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81-482: X6 or X-6 may refer to: Arts, entertainment, and media [ edit ] Mega Man X6 , the sixth video game in the Mega Man X series Electronics [ edit ] Nokia X6 (disambiguation) , multiple touchscreen smartphones Roland Fantom X6 , a synthesizer Transportation [ edit ] Aircraft [ edit ] Airbus Helicopters X6 ,

162-727: A "merging of scientists and combatants, High Max as "big and strong", and the DNA -like Nightmare. Due to the events of Mega Man X5 , Sigma was specifically designed to be a "mess". X's two armors were given different purposes, with Shadow highlighting a more stealthy approach to combat and Blade having the look of multiple weapons. The game was released on November 29, 2001, in Japan, on December 11, 2001, in North America, and on February 8, 2002, in Europe. The background music for Mega Man X6

243-430: A "unique cadre of fans". The story is notable for being more violent than the predecessors with stages and bosses also looking scarier Capcom producer Kazuhiro Tsuchiya played the first Mega Man X in his youth, enjoying the successor to the first Mega Man character, X, due to he having new unique skills, helping to popularize the "golden age of action games". X's characterization was often praised for coming across as

324-551: A Chinese compact SUV Landwind X6 , a Chinese mid-size SUV Sehol X6 , a Chinese compact SUV Motorcycles [ edit ] Suzuki X6 , a Japanese motorcycle Routes [ edit ] X6 (New York City bus) , a bus route in New York City, New York, United States Trains [ edit ] LSWR X6 class , a British locomotive SJ X6 , a Swedish trainset See also [ edit ] 6X (disambiguation) [REDACTED] Topics referred to by

405-401: A classic action game formula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept. The development team additionally wanted the world of Mega Man X to be much more sophisticated than in the first Mega Man series. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune,

486-523: A desire to see X portrayed as a darker character. They decided not to start with the Command Mission incarnation, which depicted X as more of a leader. X and Zero have appeared in other video games. In Dead Rising , the protagonist, a photographer named Frank West can unlock and wear an X outfit. Zero also appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as

567-439: A fixed series of stages that lead to the final boss. Players initially play as series protagonist X, who is skilled at shooting with his X Buster and can now wield the Z Saber in close-quarters combat. Like in previous games, players can find and equip armors for X that give him additional abilities, beginning the game with his Falcon Armor from Mega Man X5 , with the new Shadow Armor and Blade Armor being hidden in pieces throughout

648-531: A new active Nightmare Effect are highlighted in red on the stage selection screen. Every stage has a predetermined group of Nightmare Effects that can be added to them, and only the most recent Nightmare Effect for a stage will be active at a time. Mega Man X6 has an increased emphasis on rescuing Reploids over previous titles in the series. Whereas previous games rewarded players for rescues with health or an extra life, Mega Man X6 rewards players with additional parts or other permanent upgrades. Rescuing Reploids

729-471: A part of Mega Man X Legacy Collection 2 on July 24, 2018, worldwide and on July 26, 2018, in Japan. According to the Japanese magazine Famitsu , Mega Man X6 was the seventh best-selling game in Japan during its week of release, with 39,318 units sold. Dengeki Online reported that Mega Man X6 sold a total of 106,980 units in Japan by the end of 2001, marking it as the 109th best-selling game of

810-483: A playable character in Marvel vs. Capcom 3: Fate of Two Worlds , Ultimate Marvel vs. Capcom 3 , Marvel vs. Capcom: Infinite , and Teppen . For Marvel vs. Capcom: Infinite , X was included due to his significant popularity with Western audiences alongside Zero. They also appeared in the two role-playing games Project X Zone and Project X Zone 2 . Several websites retrospectively held Mega Man X as

891-453: A point where players would care to properly finish. Despite mixed feelings about the voice acting and storytelling, GameZone found that the audio and theme songs were well done. In retrospect, 1UP.com referred to Mega Man X6 as "sloppy", citing multiple issues within its design, such as repetitive stages and background images. Despite panning the narrative for recycling events from the franchise, Zoey Handley of Destructoid felt that

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972-627: A previous colleague of Gate's; Gate had built the Investigators during their tenure together, but a group of jealous rivals murdered each of them in a series of staged accidents. Optionally, X can also encounter the Zero Nightmare and defeat it. Following this, the real Zero appears, unaware of how he survived his battle against Sigma. Nonetheless, he reunites with X and rejoins the Maverick Hunters to continue investigating

1053-497: A proposed 19-seat twin-engined heavy lift helicopter Convair X-6 , a proposed nuclear-powered aircraft Draganflyer X6 , a commercial unmanned aerial vehicle Automobiles [ edit ] Austin X6 , a British mid-size sedan Beijing X6 , a Chinese mid-size SUV Bestune X6, a Chinese compact concept SUV BMW X6 , a German mid-size luxury SUV Forthing Jingyi X6 , a Chinese mid-size crossover Geely Yuanjing X6 ,

1134-607: A stop to his plans. Following Gate's defeat, he confesses he has been rebuilding Sigma , the Maverick who instigated the Eurasia incident. Isoc loses his consciousness permanently before trying to tell Zero something. Sigma awakens in an incomplete state, incapacitates Gate, and attacks. If X defeats Sigma and previously defeated the Zero Nightmare, Zero is alongside X as he rescues Gate so that Alia can try and revive him if she chooses to do so. If X defeats Sigma but did not defeat

1215-596: A successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES. IGN named it the twelfth-best on its own top 100 SNES games list in 2011. The sequel Mega Man X2 was often praised for providing the player with new content GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom's attempt at expanding Mega Man X2 over its predecessor in all aspects. By

1296-438: A team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals. In the original Mega Man series, Inafune typically designed

1377-458: A unique tragic hero similar to Hayao Miyazaki 's works as well as dystopian works in general, compared to Ghost in the Shell , Casshan , as well as other famous gaming icons like 2B from Nier Automata , and Raiden from Metal Gear , who question the nature of his missions. Alexander expressed feeling guilty upon completing the game as the final narration highlighted X's depression over

1458-527: A utopia for high-class Reploids. Maverick Hunter operator Alia sends X to the crash site to investigate the disturbance. During his mission, he briefly encounters a ghostly being reminiscent of Zero . X then meets a Reploid scientist named Isoc and his nigh-invulnerable subordinate, High Max. They are in search of the Zero-like being, dubbed the Zero Nightmare, which is spreading a dangerous "Nightmare Virus" that causes Reploids to falsely perceive reality to

1539-622: Is a series of action - platform games released by Capcom . It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released on 17 December 1993 in Japan on the Super Famicom and the following month on the Super NES in North America. Most of the sequels were ported to Microsoft Windows . The gameplay introduces new elements to

1620-547: Is dependent on the player's rank, which is increased by collecting "Nightmare Souls", small items that drop from defeated Nightmare Virus enemies. In the 22nd century, humans live alongside human-like robots called "Reploids". Following the Eurasia space colony incident , which nearly destroyed planet Earth, the Maverick Hunter Zero remains missing in action and presumed dead, with his partner X remaining as

1701-556: Is different from Wikidata All article disambiguation pages All disambiguation pages Mega Man X6 Mega Man X6 , known as Rockman X6 ( ロックマンエックス6 ) in Japan, is a 2001 action - platform game developed and published by Capcom . The sixth main entry in the Mega Man X series, it was first released on the PlayStation in Japan on November 29, 2001, and was later made available in both North America and Europe. The plot of Mega Man X6 takes place during

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1782-473: The GameCube and PlayStation 2 , and as part of the Mega Man X Legacy Collection 2 in 2018 for additional consoles. Mega Man X6 plays similar to its predecessor, Mega Man X5 . As an action platformer , the game follows the series formula of choosing between eight stages in any order, each culminating in a battle with a boss character whose defeat adds a new unique weapon to X's arsenal, followed by

1863-485: The Mega Man franchise in the form of Mega Man 's successor X including his new skills and power-ups in the form of armors while retaining the ability to decide which boss to fight first. Set 100 years after the original games, the story follows X, the last creation of Dr. Light whose free-willed programming and intelligence allows for countless other free-willed androids called reploids to be produced. When these reploids begin to go "Maverick" and start to rebel against

1944-615: The Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields a Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in

2025-507: The 22nd century, where humans live alongside fully sentient robots called "Reploids". The game follows shortly after the events of Mega Man X5 , in which the Reploid Zero sacrifices himself to help save planet Earth from a global catastrophe caused by series antagonist Sigma . As the world recovers, an entity known as the "Zero Nightmare" has begun spreading chaos, prompting series protagonist X to investigate. Like past games in

2106-520: The Maverick Hunters ("Irregular Hunters" ( イレギュラーハンター ) ) was formed to combat them. The Maverick Hunters were led by Sigma until he, too, became a Maverick and declared war against the humans, thus starting the Maverick War. X takes it upon himself to join the Maverick Hunters under his superior Zero . Throughout the series, X and Zero battle against the Mavericks to stop their plots to destroy

2187-520: The Nightmare Virus. After this, X and Zero can find and encounter High Max, defeating him in battle. Following the defeat of the eight Investigators or High Max, X and Zero are contacted by Gate. Gate reveals that the item he found at the crash site was a piece of Zero's DNA. The DNA drove Gate insane, and he used it to create the Zero Nightmare, the Nightmare Virus, and High Max to help build his utopia. The Hunters go to Gate's laboratory to put

2268-544: The North American and European versions retained the Japanese voice tracks, using translated English subtitles to tell the story. The voice tracks for the cutscenes were removed completely when Mega Man X6 was re-released as a part of Mega Man X Collection for the PlayStation 2 and GameCube in North America in 2006, though the in-game voice tracks are still retained. It became available for Windows via Steam , PlayStation 4 , Xbox One , and Nintendo Switch as

2349-405: The Zero Nightmare, Alia is instead with X at the end and thanks him for rescuing Gate. Zero is then shown to be alive, but leaves the fighting to X. If Zero defeats Sigma, an unknown scientist seals Zero away for research for the next 102 years, as Zero is worried about the potential of his DNA and believes X can protect the peace in his absence. Series producer Keiji Inafune was not involved in

2430-626: The ability to dash along the ground, cling to walls, jump off walls, and dash jump to cover greater distance than a normal jump. This all gives X more mobility than his original series counterpart. At certain times, the player can pilot vehicles including in an attack mech and an attack hovercycle . X is also able to locate capsules and tanks that permanently upgrade his armor. These upgrades are all either hidden or require an exceptional feat to reach. Upgrades common to each game are increased maximum hit points, "sub-tanks" which can be filled with surplus health pick-ups and then used at any time to refill

2511-439: The audience. An interactive movie game known as Rockman X Interactive was in development between December 1995 and 1996; it would have featured several new characters and reportedly greatly influenced the direction of Super Adventure Rockman , another interactive movie which released in 1998. A copy of the design documents were once being sold on Yahoo! Auctions Japan , but were later taken down due to concerns about how

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2592-400: The beginning with the number of backgrounds they had to draw, but were pleased with results. There were twice as many sprite animation patterns to create. Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white . Ever since

2673-413: The bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like in the original games. Defeating a Maverick allows X to use that Maverick's signature weapon. Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses. Mega Man X was developed by

2754-575: The chaos of war. His popularity led to criticism in Mega Man X7 for being the first and only time to have him unlockable and the player having to use his replacement Axl instead. Meanwhile, Zero stood out mainly in his debut as playable character due to having own iconic techniques. Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series. When compared with Zero, X

2835-440: The character's hit points, and the ability to charge weapons earned from bosses, which gives them an enhanced secondary fire mode. In later games, there are multiple armor types available that can either be mixed and matched, or completed for additional armor set bonuses. Mega Man X3 is the first game in the series which allows the player to play as X's ally Zero, although his playability is more limited compared to later games in

2916-487: The characters may resemble if they were toys, and even imitated the joints of Revoltech figures. Similar to his previous work in X7 , Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too. The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities. In Maverick Hunter X ,

2997-405: The criticized gameplay elements of Mega Man X7 , making it a much more appealing game than its previous two predecessors. Mega Man X was a commercial success. The SNES version sold 1.165 million copies worldwide as of 2001 , IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create

3078-559: The development of Mega Man X6 . He had originally intended for the fifth chapter in the series to be the last due to the death of Zero at that game's conclusion. "And so I'd always planned to make Zero come back to life in the Mega Man Zero series, but then X6 comes out sooner from another division and Zero comes back to life in that, and I'm like, 'What's this!? Now my story for Zero doesn't make sense! Zero's been brought back to life two times!'" Inafune also felt he owed fans of

3159-756: The end of the issue, where X travels back in time to get help from Classic Mega Man and Dr. Light; the intention was to publish a comic based on Mega Man X , however Dreamwave shut down before any issues were released. Characters from Mega Man X appeared twice in the Archie Comics series ; the first time was during the Dawn of X arc, and the second time was during the Sonic the Hedgehog crossover Sonic and Mega Man 2: Worlds Unite . Writers noted that prior to his introduction, many fans sent them messages expressing

3240-494: The execution of the Nightmare System and item collection, which added variety and longevity but were not important to completing the game. He praised the game's music, but commented that the visuals were not at the standard set by older games in the series. He concluded that the gameplay made the game suitable only for "hard-core Mega Man fans." IGN found the formula repetitive but still enjoyable, while also praising

3321-513: The first Mega Man X game called Irregular Hunter Rockman X by Shigeto Ikehara ran from 1994 to 1995 and was collected into two volumes. The magazine also published several one-shots, including one based on the Mega Mission carddass series by Hitoshi Ariga and an original self-contained story called Team X Shutsujin seyo!! by Daisuke Inoue. Yoshihiro wrote an alternative ending to Mega Man X5 in 2018. The character of X appeared in

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3402-409: The following year, in which Zero survived his fight from X5 . Suetsugu believed that the navigator Alia might be the most fitting heroine in the series in contrast to the tragic Iris from Mega Man X4 . Alia stood out as the only female character, which Suetsugu did not mind since the game is aimed towards a young demographic. As the idea of having a calm woman as navigator proved difficult to execute,

3483-416: The franchise. The next two games have been critcized for a harsh difficulty caused by poor design, as well as recycled narrative. With the transition to 3D graphics, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed. The latest game, Mega Man X8 , was generally praised for returning to a more classic style of Mega Man gameplay and removing

3564-427: The game a 3.5 out of 10, lamenting the poor quality the game left on the Mega Man X series. GameRevolution said the plot was recycled from previous games, citing Gate's backstory and Zero's return from the dead, and felt the difficulty was higher than previous installments. They also cited the boss designs as lacking the appeal to make the player care to fight them. Gaming Age found the game challenging to beyond

3645-500: The game leaked online, it was announced that the title was cancelled in August due to the underperformance of Devil May Cry: Pillar of Combat . The original Mega Man series on the NES consisted of 2D platform games that focus on run-and-gun gameplay. Mega Man X uses the same basic principles as its precursors but with many added options. X has, by default beginning with X2 ,

3726-416: The gameplay was the same as the older games though she also highlighted the poorly implemented Reploid Rescue system, which effectively forced the player to save them all in order to progress through most of the most challenging stages. This led her to call Mega Man X6 the worst game of the franchise. Capcom producer Tatsuya Kitabayashi acknowledged the negative response Mega Man X6 received. Their reaction

3807-400: The human race. Sigma continues using his power and a virus to create more conflicts with the Maverick Hunters and attempt to destroy the planet in the process. While X and Zero also gain new allies, in Mega Man X7 they work with the missing Maverick, Axl, who becomes their partner. In the latest game, Mega Man X8 , it is revealed New Generation Reploids are doomed to become Sigma copies with

3888-489: The humans under the command of Sigma , X decides to make up for his creations by joining the Hunters. Throughout the series, he is partnered by his superior Zero , who becomes a playable character from Mega Man X3 onwards. A third character named Axl , joins the group from Mega Man X7 onwards. For the remake Mega Man Maverick Hunter X , the antagonist Vile debuted as a playable character. While at first Zero possess

3969-494: The main eight stages. Zero can be unlocked after finding and defeating the boss Zero Nightmare, and he plays with a unique set of abilities, including a more refined Z-Saber fighting style and a double jump. A unique feature of Mega Man X6 is its "Nightmare Phenomenon" system, which, after leaving a stage for any reason, causes additional effects or obstacles called "Nightmare Effects" to be added to other stages, such as small invincible enemies or gusts of wind. Stages that have

4050-438: The new younger character of the group, and that's why I wanted to put him in there." However, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what

4131-434: The next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like

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4212-476: The obscure Brazilian comic Novas Aventuras de Mega Man (translated as The New Adventures of Mega Man ), where he is Classic Mega Man and Roll 's younger brother; the comic rather notoriously implies that all three characters are attracted to each other in a sexual manner. Similarly, the fourth and final issue of the Dreamwave Productions comic series included a short story with Mega Man X at

4293-487: The original Sigma dying in the process in his final showdown with the Hunters. After the series reached an unresolved cliffhanger, a game entitled Mega Man X Dive was released by Capcom Taiwan in which a human plays Mega Man X , until due in part to some corrupted data known as Maverick Data, he/she gets transported into the Deep Log, a massive database with data on every Mega Man game. The player must progress through

4374-565: The original series' villain Dr. Wily had "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen error" that leads him to be completely evil. Starting with Mega Man X2 , Inafune wanted to use a computer virus as a plot device, something he considered a more interesting idea than a tangible villain. This led to the creation of the Sigma Virus seen in Mega Man X3 onwards. Originally,

4455-454: The other navigator Roll Caskett from Mega Man Legends was used as a reference. Kitabayashi explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6 , but instead of simply trying to make

4536-537: The player can rescue Reploids to replenish health and acquire upgrades not otherwise available. In X7 , the playable character Axl is introduced. Axl utilizes two guns known as Axl Bullets. In X8 , a tag system is introduced, along with a new Double Attack feature, where the two selected characters can attack at the same time. Mavericks serve like a boss . The stage boss Mavericks are based on various types of organisms (usually animals, but plants and fungi are also represented) instead of being humanoid, as were most of

4617-473: The player can unlock an OVA called The Day of Sigma that details the events leading up to the first level, including Sigma turning Maverick; it was produced by Xebec (who also produced MegaMan NT Warrior and Mega Man Star Force ) and later included in the Legacy Collection . Characters from the X series also appeared in the Mega Man animated series in the episode "Mega X", which

4698-440: The point of harming themselves and others, turning them into rebellious "Mavericks". Isoc invites all Reploids to join his cause to destroy the Nightmare Virus and dispatches eight Reploid "Nightmare Investigators" to investigate areas with high Nightmare Virus activity. X follows the Investigators to the suspected areas himself and fights them as they each become infected. After each is defeated, Alia gradually reveals her history as

4779-461: The possibilities X presented, Cain disregarded the warnings Light had logged in the capsule and created a legion of robots that replicated X's free will; these robots were called "Reploids" ("Repliroids" ( レプリロイド ) in Japan). A number of Reploids turned against humans led by the rebellious Reploid Sigma . These Reploids are dubbed "Mavericks" ("Irregulars" ( イレギュラー ) in Japan), and a force called

4860-443: The protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X . Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented

4941-452: The release of Mega Man X4 , critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value. The English voice acting was still criticized for poor performances. Mega Man X5 was generally well-received as an appealing sidescroller, although several sites commented that it did not contribute new major ideas to

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5022-647: The same skills as X, he becomes a swordsman in Mega Man X4 . The video games have also inspired several spin-offs that deal with other villains while several manga adaptations have been produced. Critical reception to the Mega Man X series was generally positive for its faster-paced action in comparison to the original series, but the continuous release of installments led to criticism about Mega Man X lacking innovations. A sequel series titled Mega Man Zero followed, and focused on its titular character while several crossovers involving X and other characters from

5103-447: The same term This disambiguation page lists articles associated with the same title formed as a letter–number combination. If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=X6&oldid=1144322633 " Category : Letter–number combination disambiguation pages Hidden categories: Short description

5184-707: The scrambled code of the Maverick Wars, Elf Wars , and the Game Of Destiny , to destroy the Maverick Data causing the slow corruption of the Deep Log. In contrast to the Mega Man Zero and ZX sequel series, the spin-off Mega Man X: Command Mission instead is set in a future where X is a veteran Maverick Hunter dealing with rebellions. Capcom expressed their desire to portray X and Zero as stronger versions in this spin-off of their previous incarnations even if they come across as out-of-character to

5265-405: The seller obtained them. In 2010, Armature Studio, a development studio founded by the creators of Metroid Prime , were developing a first-person shooter trilogy titled Maverick Hunter , which was intended to build on the mythology of Mega Man X . However, it was cancelled by Capcom after six months of development due to it being considered a "significant gamble" for the company. The game

5346-398: The series an apology for the decision to create Mega Man X6 , although the series was "starting to go in a direction out of [his] control" at that point. Artist Haruki Suetsugu, who had worked on both previous PlayStation Mega Man X games, signed on as the game's primary character designer and promotional artwork illustrator. Suetsugu stated that the development schedule for Mega Man X6

5427-431: The series have been produced. The plot focuses on " X ", a mechanical being created by Dr. Thomas Light . He is a new type of robot with the ability to think, feel, and make his own decisions . Recognizing the potential danger of this model, Light sealed X away in a diagnostic capsule for over 30 years of testing. X's capsule is uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. Excited by

5508-415: The series started, Inafune wanted to add Dr. Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series. Mega Man X5 was originally intended to be the final game in the Mega Man X series. According to Keiji Inafune, he had little to do with the title and told the staff his idea. Much to the dismay of Inafune, Capcom decided to publish Mega Man X6

5589-489: The series, players may tackle a series of platforming stages in any order, defeating enemies via precision shooting and gaining the unique weapon of each stage's boss after completing a stage. Unique to this game, X can also use a laser sword for additional close-quarters combat. Zero can be unlocked as an additional playable character by completing hidden, optional stages, retaining his sword-based gameplay from previous games. Prominent series artist and producer Keiji Inafune

5670-471: The series. He relies on his saber almost exclusively starting in X4 . Zero is more melee-oriented than X by using a "Z-Saber" sword. Rather than acquiring weapons from the bosses (with the exception of his Giga Attack), Zero learns special techniques that do not require ammo such as the "Hienkyaku" air-dash and "Kuuenbu" double-jump. However, Zero cannot upgrade any of his body parts in this game. In X6 and X7 ,

5751-406: The soundtrack and replay value. Similarly, GameZone was positive about the game, claiming that while there was little to no innovation to the formula other than X's new sword, the concept was well executed. Gaming Age praised the production values for producing aesthetically pleasing stages and cutscenes retaining good audio. Among the most negative reviews, Electronic Gaming Monthly gave

5832-436: The world's best Maverick Hunter. As a result of the space colony's impact, Earth's surface has been rendered largely uninhabitable, forcing the human population to take refuge underground. An intelligent Reploid researcher named Gate, researching the impact site, discovers an unusual piece of wreckage. A week later, Gate loses his sanity as he secretly experiments on the mysterious item and declares his intention to turn Earth into

5913-467: The year in the region. The game eventually saw a re-release as part of the PlayStation the Best range of budget titles. Mega Man X6 received mixed reviews, with an average score of 65 on Metacritic . It has often been criticized for its harsh difficulty, stemming from poor design of its stages and mechanics, as well as its recycled narrative. Giancarlo Varanini of GameSpot was disappointed by

5994-489: Was a pitch at an X cartoon that never got off the ground. Several tie-in manga adaptations have been released, mainly serialized in Kodansha 's children's magazine Comic BomBom , its quarterly special issues and its sister magazine Deluxe BomBom . An adaptation of the first four games in the series by Yoshihiro Iwamoto ran from 1994 to 1998 and was collected into 12 volumes. An original story featuring elements from

6075-494: Was composed by Naoto Tanaka. The game also features the opening vocal songs "Moon Light" and "The Answer" by Showtaro Morikubo and the ending theme "I.D.E.A." by RoST. All of the game's instrumental and vocal music was compiled on the Capcom Music Generation: Rockman X1 ~ X6 soundtrack released by Suleputer in 2003. The game was not dubbed in any language other than the original Japanese, and

6156-567: Was made more difficult in this game with the addition of the Nightmare Virus, an enemy that turns peaceful Reploids into dangerous "Mavericks" when it touches them, thus rendering the Reploid impossible to save. Certain Reploids grant power-up items called "parts", a feature returning from Mega Man X5 . Rather than parts being equipped to X's armor, parts are now attached to the characters themselves. The number of parts that can be equipped at once

6237-490: Was not involved in the game's production, as he had intended the fifth installment in the series to be the last. Critically, Mega Man X6 has received mixed reviews for its recycled narrative and high difficulty derived from poor level design and is frequently regarded by fans as among the worst games in the franchise. It was also re-released in 2006 as part of the North American Mega Man X Collection for

6318-466: Was often seen as the less compelling character, with Zero being the more memorable of the two. The villain Sigma Sigma was praised for his backstory, resulting in the story of Mega Man X having unclear morality. Patrick Lee of The A.V. Club , however, stated that Sigma is "exactly the sort of boogeyman anti-progress allegories are built around". Saying that he is the "first piece of technology

6399-464: Was one of the several cancelled Mega Man games of the 2010s, which also included Legends 3 , Online , Universe and Star Force 4 . Rockman XZ: Time Rift was first revealed in September 2020 on NebulaJoy's official website, which included the game's logo. It was a crossover game between the X and Zero series for mobile phones, in a similar vein to X DiVE . Shortly after footage of

6480-399: Was that the players would like "a better, a newer, a fresher Mega Man X game" and thus came up with the sequel having a transition to 3D graphics. He further added, "Not so much trying to correct mistakes from the past or dodge problems that occurred with X6 , but more working on getting 3D right." This led to the development of Mega Man X7 as a 3D game. Mega Man X Mega Man X

6561-483: Was tight. Gate was one of Suetsugu's favorite designs, to the point that he was disappointed when he was not included in the next games. As such, he described his designs for the Maverick bosses as "relatively simple", and he took a similar approach to designing all of them: for instance, all of the Mavericks have the characteristic head fins and forehead jewel found on their creator Gate's helmet. The designs for other characters also feature unique traits, including Gate as

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