70-619: Zeebo Inc. was an American consumer electronics company and creator of the Zeebo entertainment and education system . Designed for "emerging markets" in countries such as Brazil , Mexico , India and China, the Zeebo system (or "Zeebo") runs videogames and other interactive content delivered via wireless 3G digital distribution . This approach is intended to thwart piracy and reduce the cost of content. The system also enables wireless Internet access for web browsing, email and social networking. The Zeebo
140-487: A pseudonoise code (PN code) that is specific to each phone. As the user moves from one cell to another, the handset sets up radio links with multiple cell sites (or sectors of the same site) simultaneously. This is known as "soft handoff" because, unlike with traditional cellular technology , there is no one defined point where the phone switches to the new cell. In IS-95 inter-frequency handovers and older analog systems such as NMT it will typically be impossible to test
210-509: A D-Pad, two buttons (labeled 1–2) on the top-left side, a "Home" button, a sliding on-off switch and a wrist strap. It requires two AA batteries as a power supply. The Zeebo also includes an external keyboard, used with the system's web-browsing, email and social networking functions. The Zeebo features remade versions of games from mobile phones and other consoles, such as FIFA 09 , Resident Evil 4 , Crash Bandicoot Nitro Kart 3D , Galaxy on Fire and Rally Master Pro . There are also
280-401: A cellular network, compared with a network with a single transmitter, comes from the mobile communication switching system developed by Amos Joel of Bell Labs that permitted multiple callers in a given area to use the same frequency by switching calls to the nearest available cellular tower having that frequency available. This strategy is viable because a given radio frequency can be reused in
350-426: A different area for an unrelated transmission. In contrast, a single transmitter can only handle one transmission for a given frequency. Inevitably, there is some level of interference from the signal from the other cells which use the same frequency. Consequently, there must be at least one cell gap between cells which reuse the same frequency in a standard frequency-division multiple access (FDMA) system. Consider
420-513: A frequency reuse of 1. Since such systems do not spread the signal across the frequency band, inter-cell radio resource management is important to coordinate resource allocation between different cell sites and to limit the inter-cell interference. There are various means of inter-cell interference coordination (ICIC) already defined in the standard. Coordinated scheduling, multi-site MIMO or multi-site beamforming are other examples for inter-cell radio resource management that might be standardized in
490-399: A large number of active phones in that area. All of the cell sites are connected to telephone exchanges (or switches), which in turn connect to the public telephone network . In cities, each cell site may have a range of up to approximately 1 ⁄ 2 mile (0.80 km), while in rural areas, the range could be as much as 5 miles (8.0 km). It is possible that in clear open areas,
560-468: A limited, shared resource. Cell-sites and handsets change frequency under computer control and use low power transmitters so that the usually limited number of radio frequencies can be simultaneously used by many callers with less interference. A cellular network is used by the mobile phone operator to achieve both coverage and capacity for their subscribers. Large geographic areas are split into smaller cells to avoid line-of-sight signal loss and to support
630-650: A minimum of three channels, and three towers for each cell and greatly increases the chances of receiving a usable signal from at least one direction. The numbers in the illustration are channel numbers, which repeat every 3 cells. Large cells can be subdivided into smaller cells for high volume areas. Cell phone companies also use this directional signal to improve reception along highways and inside buildings like stadiums and arenas. Practically every cellular system has some kind of broadcast mechanism. This can be used directly for distributing information to multiple mobiles. Commonly, for example in mobile telephony systems,
700-402: A mobile phone network manages handover). The most common example of a cellular network is a mobile phone (cell phone) network. A mobile phone is a portable telephone which receives or makes calls through a cell site (base station) or transmitting tower. Radio waves are used to transfer signals to and from the cell phone. Modern mobile phone networks use cells because radio frequencies are
770-455: A number of desirable features: Major telecommunications providers have deployed voice and data cellular networks over most of the inhabited land area of Earth . This allows mobile phones and mobile computing devices to be connected to the public switched telephone network and public Internet access . Private cellular networks can be used for research or for large organizations and fleets, such as dispatch for local public safety agencies or
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#1732793861962840-412: A number of frequency channels corresponding to a bandwidth of B/K , and each sector can use a bandwidth of B/NK . Code-division multiple access -based systems use a wider frequency band to achieve the same rate of transmission as FDMA, but this is compensated for by the ability to use a frequency reuse factor of 1, for example using a reuse pattern of 1/1. In other words, adjacent base station sites use
910-546: A number of new games and educational applications to be launched in 2010 and 2011. They included a new Zeebo Football Club game, called Zeebo F.C. Super League ; a duo of titles from Disney Interactive Studios, including Disney All Star Cards and Alice in Wonderland ; and a series of titles based on the popular Monica's Gang (" Turma da Monica ") comic books in Brazil from cartoonist Mauricio de Sousa . In Mexico,
980-510: A number of original game titles developed specifically for the Zeebo, including “ Zeebo Extreme ” racing games, " Boomerang Sports " games, Zeebo "Football Club" games and Un Juego de Huevos (known as Um Jogo de Ovos in Brazil), an action-adventure game based on the hit Mexican animated film Una película de huevos from Huevocartoon. In March 2010, Zeebo began releasing a series of classic arcade games. These games were originally created in
1050-570: A particular soccer skill, such as dribbling, juggling and goal-kicking. Along with Zeebo F.C. Foot Camp , the company released Zeeboids , an application that enables users to create personal characters ( "avatars" ) to be used with the Football Club games. Also in June, Zeebo announced a variety of forthcoming games from independent developers such as Digital Chocolate, Fishlabs, Limbic Software, Twelve Interactive and Vega Mobile. In Brazil,
1120-399: A taxicab company, as well as for local wireless communications in enterprise and industrial settings such as factories, warehouses, mines, power plants, substations, oil and gas facilities and ports. In a cellular radio system, a land area to be supplied with radio service is divided into cells in a pattern dependent on terrain and reception characteristics. These cell patterns roughly take
1190-530: A time when invited by the base station operator. This is a form of time-division multiple access (TDMA). The history of cellular phone technology began on December 11, 1947 with an internal memo written by Douglas H. Ring , a Bell Labs engineer in which he proposed development of a cellular telephone system by AT&T. The first commercial cellular network, the 1G generation, was launched in Japan by Nippon Telegraph and Telephone (NTT) in 1979, initially in
1260-416: A user may receive signals from a cell site 25 miles (40 km) away. In rural areas with low-band coverage and tall towers, basic voice and messaging service may reach 50 miles (80 km), with limitations on bandwidth and number of simultaneous calls. Since almost all mobile phones use cellular technology , including GSM , CDMA , and AMPS (analog), the term "cell phone" is in some regions, notably
1330-408: A wide geographic area. This enables numerous portable transceivers (e.g., mobile phones , tablets and laptops equipped with mobile broadband modems , pagers , etc.) to communicate with each other and with fixed transceivers and telephones anywhere in the network, via base stations, even if some of the transceivers are moving through more than one cell during transmission. Cellular networks offer
1400-598: Is a telecommunications network where the link to and from end nodes is wireless and the network is distributed over land areas called cells , each served by at least one fixed-location transceiver (such as a base station ). These base stations provide the cell with the network coverage which can be used for transmission of voice, data, and other types of content. A cell typically uses a different set of frequencies from neighboring cells, to avoid interference and provide guaranteed service quality within each cell. When joined together, these cells provide radio coverage over
1470-555: Is based on spread spectrum technology developed for military use during World War II and improved during the Cold War into direct-sequence spread spectrum that was used for early CDMA cellular systems and Wi-Fi . DSSS allows multiple simultaneous phone conversations to take place on a single wideband RF channel, without needing to channelize them in time or frequency. Although more sophisticated than older multiple access schemes (and unfamiliar to legacy telephone companies because it
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#17327938619621540-424: Is called the handover or handoff. Typically, a new channel is automatically selected for the mobile unit on the new base station which will serve it. The mobile unit then automatically switches from the current channel to the new channel and communication continues. The exact details of the mobile system's move from one base station to the other vary considerably from system to system (see the example below for how
1610-478: Is no problem with two cells sufficiently far apart operating on the same frequency, provided the masts and cellular network users' equipment do not transmit with too much power. The elements that determine frequency reuse are the reuse distance and the reuse factor. The reuse distance, D is calculated as where R is the cell radius and N is the number of cells per cluster. Cells may vary in radius from 1 to 30 kilometres (0.62 to 18.64 mi). The boundaries of
1680-632: The UMTS system where it allows for low downlink latency in packet-based connections. In LTE/4G, the Paging procedure is initiated by the MME when data packets need to be delivered to the UE. Paging types supported by the MME are: In a primitive taxi system, when the taxi moved away from a first tower and closer to a second tower, the taxi driver manually switched from one frequency to another as needed. If communication
1750-551: The 1980s and 1990s by Data East Corp. in Japan and have been modified to run on the Zeebo system. The titles include Caveman Ninja (originally known as Joe & Mac ), Spinmaster , Super Burger Time and Dark Seal (also known as Gate of Doom ). In June 2010, in advance of the World Cup, Zeebo released the first of its Football Club ("F.C") titles, Zeebo F.C. Foot Camp , developed by Zeebo Interactive Studios in Brazil. It includes four mini-games, each emphasizing
1820-594: The Bell System , with cellular assets transferred to the Regional Bell Operating Companies . The wireless revolution began in the early 1990s, leading to the transition from analog to digital networks . The MOSFET invented at Bell Labs between 1955 and 1960, was adapted for cellular networks by the early 1990s, with the wide adoption of power MOSFET , LDMOS ( RF amplifier ), and RF CMOS ( RF circuit ) devices leading to
1890-713: The Internet using its 3G modem, communicate online and run educational applications. The Zeebo was targeted at developing markets such as Brazil and Mexico . Zeebo was founded by Reinaldo Normand in 2008, based on a working prototype developed by Dave Durnil and business plan by Mike Yuen at Qualcomm . The company's stated intention was to create an affordable console with inexpensive games and educational content delivered via wireless digital distribution to circumvent piracy. The Zeebo does not use DVDs or cartridges ; games and other content are downloaded wirelessly over broadband cellular networks . In addition to games,
1960-757: The US, used interchangeably with "mobile phone". However, satellite phones are mobile phones that do not communicate directly with a ground-based cellular tower but may do so indirectly by way of a satellite. There are a number of different digital cellular technologies, including: Global System for Mobile Communications (GSM), General Packet Radio Service (GPRS), cdmaOne , CDMA2000 , Evolution-Data Optimized (EV-DO), Enhanced Data Rates for GSM Evolution (EDGE), Universal Mobile Telecommunications System (UMTS), Digital Enhanced Cordless Telecommunications (DECT), Digital AMPS (IS-136/TDMA), and Integrated Digital Enhanced Network (iDEN). The transition from existing analog to
2030-463: The Zeebo platform in new geographic areas as we establish longer-term agreements with local carriers for deployment of the system. It will also give us a chance to explore opportunities in the US market in the future." However it appears that Tectoy has decided against the Zeebo and on its homepage now states that they are gearing towards a more educational market. On May 27, 2011, Zeebo announced its end of operations in Brazil and Mexico. According to
2100-563: The Zeebo system also provides Internet connectivity, enabling users to access educational and information content, communicate via e-mail and do social networking (this capability was supported in Brazil and Mexico). Before its discontinuation, Zeebo had attracted content from companies such as Activision , Capcom , Digital Chocolate , Disney Interactive Studios , Electronic Arts , Fishlabs , Flying Tiger, Gamevil , G-Mode , Glu , id Software , Limbic Software, Namco , Polarbit, Popcap , Twelve Interactive and Vega Mobile. The Zeebo
2170-615: The Zeebo was sold with three free games embedded – FIFA 09 , Need for Speed Carbon: Own the City and Brain Challenge (known in Portuguese as "Treino Cerebral"). Three other games, all in Portuguese, are available for free download with new systems: Prey Evil , Zeebo Extreme Rolimã and Zeebo Extreme Jetboard . More 30 other titles are available for purchase (via Z-Credits) and download. On September 1, 2010, Zeebo announced
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2240-471: The basis of 3G ). With FDMA, the transmitting and receiving frequencies used by different users in each cell are different from each other. Each cellular call was assigned a pair of frequencies (one for base to mobile, the other for mobile to base) to provide full-duplex operation. The original AMPS systems had 666 channel pairs, 333 each for the CLEC "A" system and ILEC "B" system. The number of channels
2310-405: The case of a taxi company, where each radio has a manually operated channel selector knob to tune to different frequencies. As drivers move around, they change from channel to channel. The drivers are aware of which frequency approximately covers some area. When they do not receive a signal from the transmitter, they try other channels until finding one that works. The taxi drivers only speak one at
2380-493: The cells can also overlap between adjacent cells and large cells can be divided into smaller cells. The frequency reuse factor is the rate at which the same frequency can be used in the network. It is 1/K (or K according to some books) where K is the number of cells which cannot use the same frequencies for transmission. Common values for the frequency reuse factor are 1/3, 1/4, 1/7, 1/9 and 1/12 (or 3, 4, 7, 9 and 12, depending on notation). In case of N sector antennas on
2450-418: The centers of the cells and were omnidirectional, a cellular map can be redrawn with the cellular telephone towers located at the corners of the hexagons where three cells converge. Each tower has three sets of directional antennas aimed in three different directions with 120 degrees for each cell (totaling 360 degrees) and receiving/transmitting into three different cells at different frequencies. This provides
2520-563: The company was "currently working on a next generation Android -based platform for launch in 2012" but the product had not been released. The Zeebo system was developed by Zeebo Inc. with the participation of 12 companies, mainly Qualcomm and Tectoy . It was manufactured and distributed by local partners in target countries (e.g., Tectoy in Brazil). The console uses a Qualcomm BREW mobile gaming chipset similar to that in mobile phones. Players are able to buy and download games and other content wirelessly through 3G or EDGE . The user
2590-471: The company, all games would undergo a price reduction and Zeebonet 3G would remain active until September 30, and all warranty services would be honored. On the same day, on ZeeboNet 3G, a message was added to the details of the game Turma da Mônica em Vamos Brincar (" Monica's Gang in Let's Play "), stating that the game would be unavailable for purchase by the end of the day. Zeebo's home page still stated that
2660-692: The console includes five free embedded game titles ( Crash Bandicoot Nitro Kart 3D , Pac Mania , Tekken 2 , Zenonia and Zeebo Family Pack ). More than a dozen games were available for wireless purchase at the time of the Mexican launch in November 2009. More than a dozen more have since been introduced, all in Spanish. Zeebo has also announced that the English language teaching company Interlingua will be developing entertainment and education applications for
2730-733: The console. In addition to games and educational content, the console provides access to more than 50 web sites, grouped in subject categories, called "Z-Channels." Content for the Zeebo is based on the BREW platform and is created using the Zeebo SDK , downloadable from the Zeebo Inc. website. Gamepad peripherals are made possible by a BREW extension. The Zeebo system supports OpenGL ES 1.0/1.1. Applications are downloaded wirelessly over-the-air and commonly range in size from 5–25MB, though games content could be as large as 50MB on device. After
2800-507: The desired service including mobility management, registration, call set-up, and handover . Any phone connects to the network via an RBS ( Radio Base Station ) at a corner of the corresponding cell which in turn connects to the Mobile switching center (MSC). The MSC provides a connection to the public switched telephone network (PSTN). The link from a phone to the RBS is called an uplink while
2870-615: The development and proliferation of digital wireless mobile networks. The first commercial digital cellular network, the 2G generation, was launched in 1991. This sparked competition in the sector as the new operators challenged the incumbent 1G analog network operators. To distinguish signals from several different transmitters, a number of channel access method s have been developed, including frequency-division multiple access (FDMA, used by analog and D-AMPS systems), time-division multiple access (TDMA, used by GSM ) and code-division multiple access (CDMA, first used for PCS , and
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2940-599: The digital standard followed a very different path in Europe and the US . As a consequence, multiple digital standards surfaced in the US, while Europe and many countries converged towards the GSM standard. A simple view of the cellular mobile-radio network consists of the following: This network is the foundation of the GSM system network. There are many functions that are performed by this network in order to make sure customers get
3010-445: The form of regular shapes, such as hexagons, squares, or circles although hexagonal cells are conventional. Each of these cells is assigned with multiple frequencies ( f 1 – f 6 ) which have corresponding radio base stations . The group of frequencies can be reused in other cells, provided that the same frequencies are not reused in adjacent cells, which would cause co-channel interference . The increased capacity in
3080-662: The future. Cell towers frequently use a directional signal to improve reception in higher-traffic areas. In the United States , the Federal Communications Commission (FCC) limits omnidirectional cell tower signals to 100 watts of power. If the tower has directional antennas, the FCC allows the cell operator to emit up to 500 watts of effective radiated power (ERP). Although the original cell towers created an even, omnidirectional signal, were at
3150-507: The metropolitan area of Tokyo . Within five years, the NTT network had been expanded to cover the whole population of Japan and became the first nationwide 1G network. It was an analog wireless network . The Bell System had developed cellular technology since 1947, and had cellular networks in operation in Chicago and Dallas prior to 1979, but commercial service was delayed by the breakup of
3220-410: The most important use of broadcast information is to set up channels for one-to-one communication between the mobile transceiver and the base station. This is called paging . The three different paging procedures generally adopted are sequential, parallel and selective paging. The details of the process of paging vary somewhat from network to network, but normally we know a limited number of cells where
3290-536: The number of subscribers per cell site, greater data throughput per user, or some combination thereof. Quadrature Amplitude Modulation (QAM) modems offer an increasing number of bits per symbol, allowing more users per megahertz of bandwidth (and decibels of SNR), greater data throughput per user, or some combination thereof. The key characteristic of a cellular network is the ability to reuse frequencies to increase both coverage and capacity. As described above, adjacent cells must use different frequencies, however, there
3360-431: The other way is termed downlink . Radio channels effectively use the transmission medium through the use of the following multiplexing and access schemes: frequency-division multiple access (FDMA), time-division multiple access (TDMA), code-division multiple access (CDMA), and space-division multiple access (SDMA). Small cells, which have a smaller coverage area than base stations, are categorised as follows: As
3430-508: The phone is located (this group of cells is called a Location Area in the GSM or UMTS system, or Routing Area if a data packet session is involved; in LTE , cells are grouped into Tracking Areas). Paging takes place by sending the broadcast message to all of those cells. Paging messages can be used for information transfer. This happens in pagers , in CDMA systems for sending SMS messages, and in
3500-441: The phone user moves from one cell area to another cell while a call is in progress, the mobile station will search for a new channel to attach to in order not to drop the call. Once a new channel is found, the network will command the mobile unit to switch to the new channel and at the same time switch the call onto the new channel. With CDMA , multiple CDMA handsets share a specific radio channel. The signals are separated by using
3570-531: The price was cut to R$ 399,00, and the price was reduced again in November to R$ 299,00 (≈170USD). The console was distributed nationwide in Brazil in December 2009. By August 2010, there were approximately 40 games launched for Zeebo in Brazil. On September 1, 2010, Zeebo announced that it was adding new capabilities and accessories to the Zeebo in Brazil, including Internet connectivity, a keyboard and new more ergonomic gamepad. The new Brazilian system configuration
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#17327938619623640-491: The project in the United States, and helped formed a small U.S.-based division of Tectoy, called Tectoy of America, in 2007. He then met Yuen, and the two discovered that they were pursuing similar concepts. During that time Mike Yuen was working with Dave Durnil, Director of Engineering at Qualcomm who designed and built the first working prototype of a 3G wireless gaming and entertainment console. Qualcomm decided to fund
3710-726: The project, and Tectoy of America became Zeebo Inc. in March, 2008. Normand joined the executive staff and was given responsibility for worldwide special projects. Dave Durnil became an engineering advisor for Zeebo Inc. Yuen left Qualcomm and was named Zeebo's senior vice president of content and services in August, 2009. He served as president and CEO. The company introduced the Zeebo in limited quantities in Rio de Janeiro , Brazil, on June 1, 2009, with manufacturing and distribution provided by Tectoy. The system went on sale nationwide in Brazil in November
3780-483: The receiving end to produce a somewhat normal-sounding voice at the receiver. TDMA must introduce latency (time delay) into the audio signal. As long as the latency time is short enough that the delayed audio is not heard as an echo, it is not problematic. TDMA is a familiar technology for telephone companies, which used time-division multiplexing to add channels to their point-to-point wireline plants before packet switching rendered FDM obsolete. The principle of CDMA
3850-417: The release, some titles were known to consume more than 50MB on its internal storage. For such titles, most had its assets already preloaded from factory, being the download/purchase comprised just of the license and the main data. A known example is the game Need for Speed Carbon: Own the City , using more than 100 MB of the device's storage. Cellular network A cellular network or mobile network
3920-415: The same base station site, each with different direction, the base station site can serve N different sectors. N is typically 3. A reuse pattern of N/K denotes a further division in frequency among N sector antennas per site. Some current and historical reuse patterns are 3/7 (North American AMPS), 6/4 (Motorola NAMPS), and 3/4 ( GSM ). If the total available bandwidth is B , each cell can only use
3990-462: The same frequencies, and the different base stations and users are separated by codes rather than frequencies. While N is shown as 1 in this example, that does not mean the CDMA cell has only one sector, but rather that the entire cell bandwidth is also available to each sector individually. Recently also orthogonal frequency-division multiple access based systems such as LTE are being deployed with
4060-700: The same year. In December, 2009, the Zeebo went on sale nationwide in Mexico. Zeebo Inc. had its headquarters in San Diego, California with offices in São Paulo , Brazil, Mexico City , Mexico and Shanghai , China. Zeebo marketing and development in Brazil are carried out by Zeebo Brasil, Zeebo Inc.'s Brazilian subsidiary. Marketing and development in Mexico was carried out by the Mexican subsidiary Zeebo Mexico. Manufacturing and distribution were provided by regional partners such as Tectoy in Brazil. Wireless bandwidth
4130-408: The system. It will also give us a chance to explore opportunities in the US market in the future." In June, 2010, it was reported that Zeebo Inc. raised $ 13.5 million in its latest round of venture funding. Zeebo 3G HSUPA 2.5G EDGE The Zeebo is a discontinued home entertainment and education system from Zeebo Inc. It enabled users to play video games , and also connect to
4200-458: The user back the start screen of the Zeebo interface, while functioning as a typical "Pause" button during games. Directly below this button are the two analog sticks, whereas the D-Pad is located at the leftmost side. The Boomerang, sold by Tectoy in Brazil, is a wireless controller with a built-in accelerometer , using motion-sensing technology to play games with actual physical gestures. It has
4270-422: The wireless network. The Zeebo can also perform "over-the-air" (OTA) updates to the console's firmware—delivering new content, features and bug fixes. The standard Zeebo "Z-Pad" controller includes a total of 7 buttons, a D-Pad and two analog sticks. On the right side, there are four buttons (numbered 1–4); two shoulder buttons rest on the top, called ZL and ZR; at the center, there is a "Home" button, which takes
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#17327938619624340-622: Was always connected to the wireless network without any subscription fee. Purchases are made through an online store using a virtual currency, Z-Credits. Zeebo's gaming delivery system reduces costs (with no discs or cartridges needed) and overcomes piracy barriers – two elements that have hindered sales of game consoles in developing markets. Z-Credits are purchased by bank transfer, credit card, bank debit or prepaid cards. Games cost from about 500 to 2500 credits. The console's wireless connectivity also allows users to browse web sites, send and receive e-mail and take part social networking activities via
4410-622: Was expanded to 416 pairs per carrier, but ultimately the number of RF channels limits the number of calls that a cell site could handle. FDMA is a familiar technology to telephone companies, which used frequency-division multiplexing to add channels to their point-to-point wireline plants before time-division multiplexing rendered FDM obsolete. With TDMA, the transmitting and receiving time slots used by different users in each cell are different from each other. TDMA typically uses digital signaling to store and forward bursts of voice data that are fit into time slices for transmission, and expanded at
4480-403: Was first announced in November 2008 in Rio de Janeiro , Brazil and went on sale there in limited quantities on June 1, 2009 with a suggested retail price of 499,00 Brazilian reals . Zeebo Inc. described the Zeebo as bringing "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology." In September of the same year,
4550-438: Was interrupted due to a loss of a signal, the taxi driver asked the base station operator to repeat the message on a different frequency. In a cellular system, as the distributed mobile transceivers move from cell to cell during an ongoing continuous communication, switching from one cell frequency to a different cell frequency is done electronically without interruption and without a base station operator or manual switching. This
4620-471: Was not developed by Bell Labs ), CDMA has scaled well to become the basis for 3G cellular radio systems. Other available methods of multiplexing such as MIMO , a more sophisticated version of antenna diversity , combined with active beamforming provides much greater spatial multiplexing ability compared to original AMPS cells, that typically only addressed one to three unique spaces. Massive MIMO deployment allows much greater channel reuse, thus increasing
4690-407: Was priced identical to the previous one: R$ 299 (≈170USD). The company announced that Brazilian owners of previous system configurations can upgrade to the new one for free. The Zeebo was launched in Mexico in November 2009. It shipped to national retailers across the country on November 4, 2009, with a suggested price of 2,499 Mexican pesos (approximately $ 205 US). The Mexican system configuration
4760-424: Was provided by telecommunications partners such as Claro in Brazil and Telcel in Mexico. Zeebo also announced an agreement with AT&T in March, 2010. The company has stated that "The agreement gives us access to AT&T's international roaming network, allowing us to carry out rapid trials of the Zeebo platform in new geographic areas as we establish longer-term agreements with local carriers for deployment of
4830-843: Was similar to that introduced in September 2010 and includes Internet connectivity, a keyboard and ergonomic gamepad. The price was cut to 2249 pesos (approx. $ 184 US) in April 2010. The Zeebo was available in Brazil and Mexico . Reports indicated that the Zeebo was planned to become available in China by 2011. A release in Russia had also been planned. Zeebo Inc. announced an agreement with AT&T in March 2010. The company stated that, "The agreement gives us access to AT&T's international roaming network, allowing us to carry out rapid trials of
4900-653: Was sold throughout Brazil and Mexico, and the company has discussed the possibility of future product introductions elsewhere in Latin America, in India, China and Russia. By the company's own account, the initial idea for the Zeebo system occurred independently to Reinaldo Normand, who was then at Tectoy Mobile (a division of the Brazilian consumer electronics company Tectoy ), and Mike Yuen, senior director of games and services at Qualcomm . Normand sought backers for
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