Microsoft XNA Game Studio is a discontinued integrated development environment (IDE) for building video games on the Microsoft XNA platform. Such video games can run on Xbox 360 , Microsoft Windows , Windows Phone and the Zune . XNA Game Studio is targeted at hobbyists and experienced programmers, and is primarily used to develop 2D and 3D video games for various Microsoft platforms. XNA games can be published for the Xbox 360 using an XNA Creator's Club membership, that has a yearly fee.
74-548: Five versions have been released so far, and in 2013, Microsoft stated that it would cease support for XNA in April 2014, and there are no plans to release any further versions. An open-source spiritual successor / API re-implementation exists in the form of the MonoGame framework. XNA Game Studio Express, the first release of XNA Game Studio, was intended for students, hobbyists, and independent (and homebrew ) game developers. It
148-526: A TOSLINK port for digital audio, but this was eliminated in the final design. The console has an IR receiver in its controller pairing button next to the front USB port. The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses
222-533: A USB-C connector for wired use and charging (with the optional battery kit) rather than USB Micro-B . Many of the first-party accessories designed to work with the preceding Xbox One remain compatible with the Xbox Series X, including the Xbox Stereo Headset and Xbox Wireless Headset. Spencer said that the Xbox Series X will likely not have immediate virtual reality (VR) support at launch, and that they expect that any VR support will be based on
296-547: A "Project Lockhart", a second, lower-end console that accompanied Scarlett. Confirmation of the Xbox Series S naming was affirmed through early Xbox hardware accessories that some had been able to purchase. Microsoft officially announced the Series S console on September 8, 2020, revealing that it would also be released alongside the Series X in November 2020. Microsoft pointed out that the Series S had been discreetly placed in
370-480: A "soft" transition between generations, similar to PC gaming , offering the "Smart Delivery" framework to allow publishers to provide upgraded versions of Xbox One titles with optimizations for Xbox Series X/S. Critics praised the Xbox Series X/S for the hardware improvements over Xbox One and Microsoft's emphasis on cross-generation releases, but believed that the games available at launch did not fully use
444-519: A "soft" transition from Xbox One to Scarlett, with Scarlett supporting backward compatibility with all games and most hardware supported on the Xbox One. During a presentation at The Game Awards 2019 , Microsoft officially revealed the design of Scarlett and its branding, "Xbox Series X", as well as a late 2020 release date. After the event, a Microsoft spokesperson said Xbox Series X was a fourth generation of Xbox hardware, which will be branded simply "Xbox" with no subtitle. Microsoft planned to detail
518-440: A compact form factor, resulting in the tower-like structure. To meet the acoustics factor, the system includes numerous sensors for controlling the speed of the fan, and the large open top was necessary to ensure good airflow through the system. While certain elements like the optical drive, air flow requirements, and heat sink size fixed certain dimensions in the overall form factor, they were satisfied they were able to end up with
592-498: A complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy." It is possible for advanced graphic processes options not originally programmed into these older games to be worked into the game when played on the console, such as automated high-dynamic-range rendering (HDR) support using machine learning , framerate doubling, 16x anisotropic filtering , and resolution upscale. Work done by
666-440: A custom 7 nm (6 nm in refresh) AMD Zen 2 CPU with eight cores running at a nominal 3.8 GHz or, when simultaneous multithreading (SMT) is used, at 3.66 GHz. One CPU core is dedicated to the underlying operating system. The integrated GPU is also a custom unit based on AMD's RDNA 2 graphics architecture. It has a total of 56 compute units (CUs) with 3,584 cores, with 52 CUs and 3,328 cores enabled, and will run at
740-471: A cylindrical design that drops the optical drive, draws less power, increases internal storage to 2 TB, and improves wireless connectivity with Wi-Fi 6E . The updated Xbox Series S, codenamed "Ellewood", would retain the same design as the current Series S, reducing power consumption and adding Wi-Fi 6E and 1 TB of internal storage. Both console refreshes are planned to ship with a new Xbox controller, codenamed "Sebile". The new controller will be named
814-499: A distribution framework known as "Smart Delivery" that will automatically download Xbox Series X/S versions of backwards compatible games for the console when available; Microsoft has positioned this feature at publishers who plan to release Series X- or Series S-specific versions of games after releasing on Xbox One and to users moving from an existing Xbox One to an Xbox Series console. Microsoft does not bar developers from releasing games that can only be played on Xbox Series X/S, but
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#1732786996590888-439: A fixed 1.825 GHz. This unit is capable of 12.155 teraflops of computational power. The unit ships with 16 GB of GDDR6 SDRAM , with 10 GB running at 560 GB/s primarily to be used with the graphics system and the other 6 GB at 336 GB/s to be used for the other computing functions. After accounting for the system software, about 13.5 GB of memory will be available for games and other applications, with
962-472: A larger range of hand sizes. They include same key buttons as the past controllers: two analog joysticks that can be depressed, a circle pad , four action buttons, two system buttons ("View" and "Menu"), the main Xbox home button, two grip triggers (left and right), and two shoulder buttons (left and right). The new controller adds a "Share" button alongside the "View" and "Menu" buttons; pressing "Share" once takes
1036-538: A low-cost version following a similar scheme as the Xbox One family of consoles, with major emphasis on game streaming and backward compatibility . By March 2019, further industry rumors had led to speculation of two consoles within the Scarlett family under codenames "Anaconda" and the low-cost "Lockhart" version. Microsoft confirmed Project Scarlett at its E3 2019 press conference. Microsoft said they wanted
1110-452: A proprietary SSD expansion card inserted into the back of the console, which was manufactured exclusively by Seagate Technology on launch and limited to a 1 TB size when first released. Later versions included 512 GB and 2 TB versions and were released at the end of 2021, while expansion cards manufactured by Western Digital were released in June 2023. As with the Xbox One,
1184-622: A reason to exist that is demonstrably different than what came before", and that likely their next hardware would be for the future tenth generation of consoles. When Microsoft's Xbox development team started work on the successor to the Xbox One consoles around 2016, they had already envisioned the need to have two console versions similar to their Xbox One X and Xbox One S models to meet the needs of different markets. By developing both units in concert, they would be able to make sure games developed would be able to be played on both systems without exception. As has been tradition with past Xbox projects,
1258-406: A screenshot, while holding the button begins a Game DVR recording. Microsoft found that by aiming the size to fit an eight-year-old's hands, they were able to make the design fit a larger section of the population; it thus features more sculpted grips, and has reduced and rounded trigger buttons. The D-pad is a new concave design that senior console designer Ryan Whitaker said was a means to merge
1332-434: A second board would act as a Southbridge board for slower input/output (I/O) functions. The boards mounted on opposite sides of an aluminum chassis helped to create air channels for cooling. The remaining components—the heat sink , the electric shielding , the power supply , the optical drive , and the cooling fan —were then arranged in a Tetris -like fashion, according to principal designer Chris Kujawski, to achieve
1406-537: A second version on November 1, 2006. Microsoft released the final version on December 11, 2006. On April 24, 2007, Microsoft released an update called XNA Game Studio Express 1.0 Refresh. XNA Game Studio 2.0 was released on December 13, 2007. XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition ), a networking API using Xbox Live on both Windows and Xbox 360 and better device handling. XNA Game Studio 3.0 (for Visual Studio 2008 or
1480-510: A similar user interface (UI) as the Xbox One, but use 40% less memory to improve its speed. According to the UI development team, the Home section loads in about half the time as it did on the Xbox One. Other changes include adding rounded UI elements, a more-readable font for text elements, rearrangement of certain aligned features, and improvements to the sharing functions. These changes were brought to
1554-526: A slower GPU, a custom RDNA2 with 20 CUs at 1.55 GHz for 4.006 TFLOPS, compared to 12.155 TFLOPS of the Series X. It ships with 10 GB of RAM, with 8 GB running at 224 GB/s primarily to be used with the graphics system and the other 2 GB at 56 GB/s to be used for the other computing functions, and a 512 GB SSD storage unit with a raw input/output throughput of 2.4 GB/s. It does not include an optical drive, so all games and software must be obtained digitally via Microsoft Store . It
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#17327869965901628-501: A square footprint for the unit. Xbox head Phil Spencer said that Microsoft was prioritizing high frame rates and faster load times over higher resolutions; the Series X achieves this via the better-matched capabilities of the CPU and graphics processing unit . Compared to the Xbox One X, the CPU is about four times as powerful and the GPU is twice as powerful. The Xbox Series X is powered by
1702-419: A trial Mode added to XNA Game Studio 3.0 that will enable creators to easily add the required trial feature to their games, Xbox LIVE multi-player features like in-game invites, create cross-platform games that work on Windows, Xbox 360 and Zune. XNA Game Studio 3.1 was released on June 11, 2009. The API includes support for video playback, a revised audio API, Xbox LIVE Party system and support for games to use
1776-487: Is a launch feature, with Microsoft having put more than 500,000 man-hours in validating thousands of games from the supported Xbox One library; Spencer said in December 2019 that he himself had been helping to test backward compatibility games. As Microsoft neared launch, they reopened the means for players to suggest additional games to add to backward compatibility, stating "Resurrecting titles from history often presents
1850-560: Is intended to render games nominally at 1440p , with support for a 4K upscaler , at 60 frames per second, although it can go as high at 120 frames per second at this resolution. It starts at $ 299.99. Selected games can support native 4K resolution output on the Series S, such as Ori and the Will of the Wisps . Otherwise, the console has the same functions as the Xbox Series X, including ports, expansions, and game support. Microsoft designed
1924-424: Is the internal storage, a custom NVM Express (NVMe) SSD . On the Series X, this is a 1 TB SSD (802 GB available) with a raw input/output throughput of 2.4 GB/s. An on-board compression/decompression block includes both the industry standard zlib decompression algorithm and a proprietary BCPack algorithm geared for game textures , and it gives a combined throughput as high as 4.8 GB/s. Within
1998-570: The Microsoft XNA 4 application programming interface (API). It has been used for several games, including Bastion , Celeste , Fez and Stardew Valley . MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias and Silver Sprite by Bill Reiss. The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex . These early versions only supported 2D sprite -based games. The last official 2D-only version
2072-752: The OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform. The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in
2146-625: The Windows Mixed Reality components contained within the console's Windows 10 components, but was otherwise not a focus of the console's development prior to release. An updated Xbox Series S with a matte black finish and 1 TB of storage launched on September 1, 2023; the internal design remains otherwise unchanged. Unrelated court documents from the 2022 court case FTC v. Microsoft included plans for refreshed mid-generation consoles planned to be released in 2024. The updated Xbox Series X, codenamed "Brooklin", would feature
2220-485: The Microsoft XNA Creator's Club. The initial release had no way of shipping precompiled binaries to other Xbox 360 players, but this was changed in "XNA Game Studio Express 1.0 Refresh" which made it possible to compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club members. The first beta version of XNA Game Studio Express was released for download on August 28, 2006 followed by
2294-400: The Series S to easily fit inside of a small bag or backpack for portability and travel usage. The Series S unit is about 60% smaller by volume than the Series X, measuring 275 by 151 by 63.5 millimetres (10.83 in × 5.94 in × 2.50 in) in its vertical orientation. In this orientation, its large side surface features the major exhaust port for active air cooling, similar to
Microsoft XNA Game Studio - Misplaced Pages Continue
2368-637: The Xbox 360 Avatars. XNA Game Studio 4.0 was announced and initially released as a "Community Technical Preview" at Game Developers Conference (GDC) on March 9, 2010, and in its final form on September 16, 2010. It adds support for the Windows Phone platform (including 3D hardware acceleration), framework hardware profiles, configurable effects, built-in state objects, graphics device scalars and orientation, cross-platform and multi-touch input, microphone input and buffered audio playback, and Visual Studio 2010 integration. XNA "Game Studio 4.0 Refresh"
2442-449: The Xbox 360 so it can be migrated to a Series S/X console as well. Xbox Series S can play Xbox One games with improved performance, texture filtering , and auto HDR support, but it does not support Xbox One X-specific enhancements. Microsoft is providing tools for developers to check the performance of their Xbox One games on the Series X and S consoles, which can suggest optimizations "as easy as changing three lines of code" to support
2516-659: The Xbox Advanced Technology Group prior to launch was focused on how far into the backward-compatibility library they could take these improvements, including into original Xbox games, adding in features like HDR or improving the framerate of games that may have been programmed to be locked at a specific framerate. Backward compatible games are supported under the Quick Resume feature as well. Cloud saves can be used to migrate from Xbox One, and Microsoft stated that it would also add free cloud saves to
2590-431: The Xbox One , thus allowing the new consoles to support four generations of games. To achieve this level of compatibility, Microsoft announced in June 2019 that they would no longer be bringing any additional Xbox 360 or original Xbox games into the Xbox One backward compatibility program, and they would instead be using their manpower to make sure these older games were playable on the Xbox Series X. Backward compatibility
2664-411: The Xbox One edition of a game, though Video Games Chronicle reported that Microsoft had urged publishers to keep the upgrade path free if they took that option. CD Projekt RED and Ubisoft have committed to using Smart Delivery for their upcoming releases. Electronic Arts affirmed that Madden NFL 21 will have a free update patch from the Xbox One version to the Xbox Series X version prior to
2738-465: The Xbox One system software, the Windows' Xbox application, and the Xbox mobile application around September 2020. Based on system previews, about 200 GB of space was reserved on the internal drive of the Xbox Series X for system files. Xbox Series S and Series X support "Quick Resume", which allows users to suspend and resume up to three games at once. Games can also be resumed after a reboot of
2812-439: The Xbox Series X and its games as part of an "Xbox 20/20" series. This included an Xbox Games Showcase on July 23, 2020, featuring games principally from its first-party Xbox Game Studios . On July 16, 2020, Microsoft announced that it had ended production of the Xbox One X and all-digital version of the Xbox One S in preparation for the new products. The existence of the Xbox Series S had been guessed before E3 2019, based on
2886-484: The Xbox Series X first, leaving the choice of adding Xbox One support to their development studios as they went forward. In June 2023, Xbox Game Studios head Matt Booty stated that its in-house studios had "moved on to Gen 9" and were no longer working on new games targeting Xbox One. Microsoft has not placed any similar requirements on a soft transition for third-party developers and publishers, allowing them to offer Xbox Series X exclusives or other routes to upgrade from
2960-657: The Xbox Universal Controller and will include a rechargeable, swappable battery. Microsoft released refreshed versions of both consoles on October 15, 2024, which included a 1TB Xbox Series S in a white finish, an Xbox Series X in white without the optical drive, and the 2TB Xbox Series X Galaxy Black Special Edition. The new Series X models use a redesigned motherboard with a smaller system-on-chip, and replace its vapor chamber cooling mechanism with copper heat pipes. The new models were reported to have slightly reduced power consumption. Both consoles have
3034-424: The ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers . Xbox Series X was designed to nominally render games in 2160p ( 4K resolution ) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive,
Microsoft XNA Game Studio - Misplaced Pages Continue
3108-411: The architecture use a PCI Express 4.0 x2 link. Developers at The Coalition found that, without any changes to their code, Gears 5 loaded four times faster on Xbox Series X than Xbox One X due to the higher throughput on memory and storage and that they would be able to increase this further once they incorporated the new DirectStorage API routines. The consoles support external storage through
3182-416: The background of previous Xbox announcement videos featuring Phil Spencer during July 2020. During Gamescom 2023, Spencer stated that Microsoft is not likely to produce a mid-generation revision of either the Series X or Series S, as it would likely cause issues with specifications for games between the first such units and mid-generation ones. Instead, he said that "that when we do hardware, it should have
3256-456: The company has preferred a "soft" transition more in line with PC gaming , where developers can target optimal play on higher-end hardware, but still allow the game to be played with reduced fidelity on lower-end hardware (such as older Xbox One consoles). Initially, Spencer suggested that their first-party studios' games would support both Xbox One and Xbox Series X platforms for the "next couple of years", but journalists observed that some of
3330-922: The console. The March 2022 update added the ability to "pin" up to two games to Quick Resume, keeping them suspended unless otherwise closed manually, or the game must be updated. As with previous Xbox consoles, Xbox Series S and Series X use the Xbox network platform for online services. It supports the Xbox Game Pass service, which allows subscribers to download games from an on-demand library. In October 2021, Xbox Cloud Gaming —a component of Xbox Game Pass Ultimate which allows users to stream games from Microsoft servers to Xbox consoles, PCs, and mobile apps —was upgraded from Xbox One S-based hardware to Xbox Series X-based servers, enabling faster server-side loading times. Apps for various streaming media services are available via Microsoft Store. The Apple TV app
3404-511: The consoles were given code names based on cities. The Xbox Series S was named Project Lockhart, based on the city of Lockhart, Texas , which Aaron Greenberg said was known as "the little city with the big heart". For the high-end console, the Xbox Series X, Microsoft's primary goals were to: at least double the graphical performance of the Xbox One X as measured by its floating point operations per second (FLOPS), and to increase CPU performance four-fold compared to Xbox One X while maintaining
3478-426: The consoles will also support external USB storage, but only backward compatible games (which can also be transferred directly from an Xbox One console) will be able to run directly from external USB storage. Xbox Series X- and S-native games must be stored on the internal SSD or an expansion card in order to be played, but they can be moved to a USB storage device to make room for other games. The DirectStorage API
3552-491: The creation of games that perform well on the Xbox One consoles yet take advantage of the new hardware with higher graphics throughput and faster frame rates , ray tracing , and support for the consoles' storage architecture. For some games, further game improvements from the Xbox One version to Xbox Series X/S version can be made with the capabilities of the Xbox Series X/S console; games with this support are marketed with an "Optimized for Series X" logo. Microsoft offered
3626-537: The exhaust port facing upward to maintain airflow. The Series S launched in a matte white case along with a matching controller, distinguishing it from the matte black that the Series X uses. Both consoles use a new storage solution, the Xbox Velocity Architecture, that includes hardware and software components to improve transfer speeds within the console, reduce the size of digital downloads, and give developers more flexibility. Central to this
3700-560: The first-party games introduced in the Xbox Game Showcase in July 2020 omitted mention of the Xbox One, and their websites later updated to omit mention of the Xbox One. While none of these games were believed to be launch titles, they were expected to be released within the window Spencer had previously suggested. This led to Aaron Greenberg, general manager of Xbox Games Marketing, to clarify that these games were being developed for
3774-519: The fourth generation of consoles in the Xbox series . Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles , which also includes Sony 's PlayStation 5 , released the same month. Both superseded the Xbox One . Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU . Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio ,
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#17327869965903848-512: The free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. A beta of the toolset was released in September 2008. The final release was released on October 30, 2008. XNA Game Studio 3.0 now supports C# 3.0, LINQ and most versions of Visual Studio 2008. There are several more new features of XNA Game Studio 3.0 also, such as
3922-413: The hardware capabilities. Xbox Series consoles have estimated to have sold over 28 million units worldwide as of June 2024. Industry rumors of new Xbox hardware had started as early as June 2018, with Microsoft's Phil Spencer confirming they were "deep into architecturing the next Xbox consoles" at that time. The hardware was believed to be a family of devices under the codename "Scarlett", including
3996-758: The hardware specifications and launch games for the Series X at the 2020 Game Developers Conference (GDC) and E3 2020 , but the events were cancelled due to the COVID-19 pandemic . Microsoft scheduled online presentations over the same days in March 2020, while the company planned to reschedule its E3 presentation. Detailed specifications were presented by Microsoft, Digital Foundry , and Austin Evans of Overclock Media on March 16, 2020. Starting in May and running until launch, Microsoft planned to have more digital events around
4070-493: The improvements in backward compatibility. In February 2021, Microsoft introduced FPS Boost, a feature for select backward-compatible games that the company said can improve the framerate of these titles on the Xbox Series X and Series S by two to four times. This is a feature that Microsoft's engineers must prepare for each game, with five games supported initially and more to be rolled out over time. Microsoft developed FPS Boost after finding that for many backward compatible games,
4144-437: The main power button and an Ultra HD Blu-ray drive. The top of the unit is a single powerful fan. Spencer said that the console is as quiet as the Xbox One X. The Series X includes an HDMI 2.1 output, the storage expansion slot, three USB 3.2 ports, and an Ethernet port . The console does not include an infrared blaster or HDMI pass-through like the Xbox One line, supporting HDMI-CEC instead. An earlier leak had suggested
4218-505: The new consoles. Xbox Game Studios head Matt Booty said that Microsoft wanted to ensure that those who had recently bought Xbox One consoles would still "feel that they made a good investment and that we're committed to them with content." Spencer said many of the Xbox Game Studios subsidiaries were familiar with developing games on personal computers, where there is a wide range of hardware targets to meet. This approach allows
4292-454: The new features of the HDMI 2.1 standard including variable refresh rate (VRR) and Auto Low Latency Mode (ALLM) that are currently being incorporated into newer televisions. The console will have dedicated audio hardware acceleration. A feature called "audio ray tracing" will use the graphics ray tracing processors to process spatial audio in the same manner to improve the audio immersion for
4366-491: The normal D-pad style on the standard Xbox One controller and the version on the Elite variant to accommodate a range of playstyles. Small tactile dot patterns have been added to the buttons to help players orient fingers on the controls. The controller continues to use two AA batteries , though a rechargeable battery pack is available as an accessory. Microsoft found from focus group studies that players were split nearly 50/50 on
4440-518: The platform. Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA. Xbox Series X The Xbox Series X and Xbox Series S are
4514-516: The player. Another goal for Microsoft was to reduce the effects of input latency to improve responsiveness, adding support for HDMI 2.1 Auto Low Latency Mode and Variable Refresh Rate features, and "dynamic latency input" technology—a new input pathway that allows developers to incorporate potential controller lag into their games. AMD's FidelityFX Super Resolution , an image upscaling technology competitor to Nvidia 's deep learning super sampling (DLSS) to enable higher resolutions and framerates,
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#17327869965904588-605: The release of the next Madden NFL game. The Xbox Game Preview program, which allows games to be released through an early access model, continued into the Xbox Series X/S line with Spacebase Startopia in January 2021. Microsoft stated that the Xbox Series X and Series S would support all existing games playable on Xbox One (excluding those that require the Kinect sensor), including Xbox 360 and original Xbox games currently supported through backward compatibility on
4662-483: The same acoustic performance from the Xbox One consoles. As the engineers collected power requirements to meet these specifications, they saw these parts would draw a large amount of internal power (approximately 315 W ) and would generate a significant amount of heat. This led to the decision to split the components onto two separate circuit boards ; one would house the CPU/GPU, memory, and power regulators, and
4736-563: The software, a new DirectStorage API within DirectX allows developers to fine-tune priority to input/output aspects with other processing threads. The software provides sampler feedback streaming that aids in loading multiple textures in segments to deal with level of detail rendering, rather than having to read these textures as a whole before using them. The Series S includes a 512 GB SSD (364 GB available) with similar custom hardware and software specifications. All SSD storage on
4810-549: The system software only drawing from the slower pool. The Xbox Series X is intended to render games at 4K resolution at 60 frames per second, and can support up to 120 frames per second and can render up to 8K resolution . The Xbox Series X's console form is designed to be unobtrusive and minimalistic. It has a 15.1 cm × 15.1 cm (5.9 in × 5.9 in) footprint, is 30.1 cm (11.9 in) high, and weighs 4.45 kg (9.8 lb). Designed to sit vertically, it can also be used on its side. Its front has
4884-411: The top surface of the Series X; additional vents are then located on the top of the Series S. Like the Series X, the front of the Series S features one USB port and a controller pairing button with an integrated IR receiver. The rear of the console includes the power connector, one HDMI port, two additional USB ports, and an Ethernet port. Like the Series X, the Series S can also be placed horizontally with
4958-593: The use of batteries versus recharging and thus gave the controller the option to use either. The controller uses the same wireless protocol introduced by the Xbox One and is backward compatible with existing Xbox One consoles. Existing Xbox One controllers are also compatible with Xbox Series X. The new controller also supports the Bluetooth Low Energy standard allowing it to pair with mobile devices and other hardware supporting that standard, and has internal storage to remember those connections. It uses
5032-519: Was added to the Xbox Series X/S in June 2021. Both consoles support Dolby Vision and Dolby Atmos technologies. Dolby Vision was initially limited to streaming apps at launch, but was released for games in September 2021. The following table is a comparison of the major components of the fourth generation of Xbox consoles. The Series X and Series S ship with an updated version of the Xbox Wireless Controller intended to fit
5106-468: Was available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as platform games , real-time strategy , and first-person shooters . Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$ 99 (or a four-month fee of US$ 49) for admission to
5180-407: Was designed to nominally render games in 1440p at 60 FPS, with support for 4K upscaling and ray tracing. Xbox Series X/S are backwards-compatible with nearly all Xbox One-compatible games and accessories (including Xbox 360 and original Xbox games that were made backward-compatible with Xbox One ); the newer hardware gives games better performance and visuals. At launch, Microsoft encouraged
5254-482: Was released as 2.5.1 in June 2012. Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D, support for multiple GameWindows, and a new cross-platform command line content building tool. MonoGame attempts to fully implement the XNA 4 API. It accomplishes this across Microsoft platforms using SharpDX and DirectX. When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of
5328-490: Was released in March 2022 for Windows-based computers for graphics cards that support DirectX 12 and NVMe SSDs, though games must be programmed to take advantage of the DirectStorage API. DirectStorage was planned to be a built-in feature along with Auto HDR for Windows 11 at release in late 2021, as well as offered within Windows 10. Both the Series X and Series S support real-time ray-tracing and support
5402-555: Was released on 6 October 2011. This added support for Windows Phone 7.5 (Mango), support for Visual Basic , and also bug fixes. MonoGame MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS , iPadOS , Android , macOS , Linux , PlayStation 4 , PlayStation 5 , PlayStation Vita , Xbox One , Xbox Series X/S and Nintendo Switch . It implements
5476-407: Was released on Xbox platforms for the first time alongside the Xbox Series S and Series X. Microsoft allows all retail Xbox Series X and Xbox Series S consoles to use an environment known as 'Dev mode', which provides developers with a sandbox environment to test their games and applications. At launch of the Xbox Series X/S, Microsoft positioned new games to be available for both the Xbox One and
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