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Tiger Electronics Ltd. (also known as Tiger and Tiger Toys ) is an American toy manufacturer best known for its handheld electronic games , the Furby , the Talkboy , Giga Pets , the 2-XL robot, and audio games such as Brain Warp and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois . It has been a subsidiary of Hasbro since 1998.

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87-620: Gerald Rissman, Randy Rissman and Arnold Rissman founded the company in June 1978. It started with low-tech items like phonographs, then began developing handheld electronic games and educational toys. Prominent among these was the 2-XL Robot in 1978, and K28, Tiger's Talking Learning Computer (1984) which was sold worldwide by Kmart and other chain stores. Tiger also achieved success with many simple handheld electronics games like Electronic Bowling and titles based on licenses, such as RoboCop , Terminator , and Spider-Man . An early 1990s hit

174-474: A Toy Story game and wanted to start developing games for 32-bit systems such as the Saturn and PlayStation . Sega, impressed with their work on Toy Story and Mickey Mania , approached them with 3D Blast ; as Sonic was extremely popular at the time, the concept "got their attention". In retrospect, Burton stated that he believed the game was commissioned because Sonic X-treme , in development for

261-424: A smartwatch , and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are

348-672: A 48-page special in December 1996, written by Mike Gallagher. A loose adaptation of the game also appeared in issues 104 through 106 (May through July 1997) of Sonic the Comic . Senoue re-arranged two of his musical pieces from the Genesis version for Sonic Adventure (1998), saying he wanted the Japanese market to hear them as the Genesis version was not released in Japan. He also used

435-495: A Genesis game. We really wanted to do the next-gen stuff. But then they said, it's Sonic the Hedgehog . Oh, that 16-bit game? Yeah, we can do that 16-bit game. Lead programmer Jon Burton in a retrospective interview with VentureBeat Sonic 3D Blast was the final Sonic the Hedgehog game produced for the 16-bit Sega Genesis , and was developed as a swan song for the system. Sega had discontinued support for

522-502: A Millionaire? ). Handheld electronic game Handheld electronic games are interactive electronic games , often miniaturized versions of video games , that are played on portable handheld devices , known as handheld game consoles , whose controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels , they usually have custom displays designed to play one game. This simplicity means they can be made as small as

609-414: A bad chip in the game which causes the game to mess up the audio on low batteries, and in rare cases, the voice in the game will start counting, going through a list of numbers and skipping a few. The company became one of the most prominent producers of electronic toys based on a wide variety of licenses, including Star Trek , Star Wars , Barney & Friends , Arthur , Teletubbies , Winnie

696-567: A cartridge and played using the corresponding quiz book. The second was the R-Zone . It employed red LCD cartridges, much like Nintendo 's Virtual Boy , which were projected via backlight onto a reflective screen that covered one of the player's eyes. The third was the Game.com handheld system, which was meant to compete with Nintendo's Game Boy and Game Boy Color , as well as Sega 's Game Gear and Genesis Nomad , and boasted such novel features as

783-550: A compliment to the Genesis, not a rip on the Saturn". Hsu and Boyer both also said that the game's controls are considerably improved with the Saturn's analog controller, though Sushi-X found it of little help. The Saturn version was also a commercial success and was one of the system's better-selling games, according to Wallis. The staff of GameSpot saw the PC version as similar to the others, but pointed out some slowdown effects while

870-565: A cut theme as the boss theme in Sonic the Hedgehog 4: Episode I . After Sonic 3D Blast , Traveller's Tales and Sonic Team collaborated again on the Saturn racing game Sonic R (1997). Sonic 3D Blast was one of Traveller's Tales earliest games; the studio later became known for their work on video games based on the Lego toy line, through which it would revisit the Sonic franchise as part of

957-475: A digital time display in the corner of the screen. For later, more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters. Yokoi also included his directional pad on the Famicom game console's controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across the video game industry as

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1044-417: A game—with no overlap. The illusion of movement is created by sequentially flashing objects between their possible states. Backgrounds for these games are static drawings, layered behind the "moving" graphics, which are transparent when not in use. Due to these limitations, the gameplay of early LCD games was often even cruder than that of their LED predecessors. Some of the more well-known handheld games of

1131-503: A glitch: it would become stuck, playing every sound from the game, and pressing the power button would not turn the game off. The loud crackling over the top of the rapidfire used to scare people. The cause for this glitch is unknown but it might be trying to go through an automatic test mode. In 2001, Tiger Electronics released a memory game called the Harry Potter Magic Spell Challenge , simply known as

1218-505: A green LED light through a maze of 30 LED lights and has to either avoid (ditch) the red light or catch (snag) the yellow light. The game was known for its Austin Powers and Melle Mel style voices; the electronic voice would often say "baby". When the game was first turned on, it said "Oh you turned me on baby, let's boogey!" When the player failed, the game said "Oh drat!". This game was also published by Hasbro . The game also suffered from

1305-658: A hidden test mode (also known as a demo mode) in all their electronic games. These test modes signal either a sine wave or a square wave tone usually at 1000hz as a way of testing the speaker and then play through all of the sounds that are pre-programmed in the device either manually (by pushing a button), or automatic (playing every sound by itself). Games like Brain Warp , Brain Shift , Boogey Ball , and Brain Bash have these test modes, as do tabletop games (such as Who Wants to Be

1392-596: A large robot. Sonic manages to destroy the robot's weapons and defeats Robotnik, freeing the Flickies. If the player fails to collect the Emeralds, Robotnik escapes with it in his possession. We'd just finished Toy Story , we were keen to get on with the new consoles, the Saturn and the PlayStation. Sega came to us and wanted a meeting. Well, of course, we'll take a meeting with Sega. They said, we want you to make

1479-427: A life. Losing all lives results in a game over . Lives can be replenished by collecting a 1-up , and continues are obtained by collecting ten Sonic-shaped medals. As with previous games, Sonic 3D Blast includes "special stages", in which the player collects Chaos Emeralds . Obtaining all seven Emeralds allows the player to play the final boss battle and discover the true ending of the game. To access these stages,

1566-439: A line of sports-themed handhelds. Each featured the contemporary statistics for players in a specific sport, the ability to record new sports statistics, a built-in electronic game for the sport and typical electronic organizer features such as an address book and calculator. In 1998, Tiger released 99X Games , a series of handhelds fitted with a dot-matrix screen, allowing a wide variety of backgrounds and different gameplay for

1653-522: A looping, lazy fetchquest ". Austin Shau of GameSpot echoed this concern, calling the gameplay "an exercise in tedium". Besides the game's goals, Shau and Thomas criticized the controls, particularly in the area of Sonic's overly slow-paced movement and slippery deceleration. Thomas did admit that the game "has its moments" of quick-footed vigor, but characterized these as few and far between, and Shau summarized that, while not unsalvageable in isolation,

1740-478: A machine do something you haven't seen it do". Towards the end of development, Traveller's Tales began to expand its scope, and Burton passed the rest of programming to his employees. Sega also commissioned a version of the game for the Sega Saturn in case Sonic X-treme was canceled. This cancellation did indeed occur, so Sonic 3D Blast was safely released in time for Christmas 1996 in its stead. The game

1827-476: A replacement for the joystick. During the 1980s, LCDs became inexpensive and largely replaced LED displays in handheld games. The use of custom images in LCD and VFD games allows for greater detail and eliminates the blocky, pixelated look of console screens, but not without drawbacks. All graphics are fixed in place, requiring every possible location and state of game objects to be preset—often visible when resetting

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1914-540: A single game. Although running a software program stored in ROM, those systems were dedicated consoles , similarly to the plug-and-play TV games of the 2000s decade. Two systems running the same game could be linked with the included cable to allow two players to challenge each other. Tiger made three notable cartridge-based systems. The first was the Quiz Wiz, a highly popular interactive quiz game system. Players inserted

2001-567: A touchscreen and limited Internet connectivity. However, the R-Zone and Game.com were commercial failures and garnered a negative reception. Hasbro, previously shy of high-tech toys, was interested in the development of the Furby . With Hasbro's support, Tiger was able to rush through the development process and get the Furby on the shelves for the 1998 holiday season, during which it was a runaway hit —

2088-519: Is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn . As Sonic the Hedgehog , the player embarks on a journey to save the Flickies , birds enslaved by Doctor Robotnik . The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast

2175-452: Is also compatible with the Saturn's analog control pad. The team attempted to rework X-treme into bonus stages in the Saturn version. However, they were unable to properly transfer Sonic's model from X-treme into 3D Blast , so the feature was scrapped. The soundtrack for the Genesis version, which features 24 tracks in total, was primarily composed by Jun Senoue and Tatsuyuki Maeda, with Masaru Setsumaru and Seirou Okamoto composing

2262-547: Is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites . The concept for Sonic 3D Blast originated during the development of Sonic the Hedgehog 3 (1994). Most of the programming was outsourced to the British studio Traveller's Tales , as the Japanese Sonic Team staff was preoccupied with Nights into Dreams (1996). Development lasted eight months, and

2349-535: Is known for its distinctive low pitched "Orange!" voice which is heard on the last color of a pattern in Stick Shift and in Memory Shift and Who Shifts It? The player has to use the stick shift to follow the voice commands. There is a memory game, and both Brain Shift and Brain Warp have a code buster game where the player has to find a certain number of colors in sixty seconds. Some Brain Shift game units had

2436-407: Is most well known for their low-end handheld electronic game systems with LCD screens. Each unit contains a fixed image printed onto the handheld that can be seen through the screen. Static images then light up individually in front of the background that represent characters and objects, similar to numbers on a calculator or digital clock . In addition to putting out some of its own games, Tiger

2523-425: Is split into several levels called zones. Every zone has three acts: two standard levels, where the player must collect Flickies by defeating robots in order to proceed; and a boss fight against Robotnik, without any Flicky-collecting involved. In normal levels, once the player collects all five Flickies from each section of an act, Sonic is either further advanced into the act or taken to the next act. If Sonic and

2610-443: Is very similar to Bop It . A voice that was recorded for the game says a color or a number, or a sequence of colors or numbers, or both depending on the game selected, and the correct knob must be shown facing upwards. In 1997, a Star Wars version called Death Star Escape was released. The game order is different and comes with six Star Wars characters. In 1998, Tiger released Brain Shift . This game has six colored LED lights. It

2697-560: The Brain Bash . It has four inner purple buttons and four yellow buttons outside the unit. It features five game modes. Game One is called Touch Command, where the electronic voice issues a command like "one touch one" and the corresponding player has to press purple one and yellow one. In 1996, Tiger released the Brain Warp . This game is a spherical unit that has six colored knobs sticking out. There were three different revisions of

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2784-593: The Hasbro toy company since 1998. Hasbro paid approximately $ 335 million for the acquisition. In 2000, Tiger was licensed to provide a variety of electronics with the Yahoo! brand name, including digital cameras , webcams , and a "Hits Downloader" that made music from the Internet ( mp3s , etc.) accessible through Tiger's assorted " HitClips " players. Tiger also produces the long-lasting iDog Interactive Music Companion,

2871-484: The Mean Machines Sega reviewers cited the remixes for the second act of each stage as a positive point. Mike Wallis, an employee of Sega at the time, recalled in an interview that the Genesis version was successful for the company, eventually selling over 700,000 copies. Later in 2015, he stated it sold over a million copies. Electronic Gaming Monthly named Sonic 3D Blast a runner-up for Genesis Game of

2958-625: The Milton Bradley Company entered the handheld market with Simon , a simple color-and-sound-matching game. Simon had no dedicated display, but featured four colored, lighted buttons; the original version was large enough to be used as a tabletop game or a handheld; later versions became increasingly smaller. The same year, Parker Brothers also released Merlin , a more sophisticated handheld which could play six different games using an array of 11 buttons with integrated LEDs. Despite their relative simplicity, each of these early games

3045-463: The horror -themed game Terror House , featured two LCD panels , one stacked on the other, for an early 3D effect . In 1983, Takara Tomy 's Tomytronic 3D series simulated 3D by having two LED panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware. The LCD Solarpower series are handheld electronic games powered by solar energy made by Bandai in 1982. The games in

3132-553: The "it" toy of the 1998 and 1999 seasons. The continuing development of Furby-type technology led to the release of the FurReal line of toys in 2003, the more modern iteration of the Furby toyline in 2012, and also the high-tech Furby Connect in 2016. In 2023, a new Furby with voice commands was released. From 1994–1999, Tiger invented the Brain Family, which are a line of electronic handheld audio games . In 1994, Tiger released

3219-484: The 'Challenge Wand', on which the game sees the player up against an Evil Wizard as he casts a spell on the wand unit which the player must memorize in order. The first game in the unit is called 'Compete Against an Evil Wizard'. In this game, the Evil Wizard says "Try and stop this!" (or "me") and starts to cast a spell on the wand. The game has 4 auditory command sounds and 2 vocal commands "Wingardium" which requires

3306-493: The 1990s was their line of licensed handheld LCD games. In a 1993 feature on these games, GamePro attributed their success to the following three factors: In the fall of 1994, Tiger introduced a specialized line of their handheld LCD games, called Tiger Barcodzz. These were barcode games which read any barcode and used it to generate stats for the player character. The line was a major success in Japan, where there were even reality shows based around gamers competing to find

3393-473: The Chaos Emeralds. Sonic arrives at the island only to discover the presence of Robotnik, and he is tasked with saving the Flickies and defeating his nemesis. Sonic travels through the island, saving the Flickies and clashing with Robotnik in his various machines. If the player collects all the Chaos Emeralds, Sonic proceeds into a black void, where he engages in a final battle with Robotnik, who pilots

3480-483: The Double Panel series feature two LCD panels stacked on top of each other. This allows these games to progress in 2 stages for more variation in game play. It comprises the following games: First series: Second series (Double Panel): Other handheld games were built as flipcases and had two or even three LCDs with different foreground and background scenes, offering some variety in the gameplay. Despite

3567-491: The Genesis in 1995, but produced the game because games typically sell for one to two years after their platforms' discontinuation. The basic concept was conceived by members of Sonic Team during the development of Sonic the Hedgehog 3 (1994), but most of the programming was done by the British studio Traveller's Tales because Sonic Team was developing Nights into Dreams (1996) at the time. According to founder Jon Burton , Traveller's Tales had just finished developing

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3654-452: The Genesis version. Retrospective reviews criticized the isometric gameplay, controls, and pace, although reception to the visuals and soundtrack remained positive. An unofficial director's cut version, featuring adjusted gameplay elements and improved controls, was released by the Genesis version's lead programmer, Jon Burton , in 2017. Sonic 3D Blast is a platform game presented from an isometric perspective. Players control Sonic

3741-514: The Hedgehog , whose goal is to save the Flickies , collect the seven Chaos Emeralds , and defeat Doctor Robotnik and his robot army. Sonic retains most of his abilities from prior games: he can jump and spin in mid-air to defeat robots or hop on platforms, perform a spin-dash on the ground to gain speed, and collects rings as a form of health . Sonic can also collect power-ups , such as elemental shields, speed shoes, or invincibility , by breaking television monitors containing them. The game

3828-483: The LCD era are the Game & Watch series by Nintendo and the games by Tiger Electronics , and many titles from other companies were also popular, especially conversions of arcade games . New games are still being made, but most are based on relatively simple card and board games . In 1982, the Bandai LCD Solarpower series were the first solar-powered gaming devices. Some of its games, such as

3915-559: The Pooh , Franklin , Neopets , Jeopardy! , Wheel of Fortune , Weakest Link , Who Wants to Be a Millionaire? , Batman Returns , The Lost World: Jurassic Park , and Sonic the Hedgehog . In 1996, Tiger produced replicas of the Turbo Man doll, which was featured in the 1996 holiday comedy Jingle All the Way . It retained most of the features of the film version, including

4002-476: The Saturn at the time, was struggling, and Sega wanted to bring Sonic into the 3D era of gaming . The game was developed from scratch in eight months, beginning in July 1995. It was originally titled Sonic Spindrift . Burton, who served as lead programmer, implemented an exception handler where, should an error occur, the game would greet the player with a secret level select screen instead of crashing ; this

4089-497: The Year (behind Vectorman 2 ). Reception to the Saturn version was mixed. Though Lee Nutter of Sega Saturn Magazine compared the gameplay unfavorably to previous Sonic games, he found it had a great deal of fun to offer and praised it as being more challenging than any previous Sonic game. GameSpot 's Jeff Gerstmann appreciated this version's superior handling of certain animations. Entertainment Weekly , however, noted

4176-805: The ZoomBox—a portable 3-in-1 home entertainment projector that will play DVDs, CDs and connects to most gaming systems—, the VideoNow personal video player, the VCamNow digital camcorder , the ChatNow line of kid-oriented two-way radios and the TVNow, a personal handheld DVR player. They released an electronic tabletop version of Who Wants to Be a Millionaire? with voice recordings by host Chris Tarrant . Tiger also released an electronic version of The Weakest Link with voice recordings by Anne Robinson . Tiger

4263-496: The best barcodes to defeat other players. Tiger produced a version of Lights Out around 1995. In 1997 it produced a quaint fishing game called Fishing Championship , in the shape of a reduced fishing rod. Another 1990s creation was Skip-It . In 1995, Tiger acquired the Texas Instruments toy division. Tiger agreed to manufacture and market electronic toys for Hasbro and Sega . Tiger Electronics has been part of

4350-431: The buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time, a game watch . Starting in 1980, Nintendo began to release a series of electronic games designed by Yokoi called the Game & Watch games. Taking advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include

4437-402: The camera scrolled, attributing these to its wide colour palette. Critical opinions of the game have lessened over time. Reviewers generally disapproved of Sonic 3D Blast ' s gameplay style, some finding its isometric perspective limiting. Lucas M. Thomas of IGN lamented that "the sense of speed and intense action that Sonic's name was built on is absent here, replaced by, essentially,

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4524-402: The circuit board of Brain Warp resulting in audio changes and pitch differences. Two revisions were made in a blue base. Revision 2.0 has a different hidden sound sampling mode to the first revision. When Hasbro re-released Brain Warp in 2002, they took the programming from Revision 2.0 and placed it on a new circuit board with an enhanced speaker which reduced the loudness of the device. This game

4611-404: The current game progress and high scores when the system is turned off. Many of these handhelds with a dozen such games are marketed as having hundreds or even thousands of games (e.g. "9999 in 1"), though the vast majority are just different speed and difficulty settings. The most basic can now be sold as low as $ 1. At the lowest end of handheld game sophistication, there is also the "avoid/catch

4698-420: The disk shooter, boomerang accessory, light and sound jetpack, and a voice box. Despite being advertised as having five phrases in the movie, the actual toy only possessed four. In 1999, Tiger Electronics released an electronic LED light game called Boogey Ball . There were 2 versions of the game released. The first version was buggy and it had issues playing several games (games 2, 3, and 5). In games 2 and 3,

4785-580: The early 1990s, includes games using a 10 × 20 block grid as a crude, low resolution dot matrix screen. Such devices often have many variations of Tetris and sometimes even other kinds of games like racing , Breakout or even shoot 'em up , such as those resembling Galaga or Battle City , where one block projects blocks at the "enemy" blocks. The most advanced of these designs usually have 26 distinct games sorted in alphabetical letters and feature multi-channel sound, voice synthesis or digital sounds samples, and internal CMOS memory which can save

4872-457: The falling objects" game. These games are controlled with 2 movement buttons, and sport a screen with a column of player positions, and rows of projectiles to animate towards the player. The player and projectiles could be any picture, from tanks dodging missiles to a dog catching sausages. XGP Sonic 3D Blast Sonic 3D Blast , known in PAL regions as Sonic 3D: Flickies' Island ,

4959-592: The final boss and staff roll themes respectively. The Saturn version features a different soundtrack by Richard Jacques and features a vocal ending theme titled "You're My Hero", performed by Debbie Morris. The musical styles on the soundtrack were described by Sega Saturn Magazine as both traditional Sonic music and " hardcore techno ". Sonic 3D Blast was released for the Genesis in North America and Europe in November 1996. The launch coincided with

5046-457: The following Flickies are hit by an obstacle or enemy, the Flickies and the rings Sonic collected will scatter. Each individual Flicky's color determines its behavior: blue, pink and orange Flickies make an effort to find Sonic, while green and red Flickies wander off at random; the latter even jumping about, making them harder to recollect. Sonic starts the game with four lives ; if he is hit with no Flickies or rings in his possession, he will lose

5133-461: The game "much better than you might be led to believe". Brett Alan Weiss of AllGame voiced a similar opinion, feeling it was a "nice departure" from the style of the side-scrolling Sonic games. Reviewers remained positive about the game's presentation. McFerran greatly enjoyed the game's visuals and welcomed the graphical improvements of the Saturn version: "the CGI visuals are stunning considering

5220-400: The game easy to beat upon mastering the controls, whereas Lomas deemed it to be harder and longer than most other Sonic titles. The graphics were widely praised, with Lomas finding the game's rendered intro and fluid animation impressive for the console. Art Angel additionally noted that the sprites and animations never glitch regardless of the action's intensity. Smith and Hsu deemed

5307-618: The game is available in several Sonic -themed compilations. These include Sonic Mega Collection for the GameCube ; Sonic Mega Collection Plus for the PlayStation 2 , Xbox , and Windows; and Sonic's Ultimate Genesis Collection for the PlayStation 3 and Xbox 360 . It was also re-released for the Wii 's Virtual Console in 2007, with Sonic 3D Blast being the Japanese title this time, and on Steam in 2010. In October 2022, it

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5394-401: The game the pinnacle of the Genesis's capabilities in terms of its color palette and sense of 3D. While the Mean Machines Sega reviewers and Lomas found the checkerboard floor patterns repetitive, Lomas deemed them necessary for judging difficult sections correctly. Art Angel approved of the eclectic music selection, which he described as ranging from techno pop to contemporary jazz , and

5481-520: The game's elements violently clashed and customers would be "spending 800 Wii points for a vat of oil and water". Damien McFerran of Nintendo Life stated that its repetition was broken only by its boss battles and special stages, the latter of which Shau wrote off as "childishly easy". However, reflecting on its complaints years earlier upon the game's inclusion in Sonic Mega Collection Plus , Jeremy Parish of 1UP.com called

5568-412: The game's unusually similar presentation on two platforms with differing expectations, claiming that "while 3D Blast is super by 16-bit standards, it falls flat on Sega Saturn, where 32-bit games with far more sophisticated 3-D graphics and gameplay are the norm." Smith and Hsu of Electronic Gaming Monthly agreed that the Saturn version is overly similar to the Genesis version, though Hsu added, "that's

5655-468: The hardware, the animation is excellent and the level design is colourful and varied". Thomas praised the game's "valiant" pre-rendered graphics, especially taking its limited hardware into account. Shau stated that the graphics and sound were the only areas in which the game bore a welcome resemblance to its Genesis predecessors, and particularly appreciated the return of the ring-scattering sound effect and similar music. Z-Roc of Game Revolution praised

5742-561: The increasing sophistication of handheld consoles such as the Nintendo Switch , dedicated handhelds continue to find a niche. Among technophilic gamer subcultures like Akiba-kei , unique control schemes like that of the 2008 Tuttuki Bako have been proven salable due to novelty, but dedicated handhelds such as this are uncommon. Adult fads such as blackjack , poker , and Sudoku also spawn dozens of original and knockoff handheld games. The Chinese/Russian Brick Game , popular in

5829-413: The player failed automatically sometime after 20 seconds due to the speed of the red light being impossible to stay away from. In game 5, the light patterns went in different directions and it was harder to play. Also, the game had a loud voice but quiet background music. In version 2.0, all the issues were fixed in the audio and game modes. The gameplay is similar to Pac-Man , in that the player maneuvers

5916-428: The player has completed. The game also includes a Simon-style game called "2 Wizards are Better Than One" which involves sticking with one pattern and adding an extra command on it each time. Game 3 has different music to the other 2 games on which requires 2 wands. One player makes a pattern and sends it to the other wand and then the other player has to repeat it back. Tiger Electronics and Hasbro are known to include

6003-595: The player must find one of Sonic's friends (either Tails or Knuckles the Echidna ) hidden within a level, and stand next to them with at least 50 rings collected. Doing so allows the player to exchange the rings in order for the chance to play the game's special stage. During special stages, the camera shifts to behind Sonic as he runs down a preset path and must collect rings while avoiding obstacles that, when run into, make him lose rings. A certain number of rings need to be obtained at certain checkpoints to continue through

6090-495: The player to tilt the wand down 90 degrees, and "Leviosa!" which requires the player to tilt it up 90 degrees. The game has 8 levels; at each level, the patterns get longer and longer. If the player makes a mistake trying to memorize the pattern, the Evil Wizard will say something like "Now the pain begins!" or "No match for me!" If the player makes 3 mistakes in a round, the game is over and the Evil Wizard will say, "Your powers are now mine!". The announcer will announce how many rounds

6177-474: The precursors to the handheld game console . Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. Early handheld games include Mattel Auto Race (1976) and Mattel Electronic Football (1977), which have simple red- LED displays; gameplay involves pressing buttons to move a car or quarterback icon (represented by a bright dot) to avoid obstacles (represented by less bright dots). In 1978

6264-631: The release of the Game Gear game Sonic Blast , which also features pre-rendered 3D graphics. The Saturn version of Sonic 3D Blast was released in North America later that year and in Europe in February 1997. In Japan, the Saturn version was released on October 14, 1999 as Sonic 3D: Flickies' Island . A port of the Sega Saturn version was released for Windows in Europe on September 11, 1997, and worldwide later that year. The Genesis version of

6351-430: The rounded, cartoon-like graphics, referring to them as "some of the sharpest graphics we have ever seen." Weiss wrote that the visuals, though not an improvement from other games artistically, were well-produced and high-quality. Thomas gave the music a subscore of 7.5/10, the highest of any element of the game, and noted that its themes would be memorable to players. Some journalists have called Sonic 3D Blast one of

6438-470: The same publication were grateful for the change in gameplay style, which they said added depth to the structure of the series formula. They additionally praised the music, controls, and sense of inertia in Sonic's movement. Ed Lomas of Computer and Video Games considered Sonic 3D Blast to be "the first essential Mega Drive game in years", and remarked that the new gameplay style would appeal to all fans of

6525-436: The series, as well as those who "couldn't be bothered with running right all the time". Although Art Angel of GamePro considered the levels cleverly designed, he was initially frustrated by the isometric perspective, which he felt steepened the learning curve for the controls; Dan Hsu of Electronic Gaming Monthly experienced a similar adjusting period. Shawn Smith and Sushi-X, also of Electronic Gaming Monthly , admired

6612-498: The size of the levels, though Hsu wished for a map due to becoming sidetracked on occasion, and found the level designs too similar. Lomas and Electronic Gaming Monthly ' s Crispin Boyer observed a lack of secret locations to discover in relation to previous Sonic entries, which the former felt lowered the replay value. Jevons and Swan regarded the difficulty as somewhat low for experienced gamers, with Art Angel likewise finding

6699-499: The stage, and ultimately be able to make it to the end in order to receive a Chaos Emerald. Collecting all seven Chaos Emeralds also allows the "Final Fight" level to be played, consisting of a final boss fight and the good ending of the game. Doctor Robotnik discovers mysterious birds called Flickies that live on an island in an alternate dimension . He learns that they can travel anywhere using large rings, so he decides to exploit them by turning them into robots to help him search for

6786-411: The team drew inspiration from Donkey Kong Country (1994) and Sonic Labyrinth (1995). Sonic 3D Blast was developed alongside the Saturn game Sonic X-treme . When X-treme was canceled, Sega commissioned a port of 3D Blast featuring improved graphics for the Saturn. Both versions were published by Sega in November 1996, with a Windows port released the following year. Sonic 3D Blast

6873-429: The worst games in the Sonic franchise. USgamer and Complex wrote that the game did not feel like a true Sonic game, the latter stating that it was "offensive" to call it 3D. PC Gamer described it as "the first sign that Sonic in 3D was just plain not going to work". The game is remembered as a black sheep in the franchise. Archie Comics published a comic book adaptation of Sonic 3D Blast for

6960-413: Was able to secure licenses from many of the time's top selling companies to sell their own versions of games such as Capcom's Street Fighter II , Sega's Sonic 3D Blast , and Konami's Castlevania II: Simon's Quest . Later, Tiger introduced what they called "wrist games". These combined a digital watch with a scaled-down version of a Tiger handheld game. In 1995, Tiger introduced Super Data Blasters,

7047-406: Was done so the game could easily pass Sega's approval process for publishing games. Burton also gave the game a unique full motion video intro sequence, and used compression methods to make the video fit in the 4 MB cartridge and appear higher resolution. The game makes use of some pre-rendered 3D models converted into sprites . The team decided to use 3D instead of 2D because they thought "it

7134-462: Was highly successful. The initial success of Mattel and Parker Brothers' entries spawned a wave of similar handheld devices which were released through the early 1980s. Notable among these were a series of popular 2-player "head-to-head" games from Coleco . Other games were miniaturized versions of popular arcade video games. In 1979, Gunpei Yokoi , traveling on a bullet train , saw a bored businessman playing with an LCD calculator by pressing

7221-529: Was ported in seven weeks, during development of the Sega Genesis version. While it does feature graphical changes, such as weather effects and higher resolution textures, the game largely plays the same as the original version. It features a higher quality opening video and improved graphics. Sonic Team filled in for development of the special stage in the Saturn version of the game, which includes polygonal graphics as opposed to sprites only. This version

7308-512: Was released again as one of the games included on the Sega Genesis Mini 2 . Reception to the Genesis version of Sonic 3D Blast was generally positive upon its original release. While Dan Jevons of Mean Machines Sega was initially skeptical of the first 3D Sonic game appearing on the Genesis, he proclaimed Sonic 3D Blast to be "a legitimate addition to the Sonic series, and a smart game in its own right". He and Angus Swan of

7395-411: Was the final Sonic game for the Genesis, and has been re-released through Sonic compilations and digital distribution platforms. The game was commercially successful and received positive reviews for the Genesis version; critics welcomed the new gameplay style as well as the graphics and music. Subsequent releases were met with more mixed reviews, with the Saturn version being seen as too similar to

7482-788: Was the variable-speed portable cassette player and recorder , the Talkboy (first seen in the 1992 movie Home Alone 2: Lost in New York ), followed by the Brain family of games which include games like Brain Bash , Brain Warp , and Brain Shift . It also licensed the Lazer Tag brand from its inventors, Shoot the Moon Products, which was born from the remnants of the Worlds of Wonder company. The company's cash cow through much of

7569-450: Was time for something new." Inspiration for the isometric viewpoint was drawn from Sonic Labyrinth (1995) and Super Mario RPG (1996). The item collection was influenced by the 1984 Flicky game, and the graphics were inspired by Donkey Kong Country (1994). Sonic Team provided Traveller's Tales with game, level , and character designs. Burton remembered the partnership with Sega fondly, recalling that he greatly enjoyed "making

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