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An amusement arcade , also known as a video arcade , amusements , arcade , or penny arcade (an older term), is a venue where people play arcade games , including arcade video games , pinball machines, electro-mechanical games , redemption games , merchandisers (such as claw cranes ), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines . Games are usually housed in cabinets.

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102-755: An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades . Most arcade games are presented as primarily games of skill and include arcade video games , pinball machines, electro-mechanical games, redemption games or merchandisers . Broadly, arcade games are nearly always considered games of skill , with only some elements of games of chance . Games that are solely games of chance, like slot machines and pachinko , often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games were first introduced in

204-726: A plunger . Skee-Ball became popular after being featured at an Atlantic City boardwalk arcade. The popularity of these games was aided by the impact of the Great Depression of the 1930s, as they provided inexpensive entertainment. Abstract mechanical sports games date back to the turn of the 20th century in England, which was the main manufacturer of arcade games in the early 20th century. The London-based Automatic Sports Company manufactured abstract sports games based on British sports, including Yacht Racer (1900) based on yacht racing , and The Cricket Match (1903) which simulated

306-539: A shooter and vehicular combat game released by Sega in 1969, may have been the first arcade game to use a joystick with a fire button, leading to joysticks subsequently becoming the standard control scheme for arcade games. A new type of driving game was introduced in Japan, with Kasco's 1968 racing game Indy 500 , which was licensed by Chicago Coin for release in North America as Speedway in 1969. It had

408-428: A "tool of the devil" over the youth of that time period, several jurisdictions took steps to label pinball as games of chance and banned them from arcades. After the invention of the electric flipper in 1947, which gave the player more control on the fate of the ball after launching, pinball manufacturers pushed to reclassify pinball as games of skill. New York City's ban on pinball was overturned in 1976 when Roger Sharpe,

510-423: A bar and restaurant with a video arcade. The ROUND1 entertainment chain combines a large arcade with a full-service bowling alley, along with billiards and karaoke . Arcades typically have change machines to dispense tokens or quarters when bills are inserted, although larger chain arcades, such as Dave and Busters and Chuck E. Cheese are deviating towards a refillable card system. Retro Arcades are going towards

612-834: A chain of arcade centers, known as "Taito Game Stations", across Japan, alongside being a manufacturer of toys, plush dolls and UFO-catcher prizes. In 1944, a Jewish-Ukrainian businessman named Michael Kogan founded Taitung in Shanghai . A refugee of the Soviet Union , Kogan previously worked in a factory in Japan during the country's involvement in World War II , before moving to Shanghai to join his father. Taitung, which translated to "Taito" in Japanese, dealt in floor coverings, natural hair wigs, and hog bristles. The Communist takeover of China prompted Kogan to liquidate

714-464: A circular racetrack with rival cars painted on individual rotating discs illuminated by a lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. It had collision detection, with players having to dodge cars to avoid crashing, as well as electronic sound for the car engines and collisions. This gave it greater realism than earlier driving games, and it resembled

816-458: A coin-operated arcade cabinet in 1971, Galaxy Game and Computer Space , Atari released Pong in 1972, the first successful arcade video game . The number of arcade game makers greatly increased over the next several years, including several of the companies that had been making EM games such as Midway, Bally, Williams, Sega, and Taito. As technology moved from transistor-transistor logic (TTL) integrated circuits to microprocessors ,

918-564: A combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits. Examples of electro-mechanical games include Periscope and Rifleman from the 1960s. EM games typically combined mechanical engineering technology with various electrical components , such as motors , switches , resistors , solenoids , relays , bells, buzzers and electric lights . EM games lie somewhere in

1020-534: A counter or in a glass showcase, and an arcade employee gives the items to players after counting their tickets. Merchandiser games reward winners with prizes such as stuffed toys, CDs, DVDs, or candy which are dispensed directly from the machine. In some countries, some types of video arcades are legally allowed to provide gambling machines such as slot machines and pachinko machines . Large arcades may also have small coin-operated ride-on toys for small children. Some businesses, such as Dave & Buster's , combine

1122-723: A flat, clear glass or acrylic glass top; the player sits at the machine playing it, looking down. This style of arcade game is known as a cocktail-style arcade game table or tabletop arcade machine , since they were first popularized in bars and pubs. For two player games on this type of machine, the players sit on opposite sides with the screen flipped upside down for each player. A few cocktail-style games had players sitting next to rather than across from one another. Both Joust and Gun Fight had these type of tables. Some arcade games, such as racing games , are designed to be sat in or on. These types of games are sometimes referred to as sit-down games. Sega and Namco are two of

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1224-411: A gambling-like experience without running afoul of Japan's strict laws against gambling. Arcade games have generally struggled to avoid being labelled wholly as games of chance or luck , which would qualify them as gambling and require them to be strictly regulated in most government jurisdictions. Games of chance generally involve games where a player pays money to participate for the opportunity to win

1326-424: A gun-like peripheral (such as a light gun or similar device), similar to light gun shooter video games. "General" arcade games refer to all other types of EM arcade games, including various different types of sports games. "Audio-visual" or "realistic" games referred to novelty games that used advanced special effects to provide a simulation experience. Merchandiser games are those where the player attempts to win

1428-404: A journalist, demonstrated the ability to call a shot to a specific lane to the city's council to prove pinball was a game of skill. Prize redemption games such as crane games and coin drop games have been examined as a mixed continuum between games of chance and skill. In a crane game, for example, there is some skill in determining how to position the crane claw over a prize, but the conditions of

1530-649: A large, enclosed, slanted table with a number of scoring features on its surface. Players launch a steel ball onto the table and, using pinball flippers, try to keep the ball in play while scoring as many points as possible. Early pinball games were mostly driven through mechanical components, while pinball games from the 1930s onward include electronic components such as lights and sensors and are one form of an electro-mechanical game. In limited jurisdictions, slot machines may also be considered an arcade game and installed alongside other games in arcades. However, as slot machines are mostly games of chance, their use in this manner

1632-469: A major success worldwide. It was the first arcade game to cost a quarter per play, and was a turning point for the arcade industry. Periscope revived the novelty game business, and established a "realistic" or "audio-visual" category of games, using advanced special effects to provide a simulation experience. It was the catalyst for the "novelty renaissance" where a wide variety of novelty/specialty games (also called "land-sea-air" games) were released during

1734-520: A new wave of EM arcade games emerged that were able to generate significant earnings for arcade operators. Periscope , a submarine simulator and light gun shooter , was released by Nakamura Manufacturing Company (later called Namco) in 1965 and then by Sega in 1966. It used lights and plastic waves to simulate sinking ships from a submarine, and had players look through a periscope to direct and fire torpedoes, which were represented by colored lights and electronic sound effects. Sega's version became

1836-407: A new wave of arcade video games arose, starting with Taito's Space Invaders in 1978 and leading to a golden age of arcade video games that included Pac-Man (Namco, 1980), Missile Command (Atari, 1980), and Donkey Kong (Nintendo, 1981). The golden age waned in 1983 due to an excess number of arcade games, the growing draw of home video game consoles and computers, and a moral panic on

1938-410: A pay by admission system with the games themselves set to free play. Arcades may also have vending machines which sell soft drinks, candy, and chips. Arcades may play recorded music or a radio station over a public address system . Video arcades typically have subdued lighting to inhibit glare on the screen and enhance the viewing of the games' video displays , as well as of any decorative lighting on

2040-563: A player shot the screen at the right time, it would trigger a mechanism that temporarily pauses the film and registers a point. The first successful example of such a game was Life Targets , released in the United Kingdom in 1912. Cinematic shooting gallery games enjoyed short-lived popularity in several parts of Britain during the 1910s, and often had safari animals as targets, with footage recorded from British imperial colonies. Cinematic shooting gallery games declined some time after

2142-437: A portion of a cricket game by having the player hit a pitch into one of various holes. Full Team Football (1925) by London-based Full Team Football Company was an early mechanical tabletop football game simulating association football, with eleven static players on each side of the pitch that can kick a ball using levers. Driving games originated from British arcades in the 1930s. Shooting gallery carnival games date back to

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2244-547: A prize by performing some physical action with the arcade machine, such as claw crane games or coin pusher games. Pachinko is a type of mechanical game originating in Japan. It is used as both a form of recreational arcade game and much more frequently as a gambling device, filling a Japanese gambling niche comparable to that of the slot machine in Western gambling. Coin-operated photo booths automatically take and develop three or four wallet-sized pictures of subjects within

2346-453: A prize, where the likelihood to win that prize is primarily driven by chance rather than skill. Akin to sweepstakes and lotteries, slot machines are typically cataloged as games of chance and thus not typically included in arcades outside of certain jurisdictions. Pinball machines initially were branded as games of chance in the 1940s as, after launching the ball, the player had no means to control its outcome. Coupled with fears of pinball being

2448-404: A prototypical arcade racing video game , with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. Indy 500 sold over 2,000 arcade cabinets in Japan, while Speedway sold over 10,000 cabinets in North America, becoming the biggest arcade hit in years. Like Periscope , Speedway also charged a quarter per play, further cementing quarter-play as

2550-453: A rising difficulty curve, making them increasingly inaccessible to casual players and more expensive for the skilled players. The rise of the fighting game genre with games such as Street Fighter II and Mortal Kombat , combined with the release of popular sports titles such as NBA Jam and NFL Blitz , led to a brief resurgence in the popularity of video arcades, with new locations opening in shopping malls and strip malls throughout

2652-410: A significant role in the arcade industry, so they tasked Nishikado with investigating TTL technology as he was the company's only employee who knew how to work with integrated circuit (IC) technology, and one of the few engineers at any Japanese coin-op company with significant expertise in solid-state electronics . Nishikado spent six months dissecting Atari 's Pong arcade unit and learning how

2754-516: A strong presence in arcades for much of the 1970s. In Japan, EM games remained more popular than video games up until the late 1970s. In the United States, after the market became flooded with Pong clones, the Pong market crashed around the mid-1970s, which led to traditional Chicago coin-op manufacturers mainly sticking to EM games up until the late 1970s. EM games eventually declined following

2856-463: A video arcade and a full bar, with a strict focus on classic machines from the 1970s and 1980s, known as the golden age of arcade video games . The idea proved popular and Barcade received recognition as a good place to play classic video game cabinets, because it is "one of the few places where classic arcade games can still be found in public, and in good working order." Barcade's success influenced other similarly themed businesses which opened across

2958-597: A vodka distillery—the first company to produce vodka in Japan—and an importer of peanut vending machines and perfume machines. Increasing competition led to Taito abandoning the vodka business in 1955 and focusing on its successful vending machines, in addition to importing jukeboxes. As Taito lacked a proper license to import jukeboxes into Japan, it purchased broken-down machines from United States military bases and refurbished them with working parts from defective units. The recovering Japanese economy allowed Taito to become

3060-510: Is highly limited. They are most often used for gambling. Sport games are indoor or miniaturized versions of popular physical sports that can be played within an arcade setting often with a reduced ruleset. Examples include air hockey and indoor basketball games like Super Shot . Sports games can be either mechanical, electro-mechanical or electronic. A general category of arcade games are those played for tickets that can be redeemed for prizes. The gameplay itself can be of any arcade game, and

3162-559: Is recognised as the largest collection in Europe. In May 2019 Arcade Club opened a second venue in Leeds with a third announced for Blackpool opening in 2020. The video games are typically in arcade cabinets . The most common kind are uprights , tall boxes with a monitor and controls in front. Customers insert coins or tokens into the machines (or, in newer models, use credit cards or mobile devices ) and stand in front of them to play

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3264-517: The Initial D series of games allowing the customer to save game data on a card vended from the game; Namco copied the idea with the Maximum Tune series. Arcade games continued to use a variety of games with enhanced features to attract clients, such as motorized seating areas, interconnected games, and surround sound systems. Redemption and merchandiser games are also a staple of arcades in

3366-663: The Neo Geo ), as well as download games from a satellite transmission (as the Satellaview would do later). It was named after the Japanese television station WOWOW and would have utilized its stations to download games. The WOWOW was never released. Taito America ceased operations in July 1996 after more than 20 years of existence. Taito had already sold exclusive rights for publishing its games in America to Acclaim Entertainment

3468-509: The Sega Model 3 remaining considerably more advanced than home systems through the late 1990s. However, the improved capabilities of home consoles and computers to mimic arcade video games during this time drew crowds away from arcades. Up until about 1996, arcade video games had remained the largest sector of the global video game industry , before arcades declined in the late 1990s, with the console market surpassing arcade video games for

3570-410: The game . These traditionally were the most popular arcade format, although presently American arcades make much more money from deluxe driving games and ticket redemption games. However, Japanese arcades, while also heavily featuring deluxe games, continue to do well with traditional JAMMA arcade video games. Some machines, such as Ms. Pac-Man and Joust , are occasionally in smaller boxes with

3672-461: The 1910s. The first light guns appeared in the 1930s, with Seeburg Ray-O-Lite (1936). Games using this toy rifle were mechanical and the rifle fired beams of light at targets wired with sensors. A later gun game from Seeburg Corporation , Shoot the Bear (1949), introduced the use of mechanical sound effects. Mechanical maze games appeared in penny arcades by the mid-20th century; they only allowed

3774-623: The 1960s included shooters such as Sega 's Periscope (1965) and Rifleman (1967), and racing games such as Kasco's Indy 500 (1968) and Chicago Coin 's Speedway (1969). Penny arcades later led to the creation of video arcades in the 1970s. Video game arcades began to gain momentum in the late 1970s with games such as Space Invaders ( 1978 ) and Galaxian ( 1979 ) and became widespread in 1980 with Pac-Man , Centipede and others. The central processing unit in these games allowed for more complexity than earlier discrete-circuitry games such as Atari's Pong ( 1972 ). During

3876-589: The 1960s. In 1967, they released Crown Soccer Special (1967), a two-player sports game that simulated association football using electronic components such as pinball flippers. In 1968, Crown Basketball debuted in the US as the highest-earning arcade game at the 1968 Tampa Fair. Taito changed its name from Taito Trading Company to Taito Corporation in August 1972. It established its American subsidiary in 1973 in downtown Chicago, Taito America. Taito's first video game

3978-514: The 1970s. Periscope also established a trend of missile-launching gameplay during the late 1960s to 1970s. In the late 1960s, Sega began producing gun games which resemble shooter video games , but which were EM games that used rear image projection to produce moving animations on a screen . It was a fresh approach to gun games that Sega introduced with Duck Hunt , which began location testing in 1968 and released in January 1969. Missile ,

4080-410: The 19th century. To build on this, coin-operated automated amusement machines were created, such as fortune telling and strength tester machines as well as mutoscopes , and installed along with other attractions at fairs, traveling carnivals, and resorts. Soon, entrepreneurs began housing these coin-operated devices in the same facilities which required minimal oversight, creating penny arcades near

4182-513: The 2000s. One of the most popular redemption games, Deal or No Deal by ICE, simulates the popular television game show . Merchandiser games such as Stacker by LAI Games gives the player the chance to win high end prizes like iPods and video game consoles. At the same time as these innovations, a small resurgence in the interest of classic video games and arcades grew with the opening of Barcade in Brooklyn, New York in 2004. Barcade combined

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4284-520: The American coin-operated amusement machine industry, including 120 arcade game distributors and manufacturers. The Amusement & Music Operators (AMOA), a trade founded in 1957. It was composed by 1,700 members up to 1995. In music industry , forged license-compliance programs with right groups ASCAP, BMI or SESAC, and it represented the country's licensed jukebox owners. Amusement arcade Video games were introduced in amusement arcades in

4386-453: The Brain in 1950. In 1941, International Mutoscope Reel Company released the electro-mechanical driving game Drive Mobile , which had an upright arcade cabinet similar to what arcade video games would later use. It was derived from older British driving games from the 1930s. In Drive Mobile , a steering wheel was used to control a model car over a road painted on a metal drum , with

4488-558: The Japan Vending Machine Co., Ltd, and absorbed them both. Japan Vending Machine was once an independent company but was purchased by Taito in July 1971 to strengthen its presence in the operation of amusement facilities. Pacific Industrial was created by Taito itself in 1963 to develop products for the company. In 1992, Taito announced a CD-ROM -based video game console named WOWOW, that would have allowed people to play near-exact ports of Taito's arcades (similar to

4590-673: The UK, classic arcades such as Casino and Trocadero, both located in London, closed, with some of the games from Trocadero finding their way to a new arcade, Heart of Gaming in North Acton. The newer Loading Soho Gaming Cafe features arcade machines manufactured by Bespoke Arcades for its customers to use. The UK is also home to the largest arcade in Europe, Arcade Club, located in Bury, Greater Manchester. Home to over 400 original arcade machines, it

4692-458: The US arcade standard for over two decades. Atari founder Nolan Bushnell , when he was a college student, worked at an arcade where he became familiar with EM games such as Speedway , watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. Following the arrival of arcade video games with Pong (1972) and its clones, EM games continued to have

4794-526: The Video Game Capital of the World included: High game-turnover in Japanese arcades required quick game-design, leading to the adoption of standardized systems like JAMMA , Neo-Geo and CPS-2 . These systems essentially provided arcade-only consoles where the video game ROM could be swapped easily to replace a game. This allowed easier development and replacement of games, but it also discouraged

4896-496: The arcade scene, and various other entertainment venues. The takeover bid from Square Enix was accepted by previous stockholder Kyocera, making Taito a Square Enix subsidiary. On September 22, 2005, Square Enix announced successfully acquiring 93.7% of all shares of Taito, effectively owning the company by September 28, 2005. In March 2006, Square Enix wanted to make Taito a wholly owned subsidiary. To accomplish this goal, Square Enix merged Taito into SQEX Corporation. Although

4998-464: The arrival of Space Invaders (1978) and the golden age of arcade video games in the late 1970s. Several EM games that appeared in the 1970s have remained popular in arcades through to the present day, notably air hockey , whac-a-mole and medal games . Medal games started becoming popular with Sega's Harness Racing (1974), Nintendo's EVR Race (1975) and Aruze 's The Derby Vφ (1975). The first whac-a-mole game, Mogura Taiji ("Mole Buster"),

5100-539: The business in 1950 and move operations to Japan, which after the war was suffering a significant economic decline. The second business, a clothing distributor named Taito Yoko, struggled financially as a result of employee carelessness and constant loss of products. On August 24, 1953, Taito Yoko was abolished and replaced with the Taito Trading Company, where Kogan was joined by lawyer and retired newspaperman Akio Nakatani. Taito Trading Company began as

5202-540: The cabinets. Bibliography Taito Taito Corporation is a Japanese company that specializes in video games , toys , arcade cabinets , and game centers, based in Shinjuku , Tokyo . The company was founded by Michael Kogan in 1953 as the Taito Trading Company , importing vodka , vending machines , and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito

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5304-626: The combined company took on the name "Taito Corporation", it was actually Taito that was dissolved and SQEX that was the surviving entity. Taito became a subsidiary wholly owned by Square Enix and was delisted from the First Section of the Tokyo Stock Exchange . In July 2008, Square Enix announced that it would liquidate two subsidiaries of Taito, Taito Art Corporation (an insurance and travel agent subsidiary) and Taito Tech Co., Ltd. (an amusement and maintenance subsidiary) on

5406-570: The company's most popular title and one of the most popular games in arcade history , partially responsible for beginning the golden age of arcade video games . After Michael Kogan died in February 1984, his son, Abraham "Abba" Kogan, became Taito's chairman and Akio Nakanishi became its president. In April 1986 and barely a month after becoming part of the Kyocera group, Taito merged with two of its subsidiaries, Pacific Industrial Co., Ltd. and

5508-542: The country in the early 90s. The arcade industry entered a major slump in mid-1994. Arcade attendance and per-visit spending, though not as poor as during the 1983 crash , declined to the point where several of the largest arcade chains either were put up for sale or declared bankruptcy, while many large arcade machine manufacturers likewise moved to get out of the business. In the second quarter of 1996, video game factories reported 90,000 arcade cabinets sold, as compared to 150,000 cabinets sold in 1990. The main reason for

5610-582: The country. Other arcades, like Ground Kontrol in Portland, Oregon, began including full bars in their arcades. Even regular bars added classic arcade games to their venues. As the trend grew, the industry and press looked for ways to classify these arcade bar hybrids, with the DNA Association branding them "social-tainment" and also referring to them as "game bars". Many of these newer game bars proved to be popular and expansion continued. In

5712-536: The early 1970s, with Pong as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or television set . Coin-op carnival games are automated versions or variations of popular staffed games held at carnival midways . Most of these are played for prizes or tickets for redemption. Common examples include Skee-Ball and Whac-A-Mole . Electro-mechanical games (EM games) operate on

5814-618: The first time around 1997–1998. Arcade video games declined in the Western world during the 2000s, with most arcades serving highly specialized experiences that cannot be replicated in the home, including lines of pinball and other arcade games, coupled with other entertainment options such as restaurants or bars. Among newer arcade video games include games like Dance Dance Revolution that require specialized equipment, as well as games incorporating motion simulation or virtual reality . Arcade games had remained popular in Asian regions until around

5916-410: The first time. In August 2005, it was announced that the gaming conglomerate Square Enix would purchase 247,900 Taito shares worth ¥45.16 billion ( US$ 409.1 million), to make Taito Corporation a subsidiary of Square Enix. The purpose of the takeover by Square Enix was to both increase Taito's profit margin exponentially as well as begin its company's expansion into new forms of gaming, most notably,

6018-695: The game's IC chips worked, and began modifying the game. This led to his development of the Pong -style sports video games Soccer and Davis Cup for Taito, with Soccer developed first but both released in November 1973. He then developed several original arcade video game hits for Taito, notably the sports game TV Basketball (1974), the racing game Speed Race (1974), and the shooter game Western Gun (1975); these three titles were localized by Midway Manufacturing in North America as TV Basketball , Wheels , and Gun Fight , respectively. In 1978, Nishikado created Space Invaders , which became

6120-881: The game's labeling, eliminating any redemption features, and asserting these were games of skill at every opportunity. By the early 1970s, pinball machines thus occupied select arcades at amusement parks, at bars and lounges, and with solitary machines at various stores. Pinball machines beyond the 1970s have since advanced with similar improvement in technology as with arcade video games. Past machines used discrete electro-mechanical and electronic componentry for game logic, but newer machines have switched to solid-state electronics with microprocessors to handle these elements, making games more versatile. Newer machines may have complex mechanical actions and detailed backplate graphics that are supported by these technologies. Alternatives to pinball were electro-mechanical games (EM games) that clearly demonstrated themselves as games of skill to avoid

6222-607: The goal being to keep the car centered as the road shifts left and right. Kasco (short for Kansai Seisakusho Co.) introduced this type of electro-mechanical driving game to Japan in 1958 with Mini Drive , which followed a similar format but had a longer cabinet allowing a longer road. By 1961, however, the US arcade industry had been stagnating. This in turn had a negative effect on Japanese arcade distributors such as Sega that had been depending on US imports up until then. Sega co-founder David Rosen responded to market conditions by having Sega develop original arcade games in Japan. From

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6324-755: The grounds that both had fulfilled their business purpose. The process ended in October 2008. In February 2010, Taito's unit for home video games split into a separate company called Taito Soft Corporation (not to be confused with Taito Software, the North American division of the late 1980s). On March 11, 2010, Taito Soft was folded into Square Enix. All of Taito's franchises for video game consoles in Japan are since published by Square Enix. Square Enix Holdings wanted all of its arcade operations to be regrouped into one subsidiary. The third and present Taito Corporation came to being on February 1, 2010, by merging

6426-567: The growth of home video game systems such as the Nintendo Entertainment System led to another brief arcade decline towards the end of the 1980s. Fighting games like Street Fighter II (1991) and Mortal Kombat (1992) helped to revive it in the early 1990s, leading to a renaissance for the arcade industry. 3D graphics were popularized in arcades during the early 1990s with games such as Sega's Virtua Racing and Virtua Fighter , with later arcade systems such as

6528-549: The hardware innovation necessary to stay ahead of the technology curve. Most US arcades didn't see the intended benefit of this practice since many games weren't exported to the US, and if they were, distributors generally refused to release them as simply a ROM, preferring to sell the entire ROM, console, and sometimes the cabinet as a package. In fact, several arcade systems such as Sega's NAOMI board are arcade versions of home systems. Other problems were that many arcades focused on quantity more than quality, and that games showed

6630-438: The impact of arcade video games on youth. The arcade industry was also partially impacted by the video game crash of 1983 . The arcade market had recovered by 1986, with the help of software conversion kits, the arrival of popular beat 'em up games (such as Kung-Fu Master and Renegade ), and advanced motion simulator games (such as Sega's "taikan" games including Hang-On , Space Harrier and Out Run ). However,

6732-447: The largest manufacturers of these types of arcade games. Other games include pinball machines, redemption games and merchandiser games. Pinball machines have a tilted, glass-covered play area in which the player uses mechanical flippers to direct a heavy metal ball towards lighted targets. Redemption games reward winners with tickets that can be redeemed for prizes such as toys or novelty items. The prizes are usually displayed behind

6834-427: The late 1960s to early 1970s, from quiz games and racing games to hockey and football games, many adopting the quarter-play price point. These "audio-visual" games were selling in large quantities that had not been approached by most arcade machines in years. This led to a "technological renaissance" in the late 1960s, which would later be critical in establishing a healthy arcade environment for video games to flourish in

6936-658: The late 1960s, EM games incorporated more elaborate electronics and mechanical action to create a simulated environment for the player. These games overlapped with the introduction of arcade video games, and in some cases, were prototypical of the experiences that arcade video games offered. The late 1960s to early 1970s were considered the "electro-mechanical golden age" in Japan, and the "novelty renaissance" or "technological renaissance" in North America. A new category of "audio-visual" novelty games emerged during this era, mainly established by several Japanese arcade manufacturers. Arcades had previously been dominated by jukeboxes , before

7038-482: The late 1970s and were most popular during the golden age of arcade video games , the early 1980s. A penny arcade can be any type of venue for coin-operated devices, usually for entertainment. The term came into use about 1905–1910. The name derives from the penny , once a staple coin for the machines. The machines used included: Between the 1940s and 1960s, mechanical arcade games evolved into electro-mechanical games (EM games). Popular examples of EM games in

7140-423: The late 1970s video-arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it remained fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay explains why many of these games continue to be enjoyed today, despite

7242-514: The late 1990s, a bar opened in the new Crown Casino complex in Melbourne , Australia named Barcode . Barcode was a 'games bar' with the latest arcade games, the classics, pool tables, air hockey and pinball machines which players could play while consuming alcohol. The bar was very popular with other bars later opening in the early 2000s in King Street alongside the strip clubs and at

7344-430: The late 19th century. Mechanical gun games had existed in England since the turn of the 20th century. The earliest rudimentary examples of mechanical interactive film games date back to the early 20th century, with "cinematic shooting gallery" games. They were similar to shooting gallery carnival games, except that players shot at a cinema screen displaying film footage of targets. They showed footage of targets, and when

7446-403: The late 2010s as popularity began to wane; when once there were around 26,000 arcades in Japan in 1986, there were only about 4,000 in 2019. The COVID-19 pandemic in 2020 and 2021 also drastically hit the arcade industry, forcing many of the large long-standing arcades in Japan to close. The American Amusement Machine Association (AAMA) is a trade association established in 1981. It represents

7548-650: The mid-1980s, in what has been referred to as " the great coin-op video crash of 1983 ". On November 30, 1982, Jerry Parker, the Mayor of Ottumwa, Iowa , declared his city the "Video Game Capital of the World". This initiative resulted in many firsts in video game history. Playing a central role in arcade history, Ottumwa saw the birth of the Twin Galaxies Intergalactic Scoreboard and the U.S. National Video Game Team , two organizations that still exist today. Other firsts that happened in

7650-453: The middle between fully electronic games and mechanical games. EM games have a number of different genres/categories. "Novelty" or "land-sea-air" games refer to simulation games that simulate aspects of various vehicles, such as cars (similar to racing video games ), submarines (similar to vehicular combat video games), or aircraft (similar to combat flight simulator video games). Gun games refer to games that involve shooting with

7752-436: The most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry – Space Invaders in particular was a major contributor to the growth of video games in the late 1970s, and the aliens featured in the games are seen as iconic emblems within the video game industry . The company maintains

7854-580: The new generation by creating a "hybrid movie theater with...fog, black light, flashing green lasers, high-definition digital projectors, vibrating seats, game pads and dozens of 17-inch screens attached to individual chairs." At the Yelmo Cineplex in Spain, $ 390,000 was spent refitting a theater into a "high-tech video gaming hall seating about 50 people." In Germany, the CinemaxX movie theater company

7956-458: The number of tickets received are proportional to the player's score. Skee ball is often played as a redemption game, while pachinko is one of the most popular redemption games in Japan. Another type of redemption game are medal game , popular in Japan and southeast Asia, where players must convert their money into special medal coins to play the game, but can win more coins which they can redeem back into prizes. Medal games are design to simulate

8058-489: The official distributor of AMI jukeboxes in the country. Though the deal had little impact at first, over 1,500 machines were sold by 1960 when the company began mixing Japanese records with American folk songs. A partnership with the Seeburg Corporation made Taito its exclusive agent in Japan and one of the nation's leading jukebox companies. Taito began manufacturing electro-mechanical games (EM games) in

8160-422: The opponent's goal; it also used an 8-track player to play back the sounds of the motorbikes. Air hockey itself was later created by a group of Brunswick Billiards employees between 1969 and 1972. EM games experienced a resurgence during the 1980s. Air hockey, whac-a-mole and medal games have since remained popular arcade attractions. After two attempts to package mainframe computers running video games into

8262-432: The penny arcades, creating the first arcade games. Many were based on carnival games of a larger scope, but reduced to something which could be automated. One popular style were pin-based games which were based on the 19th century game of bagatelle . One of the first such pin-based games was Baffle Ball , a precursor to the pinball machine where players were given a limited number of balled to knock down targets with only

8364-449: The player against the pre-set programming of the game. However, arcade video games that replicate gambling concepts, such as video poker machines, had emerged in the 1980s. These are generally treated as games of chance, and remained confined to jurisdictions with favorable gambling laws. Game of skill amusements had been a staple of fairs since the 19th century. Further, the invention of coin-operated vending machines had come about in

8466-623: The player to manipulate the entire maze, unlike later maze video games which allowed the player to manipulate individual elements within a maze. Coin-operated pinball machines that included electric lights and features were developed in 1933, but lacked the user-controlled flipper mechanisms at that point; these would be invented in 1947. Though the creators of these games argued that these games were still skill-based, many governments still considered them to be games of luck and ruled them as gambling devices. As such, they were initially banned in many cities. Pinball machines were also divisive between

8568-524: The previous year. Similarly, a division existed in London , England , United Kingdom to distribute Taito games in Europe. Taito (Europe) Corporation Limited was created in 1988 and liquidated in February 1998. When Taito was owned by Kyocera , its headquarters were in Hirakawachō , Chiyoda . In October 2000, Taito merged with Kyocera Multimedia Corporation to enter the market of mobile phones for

8670-497: The progress made by modern computing technology. The golden age of arcade video games in the 1980s became a peak era of video arcade game popularity, innovation, and earnings. Color arcade games became more prevalent and video arcades themselves started appearing outside their traditional bowling-alley and bar locales. Designers experimented with a wide variety of game genres , while developers still had to work within strict limits of available processor-power and memory. The era saw

8772-522: The rapid spread of video arcades across North America , Western Europe and Japan . The number of video-game arcades in North America, for example, more than doubled between 1980 and 1982, reaching a peak of 13,000 video game arcades across the region (compared to 4,000 today ). Beginning with Space Invaders , video arcade games also started to appear in supermarkets , restaurants , liquor stores , filling stations and many other retail establishments looking for extra income. This boom came to an end in

8874-515: The same show. A specific variety designed for arcades, purikura , creates selfie photo stickers. Purikura are essentially a cross between a traditional license/passport photo booth and an arcade video game, with a computer which allows the manipulation of digital images . Introduced by Atlus and Sega in 1995, the name is a shortened form of the registered trademark Print Club ( プリント倶楽部 , Purinto Kurabu ) . They are primarily found in Asian arcades. Pinball machines are games that have

8976-405: The second company (formerly SQEX/Game Designers Studio) with ES1 Corporation. In an "absorption-type company split" move, the second company was split and renamed Taito Soft Corporation, while ES1 Corporation became the third Taito Corporation. During its merger with the second company to become itself the new Taito Corporation, ES1 inherited all of Taito's arcade and mobile businesses, and nearly

9078-630: The shopping centre Melbourne Central . A Barcode opened in Times Square , New York in May 2000 and was very popular, with the launch featuring on an episode of TV series Sex and the City . Barcode Times Square closed in March 2003. Barcode Crown Casino closed in 2006, followed later by King Street and Melbourne Central. In the mid-2000s, Madrid businessman Enrique Martínez updated the video arcade for

9180-425: The slump was increasing competition from console ports. During the 1980s it typically took several years for an arcade game to be released on a home console, and the port usually differed greatly from the arcade version; during the mid-1990s it became common for a game publisher to release a highly accurate port of an arcade game that had yet to peak in popularity, thus severely cutting into arcade owners' profits. In

9282-615: The small space, and more recently using digital photography . They are typically used for licenses or passports, but there have been several types of photo booths designed for amusement arcades. At the Amusement & Music Operators Association (AMOA) show in October 1975, Taito introduced an arcade photo booth machine that combines closed-circuit television (CCTV) recording with computer printing technology to produce self-portrait photographs. Two other arcade manufacturers introduced their own computerized arcade photo booth machines at

9384-449: The software publishing business for the eighth generation of video game consoles . The intention to return to the home console market came about because the company decided that it would be necessary to release Taito's intellectual properties on current platforms in order to increase profit. The company has various properties planned in its software pipeline, from re-releases to new titles for various platforms; however, Taito highlighted that

9486-439: The stigma of pinball. The transition from mechanical arcade games to EM games dates back to around the time of World War II , with different types of arcade games gradually making the transition during the post-war period between the 1940s and 1960s. Some early electro-mechanical games were designed not for commercial purposes but to demonstrate the state of technology at public expositions, such as Nimatron in 1940 or Bertie

9588-444: The strength and condition of the claw and the stacking of the prize are sufficiently unknown parameters to make whether the player will be successful a matter of luck. The Dominant Factor Test is typically used to designate when arcade games are games of chance and thus subject to gambling laws, but for many redemption games, its application is a grey area. Nearly all arcade video games tend to be treated as games of skill, challenging

9690-406: The totality of its employees. On the other hand, Taito Soft Corporation (formerly SQEX) was left with 10 employees to concentrate exclusively on the development and publishing of video games for home consoles. Taito Soft Corporation was eventually merged into Square Enix in March 2010 and dissolved. ES1 Corporation was established on June 1, 2009, as an operator of arcade facilities. ES1 Corporation

9792-492: The turn of the 20th century, the name taken from the common use of a single penny to operate the machine. Penny arcades started to gain a negative reputation as the most popular attraction in them tended to be mutoscopes featuring risqué and softcore pornography while drawing audiences of young men. Further, the birth of the film industry in the 1910s and 1920s drew audiences away from the penny arcade. New interactive coin-operated machines were created to bring back patrons to

9894-513: The young and the old and were arguably emblematic of the generation gap found in America at the time. Some elders feared what the youth were doing and considered pinball machines to be "tools of the devil." This led to even more bans. These bans were slowly lifted in the 1960s and 1970s; New York City's ban, placed in 1942, lasted until 1976, while Chicago's was lifted in 1977. Where pinball was allowed, pinball manufacturers carefully distanced their games from gambling, adding "For Amusement Only" among

9996-442: Was called Elepong . It is a ping-pong arcade cabinet released in 1973 in Japan. Tomohiro Nishikado , a Tokyo Denki University engineering graduate who joined the company in 1968, was instrumental in the company's transition to video games. After developing the hit electro-mechanical target shooting games Sky Fighter (1971) and Sky Fighter II , his bosses at Taito believed transistor-transistor logic (TTL) technology would play

10098-450: Was in 2007 also considering this approach. It conducted a four-month trial with video games to test the level of demand for video gaming in a theater setting. Manufacturers started adding innovative features to games in the 2000s. Konami used motion and position sensing of the player in Police 911 in 2000 and Mocap Boxing in 2001. Sega started using "Tuning cards" in games such as

10200-569: Was owned by the shell company SPC1, itself a wholly owned subsidiary of Square Enix Holdings. SCP1 dissolved when ES1 became Taito Corporation in February 2010. As such, the current Taito Corporation is technically the company formerly called ES1 Corporation. On November 30, 2016, Taito announced that it will distribute Space Invaders and Arkanoid for Facebook with Instant Games on Facebook Messenger and Facebook News Feed. On July 3, 2018, Taito announced in Famitsu that it will return to

10302-406: Was purchased by Square Enix , becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as Speed Race (1974), Western Gun (1975), Space Invaders (1978), Bubble Bobble (1986), and Arkanoid (1986). Alongside Capcom , Konami , Namco , and Sega , it is one of

10404-411: Was released by TOGO in 1975. In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. Mogura Taiji was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977. Sega released an EM game similar to air hockey in 1968, MotoPolo , where two players moved around motorbikes to knock balls into

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