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In video games , a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic . This is in contrast to an item , which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble . Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man (regarded as the first power-up) and the Super Mushroom from Super Mario Bros. , which ranked first in UGO Networks ' Top 11 Video Game Powerups .

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81-509: Yashichi may refer to: Yashichi, a "boost power-up " icon resembling a shuriken in classic Capcom video games Yashichi, a minor character in manga and anime Afro Samurai Yashichi, a character in manga and anime Mirmo! Kazaguruma no Yashichi, a character in Mito Kōmon Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with

162-601: A roman à clef populated with real figures from Carroll's life. Alice is based on Alice Liddell; the Dodo is Carroll; Wonderland is Oxford; even the Mad Hatter's Tea Party, according to Cohen, is a send-up of Alice's own birthday party. The critic Jan Susina rejects Cohen's account, arguing that Alice the character bears a tenuous relationship with Alice Liddell. Beyond its refashioning of Carroll's everyday life, Cohen argues, Alice critiques Victorian ideals of childhood. It

243-636: A cultural icon . In 2006, Alice in Wonderland was named among the icons of England in a public vote. Books for children in the Alice mould emerged as early as 1869 and continued to appear throughout the late 19th century. Released in 1903, the British silent film Alice in Wonderland was the first screen adaptation of the book. In 2015, Robert Douglas-Fairhurst wrote in the Guardian , Since

324-450: A 'life'). Examples: In some games, using certain items or abilities requires the expenditure of a resource such as ammunition, fuel or magic points. Some games use a single resource, such as magic points, while others use multiple resources, such as several types of ammunition. Some games also have power ups which increase the player's maximum ammunition or power capacity. Examples: Other power-ups consist of items whose main feature

405-417: A bank and engage in a "Caucus Race" to dry themselves. Following the end of the race, Alice inadvertently frightens the animals away by discussing her cat. The White Rabbit appears looking for the gloves and fan. Mistaking Alice for his maidservant, he orders her to go to his house and retrieve them. Alice finds another bottle and drinks from it, which causes her to grow to such an extent that she gets stuck in

486-702: A basis for new works. Eva Le Gallienne 's stage adaptation of the Alice books premiered on 12 December 1932 and ended its run in May 1933. The production was revived in New York in 1947 and 1982. A community theatre production of Alice was Olivia de Havilland 's first foray onto the stage. Joseph Papp staged Alice in Concert at the Public Theater in New York City in 1980. Elizabeth Swados wrote

567-435: A children's fantasy, in 1863, and suggested its design as a basis for Alice 's . Carroll saw a specimen copy in May 1865. 2,000 copies were printed by July, but Tenniel objected to their quality, and Carroll instructed Macmillan to halt publication so they could be reprinted. In August, he engaged Richard Clay as an alternative printer for a new run of 2,000. The reprint cost £600, paid entirely by Carroll. He received

648-577: A croquet game, in which hedgehogs are used as balls, flamingos are used as mallets, and soldiers act as hoops. The Queen is short-tempered and constantly orders beheadings. When the Cheshire Cat appears as only a head, the Queen orders his beheading, only to be told that such an act is impossible. Because the cat belongs to the Duchess, Alice prompts the Queen to release the Duchess from prison to resolve

729-436: A high-powered London publisher, on 19 October 1863. His firm, Macmillan Publishers , agreed to publish Alice's Adventures in Wonderland by sometime in 1864. Carroll financed the initial print run, possibly because it gave him more editorial authority than other financing methods. He managed publication details such as typesetting and engaged illustrators and translators. Macmillan had published The Water-Babies , also

810-478: A joke on video game controversies regarding the influence of video games on children. In 1984, Sabre Wulf introduced power-ups in the form of flowers which, when blossoming, provided effects such as speed up and invincibility. In 1985, Super Mario Bros. introduced the Super Mushroom , which has entered popular culture, being described as "the quintessential power-up". The original game idea

891-507: A monster looks like a chest, but will attack the player when they attempt to open it. This is notably seen in the Seiken Densetsu and Dragon Quest series. Treasure chests provide a means for the player to obtain items without paying for them in stores. In some cases, these chests contain items that cannot be purchased at stores. Chests may be locked, requiring a key of some sort. For certain games, keys can only be used once, and

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972-555: A piglet, which Alice releases into the woods. The Cheshire Cat appears to Alice and directs her toward the Hatter and March Hare before disappearing, leaving his grin behind. Alice finds the Hatter, March Hare, and a sleepy Dormouse in the midst of a tea party . The Hatter explains that it is always 6 p.m. ( tea time ), claiming that time is standing still as punishment for the Hatter trying to "kill it". A conversation ensues around

1053-554: A poem . Before crawling away, the Caterpillar says that a bite of one side of the mushroom will make her larger, while a bite from the other side will make her smaller. During a period of trial and error, Alice's neck extends between the treetops, frightening a pigeon who mistakes her for a serpent. After shrinking to an appropriate height, Alice arrives at the home of a Duchess , who owns a perpetually grinning Cheshire Cat . The Duchess's baby, whom she hands to Alice, transforms into

1134-399: A rabbit hole, which sends her into a lengthy plummet but to a safe landing. Inside a room with a table, she finds a key to a tiny door, beyond which is a garden. While pondering how to fit through the door, she discovers a bottle labelled "Drink me". Alice drinks some of the bottle's contents, and to her astonishment, she shrinks small enough to enter the door. However, she had left the key upon

1215-522: A sequel in 1871 entitled Through the Looking-Glass and a shortened version for young children, The Nursery "Alice" , in 1890. Alice's Adventures in Wonderland was conceived on 4 July 1862, when Lewis Carroll and Reverend Robinson Duckworth rowed up the river Isis with the three young daughters of Carroll's friend Henry Liddell : Lorina Charlotte (aged 13; "Prima" in the book's prefatory verse); Alice Pleasance (aged 10; "Secunda" in

1296-727: A small audience, Tom Waits released the songs as the album Alice in 2002. The English composer Joseph Horovitz composed an Alice in Wonderland ballet commissioned by the London Festival Ballet in 1953. It was performed frequently in England and the US. A ballet by Christopher Wheeldon and Nicholas Wright commissioned for the Royal Ballet entitled Alice's Adventures in Wonderland premiered in February 2011 at

1377-469: A specimen page of the print edition around that date. On 26 November 1864, Carroll gave Alice the manuscript of Alice's Adventures Under Ground , with illustrations by Carroll, dedicating it as "A Christmas Gift to a Dear Child in Memory of a Summer's Day". The published version of Alice's Adventures in Wonderland is about twice the length of Alice's Adventures Under Ground and includes episodes, such as

1458-524: A suggestion of Carroll's. The Dormouse tells a story about three little sisters named Elsie, Lacie, and Tillie. These are the Liddell sisters: Elsie is L.C. (Lorina Charlotte); Tillie is Edith (her family nickname is Matilda); and Lacie is an anagram of Alice. The Mock Turtle speaks of a drawling-master, "an old conger eel", who came once a week to teach "Drawling, Stretching, and Fainting in Coils". This

1539-466: A time, the guards soon gang up and start to swarm all over her. Alice's sister wakes her up from a dream, brushing what turns out to be leaves from Alice's face. Alice leaves her sister on the bank to imagine all the curious happenings for herself. The main characters in Alice's Adventures in Wonderland are the following: In The Annotated Alice , Martin Gardner provides background information for

1620-471: A work about the role of evolutionary theory in Victorian children's literature, argues that Carroll's focus on language prioritises humanism over scientism by emphasising language's role in human self-conception. Pat's "Digging for apples" is a cross-language pun , as pomme de terre (literally; "apple of the earth") means potato and pomme means apple. In the second chapter, Alice initially addresses

1701-560: Is a reference to the art critic John Ruskin , who came once a week to the Liddell house to teach the children to draw, sketch, and paint in oils. The Mock Turtle sings "Turtle Soup", which is a parody of a song called "Star of the Evening, Beautiful Star", which the Liddells sang for Carroll. Carroll wrote multiple poems and songs for Alice's Adventures in Wonderland , including: Carroll's biographer Morton N. Cohen reads Alice as

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1782-491: Is a rule-bound world, but its rules are not those of our world. The literary scholar Daniel Bivona writes that Alice is characterised by "gamelike social structures." She trusts in instructions from the beginning, drinking from the bottle labelled "drink me" after recalling, during her descent, that children who do not follow the rules often meet terrible fates. Unlike the creatures of Wonderland, who approach their world's wonders uncritically, Alice continues to look for rules as

1863-583: Is a timeline of major publication events related to Alice's Adventures in Wonderland : Alice was published to critical praise. One magazine declared it "exquisitely wild, fantastic, [and] impossible". In the late 19th century, Walter Besant wrote that Alice in Wonderland "was a book of that extremely rare kind which will belong to all the generations to come until the language becomes obsolete". No story in English literature has intrigued me more than Lewis Carroll's Alice in Wonderland . It fascinated me

1944-486: Is absent from Alice's recitation. Nilson suggests that Alice's missing ablative is a pun on her father Henry Liddell's work on the standard A Greek-English Lexicon , since ancient Greek does not have an ablative case. Further, mousa (μούσα, meaning muse ) was a standard model noun in Greek textbooks of the time in paradigms of the first declension, short-alpha noun. Mathematics and logic are central to Alice . As Carroll

2025-521: Is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues. Examples: Some power-ups consist of items which help the player avoid or escape enemies or enemy weapons. This category includes "speed boosts" and other power-ups which affect time, which can be temporary, permanent, or cumulative, and "invisibility" power-ups which help

2106-484: Is an 1865 English children's novel by Lewis Carroll , a mathematics don at the University of Oxford . It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book. It received positive reviews upon release and

2187-401: Is an account of "the child's plight in Victorian upper-class society", in which Alice's mistreatment by the creatures of Wonderland reflects Carroll's own mistreatment by older people as a child. In the eighth chapter, three cards are painting the roses on a rose tree red, because they had accidentally planted a white-rose tree that the Queen of Hearts hates. According to Wilfrid Scott-Giles ,

2268-486: Is an example of wasei-eigo (Japanese pseudo-Anglicisms); the sense was coined in Japanese as a compound of "power" ( パワー , pawā , noun) and "up" ( アップする , appusuru , verb) , literally "to up someone's or something's power or abilities". The general meaning of X-up in Japanese is "this will increase your X", and this construction is regularly used in areas such as advertising. Pac-Man from 1980

2349-456: Is credited as the first video game to feature a power-up mechanic. Every maze in the game contains four Power Pellets which temporarily give Pac-Man the ability to eat ghosts, turning the tables on his pursuers. The effect of the power-up was illustrated by one of the first cut scenes to appear in a video game, in the form of brief comical interludes about Pac-Man and Blinky chasing each other around. The power pellet entered popular culture with

2430-494: Is lost. The girls and Carroll took another boat trip a month later, when he elaborated the plot of the story to Alice, and in November, he began working on the manuscript in earnest. To add the finishing touches, he researched natural history in connection with the animals presented in the book and then had the book examined by other children—particularly those of George MacDonald . Though Carroll did add his own illustrations to

2511-403: Is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game. Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability

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2592-416: Is now one of the best-known works of Victorian literature ; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature , inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic , giving

2673-619: Is that they are found in large numbers, to encourage the player to reach certain spots in the game world. They have various cumulative effects, often granting the hero an extra life. Examples: Trick power-ups try to trick the player into grabbing them, only to result usually into damage, removed abilities, or player death. Examples: There are many different methods of obtaining power-ups: In many video games, especially role-playing video games , treasure chests contain various items, currency , and sometimes monsters. For certain role playing games, some chests are actually mimics , in which

2754-527: The Guardian , the character of the plucky, yet proper, Alice has proven immensely popular and inspired similar heroines in literature and pop culture, many also named Alice in homage. The book has inspired numerous film and television adaptations, which have multiplied, as the original work is now in the public domain in all jurisdictions. Musical works inspired by Alice include the Beatles 's song " Lucy in

2835-800: The Royal Opera House in London. The ballet was based on the novel Wheeldon grew up reading as a child and is generally faithful to the original story, although some critics claimed it may have been too faithful. Unsuk Chin 's opera Alice in Wonderland premiered in 2007 at the Bavarian State Opera and was hailed as World Premiere of the Year by the German opera magazine Opernwelt . Gerald Barry 's 2016 one-act opera , Alice's Adventures Under Ground , first staged in 2020 at

2916-446: The Liddell children since around March 1856, when he befriended Harry Liddell. He had met Lorina by early March as well. In June 1856, he took the children out on the river. Robert Douglas-Fairhurst, who wrote a literary biography of Carroll, suggests that Carroll favoured Alice Pleasance Liddell in particular because her name was ripe for allusion. "Pleasance" means pleasure and the name "Alice" appeared in contemporary works, including

2997-578: The Lion and the Unicorn (also in Looking-Glass ) look like Tenniel's Punch illustrations of William Ewart Gladstone and Disraeli, although Gardner says there is "no proof" that they were intended to represent these politicians. Gardner has suggested that the Hatter is a reference to Theophilus Carter , an Oxford furniture dealer, and that Tenniel apparently drew the Hatter to resemble Carter, on

3078-687: The Lory and Eaglet to Alice Liddell's sisters Lorina and Edith. Bill the Lizard may be a play on the name of British Prime Minister Benjamin Disraeli . One of Tenniel's illustrations in Through the Looking-Glass — the 1871 sequel to Alice — depicts the character referred to as the "Man in White Paper" (whom Alice meets on a train) as a caricature of Disraeli, wearing a paper hat. The illustrations of

3159-473: The Mad Hatter's Tea-Party (or Mad Tea Party), that do not appear in the manuscript. The only known manuscript copy of Under Ground is held in the British Library . Macmillan published a facsimile of the manuscript in 1886. Alice , a young girl, sits bored by a riverbank and spots a White Rabbit with a pocket watch and waistcoat lamenting that he is late. Surprised, Alice follows him down

3240-487: The New York publishing house of D. Appleton & Company . The binding for the Appleton Alice was identical to the 1866 Macmillan Alice , except for the publisher's name at the foot of the spine . The title page of the Appleton Alice was an insert cancelling the original Macmillan title page of 1865 and bearing the New York publisher's imprint and the date 1866. The entire print run sold out quickly. Alice

3321-460: The Queen's tarts. The trial is conducted by the King of Hearts , and the jury is composed of animals that Alice previously met. Alice gradually grows in size and confidence, allowing herself increasingly frequent remarks on the irrationality of the proceedings. The Queen eventually commands Alice's beheading, but Alice scoffs that the Queen's guard is only a pack of cards. Although Alice holds her own for

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3402-553: The Sky with Diamonds ", with songwriter John Lennon attributing the song's fantastical imagery to his reading of Carroll's books. A popular figure in Japan since the country opened up to the West in the late 19th century, Alice has been a popular subject for writers of manga and a source of inspiration for Japanese fashion, in particular Lolita fashion . The first full major production

3483-413: The ability to shoot fireballs at enemies, respectively. Konami 's 1985 game Gradius had the first use of a selection bar where the player could select which power-up effect to trigger, instead of having a fixed instant effect. In 1986 and the years after, the concept of permanent power-ups appeared in the action role-playing genre in the form of perks . Power-ups can be classified according to

3564-474: The bar, so that more effort is required to obtain them. The selection bar was first used in Konami 's 1985 game, Gradius . "Perks" are a variation of the power-up mechanic, but permanent rather than temporary. The concept of permanent power-ups dates back to the early NES action RPGs , Deadly Towers (1986) and Rygar (1987), which blurred the line between the power-ups used in action-adventures and

3645-552: The book, lyrics, and music based on both Alice's Adventures in Wonderland and Through the Looking-Glass . Papp and Swados had previously produced a version of it at the New York Shakespeare Festival . Meryl Streep played Alice, the White Queen, and Humpty Dumpty. The cast also included Debbie Allen , Michael Jeter , and Mark Linn-Baker . Performed on a bare stage with the actors in modern dress,

3726-402: The characters. The members of the boating party that first heard Carroll's tale show up in chapter 3 ("A Caucus-Race and a Long Tale"). Alice Liddell is there, while Carroll is caricatured as the Dodo (Lewis Carroll was a pen name for Charles Lutwidge Dodgson; because he stuttered when he spoke, he sometimes pronounced his last name as "Dodo-Dodgson"). The Duck refers to Robinson Duckworth , and

3807-433: The eater—a horrific image of mortality. Nina Auerbach discusses how the novel revolves around eating and drinking which "motivates much of her [Alice's] behaviour", for the story is essentially about things "entering and leaving her mouth." The animals of Wonderland are of particular interest, for Alice's relation to them shifts constantly because, as Lovell-Smith states, Alice's changes in size continually reposition her in

3888-590: The experience points used in console RPGs . An early video game that used perks, and named it as such, was the 1997 computer RPG game Fallout . Perks have been used in various other video games in recent times, including first-person shooters such as Call of Duty 4: Modern Warfare , Modern Warfare 2 , and Killing Floor , as well as action games like Metal Gear Online . Alice%27s Adventures in Wonderland Alice's Adventures in Wonderland (also known as Alice in Wonderland )

3969-557: The first copy of Clay's edition on 9 November 1865. Macmillan finally published the new edition, printed by Richard Clay, in November 1865. Carroll requested a red binding, deeming it appealing to young readers. A new edition, released in December 1865 for the Christmas market but carrying an 1866 date, was quickly printed. The text blocks of the original edition were removed from the binding and sold with Carroll's permission to

4050-449: The first publication of Alice's Adventures in Wonderland 150 years ago, Lewis Carroll's work has spawned a whole industry, from films and theme park rides to products such as a "cute and sassy" Alice costume ("petticoat and stockings not included"). The blank-faced little girl made famous by John Tenniel's original illustrations has become a cultural inkblot we can interpret in any way we like. Labelled "a dauntless, no-nonsense heroine" by

4131-405: The first time I read it as a schoolboy. F. J. Harvey Darton argued in a 1932 book that Alice ended an era of didacticism in children's literature , inaugurating a new era in which writing for children aimed to "delight or entertain". In 2014, Robert McCrum named Alice "one of the best loved in the English canon" and called it "perhaps the greatest, possibly most influential, and certainly

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4212-463: The food chain, serving as a way to make her acutely aware of the 'eat or be eaten' attitude that permeates Wonderland. Alice is an example of the literary nonsense genre. According to Humphrey Carpenter , Alice 's brand of nonsense embraces the nihilistic and existential . Characters in nonsensical episodes such as the Mad Hatter's Tea Party, in which it is always the same time, go on posing paradoxes that are never resolved. Wonderland

4293-469: The four decades after its premiere, including a London production at the Globe Theatre in 1888, with Isa Bowman as Alice. As the book and its sequel are Carroll's most widely recognised works, they have also inspired numerous live performances, including plays, operas, ballets, and traditional English pantomimes . These works range from fairly faithful adaptations to those that use the story as

4374-583: The game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games , by the fact that they take effect immediately, feature designs that do not necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in specific genres of games. Power-ups are mostly found in action-oriented games such as maze games , run and guns , shoot 'em ups , first-person shooters , and platform games . The term "power-up"

4455-475: The house. Attempting to extract her, the White Rabbit and his neighbours eventually take to hurling pebbles that turn into small cakes. Alice eats one and shrinks herself, allowing her to flee into the forest. She meets a Caterpillar seated on a mushroom and smoking a hookah . During the Caterpillar's questioning, Alice begins to admit to her current identity crisis, compounded by her inability to remember

4536-428: The idea of eating coincides to make gruesome images. After the riddle "Why is a raven like a writing-desk?", the Hatter claims that Alice might as well say, "I see what I eat…I eat what I see" and so the riddle's solution, put forward by Boe Birns, could be that "A raven eats worms; a writing desk is worm-eaten"; this idea of food encapsulates idea of life feeding on life itself, for the worm is being eaten and then becomes

4617-428: The key is destroyed during its use. For other games, having a particular type of key means that the player can open any of the chests with a matching lock. For most games, once a chest has been opened, the contents remain empty, although they may be repopulated with possibly different items during different stages of the game. This is different from perishable containers, such as crates and jars, which tend to reappear if

4698-422: The manuscript more than two years later. 4 July was known as the " golden afternoon ", prefaced in the novel as a poem. In fact, the weather around Oxford on 4 July was "cool and rather wet", although at least one scholar has disputed this claim. Scholars debate whether Carroll in fact came up with Alice during the "golden afternoon" or whether the story was developed over a longer period. Carroll had known

4779-605: The matter. When the Duchess ruminates on finding morals in everything around her, the Queen dismisses her on the threat of execution. Alice then meets a Gryphon and a Mock Turtle , who dance to the Lobster Quadrille while Alice recites (rather incorrectly) a poem . The Mock Turtle sings them "Beautiful Soup", during which the Gryphon drags Alice away for a trial, in which the Knave of Hearts stands accused of stealing

4860-468: The most world-famous Victorian English fiction". A 2020 review in Time states: "The book changed young people's literature. It helped to replace stiff Victorian didacticism with a looser, sillier, nonsense style that reverberated through the works of language-loving 20th-century authors as different as James Joyce , Douglas Adams and Dr. Seuss ." The protagonist of the story, Alice, has been recognised as

4941-489: The mouse as "O Mouse", based on her memory of the noun declensions "in her brother's Latin Grammar , 'A mouse – of a mouse – to a mouse – a mouse – O mouse! ' " These words correspond to the first five of Latin's six cases, in a traditional order established by medieval grammarians: mus ( nominative ), muris ( genitive ), muri ( dative ), murem ( accusative ), (O) mus ( vocative ). The sixth case, mure ( ablative )

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5022-506: The original copy, on publication he was advised to find a professional illustrator so that the pictures were more appealing to his audience. He subsequently approached John Tenniel to reinterpret his visions through his own artistic eye, telling him that the story had been well-liked by the children. Carroll began planning a print edition of the Alice story in 1863. He wrote on 9 May 1863 that MacDonald's family had suggested he publish Alice . A diary entry for 2 July says that he received

5103-472: The play is a loose adaptation, with song styles ranging the globe. The 1992 musical theatre production Alice used both books as its inspiration. It also employs scenes with Carroll, a young Alice Liddell, and an adult Alice Liddell, to frame the story. Paul Schmidt wrote the play, with Tom Waits and Kathleen Brennan writing the music. Although the original production in Hamburg , Germany, received only

5184-533: The player avoid enemies. Examples: Some power-ups help the player enter new or previously inaccessible areas, or " warp " to another level. Access abilities, depending on the game, can be required to progress normally or be entirely optional. Examples: Health-restorative power-ups typically consist of items which restore lost health (most typically in medical kits, food, or as energy), or items which increase health capacity and 1-ups (which give an extra chance to continue playing after losing, commonly called

5265-482: The player exits the area and then returns. Instead of having players collect a power-up that is instantly activated, the players may be allowed to select which power-ups they want to use. This is commonly implemented through a 'selection bar' which contains a number of power-up effects. To access the bar, the player must collect power-up items; the more they collect, the further along the bar they can access. The more powerful power-ups are traditionally placed further along

5346-419: The poem "Alice Gray" by William Mee, of which Carroll wrote a parody; Alice is a character in "Dream-Children: A Reverie", a prose piece by Charles Lamb . Carroll, an amateur photographer by the late 1850s, produced many photographic portraits of the Liddell children – and especially of Alice, of which 20 survive. Carroll began writing the manuscript of the story the next day, although that earliest version

5427-420: The power-up can be time-limited, have a limited number of uses, last until the player is hit, last until the player is killed, or last until game over . Examples: Defensive power-ups typically consist of items like shields (usually a " force field ") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this

5508-472: The published version of the book. The first print run was destroyed (or sold in the US) at Carroll's request because Tenniel was dissatisfied with the printing quality. There are only 22 known first edition copies in existence. The book was reprinted and published in 1866. Tenniel's detailed black-and-white drawings remain the definitive depiction of the characters. Tenniel's illustrations of Alice do not portray

5589-676: The real Alice Liddell, who had dark hair and a short fringe. Alice has provided a challenge for other illustrators, including those of 1907 by Charles Pears and the full series of colour plates and line-drawings by Harry Rountree published in the (inter-War) Children's Press (Glasgow) edition. Other significant illustrators include: Arthur Rackham (1907), Willy Pogany (1929), Mervyn Peake (1946), Ralph Steadman (1967), Salvador Dalí (1969), Graham Overden (1969), Max Ernst (1970), Peter Blake (1970), Tove Jansson (1977), Anthony Browne (1988), Helen Oxenbury (1999), and Lisbeth Zwerger (1999). Carroll first met Alexander Macmillan ,

5670-618: The rose motif in Alice alludes to the English Wars of the Roses : red roses symbolised the House of Lancaster , and white roses the rival House of York . Alice is full of linguistic play, puns, and parodies. According to Gillian Beer , Carroll's play with language evokes the feeling of words for new readers: they "still have insecure edges and a nimbus of nonsense blurs the sharp focus of terms". The literary scholar Jessica Straley, in

5751-490: The story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell , a girl Carroll knew—scholars disagree about the extent to which the character was based upon her. The book has never been out of print and has been translated into 174 languages. Its legacy includes adaptations to screen, radio, visual art, ballet, opera, and musical theatre, as well as theme parks, board games and video games. Carroll published

5832-406: The story progresses. Gillian Beer suggests that Alice looks for rules to soothe her anxiety, while Carroll may have hunted for rules because he struggled with the implications of the non-Euclidean geometry then in development. The manuscript was illustrated by Carroll, who added 37 illustrations—printed in a facsimile edition in 1887. John Tenniel provided 42 wood-engraved illustrations for

5913-437: The table and cannot reach it. Alice then discovers and eats a cake labelled "Eat me", which causes her to grow to a tremendous size. Unhappy, Alice bursts into tears, and the passing White Rabbit flees in a panic, dropping a fan and two gloves. Alice uses the fan for herself, which causes her to shrink once more and leaves her swimming in a pool of her own tears. Within the pool, Alice meets various animals and birds, who convene on

5994-509: The table, and the riddle "Why is a raven like a writing desk?" is brought up. Alice impatiently decides to leave, calling the party stupid. Noticing a door on a tree, Alice passes through and finds herself back in the room from the beginning of her journey. She takes the key and uses it to open the door to the garden, which turns out to be the croquet court of the Queen of Hearts , whose guard consists of living playing cards. Alice participates in

6075-497: The title Yashichi . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Yashichi&oldid=1166808552 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Power-up Items that confer power-ups are usually pre-placed in

6156-433: The type of benefit they give the player. Power-ups can give players a new weapon, or transform the player character into a more aggressive form that increases its attack power or makes some enemies vulnerable. This also includes "nukes", which are weapons that destroy every enemy on the screen at once; these are prevalent in many different genres including vehicular combat , run and guns , and platform games . The effect of

6237-510: The verse); and Edith Mary (aged 8; "Tertia" in the verse). The journey began at Folly Bridge , Oxford, and ended 5 miles (8 km) upstream at Godstow , Oxfordshire. During the trip, Carroll told the girls a story that he described in his diary as "Alice's Adventures Under Ground", which his journal says he "undertook to write out for Alice". Alice Liddell recalled that she asked Carroll to write it down: unlike other stories he had told her, this one she wanted to preserve. She finally received

6318-512: Was Alice in Wonderland , a musical play in London's West End by Henry Savile Clarke and Walter Slaughter , which premiered at the Prince of Wales Theatre in 1886. Twelve-year-old actress Phoebe Carlo (the first to play Alice) was personally selected by Carroll for the role. Carroll attended a performance on 30 December 1886, writing in his diary that he enjoyed it. The musical was frequently revived during West End Christmas seasons during

6399-612: Was a mathematician at Christ Church, it has been suggested that there are many references and mathematical concepts in both this story and Through the Looking-Glass . Literary scholar Melanie Bayley asserts in the New Scientist magazine that Carroll wrote Alice in Wonderland in its final form as a satire on mid-19th century mathematics. Carina Garland notes how the world is "expressed via representations of food and appetite", naming Alice's frequent desire for consumption (of both food and words), her 'Curious Appetites'. Often,

6480-436: Was a publishing sensation, beloved by children and adults alike. Oscar Wilde was a fan; Queen Victoria was also an avid reader of the book. She reportedly enjoyed Alice enough that she asked for Carroll's next book, which turned out to be a mathematical treatise; Carroll denied this. The book has never been out of print. Alice's Adventures in Wonderland has been translated into 174 languages. The following list

6561-522: Was to have an always big Mario as a technical advance, but later the power-up was introduced to make him "super" as a bonus effect. The development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, just like in Alice's Adventures in Wonderland . Other power-ups introduced in this game were the Super Stars and Fire Flowers , which gave Mario invincibility and

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