The Last Remnant ( ラストレムナント , Rasuto Remunanto ) is a role-playing video game developed and published by Square Enix . It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was cancelled. A remastered version titled The Last Remnant Remastered was released on PlayStation 4 in December 2018 and for Nintendo Switch in June 2019. The game follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. Their past includes a conflict over "Remnants", magical artifacts of varying forms. The game features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units.
87-486: The Last Remnant is the first Square Enix game to use the Unreal Engine . It was intended by Square Enix president Yoichi Wada to "become a cornerstone for [their] worldwide strategy". The game's soundtrack was released as a three-disc album, composed by Tsuyoshi Sekito and Yasuhiro Yamanaka. The design and dialogue of the game were created to appeal to players worldwide, and motion capture for every character with
174-685: A Remnant that is about to collapse, Rush and company come across Wagram and Irina, who escape. After chasing Wagram and Irina for several missions, the group attends the Congress meeting of the leaders of the city-states in Elysion, home to the Ark Remnant, which can transport users to the Sacred Lands. The Conqueror arrives at the Congress, binds the Ark, and demands to be given a massive Remnant of
261-484: A battle system similar to that of Final Fantasy II and the first two SaGa games, where character development is determined by the player's commands in battle. If the player commands a character to cast magic spells frequently, for example, then that character will grow in magical power. This installment was both the first SaGa game to be released in North America since Final Fantasy Legend III in 1993 and
348-492: A battle with multiple enemies at once, by using a "time-shift" system, which slows the time for Rush to provoke them. The game features a battle system labeled by Hiroshi Takai as a "turn-based, command-based system using symbol encounters". During a battle, each enemy from the world screen is represented by a group, or "union", of enemies ranging from one to five individual units; similarly the player's forces are composed of multiple unions of three to five units each. The skills of
435-407: A chest or dismantling a trap. While in the original Romancing SaGa , scenarios were changed according to dialogue choices during conversations, Romancing SaGa 2 further expanded the open-endedness by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in
522-518: A combination of 2D and 3D graphics known as "Sketch Motion" and a complicated battle mechanic called the "Reel System". It greatly resembles a board game . It was praised highly in Japan, but garnered heavy criticism elsewhere. Announced in December 2014, this title was released in Japan in 2016 and in North America in 2019, making it the first entry in the franchise to be released outside Japan in over
609-458: A decade. A new standalone title featuring a cast of six protagonists in 17 interconnected worlds with initially separate stories (note: two of the six main characters are a pair working together). These characters possess the ability to see "emerald waves" that connect the 17 worlds through the "Beyond," a hub of the emerald waves. The game features a freeform scenario system with branching story possibilities based on player choices and actions and
696-534: A dynamic global illumination and reflections system that uses software and hardware ray tracing. It was revealed in May 2020 and officially released in April 2022. UnrealScript (often abbreviated to UScript) was Unreal Engine's native scripting language used for authoring game code and gameplay events before the release of Unreal Engine 4. The language was designed for simple, high-level game programming . UnrealScript
783-506: A few Unreal Engine 2 games. UnrealScript supported operator overloading , but not method overloading , except for optional parameters. At the 2012 Game Developers Conference, Epic announced that UnrealScript was being removed from Unreal Engine 4 in favor of C++ . Visual scripting would be supported by the Blueprints Visual Scripting system, a replacement for the earlier Kismet visual scripting system. One of
870-622: A fictional world featuring a number of distinct humanoid races: the Mitras, human in appearance, the Yamas, strong fish-like people, the Qsitis, small reptilians, and the Sovanis, feline people with four arms. The world itself is broken up into multiple city-states, each with their own unique culture. The story of the game revolves around "Remnants", ancient and powerful magical artifacts, which have been
957-546: A game engine upgrade from Unreal Engine 3 to Unreal Engine 4, with improved graphics and features. The remaster was released in December 2018 for PlayStation 4, and for Nintendo Switch in June 2019. Simultaneously with the release of the remaster the PC and Xbox 360 versions were delisted from Steam and other online retailers. As of 2024 the game is still unavailable for those platforms. Unreal Engine Unreal Engine ( UE )
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#17327866853571044-493: A game for the handheld console. Kawazu and fellow designer Koichi Ishii suggested that the company develop a role-playing video game , thus making Makai Toushi Sa·Ga , later released in North America as The Final Fantasy Legend , the company's first handheld title. The gameplay was designed to be difficult, described by Kawazu as the main difference between the SaGa and Final Fantasy series. The character illustrations in all
1131-476: A largely mixed reception. It received a more positive reception in Japan than elsewhere, something which the developers credited to different styles of reviewing between cultures. They also felt that the Japanese reviewers scored the game too high. It received a 38/40 from Famitsu magazine; the review praised the battle system for its unique, massive-scale battles reminiscent of Romancing SaGa but refined to
1218-636: A multiplayer crime scene simulation developed by the FBI Academy , and various applications for the Intelligence Advanced Research Projects Activity with the aim to help intelligence analysts recognize and mitigate cognitive biases that might affect their work. Similarly, the DHS Science and Technology Directorate and the U.S. Army's Training and Doctrine Command and Research Laboratory employed
1305-544: A race of monsters that mutate depending on which fallen foes they consume. The early games in the series also feature some common gameplay elements and themes first established in Final Fantasy , such as random enemy encounters , but most of these disappear with the Romancing SaGa games, providing a unique gameplay experience. It also features a similar turn-based battle system, where a character's prowess
1392-550: A similar approach Favreau had used in The Lion King . Favreau then shared this technology approach with Jonathan Nolan and Lisa Joy , the producers for Westworld . The show had already looked at the use of virtual sets before and had some technology established, but integrated the use of Unreal Engine as with StageCraft for its third season . Orca Studios, a Spanish-based company, has been working with Epic to establish multiple studios for virtual filming similar to
1479-503: A turn-based combat system. Japan North America PAL region Announced in September 2011, the game features a combat system utilizing digital playing cards. As of April 2017, the game is no longer available. Announced in December 2014 for release in 2015. A single-player game played in the user's internet browser, it features a new story within the SaGa setting. Smartphone title released in 2018 in Japan and released in
1566-424: A very different experience during each run through the game, something that later non-linear RPGs such as SaGa Frontier and Fable had promised but were unable to live up to. It also introduced a combo system where up to five party members can perform a combined special attack, and required characters to pay mentors to teach them abilities, whether it is using certain weapons or certain proficiencies like opening
1653-489: A virtual environment to explore and design new buildings and automobiles, and used for cable news networks to support real-time graphics. In March 2012, Epic Games announced a partnership with Virtual Heroes of Applied Research Associates to launch Unreal Government Network , a program that handles Unreal Engine licenses for government agencies. Several projects originated with this support agreement, including an anaesthesiology training software for U.S. Army physicians,
1740-483: A wholly new class; however, they criticized the learning curve as well, the length of battles, and the inability to choose specific skills for individual units. Famitsu later gave the game their 2008 "Rookie Title Grand-Prize" award. A common complaint from reviewers was about graphical issues. IGN stated in its review of the Xbox 360 version that the game suffered from extreme technical problems, while GameTrailers named
1827-482: A wide range of desktop , mobiles , console , and virtual reality platforms. The latest generation, Unreal Engine 5 , was launched in April 2022. Its source code is available on GitHub , and commercial use is granted based on a royalty model , with Epic charging 5% of revenues over US $ 1 million, which is waived for games published exclusively on the Epic Games Store . Epic has incorporated features in
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#17327866853571914-408: Is Rush Sykes, a young warrior from a small island. His sister, Irina, is kidnapped at the start of the game. He meets and joins David Nassau, the young ruler of the city-state of Athlum, and his generals: Emma Honeywell, Yama Blocter, Qsiti Pagus, and Torgal. More than a hundred other characters can be recruited, found through quests and at guilds. They have different status and skills. The main villain
2001-472: Is a 3D computer graphics game engine developed by Epic Games , first showcased in the 1998 first-person shooter video game Unreal . Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability , supporting
2088-504: Is a digital storefront that allows content creators and developers to provide art assets, models, sounds, environments, code snippets, and other features that others could purchase, along with tutorials and other guides. Some content is provided for free by Epic, including previously offered Unreal assets and tutorials. Prior to July 2018, Epic took a 30% share of the sales but due to the success of Unreal and Fortnite Battle Royale , Epic retroactively reduced its take to 12%. Unreal Engine
2175-667: Is a series of science fantasy role-playing video games by Square Enix . The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square . It has since continued across multiple platforms, from the Super NES to the PlayStation 2 to mobile phones, PC s, and modern multi-platform console releases. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes
2262-434: Is also planning to use the engine after retiring their in-house REDengine; their first game to use Unreal will be a remake of The Witcher . Unreal Engine has found use in film making to create virtual sets that can track with a camera's motion around actors and objects and be rendered in real time to large LED screens and atmospheric lighting systems. This allows for real-time composition of shots, immediate editing of
2349-515: Is driven by numerical values called " statistics " which, in turn, increase with combat experience. Given the open-ended aspect of gameplay and the ability to play through multiple character scenarios, heavy emphasis is placed upon the replay value of SaGa games. Since the original Makai Toushi SaGa , much of the series has relied on loosely connected stories and sidequests rather than an epic narrative. Makai Toushi SaGa allowed players to travel through different worlds. Romancing SaGa expanded
2436-490: Is revealed to have a special power, that of unbinding bound Remnants, which is why she was kidnapped. They discover that Hermeien is trying to use the Conqueror and Wagram's war to prop himself up as supreme ruler. The party rescues Irina and kills Hermeien, but Wagram escapes. Irina uses Nagapur's Remnant to protect her brother from the Conqueror, destroying half of the city in the process. Four months later, Rush learns that
2523-417: Is the Conqueror, a man invading many cities in the world. He is assisted by Wilfred Hermeien, the leader of the city-state of Nagapur and the ruling council of all of the city-states, and Wagram, a powerful sorcerer. The game opens with Rush finding David's army fighting monsters; after he and his Remnant pendant help defeat the monsters, David and his generals decide to help him find Irina. While investigating
2610-556: Is the new scripting language for Unreal Engine, first implemented in Fortnite . Simon Peyton Jones , known for his contributions to the Haskell programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleague Lennart Augustsson and others. Conceived by Sweeney, it was officially presented at Haskell eXchange in December 2022 as an open source functional-logic language for
2697-541: The Final Fantasy series and the Mana series. The soundtrack features the heavy use of orchestral elements, arranged for orchestration by Natsumi Kameoka, and guitar playing by Sekito. The orchestrated pieces were played by musicians from several different orchestras, rather than by a single group. Unlike most role-playing games, the battle music was designed by Sekito to switch between three songs depending on how well
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2784-490: The Mana series. Nobuo Uematsu , responsible for a large portion of the music of the Final Fantasy series , solely composed The Final Fantasy Legend and co-composed Final Fantasy Legend II with Ito. Ryuji Sasai and Chihiro Fujioka worked on Final Fantasy Legend III together. SaGa Frontier 2 and Unlimited Saga are credited to Masashi Hamauzu . Games in the SaGa series have been popular in Japan, with many of them selling over 1 million units. As of March 2011,
2871-536: The Fortnite app and later threatened to terminate Epic's developer accounts which would have prevented Epic from updating the Unreal Engine for iOS and macOS. The court agreed to grant Epic a permanent injunction against Apple to prevent Apple from taking this step, since the court agreed that would impact numerous third-party developers that rely on the Unreal Engine. SaGa (series) SaGa ( サガ )
2958-587: The Nintendo DS . The first of three Japan-exclusive Super Famicom titles, the game allows the player to choose from one of eight character scenarios to follow. The game was ported to the WonderSwan Color in 2001. An enhanced remake of the game was released in 2005 for the PlayStation 2, which was released outside Japan. That version bears the title Romancing SaGa: Minstrel Song in Japan, but
3045-730: The metaverse . A research paper, titled The Verse Calculus: a Core Calculus for Functional Logic Programming , was also published. The language was eventually launched in March 2023 as part of the release of the Unreal Editor for Fortnite ( UEFN ) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025. With Unreal Engine 4, Epic opened the Unreal Engine Marketplace in September 2014. The Marketplace
3132-411: The "persistent graphical issues" as one of the Xbox 360 version's weakest points. GameSpot , IGN, and 1UP.com cited in their Xbox 360 version reviews severe frame-rate problems and "texture pop-in", where the textures were displayed as low resolution for several seconds before being replaced with higher-resolution ones, as some of its main failings. However, all three review sites gave a higher score for
3219-423: The 360 "a lot easier" than for the PlayStation 3. In December 2019, the game was released on iOS and Android. The game was composed by Tsuyoshi Sekito , with assistance from Yasuhiro Yamanaka, who composed 10 of the 97 total tracks and co-composed 2. Prior to the game, Sekito had spent the previous decade primarily arranging the work of other composers for remakes and re-releases of various Square Enix games such as
3306-679: The Australian Official Xbox Magazine . Another common point of complaint among reviewers was the battle system, which was described as "repetitive" by GamePro , frustrating by IGN in their Xbox review, and "boring" and the worst part of the game by 1UP. G4 also criticized the battle system, saying that the game played itself. This criticism was not universal, as GameTrailers cited its "unique battle system" as providing "a lot to enjoy", IGN called it "the most interesting part of The Last Remnant " in their PC review, and GameSpot called it "intriguing" and especially fun in
3393-547: The Engine to other game studios. Unreal Engine 2 transitioned the engine from software rendering to hardware rendering and brought support for the PlayStation 2 , Xbox , and GameCube consoles . The first game using UE2 was released in 2002 and its last update was shipped in 2005. Unreal Engine 3 was one of the first game engines to support multithreading . It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at
3480-480: The English-speaking dialogue. The game received a weak reception, though it was received more positively by Japanese reviewers than other ones. A common complaint, especially for Xbox 360, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about
3567-481: The Japanese video game market alone. The game was announced at a press conference at Shinjuku , Tokyo on May 10, 2007. It was shown as a playable demo at the Tokyo Game Show in September 2008. It was then released on the Xbox 360 on November 20, 2008, and released in late March 2009 for PC. The PC version of the game featured numerous improvements and changes from the original, including the integration of
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3654-535: The PC version, citing drastically improved graphical performance, but still with texture pop-in and slow loading times when moving between areas and when entering or exiting a battle as well as unskippable cut scenes. Other issues raised by reviewers included "cluttered screens and annoying 'quests'" noted by GamePro , "over the top" and stereotypical characters opined by Game Informer , a poor and generic story according to IGN and 1UP, and long loading screens and cutscenes which were criticisms brought by G4 , 1UP, and
3741-494: The Remnants more prominent, and were designed early on in the development process to give the impression that the people of the city were living both literally and figuratively under the power of giant Remnants. The game marked several firsts for Square Enix, as it was their first game to be released on the same day in both Japan and internationally, as well as the first to use motion capture of Western voice actors. This resulted in
3828-655: The StageCraft approach with Unreal Engine providing the virtual sets, particularly during the COVID-19 pandemic , which restricted travel. In January 2021, Deadline Hollywood announced that Epic was using part of its Epic MegaGrants to back for the first time an animated feature film, Gilgamesh , to be produced fully in Unreal Engine by animation studios Hook Up, DuermeVela and FilmSharks. As part of an extension of its MegaGrants, Epic also funded 45 additional projects since around 2020 for making movies and short films in
3915-490: The Unreal Engine. By October 2022, Epic was working with several different groups at over 300 virtual sets across the world. Unreal Engine was used for motion capture in Lyle, Lyle, Crocodile . Unreal Engine has also been used by non-creative fields due to its availability and feature sets. It has been used as a basis for a virtual reality tool to explore pharmaceutical drug molecules in collaboration with other researchers, as
4002-399: The balance of the world. The Conqueror attacks Elysion and ascends the Ark, binding it so that no one can follow him; the protagonists search and find a second Ark, the first duplicate Remnant ever found. The party chases the Conqueror through the Sacred Lands, which are revealed to be the birthplace of Remnants. He informs them that he is trying to release Remnants from being controlled, a task
4089-405: The beginning of each turn the player selects from a group of choices what attack types each union will perform; the player is unable to select the individual attack of each unit. Special attacks require "action points", which continually accrue during each battle. The player selects at the beginning of each turn which enemy union each of their unions will attack. As the enemy makes their selections at
4176-401: The cause of several wars. Each Remnant is "bound" to a specific person who can use the power. Powerful ones which remain unbound for too long have the potential to cause a "collapse" and spawn monsters. As Remnants come in varying forms, all cities throughout the world have at least one that their ruler is bound to that assist in governing and bring peace to their assigned realm. The protagonist
4263-409: The characters' lips speaking English synced to the spoken dialogue, rather than Japanese. The game was planned from the beginning of development to be released simultaneously worldwide and to be targeted to players worldwide, which impacted the character design and art direction. The design and dialogue were created to appeal to international and Japanese players, rather than being focused on the norms of
4350-512: The council city-states are now trying to find Remnants to fight the Conqueror, who is in turn binding the Remnants of the city-states using tablets based on Irina's power that can unbind Remnants. When the party travels to the God-Emperor's city, Undelwalt, they find Wagram, who tells them that the Conqueror is a Remnant himself. Wagram and the God-Emperor are supporting him in his quest to destroy civilization for misusing Remnants and destroying
4437-444: The downloadable content from the 360 version into the main game, enhanced graphical settings, a "Turbo Mode" increasing battle speed, and a New Game Plus option allowing the player to start a new game with the gold and unique items from their first play-through. A PlayStation 3 version was also announced, but never released. Square Enix has not released any official reason for the absence, though Takai said that he found developing for
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#17327866853574524-466: The end of 2006. Unreal Engine 4 brought support for physically based materials and the "Blueprints" visual scripting system. The first game using UE4 was released in April 2014. It was the first version of Unreal to be free to download with royalty payments on game revenue. Unreal Engine 5 features Nanite, a virtualized geometry system that allows game developers to use arbitrarily high quality meshes with automatically generated Level of Detail, and Lumen,
4611-428: The engine from acquired companies such as Quixel, which is seen as benefiting from Fortnite 's revenue. In 2014, Unreal Engine was named the world's "most successful videogame engine" by Guinness World Records . Unreal Engine 1 was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal and used software rendering . It supported Windows , Linux , Mac and Unix . Epic later began to license
4698-530: The engine to develop a platform to train first responders titled Enhanced Dynamic Geo-Social Environment (EDGE). The engine has received numerous awards: The state of the Unreal Engine came up in Epic's 2020 legal action against Apple Inc. claiming anticompetitive behavior in Apple's iOS App Store. Epic had uploaded a version of Fortnite that violated Apple's App Store allowances. Apple, in response, removed
4785-401: The first Square Enix game to use Unreal Engine 3 . Because they used a licensed engine rather than making their own, the production time needed to display graphical resources onscreen was cut significantly, allowing the team to begin illustrating and experimenting at an early stage. The decision to use a licensed engine, rather than develop their own as was traditional at Square Enix at the time,
4872-560: The first of the series to be released in North America as a SaGa game. Similar in style to the earlier games in the series, SaGa Frontier allows the player to choose from multiple characters, each with his or her own unique storyline and scenario. The game was the first SaGa title to reach PAL territories and was one of Square's last RPGs produced for the PlayStation. The game shuns 3D graphics in favor of traditional 2D hand-painted watercolor sprites. The game features two separate storylines spanning three generations. The game features
4959-441: The game was released in Japan in 2009 for the Nintendo DS . The game eliminates the non-level-based individualized growth system of the previous two installments; instead, the title introduces "experience points" and across-the-board stat leveling in the style of Final Fantasy , introducing two human and two mutant characters with predetermined backgrounds. An enhanced remake of the game was released in Japan on January in 2011 for
5046-404: The game's story as "epic", in contrast to many of the other reviews, though they noted that Rush wasn't "the most interesting leading man" and preferred when the story focused on the Conqueror. In September 2018, Square Enix announced the production of a remastered version of the game titled The Last Remnant Remastered , to be released for PlayStation 4 on December 6, 2018. The remaster features
5133-444: The game's storyline and battle system, though these were not as universal. The game received praise for art direction and music. The game is split between a world area, a battle area and a world map. The player controls Rush Sykes, as he travels around the world screen within an area, with the camera floating behind and slightly above him. Within the world screen, the player can talk to anyone, enter buildings and other areas, or exit to
5220-415: The games from most of Square's other franchises. The SaGa series was created by game designer Akitoshi Kawazu , whose contributions prior to the franchise's introduction include Final Fantasy and Final Fantasy II . At a time when Nintendo 's Game Boy was becoming popular worldwide due to the puzzle game Tetris , then-Square president Masafumi Miyamoto requested that a development team create
5307-709: The games in the SaGa series were done by Tomomi Kobayashi, who has also done the illustrations for the MMORPG Granado Espada . Although it has been a long-running series, as of 2008, none of the ten production teams at Square Enix is assigned to the franchise. Akitoshi Kawazu and Production Team 2 are devoted to the Final Fantasy Crystal Chronicles series. The SaGa series emphasizes nonlinear gameplay and open world exploration, with its open-ended branching plot and free style of character development separating it from
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#17327866853575394-427: The games receiving mixed reviews from printed and online publications. It has been suggested that this is due to the series' seemingly experimental gameplay and allowing the player to freely roam with little direction or narrative, atypical of what many North American gamers usually expect from Japanese role-playing games. In their September 2004 "Overrated/Underrated" article, Official U.S. PlayStation Magazine cited
5481-429: The key moments in Unreal Engine 4's development was, we had a series of debates about UnrealScript – the scripting language I'd built that we'd carried through three generations. And what we needed to do to make it competitive in the future. And we kept going through bigger and bigger feature lists of what we needed to do to upgrade it, and who could possibly do the work, and it was getting really, really unwieldy. And there
5568-612: The larger-scale battles. The game's visual style was praised across many reviews, such as those by GameTrailers, 1UP, and GamePro , who described the style as "an innovative 'East-meets-West'", while GameSpot called it a "distinctive fantasy world" that is "beautifully constructed". The music was also a source of praise, and was noted as such in the IGN reviews and the GameSpot reviews, which called it an "excellent symphonic soundtrack" with terrific melodies. GameSpot, in their review, also praised
5655-430: The map screen. The map allows instant travel between different cities and areas, or between different areas within the city. On the battle screen, the game has a three-dimensional area like the world screen with a setting reminiscent of the location, where every character and enemy appear. Instead of random encounters , players enter the separated battle when they touch an enemy on the main world screen. The player can enter
5742-539: The more linear Final Fantasy series, which was ahead of its time Like the Final Fantasy series, however, the stories in each SaGa share little to no continuity to one another. The SaGa series is also considered a successor to Final Fantasy II , which introduced a more open-ended activity-based progression system that was abandoned by later Final Fantasy games but embraced by Makai Toushi SaGa ( The Final Fantasy Legend ), which expanded it with weapons that shatter with repeated use and added new ideas such as
5829-469: The non-linear gameplay of its Romancing SaGa predecessors, with a setting that spans multiple planets and an overarching plot that becomes apparent after playing through each of the different characters' quests that tie together at certain places. Japan North America PAL region The first RPG on a handheld video game console, and the first handheld game with a battery save feature. The game introduces new systems of developing characters. The game
5916-451: The number of skilled programmers that would otherwise be on the project. The development team planned to distinguish the game from Final Fantasy and other role-playing games, through its focus on the battle system. The art direction of the game was focused on making all of the characters stand out on the battlefield, and in making the Remnants stand out in the world screens. The cities were designed to not look very fantastical, so as to make
6003-422: The open-endedness by offering many choices and allowing players to complete quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes. Romancing SaGa thus succeeded in providing
6090-530: The party. Romancing SaGa 3 featured a storyline that could be told differently from the perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do, a mechanic that was later used in Final Fantasy VIII , The Elder Scrolls IV: Oblivion , Silverfall , Dragon Age: Origins , Fallout 3 , and The Elder Scrolls V: Skyrim . SaGa Frontier further expanded on
6177-504: The player was doing in the battle. A soundtrack album was released on December 10, 2008, through Sony Music Distribution. It contains 97 tracks across three discs, and has a total length of 3:10:21. Square Enix reported that the game had sold 580,000 copies across all versions on March 31, 2009, less than two weeks after the game was released on PC. By January 2016, the PC version of the game had over 800,000 copies linked to Steam accounts, according to Steam Spy . The Last Remnant received
6264-400: The player whenever the accomplishments listed on each completed quests. The units may equip any weapons and accessories. Rush's equipment can be upgraded to many different options, while other units request materials, which can be purchased at stores, acquired in battles or found in areas using a creature called Mr. Diggs. He can upgrade abilities and find types of materials. The game is set in
6351-415: The rest of the world in 2020. It features a new story set 300 years after Romancing SaGa 3 , characters from previous games and some of the characteristic elements from the series. As of November 2019, the game has been downloaded more than 15 million times. Music in the SaGa series have been composed by a number of people, the most prominent of which is Kenji Ito , who also composed some soundtracks for
6438-489: The same character classes used in its predecessor, but introduces a fifth ally that often helps the player's party in combat . The game's story is more developed than the first SaGa game, with a journey that spans across more than a dozen worlds. GameSpot 's "History of Console RPGs" touts Final Fantasy Legend II as the best of the Game Boy SaGa games, calling it a "portable gaming classic". An enhanced remake of
6525-499: The same time, it is possible for a union to be "deadlocked", or forced to fight a different union than the player or enemy had selected. When multiple unions are deadlocked onto the same enemy, some unions can flank the enemy or attack from the rear for more damage. In addition to battles, the player can take on quests. Many of these take the player to an area immediately after accepting and returning them once completed, while "guild quests" do not require acceptance and may be turned in by
6612-445: The series has sold over 9.9 million units. In 2006, Famitsu readers voted Romancing SaGa as the 53rd best game of all time , and SaGa 2 as the 94th best game of all time. Games in the series also received generally positive reviews from Japanese publications such as Famitsu and Dengeki . As of 2019, the series has sold over 10 million units. However, the series has remained decidedly less popular in North America, many of
6699-518: The type that each city-state has. His demands are rejected, and he declares war with the support of the "God-Emperor", a 1000-year-old legendary figure. David takes the lead in opposing the Conqueror in hopes of earning independence for Athlum, which is currently a vassal state to Celapaleis. They successfully defend Celapaleis, but the Conqueror himself attacks Athlum in their absence, killing Emma and somehow taking Athlum's bound Remnant. Rush and company return to Elysion to rescue Irina from Wagram. Irina
6786-429: The units in the player's unions, which include both story characters and hireable units not appearing outside of battle, vary according to different parameters. One such parameter is the "morale" bar, which is affected by the events in battle and can have positive or negative effects on the battle forces. Each unit can also learn different attacks, which are divided into categories such as blade attacks and healing magic. At
6873-617: The virtual sets as needed, and the ability to shoot multiple scenes within a short period by just changing the virtual world behind the actors. The overall appearance was recognized to appear more natural than typical chromakey effects. Among the productions to use these technologies were the live action television series The Mandalorian , Westworld and Fallout , and the animated series Zafari and Super Giant Robot Brothers . Jon Favreau and Lucasfilm 's Industrial Light & Magic division worked with Epic in developing their StageCraft technology for The Mandalorian , based on
6960-474: Was created by developers who had previously worked on the SaGa and Final Fantasy game series. It was directed by Hiroshi Takai and produced by Nobuyuki Ueda. The game was written by Masato Yagi and Miwa Shoda, whose work was based on a scenario concept by Akitoshi Kawazu . Kimihiko Miyamae served as the chief artist, and Yusuke Naora served as both art producer and character designer. The Last Remnant marked
7047-441: Was made due to concerns in the company of the rising production costs of making a game, and the direct development time savings possible from using an existing engine. On February 17, 2010, Square-Enix's chief technology officer, Julien Merceron, claimed in an interview that most of the completed game's perceived technical shortcomings were caused by a decision to use the Unreal Engine to not only cut development time but also to reduce
7134-423: Was originally designed to be used as the underlying technology for video games. The engine is used in a number of high-profile game titles with high graphics capabilities, including Hogwarts Legacy , PUBG: Battlegrounds , Final Fantasy VII Remake , Valorant and Yoshi's Crafted World , in addition to games developed by Epic , including Gears of War and Fortnite . Polish game developer CD Projekt
7221-418: Was originally supposed to be Rush's, as he is also a Remnant. He believes that their purpose is to take back the Remnants from the world that is misusing them for warfare and destruction. Rush defeats him and sacrifices himself to destroy the source of the Remnants. The game ends, as the Remnants all around the world disappear. After the credits, Rush is heard talking with the Conqueror about returning. The game
7308-562: Was programmed by Tim Sweeney, who also created an earlier game scripting language, ZZT-OOP . Deus Ex lead programmer Chris Norden described it as "super flexible" but noted its low execution speed. Similar to Java , UnrealScript was object-oriented without multiple inheritance (classes all inherit from a common Object class), and classes were defined in individual files named for the class they define. Unlike Java, UnrealScript did not have object wrappers for primitive types. Interfaces were only supported in Unreal Engine generation 3 and
7395-429: Was released as simply Romancing SaGa in North America. A mobile phone version was released in 2009. The second installment in the Romancing SaGa series and the fifth in the SaGa series in general, the game places a greater emphasis on storyline than its predecessors. The story plays out across generations, so the player cannot keep one party of warriors throughout the game. The third Romancing SaGa game features
7482-543: Was released in North America less than a year later as The Final Fantasy Legend to boost sales on the strength of Final Fantasy' s name, something also done with the Mana series. An enhanced remake of the game was released exclusively in Japan in 2002 for the WonderSwan Color and 2007 for mobile phones, sporting more advanced graphics than those displayed by the Game Boy's four-color set. The game retains
7569-448: Was this massive meeting to try and sort it out, and try to cut things and decide what to keep, and plan and...there was this point where I looked at that and said 'you know, everything you're proposing to add to UnrealScript is already in C++. Why don't we just kill UnrealScript and move to pure C++? You know, maximum performance and maximum debuggability. It gives us all these advantages.' Verse
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