom Clancy's Splinter Cell , an Xbox -exclusive title released in 2002 to challenge the PlayStation-exclusive Metal Gear Solid series, by combining elements of Tom Clancy's series with elements of an in-house developed game called The Drift . In March 2001, Gores Technology Group sold The Learning Company 's entertainment division (which included games originally published by Broderbund , Mattel Interactive , Mindscape and Strategic Simulations ) to them. The sale included
1638-481: A lack of flexibility, salary increases, and profit-sharing, which they believe the company has ignored. Ubisoft has yet to address the union's concerns. Ubisoft Connect, formerly Uplay, is a digital distribution , digital rights management , multiplayer and communications service for PC created by Ubisoft. First launched alongside Assassin's Creed II as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into
1755-406: A limited resource (ammunition) to counter the attack, to retreat to evade the attack, or to not return the attack. The consequences of such means that an opponent will have less resources to fight another, well-structured assault, will have lost ground, or will have lost units, respectively. An alpha strike denotes an all-out attack launched in hopes of achieving a decisive advantage, determining
1872-436: A particular weakness of the enemy. The player who rushes may sacrifice options such as long-term resource gathering, defense, or immediate research up the tech tree to opt instead for a quick strike, usually putting the rushing player at a severe disadvantage should the rush be unsuccessful. A successful rush usually attempts to disrupt the resource gathering of the defending player or annihilate that player entirely. The rush
1989-560: A partnership with Tencent to help bring their games into the Chinese market. Vivendi completely divested its shares in Ubisoft by March 2019. Since 2018, Ubisoft's studios have continued to focus on some franchises, including Assassin's Creed , Tom Clancy's , Far Cry , and Watch Dogs . As reported by Bloomberg Businessweek , while Ubisoft as a whole had nearly 16,000 developers by mid-2019, larger than some of its competitors, and producing 5 to 6 major AAA releases each year compared to
2106-420: A physical human and experience reality. Characters who are unaware of the fact that they are in the simulation are often referred to as "bluepills" because they have either taken the blue pill or have not been given the choice yet. People who are aware of the simulation (players) are referred to as "redpills" because they have taken the red pill (or, in very rare cases, when a character has self-substantiated out of
2223-444: A positive and inclusive workplace environment" so that these changes are propagated throughout the company. Ahead of a September 2020 "Ubisoft Forward" media presentation, Yves Guillemot issued a formal apology for the company on their lack of responsibility in the matters prior to these events. Guillemot said "This summer, we learned that certain Ubisoft employees did not uphold our company's values, and that our system failed to protect
2340-441: A random "luck" roll. There are three different outcomes to a round: hit-hit, hit-miss, or miss-miss. In hit-miss, one of the players will hit the other while dodging or blocking their attack. In miss-miss, both players will parry each other without doing damage. In hit-hit, one player will damage the other, only to be damaged themselves in a counterattack. When special abilities are used, however, there can be no hit-hit round, although
2457-477: A result, some Ubisoft staff either quit or were fired, including Hascoët, Maxime Béland, the co-founder of Ubisoft Toronto, and Yannis Mallat, the managing director of Ubisoft's Canadian studios. Yves Guillemot implemented changes in the company to address these issues as it further investigated the extent of the misconduct claims. Ubisoft stated in its end of 2020 fiscal year investor call in February 2021 that
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#17327833203572574-483: A rush, the attacking player focuses on quickly building a large number of weak units (or some very rare and potent early game units) early on in the game with the hopes of swarming the opponents before they can defend themselves; this is to catch them off-guard and often to cripple the opponent's economy structures. In the majority of cases, these units are fast and cheap to enable larger numbers and opportunistic attack strategies, but they may sometimes be chosen to exploit
2691-500: A same or similar password had been used. All the users who registered were emailed by the Ubisoft company about the breach and a password change request. Ubisoft promised to keep the information safe. In March 2015, the company set up a Consumer Relationship Centre in Newcastle-upon-Tyne . The centre is intended to integrate consumer support teams and community managers. Consumer Support and Community Management teams at
2808-459: A shareholders' meeting on 22 July 2020 addressing these more recent issues. Changes in the wake of the departures included a reorganization of both the editorial team and the human resources team. 2 positions, Head of Workplace Culture and Head of Diversity and Inclusion, would be created to oversee the safety and morale of employees going forward. To encourage this, Ubisoft said it would tie the performance bonus of team leaders to how well they "create
2925-529: A start-up check through Uplay/Ubisoft Connect servers when launched. Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands , Ghost Recon Breakpoint and For Honor . The Disrupt game engine
3042-531: A unique class system. Players can load abilities they have either purchased or produced (by the Coder class, known in-game as coding ) at Hardlines , provided they have enough memory and the abilities that precede the loading one. These abilities can then be switched out at a Hardline at a moment's notice. This leads to a very flexible class system, without players being stuck in one class. The three main archetypes are Hacker, Coder, and Operative. They are similar to
3159-710: A video series titled "Not Like This", a reference to a line in The Matrix ' s first movie. After the closing, the website remained operational for a limited period of time. Visitors were greeted with an invitation to peruse the official memory book, which had been posted as a parting gift to the fans. The book included a summary of the storyline and various nostalgic items. The game received "mixed or average" reviews according to video game review aggregator Metacritic . Ubisoft Ubisoft Entertainment SA ( / ˈ j uː b i s ɒ f t / ; French: [ybisɔft] ; formerly Ubi Soft Entertainment SA )
3276-569: Is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include Assassin's Creed , Driver , Far Cry , Just Dance , Prince of Persia , Rabbids , Rayman , Tom Clancy's , and Watch Dogs . By the 1980s, the Guillemot family had established itself as a support business for farmers in the Brittany province of France and other regions, including into
3393-414: Is a consortium of several companies active in the blockchain space that seeks to explore the potential applications of this technology in the video game industry and publicly promotes the use of blockchain-based content in video games. According to Yves Guillemot , one of Ubisoft's co-founders, crypto -based content in video games will allow players to actually own digital content within it, while growing
3510-470: Is a risky tactic. If the rush is successful, then the player may have won the game or significantly set his or her opponent back; if the rush fails, then the rushing player may have lost valuable time and resources that would have been better spent on research, building defenses, and building more powerful units. A rush can also be considered a mass attack with primarily only one type of unit used, and depends on overwhelming numbers and force to succeed. The rush
3627-479: Is also known as a zerg or zerg rush , a term which originated in the video game StarCraft to describe a common strategy for players of the Zerg race. In the real-time strategy game StarCraft , a Zerg rush is a strategy where a player using the Zerg race tries to overwhelm the opponent through large numbers of smaller units before the enemy is fully prepared for battle. In strategy games, to perform
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3744-556: Is concerned chiefly with protecting its citizens from the Machines who see those who have "awakened" as a threat to those still connected to the Matrix. Those who choose to work for Zion usually enlist in the Zion Military and see this as the best way to protect the ideals of freedom. Machines: The main motivation for choosing to side with the Machines is that this organization is seen as the most conducive towards maintaining
3861-493: Is given its own unique tag within this system. For example: Chapter 1, sub-chapter 2, week 3 would be represented as 1.2.3. It has been stated by MxO developer Rarebit, that this numbering system was meant purely for chronological measuring and game design (for the various rewards associated with completing past critical missions in a system called The Mission Archive). The chapters and sub-chapters are not intended as self-contained units. Rather, they are each equally relevant to
3978-441: Is in your court to deliver this line-up on time and at the expected level of quality, and show everyone what we are capable of achieving." Union workers at Ubisoft Paris took issue with this message, calling for a strike and demanding higher salaries and improved working conditions. As part of a change in the terms of their acquisition of Activision Blizzard in October 2023 to satisfy government regulators, Microsoft gave Ubisoft
4095-460: Is often a suicidal attack (for the units involved); rushing units are often expected to die, but to nevertheless benefit the player initiating the rush by disrupting the opponent's operations. Rushes may also be used to force an opponent between poor decisions. In video-games which track ammunition and other resources, such as in the Men of War and Wargame series, a rush forces an opponent to expend
4212-520: Is often broken down into bullet-time-affected martial arts moves and close-quarters gunfire. There are three main classes in The Matrix Online : Coder , Hacker , and Operative . Coders create a special " simulacrum " that fights for them. Hackers manipulate the code of the Matrix to affect friends and enemies from a distance, either damaging them, downgrading their combat abilities, or healing them and upgrading their powers. Operatives are
4329-456: The #MeToo movement in June and July 2020, Ubisoft had a number of employees accused of misconduct from both internal and external sources. Between Ubisoft's internal investigation and a study by the newspaper Libération , employees had been found to have records of sexual misconduct and troubling behaviour, going back up to 10 years, which had been dismissed by the human resources departments. As
4446-620: The Assassin's Creed series and other products as to avoid the use of female protagonists. Ubisoft had already been criticized for failing to support female player models in Assassin's Creed Unity or in Far Cry 4 , which the company claimed was due to difficulty in animating female characters despite having done this in earlier games. Ubisoft employees, in Schreier's report, said that in
4563-626: The Far Cry games. For Far Cry 6 , Ubisoft introduced more features to the Dunia 2 engine such as ray tracing support on the PC version, and support for AMD's open source variable resolution technology, FidelityFX Super Resolution . Aside from the main entries in the Far Cry series, the Dunia 2 engine is also used in the spin-off games. These include Far Cry 3: Blood Dragon , Far Cry Primal , and Far Cry New Dawn . The Snowdrop game engine
4680-510: The Far Cry series and a perpetual licence on the CryEngine. In developing Far Cry 2 , Ubisoft Montreal modified the CryEngine to include destructible environments and a more realistic physics engine . This modified version became the Dunia engine which premiered with Far Cry 2 in 2008. The Dunia engine continued to be improved, such as adding weather systems, and used as the basis of all future Far Cry games, and Avatar: The Game , developed by Ubisoft Montreal. Ubisoft introduced
4797-543: The United Kingdom . The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All five gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use to farmers; Claude began with selling CD audio media. Later,
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4914-469: The 2 or 3 from the others, the net revenue earned per employee was the lowest of the 4 due to generally lower sales of its games. Bloomberg Business attributed this partially due to spending trends by video game consumers purchasing fewer games with long playtimes, as most of Ubisoft's major releases tend to be. To counter this, Ubisoft in October 2019 postponed 3 of the 6 titles it had planned in 2019 to 2020 or later, as to help place more effort on improving
5031-534: The 30% mark that could trigger a takeover; as of December 2016, Vivendi held a 25.15% stake in Ubisoft. Reuters reported in April 2017 that Vivendi's takeover of Ubisoft would likely happen that year and Bloomberg Businessweek observed that some of Vivendi's shares would reach the 2-year holding mark, which would grant them double voting power, and would likely meet or exceed the 30% threshold. The Guillemot family has since raised its stake in Ubisoft; as of June 2017,
5148-577: The CRC are operational 7 days a week. Since around 2015, the French mass media company Vivendi has been seeking to expand its media properties through acquisitions and other business deals. In addition to advertising firm Havas , Ubisoft was one of the first target properties identified by Vivendi, which as of September 2017 has an estimated valuation of $ 6.4 billion. Vivendi, in two actions during October 2015, bought shares in Ubisoft stock, giving them
5265-561: The Dunia 2 engine first in Far Cry 3 in 2012, which was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination. The Dunia 2 engine was further refined in Far Cry 4 , and Far Cry 5 . According to Remi Quenin, one of the engine's architects at Ubisoft Montreal, the state of the Dunia engine by 2017 included "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" which are elements of
5382-688: The Guillemots and Tencent were considering this and other alternatives to shift ownership of the company in light of the recent poor financial performance. On October 16, 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company's requirement to return to the office three days a week. The strike, organized by the STJV union, involved Ubisoft's offices in Paris, Montpellier, Lyon , and Annecy. Workers expressed dissatisfaction over
5499-496: The Guillemots asked for more Canadian investors in the following February to fend off a similar Vivendi takeover; by this point, Vivendi had increased their share in Ubisoft to 15%, exceeding the estimated 9% that the Guillemots owned. By June 2016, Vivendi had increased its shares to 20.1% and denied it was in the process of a takeover. By the time of Ubisoft's annual board meeting in September 2016, Vivendi had gained 23% of
5616-456: The Guillemots, and started acquiring Ubisoft shares. In the following February, Vivendi acquired €500 million worth of shares in Gameloft, gaining more than 30% of the shares and requiring the company under French law to make a public tender offer ; this action enabled Vivendi to complete the takeover of Gameloft by June 2016. Following Vivendi's actions with Gameloft in February 2016,
5733-537: The Matrix on their own). Following the choice between the two pills, the player is then taken through a basic tutorial of the game's mechanics, including mission interaction and the combat system. After the tutorial, they are then free to roam the Mega City (the large metropolis that the entire Matrix story is set in). Combat in the game is divided into two separate parts: Free-fire and Interlock . Free-fire mode allows for large gun battles to take place, while Interlock
5850-513: The Matrix, each with a different set of goals, beliefs, and methods: Zion, the Machines, and the Merovingian. In order to receive increasingly critical and sensitive missions, players are expected to run missions for their chosen organization, which will increase their standing with their chosen organization but will also lower it with the other two. Zion/Nirvana: Zion is the last remaining human city on Earth, hidden deep underground and
5967-602: The United States, the United Kingdom, and Germany. They entered the video game distribution and wholesale markets and by 1993 had become the "largest" distributor of video games in France. In 1996, Ubi Soft listed its initial public offering and raised over US$ 80 million in funds to help them to expand the company. Within 2 years, the company established worldwide studios in Annecy (1996), Shanghai (1996), Montreal (1997), and Milan (1998). A difficulty that
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#17327833203576084-578: The acquisition of Hybride Technologies , a Piedmont -based studio. In November 2008, Ubisoft acquired Massive Entertainment from Activision . In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $ 3.265 million. Ubisoft announced plans in 2013 to invest $ 373 million into its Quebec operations over 7 years. The publisher is investing in the expansion of its motion capture technologies and consolidating its online games operations and infrastructure in Montreal. By 2020,
6201-728: The aforementioned January 2020 changes in the editorial department and gave its members more autonomy. There remained questions as to what degree CEO Yves Guillemot knew of these issues prior to their public reporting; employees reported that Hascoët has been very close with the Guillemot brothers since the founding of the editorial department around 2001 and that some of the prior complaints of sexual misconduct had been reported directly to Yves and were dismissed. Gamasutra also spoke to some former and current Ubisoft employees during this period from its worldwide studios, corroborating that these issues appears to replicate across multiple studios, stemming from Ubisoft's main management. Ubisoft had
6318-407: The brothers established Guillemot Corporation for similar distribution of computer hardware. As demand continued, the brothers recognised that video game software was becoming a lucrative property and decided that they needed to get into the industry's development side, already having insight on the publication and distribution side. Ubi Soft (formally named Ubi Soft Entertainment S.A.) was founded by
6435-492: The brothers expanded to computers and additional software that included video games. In the 1980s, they saw that the costs of buying computers and software from a French supplier were more expensive than buying the same materials in the United Kingdom and shipping to France, and came upon the idea of a mail-order business around computers and software. Their mother said they could start their own business this way as long as they managed it themselves and equally split its shares among
6552-461: The brothers found was the lack of an intellectual property that would have a foothold in the United States market. When "widespread growth" of the Internet arrived around 1999, the brothers decided to take advantage of this by founding game studios aimed at online free-to-play titles, including GameLoft ; this allowed them to license the rights to Ubi Soft properties to these companies, increasing
6669-602: The brothers on 28 March 1986. The name "Ubi Soft" was selected to represent "ubiquitous" software. Ubi Soft initially operated out of offices in Paris , moving to Créteil by June 1986. The brothers used the chateau in Brittany as the primary space for development, hoping the setting would lure developers, as well as to have a better way to manage expectations of their developers. The company hired Nathalie Saloud as manager, Sylvie Hugonnier as director of marketing and public relations , and programmers, though Hugonnier had left
6786-641: The brothers' interest. Michel Guillemot decided to make the project a key one for the company, establishing a studio in Montreuil to house over 100 developers in 1994, and targeting a line of 5th generation consoles such as the Atari Jaguar and PlayStation . Their game, Rayman , was released in 1995. Yves managed Guillemot Informatique, making deals with Electronic Arts , Sierra On-Line and MicroProse to distribute their games in France. Guillemot Informatique began expanding to other markets, including
6903-484: The classes Mage, Crafter, and Fighter in other MMORPGs. These classes then branch out into sub-classes, with Coder, for example, is divided into Programmer (out of a battle item and ability maker) and Code Shaper (creates simulacrums to fight with, similarities to a necromancer/summoner in other MMOG's). The game has a total of 21 end-game classes with an additional two stubs. After an initial set of introductory missions, players can join one of three organizations working in
7020-402: The coming months." Zerging In video games , rushing or rushdown is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare , in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. It
7137-473: The common soldiers seen from the movies - Martial Artists, Gunmen, and the new Spy class, which revolves around stealth fighting and knife throwing. Magazines never seem to run out of bullets and knife throwers also have an unlimited supply. In free-fire mode, operatives exchange damage with each other. Gunmen and Hackers are well-equipped for this, with their ranged attacks and abilities. Martial Artists must get close to their targets to be effective, and although
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#17327833203577254-462: The company announced it would start branding games developed by its 1st-party developers as "Ubisoft Originals". In 2021, they announced that they would be making an open world Star Wars game. The deal marked an end to EA's exclusive rights to make Star Wars titles. In October 2021, Ubisoft participated in a round of financing in Animoca Brands . In November 2021, Ubisoft announced
7371-645: The company by May 1986 to join Elite Software. Games published by Ubi Soft in 1986 include Zombi , Ciné Clap , Fer et Flamme , Masque , and Graphic City, a sprite editing program. As their first game, Zombi had sold 5,000 copies by January 1987. Ubi Soft also entered into distribution partnerships for the game to be released in Spain and West Germany . Ubi Soft started importing products from abroad for distribution in France, with 1987 releases including Elite Software's Commando and Ikari Warriors ,
7488-462: The company that holds part of the Guillemots' ownership of Ubisoft. This gave Tencent 49.9% ownership in this holding company and increased the Guillemots' share of voting rights within Ubisoft to about 30%. Yves Guillemot said that Tencent would be working closely with Ubisoft, helping to bring their games into China while assisting in paying off Ubisoft's debts and preventing the company from potential buyouts. Citing disappointing financial results in
7605-519: The company will start to make AAA game releases less of a focus and put more focus on mobile and freemium games following fiscal year 2022. CFO Frederick Duguet stated to investors that "we see that we are progressively, continuously moving from a model that used to be only focused on AAA releases to a model where we have a combination of strong releases from AAA and strong back catalog dynamics, but also complimenting our program of new releases with free-to-play and other premium experiences." Later that year,
7722-705: The company would employ more than 3,500 staff at its studios in Montreal and Quebec City. In February 2013, it began offering games from third-party publisher including Electronic Arts and Warner Bros Interactive Entertainment on its Uplay Shop and its own games to EA's Origin . In July 2013, Ubisoft announced a breach in its network resulting in the potential exposure of up to 58 million accounts including usernames, email address, and encrypted passwords. The firm denied any credit/debit card information could have been compromised, issued directives to all registered users to change their account passwords, and recommended updating passwords on any other website or service where
7839-457: The company's global head of human resources. Yves Guillemot temporarily filled in Hascoët's former role. A following report from Bloomberg News by Jason Schreier corroborated these details, with employees of Ubisoft's main Paris headquarters comparing it to a fraternity house . Schreier had found that the issues with Hascoët had gone back years and had affected the creative development on
7956-531: The company, in quarterly results published in November 2017, announced that it had no plans to acquire Ubisoft for the next 6 months, nor would seek board positions due to the shares they held during that time, and that it "would ensure that its interest in Ubisoft would not exceed the threshold of 30% through the doubling of its voting rights." Vivendi remained committed to expanding in the video game sector, identifying that their investment in Ubisoft could represent
8073-557: The company, the developers would have to make compromises to meet Hascoët's expectations, such as the inclusion of a strong male character if they had included female leads or if they had used cutscenes, a narrative concept Hascoët reportedly did not like. Hascoët's behavior among other content decisions made by Hascoët had "appeared to affect" the quality of Ubisoft's games by 2019; both Tom Clancy's The Division 2 and Tom Clancy's Ghost Recon Breakpoint "underperformed", which gave Ubisoft justification to diminish Hascoët's oversight with
8190-475: The company. Spurred by these claims, the newspaper Libération had begun a deeper investigation into the workplace culture at Ubisoft. The paper ran a 2-part report printed on 1 and 10 July 2020 that claimed that Ubisoft had a toxic workplace culture. A component of that workplace was from accusations related to Hascoët. The issues identified by Libération and corroborated by employees from other studios suggested that some of these problems had extended from
8307-402: The developers were given the option to relocate to Paris. Ancel's family which had moved to Brittany for his job could not afford the cost of living in Paris and returned to Montpellier in southern France. The Guillemot brothers told Ancel to keep them abreast of anything he might come up with there. Ancel returned with Frédéric Houde with a prototype of a game with animated features that caught
8424-571: The development of their first Ubisoft Entertainment Center, created by experience design firm Storyland Studios and Alterface. The first location is set to open in Studios Occitanie Méditerranée by 2025. Ubisoft has been increasingly involved in blockchain-based video games since the later 2010s. The company is a co-founder of the Blockchain Game Alliance , which was established in September 2018 and
8541-405: The editorial department overseen by Hascoët. On 9 September 2003, Ubi Soft announced that it would change its name to Ubisoft, and introduced a new logo known as "the swirl". In December 2004, gaming corporation Electronic Arts purchased a 19.9% stake in the firm. Ubisoft referred to the purchase as "hostile" on EA's part. Ubisoft's brothers recognised they had not considered themselves within
8658-428: The end of September 2024, Ubisoft had reduced its number of employees to 18,666. In the first half of 2024, Ubisoft experienced underperforming sales of Star Wars Outlaws , Skull and Bones and Avatar: Frontiers of Pandora , causing its stock to fall to nearly its lowest levels in the previous decade. As a result, the company announced they were launching an investigation of their development cycles to focus on
8775-413: The family held 13.6% of Ubisoft's share capital, and 20.02% of the company's voting rights. In October 2017, Ubisoft announced it reached a deal with an "investment services provider" to help them purchase back 4 million shares by the end of the year, preventing others, specifically Vivendi, from buying these. In the week before Vivendi would gain double-voting rights for previously purchased shares,
8892-400: The five of them. Their first business was Guillemot Informatique, founded in 1984. They originally only sold through mail order, and then were getting orders from French retailers, since they were able to undercut other suppliers by up to 50% of the cost of some titles. By 1986, this company was earning about 40 million French francs (roughly US$ 5.8 million at that time). In 1985,
9009-424: The following Assassin's Creed games which did feature female protagonists at release, including Assassin's Creed Syndicate and Assassin's Creed Origins , there were serious considerations of removing or downplaying the female leads from the editorial department. This was due to a belief that Hascoët had set in the department that female characters did not sell video games. Further, because of Hascoët's clout in
9126-435: The former of which sold 15,000 copies by January 1987. In 1988, Yves Guillemot was appointed as Ubi Soft's chief executive officer . By 1988, the company had about 6 developers working from the chateau. These included Michel Ancel , a teenager at the time noted for his animation skills, and Serge Hascoët, who applied to be a video game tester for the company. The costs of maintaining the chateau became more expensive, and
9243-581: The game environment or storyline progress. Its open world city management comes from AnvilNext while its vegetation and AI are from Dunia. Parts of the engine were originally intended for another game in the Driver franchise. The Dunia engine is a software fork of the CryEngine that was originally developed by Crytek , with modifications made by Ubisoft Montreal. The CryEngine at the time could render some outdoor environmental spaces. Crytek had created
9360-581: The games industry to work on a wildlife preserve, stating that his project Beyond Good & Evil 2 at Ubisoft and Wild as Wild Sheep Studio was left in good hands before he left. As part of their coverage from the sexual misconduct issues, Libération found that Ancel's attention towards Beyond Good & Evil 2 to be haphazard, which had resulted in delays and restarts since the game's 1st announcement in 2010. The team considered Ancel's management style to be abusive, having dismissed some of their work and forcing them to restart on development pathways. While
9477-463: The human resource heads of the company ignoring complaints made against Hascoët, using sexual misconduct and harassment to intimidate those who criticized him, on the basis that the creative leads were producing valuable products for the company. On 11 July 2020, the company issued a press release, announcing departures which include the voluntary resignations of Hascoët, Yannis Mallat, the managing director of Ubisoft's Canadian studios, and Cécile Cornet,
9594-488: The live-action film Assassin's Creed (2016) and the series Rabbids Invasion (2013), and Mythic Quest (2020–present). From June to July 2020, a wave of sexual misconduct accusations occurred through the video game industry as part of the ongoing #MeToo Movement , including some of Ubisoft's employees. Ashraf Ismail, the creative director of Assassin's Creed: Valhalla , stepped down to deal with personal issues related to allegations made towards him; his employment
9711-491: The miss-miss round can still apply. When taking or dealing damage, one player's damage influences are pitted against another player's resistance influences of the same damage type (i.e. a gunman's ballistic damage versus an opponent's ballistic resistance). Higher resistance versus lower damage means that the defending player will not take as much damage. When attacking or defending against attacks, one player's accuracy influences are pitted against another's defense influences of
9828-523: The more extreme elements of the Machine organization, Cypherites follow in the footsteps of Cypher , wanting to be reinserted into the Matrix as bluepills so that they may be blissfully unaware of the true nature of the Matrix as a computer program. The name of their hovercraft, Blue Dreamer , reflects this philosophy. They are currently led by Cryptos and his second-in-command, the Zion traitor, Veil. During
9945-477: The new guidelines. In response to this report, Ubisoft stated that "Over a period of several months, Ubisoft has implemented major changes across its organization, internal processes and procedures in order to guarantee a safe, inclusive and respectful working environment for all team members." and "These concrete actions demonstrate the profound changes that have taken place at every level of the company. Additional initiatives are underway and are being rolled out over
10062-496: The opportunity to question the true nature of their "reality", the Matrix, and to have the choice of the red or blue pill. Very much against the Machines, and Cypherites in particular, there are some more fundamentalist schools of thought within this organization who believe that the only solution to humanity's problems is to free the entire human population from the Matrix. They are led by The Kid with his old friend, Shimada - who also acts as their mission controller. Usually seen as
10179-454: The paid staff of the LET with volunteer players. In June 2009, Sony Online Entertainment stopped serving The Matrix Online due to low subscription numbers. The service was officially shut down on August 1, 2009. At the time, it had fewer than 500 active players. The days leading up to the closing, as well as the end of the servers themselves, were chronicled on the gaming website Giant Bomb in
10296-457: The player assumes the role of a redpill , a human who was formerly trapped inside the Matrix and has since been freed and shown the truth of humanity's imprisonment. When creating a new character, the player is given the choice of taking a blue pill that will return them to their former life (quit the game) or a red pill, which will free their mind from the Matrix and allow them to take the body of
10413-417: The player's own stats. Opposed to such, a Hacker's stronger attack ability such as Logic Barrage 4.0 does 63 D.P.S., but with a short casting timer, does base damage of only 120-180 damage. In Interlock or Close Combat, two players exchange damage in rounds. Each round lasts exactly four seconds. For each round, the two players' accuracies are pitted against each other's defenses, which are slightly affected by
10530-426: The players with more fun, leading the company to switch from pursuing single-player only games to internet connected ones. According to Guillemot, Ubisoft internally refers to its reimagined self as 'before The Division ' and an 'after The Division ' . In an interview with The Verge , Anne Blondel-Jouin, executive producer of The Crew turned vice-president of live operations, noted that The Crew
10647-458: The previous quarter, Ubisoft cancelled another three previously unannounced games in January 2023. In an email to staff, Yves Guillemot told employees to take responsibility for the company's forthcoming projects, asking that "each of you be especially careful and strategic with your spending and initiatives, to ensure we're being as efficient and lean as possible", while also saying that "The ball
10764-461: The program underwent a radical change in direction as part of similar changes to the other story telling devices, most importantly, the scale and frequency of live events following the departure of a dedicated Live Events Team. The group were given the new task of playing minor supporting roles (known as organization liaison officers) during future live events or even more permanent characters to enhance interaction between players, essentially replacing
10881-425: The quality of the existing and released games. Due to overall weak sales in 2019, Ubisoft stated in January 2020 that it would be reorganizing its editorial board to provide a more comprehensive look at its game portfolio and devise greater variation in its games which Ubisoft's management said had fallen stagnant, too uniform and had contributed to weak sales. Stemming from a wave of sexual misconduct accusations of
10998-500: The rights for cloud gaming of Activision Blizzard's games. As part of a cost reduction plan, Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410 in September 2023. In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams. In March 2024, Ubisoft laid off 45 employees from its publishing teams. Another 45 employees were cut between its San Francisco and Cary, North Carolina offices in August 2024. By
11115-503: The rights to intellectual properties such as the Myst and Prince of Persia series. Ubisoft Montreal developed the Prince of Persia title into Prince of Persia: The Sands of Time released in 2003. At the same time, Ubi Soft released Beyond Good & Evil , Ancel's project after Rayman ; it was one of Ubi Soft's first commercial "flops" on its release but which since has gained
11232-551: The same attack type. There is no turn-based combat in the Matrix Online. All combat takes place in "real-time", and large-scale battles are often decided by the sheer numbers of forces of one side versus others. Amassing a large number of players to control the battlefield is affectionately dubbed " zerging ". Items that characters drop in the game world can be picked up, granting powers to the player that lugs them around. These are called "luggables". The Matrix Online has
11349-588: The same reward progression system that the Club offered to gain access to in-game content. Some games on the UPlay service will not be updated to support these reward features that they previously had under the Ubisoft Club; for those, Ubisoft will unlock all rewards for all players. Uplay/Ubisoft Connect serves to manage the digital rights for Ubisoft's games on Windows computers, which has led to criticism when it
11466-460: The share value of Ubi Soft five-fold. With the extra infusion of €170 million , they were able to then purchase Red Storm Entertainment in 2000, giving them access to the Tom Clancy's series of stealth and spy games. Ubi Soft helped with Red Storm to continue to expand the series, bringing titles like Tom Clancy's Ghost Recon and Tom Clancy's Rainbow Six series. The company got
11583-447: The shares, while the Guillemots were able to increase their voting share to 20%. A request was made at the board meeting to place Vivendi representatives on Ubisoft's board, given the size of their shareholdings. The Guillemots argued against this, reiterating that Vivendi should be seen as a competitor, and succeeded in swaying other voting members to deny any board seats to Vivendi. Vivendi continued to buy shares in Ubisoft, approaching
11700-494: The status-quo of the Matrix and protecting the lives of those still connected to it, i.e., bluepills. However, there are also those who feel that the only way to improve relations between man and machine is to work with them as closely as possible and see joining this organization as the best way to do so. Merovingian: Those who work for the Merovingian are in a unique position in that they need not concern themselves with
11817-515: The studio co-founder Maxime Béland, also the vice president of editorial for Ubisoft as a whole, was forced to resign by Ubisoft's management due to sexual misconduct issues and led some employees working there to express strong concerns that "The way the studio—HR and management—disregards complaints just enables this behavior from men." Tommy François, the vice president of editorial and creative services, had been placed on disciplinary leave around July and by August, Ubisoft announced his departure from
11934-417: The team and asserts his departure was stress-related. In November 2020, Hugues Ricour, the managing director of Ubisoft Singapore , stepped down from that role after these internal reviews and remained with the company. The French trade union Solidaires Informatique initiated a class action lawsuit against Ubisoft in relation to the allegations; Solidaires Informatique had previously represented workers in
12051-413: The team at Ubisoft Montpellier had reported on Ancel's lack of organization and leadership on the project to management as early as 2017, Libération claimed it was his close relationship with Yves Guillemot that allowed the situation to continue until 2020 when a more indepth review of all management was performed in wake of the sexual misconduct allegations. Ancel stated he was not aware of the issues from
12168-653: The time that Cryptos was revealed to be a Machine Program inhabiting a redpill's body, Veil assumed control of the organization. Following Chapter 11.3, the Cypherites and EPN were effectively withdrawn as playable organizations within the game. Existing factions that were granted their respective "EPN/CYPH" tags in their faction names continued to hold said tags unless they disbanded or reformed, but no new splinter org tags were granted. In addition, no further Live Events occurred for these organizations. Another of The Matrix Online ' s defining and differentiating aspects
12285-723: The traditional hostilities between Zion and the Machines, preferring instead to act only when the situation would prove advantageous for themselves or the organization as a whole. However, this organization has also been chosen by some players as it is the only one out of the three that fights to protect the Exiles who reside within the Matrix. Sub-organizations: Players cannot run missions for these organizations although in storyline terms they are now quite separate from their original "parent" organization, even receiving their own Live Events: Members of EPN are devoted to what they deem "Neo's legacy". This mostly involves giving all human beings
12402-466: The unfolding of the story as a whole. The LESIG (Live Event Special Interest Group) was originally devised under Monolith's operation of the game to give developers insight into the player sentiment around live events, with the creation of a live events program, including the development of in-game event tools and server-specific event teams made of community members, as a long term goal. However, when The Matrix Online moved to Sony Online Entertainment,
12519-556: The victims of their behavior. I am truly sorry to everyone who was hurt. We have taken significant steps to remove or sanction those who violated our values and code of conduct, and we are working hard to improve our systems and processes. We are also focused on improving diversity and inclusivity at all levels of the company. For example, we will invest $ 1 million over the next five years in our graduate program. The focus will be on creating opportunities for under-represented groups, including women and people of color." Guillemot sent out
12636-451: The video game industry in the process. Ubisoft furthermore announced its Ubisoft Quartz blockchain program in December 2021, allowing players to buy uniquely identified customization items for games and then sell and trade them based on the Tezos currency, which Ubisoft claimed was an energy efficient cryptocurrency. This marked the first "AAA" effort into blockchain games. The announcement
12753-413: Was an early game of Ubisoft's to require a persistent internet connection in order to play. This raised concerns for gamers and internally at the company. Ubisoft initiated its Ubisoft Film & Television division then named Ubisoft Motion Pictures in 2011. Initially developing media works tied to Ubisoft's games, it has since diversified to other works including about video games. Productions include
12870-658: Was co-developed by Massive Entertainment and Ubisoft for Tom Clancy's The Division . The core of the game engine is powered by a "node-based system" which simplifies the process of connecting different systems like rendering, AI, mission scripting and the user interface. The engine is also used in other Ubisoft games such as South Park: The Fractured but Whole , Mario + Rabbids: Kingdom Battle , Starlink: Battle for Atlas , Avatar: Frontiers of Pandora , and Star Wars Outlaws . According to Guillemot, Ubisoft recognised that connected sandbox games, with seamless switches between single and multiplayer modes provided
12987-564: Was developed by Ubisoft Montreal and is used for the Watch Dogs games. Developer Ubisoft Montreal spent four years creating the engine. The majority of Disrupt was built from scratch and uses a multithreaded renderer, running on fully deferred physically based rendering pipeline with some technological twists to allow for more advanced effects. The engine also has a feature that allows players to seamlessly connect and disconnect their game from others without causing major disruptions in
13104-419: Was first launched, as some games required always-on digital rights management , causing loss of save game data should players lose their Internet connection. The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform
13221-531: Was heavily criticized by audiences, with the Quartz announcement video attaining a dislike ratio of 96% on YouTube. Ubisoft subsequently unlisted the video from YouTube. The announcement was also criticized internally by Ubisoft developers. In July 2022, Ubisoft announced that it had cancelled Splinter Cell VR and Ghost Recon Frontline , along with two other unannounced titles. In September, Tencent invested another €300 million into Guillemot Brothers Limited,
13338-462: Was its inclusion and emphasis on what was called "The Continuing Story". This is to say the game itself is the official continuation of the universe, story and characters established in The Matrix series of fictional works including the film trilogy , The Animatrix short films, the Enter the Matrix video game and a series of officially written and produced Matrix comic books . This continuation
13455-696: Was later terminated by Ubisoft in August 2020 after their internal investigations. Ubisoft announced two executives who were also accused of misconduct had been placed on leave, and that they were performing an internal review of other accusations and their own policies. Yves Guillemot stated on 2 July 2020 that he had appointed Lidwine Sauer as their head of workplace culture who is "empowered to examine all aspects of our company's culture and to suggest comprehensive changes that will benefit all of us", in addition to other internal and external programs to deal with ongoing issues that may have contributed to these problems. Specific accusations were made at Ubisoft Toronto where
13572-579: Was originally developed by Ubisoft Montreal as a sequel to Prince of Persia: The Sands of Time and instead transitioned to a story about Assassins and the Templar Knights . In July 2006, Ubisoft bought the Driver franchise from Atari for a sum of €19 million in cash for the franchise, technology rights, and most assets. Within 2008, Ubisoft made a deal with Tom Clancy for perpetual use of his name and intellectual property for video games and other auxiliary media. In July 2008, Ubisoft made
13689-455: Was written by comic book writer Paul Chadwick . It was also confirmed as having seen verification and input from Matrix creators The Wachowskis through the end of Chapter 9. The story progressed in real time, with a planned schedule in effect that included the following: The Matrix Online used a system of organization akin to that of software versioning to keep track of its chronological progression. Each "Critical" mission and development
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