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Double Shot

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Bubble Bobble Double Shot is a platform action game for the Nintendo DS , part of the Bubble Bobble series. It was released in Europe on March 23, 2007 and Australia on April 5, 2007 by Rising Star Games , and by Ignition Entertainment in North America on February 26, 2008.

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30-499: Double Shot may refer to: Bubble Bobble Double Shot , a 2007 video game Double Shot (ride) , a type of amusement ride manufactured by S&S Power Double-Shot , a 1966 album by Chet Baker and the Mariachi Brass Double Shot! , a 2000 album by Snooky Pryor and Mel Brown Double-shot running deer , a discontinued ISSF shooting event Doubleshot ,

60-726: A Jewish-Ukrainian businessman named Michael Kogan founded Taitung in Shanghai . A refugee of the Soviet Union , Kogan previously worked in a factory in Japan during the country's involvement in World War II , before moving to Shanghai to join his father. Taitung, which translated to "Taito" in Japanese, dealt in floor coverings, natural hair wigs, and hog bristles. The Communist takeover of China prompted Kogan to liquidate

90-415: A 2000 spy novel Doubleshot (coffee) , an espresso extracted using a double filter basket in the portafilter Double Shot , a 1988 avant-garde single by The Residents Double Shot (record label) , a US record label founded in the 1960s. See also [ edit ] Double-shotted Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with

120-410: A significant role in the arcade industry, so they tasked Nishikado with investigating TTL technology as he was the company's only employee who knew how to work with integrated circuit (IC) technology, and one of the few engineers at any Japanese coin-op company with significant expertise in solid-state electronics . Nishikado spent six months dissecting Atari 's Pong arcade unit and learning how

150-597: A vodka distillery—the first company to produce vodka in Japan—and an importer of peanut vending machines and perfume machines. Increasing competition led to Taito abandoning the vodka business in 1955 and focusing on its successful vending machines, in addition to importing jukeboxes. As Taito lacked a proper license to import jukeboxes into Japan, it purchased broken-down machines from United States military bases and refurbished them with working parts from defective units. The recovering Japanese economy allowed Taito to become

180-553: Is a Japanese company that specializes in video games , toys , arcade cabinets , and game centers, based in Shinjuku , Tokyo . The company was founded by Michael Kogan in 1953 as the Taito Trading Company , importing vodka , vending machines , and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix , becoming a wholly owned subsidiary by 2006. Taito

210-405: Is no scrolling. The game also supports co-operative multiplayer for multiple DS cards, for up to three players. One of the newest features of Double Shot is the color scheme. Players can switch between Bub, Bob and Bubu on the fly, with each character shooting a different color bubble. As usual, Bub shoots green bubbles, Bob shoots blue bubbles and Bubu shoots red bubbles. However, a gameplay change

240-516: Is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as Speed Race (1974), Western Gun (1975), Space Invaders (1978), Bubble Bobble (1986), and Arkanoid (1986). Alongside Capcom , Konami , Namco , and Sega , it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for

270-465: Is that some enemies can only be attacked by a bubble of a specific color, while others require being trapped by two bubbles of different colors. Every 10 levels, there is a boss stage, and there are 100 stages in all. If the player loses all lives, a touch screen minigame must be successfully completed in order to continue. The game received "mixed" reviews according to the review aggregation website Metacritic . Official Nintendo Magazine criticized

300-663: The Neo Geo ), as well as download games from a satellite transmission (as the Satellaview would do later). It was named after the Japanese television station WOWOW and would have utilized its stations to download games. The WOWOW was never released. Taito America ceased operations in July 1996 after more than 20 years of existence. Taito had already sold exclusive rights for publishing its games in America to Acclaim Entertainment

330-589: The 1960s. In 1967, they released Crown Soccer Special (1967), a two-player sports game that simulated association football using electronic components such as pinball flippers. In 1968, Crown Basketball debuted in the US as the highest-earning arcade game at the 1968 Tampa Fair. Taito changed its name from Taito Trading Company to Taito Corporation in August 1972. It established its American subsidiary in 1973 in downtown Chicago, Taito America. Taito's first video game

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360-558: The Japan Vending Machine Co., Ltd, and absorbed them both. Japan Vending Machine was once an independent company but was purchased by Taito in July 1971 to strengthen its presence in the operation of amusement facilities. Pacific Industrial was created by Taito itself in 1963 to develop products for the company. In 1992, Taito announced a CD-ROM -based video game console named WOWOW, that would have allowed people to play near-exact ports of Taito's arcades (similar to

390-496: The arcade scene, and various other entertainment venues. The takeover bid from Square Enix was accepted by previous stockholder Kyocera, making Taito a Square Enix subsidiary. On September 22, 2005, Square Enix announced successfully acquiring 93.7% of all shares of Taito, effectively owning the company by September 28, 2005. In March 2006, Square Enix wanted to make Taito a wholly owned subsidiary. To accomplish this goal, Square Enix merged Taito into SQEX Corporation. Although

420-464: The attic of their house, they find a treasure map. They decide to explore the island that Bubu resides on to search for treasure. The gameplay uses similar mechanics to the original Bubble Bobble game - the standard way to kill enemies is as usual: blowing a bubble to trap them and then popping the bubble before they can escape. Each stage is laid out over the Nintendo DS's dual screens, so there

450-539: The business in 1950 and move operations to Japan, which after the war was suffering a significant economic decline. The second business, a clothing distributor named Taito Yoko, struggled financially as a result of employee carelessness and constant loss of products. On August 24, 1953, Taito Yoko was abolished and replaced with the Taito Trading Company, where Kogan was joined by lawyer and retired newspaperman Akio Nakatani. Taito Trading Company began as

480-626: The combined company took on the name "Taito Corporation", it was actually Taito that was dissolved and SQEX that was the surviving entity. Taito became a subsidiary wholly owned by Square Enix and was delisted from the First Section of the Tokyo Stock Exchange . In July 2008, Square Enix announced that it would liquidate two subsidiaries of Taito, Taito Art Corporation (an insurance and travel agent subsidiary) and Taito Tech Co., Ltd. (an amusement and maintenance subsidiary) on

510-570: The company's most popular title and one of the most popular games in arcade history , partially responsible for beginning the golden age of arcade video games . After Michael Kogan died in February 1984, his son, Abraham "Abba" Kogan, became Taito's chairman and Akio Nakanishi became its president. In April 1986 and barely a month after becoming part of the Kyocera group, Taito merged with two of its subsidiaries, Pacific Industrial Co., Ltd. and

540-410: The first time. In August 2005, it was announced that the gaming conglomerate Square Enix would purchase 247,900 Taito shares worth ¥45.16 billion ( US$ 409.1 million), to make Taito Corporation a subsidiary of Square Enix. The purpose of the takeover by Square Enix was to both increase Taito's profit margin exponentially as well as begin its company's expansion into new forms of gaming, most notably,

570-450: The game for lack of seriously new gameplay features, rendering mechanics such as the ability to switch between Bub, Bob and Bubu, and stated that completing a minigame in order to pass a game over was completely pointless. This platform game -related article is a stub . You can help Misplaced Pages by expanding it . This Taito -related article is a stub . You can help Misplaced Pages by expanding it . Taito Taito Corporation

600-808: The game's IC chips worked, and began modifying the game. This led to his development of the Pong -style sports video games Soccer and Davis Cup for Taito, with Soccer developed first but both released in November 1973. He then developed several original arcade video game hits for Taito, notably the sports game TV Basketball (1974), the racing game Speed Race (1974), and the shooter game Western Gun (1975); these three titles were localized by Midway Manufacturing in North America as TV Basketball , Wheels , and Gun Fight , respectively. In 1978, Nishikado created Space Invaders , which became

630-755: The grounds that both had fulfilled their business purpose. The process ended in October 2008. In February 2010, Taito's unit for home video games split into a separate company called Taito Soft Corporation (not to be confused with Taito Software, the North American division of the late 1980s). On March 11, 2010, Taito Soft was folded into Square Enix. All of Taito's franchises for video game consoles in Japan are since published by Square Enix. Square Enix Holdings wanted all of its arcade operations to be regrouped into one subsidiary. The third and present Taito Corporation came to being on February 1, 2010, by merging

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660-401: The industry – Space Invaders in particular was a major contributor to the growth of video games in the late 1970s, and the aliens featured in the games are seen as iconic emblems within the video game industry . The company maintains a chain of arcade centers, known as "Taito Game Stations", across Japan, alongside being a manufacturer of toys, plush dolls and UFO-catcher prizes. In 1944,

690-489: The official distributor of AMI jukeboxes in the country. Though the deal had little impact at first, over 1,500 machines were sold by 1960 when the company began mixing Japanese records with American folk songs. A partnership with the Seeburg Corporation made Taito its exclusive agent in Japan and one of the nation's leading jukebox companies. Taito began manufacturing electro-mechanical games (EM games) in

720-577: The previous year. Similarly, a division existed in London , England , United Kingdom to distribute Taito games in Europe. Taito (Europe) Corporation Limited was created in 1988 and liquidated in February 1998. When Taito was owned by Kyocera , its headquarters were in Hirakawachō , Chiyoda . In October 2000, Taito merged with Kyocera Multimedia Corporation to enter the market of mobile phones for

750-405: The second company (formerly SQEX/Game Designers Studio) with ES1 Corporation. In an "absorption-type company split" move, the second company was split and renamed Taito Soft Corporation, while ES1 Corporation became the third Taito Corporation. During its merger with the second company to become itself the new Taito Corporation, ES1 inherited all of Taito's arcade and mobile businesses, and nearly

780-449: The software publishing business for the eighth generation of video game consoles . The intention to return to the home console market came about because the company decided that it would be necessary to release Taito's intellectual properties on current platforms in order to increase profit. The company has various properties planned in its software pipeline, from re-releases to new titles for various platforms; however, Taito highlighted that

810-631: The title Double Shot . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Double_Shot&oldid=1219714947 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Bubble Bobble Double Shot The story involves Bub and Bob visiting their cousin Bubu (an orange/red bubble dragon) and their grandfather. In

840-458: The totality of its employees. On the other hand, Taito Soft Corporation (formerly SQEX) was left with 10 employees to concentrate exclusively on the development and publishing of video games for home consoles. Taito Soft Corporation was eventually merged into Square Enix in March 2010 and dissolved. ES1 Corporation was established on June 1, 2009, as an operator of arcade facilities. ES1 Corporation

870-442: Was called Elepong . It is a ping-pong arcade cabinet released in 1973 in Japan. Tomohiro Nishikado , a Tokyo Denki University engineering graduate who joined the company in 1968, was instrumental in the company's transition to video games. After developing the hit electro-mechanical target shooting games Sky Fighter (1971) and Sky Fighter II , his bosses at Taito believed transistor-transistor logic (TTL) technology would play

900-569: Was owned by the shell company SPC1, itself a wholly owned subsidiary of Square Enix Holdings. SCP1 dissolved when ES1 became Taito Corporation in February 2010. As such, the current Taito Corporation is technically the company formerly called ES1 Corporation. On November 30, 2016, Taito announced that it will distribute Space Invaders and Arkanoid for Facebook with Instant Games on Facebook Messenger and Facebook News Feed. On July 3, 2018, Taito announced in Famitsu that it will return to

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