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Videogame Rating Council

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The Videogame Rating Council ( V.R.C. ) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System , Genesis , Game Gear , Sega CD , 32X , and Pico . The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board .

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42-424: As the 16-bit era of video games began in the late 1980s, their content became more realistic. The increased graphical and audio fidelity of the products made violent scenes appear more explicit, especially those containing blood. As controversy stemmed around the realism of this violence, 1992 games Mortal Kombat and Night Trap entered the limelight. Mortal Kombat is a "brutal" fighting game and Night Trap

84-541: A drop in software sales in subsequent years. This generation ended with the discontinuation of the Neo Geo in 2004. Features that distinguish some fourth generation consoles from third generation consoles include: Additionally, in specific cases, fourth generation hardware featured: The PC Engine was the result of a collaboration between Hudson Soft and NEC and launched in Japan on October 30, 1987. It launched under

126-630: A few years. 16-bit era In the history of video games, the fourth generation of video game consoles , more commonly referred to as the 16-bit era , began on October 30, 1987, with the Japanese release of NEC Home Electronics ' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets:

168-770: A mature game not intended for children. Sega initially tried to license the Motion Picture Association of America 's (MPAA) own rating system , but the MPAA refused. Instead, Sega created its own Videogame Rating Council (VRC) and revealed its existence on May 24, 1993. The council consisted of experts in education, psychology, and sociology as appointed by Sega. The VRC was one of several ratings groups to appear (among them, 3DO 's 3DO Rating System ). The VRC classified games that worked with Sega's consoles into three categories based on age: GA ("general audiences"), MA-13 ("mature audiences"), and MA-17 ("for adults"). It

210-615: A more liberal content policy, allowing for the depiction of blood and graphic violence in software released on its home consoles, provided that the publisher label the game's packaging with a generic "Parental Advisory" warning. Such an advisory was put on the packaging for the following games: Techno Cop , Splatterhouse 2 , Death Duel . However, nudity and other sexual content remained taboo. Games made for Sega systems generally toned down sexual content. The nude fairies found in Stormlord were given some scantily clad attire when

252-515: Is a full-motion video Sega CD game where players protect a slumber party from vampires . The games were at the center of federal hearings held from December 9, 1993, to March 4, 1994 by United States senators Joseph Lieberman and Herb Kohl . As a result, the video game industry was given a year to create its own classification system or to otherwise have one imposed on them by the federal government. In May 1993, British censors banned Night Trap from being sold to children under 15 years old in

294-526: Is a 1988 video game for the Amiga , Amstrad CPC , Apple II , Atari ST , Commodore 64 , MS-DOS , and ZX Spectrum . It was subsequently ported to the Genesis in 1990. The gameplay combines pseudo-3D driving in the graphical style of Out Run with side-scrolling action as the player controls a police officer driving to and then moving through various seedy locations in a one-man war against crime. The game

336-611: The Mega Drive/Genesis console, the Super NES eventually took the top selling position, selling 49.10 million units worldwide, and would remain popular well into the fifth generation of consoles. Nintendo's market position was defined by their machine's increased video and sound capabilities, including exclusive first-party franchise titles such as F-Zero , Super Mario World , Star Fox , Super Mario Kart , Donkey Kong Country , The Legend of Zelda: A Link to

378-835: The Satellaview and the Super Game Boy . The Satellaview was a satellite service released only in Japan and the Super Game Boy was an adapter for the SNES that allowed Game Boy games to be displayed on a TV in color. Nintendo, working along with Sony , also had plans to create a CD-ROM drive for the SNES (plans that resulted in a prototype version of the Sony PlayStation ), but eventually decided not to go through with that project, opting to team up with Philips in

420-794: The Sega Mega Drive (known as the Sega Genesis in North America) and the Super Nintendo (known as the Super Famicom in Japan). Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy , Atari Lynx , Sega Game Gear and TurboExpress . Nintendo was able to capitalize on its success in the third generation , and managed to win the largest worldwide market share in

462-652: The American and Japanese NTSC standard to the European and Australian PAL standard. Companies such as Konami , with large budgets and a healthy following in Europe and Australia, readily optimized several games (such as the International Superstar Soccer series) for this audience, while most smaller developers did not. Also, few RPGs were released in Europe because the market for the genre

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504-481: The Genesis and Super Nintendo Entertainment System, Nintendo decided to censor the game's gore, but Sega kept the content in the game, via a code entered at the start screen. Sega's version of Mortal Kombat received generally more favorable reviews in the gaming press and outsold the SNES version three to one. This also led to Congressional hearings to investigate the marketing of violent video games to children, and to

546-485: The Hedgehog , pushing the Genesis as the "cooler" alternative to Nintendo's console and inventing the term "Blast Processing" to suggest that the Genesis was capable of handling games with faster motion than the SNES. Their advertising was often directly adversarial, leading to commercials such as "Genesis does what Nintendon't" and no scream at all. When the arcade game Mortal Kombat was ported for home release on

588-475: The January 1994 issue of Electronic Gaming Monthly also criticized Sega for failing to inform and educate the public on the ratings system, particularly noting that the ratings appeared on the game boxes but usually not in advertisements for the games, and that most parents "either haven't a clue as to what [Sega's ratings] mean, don't know that they exist, or don't know why the game got the rating." Following

630-604: The Mega Drive in Japan to concentrate on the new Sega Saturn . While this made perfect sense for the Japanese market, it was disastrous in North America: the market for Genesis games was much larger than for the Saturn, but Sega was left without the inventory or software to meet demand. Nintendo executives were initially reluctant to design a new system, but as the market transitioned to the newer hardware, Nintendo saw

672-550: The Past and Super Metroid . The CD-i format was announced in the late 1980s, with the first machines compatible with the format being released in 1991. The Philips CD-i's main selling point was that it was more than a game machine and could be used for multimedia needs. Due to an agreement between Nintendo and Philips about an abortive CD add-on for the SNES (which eventually evolved into Sony 's PlayStation ), Philips also had rights to use some of Nintendo's franchises. The CD-i

714-699: The Turbo Duo, ceased manufacturing in North America by 1994, though a small amount of software continued to trickle out for the platform. The Mega Drive was released in Japan on October 29, 1988. The console was released in New York City and Los Angeles on August 14, 1989, under the name Sega Genesis, and in the rest of North America later that year. It was launched in Europe and Australia on November 30, 1990, under its original name. Sega built their marketing campaign around their new mascot Sonic

756-479: The TurboGrafx advertising from 1990 to 1994. The platform was well received initially, especially in larger markets, but failed to make inroads into the smaller metropolitan areas where NEC did not have as many store representatives or as focused in-store promotion. The TurboGrafx-16 failed to maintain its sales momentum or to make a strong impact in North America. The TurboGrafx-16 and its CD combination system,

798-477: The United Kingdom, which was an influence on Sega's decision to create an age rating system. Prior to the hearings, Sega had become aware of rumblings from politicians that video game content was being scrutinized. As Sega was preparing to release the controversial Mortal Kombat for the Sega Genesis, the company worked to create its own rating system so that they would be able to market Mortal Kombat as

840-521: The Videogame Rating Council opened the doorway for games to be sold on a Sega console system with adult content promoted national outrage. All versions of Mortal Kombat and some versions of Mortal Kombat II for Sega systems were brought to Japan with their rating intact in the box art as courtesy of Acclaim's Japanese subsidiary. This marks the first time a rating system was used in Japan, preceding Sega's own, CERO and IARC by

882-1504: The amount of translation required. Popular US games imported at this time included Final Fantasy IV (known in the US as Final Fantasy II ), Final Fantasy VI (known in the US as Final Fantasy III ), Secret of Mana , Street Fighter II , Chrono Trigger , and Super Mario RPG . Secret of Mana and Street Fighter II would eventually receive official release in Europe, whilst Final Fantasy IV , Final Fantasy VI , Chrono Trigger and Super Mario RPG would be released in Europe years later on other consoles or formats outside of this generation. US$ 399.99 (Silver version) (equivalent to $ 890 in 2023) Game Boy (using Super Game Boy ) Hudson Soft HuC6280 A (based on 8-bit 65SC02 ) 1.79 MHz (0.77  MIPS ) or 7.16 MHz (3.08 MIPS) 32X Add-on: SA-1 enhancement chip : Upgrades: Enhancement chips : Hudson Soft HuC6280A PSG 32X Add-on: 32 KB main, 128 KB video RAM Upgrades: Enhancement chips: Upgrades: Enhancement chips: Upgrades: Hudson Soft HuC6280 A (based on 8-bit 65SC02 ) 1.79 MHz (0.77  MIPS ) or 7.16 MHz (3.08 MIPS) Philips SCC68070 @ 15.5 MHz Motorola 68000 @ 12.5 MHz (2.19 MIPS) Philips SCC66470, MCD 212 Sega ASIC coprocessor Oki MSM5205 MCD 221 Ricoh RF5c164 Super CD-ROMΒ²: Upgrades: 1 MB RAM CD BackUp Ram Carts: Techno Cop Techno Cop

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924-529: The console only accessible to a niche market. A less expensive version, retailing for $ 399.99, did not include a memory card, pack-in game or extra joystick. Nintendo, NEC and Sega also competed with hardware peripherals for their consoles in this generation. NEC was the first with the release of the TurboGrafx CD system in 1990. Retailing for $ 399.99 at release, the CD add-on was not a popular purchase, but

966-695: The creation of the Interactive Digital Software Association and the Entertainment Software Rating Board . Sega concluded that the superior sales of their version of Mortal Kombat were outweighed by the resulting loss in consumer trust, and cancelled the game's release in Spain to avoid further controversy. With the new ESRB rating system in place, Nintendo reconsidered its position for the release of Mortal Kombat II , and this time became

1008-522: The development of the add-on instead (contrary to popular belief, the CD-i was largely unrelated to the project). The fourth generation was also the era when the act of buying imported US games became more established in Europe, and regular stores began to carry them. The PAL region has a refresh rate of 50 Hz (compared with 60 Hz for NTSC ) and a vertical resolution of 625 interlaced lines ( 576 effective), compared with 525/480 for NTSC. Because

1050-732: The erosion of the commanding market share it had built up with the Nintendo Entertainment System . Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. The machine reached North America as the Super Nintendo Entertainment System on August 23, 1991, and Europe and Australia in April 1992. Despite stiff competition from

1092-432: The eventual creation of the Entertainment Software Rating Board . The emergence of fifth generation video game consoles , beginning around 1994, did not significantly diminish the popularity of fourth generation consoles for a few years. In 1996, however, there was a major drop in sales of hardware from this generation and a dwindling number of software publishers supporting fourth generation systems, which together led to

1134-636: The fourth generation as well. However, particularly in the lucrative North American market, there was a fierce console war that raged through the early '90s, which eventually saw Sega outselling Nintendo in North America by 1991. Sega's success in this era stemmed largely from its launch of its popular Sonic the Hedgehog franchise to compete with Nintendo's Super Mario series, as well as a very stylized marketing campaign aimed at American teenagers. Several other companies released consoles in this generation, but none of them were widely successful. Nevertheless, there were other companies that started to take notice of

1176-418: The game was ported over to the Sega Genesis. Similarly, when Sega localized Phantasy Star II for western consumers, it edited dialogue in the game to obscure a non-playable character's homosexuality. The video game company Acclaim brought Mortal Kombat to the Genesis and Super NES in 1993. Both Sega and Nintendo ordered the game's graphic violence and blood to be toned down. However, Sega allowed

1218-624: The hearings, the games industry created the Interactive Digital Software Association in April 1994, which made a proposal for a rating system. Upon the formation of the IDSA, Sega attempted to get the rating system, but it was declined by IDSA member Nintendo, who feared that they did not want to deal with its competitor. The proposal was adopted by the United States Congress in July 1994 and the Entertainment Software Rating Board (ESRB)

1260-626: The maturing video game industry and begin making plans to release consoles of their own in the future. As with prior generations, game media still continued to be distributed primarily on ROM cartridges , though the first optical disc systems, such as the Philips CD-i , were released to limited success. There was additionally technical competition with home computer games on the Amiga and on DOS -based IBM clones . As games became more complex, concerns over video game violence, namely in titles such as Mortal Kombat and Night Trap , led to

1302-655: The name TurboGrafx-16 in North America on August 29, 1989. Initially, the PC Engine was quite successful in Japan, partly due to titles available on the then-new CD-ROM format. NEC released a CD add-on in 1990 and by 1992 had released a combination TurboGrafx and CD-ROM system known as the TurboDuo . In the United States, NEC used Bonk , a head-banging caveman, as their mascot and featured him in most of

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1344-407: The player to restore the controversial content with a secret code, announced the creation of the Videogame Rating Council, and gave Mortal Kombat an MA-13 rating. The result was that the Sega Genesis version of Mortal Kombat outsold the Super NES version. However, the commercial success of the game, including a marketing campaign by Acclaim to prepare consumers for "Mortal Monday", and the fact that

1386-517: The preferred version among reviewers. The Toy Retail Sales Tracking Service reported that during the key shopping month of November 1994, 63% of all 16-bit video game consoles sold were Sega systems. The console was never popular in Japan (being regularly outsold by the PC Engine ), but still managed to sell 40 million units worldwide. By late 1995, Sega was supporting five different consoles and two add-ons, and Sega Enterprises chose to discontinue

1428-525: The simulation speed of contemporary game systems was directly linked to the output frame rate , which was in turn synchronized with the TV's refresh rate, this meant that the game would run more slowly on a PAL television. The smaller number of vertical lines in the NTSC signal would also lead to black bars appearing on the top and bottom of a PAL television. Developers often had a hard time converting games designed for

1470-539: Was a commercial failure and was discontinued in 1998, selling only 1 million units worldwide despite several partnerships and multiple versions of the device, some made by other manufacturers. Released by SNK in 1990, the Neo Geo was a home console version of the major arcade platform. Compared to its console competition, the Neo Geo had much better graphics and sound, however, the prohibitively expensive launch price of $ 649.99 and games often retailing at over $ 250 made

1512-406: Was cancelled. In the single-player side-scrolling game the player is a cop in a seedy futuristic urban city. Armed with a pistol, the player has to kill various thugs, before the timer runs out. While the game has several levels, the background in the game does not change often. The other half of the game is a driving sequence, similar to other computer games such as RoadBlasters . Techno Cop

1554-590: Was criticized by journalists and consumer groups for vagueness and inconsistency, and other companies did not want Sega to be in charge of the ratings organization. This was particularly true for Nintendo , which was in rivalry with Sega in the North American video game market at this time. Nintendo said that the rating system could be used to justify even more violent games. Sega responded by accusing Nintendo of hypocrisy for allowing fighting games such as Street Fighter II on its system. The lead editorial in

1596-507: Was founded in September to execute the plan. The VRC ultimately folded that year when replaced by the ESRB. VRC ratings had been used on several hundred games made by Sega and others. The three different ratings were as follows: While rival console manufacturer Nintendo enforced strict content guidelines for games released on its hardware in North America, Sega differentiated itself with

1638-493: Was largely responsible for the platform's success in Japan. The Sega CD was released with an unusually high price tag ($ 300 at its release) and a limited library of games. A unique add-on for the Sega console was Sega Channel , a subscription-based service (a form of online gaming delivery) hosted by local television providers. It required hardware that plugged into a cable line and the Genesis. Nintendo also made two attempts with

1680-498: Was not as large as in Japan or North America, and the increasing amount of time and money required for translation as RPGs became more text-heavy, in addition to the usual need to convert the games to the PAL standard, often made localizing the games to Europe a high-cost venture with little potential payoff. As a result, RPG releases in Europe were largely limited to games which had previously been localized for North America, thus reducing

1722-562: Was one of the first games made for the Mega Drive/Genesis from a third party developer and was part of an attempt by Razorsoft to test what sort of content would Sega allow on a game made for one of its systems. Both Nintendo of America and Sega of America insisted upon previewing games made for their system, prior to release, to check for bugs and potentially controversial or offensive content. Sega allowed Techno Cop to be released without requiring RazorSoft to remove or tone down

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1764-424: Was the first game on the Genesis to have a warning label due to its violent content. The game was panned by critics for its simplistic graphics, sound, and the fact that many of the levels looked too similar. A Sega Genesis sequel, Techno Cop: The Final Mission , was planned but never released. A Nintendo Entertainment System version was developed by Probe Software , planned for a 1992 released by Tengen , but

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