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CEDEC Awards

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CEDEC Awards are annually presented by Tokyo, Japan -based CEDEC ( CESA Developers conference) for outstanding game developers and games. The awards started in 2008.

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6-769: The CEDEC Awards began in 2008, at the "CEDEC 2008" conference, on its 10th anniversary. The main awards were based on suggestions by the public, from which nominations were chosen by the CEDEC advisory board, which were then voted on by the advisory board, and CEDEC students. Management Team and " RE ENGINE " Development Team ( CAPCOM Corporation) ( Sega Corporation) ( Sucker Punch Productions ) ( Sucker Punch Productions ) Management Team ( Cygames , Inc.) (FromSoftware, Inc.) (FromSoftware, Inc.) (Cygames, Inc.) (Nintendo/HAL Laboratory) ( Sora Ltd ) (Sora Ltd) ( Tango Gameworks ) RE Engine RE Engine , also known as Reach for

12-441: A new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality. In October 2023, Capcom unveiled "Codename REX" (RE neXt ENGINE), their next-generation game engine, during a 22-minute developer-focused presentation. Acknowledging limitations in the current RE Engine, the new engine upgrade will involve incrementally integrating RE+X technology into

18-501: The Moon Engine , is a video game engine created by Capcom . Originally designed for Resident Evil 7: Biohazard , it has since been used in a variety of the company's games, such as Devil May Cry 5 , Monster Hunter Rise and Street Fighter 6 . The engine is a successor to MT Framework , Capcom's previous engine. RE Engine was created in 2014, during the beginning of the development of Resident Evil 7 . The engine

24-481: The pitfalls that other developers have had dealing with the demand to use a singular engine tuned for a specific game to be used across all games, such as at Electronic Arts . When discussing Monster Hunter Rise , Yasunori Ichinose, the game's director, discussed porting RE Engine to the Nintendo Switch , and said "a lot of background technical engineering work need[ed] to be done just to achieve targeting

30-485: The way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine". Since its introduction, RE Engine has been used as the primary game engine across all Capcom titles. No single game or franchise drives the direction of the engine, according to Monster Hunter producer Ryozo Tsujimoto, and instead all studios contribute towards its improvement. This approach has avoided

36-451: Was originally designed with the game's linear nature in mind and was created to make game development more efficient. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7 . MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink

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