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Mantle (API)

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Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE , starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL , primarily for use on personal computers , although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One . In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.

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83-640: The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics pipeline by eliminating certain aspects of hardware abstraction inherent to both current prevailing graphics APIs OpenGL and Direct3D. With

166-837: A control unit (CU), an arithmetic logic unit (ALU), and processor registers . In practice, CPUs in personal computers are usually also connected, through the motherboard , to a main memory bank, hard drive or other permanent storage , and peripherals , such as a keyboard and mouse . Graphics processing units (GPUs) are present in many computers and designed to efficiently perform computer graphics operations, including linear algebra . They are highly parallel, and CPUs usually perform better on tasks requiring serial processing. Although GPUs were originally intended for use in graphics, over time their application domains have expanded, and they have become an important piece of hardware for machine learning . There are several forms of processors specialized for machine learning. These fall under

249-518: A processor or processing unit is an electrical component ( digital circuit ) that performs operations on an external data source, usually memory or some other data stream. It typically takes the form of a microprocessor , which can be implemented on a single or a few tightly integrated metal–oxide–semiconductor integrated circuit chips. In the past, processors were constructed using multiple individual vacuum tubes , multiple individual transistors , or multiple integrated circuits. The term

332-462: A CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations , processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory) , decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers, and other components. Modern CPUs devote

415-486: A CPU may also contain memory , peripheral interfaces, and other components of a computer; such integrated devices are variously called microcontrollers or systems on a chip (SoC). Early computers such as the ENIAC had to be physically rewired to perform different tasks, which caused these machines to be called "fixed-program computers". The "central processing unit" term has been in use since as early as 1955. Since

498-603: A basic implementation, Mantle was designed to improve performance in scenarios where the CPU is the limiting factor: Mantle was also designed to improve situations where high resolutions and "maximum detail" settings are used, although to a somewhat lesser degree, as these settings tax GPU resources in a way that is more difficult to improve at the API level. While Mantle provides some built-in features to improve GPU-bound performance, gains in these cases are largely dependent on how well Mantle features and optimizations are being utilized by

581-402: A cache had only one level of cache; unlike later level 1 caches, it was not split into L1d (for data) and L1i (for instructions). Almost all current CPUs with caches have a split L1 cache. They also have L2 caches and, for larger processors, L3 caches as well. The L2 cache is usually not split and acts as a common repository for the already split L1 cache. Every core of a multi-core processor has

664-400: A code from the control unit indicating which operation to perform. Depending on the instruction being executed, the operands may come from internal CPU registers , external memory, or constants generated by the ALU itself. When all input signals have settled and propagated through the ALU circuitry, the result of the performed operation appears at the ALU's outputs. The result consists of both

747-542: A comparable or better level than their synchronous counterparts, it is evident that they do at least excel in simpler math operations. This, combined with their excellent power consumption and heat dissipation properties, makes them very suitable for embedded computers . Many modern CPUs have a die-integrated power managing module which regulates on-demand voltage supply to the CPU circuitry allowing it to keep balance between performance and power consumption. Processor (computing) In computing and computer science ,

830-412: A data word, which may be stored in a register or memory, and status information that is typically stored in a special, internal CPU register reserved for this purpose. Modern CPUs typically contain more than one ALU to improve performance. The address generation unit (AGU), sometimes also called the address computation unit (ACU), is an execution unit inside the CPU that calculates addresses used by

913-458: A dedicated L2 cache and is usually not shared between the cores. The L3 cache, and higher-level caches, are shared between the cores and are not split. An L4 cache is currently uncommon, and is generally on dynamic random-access memory (DRAM), rather than on static random-access memory (SRAM), on a separate die or chip. That was also the case historically with L1, while bigger chips have allowed integration of it and generally all cache levels, with

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996-564: A global clock signal. Two notable examples of this are the ARM compliant AMULET and the MIPS R3000 compatible MiniMIPS. Rather than totally removing the clock signal, some CPU designs allow certain portions of the device to be asynchronous, such as using asynchronous ALUs in conjunction with superscalar pipelining to achieve some arithmetic performance gains. While it is not altogether clear whether totally asynchronous designs can perform at

1079-460: A hundred or more gates, was to build them using a metal–oxide–semiconductor (MOS) semiconductor manufacturing process (either PMOS logic , NMOS logic , or CMOS logic). However, some companies continued to build processors out of bipolar transistor–transistor logic (TTL) chips because bipolar junction transistors were faster than MOS chips up until the 1970s (a few companies such as Datapoint continued to build processors out of TTL chips until

1162-522: A lot of semiconductor area to caches and instruction-level parallelism to increase performance and to CPU modes to support operating systems and virtualization . Most modern CPUs are implemented on integrated circuit (IC) microprocessors , with one or more CPUs on a single IC chip. Microprocessor chips with multiple CPUs are called multi-core processors . The individual physical CPUs, called processor cores , can also be multithreaded to support CPU-level multithreading. An IC that contains

1245-411: A memory management unit, translating logical addresses into physical RAM addresses, providing memory protection and paging abilities, useful for virtual memory . Simpler processors, especially microcontrollers , usually don't include an MMU. A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from

1328-459: A number that identifies the address of the next instruction to be fetched. After an instruction is fetched, the PC is incremented by the length of the instruction so that it will contain the address of the next instruction in the sequence. Often, the instruction to be fetched must be retrieved from relatively slow memory, causing the CPU to stall while waiting for the instruction to be returned. This issue

1411-460: A particular application domain during manufacturing. The Synergistic Processing Element or Unit (SPE or SPU) is a component in the Cell microprocessor. Processors based on different circuit technology have been developed. One example is quantum processors , which use quantum physics to enable algorithms that are impossible on classical computers (those using traditional circuitry). Another example

1494-554: A time. Some CPU architectures include multiple AGUs so more than one address-calculation operation can be executed simultaneously, which brings further performance improvements due to the superscalar nature of advanced CPU designs. For example, Intel incorporates multiple AGUs into its Sandy Bridge and Haswell microarchitectures , which increase bandwidth of the CPU memory subsystem by allowing multiple memory-access instructions to be executed in parallel. Many microprocessors (in smartphones and desktop, laptop, server computers) have

1577-446: A useful computer requires thousands or tens of thousands of switching devices. The overall speed of a system is dependent on the speed of the switches. Vacuum-tube computers such as EDVAC tended to average eight hours between failures, whereas relay computers—such as the slower but earlier Harvard Mark I —failed very rarely. In the end, tube-based CPUs became dominant because the significant speed advantages afforded generally outweighed

1660-439: A very small number of ICs; usually just one. The overall smaller CPU size, as a result of being implemented on a single die, means faster switching time because of physical factors like decreased gate parasitic capacitance . This has allowed synchronous microprocessors to have clock rates ranging from tens of megahertz to several gigahertz. Additionally, the ability to construct exceedingly small transistors on an IC has increased

1743-400: Is defined by the CPU's instruction set architecture (ISA). Often, one group of bits (that is, a "field") within the instruction, called the opcode, indicates which operation is to be performed, while the remaining fields usually provide supplemental information required for the operation, such as the operands. Those operands may be specified as a constant value (called an immediate value), or as

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1826-461: Is frequently used to refer to the central processing unit (CPU), the main processor in a system. However, it can also refer to other coprocessors , such as a graphics processing unit (GPU). Traditional processors are typically based on silicon; however, researchers have developed experimental processors based on alternative materials such as carbon nanotubes , graphene , diamond , and alloys made of elements from groups three and five of

1909-494: Is generally referred to as the " classic RISC pipeline ", which is quite common among the simple CPUs used in many electronic devices (often called microcontrollers). It largely ignores the important role of CPU cache, and therefore the access stage of the pipeline. Some instructions manipulate the program counter rather than producing result data directly; such instructions are generally called "jumps" and facilitate program behavior like loops , conditional program execution (through

1992-483: Is greater or whether they are equal; one of these flags could then be used by a later jump instruction to determine program flow. Fetch involves retrieving an instruction (which is represented by a number or sequence of numbers) from program memory. The instruction's location (address) in program memory is determined by the program counter (PC; called the "instruction pointer" in Intel x86 microprocessors ), which stores

2075-400: Is largely addressed in modern processors by caches and pipeline architectures (see below). The instruction that the CPU fetches from memory determines what the CPU will do. In the decode step, performed by binary decoder circuitry known as the instruction decoder , the instruction is converted into signals that control other parts of the CPU. The way in which the instruction is interpreted

2158-530: Is most often credited with the design of the stored-program computer because of his design of EDVAC, and the design became known as the von Neumann architecture , others before him, such as Konrad Zuse , had suggested and implemented similar ideas. The so-called Harvard architecture of the Harvard Mark I , which was completed before EDVAC, also used a stored-program design using punched paper tape rather than electronic memory. The key difference between

2241-476: Is new, most traditional recording software does not work with new titles while using the new API. In partnership with AMD, PC gaming community and game recording software maker Raptr have overhauled their client and have since re-branded it as the AMD Gaming Evolved client in conjunction with AMD's Gaming Evolved initiative in the PC gaming space. Out of the partnership, players who install and use

2324-465: Is now the responsibility of the game engine . ... It also means that this work, which must still be done, is done by someone with considerably more information . Because the engine knows exactly what it will do and how it will do it, it is able to make design decisions that drivers could not. PC gamers and professionals traditionally used programs such as Fraps and Bandicam to record gameplay, measure game FPS and display FPS overlay, but because Mantle

2407-737: Is the IBM PowerPC -based Xenon used in the Xbox 360 ; this reduces the power requirements of the Xbox 360. Another method of addressing some of the problems with a global clock signal is the removal of the clock signal altogether. While removing the global clock signal makes the design process considerably more complex in many ways, asynchronous (or clockless) designs carry marked advantages in power consumption and heat dissipation in comparison with similar synchronous designs. While somewhat uncommon, entire asynchronous CPUs have been built without using

2490-488: The IBM z13 has a 96 KiB L1 instruction cache. Most CPUs are synchronous circuits , which means they employ a clock signal to pace their sequential operations. The clock signal is produced by an external oscillator circuit that generates a consistent number of pulses each second in the form of a periodic square wave . The frequency of the clock pulses determines the rate at which a CPU executes instructions and, consequently,

2573-546: The Manchester Mark 1 ran its first program during the night of 16–17 June 1949. Early CPUs were custom designs used as part of a larger and sometimes distinctive computer. However, this method of designing custom CPUs for a particular application has largely given way to the development of multi-purpose processors produced in large quantities. This standardization began in the era of discrete transistor mainframes and minicomputers , and has rapidly accelerated with

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2656-474: The main memory . A cache is a smaller, faster memory, closer to a processor core , which stores copies of the data from frequently used main memory locations . Most CPUs have different independent caches, including instruction and data caches , where the data cache is usually organized as a hierarchy of more cache levels (L1, L2, L3, L4, etc.). All modern (fast) CPUs (with few specialized exceptions ) have multiple levels of CPU caches. The first CPUs that used

2739-410: The periodic table . Transistors made of a single sheet of silicon atoms one atom tall and other 2D materials have been researched for use in processors. Quantum processors have been created; they use quantum superposition to represent bits (called qubits ) instead of only an on or off state. Moore's law , named after Gordon Moore , is the observation and projection via historical trend that

2822-453: The AGU, various address-generation calculations can be offloaded from the rest of the CPU, and can often be executed quickly in a single CPU cycle. Capabilities of an AGU depend on a particular CPU and its architecture . Thus, some AGUs implement and expose more address-calculation operations, while some also include more advanced specialized instructions that can operate on multiple operands at

2905-431: The ALU's output word size), an arithmetic overflow flag will be set, influencing the next operation. Hardwired into a CPU's circuitry is a set of basic operations it can perform, called an instruction set . Such operations may involve, for example, adding or subtracting two numbers, comparing two numbers, or jumping to a different part of a program. Each instruction is represented by a unique combination of bits , known as

2988-468: The CPU can fetch the data from actual memory locations. Those address-generation calculations involve different integer arithmetic operations , such as addition, subtraction, modulo operations , or bit shifts . Often, calculating a memory address involves more than one general-purpose machine instruction, which do not necessarily decode and execute quickly. By incorporating an AGU into a CPU design, together with introducing specialized instructions that use

3071-479: The CPU to access main memory . By having address calculations handled by separate circuitry that operates in parallel with the rest of the CPU, the number of CPU cycles required for executing various machine instructions can be reduced, bringing performance improvements. While performing various operations, CPUs need to calculate memory addresses required for fetching data from the memory; for example, in-memory positions of array elements must be calculated before

3154-422: The CPU to malfunction. Another major issue, as clock rates increase dramatically, is the amount of heat that is dissipated by the CPU . The constantly changing clock causes many components to switch regardless of whether they are being used at that time. In general, a component that is switching uses more energy than an element in a static state. Therefore, as clock rate increases, so does energy consumption, causing

3237-467: The CPU to require more heat dissipation in the form of CPU cooling solutions. One method of dealing with the switching of unneeded components is called clock gating , which involves turning off the clock signal to unneeded components (effectively disabling them). However, this is often regarded as difficult to implement and therefore does not see common usage outside of very low-power designs. One notable recent CPU design that uses extensive clock gating

3320-567: The Khronos Group as " AZDO " (Approaching Zero Driver Overhead) has been shown to achieve substantial performance improvements, approaching those stated for Mantle. Nvidia has extended OpenGL with a number of features that further reduce driver overhead. After details about DirectX 12 were made public, AMD has stated that they fully intend to support DirectX 12, but at the same time they claimed that Mantle "will [still] do some things faster." They have also claimed that due to similarities in

3403-431: The advent and eventual success of the ubiquitous personal computer , the term CPU is now applied almost exclusively to microprocessors. Several CPUs (denoted cores ) can be combined in a single processing chip. Previous generations of CPUs were implemented as discrete components and numerous small integrated circuits (ICs) on one or more circuit boards. Microprocessors, on the other hand, are CPUs manufactured on

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3486-428: The advent of the transistor . Transistorized CPUs during the 1950s and 1960s no longer had to be built out of bulky, unreliable, and fragile switching elements, like vacuum tubes and relays . With this improvement, more complex and reliable CPUs were built onto one or several printed circuit boards containing discrete (individual) components. In 1964, IBM introduced its IBM System/360 computer architecture that

3569-809: The category of AI accelerators (also known as neural processing units , or NPUs) and include vision processing units (VPUs) and Google 's Tensor Processing Unit (TPU). Sound chips and sound cards are used for generating and processing audio. Digital signal processors (DSPs) are designed for processing digital signals. Image signal processors are DSPs specialized for processing images in particular. Deep learning processors , such as neural processing units are designed for efficient deep learning computation. Physics processing units (PPUs) are built to efficiently make physics-related calculations, particularly in video games. Field-programmable gate arrays (FPGAs) are specialized circuits that can be reconfigured for different purposes, rather than being locked into

3652-517: The client while in-game can earn points to spend on digital items like games or computer hardware, chat with friends, keep their game library optimized, check for graphics card driver updates, stream their games to Twitch and record gameplay of their own with a built-in GVR, a feature similar to Nvidia Shadowplay software in its own GeForce Experience software that allows users to define a custom buffer length in their game for retroactive game recording with

3735-564: The complexity and number of transistors in a single CPU many fold. This widely observed trend is described by Moore's law , which had proven to be a fairly accurate predictor of the growth of CPU (and other IC) complexity until 2016. While the complexity, size, construction and general form of CPUs have changed enormously since 1950, the basic design and function has not changed much at all. Almost all common CPUs today can be very accurately described as von Neumann stored-program machines. As Moore's law no longer holds, concerns have arisen about

3818-423: The complexity scale, a machine language program is a collection of machine language instructions that the CPU executes. The actual mathematical operation for each instruction is performed by a combinational logic circuit within the CPU's processor known as the arithmetic–logic unit or ALU. In general, a CPU executes an instruction by fetching it from memory, using its ALU to perform an operation, and then storing

3901-486: The control unit as part of the von Neumann architecture . In modern computer designs, the control unit is typically an internal part of the CPU with its overall role and operation unchanged since its introduction. The arithmetic logic unit (ALU) is a digital circuit within the processor that performs integer arithmetic and bitwise logic operations. The inputs to the ALU are the data words to be operated on (called operands ), status information from previous operations, and

3984-619: The design philosophy of the two APIs, porting games from Mantle to DirectX 12 will be relatively straightforward, and easier than porting from DirectX 11 to 12. Ultimately, AMD discontinued Mantle as a game API due to the similar aims of DirectX 12 and glNext (later renamed Vulkan). AMD donated the Mantle API to the Khronos group, which developed it into the Vulkan API. Much of the work that drivers used to do on an application’s behalf

4067-453: The desired operation. The action is then completed, typically in response to a clock pulse. Very often the results are written to an internal CPU register for quick access by subsequent instructions. In other cases results may be written to slower, but less expensive and higher capacity main memory . For example, if an instruction that performs addition is to be executed, registers containing operands (numbers to be summed) are activated, as are

4150-429: The drawbacks of globally synchronous CPUs. For example, a clock signal is subject to the delays of any other electrical signal. Higher clock rates in increasingly complex CPUs make it more difficult to keep the clock signal in phase (synchronized) throughout the entire unit. This has led many modern CPUs to require multiple identical clock signals to be provided to avoid delaying a single signal significantly enough to cause

4233-453: The early 1980s). In the 1960s, MOS ICs were slower and initially considered useful only in applications that required low power. Following the development of silicon-gate MOS technology by Federico Faggin at Fairchild Semiconductor in 1968, MOS ICs largely replaced bipolar TTL as the standard chip technology in the early 1970s. As the microelectronic technology advanced, an increasing number of transistors were placed on ICs, decreasing

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4316-578: The era of specialized supercomputers like those made by Cray Inc and Fujitsu Ltd . During this period, a method of manufacturing many interconnected transistors in a compact space was developed. The integrated circuit (IC) allowed a large number of transistors to be manufactured on a single semiconductor -based die , or "chip". At first, only very basic non-specialized digital circuits such as NOR gates were miniaturized into ICs. CPUs based on these "building block" ICs are generally referred to as "small-scale integration" (SSI) devices. SSI ICs, such as

4399-503: The execution of an instruction, the entire process repeats, with the next instruction cycle normally fetching the next-in-sequence instruction because of the incremented value in the program counter . If a jump instruction was executed, the program counter will be modified to contain the address of the instruction that was jumped to and program execution continues normally. In more complex CPUs, multiple instructions can be fetched, decoded and executed simultaneously. This section describes what

4482-401: The faster the clock, the more instructions the CPU will execute each second. To ensure proper operation of the CPU, the clock period is longer than the maximum time needed for all signals to propagate (move) through the CPU. In setting the clock period to a value well above the worst-case propagation delay , it is possible to design the entire CPU and the way it moves data around the "edges" of

4565-458: The game engine. Some of those features include: The Mantle API was only available as part of AMD Catalyst prior to 19.5.1, which was available for Microsoft Windows . AMD promised to support their Mantle API only for their graphics cards and APUs which are based on their Graphics Core Next microarchitecture , but not older products based on the TeraScale microarchitecture . As of July 2014

4648-596: The implementation of the Mantle API was available for the following hardware: Mantle was originally planned to be released on other platforms than Windows , including Linux, but it never happened. While the API was officially discontinued, Clément Guérin started a Mantle to Vulkan translation layer called GRVK in mid 2020. This allows the API and ultimately the games to live on even without Mantle supporting graphic drivers. A set of recent OpenGL 4.4 features, coupled with bindless texturing as an extension, can also substantially reduce driver overhead. This approach, termed by

4731-559: The individual transistors used by the PDP-8 and PDP-10 to SSI ICs, and their extremely popular PDP-11 line was originally built with SSI ICs, but was eventually implemented with LSI components once these became practical. Lee Boysel published influential articles, including a 1967 "manifesto", which described how to build the equivalent of a 32-bit mainframe computer from a relatively small number of large-scale integration circuits (LSI). The only way to build LSI chips, which are chips with

4814-439: The limits of integrated circuit transistor technology. Extreme miniaturization of electronic gates is causing the effects of phenomena like electromigration and subthreshold leakage to become much more significant. These newer concerns are among the many factors causing researchers to investigate new methods of computing such as the quantum computer , as well as to expand the use of parallelism and other methods that extend

4897-408: The location of a value that may be a processor register or a memory address, as determined by some addressing mode . In some CPU designs, the instruction decoder is implemented as a hardwired, unchangeable binary decoder circuit. In others, a microprogram is used to translate instructions into sets of CPU configuration signals that are applied sequentially over multiple clock pulses. In some cases

4980-406: The machine language opcode . While processing an instruction, the CPU decodes the opcode (via a binary decoder ) into control signals, which orchestrate the behavior of the CPU. A complete machine language instruction consists of an opcode and, in many cases, additional bits that specify arguments for the operation (for example, the numbers to be summed in the case of an addition operation). Going up

5063-421: The memory that stores the microprogram is rewritable, making it possible to change the way in which the CPU decodes instructions. After the fetch and decode steps, the execute step is performed. Depending on the CPU architecture, this may consist of a single action or a sequence of actions. During each action, control signals electrically enable or disable various parts of the CPU so they can perform all or part of

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5146-710: The number of individual ICs needed for a complete CPU. MSI and LSI ICs increased transistor counts to hundreds, and then thousands. By 1968, the number of ICs required to build a complete CPU had been reduced to 24 ICs of eight different types, with each IC containing roughly 1000 MOSFETs. In stark contrast with its SSI and MSI predecessors, the first LSI implementation of the PDP-11 contained a CPU composed of only four LSI integrated circuits. Since microprocessors were first introduced they have almost completely overtaken all other central processing unit implementation methods. The first commercially available microprocessor, made in 1971,

5229-440: The number of transistors in integrated circuits, and therefore processors by extension, doubles every two years. The progress of processors has followed Moore's law closely. Central processing units (CPUs) are the primary processors in most computers. They are designed to handle a wide variety of general computing tasks rather than only a few domain-specific tasks. If based on the von Neumann architecture , they contain at least

5312-583: The ones used in the Apollo Guidance Computer , usually contained up to a few dozen transistors. To build an entire CPU out of SSI ICs required thousands of individual chips, but still consumed much less space and power than earlier discrete transistor designs. IBM's System/370 , follow-on to the System/360, used SSI ICs rather than Solid Logic Technology discrete-transistor modules. DEC's PDP-8 /I and KI10 PDP-10 also switched from

5395-409: The parts of the arithmetic logic unit (ALU) that perform addition. When the clock pulse occurs, the operands flow from the source registers into the ALU, and the sum appears at its output. On subsequent clock pulses, other components are enabled (and disabled) to move the output (the sum of the operation) to storage (e.g., a register or memory). If the resulting sum is too large (i.e., it is larger than

5478-544: The physical wiring of the computer. This overcame a severe limitation of ENIAC, which was the considerable time and effort required to reconfigure the computer to perform a new task. With von Neumann's design, the program that EDVAC ran could be changed simply by changing the contents of the memory. EDVAC was not the first stored-program computer; the Manchester Baby , which was a small-scale experimental stored-program computer, ran its first program on 21 June 1948 and

5561-501: The popularization of the integrated circuit (IC). The IC has allowed increasingly complex CPUs to be designed and manufactured to tolerances on the order of nanometers . Both the miniaturization and standardization of CPUs have increased the presence of digital devices in modern life far beyond the limited application of dedicated computing machines. Modern microprocessors appear in electronic devices ranging from automobiles to cellphones, and sometimes even in toys. While von Neumann

5644-473: The possible exception of the last level. Each extra level of cache tends to be bigger and is optimized differently. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) that is part of the memory management unit (MMU) that most CPUs have. Caches are generally sized in powers of two: 2, 8, 16 etc. KiB or MiB (for larger non-L1) sizes, although

5727-451: The processor. It tells the computer's memory, arithmetic and logic unit and input and output devices how to respond to the instructions that have been sent to the processor. It directs the operation of the other units by providing timing and control signals. Most computer resources are managed by the CU. It directs the flow of data between the CPU and the other devices. John von Neumann included

5810-475: The push of a button so no moment gets missed and users typically do not need expensive hard drive setups to record to. In late 2014, AMD updated the client to support the recording and streaming of titles using Mantle. As of its initial update into the client, the Gaming Evolved software was the only software to officially support the recording and streaming of Mantle enabled games. Besides Raptr, D3DGear

5893-478: The reliability problems. Most of these early synchronous CPUs ran at low clock rates compared to modern microelectronic designs. Clock signal frequencies ranging from 100 kHz to 4 MHz were very common at this time, limited largely by the speed of the switching devices they were built with. The design complexity of CPUs increased as various technologies facilitated the building of smaller and more reliable electronic devices. The first such improvement came with

5976-409: The result to memory. Besides the instructions for integer mathematics and logic operations, various other machine instructions exist, such as those for loading data from memory and storing it back, branching operations, and mathematical operations on floating-point numbers performed by the CPU's floating-point unit (FPU). The control unit (CU) is a component of the CPU that directs the operation of

6059-484: The rising and falling clock signal. This has the advantage of simplifying the CPU significantly, both from a design perspective and a component-count perspective. However, it also carries the disadvantage that the entire CPU must wait on its slowest elements, even though some portions of it are much faster. This limitation has largely been compensated for by various methods of increasing CPU parallelism (see below). However, architectural improvements alone do not solve all of

6142-540: The short switching time of a transistor in comparison to a tube or relay. The increased reliability and dramatically increased speed of the switching elements, which were almost exclusively transistors by this time; CPU clock rates in the tens of megahertz were easily obtained during this period. Additionally, while discrete transistor and IC CPUs were in heavy usage, new high-performance designs like single instruction, multiple data (SIMD) vector processors began to appear. These early experimental designs later gave rise to

6225-439: The term "CPU" is generally defined as a device for software (computer program) execution, the earliest devices that could rightly be called CPUs came with the advent of the stored-program computer . The idea of a stored-program computer had been already present in the design of John Presper Eckert and John William Mauchly 's ENIAC , but was initially omitted so that it could be finished sooner. On June 30, 1945, before ENIAC

6308-422: The use of a conditional jump), and existence of functions . In some processors, some other instructions change the state of bits in a "flags" register . These flags can be used to influence how a program behaves, since they often indicate the outcome of various operations. For example, in such processors a "compare" instruction evaluates two values and sets or clears bits in the flags register to indicate which one

6391-431: The usefulness of the classical von Neumann model. The fundamental operation of most CPUs, regardless of the physical form they take, is to execute a sequence of stored instructions that is called a program. The instructions to be executed are kept in some kind of computer memory . Nearly all CPUs follow the fetch, decode and execute steps in their operation, which are collectively known as the instruction cycle . After

6474-616: The von Neumann and Harvard architectures is that the latter separates the storage and treatment of CPU instructions and data, while the former uses the same memory space for both. Most modern CPUs are primarily von Neumann in design, but CPUs with the Harvard architecture are seen as well, especially in embedded applications; for instance, the Atmel AVR microcontrollers are Harvard-architecture processors. Relays and vacuum tubes (thermionic tubes) were commonly used as switching elements;

6557-538: Was made, mathematician John von Neumann distributed a paper entitled First Draft of a Report on the EDVAC . It was the outline of a stored-program computer that would eventually be completed in August 1949. EDVAC was designed to perform a certain number of instructions (or operations) of various types. Significantly, the programs written for EDVAC were to be stored in high-speed computer memory rather than specified by

6640-647: Was so popular that it dominated the mainframe computer market for decades and left a legacy that is continued by similar modern computers like the IBM zSeries . In 1965, Digital Equipment Corporation (DEC) introduced another influential computer aimed at the scientific and research markets—the PDP-8 . Transistor-based computers had several distinct advantages over their predecessors. Aside from facilitating increased reliability and lower power consumption, transistors also allowed CPUs to operate at much higher speeds because of

6723-399: Was the Intel 4004 , and the first widely used microprocessor, made in 1974, was the Intel 8080 . Mainframe and minicomputer manufacturers of the time launched proprietary IC development programs to upgrade their older computer architectures , and eventually produced instruction set compatible microprocessors that were backward-compatible with their older hardware and software. Combined with

6806-783: Was the only other commercial game recording software that supported Mantle API based games. Central processing unit A central processing unit ( CPU ), also called a central processor , main processor , or just processor , is the most important processor in a given computer . Its electronic circuitry executes instructions of a computer program , such as arithmetic , logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs). The form, design , and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of

6889-429: Was used in a series of computers capable of running the same programs with different speeds and performances. This was significant at a time when most electronic computers were incompatible with one another, even those made by the same manufacturer. To facilitate this improvement, IBM used the concept of a microprogram (often called "microcode"), which still sees widespread use in modern CPUs. The System/360 architecture

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