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81-520: X7 or X-7 may refer to: Arts, media, and entertainment [ edit ] Mega Man X7 , the seventh game in the Mega Man X series WrestleMania X-Seven , seventeenth annual WrestleMania event in 2001 Electronics [ edit ] Canon EOS Kiss X7 , a digital SLR camera Nokia X7-00 , a smartphone Transportation [ edit ] Air transportation [ edit ] Chitaavia ,

162-430: A "unique cadre of fans". The story is notable for being more violent than the predecessors with stages and bosses also looking scarier Capcom producer Kazuhiro Tsuchiya played the first Mega Man X in his youth, enjoying the successor to the first Mega Man character, X, due to he having new unique skills, helping to popularize the "golden age of action games". X's characterization was often praised for coming across as

243-559: A 2019–present Chinese mid-size SUV Sehol X7 , a 2020–present Chinese mid-size SUV Beijing X7 , a 2020-present Chinese mid-size SUV Rail transportation [ edit ] SJ X7 , a Swedish trainset Bus services [ edit ] X7 Coastrider , a bus service in Scotland between Aberdeen and Perth Watercraft [ edit ] HMS X7 , a Royal Navy X class submarine See also [ edit ] 7X (disambiguation) [REDACTED] Topics referred to by

324-584: A 2D system rather than a 3D system. GameRevolution liked the Reploid system for letting players enhance their characters through chips as they found the gameplay challenging. X's lack of early inclusion in Mega Man X7 led to negative response as critics panned his replacement Axl to be an unsuitable replacement with a poor design. In particular, critics commented that the camera and controls do not translate well from 2D to 3D. Criticism has been aimed at

405-401: A classic action game formula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept. The development team additionally wanted the world of Mega Man X to be much more sophisticated than in the first Mega Man series. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune,

486-403: A dedicated button. While Zero does not have any standard long-range attacks, his ability to destroy projectiles with his Z-Saber from past games was replaced to repel projectiles instead to help compensate for this weakness. Mega Man X7 was developed by a team of about 30 people, led by producers Tatsuya Minami and Tatsuya Kitabayashi of Capcom Production Studio 3 . This was the first game in

567-523: A desire to see X portrayed as a darker character. They decided not to start with the Command Mission incarnation, which depicted X as more of a leader. X and Zero have appeared in other video games. In Dead Rising , the protagonist, a photographer named Frank West can unlock and wear an X outfit. Zero also appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as

648-510: A dream where he is antagonized by X who wishes to kill all Mavericks. Mega Man X7 is the first of the two games in the series to have 3D gameplay in addition to the standard 2D style. Similar to previous installments, the players must go through an early introduction stage, and then complete eight stages to defeat boss characters and obtain new powers from them. Chips must be used immediately after they are gained and cannot be deactivated, nor changed from one playable character to another. Once all

729-494: A former Russian airline (IATA Code: X7) Lockheed X-7 , an American experimental aircraft Ruhrstahl X-7 , a German anti-tank missile of the Second World War Automobiles [ edit ] BMW X7 , 2018–present German full-size SUV Domy X7 , 2016–2018 Chinese mid-size SUV Landwind X7 , a 2015–2019 Chinese compact SUV Hanteng X7 , a 2016–present Chinese mid-size SUV Oshan X7 ,

810-659: A game entitled Mega Man X Dive was released by Capcom Taiwan in which a human plays Mega Man X , until due in part to some corrupted data known as Maverick Data, he/she gets transported into the Deep Log, a massive database with data on every Mega Man game. The player must progress through the scrambled code of the Maverick Wars, Elf Wars , and the Game Of Destiny , to destroy the Maverick Data causing

891-419: A mechanical being created by Dr. Thomas Light . He is a new type of robot with the ability to think, feel, and make his own decisions . Recognizing the potential danger of this model, Light sealed X away in a diagnostic capsule for over 30 years of testing. X's capsule is uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. Excited by the possibilities X presented, Cain disregarded

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972-425: A new ability called "Copy Shot". If the player destroys certain types of enemies with said technique, they will leave an item upon their destruction. If the item (a glowing red sphere) is picked up, Axl will transform into a copy of the enemy he destroyed, with all of its features (speed, weapon, etc.). In order to unlock the returning hero X, the player must rescue 64 reploids (out of a possible total of 128) or defeat

1053-494: A part of Mega Man X Legacy Collection 2 on July 24, 2018, worldwide and on July 26, 2018, in Japan. Mega Man X7 debuted on Japanese sales charts as the third best-selling video game at copies. By its second week on sale, the game had sold 71,739 copies in the region and by its third week, 89,775 copies. Media Create sales data lists the game as having sold 111,778 copies by the end of 2003 in Japan. A budget re-release of

1134-483: A playable character in Marvel vs. Capcom 3: Fate of Two Worlds , Ultimate Marvel vs. Capcom 3 , Marvel vs. Capcom: Infinite , and Teppen . For Marvel vs. Capcom: Infinite , X was included due to his significant popularity with Western audiences alongside Zero. They also appeared in the two role-playing games Project X Zone and Project X Zone 2 . Several websites retrospectively held Mega Man X as

1215-516: A rebuilt Sigma, who was behind Red Alert's corruption. Despite the Hunters defeating Sigma twice, he rises once again and tries to kill Axl. Axl uses his powers to trick Sigma he was Red and blasts him out of a window from the top of the palace. Should X defeat Sigma, his superiors ask him to train Axl to join their ranks which is once again explored in Axl's ending. On the other hand, Zero's ending involves

1296-651: A successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES. IGN named it the twelfth-best on its own top 100 SNES games list in 2011. The sequel Mega Man X2 was often praised for providing the player with new content GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom's attempt at expanding Mega Man X2 over its predecessor in all aspects. By

1377-438: A team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals. In the original Mega Man series, Inafune typically designed

1458-458: A unique tragic hero similar to Hayao Miyazaki 's works as well as dystopian works in general, compared to Ghost in the Shell , Casshan , as well as other famous gaming icons like 2B from Nier Automata , and Raiden from Metal Gear , who question the nature of his missions. Alexander expressed feeling guilty upon completing the game as the final narration highlighted X's depression over

1539-546: Is different from Wikidata All article disambiguation pages All disambiguation pages Mega Man X7 Mega Man X7 , known as Rockman X7 ( ロックマンX7 ) in Japan, is a 2003 action - platform game developed by Capcom for the PlayStation 2 console . It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Mega Man X7

1620-588: Is partnered by his superior Zero , who becomes a playable character from Mega Man X3 onwards. A third character named Axl , joins the group from Mega Man X7 onwards. For the remake Mega Man Maverick Hunter X , the antagonist Vile debuted as a playable character. While at first Zero possess the same skills as X, he becomes a swordsman in Mega Man X4 . The video games have also inspired several spin-offs that deal with other villains while several manga adaptations have been produced. Critical reception to

1701-406: The Mega Man series worked on by Kitabayashi. He explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6 , but instead of simply trying to make

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1782-423: The Mega Man X series was generally positive for its faster-paced action in comparison to the original series, but the continuous release of installments led to criticism about Mega Man X lacking innovations. A sequel series titled Mega Man Zero followed, and focused on its titular character while several crossovers involving X and other characters from the series have been produced. The plot focuses on " X ",

1863-615: The Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields a Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in

1944-475: The Nintendo 64 due to how both games tried staying away from their predecessors' formula by adding 3D gameplay and the transition failed to gamers. Mega Man X Mega Man X is a series of action - platform games released by Capcom . It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game

2025-505: The 22nd century. Daily human life is often disrupted by "Maverick" crime from the "Reploids" robots that live and work among them. The heroic "Maverick Hunter" X has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity. Axl , a member of "Red Alert", questions his group's methods and deserts the team, only to be pursued by its leader, Red. While Axl and returning hero Zero are initially playable, X later joins

2106-517: The English voice actors' performance, to the point that it has been recommended to try listening to the original Japanese audio. The music has been described as generic and, while appealing, it does not stand out against what previous installments have offered. GameSpy concluded "I can't fault Capcom or the MMX7 team for trying to reinvent a series that had obviously completely lost its way... [but]

2187-511: The Maverick Hunters and attempt to destroy the planet in the process. While X and Zero also gain new allies, in Mega Man X7 they work with the missing Maverick, Axl, who becomes their partner. In the latest game, Mega Man X8 , it is revealed New Generation Reploids are doomed to become Sigma copies with the original Sigma dying in the process in his final showdown with the Hunters. After the series reached an unresolved cliffhanger,

2268-524: The Mavericks first will gain possession of Axl. Zero goes into action without hesitation and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter. As Zero and Axl battle Red Alert, Axl reveals that he possesses the ability to copy the DNA of other Reploids, making him invaluable to Red. X initially stays out of the conflict, feeling that it is pointless, but later joins in hoping to end

2349-626: The ability to dash along the ground, cling to walls, jump off walls, and dash jump to cover greater distance than a normal jump. This all gives X more mobility than his original series counterpart. At certain times, the player can pilot vehicles including in an attack mech and an attack hovercycle . X is also able to locate capsules and tanks that permanently upgrade his armor. These upgrades are all either hidden or require an exceptional feat to reach. Upgrades common to each game are increased maximum hit points, "sub-tanks" which can be filled with surplus health pick-ups and then used at any time to refill

2430-439: The audience. An interactive movie game known as Rockman X Interactive was in development between December 1995 and 1996; it would have featured several new characters and reportedly greatly influenced the direction of Super Adventure Rockman , another interactive movie which released in 1998. A copy of the design documents were once being sold on Yahoo! Auctions Japan , but were later taken down due to concerns about how

2511-400: The beginning with the number of backgrounds they had to draw, but were pleased with results. There were twice as many sprite animation patterns to create. Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white . Ever since

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2592-413: The bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like in the original games. Defeating a Maverick allows X to use that Maverick's signature weapon. Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses. Mega Man X was developed by

2673-405: The camera whole-heartedly, future installments of the series will likely run into the same problems that this one did." In a retrospective article involving the franchise's worst games, 1UP.com included Mega Man X7 citing "usual 3D design issues" and the titular character requiring to be unlocked as the game's flaws. GamesRadar compared it with the similarly poor received Castlevania for

2754-516: The chaos of war. His popularity led to criticism in Mega Man X7 for being the first and only time to have him unlockable and the player having to use his replacement Axl instead. Meanwhile, Zero stood out mainly in his debut as playable character due to having own iconic techniques. Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series. When compared with Zero, X

2835-440: The character's hit points, and the ability to charge weapons earned from bosses, which gives them an enhanced secondary fire mode. In later games, there are multiple armor types available that can either be mixed and matched, or completed for additional armor set bonuses. Mega Man X3 is the first game in the series which allows the player to play as X's ally Zero, although his playability is more limited compared to later games in

2916-487: The characters may resemble if they were toys, and even imitated the joints of Revoltech figures. Similar to his previous work in X7 , Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too. The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities. In Maverick Hunter X ,

2997-501: The chip upgrades from the previous game are retained. When starting the game, the player has only access to returning Maverick Hunter Zero, a Reploid who fights with a sword, and newcomer Axl who especially in fire weapons. The player can send the two characters to the same stage and both can be changed whenever the player needs to. Based on the player's performance, the characters are given ranks across each mission. While Zero and X retain their common weaponry from previous games, Axl has

3078-459: The chips for that playable character are completely maxed out, that particular character can no longer receive any more chip upgrades and obtain supporting items for the health and weaponry. The game also has a New Game Plus feature, by completing the game and saving it, and then starting a new game from loading that particular save file. This feature allows for X to become available after the opening stage with any collected armor parts kept and all

3159-458: The controls to be more challenging to handle. IGN found the characters unbalanced as the shooters X and Axl felt far more useful than the melee fighter Zero. Despite liking the switching, GamePro found enemy interaction to be poorly executed especially the handling of Axl's auto target. Official U.S. PlayStation Magazine believes the game could have been more appealing had the developers focus on improving more Zero and Axl's fighting skills in

3240-405: The criticized gameplay elements of Mega Man X7 , making it a much more appealing game than its previous two predecessors. Mega Man X was a commercial success. The SNES version sold 1.165 million copies worldwide as of 2001 , IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create

3321-467: The eight main bosses in order to unlock him. Unlike previous games, X can air dash and fully charge his buster by default. Armor capsules from Dr. Light also return, and after obtaining the full set, the player can choose between unarmored X or armored X on the Stage Select. An auto-aim feature is added for both Axl and X allowing the player to lock on to enemies. The target can be changed by pressing

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3402-756: The end of the issue, where X travels back in time to get help from Classic Mega Man and Dr. Light; the intention was to publish a comic based on Mega Man X , however Dreamwave shut down before any issues were released. Characters from Mega Man X appeared twice in the Archie Comics series ; the first time was during the Dawn of X arc, and the second time was during the Sonic the Hedgehog crossover Sonic and Mega Man 2: Worlds Unite . Writers noted that prior to his introduction, many fans sent them messages expressing

3483-513: The first Mega Man X game called Irregular Hunter Rockman X by Shigeto Ikehara ran from 1994 to 1995 and was collected into two volumes. The magazine also published several one-shots, including one based on the Mega Mission carddass series by Hitoshi Ariga and an original self-contained story called Team X Shutsujin seyo!! by Daisuke Inoue. Yoshihiro wrote an alternative ending to Mega Man X5 in 2018. The character of X appeared in

3564-403: The flaccid 2D sections in this game aren't half as good as any of the levels in the original Mega Man X . The 3D bits are more compelling, but still substandard." IGN instead placed the blame wholly on the 3D sections: "We can't help but think that Mega Man X7 would have been better-suited staying 2D. But until Capcom realizes that the better action-oriented 3D titles allow you to manipulate

3645-409: The following year, in which Zero survived his fight from X5 . Suetsugu believed that the navigator Alia might be the most fitting heroine in the series in contrast to the tragic Iris from Mega Man X4 . Alia stood out as the only female character, which Suetsugu did not mind since the game is aimed towards a young demographic. As the idea of having a calm woman as navigator proved difficult to execute,

3726-416: The franchise. The next two games have been critcized for a harsh difficulty caused by poor design, as well as recycled narrative. With the transition to 3D graphics, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed. The latest game, Mega Man X8 , was generally praised for returning to a more classic style of Mega Man gameplay and removing

3807-500: The game leaked online, it was announced that the title was cancelled in August due to the underperformance of Devil May Cry: Pillar of Combat . The original Mega Man series on the NES consisted of 2D platform games that focus on run-and-gun gameplay. Mega Man X uses the same basic principles as its precursors but with many added options. X has, by default beginning with X2 ,

3888-507: The game was included alongside the PlayStation versions of the first six original Mega Man games as part of the Rockman Collection in Japan on December 19, 2003. Mega Man X7 received mixed reviews. The game attracted some positive remarks for the character switching and Reploid rescue systems, The presentation resulted ine game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed with GameSpy finding

3969-608: The group's leader, is angered by his underling Axl deserting them and goes on a rampage to get him back. Axl is chased through a city by a mechaniloid sent by Red Alert to retrieve him, and the ensuing chaos draws the attention of Zero. After a battle against the mechaniloid, Zero arrests Axl and takes him to the Maverick Hunter HQ. In response, Red issues a challenge to the Hunters: he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat

4050-494: The new younger character of the group, and that's why I wanted to put him in there." However, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what

4131-425: The new younger character of the group, and that's why I wanted to put him in there." Minami stated in an interview that the game would feature multiplayer for up to two players. However, the final version of the game lacks this option. Prominent Mega Man artist and Capcom producer Keiji Inafune had little involvement in the Mega Man X series after the fifth installment . His only contribution to Mega Man X7

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4212-434: The next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like

4293-434: The next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like

4374-476: The obscure Brazilian comic Novas Aventuras de Mega Man (translated as The New Adventures of Mega Man ), where he is Classic Mega Man and Roll 's younger brother; the comic rather notoriously implies that all three characters are attracted to each other in a sexual manner. Similarly, the fourth and final issue of the Dreamwave Productions comic series included a short story with Mega Man X at

4455-400: The original games, the story follows X, the last creation of Dr. Light whose free-willed programming and intelligence allows for countless other free-willed androids called reploids to be produced. When these reploids begin to go "Maverick" and start to rebel against the humans under the command of Sigma , X decides to make up for his creations by joining the Hunters. Throughout the series, he

4536-565: The original series' villain Dr. Wily had "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen error" that leads him to be completely evil. Starting with Mega Man X2 , Inafune wanted to use a computer virus as a plot device, something he considered a more interesting idea than a tangible villain. This led to the creation of the Sigma Virus seen in Mega Man X3 onwards. Originally,

4617-454: The other navigator Roll Caskett from Mega Man Legends was used as a reference. Kitabayashi explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6 , but instead of simply trying to make

4698-537: The player can rescue Reploids to replenish health and acquire upgrades not otherwise available. In X7 , the playable character Axl is introduced. Axl utilizes two guns known as Axl Bullets. In X8 , a tag system is introduced, along with a new Double Attack feature, where the two selected characters can attack at the same time. Mavericks serve like a boss . The stage boss Mavericks are based on various types of organisms (usually animals, but plants and fungi are also represented) instead of being humanoid, as were most of

4779-473: The player can unlock an OVA called The Day of Sigma that details the events leading up to the first level, including Sigma turning Maverick; it was produced by Xebec (who also produced MegaMan NT Warrior and Mega Man Star Force ) and later included in the Legacy Collection . Characters from the X series also appeared in the Mega Man animated series in the episode "Mega X", which

4860-407: The project was well underway. He decided to take after his predecessor Haruki Suetsugu for the direction in which to design the characters. Yoshikawa thought the team would have to create "polygon friendly" bosses, but decided to stick to the traditional design concepts set forth by the early Mega Man X games. As the series had finally transitioned into 3D, Yoshikawa also expected the team to rethink

4941-443: The protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X . Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented

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5022-452: The release of Mega Man X4 , critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value. The English voice acting was still criticized for poor performances. Mega Man X5 was generally well-received as an appealing sidescroller, although several sites commented that it did not contribute new major ideas to

5103-447: The same term This disambiguation page lists articles associated with the same title formed as a letter–number combination. If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=X7&oldid=1237562978 " Category : Letter–number combination disambiguation pages Hidden categories: Short description

5184-443: The seemingly never-ending Maverick Wars, Maverick Hunter X decides to retire in search of more peaceful solutions, leaving his partner Zero in charge. In X's absence, Maverick activity rapidly begins to rise, which leads to the formation of an unsanctioned anti-Maverick vigilante group known as Red Alert. As the group grows more and more reckless, one of their members, a new generation Reploid prototype named Axl, decides to defect. Red,

5265-405: The seller obtained them. In 2010, Armature Studio, a development studio founded by the creators of Metroid Prime , were developing a first-person shooter trilogy titled Maverick Hunter , which was intended to build on the mythology of Mega Man X . However, it was cancelled by Capcom after six months of development due to it being considered a "significant gamble" for the company. The game

5346-462: The series in both graphical and gameplay respects was met with a hostile critical reception. Reviewers found the game's foray into the third dimension well-intended but poorly executed. The game takes place after previous installments as mechanical being known as Reploids work diligently to rebuild the Earth after several parts from the planets were destroyed by the renegade "Mavericks". Growing weary of

5427-415: The series started, Inafune wanted to add Dr. Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series. Mega Man X5 was originally intended to be the final game in the Mega Man X series. According to Keiji Inafune, he had little to do with the title and told the staff his idea. Much to the dismay of Inafune, Capcom decided to publish Mega Man X6

5508-471: The series. He relies on his saber almost exclusively starting in X4 . Zero is more melee-oriented than X by using a "Z-Saber" sword. Rather than acquiring weapons from the bosses (with the exception of his Giga Attack), Zero learns special techniques that do not require ammo such as the "Hienkyaku" air-dash and "Kuuenbu" double-jump. However, Zero cannot upgrade any of his body parts in this game. In X6 and X7 ,

5589-462: The slow corruption of the Deep Log. In contrast to the Mega Man Zero and ZX sequel series, the spin-off Mega Man X: Command Mission instead is set in a future where X is a veteran Maverick Hunter dealing with rebellions. Capcom expressed their desire to portray X and Zero as stronger versions in this spin-off of their previous incarnations even if they come across as out-of-character to

5670-400: The team. Like other games in the series, Mega Man X7 in which the player fights through an octet of selectable stages. The game differs from previous side-scrolling entries by featuring fully 3D graphics intermixed with both 3D and 2D gameplay. The development of Mega Man X7 involved a challenging transition of the well-known Mega Man X characters into 3D. However, the reinvention of

5751-410: The war quickly. Elsewhere, Red communicates with a mysterious figure known as "The Professor," who gives him additional power and shows him what Axl's copy ability can do. The Professor then takes possession of Red Alert, and orders Red to retrieve Axl. Following the defeat of the Mavericks, the Hunters infiltrate Crimson Palace, the home base of Red Alert. There they defeat a reluctant Red and discover

5832-473: The warnings Light had logged in the capsule and created a legion of robots that replicated X's free will; these robots were called "Reploids" ("Repliroids" ( レプリロイド ) in Japan). A number of Reploids turned against humans led by the rebellious Reploid Sigma . These Reploids are dubbed "Mavericks" ("Irregulars" ( イレギュラー ) in Japan), and a force called the Maverick Hunters ("Irregular Hunters" ( イレギュラーハンター ) )

5913-445: The way the game was made as they had done in the first Mega Man X title. Inafune stated, "My personal opinion was that 3D is simply a graphical style, and just because a game is going 3D like X7 was, it doesn't mean we 'have to' make it a 3D game. Suegutsu's work from Mega Man X6 also served as the basis for other illustrations by Yoshikawa. The musical score for Mega Man X7 was composed by nine individuals. A 46-song soundtrack

5994-489: Was a pitch at an X cartoon that never got off the ground. Several tie-in manga adaptations have been released, mainly serialized in Kodansha 's children's magazine Comic BomBom , its quarterly special issues and its sister magazine Deluxe BomBom . An adaptation of the first four games in the series by Yoshihiro Iwamoto ran from 1994 to 1998 and was collected into 12 volumes. An original story featuring elements from

6075-576: Was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also as part of Mega Man X Legacy Collection 2 on July 24, 2018 for the worldwide release and July 26, 2018 for Japan, whose Windows version was released internationally via Steam along with PlayStation 4 , Xbox One and Nintendo Switch . Mega Man X7 takes place in

6156-494: Was formed to combat them. The Maverick Hunters were led by Sigma until he, too, became a Maverick and declared war against the humans, thus starting the Maverick War. X takes it upon himself to join the Maverick Hunters under his superior Zero . Throughout the series, X and Zero battle against the Mavericks to stop their plots to destroy the human race. Sigma continues using his power and a virus to create more conflicts with

6237-490: Was lending advice to the illustrators on creating the new protagonist Axl. Inafune had been careful to make X and Zero unique when he originally designed them, and he wanted to give Axl the same treatment. Yoshikawa designed Axl to look both as a youth and as a robot with a dark aura which led to his black armor. Red was inspired by the concept of the Grim Reaper . The game's primary artist, Tatsuya Yoshikawa, signed on when

6318-466: Was often seen as the less compelling character, with Zero being the more memorable of the two. The villain Sigma Sigma was praised for his backstory, resulting in the story of Mega Man X having unclear morality. Patrick Lee of The A.V. Club , however, stated that Sigma is "exactly the sort of boogeyman anti-progress allegories are built around". Saying that he is the "first piece of technology

6399-464: Was one of the several cancelled Mega Man games of the 2010s, which also included Legends 3 , Online , Universe and Star Force 4 . Rockman XZ: Time Rift was first revealed in September 2020 on NebulaJoy's official website, which included the game's logo. It was a crossover game between the X and Zero series for mobile phones, in a similar vein to X DiVE . Shortly after footage of

6480-506: Was released by Suleputer in Japan on October 1, 2003. The game's opening theme, "Code Crush", is performed by Rina Aiuchi . The ending theme is "Lazy Mind", performed by Showtaro Morikubo , the voice actor for X in the Japanese games. A CD single for each of the songs was released in Japan on July 20, 2003 and August 6, 2003 respectively. It became available for Windows via Steam , PlayStation 4 , Xbox One , and Nintendo Switch as

6561-616: Was released on 17 December 1993 in Japan on the Super Famicom and the following month on the Super NES in North America. Most of the sequels were ported to Microsoft Windows . The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man 's successor X including his new skills and power-ups in the form of armors while retaining the ability to decide which boss to fight first. Set 100 years after

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