A mobile game is a video game that is typically played on a mobile phone . The term also refers to all games that are played on any portable device , including from mobile phone ( feature phone or smartphone ), tablet , PDA to handheld game console , portable media player or graphing calculator , with and without network availability . The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.
55-518: Vivendi Games (formerly known as CUC Software , Cendant Software , Havas Interactive , Vivendi Universal Interactive Publishing and Vivendi Universal Games ) was an American video game publisher and holding company based in Los Angeles . It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International , after the latter acquired video game companies Davidson & Associates and Sierra On-Line . Between 1997 and 2001,
110-462: A US$ 1.8 billion stock swap . The deal closed on July 24, 1996. CUC International previously only operated membership shopping clubs, wherefore analysts were surprised by the company's move into the software industry . Subsequently, following the acquisitions, CUC International established CUC Software around the Torrance, California -based operations of Davidson & Associates to oversee
165-537: A mobile games division known as Vivendi Universal Games Mobile. In December 2007, American publisher Activision announced a proposed merger deal with Vivendi Games that would create a new holding company named Activision Blizzard . The deal was approved by Activision's shareholders on July 8, 2008, and the merger was finalized on July 10, creating Activision Blizzard while dissolving Vivendi Games. Bruce Hack, who served as chief executive officer of Vivendi Games, became vice-chairman and chief corporate officer of
220-399: A video game developer (the publisher calls this external development ) and sometimes by paying an internal staff of developers called a studio . The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by
275-560: A common approach for many mobile games going forward. Mobile gaming grew rapidly over the next several years, buoyed by rapid expansion in China . By 2016, top mobile games were earning over US$ 100 million a year, and the total revenue for the mobile games sector had surpassed that of other video game areas. Other major trends in mobile games have include the hyper-casual game such as Flappy Bird and Crossy Road and location-based games like Pokémon Go . Mobile gaming has impacted
330-466: A continuous live connection. This gameplay is different since players take individual turns in the game, therefore allowing players to continue playing against human opponents. This is done using different networks including Facebook . Some companies use a regular turn-based system where the end results are posted so all the players can see who won the tournament. Other companies take screen recordings of live players and broadcast them to other players at
385-403: A couple of years, has since become one of the most played games, at one point found on more than 350 million devices worldwide. Mobile devices became more computationally advanced allowing for downloading of games, though these were initially limited to phone carriers' own stores. Mobile gaming grew greatly with the development of app stores in 2008, such as the iOS App Store from Apple . As
440-621: A group, they have had mixed performance. At present, Electronic Arts is the only third-party publisher present in the S&P 500 diversified list of large U.S. corporations; in April 2010, it entered the Fortune 500 for the first time. Hype over video game publisher stocks has been breathless at two points: Mobile game In 1997, Nokia launched Snake . Snake , which was pre-installed in most mobile devices manufactured by Nokia for
495-787: A lack of significant AR mobile games success since, with several AR mobile game projects being shut down, such as Microsoft 's Minecraft Earth and Niantic's Catan: World Explorers Since mobile devices have become present in the majority of households (at least in the developed countries ), there are more and more games created with educational , lifestyle and, health improvement purposes. For example, mobile games can be used in speech-language pathology , children's rehabilitation in hospitals (Finnish startup Rehaboo!), acquiring new useful or healthy habits ( Habitica ), memorizing things and learning languages ( Memrise ). There are also apps with similar purposes which are not games per se, in this case, they are called gamified apps . Sometimes it
550-514: A later point in time to allow players to feel that they are always interacting with another human opponent. Mobile games can be distributed in one of four ways: Until the launch of Apple App Store, in the US, the majority of mobile games were sold by wireless carriers, such as AT&T Mobility , Verizon Wireless , Sprint Corporation and T-Mobile US . In Europe , games were distributed equally between carriers and off-deck, third-party stores. After
605-462: A number of models have developed, and a mobile game developer/publisher may use one or a combination of these models to make revenue. Many game apps are free to play through a combination of these models. Over time, mobile developers of these types of apps have observed that the bulk of their players do not spend any funds on their game, but instead revenues are generated from a small fraction, typically under 10% of their total players. Further, most of
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#1732790909008660-548: A rarity even as programmables became cheap and relatively easy to obtain. It was not until the early 1990s when graphing calculators became more powerful and cheap enough to be common among high school students for use in mathematics. The new graphing calculators, with their ability to transfer files to one another and from a computer for backup, could double as game consoles. Calculators such as HP-48 and TI-82 could be programmed in proprietary programming languages such as RPL programming language or TI-BASIC directly on
715-491: A single, "one-stop" entity. The merger was finalized in December that year and created Cendant . As a result of the merger, CUC Software was renamed Cendant Software. On November 20, 1998, French media company Havas (acquired by Vivendi earlier that year) announced that it would acquire Cendant Software for $ 800 million in cash, with up to an additional $ 200 million contingent on its performance. Subsequently,
770-402: A stamina-like gameplay feature found in social-network games like FarmVille to limit the number of times one could play it in a single period, but allowed optional in-app purchases to restore that stamina immediately and continue playing. This new monetization brought in millions of players to both games and millions of dollars in revenue, establishing the " freemium " model that would be
825-745: A stock deal valued between $ 50 million and US$ 100 million . The acquisition was completed on February 3, 1997. On February 10, Davidson announced that he had stepped down from his positions at CUC Software, and that his wife, Jan, ceased as president of Davidson & Associates, while both Davidsons stayed on CUC International's board of directors . Christopher McLeod, an executive vice-president for CUC International, took over CUC Software in Bob Davidson's place. In April 1997, CUC International acquired Berkeley Systems for an undisclosed sum. On May 28, 1997, CUC International announced plans to merge with Hospitality Franchise Systems to create
880-427: A wide variety of platforms and technologies. These include the (today largely defunct) Palm OS , Symbian , Adobe Flash Lite , NTT DoCoMo 's DoJa , Sun 's Java , Qualcomm 's BREW , WIPI , BlackBerry , Nook and early incarnations of Windows Mobile . Today, the most widely supported platforms are Apple 's iOS and Google 's Android . The mobile version of Microsoft 's Windows 10 (formerly Windows Phone )
935-429: A wider consumer pool and have access to distribute to a big network. Although they have creative constraints within game development and marketing, they often focus and follow market trends. They have a higher demand to attain commercial success. Examples of AAA video game publishers are Electronic Arts , Ubisoft , and Activision . Indie game publishers are companies that work with independent developers. Their focus
990-404: Is also actively supported, although in terms of market share remains marginal compared to iOS and Android. Java was at one time the most common platform for mobile games, however its performance limits led to the adoption of various native binary formats for more sophisticated games. Due to its ease of porting between mobile operating systems and extensive developer community, Unity is one of
1045-576: Is associated with high risk : AAA game publishers produce and create games that are high budget and groundbreaking. They are advanced in technology and forward the boundaries of technology and creativity in the video game world. AAA game publishers often produce popular and blockbuster games. These publishers have the financial resource and means to fund large game development projects. These publishers implement and fund marketing and distribution to guarantee reach and exposure for their games. With their funds to market they are able to advertise and reach
1100-408: Is difficult to draw a line between multipurpose games and gamified apps. Many mobile games support multiple players, either remotely over a network or locally via Wi-Fi , Bluetooth or similar technology. There are several options for playing multiplayer games on mobile phones: live synchronous tournaments and turn-based asynchronous tournaments. In live tournaments random players from around
1155-611: Is on developing games that promotes creativity and originality. Developers have creative control over their games. These publishers implement intimate collaborations between the publishers and the developers. Often stand out in the video game market due to the more unique genres. Indie game publishers have restrict marketing budgets and have small audience reach and visibility. Examples of Indie video game publishers are Devolver Digital , Annapurna Interactive and Raw Fury . Mobile game publishers produce and specialize in video games on smartphones and tablet devices. They take advantage of
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#17327909090081210-524: The App Store in 2008 radically changed the market. The iPhone's focus on larger memory, multitasks , and additional sensing devices , including the touchscreen in later model, made it ideal for casual games , while the App Store, which is also independent from mobile carriers , made it easy for developers to create and post apps to publish, and for users to search for and obtain new games. Further,
1265-554: The Game Boy Color and WonderSwan , respectively. By 2001, i-mode had 20 million users in Japan, along with more advanced handsets with graphics comparable to 8-bit consoles . A wide variety of games were available for the i-mode service, along with announcements from established video game developers such as Taito , Konami, Namco , and Hudson Soft , including ports of classic arcade games and 8-bit console games . By
1320-792: The TI-59 , published in BYTE in October 1980. The magazine also published a version of Hunt the Wumpus for the HP-41C . Few other games exist for the earliest of programmable calculators (including the Hewlett-Packard 9100A , one of the first scientific calculators), such as the long-popular Lunar Lander game often used as an early programming exercise. However, limited program address space and lack of easy program storage made calculator gaming
1375-445: The 2000s, as over US$ 3 billion worth of games were sold in 2007 internationally, and projected annual growth of over 40%. Ownership of a smartphone alone increases the likelihood that a consumer will play mobile games. Over 90% of smartphone users play a mobile game at least once a week. Many mobile games are distributed free to the end user, but carry paid advertising: examples are Flappy Bird and Doodle Jump . The latter follows
1430-434: The 2001 game BotFighters , were closer to research prototypes rather than being commercial successes. Location-based mobile games sometimes have augmented reality functionality, such as in the case of the 2016 game Pokémon Go . Usually in these cases the augmented reality functionality is not at the center of the experience. Mobile devices have been used as a platform for Augmented reality (AR in short) games, using
1485-565: The App Store added the ability to support in-app purchases in October 2009. This allowed games like Angry Birds and Cut the Rope to find new monetization models away from the traditional premium "pay once" model. Meanwhile, Apple's disruption caused the market to stabilized around iPhone devices and Google's Android -based phones which offered a similar app store through Google Play . A further major shift game with 2012's Candy Crush Saga and Puzzle & Dragons , games that used
1540-475: The built-in games of non- Java or BREW enabled cell phones . Games continue to be programmed on graphing calculators with increasing complexity. A wave of games appeared after the release of the TI-83 Plus / TI-84 Plus series , among TI's first graphing calculators to natively support assembly. TI-BASIC programming also rose in popularity after the release of third-party libraries. Assembly remained
1595-432: The calculator; programs could also be written in assembly language or (less often) C on a desktop computer and transferred to the calculator. As calculators became more powerful and memory sizes increased, games increased in complexity. By the 1990s, programmable calculators were able to run implementations by hobbyists of games such as Lemmings and Doom (Lemmings for HP-48 was released in 1993; Doom for HP-48
1650-416: The captured background, and will be rendered app memorizing as the player moves the device around. The most successful and notable example for a mobile game that has an augmented reality feature is Pokémon Go (2016), where the player travels to locations marked on their GPS map and then can enable the augmented reality mode to find Pokémon creatures to capture. However, as of January 2022 there has been
1705-427: The company switched parents and names multiple times before ending up organized under Vivendi Universal (later renamed Vivendi). On July 10, 2008, Vivendi Games merged with Activision to create Activision Blizzard . On February 21, 1996, CUC International announced its intention to acquire Davidson & Associates (including Blizzard Entertainment ) and Sierra On-Line , two American video game companies, in
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1760-520: The desire for handset games was a version of Snake that Nokia had included on its devices since 1997. In 1999, NTT Docomo launched the i-mode mobile platform in Japan, allowing mobile games to be downloaded onto smartphones . Several Japanese video game developers announced games for the i-mode platform that year, such as Konami announcing its dating simulation Tokimeki Memorial . The same year, Nintendo and Bandai were developing mobile phone adapters for their handheld game consoles ,
1815-401: The device's camera(s) to as an input for the game. While playing the game, the player aims the device's camera at a location and through the device's screen, sees the area captured by the camera plus computer-generated graphics atop it, augmenting the display and then allowing the player to interact that way. The graphics are generally drawn as to make the generated image appear to be part of
1870-661: The division was renamed Havas Interactive . On May 16, 2001, Havas Interactive was renamed Vivendi Universal Interactive Publishing , while Havas itself became Vivendi Universal Publishing. The new name was likely due to the merger between Universal and Vivendi; the company also received ownership of properties from Universal Interactive Studios . Under the new name, the company was split into two parts: Vivendi Universal Interactive Publishing North America and Vivendi Universal Interactive Publishing International, both of which took responsibility for their respective publishing regions. On November 13, 2001, both parts were streamlined under
1925-428: The first mobile content marketplace operated directly by a mobile - platform holder , the App Store significantly changed the consumer behaviour and quickly broadened the market for mobile games, as almost every smartphone owner started to download mobile apps . Towards the end of the 20th century, mobile phone ownership became ubiquitous in the industrialised world due to the establishment of industry standards, and
1980-477: The language of choice for these calculators, which run on a Zilog Z80 processor, although some assembly implements have been created to ease the difficulty of learning assembly language. For those running on a Motorola 68000 processor (like the TI-89 ), C programming (possible using TIGCC) has begun to displace assembly. Because they are easy to program without outside tools, calculator games have survived despite
2035-416: The larger video game market by drawing demand away from handheld video game consoles ; both Nintendo and Sony had seen major drops in sales of their 2011 handhelds compared to their 2004 predecessors as a result of mobile gaming. At the same time, mobile gaming introduced the concept of microconsoles , low-cost, low-powered home video game consoles that used mobile operating systems to take advantage of
2090-620: The launch of Apple App Store, the mobile OS platforms like Apple iOS , Google Android , and Microsoft Windows Phone , the mobile OS developers themselves have launched digital download storefronts that can be run on the devices using the OS or from software used on PCs. These storefronts (like Apple's iOS App Store ) act as centralized digital download services from which a variety of entertainment media and software can be downloaded, including games and nowadays majority of games are distributed through them. The popularity of mobile games has increased in
2145-560: The mid-2000s there was a large market for mobile games, of which many were built on the Java ME platform that many devices at the time supported. Earlier they could be obtained using SMS short codes before manufacturers as well as mobile network operators started offering them for download both on the Web (on a PC to be transferred to the device) or directly via the air (using GPRS , 3G or Wi-Fi ). The launch of Apple's iPhone in 2007 and
2200-470: The most widely used engines used by modern mobile games. Apple provide a number of proprietary technologies (such as Metal ) intended to allow developers to make more effective use of their hardware in iOS-native games. With the introduction of the iOS App Store and support for in-app purchases by October 2009, the methods through which mobile games earn revenue have diverged significantly away from traditional game models on consoles or computers. Since 2009,
2255-414: The name Vivendi Universal Games . When Vivendi Universal sold all of its media operations to General Electric in October 2003, Vivendi Universal held on to Vivendi Universal Games, which was re-organized as a direct division of the conglomerate. On March 3, 2006, with the sale completed, Vivendi Universal announced they would be dropping the "Universal" part of their name. The same day, the company opened
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2310-434: The new company. Many of Vivendi Games' properties were later dropped by Activision, citing that they would not make for a good fit for the company's long-term strategy. Video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer . They often finance the development, sometimes by paying
2365-409: The new video game properties. Under that new umbrella, both Davidson & Associates and Sierra On-Line would act independently from CUC International. Bob Davidson, co-founder of Davidson & Associates, became chairman and chief executive of the new establishment. On November 5 that year, CUC International announced that they would additionally acquire Knowledge Adventure , another developer, in
2420-527: The platform level) place constraints on file size that presently rule out the direct migration of many modern PC and console games to mobile. One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision. Games played on a mobile device using localization technology like GPS are called location-based games or location-based mobile games . These are not only played on mobile hardware but also integrate
2475-543: The player's position into the game concept. In other words, while it does not matter for a normal mobile game where exactly the player is (play them anywhere at any time), the player's coordinate and movement are the main elements in a location-based mobile game. A well known example is the outdoor recreational activity of geocaching , which can be played on any mobile device with integrated or external GPS receiver. External GPS receivers are usually connected via Bluetooth . Several other location-based mobile games, such as
2530-544: The proliferation of mobile devices such as mobile phones and PDAs . Total global revenue from mobile games was estimated at $ 2.6 billion in 2005 by Informa Telecoms and Media . Total revenue in 2008 was $ 5.8 billion. The largest mobile gaming markets were in the Asia-Pacific nations Japan and China , followed by the United States . In 2012, the market had already reached $ 7.8 billion A new report
2585-546: The publisher include deciding on and paying for any licenses that are used by the game; paying for localization ; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality. Because
2640-471: The publisher often finances development, they usually try to manage development risk along with a staff of producers or project managers to monitor the developer's progress, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones . Video game publishing
2695-468: The rapid fall in cost of handset ownership, and use driven by economies of scale . As a result of this explosion, technological advancement by handset manufacturers became rapid. With these technological advances, mobile phone games also became increasingly sophisticated, taking advantage of exponential improvements in display , processing , storage , interfaces , network bandwidth and operating system functionality. The first such game that demonstrated
2750-656: The revenue is generated by a very small fraction, about 2%, of the total players, who routinely spend large amounts of money on the game. A similar split on revenue had been seen in social-network games played in browsers . These players are known as "whales", inspired by same term used for high rolling gamblers . The social nature of a mobile game has also been found to affect its revenue, as games that encourage players to work in teams or clans will lead to increased spending from engaged players. Mobile games tend to be small in scope (in relation to mainstream PC and console games). Storage and memory limitations (sometimes dictated at
2805-493: The wide variety of games available on these platforms. Calculator gaming is a form of gaming in which games are played on programmable calculators , especially graphing calculators . In 1980, Casio 's MG-880 pocket calculator had a built-in "Invaders" game (essentially a downscaled Space Invaders clone), released in the Summer that year. Another early example is the type-in program Darth Vader's Force Battle for
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#17327909090082860-704: The widespread appeal and rise of mobile gaming. These publishers enhance games for touch based interfaces and devices. They are proficient in designing monetization tactics for mobile platforms. Mobile game publishers have a comprehensive understanding of the mobile gaming market. They have proficiency in strategies for engagement and user acquisition for mobile sites. For mobile gaming there is access through app stores for distribution channels. There are obstacles with monetization due to lack of in-app purchase and free-to-play(F2P) models . Examples of Mobile game publishers are Supercell , King , and Zynga . Numerous video game publishers are traded publicly on stock markets . As
2915-423: The world are matched together to compete. This is done using different networks such as Game Center , Google Play Games , and Facebook . In asynchronous tournaments, there are two methods used by game developers centered around the idea that players matches are recorded and then broadcast at a later time to other players in the same tournament. Asynchronous gameplay resolves the issue of needing players to have
2970-499: Was created in 1995 ). Some games such as Dope Wars caused controversy when students played them in school. The look and feel of these games on an HP-48 class calculator, due to the lack of dedicated audio and video circuitry providing hardware acceleration, can at most be compared to the one offered by 8-bit handheld consoles such as the early Game Boy or the Gameking ( low resolution , monochrome or grayscale graphics), or to
3025-537: Was released in November 2015 showing that 1887 app developers would make more than one million dollars on the Google and iOS app stores in 2015. Mobile gaming revenue reached $ 50.4 billion in 2017, occupying 43% of the entire global gaming market and poised for further growth. It is expected to surpass the combined revenues from both PC gaming and console gaming in 2018. Mobile games have been developed to run on
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