Misplaced Pages

X8

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Mega Man X8 , known as Rockman X8 ( ロックマンX8 ) in Japan, is a 2004 action - platform game developed by Capcom for the PlayStation 2 . It is the eighth game in the Mega Man X series. It was first released in North America on December 7, 2004. The PS2 version, as well as a Windows iteration, were released in Japan and Europe the following year. On December 16, 2015, it was released on PlayStation Network in Japan. It was released for Nintendo Switch , PlayStation 4 , Windows, and Xbox One in July 24, 2018 worldwide and July 26, 2018 in Japan as a part of Mega Man X Legacy Collection 2 ( Rockman X Anniversary Collection 2 in Japan).

#724275

75-418: X8 or X-8 may refer to: Arts and entertainment [ edit ] Mega Man X8 , a video game Rockman X8 Original Soundtrack , the music of the video game WrestleMania X8 , a catch event WWE WrestleMania X8 , a video game designed on the former X-8 (artist) , American artist and publisher Electronics [ edit ] Electrologica X8 ,

150-484: A controller . The Windows version also features several languages and the possibility to toggle between Japanese and English voices, which can be changed from the main menu or after starting a new game. All of the music and cutscene dialogue is encoded in Ogg Vorbis format. The musical score for Mega Man X8 was co-composed by Yuko Komiyama, Naoto Tanaka, and Shinya Okada. The 51-song Rockman X8 Original Soundtrack

225-430: A "unique cadre of fans". The story is notable for being more violent than the predecessors with stages and bosses also looking scarier Capcom producer Kazuhiro Tsuchiya played the first Mega Man X in his youth, enjoying the successor to the first Mega Man character, X, due to he having new unique skills, helping to popularize the "golden age of action games". X's characterization was often praised for coming across as

300-439: A 2.5D style, although 2 of the stages, namely "Central White" and "Dynasty", are fully 3D. After an introductory stage , Mega Man X8 presents the player with a choice of 8 stages, with a Maverick robot serving as the stage boss . After defeating the 8 bosses, a series of fortress stages open up for the player to complete in linear progression until the final boss is defeated. The difficulty chosen makes an impact in regards to

375-540: A Reploid named Lumine is placed in charge of the project. These New Generation Reploids are able to use DNA data to change their shapes. They are the perfect workers because they can change their shape according to a task, and have subroutines built in to prevent them from going Maverick . Everything seems to be running smoothly until Vile , who has apparently been resurrected from his earlier defeat in Mega Man X3 , kidnaps Lumine for unknown reasons. It becomes

450-543: A certain Rare Force Metal for it, excluding one of the weapons which is only available for purchase upon completing the game with Zero or entering the code in the title screen of the PlayStation 2 version. X8 introduces new mechanics to the game; the first is Guard Break, which can break enemy defenses when enemies are attacked with certain weapons. The second is Double Attack, where the playable character and

525-401: A classic action game formula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept. The development team additionally wanted the world of Mega Man X to be much more sophisticated than in the first Mega Man series. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune,

600-523: A desire to see X portrayed as a darker character. They decided not to start with the Command Mission incarnation, which depicted X as more of a leader. X and Zero have appeared in other video games. In Dead Rising , the protagonist, a photographer named Frank West can unlock and wear an X outfit. Zero also appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as

675-575: A digital computer Roland Fantom-X 8, a synthesizer keyboard by Roland Sony Ericsson Xperia X8 , a smartphone Motorola X8 Mobile Computing System , a chipset Transport [ edit ] Sehol X8 , mid-size crossover SUV produced by JAC Motors X8 (New York City bus) X8, a Metrobus route Piaggio X8 , an Italian-made motor scooter X8, IATA airline code for Ecuadorian airline Icaro Air Other uses [ edit ] X8 protein domain Aerojet General X-8 ,

750-555: A missile See also [ edit ] 8X (disambiguation) [REDACTED] Topics referred to by the same term This disambiguation page lists articles associated with the same title formed as a letter–number combination. If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=X8&oldid=1237379796 " Category : Letter–number combination disambiguation pages Hidden categories: Short description

825-483: A playable character in Marvel vs. Capcom 3: Fate of Two Worlds , Ultimate Marvel vs. Capcom 3 , Marvel vs. Capcom: Infinite , and Teppen . For Marvel vs. Capcom: Infinite , X was included due to his significant popularity with Western audiences alongside Zero. They also appeared in the two role-playing games Project X Zone and Project X Zone 2 . Several websites retrospectively held Mega Man X as

SECTION 10

#1732771840725

900-416: A stage, while a navigator can be assigned to assist the player. Depending on the navigator's qualities, the character will be informed about the stages' hidden paths or boss weaknesses. In every stage, the characters can obtain items that can be used in a shop to buy upgrades. Much like X7 , New Game Plus is also available in this game. One of these features is content unlocked under certain conditions from

975-651: A successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES. IGN named it the twelfth-best on its own top 100 SNES games list in 2011. The sequel Mega Man X2 was often praised for providing the player with new content GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom's attempt at expanding Mega Man X2 over its predecessor in all aspects. By

1050-438: A team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals. In the original Mega Man series, Inafune typically designed

1125-458: A unique tragic hero similar to Hayao Miyazaki 's works as well as dystopian works in general, compared to Ghost in the Shell , Casshan , as well as other famous gaming icons like 2B from Nier Automata , and Raiden from Metal Gear , who question the nature of his missions. Alexander expressed feeling guilty upon completing the game as the final narration highlighted X's depression over

1200-462: Is different from Wikidata All article disambiguation pages All disambiguation pages Mega Man X8 The plot of Mega Man X8 focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator , and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by X , to stop them. The gameplay of Mega Man X8

1275-408: Is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon. Although Mega Man X8 uses 3D graphics like Mega Man X7 , the development team chose not to opt for 3D gameplay, instead opting for 2.5D gameplay. The game was met with a positive critical reception. The story is set during

1350-545: The Maverick Hunters ' mission to rescue him. However, what the Hunters do not know is that Sigma has returned. Contained on every single copy chip in these robots is Sigma's own DNA, meaning that the next-generation 'Maverick-Proof' reploids are in fact able to go Maverick. Sigma seeks to remove the "old generation" and repopulate it with his "children". When Sigma is defeated in his palace, Lumine steps in to take

1425-615: The Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields a Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in

1500-587: The Maverick Hunters ("Irregular Hunters" ( イレギュラーハンター ) ) was formed to combat them. The Maverick Hunters were led by Sigma until he, too, became a Maverick and declared war against the humans, thus starting the Maverick War. X takes it upon himself to join the Maverick Hunters under his superior Zero . Throughout the series, X and Zero battle against the Mavericks to stop their plots to destroy

1575-510: The PS2 version of Mega Man X Command Mission on the Memory Card or through one of the codes. Mega Man X8 was developed by Capcom Production Studio 1 . The game's direct predecessor, Mega Man X7 , was the first entry in the Mega Man X series to feature full 3D graphics , as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune ,

SECTION 20

#1732771840725

1650-733: The Super NES in North America. Most of the sequels were ported to Microsoft Windows . The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man 's successor X including his new skills and power-ups in the form of armors while retaining the ability to decide which boss to fight first. Set 100 years after the original games, the story follows X, the last creation of Dr. Light whose free-willed programming and intelligence allows for countless other free-willed androids called reploids to be produced. When these reploids begin to go "Maverick" and start to rebel against

1725-626: The ability to dash along the ground, cling to walls, jump off walls, and dash jump to cover greater distance than a normal jump. This all gives X more mobility than his original series counterpart. At certain times, the player can pilot vehicles including in an attack mech and an attack hovercycle . X is also able to locate capsules and tanks that permanently upgrade his armor. These upgrades are all either hidden or require an exceptional feat to reach. Upgrades common to each game are increased maximum hit points, "sub-tanks" which can be filled with surplus health pick-ups and then used at any time to refill

1800-439: The audience. An interactive movie game known as Rockman X Interactive was in development between December 1995 and 1996; it would have featured several new characters and reportedly greatly influenced the direction of Super Adventure Rockman , another interactive movie which released in 1998. A copy of the design documents were once being sold on Yahoo! Auctions Japan , but were later taken down due to concerns about how

1875-400: The beginning with the number of backgrounds they had to draw, but were pleased with results. There were twice as many sprite animation patterns to create. Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white . Ever since

1950-413: The bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like in the original games. Defeating a Maverick allows X to use that Maverick's signature weapon. Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses. Mega Man X was developed by

2025-575: The chaos of war. His popularity led to criticism in Mega Man X7 for being the first and only time to have him unlockable and the player having to use his replacement Axl instead. Meanwhile, Zero stood out mainly in his debut as playable character due to having own iconic techniques. Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series. When compared with Zero, X

2100-440: The character's hit points, and the ability to charge weapons earned from bosses, which gives them an enhanced secondary fire mode. In later games, there are multiple armor types available that can either be mixed and matched, or completed for additional armor set bonuses. Mega Man X3 is the first game in the series which allows the player to play as X's ally Zero, although his playability is more limited compared to later games in

2175-487: The characters may resemble if they were toys, and even imitated the joints of Revoltech figures. Similar to his previous work in X7 , Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too. The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities. In Maverick Hunter X ,

2250-431: The characters, IGN found X and Axl to be the most skilled especially due to how easy is it to find the former's upgrade for his armor but still found the system lacking when compared with Capcom 's action game Devil May Cry 3: Dante's Awakening . Although GameSpy praised the improvements of the gameplay as well as the contrast between the three protagonists, the site still felt it had no innovation. GameZone criticized

2325-499: The chosen partner character perform a screen-filling attack that causes heavy damage to all enemies on screen. Additionally, X's new armor, the Neutral Armor, can be customized with parts that can either form two new armors, or mixed together for different effects. However, mixed parts of armors are not as effective as complete armors, forcing players to choose wisely when building armors. Two characters can be selected to go to

X8 - Misplaced Pages Continue

2400-405: The criticized gameplay elements of Mega Man X7 , making it a much more appealing game than its previous two predecessors. Mega Man X was a commercial success. The SNES version sold 1.165 million copies worldwide as of 2001 , IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create

2475-418: The development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. Inafune himself was not involved in the production of Mega Man X8 , although the game's art designers did consult with him before changing the overall style of the characters. The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing

2550-756: The end of the issue, where X travels back in time to get help from Classic Mega Man and Dr. Light; the intention was to publish a comic based on Mega Man X , however Dreamwave shut down before any issues were released. Characters from Mega Man X appeared twice in the Archie Comics series ; the first time was during the Dawn of X arc, and the second time was during the Sonic the Hedgehog crossover Sonic and Mega Man 2: Worlds Unite . Writers noted that prior to his introduction, many fans sent them messages expressing

2625-401: The entire operation over and kill the Maverick Hunters. Lumine gloats to the Hunters that, in order for evolution to take its course, he and his fellow new-generation Reploids must destroy both humans and "obsolete" Reploids. After a massive struggle, Lumine is defeated. When Axl walks up to Lumine's body, however, he is shocked as a tentacle springs from it and damages the crystal on his head. As

2700-513: The first Mega Man X game called Irregular Hunter Rockman X by Shigeto Ikehara ran from 1994 to 1995 and was collected into two volumes. The magazine also published several one-shots, including one based on the Mega Mission carddass series by Hitoshi Ariga and an original self-contained story called Team X Shutsujin seyo!! by Daisuke Inoue. Yoshihiro wrote an alternative ending to Mega Man X5 in 2018. The character of X appeared in

2775-409: The following year, in which Zero survived his fight from X5 . Suetsugu believed that the navigator Alia might be the most fitting heroine in the series in contrast to the tragic Iris from Mega Man X4 . Alia stood out as the only female character, which Suetsugu did not mind since the game is aimed towards a young demographic. As the idea of having a calm woman as navigator proved difficult to execute,

2850-416: The franchise. The next two games have been critcized for a harsh difficulty caused by poor design, as well as recycled narrative. With the transition to 3D graphics, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed. The latest game, Mega Man X8 , was generally praised for returning to a more classic style of Mega Man gameplay and removing

2925-419: The game design for making X to come across as the weakest playable character when compared to the more useful weaponry from Zero and Axl while also felt that most stages lack appeal enough to revisit them. Though also finding the formula repetitive, Electronic Gaming Monthly liked the new moves the characters can perform and the 3D looks appealing. Though the narrative was criticized, the visual presentation

3000-500: The game leaked online, it was announced that the title was cancelled in August due to the underperformance of Devil May Cry: Pillar of Combat . The original Mega Man series on the NES consisted of 2D platform games that focus on run-and-gun gameplay. Mega Man X uses the same basic principles as its precursors but with many added options. X has, by default beginning with X2 ,

3075-400: The human race. Sigma continues using his power and a virus to create more conflicts with the Maverick Hunters and attempt to destroy the planet in the process. While X and Zero also gain new allies, in Mega Man X7 they work with the missing Maverick, Axl, who becomes their partner. In the latest game, Mega Man X8 , it is revealed New Generation Reploids are doomed to become Sigma copies with

X8 - Misplaced Pages Continue

3150-434: The humans under the command of Sigma , X decides to make up for his creations by joining the Hunters. Throughout the series, he is partnered by his superior Zero , who becomes a playable character from Mega Man X3 onwards. A third character named Axl , joins the group from Mega Man X7 onwards. For the remake Mega Man Maverick Hunter X , the antagonist Vile debuted as a playable character. While at first Zero possess

3225-411: The late 21XX. The Reploid rebellions across the past years continue, seemingly with no possible solution. To escape these troubles, mankind has begun the next generation of research and development by constructing an orbital elevator able to take equipment and handwork to the moon which they seek to colonize. This operation is labeled as the "Jakob Project", with the orbital elevator bearing its name, and

3300-607: The main story "bad cyberpunk nonsense". In comparing the three main characters from Mega Man X8 , Luthfie Arguby Purnomo from Studies on Shift noted that X's weapons symbolized his status as a cultural hybrid in contrast to the Western Axl and the Eastern Zero. According to Famitsu , Mega Man X8 was the tenth best-selling game in Japan during its week of release at 14,927 units. A total of 35,546 units were sold in

3375-494: The new younger character of the group, and that's why I wanted to put him in there." However, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what

3450-434: The next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like

3525-476: The obscure Brazilian comic Novas Aventuras de Mega Man (translated as The New Adventures of Mega Man ), where he is Classic Mega Man and Roll 's younger brother; the comic rather notoriously implies that all three characters are attracted to each other in a sexual manner. Similarly, the fourth and final issue of the Dreamwave Productions comic series included a short story with Mega Man X at

3600-487: The original Sigma dying in the process in his final showdown with the Hunters. After the series reached an unresolved cliffhanger, a game entitled Mega Man X Dive was released by Capcom Taiwan in which a human plays Mega Man X , until due in part to some corrupted data known as Maverick Data, he/she gets transported into the Deep Log, a massive database with data on every Mega Man game. The player must progress through

3675-565: The original series' villain Dr. Wily had "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen error" that leads him to be completely evil. Starting with Mega Man X2 , Inafune wanted to use a computer virus as a plot device, something he considered a more interesting idea than a tangible villain. This led to the creation of the Sigma Virus seen in Mega Man X3 onwards. Originally,

3750-454: The other navigator Roll Caskett from Mega Man Legends was used as a reference. Kitabayashi explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6 , but instead of simply trying to make

3825-537: The player can rescue Reploids to replenish health and acquire upgrades not otherwise available. In X7 , the playable character Axl is introduced. Axl utilizes two guns known as Axl Bullets. In X8 , a tag system is introduced, along with a new Double Attack feature, where the two selected characters can attack at the same time. Mavericks serve like a boss . The stage boss Mavericks are based on various types of organisms (usually animals, but plants and fungi are also represented) instead of being humanoid, as were most of

SECTION 50

#1732771840725

3900-527: The player can unlock an OVA called The Day of Sigma that details the events leading up to the first level, including Sigma turning Maverick; it was produced by Xebec (who also produced MegaMan NT Warrior and Mega Man Star Force ) and later included in the Legacy Collection . Characters from the X series also appeared in the Mega Man animated series in the episode "Mega X", which

3975-461: The possibilities X presented, Cain disregarded the warnings Light had logged in the capsule and created a legion of robots that replicated X's free will; these robots were called "Reploids" ("Repliroids" ( レプリロイド ) in Japan). A number of Reploids turned against humans led by the rebellious Reploid Sigma . These Reploids are dubbed "Mavericks" ("Irregulars" ( イレギュラー ) in Japan), and a force called

4050-413: The previous game or by entering a secret code on the title screen of the PlayStation 2 version and then starting the game on Normal or Hard. One example is the three navigators can be unlocked as the playable characters by buying chips in the store after completing this requirement. In addition Cut Man as portrayed in the first Mega Man game can be found as a hidden boss by either having a save file for

4125-443: The protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X . Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented

4200-544: The protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures. Similar to his previous work in X7 , Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too. The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities. The new antagonist, Lumine,

4275-471: The region by the end of 2005. Reploids#New Generation Mega Man X is a series of action - platform games released by Capcom . It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released on 17 December 1993 in Japan on the Super Famicom and the following month on

4350-452: The release of Mega Man X4 , critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value. The English voice acting was still criticized for poor performances. Mega Man X5 was generally well-received as an appealing sidescroller, although several sites commented that it did not contribute new major ideas to

4425-647: The same skills as X, he becomes a swordsman in Mega Man X4 . The video games have also inspired several spin-offs that deal with other villains while several manga adaptations have been produced. Critical reception to the Mega Man X series was generally positive for its faster-paced action in comparison to the original series, but the continuous release of installments led to criticism about Mega Man X lacking innovations. A sequel series titled Mega Man Zero followed, and focused on its titular character while several crossovers involving X and other characters from

4500-769: The scrambled code of the Maverick Wars, Elf Wars , and the Game Of Destiny , to destroy the Maverick Data causing the slow corruption of the Deep Log. In contrast to the Mega Man Zero and ZX sequel series, the spin-off Mega Man X: Command Mission instead is set in a future where X is a veteran Maverick Hunter dealing with rebellions. Capcom expressed their desire to portray X and Zero as stronger versions in this spin-off of their previous incarnations even if they come across as out-of-character to

4575-405: The seller obtained them. In 2010, Armature Studio, a development studio founded by the creators of Metroid Prime , were developing a first-person shooter trilogy titled Maverick Hunter , which was intended to build on the mythology of Mega Man X . However, it was cancelled by Capcom after six months of development due to it being considered a "significant gamble" for the company. The game

SECTION 60

#1732771840725

4650-431: The series have been produced. The plot focuses on " X ", a mechanical being created by Dr. Thomas Light . He is a new type of robot with the ability to think, feel, and make his own decisions . Recognizing the potential danger of this model, Light sealed X away in a diagnostic capsule for over 30 years of testing. X's capsule is uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. Excited by

4725-415: The series started, Inafune wanted to add Dr. Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series. Mega Man X5 was originally intended to be the final game in the Mega Man X series. According to Keiji Inafune, he had little to do with the title and told the staff his idea. Much to the dismay of Inafune, Capcom decided to publish Mega Man X6

4800-471: The series. He relies on his saber almost exclusively starting in X4 . Zero is more melee-oriented than X by using a "Z-Saber" sword. Rather than acquiring weapons from the bosses (with the exception of his Giga Attack), Zero learns special techniques that do not require ammo such as the "Hienkyaku" air-dash and "Kuuenbu" double-jump. However, Zero cannot upgrade any of his body parts in this game. In X6 and X7 ,

4875-442: The size of the health bar and if other items can be used. The player starts the game with access to three playable characters: X, a shooter able to wear multiple armors that can be found hidden in the stages; Axl, a shooter able to transform into enemies; and Zero, a sword fighter able to double jump. Additionally, Zero can equip additional weapons that can be purchased at the store such as hammers and additional swords after finding

4950-479: The theme was not included in the soundtrack and was even omitted on the game's localization in English for PS2 platform. It became available for Windows via Steam , PlayStation 4 , Xbox One , and Nintendo Switch as a part of Mega Man X Legacy Collection 2 on July 24, 2018, worldwide and on July 26, 2018, in Japan. Mega Man X8 received a generally mixed response based on the 68 score from Metacritic . It

5025-562: The three different characters ride back down the Jakob Elevator, Zero wonders if he no longer has to fight now that Sigma is dead for good, while X ponders Lumine's words on evolution. Axl is unconscious, but his shattered crystal can be seen glowing with a tiny fragment of a crystal shard. Overall gameplay in Mega Man X8 is mostly similar to previous Mega Man X games and has removed the 3D style from Mega Man X7 in favor of

5100-489: Was a pitch at an X cartoon that never got off the ground. Several tie-in manga adaptations have been released, mainly serialized in Kodansha 's children's magazine Comic BomBom , its quarterly special issues and its sister magazine Deluxe BomBom . An adaptation of the first four games in the series by Yoshihiro Iwamoto ran from 1994 to 1998 and was collected into 12 volumes. An original story featuring elements from

5175-533: Was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7 . IGN praised the game for its mixture of 2D and 3D, and its camera system, saying "Thankfully the transition from one plane to another is pretty seamless and isn't the bothersome chore that switches in X7 were. It's an easy and totally acceptable gameplay method and one that should have been used in 2003 to begin with." In comparing

5250-509: Was given a human-like face rather Reploid to symbolize the concept of a new generation of Reploids. To contrast Lumine's his angel-like appearance, Sigma was instead made to look like a demon. A Windows version of Mega Man X8 was released in Asia, Europe, and as a download from GameStop in North America. This version can run in windowed mode, in addition to full screen , and includes mouse and keyboard features, although it does support using

5325-466: Was often seen as the less compelling character, with Zero being the more memorable of the two. The villain Sigma Sigma was praised for his backstory, resulting in the story of Mega Man X having unclear morality. Patrick Lee of The A.V. Club , however, stated that Sigma is "exactly the sort of boogeyman anti-progress allegories are built around". Saying that he is the "first piece of technology

5400-464: Was one of the several cancelled Mega Man games of the 2010s, which also included Legends 3 , Online , Universe and Star Force 4 . Rockman XZ: Time Rift was first revealed in September 2020 on NebulaJoy's official website, which included the game's logo. It was a crossover game between the X and Zero series for mobile phones, in a similar vein to X DiVE . Shortly after footage of

5475-576: Was released in Japan on April 13, 2005 by Suleputer . The Japanese opening theme for PlayStation 2 (also available for PC platform in any regional version, including Europe which had received the North American opening theme in the European PlayStation 2 version) is "Wild Fang" by Janne Da Arc ; the band had previously done television advertisement themes for Mega Man Battle Network and Mega Man Battle Network 2 . However,

5550-408: Was still praised when compared with previous games. GameSpot criticized the game for its level design, which often made the game extremely frustrating to play. They also derided the story, remarking that it "dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game." 1UP.com called the story of X8 "dry for bone" but noted the presentation

5625-432: Was well executed despite it short length. Gaming Age liked the handling of the gameplay not only for giving the players three playable character but how they are given the possibility of working together. Though the reviewer claimed that the story does not amount to anything despite the simplicity, presentation was well-executed. While GameSpy appreciates whether or not the player can be assisted by navigator, he still called

#724275