A train simulator (also railroad simulator or railway simulator ) is a computer-based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world. Because of the near view modeling, often at speed, train simulator software is generally far more complicated software to write and implement than flight simulator programs.
23-701: Like flight simulators , train simulators have been produced for railway training purposes. Driver simulators include those produced by: Signaller training simulators have been developed by Funkwerk in Germany, The Railway Engineering Company (TRE) in the UK, OpenTrack Railway Technology in Switzerland, and PS Technology in the US. There are various types of train driving simulators that are adapted to varying training needs and can be combined to meet operators' training needs in
46-576: A 1996 arcade version and was first released in a home version for the PlayStation in 1997. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are exclusively available in Japanese. Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to
69-569: A bird's eye view. Peripherals specifically designed for use with driving simulations include RailDriver by US manufacturer P.I. Engineering. RailDriver is a programmable desktop cab controller with throttle, brake lever and switches designed to work with Trainz , TrainMaster , Microsoft Train Simulator and Rail Simulator . There are also numerous Rail simulators on Roblox such as Stepford County Railway and British Rail. Railroad-themed strategy simulation video games are focused mostly on
92-687: A real train are present, as are the two physical controls required to make the train move". They also released a new mobile game for Android and iOS in Winter 2016. A large number of hardware train controllers were available for a number of platforms (PC, PS, PS2, Saturn, Wii, N64, etc.) for which Densha de Go was available. This included versions that had buttons, levers, and pedals to suggest real-world train controllers, including traditional brake-and-throttle train controllers, "mascon"-type controllers (single lever for throttle and brake), shinkansen controllers, and tram controllers (ostensibly similar to
115-440: A realistic driving experience, whereas Trainz focused more on the ability of the user to create their own content such as trains and routes. The developers behind Microsoft Train Simulator , Kuju Entertainment , later released a spiritual successor called Rail Simulator , which was later purchased by a separate company and rereleased as Railworks . Flight simulators Too Many Requests If you report this error to
138-454: A simulated "master controller" on the screen or using touchscreen buttons to move the lever up and down. Unbalance, who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade, discontinued the last of its released Densha de Go! titles from retail as of August 2011. The company had been steadily discontinuing titles beginning with
161-401: A user to have a "driver's view" from the locomotive 's cab and operate realistic cab controls such as throttle, brake valve , sand , horn and whistle , lights etc. Train driving simulation software includes: The PC game 3D Ultra Lionel Traintown , amongst some others, give a different experience to driving, by being in a 3rd person omniscient perspective, controlling the trains from
184-601: A variety of trains to control, from the early Yamanote Line up through the current rolling stock. Exclusive to the Nintendo DS, the controls are completely stylus driven, unlike the variety of custom controls offered in non-handheld versions. In June 2011 a version of the game also covering the Yamanote line was released for Apple's iOS (only available in the Japanese App Store ). There is the option of using
207-510: A very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time. While the specifics vary slightly between versions, the user is expected to obey speed limits and other posted signs, sound a warning for work parties along the track, arrive at between-station waypoints on time, and perform similar tasks. Densha de Go differ from Ongakukan's Train Simulator series primarily in that while
230-590: Is needed, this type of simulator is chosen by instructors. When a train operator has various training centres, it is sometimes easier and more logical to invest in smaller simulators that can be transported from one centre to another. The company Transurb Simulation was the first to propose such a tool, which has now been adopted by many operators around the world and is becoming of a growing interest for smaller operators. Many consumer train simulations have been produced, often focusing on different aspects of real-life railways. Train driving simulation games usually allow
253-584: The A-Train series (1985 debut). Non-commercial Japanese sims include the freeware BVE , first released in 1996, which was later remade as the free and open-source OpenBVE . One of the first commercially available train simulators in the West was Southern Belle , released in 1985. The game simulated a journey of the Southern Belle steam passenger train from London Victoria to Brighton , while at
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#1732783970466276-488: The "1480¥ Series", so-called due to their price point and comprised the earliest titles, in late 2010/early 2011 as supplies depleted. Later-released titles in the series—the "1980¥ Series"—were the last to be discontinued as of August 2011. A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo! Auctions Japan. Support through Windows 7 compatibility guides, FAQs and patches remains available through
299-529: The Ongakukan series uses video taken from cameras mounted to the front of real-world trains for its graphics, Densha de Go titles rely upon computer-drawn graphics . In general, simulation games such as Densha de Go! or Tokimeki Memorial were more popular in Japan than in America which preferred more action orientated video games. The 2004 title Densha de Go Final! was so named to signal that it
322-641: The Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker. The Wii version of this controller commands much higher prices than the PS2 version only by virtue of relative rarity. A doujin manga and game series, Densha de D , is a parody crossover of the series in combination with the auto racing-based franchise Initial D ; it is popularly associated with
345-457: The Unbalance site, however. In 2017 Taito, which is now owned by Square Enix, released a new arcade cabinet in commemoration of the 20th anniversary of the game series. According to an article from Geek: "The cabinet includes four displays, three of which act as windows showing the track and simulated outside world, whereas the fourth forms the dashboard the player sits at. All the buttons from
368-596: The Wikimedia System Administrators, please include the details below. Request from 172.68.168.226 via cp1108 cp1108, Varnish XID 223766915 Upstream caches: cp1108 int Error: 429, Too Many Requests at Thu, 28 Nov 2024 08:52:50 GMT Densha de Go Densha de Go! ( 電車でGO! , "Let's Go by Train!") is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with
391-854: The economic part of the railroad industry rather than on technical detail. The A-Train series (1985 to present) is an early example. Chris Sawyer 's Transport Tycoon (1994) was an influential game in this genre, spawning remakes such as Simutrans (1999 to present), OpenTTD (2004 to present) and Sawyer's own Locomotion (2004). Sid Meier designed two railroad simulations: Railroad Tycoon (1990) and Railroads! (2006). The Railroad Tycoon series itself inspired other rail games such as Rails Across America (2001). Some rail simulation games focus on railway signalling rather than driving or economics. Examples include The Train Game (1983), SimSig , JBSS BAHN , Train Dispatcher , and
414-441: The most efficient way. Similarly to flight simulators, train simulators can be a replica of a full driving cabin, on a one-to-one scale. This type of simulator is opted for when a train operator needs an immersive training tool for particularly effective training sessions. Certain simulators can uphold a certain level of immersion while optimising the space of a training room. When a certain balance between immersion and scalability
437-418: The same time the player must comply with speed limits, not to go too fast on curves and keep to the schedule. It was followed with Evening Star in 1987. The first two train simulators to achieve large sales in the West, Microsoft Train Simulator and Trainz , arrived within a few months of one another in 2001. These featured differing design philosophies - Microsoft Train Simulator focused on providing
460-555: The series of signalling simulations produced by PC-Rail Software. Train simulators are particularly popular in Japan, where rail transport is the primary form of travel for most citizens. Train video games have been developed in Japan since the early 1980s, with Sega 's arcade action game Super Locomotive (1982) being an early example, before more realistic train simulators emerged, such as Ongakukan's Train Simulator series (1995 debut) and Taito 's Densha de Go series (1996 debut), as well as train business simulations such as
483-627: The title Railfan . Taito also divided the four routes in Densha de Go! Final into separate titles and released them on the PSP system. In April 2010, 5 years after Square Enix acquired Taito Corporation as a wholly owned subsidiary, Densha de Go! Special Version -- Revived! Showa Yamanote Line was released for the Nintendo DS on July 22 the same year. This was a departure from the traditional publisher and distributor of Densha de Go , Taito. Densha de Go! Special Version—Revived! Showa Yamanote Line offers
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#1732783970466506-472: The traditional brake-and-throttle style, but with different styling). One of the most extravagant controllers for the Densha de Go! series was the Shinkansen Controller, which was released with the Densha de Go! Shinkansen EX game for both the Wii and PS2. The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas
529-411: Was intended to be the last in the series. While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created. Taito and Ongakukan subsequently released a few co-produced titles for PlayStation 2 , PlayStation Portable , PlayStation 3 , and iOS with
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