159-534: Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation video game console . It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across
318-487: A choral track and two songs. According to Mitsuda, the music of Xenogears belongs to the traditional music genre. Though he first described it as stemming from "a world of [his] own imagining" rather than any specific country, he has also claimed a strong Irish or Celtic music influence. There are two vocal tracks included on the OST, and both are sung by Joanne Hogg . One of the tracks, "Stars of Tears", did not appear in
477-490: A party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on
636-456: A science fiction premise. The characters were designed by Kunihiko Tanaka , while the gears were designed by Junya Ishigaki and Yoshinori Ogura. The designs were portrayed during in-game cinematics through the use of anime cutscenes . Due to time constraints and the team's general inexperience, the second half of the game's plot was primarily told through cutscenes. The game was almost not localized due to its religious content; its localization
795-509: A "Charge" command. The gears can activate "Boosters" which enable them to act faster at a cost of extra fuel per turn. Xenogears initially takes place on Ignas, the largest continent of the Xenogears world and the site of a centuries-long war between the nations of Aveh and Kislev. A church-like organization known as the Ethos has excavated gears , giant robot suits, for the preservation of
954-521: A 100% rating for the story. Reviewers largely praised Xenogears' gameplay. Next Generation praised Square's Active Time Battle gauge and said that inclusion of the AP meter and combo attacks "is not only refreshing in a turn-based RPG, but gives players a higher level of interaction during battle." IGN claimed that "the most impressive feature in combat is the ability to use massive "Gears" or mechs", noting that Square's attention to programming these battles
1113-457: A Gebler officer, unsuccessfully attempts to brainwash her. Gebler leader Ramsus, who holds a vendetta against Fei, attacks Thames, searching for him. Afterward, Billy, an Ethos worker onboard Thames, allows Fei to use the Ethos' advanced medical technology. Bishop Stone, Ethos' leader, reveals to the party Ethos's true purpose of controlling the land dwellers, or "Lambs", for Solaris. The group follows Stone to Zeboim, an excavation site. They discover
1272-471: A Kislev prison and meets Wiseman, a mysterious masked man, who originally brought Fei to Lahan. Fei is able to escape with the help of his friends, including a new one, prisoner Rico, but he and Elly are separated from the rest of the party and accidentally shot down by Bart. They are rescued by the Thames, a mobile floating city. After learning Elly's whereabouts, Gebler attacks Thames to kidnap Elly and Miang,
1431-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over
1590-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning
1749-568: A game developed by Square. An arranged soundtrack of Xenogears composed and arranged by Mitsuda was released as Creid . For Creid , he expanded on the theme from the original album of having Celtic influences in "easy-to-listen-to" pop tracks to create an album of arranged Xenogears music with a more prominent Celtic style. The album contains a mixture of vocal and instrumental tracks, and combines Japanese and Celtic music together in its pieces. The album features five vocal tracks and five instrumental tracks. The main lyricist, Junko Kudo, wrote
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#17327836207661908-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after
2067-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular
2226-536: A highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what
2385-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)
2544-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in
2703-816: A limited time as part of a collaboration event. Despite the game's popularity, it has never been released in Europe. In 2011, the PlayStation Store Content Manager at the time (responding to a query about the possibility of Xenogears on the European PlayStation Network Store) explained that the lack of a PAL disc release created "a series of problems" that needed to be addressed, and that they didn't know if such problems could be resolved. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG )
2862-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than
3021-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to
3180-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble
3339-420: A mysterious power to which (presumably) all humans have access. Some characters' magical abilities are referred to by different names, implying differences in their origins. For example, Fei's magic is called " Chi " and Citan's is called " Arcane ". While fighting in gears, human Ether abilities are amplified, though some change or become unavailable during this type of combat. In addition to hand-to-hand combat,
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#17327836207663498-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses
3657-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if
3816-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let
3975-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring
4134-399: A positive light that the character battles are "unlike most role-playing games from this company". The game's story and characters were well received. Electronic Gaming Monthly said it is "rich in story and character development." Game Informer and Next Generation agreed that the plot was one of the game's highlights, the former drawing comparisons to Star Wars , Star Blazers ,
4293-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience
4452-573: A result of these sales, it was re-released as a Greatest Hits title in December 2003. In Japanese gaming magazine Famitsu , Xenogears was voted the 16th best video game of all time by its readers in a poll held in 2006. On a similar poll at GameFAQs , users of the website voted Xenogears the 32nd "Best Game Ever" in 2005. It was placed in the same position in IGN 's "Top 100 Games - Readers Choice" feature in 2006, and as number 28 in 2008. Xenogears
4611-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII
4770-418: A sequel to Xenogears was initially planned, but never came to be. In June 2000, Sugiura Hirohide, president of Monolith Soft , said that a sequel was being considered before being cancelled due to the company's film investments at the time with Final Fantasy: The Spirits Within . While Xenogears has never had an official sequel or prequel, there was speculation that Namco and Monolith Soft's Xenosaga
4929-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require
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5088-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in
5247-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying
5406-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting
5565-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of
5724-561: A young girl composed of nanomachines , which is what Solarian leader Krelian seeks. Stone takes the girl while the group fights Id, the mysterious red gear's pilot, who wants the girl, but is stopped by Wiseman. The group returns and finds Fei awake and standing at his gear with a case of anterograde amnesia . Fei and his friends decide to ally themselves with the floating city of Shevat, the only remaining city capable of resisting Solaris, joined by Shevat locals Maria and Chu-Chu. During this time, Bart regains his throne and initiates peace between
5883-595: Is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes
6042-605: Is allowed per point on the Attack Level gauge. There are three levels for normal gear deathblows and, beyond the third level, an "infinite" level with its own set of deathblows. To reach "Infinity Mode", a character must stay at attack level 3 while performing any other action. With each turn, there is a chance that Infinity Mode will be reached. Having a duration of three turns, Infinity Mode allows fuel to be recharged in much larger quantities and, while in this mode, gears have access to "Infinity" attacks. Gears can regain fuel with
6201-484: Is found in other video game genres. This usually involves additional focus on the artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world
6360-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or
6519-424: Is later learned that they originate from the capital cities Aphel Aura and Etrenank of the floating countries of Shevat and Solaris, respectively. Fei is the story's protagonist, and has initially lost his memories of his past. Elly, a beautiful Gebler officer of Solaris, is destined to be near Fei and falls in love with him by the end of the game. Citan is a man whose knowledge of the world and technology often aids in
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6678-415: Is made evident by how "visually satisfying" they are. IGN praised the game's exploration, saying that the ability to jump and climb "adds even more depth to exploration of different environments and distances Xenogears from being too straightforward of a traditional RPG", the only complaint being that the rotating camera is sometimes "clumsy". The soundtrack was well received. Electronic Gaming Monthly said
6837-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired
6996-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls
7155-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance
7314-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player
7473-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating
7632-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume
7791-595: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in
7950-499: The Old Testament , and many other Square games, making it "a game every RPG fanatic must play." IGN said the storyline is intricate, engrossing, "deep, complex, and once in a while even confusing, until more of the real underlying plotline is uncovered." GameSpot said the story is "excellent" and "thought-provoking" but said it can be "a little preachy at times", but went on to say that the religious and existential themes "enhance
8109-727: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until
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#17327836207668268-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used
8427-467: The Xenogears cast. Xenogears was a commercial success in both Japan and North America. It received a "Gold Prize" from Sony in May 1998, indicating sales above 500,000 units in Japan, and proceeded to sell over 890,000 copies domestically by the end of the year. As of March 31, 2003, the game had shipped 1.19 million copies worldwide, with 910,000 of those copies being shipped in Japan and 280,000 abroad. As
8586-501: The Xenogears franchise. Xenogears God Slaying Story , a series by Masatoshi Kusakabe, was published by Shueisha in 1998. DigiCube published both Xenogears Perfect Works and a memorial album named Thousands of Daggers , which contains the entire script to the game in Japanese, along with screenshots. Two manga books, Xenogears Comic Anthology and Xenogears 4koma Comic , were released by Movic . Movic released wallscrolls, notebooks, pins, keychains, stickers, and postcards depicting
8745-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including
8904-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than
9063-470: The "most complicated Freudian hero" in video games, but said it has a "flawed" script and "muddied" translation, as well as too many cut scenes, especially on the second disc, where the use of the world map is restricted for an extended period and the number of cut scenes increases. Years after the game's release, Jeremy Parish of Electronic Gaming Monthly called the game's plot "one of the wackiest game plotlines ever", but said that it "actually makes sense" if
9222-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome
9381-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of
9540-640: The Emperor, the Gazel Ministry uses the Gaetia Key, an artifact that manipulates the DNA of massive numbers of humans around the world, turning them into mutants called Wels to collect flesh to reconstruct their god, an all-powerful war machine called Deus that crash-landed on the planet ten thousand years ago. During this time, Elly and Fei become romantically involved with each other and learn that they are
9699-481: The Gazel Ministry because they are no longer necessary and kidnaps Elly, the Mother , with Miang who must be sacrificed in order to revive Deus. Miang is killed by an enraged Ramsus as he realizes he has been used, and Elly turns into Miang. Before becoming absorbed by Deus with Krelian, Miang revealed that Deus is actually the core of an interplanetary invasion system created by a federation of spacefaring humans, one that
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#17327836207669858-520: The Gazel Ministry seeks to revive God and achieve eternal life, while Krelian seeks to possess Elly. They escape from Solaris before Id destroys it as Citan was really a double agent on their side because Cain was actually against the Ministry. Back at Shevat, Citan informs his friends that Id is actually Fei's split personality , with Fei's gear turning red when he switches to Id due to their connection. After Krelian manipulates Ramsus into assassinating
10017-670: The Gazel Ministry to begin a human civilization on the planet, one which would be under their control to one day be turned into Wels and be absorbed into Deus to recover its strength. When the now-adult Abel and Elly discovered this, they openly challenged Cain and the Gazel Ministry, but lost and were both killed. However, through the power of the Wave Existence, they are able to be reincarnated in later eras to combat Deus. One of these incarnations lived during an ancient technologically advanced era in Zeboim, where Abel's incarnation went by
10176-560: The Gazel Ministry, commands the Gebler army and the Ethos and secretly uses both to dominate the land-dwellers. Shevat has been the only country to evade the control of Solaris. Much of the Xenogears plot and backstory is detailed in the Japanese -only book Xenogears Perfect Works . Produced by DigiCube , it details the history of the Xenogears universe from the discovery of the Zohar to
10335-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which
10494-625: The Ravager and Menzoberranzan , transferred the AD&D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for
10653-513: The Xenogears and Grahf appears, revealing that he had been inside Fei's father's body. Grahf tries to merge with Fei but is defeated and sacrifices himself. Fei had discovered that he is a descendant of Abel, a young boy who was a passenger on board the Eldridge, a spaceship that was being used to transport Deus, who had become self-aware and took over the Eldridge. Amidst the confusion, Abel
10812-433: The abandoned gear to get it away from the village. Fei meets Elly, a Gebler officer, and then Grahf, who claims to know about Fei's past and admits to spearheading the attack on Lahan to unlock Fei's abilities. Eventually, Fei and Citan are picked up by Bart, a desert pirate and heir to the throne of Aveh. Fei again loses control of himself inside his gear while Bart and Citan are attacked by an unknown red gear. Fei wakes up in
10971-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on
11130-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout
11289-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using
11448-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;
11607-439: The characters sometimes fight from within giant robots called gears. In gear combat, the limiting factor of AP is replaced by fuel, with each attack consuming an amount corresponding to its power. For these battles, "deathblows" may only be executed after first building up the "Attack Level"—represented by a number in the bottom-left of the gear combat interface—through the execution of strong, moderate, or weak attacks. One deathblow
11766-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By
11925-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that
12084-454: The direction and style of Xenogears . [...] Now that we are under a different company, we figured we should start everything from scratch all over again. Though there are familiar faces that serve as important characters in Xenosaga , others are more like self-parodies, so we don't really want Xenogears fans to overreact. Like movies, sometimes you have the director of the movie or friend of
12243-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,
12402-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and
12561-498: The end of the first disc, Takahashi offered up a compromise which became the second disc's content, allowing the staff to finish the game within time and budget deadlines. Square had announced that Xenogears may not have come out in the United States due to "sensitive religious issues". The English translation of Xenogears was the first instance in which an English localization team worked directly with Square developers. It
12720-406: The final game. The game's second disc consisted mainly of narration by Fei and Elly of events following the party's escape from Solaris. While it was popularly assumed to be due to budget constraints, Takahashi later revealed the full reason; as his team was inexperienced they were unable to create the entire proposed game in the expected two-year development time, so instead of ending prematurely with
12879-403: The final version of the game. It was originally intended to play in a cut scene at the start of the game along with the main staff credits. The scene, however, was removed for pacing issues, as it would have made the combined opening movie and introduction scenes last roughly ten minutes. The other, "Small Two of Pieces ~Screeching Shards~", was the first ending theme with lyrics to ever appear in
13038-426: The floating city and the only place resisting Solaris' domination. Emeralda is a humanoid being constructed by an ancient civilization from a colony of nanomachines , and was retrieved from the ruins of the ancient civilization Zeboim. Significant non-playable characters include Krelian and Miang, both leaders of Solaris who seek to revive Deus, a mechanical weapon that fell to earth thousands of years ago. They serve as
13197-472: The game sounds as "beautiful" as it looks. GameSpot said it "expertly uses audio to push the story along" and noted that many of the games' tracks "include voice or chanting and all are appropriately uppity or low with the game's mood", but said there were many areas with silence or ambience making the "game's soundtrack a tad sparse." Xenogears was the first Square game to feature voice overs and anime cut scenes. Electronic Gaming Monthly said they are "some of
13356-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when
13515-613: The game's main antagonists . Grahf, a mysterious man with immense power, serves as a major antagonist; he follows Fei and his group and often fights them, though his goals remain a mystery until very late in the game. As being the Contact and the Anti-type , Fei and Elly have been reincarnated several times, while the Complement , Miang, has awoken in hundreds of women down throughout the game's history. Xenogears centers around
13674-483: The game's martial arts combat style. It features two slightly different battle systems: in the first, the player controls human characters in turn-based combat manipulated through the sequencing of learned combos. The second, making use of "gears", introduces different sets of statistics and abilities for each character. Xenogears features both traditional anime and pre-rendered CGI movie clips by Production I.G to illustrate important plot points. The player advances
13833-519: The game's world. Development took approximately two years, and included a staff of thirty developers. Preliminary planning and creation of the backstory extended to several years before that. The word "Xeno" had been decided between staff from an early stage, with its meaning being "something strange or alien". "Gears" was chosen from multiple suggested words. The game's Gears were not present during early stages, with their places being filled by traditional summoned monsters. The game's use of anime cutscenes
13992-521: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great
14151-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu
14310-409: The group. Fei sets out to destroy Deus and free the Wave Existence and Elly. In Merkaba, the party defeats Deus, but they realize that the energy released from the Wave Existence's shift will destroy the planet. Elly, inside Deus, tries to move it away from the planet and Fei, in his Xenogears, follows to save her, but both disappear in the rift. Krelian confronts them, telling Fei he only sought to end
14469-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie
14628-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until
14787-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at
14946-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by
15105-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit
15264-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,
15423-894: The leading actor appearing as cameos, so it's similar to that. Xenogears has occasionally been featured in other Square Enix properties. On 21 October 2016, it was revealed that Xenogears would be featured in World of Final Fantasy as a mirage. In 2017, gears from the game, along with avatars of Fei and Bart, were included as pre-order cosmetic bonuses in Square Enix's mecha shooting game, Figureheads . On 11 February 2018, in celebration of Xenogears ' 20th anniversary, Kunihiko Tanaka and Junya Ishigaki collaborated with Square Enix to release Xenogears Bring Arts figures of Fei, Elly and Welltall. The cast of Xenogears were also featured in Final Fantasy Brave Exvius for
15582-522: The lyrics to four of the five vocal tracks, while Mitsuda wrote the lyrics to the title track, which were then translated from Japanese to Gaelic for the recording. Celtic singer Joanne Hogg did not reprise her role in Creid . Instead, Tetsuko Honma sang the four tracks written by Kudo, while Eimear Quinn sang "Creid". Myth: The Xenogears Orchestral Album , an album of music from the game arranged orchestrally by Mitsuda's own music company Procyon Studio,
15741-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of
15900-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of
16059-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all
16218-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of
16377-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in
16536-475: The most keenly eulogized PlayStation RPGs." The magazine also noted that it was Takahashi's "most challenging and pure work" and that the Xenosaga series never quite matched up to Xenogears . Shortly after Xenogears was released, there was speculation of a sequel being released, although this never occurred. In 1999, Tanaka said that a project related to Xenogears was being developed. He also revealed that
16695-417: The name Kim and created Emeralda. Ramsus, revealed to be a biologically engineered clone of Emperor Cain, who had a change of heart over time after killing Abel, created by Krelian and Miang as a means of controlling Deus who was rejected in favor of Fei, hence his hatred of the latter, attacks one more time and is finally defeated. He is later rescued during an attack and convinced to let go of his anger and aid
16854-427: The necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called
17013-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at
17172-637: The pain and suffering that comes with human existence by reverting everything back to when it all began, when all was one, to ascend to the realm of God. Fei rejects Krelian's ideology with his love for Elly, but Krelian challenges Fei, telling him to prove this love that could make him independent of God, and calls forth Urobolus, a gigantic serpentine incarnation of Miang. Xenogears appears and Fei uses it to defeat Urobolus, destroying Miang for good. Krelian releases Elly and reveals to Fei that he had planned to become one with God along with Elly. During her time with Krelian, Elly had seen inside his heart and realized it
17331-440: The party's quest. Bart, a desert pirate, is also from Ignas and is the rightful heir to the throne of Aveh. Rico, a demi-human with incredible strength, lives in a Kislev prison, spending his days as a gear-battling champion. Solaris, a hidden city of advanced technology, is home to several characters in the game. Billy, a pious worker for the Ethos religious group, was originally from Solaris. Maria and Chu-Chu are both from Shevat,
17490-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in
17649-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that
17808-608: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with
17967-525: The player ignores all of the sideplots. IGN, however, stated that despite having too many cut scenes and a sometimes confusing plot, "immersion is a key factor in Xenogears and the questions you may have about the storyline are all answered at some point in the game." Following the PSN release, RPGFan's James Quentin Clark said Xenogears has "hands down the best single story I have seen in any video game," giving it
18126-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to
18285-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed
18444-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of
18603-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates
18762-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to
18921-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot
19080-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of
19239-407: The protagonist Fei Fong Wong, an adopted young male in the village of Lahan, brought by a mysterious "masked man" three years ago. The events surrounding Fei's arrival at the village cause him to have retrograde amnesia . During an attack on Lahan from Gebler, Fei pilots an empty gear and fights the enemy, accidentally destroying the village. As a result, Fei and Citan, the village's doctor, leave with
19398-586: The protagonist and his companions through a three-dimensional fictional world. Battle in Xenogears is a variant of the Active Time Battle system found in games such as Chrono Trigger and the Final Fantasy series. Most enemy encounters in Xenogears are random . When a battle begins, there is a transition to a separate screen with a combat interface. Player-characters use a combination of martial arts moves, "Ether" (magical) attacks, and special "Deathblow" combinations, which are learned through
19557-478: The reincarnations of Sophia and Lacan. Lacan was a painter while Sophia was the Holy Mother of Nisan around the time of the war between Shevat and Solaris five hundred years earlier. Lacan blamed himself for Sophia's death during the war and, with the help of Miang, became Grahf and sought to destroy the world. Although defeated, he and Miang have transmigrated their minds into other humans since. Krelian disposes
19716-531: The repetition of specific proportions of strong, moderate, and weak hits. All offensive actions use Action Points (AP), costing either three points, two points, or one point, corresponding to the intensity of the attack. Characters can use a variety of magical abilities for both offense and ally-support. These abilities are limited by the number of available Ether Points (EP), which must be replenished using items during exploration (non-combat) sequences. For most characters, these abilities are attributed to "Ether",
19875-579: The rest of the party. Xenogears was produced by Hiromichi Tanaka , who previously worked on the SNES game Secret of Mana . The scenario of the game was written by director Tetsuya Takahashi and by Kaori Tanaka . Yasuyuki Honne served as art director, while Kunihiko Tanaka was responsible for the character designs. Tetsuo Mizuno, Tomoyuki Takechi , and Final Fantasy creator Hironobu Sakaguchi were executive producers for Xenogears . Koichi Mashimo , an animation director and his studio Bee Train ,
20034-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of
20193-521: The rushed pace of the second disc, due to a lack of gameplay and excessive narration. By 2003, the game had shipped 1.19 million copies worldwide, gaining a cult following . While a direct sequel has not been developed, Takahashi would later found Monolith Soft and develop the Xenosaga trilogy and Xenoblade Chronicles games as spiritual successors . Xenogears combines traditional role-playing video game structures such as Square's signature Active Time Battle system with new features particular to
20352-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring
20511-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that
20670-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as
20829-406: The self-destruct sequence in an attempt to destroy it. Both Deus and the Zohar survived the explosion and landed on a nearby planet along with Abel, under the protection of the Wave Existence. He was the sole survivor, but was soon united with the woman that the Wave Existence had created for him as a companion, Elly. Abel and Elly, at first, led a happy life, but Deus had also created Miang, Cain, and
20988-583: The similarity between Yahweh and yabē amusing, and, according to Honeywood, decided to call the boss Yabeh in Japanese. Square Enix released Xenogears on the Japanese PlayStation Network on June 25, 2008, and in North America on February 22, 2011. The music in Xenogears was composed and produced by Yasunori Mitsuda . The Xenogears Original Soundtrack was released on two discs and published by DigiCube in Japan in 1998. The score contains 41 instrumental tracks, in addition to
21147-402: The slickest animation cinemas" they have seen. Game Revolution praised the "absolutely spectacular and stunning" hand-drawn anime cut-scenes, but stated that they were sparse and poorly synched with the voice acting. Retrospectively, Edge commented that although it is "considered by some to be a multimillion-yen, convoluted science-fiction vanity project, Xenogears nevertheless remains one of
21306-490: The start of the game. According to the Perfect Works schematic (as well as the game's end credits), Xenogears is the fifth episode in a series of six, with events spanning multiple millennia. Xenogears ' nine playable characters come from different areas of the game's world. The game begins on Ignas, a continent with two countries, Aveh and Kislev. Fei and Citan at first appear to be from this land, although it
21465-415: The story and [our] understanding of the game's deep characterizations". Game Revolution described the storyline as "epic" and "fabulous" with "many twists and turns" and a large cast of characters. RPGFan said "the story is unique and probably the most complex and interesting of any RPG", giving it a 99% rating for the story. Retrospectively, Edge praised the plot's scope and ambition and the protagonist as
21624-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into
21783-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,
21942-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As
22101-477: The two countries and Stone is destroyed. Upon entering Solaris, they encounter Emeralda, the nanomachine colony. She attacks at first, but recognizes Fei, referring to him as "Kim", much to Fei's confusion. In Solaris, Fei learns that Citan has been working for Emperor Cain and that Solaris has been producing food and medicine out of mutated humans in the Soylent System facility. The party also learns that
22260-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of
22419-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since
22578-454: The works and philosophies of Friedrich Nietzsche , Sigmund Freud and Carl Jung , as well as dystopian science fiction films such as THX 1138 and Soylent Green . According to Tanaka, the reason for this correlation was simply due to a common interest with her husband. According to her, the story revolved around "where do we come from, what are we, where are we going". There was a large portion of story and artwork that did not make it into
22737-416: The world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology , Freudian thought, and religious symbolism. Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for Final Fantasy VII , it was allowed to be developed as its own project; first as a sequel to Chrono Trigger and then as an original game with
22896-493: The world's culture. Although Kislev originally had the upper hand in the war, a mysterious army known as Gebler appeared and began to assist Aveh. With Gebler's help, the Aveh military recovered its losses and began making its way into Kislev's territory. As the story unfolds, the setting broadens to encompass the entire world and the two floating countries, Shevat and Solaris. Solaris, ruled by Emperor Cain and an AI collective known as
23055-483: Was a prequel when it was first announced. Tetsuya Takahashi was the director and writer for both Xenogears and Xenosaga and noted that "with our relation between Square, I think it is difficult for us to say it is a direct sequel or prequel". Approximately twenty members of the Xenosaga development staff had previously worked on Xenogears . On the connection between Xenogears and Xenosaga , Takahashi has stated: It's probably more suitable to say that it follows
23214-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in
23373-451: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing
23532-477: Was chosen as it was difficult to properly recreate Tanaka's Gear artwork into 3D CGI. The game's engine was also designed to be best suited for the 3D map displays and battle arenas. Takahashi had wanted to create the game in full 3D, but the PlayStation's capacities meant this could not be managed, resulting in the current mesh of 2D sprites against 3D backgrounds. The themes and story were greatly influenced by
23691-515: Was deemed far too dangerous for use and was therefore dismantled. Fei, as Id, attempts to make contact with the Zohar. Wiseman, who reveals himself to be Fei's father, stops him, giving peace to Fei's other personalities. At this time, Fei makes contact with the Wave Existence—an extra-dimensional being who is trapped inside Deus and is the source of power for all gears—and learns that he must destroy Deus to free humanity. Fei's gear transforms into
23850-424: Was full of sadness and despair for all the atrocities he had committed. Despite everything, Elly says that Krelian truly loved people more than anyone else. Because no one will forgive his sins, he declines Fei's offer to return and ascends to a higher plane of existence along with the Wave Existence, telling Fei and Elly that he envies them. Fei and Elly then return to their planet along with Xenogears and reunite with
24009-430: Was handled by Square Electronic Arts staff and translator Richard Honeywood , who described it as one of the most troublesome games of his career. Xenogears received critical acclaim, with many calling it a work of art due to its heavy religious themes and elements of Jungian psychology . Praises particularly went towards the storyline, gameplay, characters, and psychological and religious themes, but received criticism for
24168-493: Was in charge of the anime cut scenes. The CGI sequences were created by Shirogumi . Xenogears started out as an early concept conceived by Takahashi and Tanaka for the Square game Final Fantasy VII . Their superior in the company deemed it "too dark and complicated for a fantasy", but Takahashi was allowed to develop it as a separate project. The project began under the working title "Project Noah". The main impetus for Takahashi
24327-443: Was met with critical acclaim. Electronic Gaming Monthly praised the story, characters, gameplay, graphics, and soundtrack. IGN described it as the "hands-down best RPG" of the year, praising the storyline, gameplay, graphics, presentation, and soundtrack. GameSpot described it as one of Squaresoft's best role-playing games, praising the story, gameplay, and audio, but criticized the lack of graphical polish. Allgame pointed out in
24486-527: Was released on CD and vinyl in February 2011. A Blu-ray album entitled Xenogears Original Soundtrack Revival Disc - the first and the last - was released in Japan on April 4, 2018. The album is a remaster of the original soundtrack, plus outtakes and other content. A 20th anniversary concert was held in Tokyo, Japan on April 7 and 8, 2018. There have been several Japanese books and comics published concerning
24645-426: Was separated from his mother and accidentally made contact with the Wave Existence through the Zohar, Deus' power source. It gave him the power to one day destroy Deus and the Zohar in order to free itself. The Wave Existence also sensed Abel's longing for his mother and used the biological computer Kadomony to create a woman for a companion. When Deus gained full control over the Eldridge, the captain decided to initiate
24804-520: Was that he was growing frustrated with the Final Fantasy series. The initial concept was to make Xenogears a sequel to Chrono Trigger , but after multiple clashes with the company over this and unspecified practical difficulties, it was decided to make it a completely original title. Due to this initial development idea, there were concepts unsuited for a fantasy world, so a compromise was made by incorporating both fantasy and science fiction into
24963-402: Was the first major project of Square translator Richard Honeywood. According to Honeywood, translating the game was a particularly difficult task due to it containing numerous scientific concepts and philosophies. He came into contact with it because its previously assigned translators quit or asked for reassignment due to its challenge. In a later interview, Honeywood stated that the biggest issue
25122-541: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize
25281-447: Was with the multiple religious references, and the concept at the end of "killing God", which needed to be adjusted so that it remained faithful to the original premise while stepping around some content that might offend. Honeywood may also have had a hand in the Japanese naming of Deus: the staff were originally going to call it Yahweh , and during his argument against it he said "It's dangerous" (ヤベーよ, yabē yo ). The Japanese staff found
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