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Van Hare Effect

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The Van Hare Effect is a 3D stereoscopic viewing technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision using psychophysical percepts . The Van Hare Effect creates the illusion of dimensionality, rather than actual dimensionality in the subject being viewed. The Van Hare Effect is achieved by employing the stereoscopic cross-eyed viewing technique on a pair of identical images placed side-by-side. In doing so, it artificially tricks the human brain and optical center into seeing depth in what is actually a two-dimensional, non-stereoscopic image. The illusion of depth is interesting in that even if the image pair is not itself originally stereoscopic, the brain perceives it as if it is.

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132-426: No special viewing apparatus is required as the brain is tricked into creating a false perception of a three-dimensional still image or video simply by viewing it with the cross-eyed technique. In videos or films viewed this way, the artificial depth perception derived can to be diminished for some viewers, perhaps due to the fast changing visual picture, which appears to occupy more of the brain. Most people can employ

264-436: A raster image (like a television picture) directly onto the retina of the eye. The user sees what appears to be a conventional display floating in space in front of them. For true stereoscopy, each eye must be provided with its own discrete display. To produce a virtual display that occupies a usefully large visual angle but does not involve the use of relatively large lenses or mirrors, the light source must be very close to

396-512: A stereoscope . Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-accommodation conflict . Stereoscopy

528-483: A "real" scene unfolding beyond, and that the artist's main task is to distract the viewer from any disenchanting awareness of the presence of the painted canvas. Cubism , and indeed most of modern art is an attempt to confront, if not resolve, the paradox of suggesting spatial depth on a flat surface, and explore that inherent contradiction through innovative ways of seeing, as well as new methods of drawing and painting. In robotics and computer vision , depth perception

660-421: A "time parallax" for anything side-moving: for instance, someone walking at 3.4 mph will be seen 20% too close or 25% too remote in the most current case of a 2x60 Hz projection. To present stereoscopic pictures, two images are projected superimposed onto the same screen through polarizing filters or presented on a display with polarized filters. For projection, a silver screen is used so that polarization

792-403: A 3D illusion starting from a pair of 2D images, a stereogram. The easiest way to enhance depth perception in the brain is to provide the eyes of the viewer with two different images, representing two perspectives of the same object, with a minor deviation equal or nearly equal to the perspectives that both eyes naturally receive in binocular vision . To avoid eyestrain and distortion, each of

924-429: A background appear to be at different depths. The color of distant objects is also shifted toward the blue end of the spectrum (for example, distant mountains). Some painters, notably Cézanne , employ "warm" pigments (red, yellow and orange) to bring features forward towards the viewer, and "cool" ones (blue, violet, and blue-green) to indicate the part of a form that curves away from the picture plane . Accommodation

1056-415: A clear sense of depth. By contrast, a telephoto lens —used in televised sports, for example, to zero in on members of a stadium audience—has the opposite effect. The viewer sees the size and detail of the scene as if it were close enough to touch, but the camera's perspective is still derived from its actual position a hundred meters away, so background faces and objects appear about the same size as those in

1188-571: A dense wood. In conclusion, the EF hypothesis does not reject a significant role of stereopsis, but proposes that primates' superb depth perception (stereopsis) evolved to be in service of the hand; that the particular architecture of the primate visual system largely evolved to establish rapid neural pathways between neurons involved in hand coordination, assisting the hand in gripping the correct branch Most open-plain herbivores , especially hoofed grazers, lack binocular vision because they have their eyes on

1320-492: A display. Passive viewers filter constant streams of binocular input to the appropriate eye. A shutter system works by openly presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image. It generally uses liquid crystal shutter glasses. Each eye's glass contains

1452-468: A finger to get the eyes correctly focused. Beyond creating an artificial 3D effect from regular photographs, there are other uses for the Van Hare Effect, including the following: Converting 2D Images to 3D -- This is the original intent of the Van Hare Effect. Images that are 2D can be viewed in artificial 3D, often resulting in features that escaped notice becoming apparent to the viewer as

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1584-424: A general rule, even when very limited or no stereoscopic data is available. Thus, the Van Hare Effect creates the artificial impression of 3D viewing based on the brain's own past experience in interpreting objects, shapes and people, drawing on past visual experiences and knowledge of the perception of similar forms. The cross-eyed viewing technique may be the cue that allows the brain to override its assumption that

1716-464: A large object that is presented at the same location. Due to light scattering by the atmosphere, objects that are a great distance away have lower luminance contrast and lower color saturation . Due to this, images seem hazy the farther they are away from a person's point of view. In computer graphics , this is often called " distance fog ". The foreground has high contrast; the background has low contrast. Objects differing only in their contrast with

1848-401: A lateral direction. Reptiles such as snakes that lost their limbs, would gain by recollecting a cluster of uncrossed fibres in their evolution. That seems to have happened, providing further support for the EF hypothesis. Mice' paws are usually busy only in the lateral visual fields. So, it is in accordance with the EF hypothesis that mice have laterally situated eyes and very few crossings in

1980-441: A liquid crystal layer which has the property of becoming dark when voltage is applied, being otherwise transparent. The glasses are controlled by a timing signal that allows the glasses to alternately darken over one eye, and then the other, in synchronization with the refresh rate of the screen. The main drawback of active shutters is that most 3D videos and movies were shot with simultaneous left and right views, so that it introduces

2112-447: A manner that enhances the Van Hare Effect. The knowledge of visual interpretation from the cross-eyed technique then is more readily applied when viewing identical image pairs instead of stereoscopic image pairs. A regular, two-dimensional image is all that is needed. The viewer prepares two prints of the identical image and these are placed side-by-side, horizontally, and close together. The pair of identical images are then viewed with

2244-435: A perceived scene include: (All but the first two of the above cues exist in traditional two-dimensional images, such as paintings, photographs, and television.) Stereoscopy is the production of the impression of depth in a photograph , movie , or other two-dimensional image by the presentation of a slightly different image to each eye , which adds the first of these cues ( stereopsis ). The two images are then combined in

2376-464: A physical anthropologist and anatomist at Boston University , has criticized this theory, citing other arboreal species which lack binocular vision, such as squirrels and certain birds . Instead, he proposes a "Visual Predation Hypothesis," which argues that ancestral primates were insectivorous predators resembling tarsiers , subject to the same selection pressure for frontal vision as other predatory species. He also uses this hypothesis to account for

2508-753: A scene with only one eye. When an observer moves, the apparent relative motion of several stationary objects against a background gives hints about their relative distance. If information about the direction and velocity of movement is known, motion parallax can provide absolute depth information. This effect can be seen clearly when driving in a car. Nearby things pass quickly, while far-off objects appear stationary. Some animals that lack binocular vision due to their eyes having little common field-of-view employ motion parallax more explicitly than humans for depth cueing (for example, some types of birds, which bob their heads to achieve motion parallax, and squirrels, which move in lines orthogonal to an object of interest to do

2640-409: A side-by-side image pair without using a viewing device. Two methods are available to freeview: Prismatic, self-masking glasses are now being used by some cross-eyed-view advocates. These reduce the degree of convergence required and allow large images to be displayed. However, any viewing aid that uses prisms, mirrors or lenses to assist fusion or focus is simply a type of stereoscope, excluded by

2772-512: A snake coils clockwise, its left eye only sees the left body-part and in an anti-clock-wise position the same eye will see just the right body-part. For that reason, it is functional for snakes to have some IVP in the OC (Naked). Cyclostome descendants (in other words, most vertebrates) that due to evolution ceased to curl and, instead developed forelimbs would be favored by achieving completely crossed pathways as long as forelimbs were primarily occupied in

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2904-416: A specific architecture on its way from the eye to the brain. Nearly half of the fibres from the human retina project to the brain hemisphere on the same side as the eye from which they originate. That architecture is labelled hemi-decussation or ipsilateral (same sided) visual projections (IVP). In most other animals, these nerve fibres cross to the opposite side of the brain. Bernhard von Gudden showed that

3036-400: A straight road, looking down the road, and noticing the road narrows as it goes off in the distance. Visual perception of perspective in real space, for instance in rooms, in settlements and in nature, is a result of several optical impressions and the interpretation by the visual system . The angle of vision is important for the apparent size . A nearby object is imaged on a larger area on

3168-407: A surface. What a person sees, is based on the reconstruction by their visual system, in which one and the same image on the retina can be interpreted both two-dimensionally and three-dimensionally. If a three-dimensional interpretation has been recognised, it receives a preference and determines the perception. In spatial vision, the horizontal line of sight can play a role. In the picture taken from

3300-658: A variety of depth cues. These are typically classified into binocular cues and monocular cues. Binocular cues are based on the receipt of sensory information in three dimensions from both eyes and monocular cues can be observed with just one eye. Binocular cues include retinal disparity , which exploits parallax and vergence . Stereopsis is made possible with binocular vision . Monocular cues include relative size (distant objects subtend smaller visual angles than near objects), texture gradient, occlusion, linear perspective, contrast differences, and motion parallax . Monocular cues provide depth information even when viewing

3432-457: A volume. Such displays use voxels instead of pixels . Volumetric displays include multiplanar displays, which have multiple display planes stacked up, and rotating panel displays, where a rotating panel sweeps out a volume. Other technologies have been developed to project light dots in the air above a device. An infrared laser is focused on the destination in space, generating a small bubble of plasma which emits visible light. Integral imaging

3564-650: A window. Unfortunately, this "pure" form requires the subject to be laser-lit and completely motionless—to within a minor fraction of the wavelength of light—during the photographic exposure, and laser light must be used to properly view the results. Most people have never seen a laser-lit transmission hologram. The types of holograms commonly encountered have seriously compromised image quality so that ordinary white light can be used for viewing, and non-holographic intermediate imaging processes are almost always resorted to, as an alternative to using powerful and hazardous pulsed lasers, when living subjects are photographed. Although

3696-449: A wire cube) is placed in front of a point source of light so that its shadow falls on a translucent screen, an observer on the other side of the screen will see a two-dimensional pattern of lines. But if the cube rotates, the visual system will extract the necessary information for perception of the third dimension from the movements of the lines, and a cube is seen. This is an example of the kinetic depth effect . The effect also occurs when

3828-404: Is a single-image stereogram (SIS), designed to create the visual illusion of a three- dimensional ( 3D ) scene within the human brain from an external two-dimensional image. In order to perceive 3D shapes in these autostereograms, one must overcome the normally automatic coordination between focusing and vergence . The stereoscope is essentially an instrument in which two photographs of

3960-415: Is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision . The word stereoscopy derives from Greek στερεός (stereos)  'firm, solid' and σκοπέω (skopeō)  'to look, to see'. Any stereoscopic image is called a stereogram . Originally, stereogram referred to a pair of stereo images which could be viewed using

4092-452: Is a technique for producing 3D displays which are both autostereoscopic and multiscopic , meaning that the 3D image is viewed without the use of special glasses and different aspects are seen when it is viewed from positions that differ either horizontally or vertically. This is achieved by using an array of microlenses (akin to a lenticular lens , but an X–Y or "fly's eye" array in which each lenslet typically forms its own image of

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4224-513: Is achieved. This technique uses specific wavelengths of red, green, and blue for the right eye, and different wavelengths of red, green, and blue for the left eye. Eyeglasses which filter out the very specific wavelengths allow the wearer to see a full color 3D image. It is also known as spectral comb filtering or wavelength multiplex visualization or super-anaglyph . Dolby 3D uses this principle. The Omega 3D/ Panavision 3D system has also used an improved version of this technology In June 2012

4356-486: Is an oculomotor cue for depth perception. When humans try to focus on distant objects, the ciliary muscles relax, allowing the eye lens to become thinner, which increases the focal length . Depth perception of distant objects is made possible by other methods besides accommodation. The kinesthetic sensations of the contracting and relaxing ciliary muscles (intraocular muscles) are sent to the visual cortex where they are used for interpreting distance and depth. Accommodation

4488-449: Is based on the fact that with a prism, colors are separated by varying degrees. The ChromaDepth eyeglasses contain special view foils, which consist of microscopically small prisms. This causes the image to be translated a certain amount that depends on its color. If one uses a prism foil now with one eye but not on the other eye, then the two seen pictures – depending upon color – are more or less widely separated. The brain produces

4620-692: Is based on the phenomenon of the human eye processing images more slowly when there is less light, as when looking through a dark lens. Because the Pulfrich effect depends on motion in a particular direction to instigate the illusion of depth, it is not useful as a general stereoscopic technique. For example, it cannot be used to show a stationary object apparently extending into or out of the screen; similarly, objects moving vertically will not be seen as moving in depth. Incidental movement of objects will create spurious artifacts, and these incidental effects will be seen as artificial depth not related to actual depth in

4752-421: Is distinguished from other types of 3D displays that display an image in three full dimensions , allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye movements . Stereoscopy creates the impression of three-dimensional depth from a pair of two-dimensional images. Human vision, including the perception of depth, is a complex process, which only begins with

4884-594: Is effective for distances less than 10 meters. Antonio Medina Puerta demonstrated that retinal images with no parallax disparity but with different shadows were fused stereoscopically, imparting depth perception to the imaged scene. He named the phenomenon "shadow stereopsis". Shadows are therefore an important, stereoscopic cue for depth perception. Of these various cues, only convergence, accommodation and familiar size provide absolute distance information. All other cues are relative (as in, they can only be used to tell which objects are closer relative to others). Stereopsis

5016-399: Is far away, the disparity of that image falling on both retinas will be small. If the object is close or near, the disparity will be large. It is stereopsis that tricks people into thinking they perceive depth when viewing Magic Eyes , autostereograms , 3-D movies , and stereoscopic photos . Convergence is a binocular oculomotor cue for distance and depth perception. Because of stereopsis,

5148-409: Is limited by the lesser of the display medium or human eye. This is because as the dimensions of an image are increased, either the viewing apparatus or viewer themselves must move proportionately further away from it in order to view it comfortably. Moving closer to an image in order to see more detail would only be possible with viewing equipment that adjusted to the difference. Freeviewing is viewing

5280-404: Is merely relative because a greater or lesser disparity for nearby objects could either mean that those objects differ more or less substantially in relative depth or that the foveated object is nearer or further away (the further away a scene is, the smaller is the retinal disparity indicating the same depth difference). Isaac Newton proposed that the optic nerve of humans and other primates has

5412-456: Is more cumbersome than the common misnomer "3D", which has been entrenched by many decades of unquestioned misuse. Although most stereoscopic displays do not qualify as real 3D display, all real 3D displays are also stereoscopic displays because they meet the lower criteria also. Most 3D displays use this stereoscopic method to convey images. It was first invented by Sir Charles Wheatstone in 1838, and improved by Sir David Brewster who made

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5544-440: Is none. The Pulfrich effect may likewise be partly explained in this manner, though the actual temporal changes from frame to frame in the films prepared for viewing with the Pulfrich effect do in fact provide some dimensional information to the brain. However, even where no temporal changes are evident in objects in the films being viewed with the Pulfrich effect, the brain appears to apply some depth perception to those areas of

5676-538: Is only effective for distances less than 2 meters. Occultation (also referred to as interposition ) happens when near surfaces overlap far surfaces. If one object partially blocks the view of another object, humans perceive it as closer. However, this information only allows the observer to make a "ranking" of relative nearness. The presence of monocular ambient occlusions consist of the object's texture and geometry. These phenomena are able to reduce depth perception latency both in natural and artificial stimuli. At

5808-402: Is preserved. On most passive displays every other row of pixels is polarized for one eye or the other. This method is also known as being interlaced. The viewer wears low-cost eyeglasses which also contain a pair of opposite polarizing filters. As each filter only passes light which is similarly polarized and blocks the opposite polarized light, each eye only sees one of the images, and the effect

5940-431: Is that, in the case of "3D" displays, the observer's head and eye movement do not change the information received about the 3-dimensional objects being viewed. Holographic displays and volumetric display do not have this limitation. Just as it is not possible to recreate a full 3-dimensional sound field with just two stereophonic speakers, it is an overstatement to call dual 2D images "3D". The accurate term "stereoscopic"

6072-427: Is the ability to perceive distance to objects in the world using the visual system and visual perception . It is a major factor in perceiving the world in three dimensions Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. Depth perception arises from

6204-564: Is undesirable, this is called a "window violation." This can best be understood by returning to the analogy of an actual physical window. Therefore, there is a contradiction between two different depth cues: some elements of the image are hidden by the window, so that the window appears closer than these elements, and the same elements of the image appear closer than the window. As such, the stereo window must always be adjusted to avoid window violations to prevent viewer discomfort from conflicting depth cues. Depth perception Depth perception

6336-413: Is unknown, relative size cues can provide information about the relative depth of the two objects. If one subtends a larger visual angle on the retina than the other, the object which subtends the larger visual angle appears closer. Since the visual angle of an object projected onto the retina decreases with distance, this information can be combined with previous knowledge of the object's size to determine

6468-404: Is useful in viewing images rendered from large multi- dimensional data sets such as are produced by experimental data. Modern industrial three-dimensional photography may use 3D scanners to detect and record three-dimensional information. The three-dimensional depth information can be reconstructed from two images using a computer by correlating the pixels in the left and right images. Solving

6600-435: Is visible from a different range of positions in front of the display. This allows the viewer to move left-right in front of the display and see the correct view from any position. The technology includes two broad classes of displays: those that use head-tracking to ensure that each of the viewer's two eyes sees a different image on the screen, and those that display multiple views so that the display does not need to know where

6732-404: Is visually indistinguishable from the original, given the original lighting conditions. It creates a light field identical to that which emanated from the original scene, with parallax about all axes and a very wide viewing angle. The eye differentially focuses objects at different distances and subject detail is preserved down to the microscopic level. The effect is exactly like looking through

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6864-506: The Correspondence problem in the field of Computer Vision aims to create meaningful depth information from two images. Anatomically, there are 3 levels of binocular vision required to view stereo images: These functions develop in early childhood. Some people who have strabismus disrupt the development of stereopsis, however orthoptics treatment can be used to improve binocular vision . A person's stereoacuity determines

6996-467: The Stereo Realist format, introduced in 1947, is by far the most common. The user typically wears a helmet or glasses with two small LCD or OLED displays with magnifying lenses, one for each eye. The technology can be used to show stereo films, images or games, but it can also be used to create a virtual display. Head-mounted displays may also be coupled with head-tracking devices, allowing

7128-403: The retina , the same object or an object of the same size further away on a smaller area. The perception of perspective is possible when looking with one eye only, but stereoscopic vision enhances the impression of the spatial. Regardless of whether the light rays entering the eye come from a three-dimensional space or from a two-dimensional image, they hit the inside of the eye on the retina as

7260-401: The "distortions" strictly obey optical laws and provide perfectly valid visual information, just as classical perspective does for the part of the field of vision that falls within its frame.) Fine details on nearby objects can be seen clearly, whereas such details are not visible on faraway objects. Texture gradients are the grains of an item. For example, on a long gravel road, the gravel near

7392-403: The OC contains both crossed and uncrossed retinal fibers, and Ramon y Cajal observed that the grade of hemidecussation differs between species. Gordon Lynn Walls formalized a commonly accepted notion into the law of Newton–Müller–Gudden (NGM) saying: that the degree of optic fibre decussation in the optic chiasm is contrariwise related to the degree of frontal orientation of the optical axes of

7524-509: The OC. The list from the animal kingdom supporting the EF hypothesis is long (BBE). The EF hypothesis applies to essentially all vertebrates while the NGM law and stereopsis hypothesis largely apply just to mammals. Even some mammals display important exceptions, e.g. dolphins have only uncrossed pathways although they are predators. It is a common suggestion that predatory animals generally have frontally-placed eyes since that permit them to evaluate

7656-569: The Omega 3D/Panavision 3D system was discontinued by DPVO Theatrical, who marketed it on behalf of Panavision, citing "challenging global economic and 3D market conditions". Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red and cyan . Red-cyan filters can be used because our vision processing systems use red and cyan comparisons, as well as blue and yellow, to determine

7788-452: The Van Hare Effect but not all. The reasons for why some people cannot make the Van Hare Effect work for them are unknown and deserve further scientific study. The Van Hare Effect was discovered in 2003 by the 3D theorist, Thomas Van Hare , who also invented three additional fields in stereoscopy -- hyperdimensionality, variable dimensionality, and computational dimensionality, aka C3D, which were all developed for military applications with

7920-427: The Van Hare Effect, the changes are instantly evident, either appearing as throbbing differences or standing out as if hovering over the top of the image when viewed in this manner. Easily Recognizing Image Edits -- Where an original image and an edited image are both in hand, the Van Hare Effect provides a way to spot the edits that have been made simply by comparing the original and the edited image side-by-side with

8052-403: The absolute depth of the object. For example, people are generally familiar with the size of an average automobile. This prior knowledge can be combined with information about the angle it subtends on the retina to determine the absolute depth of an automobile in a scene. Even if the actual size of the object is unknown and there is only one object visible, a smaller object seems farther away than

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8184-419: The acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information. One of the functions that occur within the brain as it interprets what the eyes see is assessing the relative distances of objects from the viewer, and the depth dimension of those objects. The cues that the brain uses to gauge relative distances and depth in

8316-503: The angle of vision, but not only by this. In picture 5 of the series, in the background is Mont Blanc , the highest mountain in the Alps. It appears lower than the mountain in front in the center of the picture. Measurements and calculations can be used to determine the proportion of the curvature of Earth in the subjectively perceived proportions. If two objects are known to be the same size (for example, two trees) but their absolute size

8448-421: The appearance of objects that are known to be the same size, that repeat in the image at various sizes, due to the distances involved. All of these latter reasons, however, should allow depth perception to be just as evident in a single two-dimensional image, yet typically they appear to escape notice when the viewer is examining a single image. It may be that once the Van Hare Effect is applied, these clues within

8580-415: The artificial depth implied by the Van Hare Effect, the viewer plays the same video side-by-side, as above, and views it with the cross-eyed viewing technique. As an aid for those wishing to learn how to use the cross-eyed viewing method and thereby create image pair fusion, a fingertip can be placed just below the division between the two images, then slowly brought straight toward the viewer's eyes, keeping

8712-418: The brain provides dimensional interpretation to what was heretofore a two-dimensional image. Finding Hidden Objects -- The Van Hare Effect provides viewers with a fast and easy way to find hidden objects, such as in "hidden object games", where two images are presented side-by-side and the viewer is challenged to find the missing items or changes from one image to the next. By employing cross-eyed viewing and

8844-429: The brain that receive visual information about the hand and the motor nuclei that control the coordination of the hand. The essence of the EF hypothesis is that evolutionary transformation in OC will affect the length and thereby speed of these neural pathways. Having the primate type of OC means that motor neurons controlling/executing let us say right hand movement, neurons receiving sensory e.g. tactile information about

8976-417: The brain to give the perception of depth. Because all points in the image produced by stereoscopy focus at the same plane regardless of their depth in the original scene, the second cue, focus, is not duplicated and therefore the illusion of depth is incomplete. There are also mainly two effects of stereoscopy that are unnatural for human vision: (1) the mismatch between convergence and accommodation, caused by

9108-435: The changing size serves as a distance cue. A related phenomenon is the visual system's capacity to calculate time-to-contact (TTC) of an approaching object from the rate of optical expansion – a useful ability in contexts ranging from driving a car to playing a ball game . However, the calculation of TTC is, strictly speaking, a perception of velocity rather than depth. If a stationary rigid figure (for example,

9240-421: The color and contours of objects. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches one eye, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into perception of a three dimensional scene or composition. The ChromaDepth procedure of American Paper Optics

9372-404: The continuing miniaturization of video and other equipment these devices are beginning to become available at more reasonable cost. Head-mounted or wearable glasses may be used to view a see-through image imposed upon the real world view, creating what is called augmented reality . This is done by reflecting the video images through partially reflective mirrors. The real world view is seen through

9504-499: The cross-eyed viewing method, the same as one would use in interpreting stereoscopic image pairs. The cross-eyed viewing method has its roots in aerial photography and aerial reconnaissance image interpretation. No special glasses, filters, colored lens or other apparatus are required to employ the Van Hare Effect. Simply by utilizing the cross-eyed viewing technique, the resulting pair of identical images are seen in three-dimensions, even if there are no stereoscopic differences based on

9636-439: The cross-eyed viewing. The image edits are instantly evident, typically as throbbing or highlighted areas in the combined "middle" image. Seeing Artworks in 3D -- Painting and flat image artworks of most types can be seen as if in artificial 3D, even if the artist did not paint any significant clues as to the dimensions of the subjects. Using the Van Hare Effect, the human brain simply fills in an artificial dimensional depth in

9768-612: The customary definition of freeviewing. Stereoscopically fusing two separate images without the aid of mirrors or prisms while simultaneously keeping them in sharp focus without the aid of suitable viewing lenses inevitably requires an unnatural combination of eye vergence and accommodation . Simple freeviewing therefore cannot accurately reproduce the physiological depth cues of the real-world viewing experience. Different individuals may experience differing degrees of ease and comfort in achieving fusion and good focus, as well as differing tendencies to eye fatigue or strain. An autostereogram

9900-433: The difference between an object's perceived position in front of or behind the display or screen and the real origin of that light; and (2) possible crosstalk between the eyes, caused by imperfect image separation in some methods of stereoscopy. Although the term "3D" is ubiquitously used, the presentation of dual 2D images is distinctly different from displaying an image in three full dimensions . The most notable difference

10032-413: The different projections of objects onto each retina to judge depth. By using two images of the same scene obtained from slightly different angles, it is possible to triangulate the distance to an object with a high degree of accuracy. Each eye views a slightly different angle of an object seen by the left and right eyes. This happens because of the horizontal separation parallax of the eyes. If an object

10164-433: The display, rather than worn by the user, to enable each eye to see a different image. Because headgear is not required, it is also called "glasses-free 3D". The optics split the images directionally into the viewer's eyes, so the display viewing geometry requires limited head positions that will achieve the stereoscopic effect. Automultiscopic displays provide multiple views of the same scene, rather than just two. Each view

10296-507: The distance to prey, whereas preyed-upon animals have eyes in a lateral position, since that permit them to scan and detect the enemy in time. However, many predatory animals may also become prey, and several predators, for instance, the crocodile, have laterally situated eyes and no IVP at all. That OC architecture will provide short nerve connections and optimal eye control of the crocodile's front foot. Birds, usually have laterally situated eyes, in spite of that they manage to fly through e.g.

10428-515: The earliest stereoscope views, issued in the 1850s, were on glass. In the early 20th century, 45x107 mm and 6x13 cm glass slides were common formats for amateur stereo photography, especially in Europe. In later years, several film-based formats were in use. The best-known formats for commercially issued stereo views on film are Tru-Vue , introduced in 1931, and View-Master , introduced in 1939 and still in production. For amateur stereo slides,

10560-470: The effect was wholly or in part due to these circumstances, whereas by leaving them out of consideration no room is left to doubt that the entire effect of relief is owing to the simultaneous perception of the two monocular projections, one on each retina. But if it be required to obtain the most faithful resemblances of real objects, shadowing and colouring may properly be employed to heighten the effects. Careful attention would enable an artist to draw and paint

10692-461: The explosive angularity of Cubism to exaggerate the traditional illusion of three-dimensional space. The subtle use of multiple points of view can be found in the pioneering late work of Cézanne, which both anticipated and inspired the first actual Cubists. Cézanne's landscapes and still lives powerfully suggest the artist's own highly developed depth perception. At the same time, like the other Post-Impressionists , Cézanne had learned from Japanese art

10824-412: The eye causes perspective-dependent image shifts. This happens because the optical center and the rotation center of the eye are not the same. Ocular parallax does not require head movement. It is separate and distinct from motion parallax. Binocular cues provide depth information when viewing a scene with both eyes. Animals that have their eyes placed frontally can also use information derived from

10956-521: The eye. A contact lens incorporating one or more semiconductor light sources is the form most commonly proposed. As of 2013, the inclusion of suitable light-beam-scanning means in a contact lens is still very problematic, as is the alternative of embedding a reasonably transparent array of hundreds of thousands (or millions, for HD resolution) of accurately aligned sources of collimated light. There are two categories of 3D viewer technology, active and passive. Active viewers have electronics which interact with

11088-400: The eyes directed at the fingertip; at a certain distance, a fused three-dimensional image should seem to be hovering just above the finger. A second aid, alternatively, involves using a piece of paper with a small opening cut into it. This can be used in a similar manner so that when the paper is correctly positioned between the image pair and the viewer's eyes, which can be achieved by moving

11220-518: The eyes. In other words, that the number of fibers that do not cross the midline is proportional to the size of the binocular visual field. However, an issue of the Newton–Müller–Gudden law is the considerable interspecific variation in IVP seen in non-mammalian species. That variation is unrelated to mode of life, taxonomic situation, and the overlap of visual fields. Thus, the general hypothesis

11352-428: The film anyway, as if artificially compensating in a manner that inserts dimensional data where no stereoscopic-like changes are actually available. This may be related to the same processes in the brain that produce the Van Hare Effect. The Van Hare Effect may also result partly from the brain's ability to discern dimensional information from changes in the size of objects or in the varying definition of textures within

11484-404: The first portable 3D viewing device. Wheatstone originally used his stereoscope (a rather bulky device) with drawings because photography was not yet available, yet his original paper seems to foresee the development of a realistic imaging method: For the purposes of illustration I have employed only outline figures, for had either shading or colouring been introduced it might be supposed that

11616-442: The foreground. Trained artists are keenly aware of the various methods for indicating spatial depth (color shading, distance fog , perspective and relative size), and take advantage of them to make their works appear "real". The viewer feels it would be possible to reach in and grab the nose of a Rembrandt portrait or an apple in a Cézanne still life—or step inside a landscape and walk around among its trees and rocks. Cubism

11748-568: The generation of two images. Wiggle stereoscopy is an image display technique achieved by quickly alternating display of left and right sides of a stereogram. Found in animated GIF format on the web, online examples are visible in the New-York Public Library stereogram collection Archived 25 May 2022 at the Wayback Machine . The technique is also known as "Piku-Piku". For general-purpose stereo photography, where

11880-432: The goal is to duplicate natural human vision and give a visual impression as close as possible to actually being there, the correct baseline (distance between where the right and left images are taken) would be the same as the distance between the eyes. When images taken with such a baseline are viewed using a viewing method that duplicates the conditions under which the picture is taken, then the result would be an image much

12012-407: The horizon, humans tend to perceive objects which are closer to the horizon as being farther away from them, and objects which are farther from the horizon as being closer to them. In addition, if an object moves from a position close to the horizon to a position higher or lower than the horizon, it will appear to move closer to the viewer. Ocular parallax is a perceptual effect where the rotation of

12144-491: The huge bandwidth required to transmit a stream of them, have confined this technology to the research laboratory. In 2013, a Silicon Valley company, LEIA Inc , started manufacturing holographic displays well suited for mobile devices (watches, smartphones or tablets) using a multi-directional backlight and allowing a wide full- parallax angle view to see 3D content without the need of glasses. Volumetric displays use some physical mechanism to display points of light within

12276-401: The image due to changes in resolution at a distance. It may also result from the amount of haze evident in the picture, which increases in distance and, in color images, may be perceived as a matter of color saturation or by a subtle shift toward the blue end of the spectrum. Additionally, some artificial depth perception may result from the perception of the amount of overlap seen in objects or

12408-403: The images are more easily recognized and discerned by the brain and optic center. The Van Hare Effect may also be more readily apparent or magnified to those who have used the cross-eyed viewing technique in the past. If the viewer is accustomed to looking at stereoscopic image pairs without a viewer and by using the cross-eyed viewing technique, the viewer may have further trained their brain in

12540-417: The impression of depth. This can act as a monocular cue even when all other cues are removed. It may contribute to depth perception in natural retinal images, because the depth of focus of the human eye is limited. In addition, there are several depth estimation algorithms based on defocus and blurring. Some jumping spiders are known to use image defocus to judge depth. When an object is visible relative to

12672-413: The intended purpose of creating stereoscopic output from single camera drones for improved interpretation of reconnaissance imagery and capture. Why the Van Hare Effect works remains a matter of conjecture, although it is clearly the brain itself that creates the impression of depth perception even where there is none in the image pair being viewed. The brain appears to be "trained" to view images in 3D as

12804-468: The interstitial distance included in the image being viewed. The cross-eyed viewing method, in traditional stereoscopy, swaps the left and right eye images so that they will be correctly seen cross-eyed, the left eye viewing the image on the right and vice versa. A fused three-dimensional image thus appears to the eye, though it also appears to be smaller and closer than the actual images, so that large objects and scenes appear miniaturized. For videos with

12936-441: The manipulations may become obvious to the viewer and recognizable as changes to the original image because the person manipulating, retouching, or editing the image or video did so on the two-dimensional image or video only and, as a result, made errors that are apparent from the artificial depth effect created when applying the Van Hare Effect. Stereoscopy Stereoscopy (also called stereoscopics , or stereo imaging )

13068-463: The minimum image disparity they can perceive as depth. It is believed that approximately 12% of people are unable to properly see 3D images, due to a variety of medical conditions. According to another experiment up to 30% of people have very weak stereoscopic vision preventing them from depth perception based on stereo disparity. This nullifies or greatly decreases immersion effects of stereo to them. Stereoscopic viewing may be artificially created by

13200-518: The mirrors' reflective surface. Experimental systems have been used for gaming, where virtual opponents may peek from real windows as a player moves about. This type of system is expected to have wide application in the maintenance of complex systems, as it can give a technician what is effectively "x-ray vision" by combining computer graphics rendering of hidden elements with the technician's natural vision. Additionally, technical data and schematic diagrams may be delivered to this same equipment, eliminating

13332-428: The need to obtain and carry bulky paper documents. Augmented stereoscopic vision is also expected to have applications in surgery, as it allows the combination of radiographic data ( CAT scans and MRI imaging) with the surgeon's vision. A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), not to be confused with a " Retina Display ", is a display technology that draws

13464-431: The observer can be clearly seen of shape, size and colour. In the distance, the road's texture cannot be clearly differentiated. The way that light falls on an object and reflects off its surfaces, and the shadows that are cast by objects provide an effective cue for the brain to determine the shape of objects and their position in space. Selective image blurring is very commonly used in photography and video to establish

13596-420: The original photographic processes have proven impractical for general use, the combination of computer-generated holograms (CGH) and optoelectronic holographic displays, both under development for many years, has the potential to transform the half-century-old pipe dream of holographic 3D television into a reality; so far, however, the large amount of calculation required to generate just one detailed hologram, and

13728-410: The outer extremes of the visual field , parallel lines become curved, as in a photo taken through a fisheye lens . This effect, although it is usually eliminated from both art and photos by the cropping or framing of a picture, greatly enhances the viewer's sense of being positioned within a real, three-dimensional space. (Classical perspective has no use for this so-called "distortion", although in fact

13860-472: The painting, even if it is not there, thus allowing the user to appreciate the artwork in a new way. Uncovering Image of Video Manipulation -- Often, when an image or video has been manipulated, retouched, or edited, the changes are not readily apparent to the viewer. However, when the image or video is viewed while employing the Van Hare Effect—even without having the original unedited image—some of

13992-450: The paper forward and backward until the two images come into full view, whereupon the hole in the paper will seem to frame a small three-dimensional image. A third aid is that the viewer goes cross-eyed, and when this is done, the two images appear as three images, due to the lines of sight when cross-eyed. If the viewer focuses on the middle of the three images, it will come into focus as stereoscopic, without any viewing apparatus or use of

14124-405: The photograph or video/film being viewed is two-dimensional and instead trick it into thinking that the results are supposed to be three-dimensional. Therefore, once the brain is tricked in this manner, it may be that it works more effectively in discerning the depth and dimensional data from the existing two-dimensional images, thus giving the viewer the impression of dimensionality even where there

14256-403: The point of view chosen rather than actual physical separation of cameras or lenses. The concept of the stereo window is always important, since the window is the stereoscopic image of the external boundaries of left and right views constituting the stereoscopic image. If any object, which is cut off by lateral sides of the window, is placed in front of it, an effect results that is unnatural and

14388-415: The presentation of images at very high resolution and in full spectrum color, simplicity in creation, and little or no additional image processing is required. Under some circumstances, such as when a pair of images is presented for freeviewing, no device or additional optical equipment is needed. The principal disadvantage of side-by-side viewers is that large image displays are not practical and resolution

14520-475: The proper (executing) hemisphere. The evolution has resulted in small, and gradual fluctuations in the direction of the nerve pathways in the OC. This transformation can go in either direction. Snakes, cyclostomes and other animals that lack extremities have relatively many IVP. Notably these animals have no limbs (hands, paws, fins or wings) to direct. Besides, the left and right body parts of snakelike animals cannot move independently of each other. For example, if

14652-498: The right hand, and neurons obtaining visual information about the right hand, all will be situated in the same (left) brain hemisphere. The reverse is true for the left hand, the processing of visual, tactile information, and motor command – all of which takes place in the right hemisphere. Cats and arboreal (tree-climbing) marsupials have analogous arrangements (between 30 and 45% of IVP and forward-directed eyes). The result will be that visual info of their forelimbs reaches

14784-444: The rotating object is solid (rather than an outline figure), provided that the projected shadow consists of lines which have definite corners or end points, and that these lines change in both length and orientation during the rotation. The property of parallel lines converging in the distance, at infinity, allows us to reconstruct the relative distance of two parts of an object, or of landscape features. An example would be standing on

14916-426: The same ). When an object moves toward the observer, the retinal projection of an object expands over a period of time, which leads to the perception of movement in a line toward the observer. Another name for this phenomenon is depth from optical expansion . The dynamic stimulus change enables the observer not only to see the object as moving, but to perceive the distance of the moving object. Thus, in this context,

15048-462: The same as that which would be seen at the site the photo was taken. This could be described as "ortho stereo." However, there are situations in which it might be desirable to use a longer or shorter baseline. The factors to consider include the viewing method to be used and the goal in taking the picture. The concept of baseline also applies to other branches of stereography, such as stereo drawings and computer generated stereo images , but it involves

15180-604: The same object, taken from slightly different angles, are simultaneously presented, one to each eye. A simple stereoscope is limited in the size of the image that may be used. A more complex stereoscope uses a pair of horizontal periscope -like devices, allowing the use of larger images that can present more detailed information in a wider field of view. One can buy historical stereoscopes such as Holmes stereoscopes as antiques. Some stereoscopes are designed for viewing transparent photographs on film or glass, known as transparencies or diapositives and commonly called slides . Some of

15312-401: The scene without assistance from a larger objective lens ) or pinholes to capture and display the scene as a 4D light field , producing stereoscopic images that exhibit realistic alterations of parallax and perspective when the viewer moves left, right, up, down, closer, or farther away. Integral imaging may not technically be a type of autostereoscopy, as autostereoscopy still refers to

15444-556: The scene. Stereoscopic viewing is achieved by placing an image pair one above one another. Special viewers are made for over/under format that tilt the right eyesight slightly up and the left eyesight slightly down. The most common one with mirrors is the View Magic. Another with prismatic glasses is the KMQ viewer . A recent usage of this technique is the openKMQ project. Autostereoscopic display technologies use optical components in

15576-527: The sides of the head, providing a panoramic, almost 360°, view of the horizon – enabling them to notice the approach of predators from almost any direction. However, most predators have both eyes looking forwards, allowing binocular depth perception and helping them to judge distances when they pounce or swoop down onto their prey. Animals that spend a lot of time in trees take advantage of binocular vision in order to accurately judge distances when rapidly moving from branch to branch. Matt Cartmill,

15708-422: The significance of respecting the flat (two-dimensional) rectangle of the picture itself; Hokusai and Hiroshige ignored or even reversed linear perspective and thereby remind the viewer that a picture can only be "true" when it acknowledges the truth of its own flat surface. By contrast, European "academic" painting was devoted to a sort of Big Lie that the surface of the canvas is only an enchanted doorway to

15840-461: The spatial impression from this difference. The advantage of this technology consists above all of the fact that one can regard ChromaDepth pictures also without eyeglasses (thus two-dimensional) problem-free (unlike with two-color anaglyph). However the colors are only limitedly selectable, since they contain the depth information of the picture. If one changes the color of an object, then its observed distance will also be changed. The Pulfrich effect

15972-478: The specialization of primate hands, which he suggests became adapted for grasping prey, somewhat like the way raptors employ their talons . Photographs capturing perspective are two-dimensional images that often illustrate the illusion of depth. Photography utilizes size, environmental context, lighting, textural gradience, and other effects to capture the illusion of depth. Stereoscopes and Viewmasters , as well as 3D films , employ binocular vision by forcing

16104-437: The two 2D images should be presented to the viewer so that any object at infinite distance is perceived by the eye as being straight ahead, the viewer's eyes being neither crossed nor diverging. When the picture contains no object at infinite distance, such as a horizon or a cloud, the pictures should be spaced correspondingly closer together. The advantages of side-by-side viewers is the lack of diminution of brightness, allowing

16236-439: The two component pictures, so as to present to the mind of the observer, in the resultant perception, perfect identity with the object represented. Flowers, crystals, busts, vases, instruments of various kinds, &c., might thus be represented so as not to be distinguished by sight from the real objects themselves. Stereoscopy is used in photogrammetry and also for entertainment through the production of stereograms. Stereoscopy

16368-438: The two eyeballs focus on the same object; in doing so they converge. The convergence will stretch the extraocular muscles  – the receptors for this are muscle spindles . As happens with the monocular accommodation cue, kinesthetic sensations from these extraocular muscles also help in distance and depth perception. The angle of convergence is smaller when the eye is fixating on objects which are far away. Convergence

16500-430: The user to "look around" the virtual world by moving their head, eliminating the need for a separate controller. Performing this update quickly enough to avoid inducing nausea in the user requires a great amount of computer image processing. If six axis position sensing (direction and position) is used then wearer may move about within the limitations of the equipment used. Owing to rapid advancements in computer graphics and

16632-421: The viewer to see two images created from slightly different positions (points of view). Charles Wheatstone was the first to discuss depth perception being a cue of binocular disparity. He invented the stereoscope, which is an instrument with two eyepieces that displays two photographs of the same location/scene taken at relatively different angles. When observed, separately by each eye, the pairs of images induced

16764-481: The viewer's brain, as demonstrated with the Van Hare Effect , where the brain perceives stereo images even when the paired photographs are identical. This "false dimensionality" results from the developed stereoacuity in the brain, allowing the viewer to fill in depth information even when few if any 3D cues are actually available in the paired images. Traditional stereoscopic photography consists of creating

16896-408: The viewers' eyes are directed. Examples of autostereoscopic displays technology include lenticular lens , parallax barrier , volumetric display , holography and light field displays. Laser holography, in its original "pure" form of the photographic transmission hologram , is the only technology yet created which can reproduce an object or scene with such complete realism that the reproduction

17028-494: The window of a house, the horizontal line of sight is at the level of the second floor (yellow line). Below this line, the further away objects are, the higher up in the visual field they appear. Above the horizontal line of sight, objects that are further away appear lower than those that are closer. To represent spatial impressions in graphical perspective , one can use a vanishing point . When looking at long geographical distances , perspective effects also partially result from

17160-482: Was based on the idea of incorporating multiple points of view in a painted image, as if to simulate the visual experience of being physically in the presence of the subject, and seeing it from different angles. The radical experiments of Georges Braque , Pablo Picasso , Jean Metzinger 's Nu à la cheminée , Albert Gleizes 's La Femme aux Phlox , or Robert Delaunay 's views of the Eiffel Tower , employ

17292-409: Was for long that the arrangement of nerve fibres in the optic chiasm in primates and humans has developed primarily to create accurate depth perception, stereopsis, or explicitly that the eyes observe an object from somewhat dissimilar angles and that this difference in angle assists the brain to evaluate the distance. The eye-forelimb (EF) hypothesis suggests that the need for accurate eye-hand control

17424-451: Was key in the evolution of stereopsis. According to the EF hypothesis, stereopsis is evolutionary spinoff from a more vital process: that the construction of the optic chiasm and the position of eyes (the degree of lateral or frontal direction) is shaped by evolution to help the animal to coordinate the limbs (hands, claws, wings or fins). The EF hypothesis postulates that it has a selective value to have short neural pathways between areas of

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