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Dragon Scroll

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Dragon Scroll ( ドラゴンスクロール 甦りし魔竜 , lit. "The Rebirth of the Evil Dragon") is a 1987 video game that was released exclusively in Japan for the Family Computer .

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93-401: The game is non-linear and operates almost like a sandbox game . Many video games helped to influence this video game, including The Legend of Zelda . A large video game world helps to define the complexity of the gameplay. However, most puzzles are impossible for non-Japanese speakers to solve, but a fan-made translation patch has been made available by King Mike Translations in 2008. It

186-542: A best practice "when creating these sandbox worlds, [designers] should divide them up into distinct areas to aid the player's navigation and orientation." Overall, a sandbox world should "provide the player with a large open set of spaces in which to play, and give him or her things to do". "The more a game's design tends towards a sandbox style, the less a player will feel obliged to follow the main quest." Game designers often need to create more dynamic game systems to support sandbox-style gameplay. Physics systems are part of

279-466: A chance for everyone to create their own game by using the Roblox Lua programming language. It allows adding effects, setting up functions, testing games, etc. Fortnite (2017) has game modes which allow players to either fight one another, fight off monsters, create their own battle arenas, race their friends, or jam out to popular songs with instruments. From a video game development standpoint,

372-483: A digital space. This form of crowdsourcing can include using user content to support claims, using social media platforms to contact witnesses and obtain relevant images and videos for articles. The use of user-generated content has been prominent in the efforts of marketing online, especially among millennials. A good reason for this may be that 86% of consumers say authenticity is important when deciding which brands they support, and 60% believe user-generated content

465-643: A few online platforms that become popular for some unique features they provide, most commonly for the added privacy they offer users through disappearing messages or end-to-end encryption (e.g. WhatsApp , Snapchat , Signal , and Telegram ), but they have tended to occupy niches and to facilitate the exchanges of information that remain rather invisible to larger audiences. Production of freely accessible information has been increasing since 2012. In January 2017, Misplaced Pages had more than 43 million articles, almost twice as many as in January 2012. This corresponded to

558-589: A field relevant to the content that they create. In response to this, it is suggested that online news sites must consider themselves not only a source for articles and other types of journalism but also a platform for engagement and feedback from their communities. The ongoing engagement with a news site that is possible due to the interactive nature of user-generated content is considered a source of sustainable revenue for publishers of online journalism going forward. Journalists are increasingly sourcing UGC from platforms, such as Facebook and TikTok , as news shifts to

651-424: A game where "the simulation is the story". One pure sandbox game, aimed to offer no goals but allow players to create works to be shared with others, is Second Life (2003), a large massively multiplayer online game set in a virtual world where users could create various sections of the world as their own. The game was purposely developed as a community-driven world, so while the developers established some of

744-414: A game, where the metaphorical sandbox is a "play space in which people can try on different roles and imaginary quests ... rather than a ' game ' to play." In describing video games, sandbox design is often associated with the open world gameplay mechanic and vice versa, but these are two disparate concepts. Open worlds are those where the player's movement in the virtual world is typically not limited by

837-643: A holiday video to share across the internet. Then, you cut and paste the faces of the people in the pictures to animated dancing elves, to make this work. Some brands are also using UGC images to boost the performance of their paid social ads. For example, Toyota leveraged UGC for their "Feeling the Streets" Facebook ad campaign and were able to increase their total ad engagement by 440%. Some bargain hunting websites feature user-generated content, such as eBay , Dealsplus , and FatWallet which allow users to post, discuss, and control which bargains get promoted within

930-636: A main plot. Some games give players "pure agency by giving them tools and a sandbox", sacrificing the story in favor of player creativity. Where the game systems are reactive enough, this "does not remove the narrative, but rather transforms predetermined narrative into dynamic, responsive narrative". According to Ernest Adams , "in sandbox storytelling, the idea is to give the player a big open world populated with opportunities for interesting interactions ... in any order". Sandbox stories can also be told through shorter quests, conversations, collectables, and encounters, all of which reward players for engaging with

1023-405: A massive success, having sold more than 180 million copies by May 2019 and being the best selling personal computer game of all time. With time, sandbox design had become a mainstay in survival games, as well as a popular subset of shooters, and RPGs. Long-time series such as Metal Gear had made the "shift to an open-world sandbox design," where the game dynamically "adds more missions as

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1116-437: A physical sandbox gets old pretty quick." Critics point to repetitive in-game tasks, arguing that an "overabundance of mundane events can get in the way of enjoying the sandbox." GameDeveloper.com notes that the quality of sandbox gameplay varies because "the great risk of the sandbox is that it can be boring." This is because "sand by itself is not much fun. Automated, complex, and perhaps most of all, directed responsiveness

1209-633: A positive way. As a whole, consumers place peer recommendations and reviews above those of professionals. User-generated content (UGC) can enhance marketing strategies by gathering relevant information from users and directing social media advertising efforts toward UGC marketing, which functions similarly to influencer marketing. However, each serves different purposes and plays distinct roles. The distinction between UGC (User-Generated Content) creators and influencers lies primarily in their approaches to content creation. UGC creators are everyday individuals who share content based on their personal experiences with

1302-407: A product, service, or brand. They typically do not collaborate with specific brands, which lends authenticity to their posts and makes them relatable to their audience. In contrast, influencers have a significant and engaged following. They create branded content through sponsorships and paid partnerships with companies. Their role is to influence their followers' purchasing decisions, and their content

1395-508: A progressive diversification of content and an increase in contributions in languages other than English. In 2017, less than 12 percent of Misplaced Pages content was in English, down from 18 percent in 2012. Graham, Straumann, and Hogan say that the increase in the availability and diversity of content has not radically changed the structures and processes for the production of knowledge. For example, while content on Africa has dramatically increased,

1488-654: A review system the places more emphasis on online reviews and content from peers than traditional media reviews. In 2011 Yelp contained 70% of reviews for restaurants in the Seattle area compared to Food & Wine Magazine containing less than 5 percent. Video games can have fan-made content in the form of mods , fan patches , fan translations or server emulators . Some games come with level editor programs to aid in their creation. A few massively multiplayer online games including Star Trek Online , Dota 2 , and EverQuest 2 have UGC systems integrated into

1581-459: A rich space for interactivity and greatly help establish the open-world aesthetic." Game designer John Krajewski observes for "a game that features sandbox-style play, the AI needs to provide enough different and interesting characters to interact within the world, and the size of the world doesn't have to get very big before it becomes unfeasible to hard code them all." An open-ended sandbox experience

1674-430: A safe environment, as "the point about open-ended/sandbox design and when they work best in teaching the player is through learning by doing". Cohesive narratives in sandbox design can be difficult since the player can progress through the game in a non-linear manner. Some sandbox designs empower players to create their own stories, which is described as sandbox storytelling. Sandbox stories can either replace or enhance

1767-459: A sandbox design "engenders a sense of player control, without actually handing over the reins entirely". Player creativity is often included in sandbox design. When a player is allowed to use a game as a sandbox, they gain the freedom to be creative with their gameplay. A sandbox will have a combination of game mechanics and player freedom that can lead to emergent gameplay, where a player discovers solutions to challenges that may not be intended by

1860-409: A sandbox game incorporates elements of sandbox design, a range of game systems that encourage free play. Sandbox design can either describe a game or a game mode , with an emphasis on free-form gameplay , relaxed rules, and minimal goals. Sandbox design can also describe a type of game development where a designer slowly adds features to a minimal game experience, experimenting with each element one at

1953-494: A sandbox is a metaphor for playing in a literal sandbox . Game historian Steve Breslin describes "the metaphor [as] a child playing in a sandbox ... produc[ing] a world from sand", compared to games with more fully formed content. This metaphor between the virtual and literal sandbox is noted by architectural scholar Alexandra Lange , with a sandbox describing any bounded environment that offers freedom to explore and construct. This can distinguish it from conventional ideas of

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2046-613: A sandbox mode might unlock unlimited resources, or disable enemy threats. A sandbox mode is separate from the campaign mode, without a main narrative progression. In one sense, an approach to this design is to "enable the player to continue after the main storyline has been 'won'." Many games tutorials utilize this type of design, since "sandboxes are game play much like the real game, but where things cannot go too wrong too quickly or, perhaps, even at all. Good games offer players, either as tutorials or as their first level or two, sandboxes." The game designers allows players to experiment in

2139-555: A significant portion of this content has continued to be produced by contributors operating from North America and Europe, rather than from Africa itself. The massive, multi-volume Oxford English Dictionary was exclusively composed of user-generated content. In 1857, Richard Chenevix Trench of the London Philological Society sought public contributions throughout the English-speaking world for

2232-456: A social commentary blog, can be considered as a form of citizen journalism . Blogs are websites created by individuals, groups, and associations. They mostly consist of journal-style text and enable interaction between a blogger and reader in the form of online comments. Self-hosted blogs can be created by professional entities such as entrepreneurs and small businesses. Blog hosting platforms include WordPress , Blogger , and Medium ; Typepad

2325-553: A supplier website or in social media; wikis such as Misplaced Pages and Fandom allow users, sometimes including anonymous users, to edit the content. Another type of user-generated content are social networking sites like Facebook , Instagram , Tumblr , Twitter , Snapchat , Twitch , TikTok or VK , where users interact with other people via chatting, writing messages, posting images or links, and sharing content. Media hosting sites such as YouTube and Vimeo allow users to post content. Some forms of user-generated content, such as

2418-409: A time. There are "a lot of varieties" of sandbox design, based on "a wide range of dynamic interactive elements". Thus, the term is used often, without a strict definition. Game designers sometimes define a sandbox as what it is not, where a game can "subtract the missions, the main campaign, the narrative or whatever formatively binds the game's progression, and you have a sandbox." In game design,

2511-485: A tool more than a conventional video game". Multi-user dungeons (MUDs) are early examples of the principles of sandbox games; users of MUDs would generally be able to gain the ability to create their content within the MUD's framework, creating opportunities to collaborate with other users. However, MUDs never gained commercial release; while they inspired the first massively multiplayer online (MMO) games like EVE Online ,

2604-442: A variety of content, which can affect the attitudes and behaviors of the audience in various aspects. This transforms the role of consumers from passive spectators to active participants. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more. It is an example of the democratization of content production and

2697-613: A vast knowledge of spells. The Gold Dragon has a body length of 18 metres (59 ft), and shoots Flame Breath and Energy Flame from its mouth. It has taken the form of the hero Feram on orders from the God Narume. Worshipped by Black Mages, the Chrome Dragon despises all good beings and loves cruelty . The ruler of Hell , it has three heads, each with a different attack. One spits flame, the other two spit explosives. Body length of 40 metres (130 ft). The only way to return

2790-401: Is a social media platform that allows users to edit, upload and include location information with photos they post. Panoramio.com and Flickr use metadata, such as GPS coordinates that allows for geographic placement of images. In 1995, Webshots was one of the first online photo sharing platforms. Webshots offered an easy-to-use interface and basic photo editing tools. In 2002, SmugMug

2883-467: Is considered to have begun in 2005 with the BBC's creation of a user-generated content team, which was expanded and made permanent in the wake of the 7 July 2005 London bombings . The incorporation of Web 2.0 technologies into news websites allowed user-generated content online to move from more social platforms such as MySpace , LiveJournal , and personal blogs , into the mainstream of online journalism, in

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2976-541: Is essential to sandbox play, and the more complex and responsive the world, the more interesting the sandbox." Some sandbox games have gained favorable use in education settings for inspiring studies to use creativity and critical thinking skills. Part of Microsoft 's rationale for acquiring Mojang , the developers of Minecraft , for US$ 2.5 billion in 2014 was for its potential application in science, technology, engineering, and mathematics (STEM) education, according to CEO Satya Nadella on its acquisition in 2014, as

3069-592: Is not only the most authentic form of content, but also the most influential when making purchasing decisions. Companies can leverage user-generated content (UGC) to improve their products and services, through feedback obtained by users. Additionally, UGC can improve decision-making processes by strengthening potential consumers and guiding them toward purchasing and consumption decisions. An increasing number of companies have been employing UGC techniques into their marketing efforts, such as Starbucks with their "White Cup Contest" campaign where customers competed to create

3162-1268: Is often used by media companies; Weebly is geared for online shopping . Social networking blogging platforms include Tumblr, LiveJournal , and Weibo . Among the many blogs on the web, Boing Boing is a group blog with themes including technology and science fiction ; HuffPost blogs include opinions on subjects such as politics, entertainment, and technology. There are also travel blogs such as Head for Points , Adventurous Kate, and an early form of The Points Guy . Entertainment social media and information sharing websites include Reddit , 9gag , 4chan , Upworthy and Newgrounds . Sites like 9Gag allow users to create memes and quick video clips. Sites like Tech in Asia and Buzzfeed engage readers with professional communities by posting articles with user-generated comment sections. Other websites include fanfiction sites such as FanFiction.Net ; imageboards ; artwork communities like DeviantArt ; mobile photos and video sharing sites such as Picasa and Flickr ; audio social networks such as SoundCloud ; crowd funding or crowdsourcing sites like Kickstarter , Indiegogo , and ArtistShare ; and customer review sites such as Yelp . After launching in

3255-485: Is prevailing today with relatively accessible media, tools, and applications, and its culture is in turn affecting mass media corporations and global audiences. The Organisation for Economic Co-operation and Development (OECD) has defined three core variables for UGC: According to Cisco , in 2016 an average of 96,000 petabytes was transferred monthly over the Internet, more than twice as many as in 2012. In 2016,

3348-522: Is received, including the quality of the content, the credibility of the creator, and viewer engagement. These elements can impact users' perceptions and trust towards the brand, as well as influence the buying intentions of potential customers. UGC has proven to be an effective method for brands to connect with consumers, drawing their attention through the sharing of experiences and information on social media platforms. Due to new media and technology affordances, such as low cost and low barriers to entry,

3441-447: Is sometimes contrasted with goal-oriented gameplay. Sandbox design usually minimizes the importance of goals. Rather than 'winning' a game, a sandbox design allows players to 'complete' a game by exploring and actualizing all of its options. This lack of victory condition may define sandbox as not a game at all. "For many, a game needs rules and a goal to be a game, which excludes sandbox/simulators." In sandbox mode, "the game resembles

3534-420: Is spoken or read with any degree of enthusiasm, people will be invited to contribute words. And the point is, the way they do it, the way they will be asked and instructed to do it, is to read voraciously and whenever they see a word, whether it's a preposition or a sesquipedalian monster, they are to... if it interests them and if where they read it, they see it in a sentence that illustrates the way that that word

3627-400: Is used, offers the meaning of the day to that word, then they are to write it on a slip of paper... the top left-hand side you write the word, the chosen word, the catchword, which in this case is 'twilight'. Then the quotation, the quotation illustrates the meaning of the word. And underneath it, the citation, where it came from, whether it was printed or whether it was in manuscript... and then

3720-556: Is usually more polished and aligns closely with the branding and messaging of the companies they work with. User-generated content used in a marketing context has been known to help brands in numerous ways. User-generated content facts and statistics There are many opportunities in user-generated content. The advantage of UGC is that it is a quick, easy way to reach the masses. Here are some examples: The term "user-generated content" has received some criticism. The criticism to date has addressed issues of fairness, quality, privacy,

3813-426: The "packaged goods media" of the past century . Citizen Media is audience-generated feedback and news coverage. People give their reviews and share stories in the form of user-generated and user-uploaded audio and user-generated video. The former is a two-way process in contrast to the one-way distribution of the latter. Conversational or two-way media is a key characteristic of so-called Web 2.0 , which encourages

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3906-511: The Source engine from Valve to make animations and games while games like LittleBigPlanet and Dreams (2019) from Media Molecule give users assets and primitive programming elements to craft games that can be shared with others. Sandbox design has been criticized for providing a lack of satisfying goals for players. According to Ernest Adams , "plunking the player down in a sandbox and saying, 'have fun' isn't good enough. Especially at

3999-440: The features and metrics that are available for analysis. Consequently, it is critical to have an understanding of the task objective and its relation to how the data is collected, structured, and represented in order to choose the most appropriate approach to utilizing it. The methods of assessment and ranking can be categorized into two classes: human-centered and machine-centered. Methods emphasizing human-centered utility consider

4092-545: The flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and TIME Magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms. CNN also developed a similar user-generated content platform, known as iReport. There are other examples of news channels implementing similar protocols, especially in

4185-572: The video streaming of MPEG-4 AVC (H.264) user-generated content from anywhere on the World Wide Web . The BBC set up a pilot user-generated content team in April 2005 with 3 staff. In the wake of the 7 July 2005 London bombings and the Buncefield oil depot fire , the team was made permanent and was expanded, reflecting the arrival in the mainstream of the citizen journalist . After

4278-564: The Buncefield disaster the BBC received over 5,000 photos from viewers. The BBC does not normally pay for content generated by its viewers. In 2006, CNN launched CNN iReport , a project designed to bring user-generated news content to CNN. Its rival Fox News Channel launched its project to bring in user-generated news, similarly titled "uReport". This was typical of major television news organizations in 2005–2006, who realized, particularly in

4371-625: The Chrome Dragon to its slumber is to pierce its very heart . Sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys . More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay . Sandbox games are often associated with an open world concept which gives

4464-425: The Internet is an easy platform to create and dispense user-generated content, allowing the dissemination of information at a rapid pace in the wake of an event. The advent of user-generated content marked a shift among media organizations from creating online content to providing facilities for amateurs to publish their own content. User-generated content has also been characterized as citizen media as opposed to

4557-451: The ability to automatically sort and filter these data points according to their value. Determining the value of user contributions for assessment and ranking can be difficult due to the variation in the quality and structure of this data. The quality and structure of the data provided by UGC is application-dependent, and can include items such as tags, reviews, or comments that may or may not be accompanied by useful metadata . Additionally,

4650-518: The ability to interact socially and share user-generated content across the Internet like Second Life (2003). More notable sandbox games include Garry's Mod (2006) and Dreams (2020), where players use the game's systems to create environments and modes to play with. Minecraft (2011) is the most successful example of a sandbox game, with players able to enjoy both creative modes and more goal-driven survival modes. Roblox (2006) offers

4743-518: The basics. Educational podcasts have also helped in teaching through an audio platform. Personal websites and messaging systems like Yahoo Messenger have also been used to transmit user-generated educational content. There have also been web forums where users give advice to each other. Students can also manipulate digital images or video clips to their advantage and tag them with easy to find keywords then share them to friends and family worldwide. The category of "student performance content" has risen in

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4836-403: The beginning of a game, the player should have a clear sense of what to do next and, in particular, why." Christopher Totten observes that "sandbox elements can be mistakenly taken as fair replacements of narrative content; indeed, many games have missed their potential because they imagined that free-play would compensate for a lack of narrative. But even for our idealized child, playing around in

4929-506: The best doodle on their cups. The effectiveness of UGC in marketing has been shown to be significant as well. For instance, the " Share a Coke " by Coca-Cola campaign in which customers uploaded images of themselves with bottles to social media attributed to a two percent increase in revenue. Of millennials, UGC can influence purchase decisions up to fifty-nine percent of the time, and eighty-four percent say that UGC on company websites has at least some influence on what they buy, typically in

5022-625: The community. Because of the dependency of social interaction, these sites fall into the category of social commerce . Misplaced Pages , a 💕, is one of the largest user-generated content databases in the world. Platforms such as YouTube have frequently been used as an instructional aide. Organizations such as the Khan Academy and the Green brothers have used the platform to upload series of videos on topics such as math, science, and history to help aid viewers master or better understand

5115-403: The creation aspects of MUDs did not carry into commercial games. Before 2000, the bulk of what were considered sandbox games in commercial software came from two genres: Two games at the turn of the 21st century redefine the notion of what a sandbox game is. These two games would become a major influence on many different games and genres to come. In 2007, game designer Warren Spector noted

5208-462: The creation of the first edition of the OED . As Simon Winchester recounts: So what we're going to do, if I have your agreement that we're going to produce such a dictionary, is that we're going to send out invitations, were going to send these invitations to every library, every school, every university, every book shop that we can identify throughout the English-speaking world... everywhere where English

5301-539: The desert. After walking and walking, they stumbled upon the sacred tower and discovered the hidden Magic Books. Thinking they could sell them for a pretty penny, the three split the books amongst themselves and each went his own way. With the Magic Books gone, the Chrome Dragon awoke from its eternal slumber, determined to plunge the world into a second age of dark sorcery . So Narume infused the Gold Dragon with

5394-557: The developers. A sandbox sometimes gives the player "transformative" power over the game world, where "the free movement of play alters the more rigid structure in which it takes shape." Will Wright describes this generative aspect of sandbox designs, leading to a measurable increase in player possibilities. John Smedley describes this type of emergent gameplay more succinctly, having seen in EverQuest "how hungry people are for sandboxes -- for building stuff". GameDeveloper.com notes

5487-431: The experiences of end users . Social science research can benefit from having access to the opinions of a population of users, and use this data to make inferences about their traits. Applications in information technology seek to mine end user data to support and improve machine-based processes, such as information retrieval and recommendation . However, processing the high volumes of data offered by UGC necessitate

5580-419: The feeling of a large open world . The concept of an open world is much older than the term sandbox. Overall, "a sandbox design usually means that the game space is not divided into discrete units", which emphasizes continuity and exploration. This can sometimes overwhelm the player, which is why successful game designers draw on "urban design principles that can be used to build successful sandbox spaces". As

5673-422: The film information site IMDb which started as rec.arts.movies in 1990. With the growth of the World Wide Web the focus moved to websites, several of which were based on user-generated content, including Misplaced Pages (2001) and Flickr (2004). User-generated Internet video was popularized by YouTube , an online video platform founded by Chad Hurley , Jawed Karim and Steve Chen in April 2005. It enabled

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5766-524: The form of comments on news articles written by professional journalists, but also through surveys, content sharing, and other forms of citizen journalism. Since the mid-2000s, journalists and publishers have had to consider the effects that user-generated content has had on how news gets published, read, and shared. A 2016 study on publisher business models suggests that readers of online news sources value articles written both by professional journalists, as well as users—provided that those users are experts in

5859-557: The form of discussion boards and chat logs. Students could write reflective journals and diaries that may help others. The websites SparkNotes and Shmoop are used to summarize and analyze books so that they are more accessible to the reader. Photo sharing websites are another popular form of UGC. Flickr is a site in which users are able to upload personal photos they have taken and label them in regards to their "motivation". Flickr not only hosts images but makes them publicly available for reuse and reuse with modification. Instagram

5952-476: The fundamentals of the in-game economies, much of how the workings and economics of the rest of Second Life ' s world was set by the players, which created several issues around pricing, gambling, and taxes, among other aspects. The game ultimately drew use by businesses as well, seeking to create space within it. More recent sandbox games have been aimed at providing interactive works that can be shared with others. Garry's Mod allows players to tinker with

6045-489: The game allowing the player to roam freely through it. Adventure on the Atari 2600 is considered an open world game as the player can explore the entire game world save for through locked gates from the start, but it is not considered to have sandbox design as the player's actions are generally restricted. Similarly, games like Microsoft Flight Simulator are also open world since the player can take their plane anywhere in

6138-931: The game already helps to pique children's curiosity. Microsoft subsequently enhanced the MinecraftEDU version of the game into Minecraft: Education Edition (now known as Minecraft Education ) that gives teachers and students numerous pre-made resources to work from, and the ability for teachers to monitor and assist students in their work, but otherwise allowing students to create and learn following several lesson plans developed by Microsoft. Educators and schools leverage Roblox for their computer and programming lessons. Students learning with Roblox can use their maintained game creation engine called Roblox Studio . The creation of these games can inspire students to work with creativity and concepts. User-generated content User-generated content ( UGC ), alternatively known as user-created content ( UCC ), emerged from

6231-561: The game itself. A metaverse can be a user-generated world, such as Second Life . Second Life is a 3-D virtual world which provides its users with tools to modify the game world and participate in an economy, trading user content created via online creation for virtual currency. A popular use of UGC involves collaboration between a brand and a user. An example is the "Elf Yourself" videos by Jib Jab that come back every year around Christmas. The Jib Jab website lets people use their photos of friends and family that they have uploaded to make

6324-411: The game's virtual world, but as there is no creative aspects to the game, would not be considered a sandbox. Sandbox design can incorporate several different game mechanics and structures, including open worlds , nonlinear storytelling , emergent behaviors , and automation of believable agents . It represents a shift away from linear gameplay . This freedom is always a question of degree, as

6417-426: The growth of player-generated content as a "particular brand of sandbox design: that game design is so fun in itself that, if properly packaged, it can well be reinterpreted as gameplay itself". Some games offer a separate sandbox mode, where the player can use a game's creative systems with fewer constraints. "This mode has few restrictions on what he may do and offers no guidance on what he should do." For example,

6510-499: The high value of user-generated content, many sites use incentives to encourage their generation. These incentives can be generally categorized into implicit incentives and explicit incentives. Sometimes, users are also given monetary incentives to encourage them to create captivating and inspiring UGC. The distribution of UGC across the Web provides a high volume data source that is accessible for analysis , and offers utility in enhancing

6603-475: The immediate aftermath of a catastrophe or terrorist attack. Social media users can provide key eyewitness content and information that may otherwise have been inaccessible. Since 2020, there are an increasing number of businesses who are utilizing User Generated Content (UGC) to promote their products and services. This approach is considered a cost effective and authentic way to enhance brand's image and boost sales. Several factors significantly influence how UGC

6696-486: The influence of Will Wright on numerous designers, but was surprised that there weren't more who "mimic Wright's games or his sandbox-style, saying titles in the Grand Theft Auto look-alike genre are about the closest most developers have come to doing so." This influence led to a trend, and by 2010 critics were noting that "almost every blockbuster game now contains a considerable 'sandbox' element." This trend

6789-422: The mages, sealing up the eight Magic Books and hiding them in the sacred desert tower. Hundreds of years passed after Narume erased magic from the world. The people lived in peace, and villages and towns prospered. However, there were also those who would do wrong to gain wealth. Enter the three greedy thieves : Safra, Kakai, and Unasu. One day, as they were being chased down for some evil deed, they became lost in

6882-791: The mid-2000s, major UGC-based adult websites like Pornhub , YouPorn and xHamster and became the dominant mode of consumption and distribution of pornographic content on the internet. The appearance of pornographic content on sites like Misplaced Pages and Tumblr led moderators and site owners to institute stricter limits on uploads. The travel industry, in particular, has begun utilizing user-generated content to show authentic traveler experiences. Travel-related companies such as The Millennial, Gen Z, and Busabout relaunched their websites featuring UGC images and social content by their customers posted in real time. TripAdvisor includes reviews and recommendations by travelers about hotels, restaurants, and activities. The restaurant industry has also been altered by

6975-452: The number of active websites surpassed 1 billion, up from approximately 700 million in 2012. This means the content we like others currently have access to is even more diverse, incorporated, and unique than ever before. Reaching 1.66 billion daily active users in Q4 2019, Facebook has emerged as the most popular social media platform globally. Other social media platforms are also dominant at

7068-620: The players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything they want within it. Early sandbox games came out of space trading and combat games like Elite (1984) and city-building simulations and tycoon games like SimCity (1989). The releases of The Sims and Grand Theft Auto III in 2000 and 2001, respectively, demonstrated that games with highly detailed interacting systems that encouraged player experimentation could also be seen as sandbox games. Sandbox games also found ground with

7161-552: The publishing of one's own content and commenting on other people's content. The role of the passive audience, therefore, has shifted since the birth of new media , and an ever-growing number of participatory users are taking advantage of these interactive opportunities, especially on the Internet, to create independent content. Grassroots experimentation then generated an innovation in sounds, artists, techniques, and associations with audiences, which then are being used in mainstream media. The active, participatory, and creative audience

7254-548: The ranking and assessment problem in terms of the users and their interactions with the system, whereas the machine-centered method considers the problem in terms of machine learning and computation . The various methods of assessment and ranking can be classified into one of four approaches: community-based, user-based, designer-based, and hybrid. There are many types of user-generated content: Internet forums , where people talk about different topics; blogs are services where users can post about many topics, product reviews on

7347-435: The reference, the volume, the page and so on... and send these slips of paper, these slips are the key to the making of this dictionary, into the headquarters of the dictionary. In the following decades, hundreds of thousands of contributions were sent to the editors. In the 1990s several electronic bulletin board systems were based on user-generated content. Some of these systems have been converted into websites, including

7440-716: The regional level such as: Twitter in Japan , Naver in the Republic of Korea , Instagram (owned by Facebook) and LinkedIn (owned by Microsoft ) in Africa , VKontakte (VK) and Odnoklassniki (eng. Classmates ) in Russia and other countries in Central and Eastern Europe , WeChat and QQ in China . However, a concentration phenomenon is occurring globally giving dominance to

7533-433: The rise of intelligent web services which allow everyday users to create content , such as images, videos, audio, text, testimonials, and software (e.g. video game mods ) and interact with other users . Online content aggregation platforms such as social media , discussion forums and wikis by their interactive and social nature, no longer produce multimedia content but provide tools to produce, collaborate, and share

7626-477: The sandbox experience of several games. The popularity of voxels has also shown another system that can create "colourful sandboxes to dismantle and reconstruct." There is also the value of more robust artificial intelligence. GameDeveloper.com notes how "a sandbox means that the whole game becomes more of a simulation where AI plays an important role." This means that "believable and self-motivated characters have become key to sandbox play, because they produce

7719-451: The spirit of justice, summoning him forth in the form of a hero named 'Feram'. And so, it is up to Feram to collect the Magic Books and return the Chrome Dragon to its slumber . The dragon worshipped by White Mages. It likes high places, and lives in a house made of stone. Personality-wise, it is fair, virtuous, and peace-loving. It can take many forms, including those of humans and animals . It also an unnaturally high intelligence and

7812-550: The story progresses and players complete the available side-ops". Other long-running series such as Hitman were celebrated for their sandbox design. The series became influential, creating a new template of games "that echo the same emphasis on sandbox design, open-ended mission structure, and sneaking". In 2020, PC Gamer noted Mount & Blade as "a triumph of sandbox design". They observe that "because of its sandbox nature, Mount & Blade ' s quests are procedurally generated around many set templates," which leads to

7905-467: The sustainable availability of creative work and effort among legal issues namely related to intellectual property rights such as copyrights etc. Some commentators assert that the term "user" implies an illusory or unproductive distinction between different kinds of "publishers", with the term "users" exclusively used to characterize publishers who operate on a much smaller scale than traditional mass-media outlets or who operate for free. Such classification

7998-485: The value of this data depends on the specific task for which it will be utilized and the available features of the application domain. Value can ultimately be defined and assessed according to whether the application will provide service to a crowd of humans, a single end user, or a platform designer. The variation of data and specificity of value has resulted in various approaches and methods for assessing and ranking UGC. The performance of each method essentially depends on

8091-401: The vast array of resources available in the game, players can build nearly anything they could imagine; the game has been compared to digital Lego bricks. Players' use of Minecraft in this way led to the developers to add a dedicated "Creative Mode" that stripped the survival elements from the game so that players could build without any hazards or other artificial limits. Minecraft became

8184-611: The wake of the London 7 July bombings, that citizen journalism could now become a significant part of broadcast news. Sky News , for example, regularly solicits for photographs and videos from its viewers. User-generated content was featured in Time magazine's 2006 Person of the Year , in which the person of the year was "you", meaning all of the people who contribute to user-generated media, including YouTube, Misplaced Pages and Myspace . A precursor to user-generated content uploaded on YouTube

8277-417: The world. This side-content becomes an "extremely common and an excellent format for sandbox gameplay: one central campaign (itself perhaps multi-threaded), plus a large number of side-missions". In general, sandbox storytelling occurs when the player can move through the story independently of their movement through the game space. Designers also refer to sandbox worlds and sandbox game spaces, which create

8370-419: Was America's Funniest Home Videos . The benefits derived from user-generated content for the content host are clear, these include a low-cost promotion, positive impact on product sales, and fresh content. However, the benefit to the contributor is less direct. There are various theories behind the motivation for contributing user-generated content, ranging from altruistic, to social, to materialistic. Due to

8463-434: Was an age of magic , in which there existed two factions: Black Mages, who worshipped the three-headed Chrome Dragon, and White Mages, who worshipped the glimmering Gold Dragon. Their conflicts over territory and ideals brought about countless wars . The God Narume knew he must stop the fighting, so he put the Chrome Dragon to sleep in the mountains, and the Gold Dragon to sleep in the desert. He then took magic away from

8556-542: Was founded, focusing on providing a high-quality photo sharing experience for professional photographers. SmugMug offers features such as custom photo galleries and e-commerce options. In 2003, Yahoo! Photos was one of the most popular photo sharing platforms thanks to its integration with Yahoo's email and search services. Video sharing websites are another popular form of UGC. YouTube and TikTok allow users to create and upload videos. The incorporation of user-generated content into mainstream journalism outlets

8649-599: Was linked to the rise of dynamic storytelling in sandbox worlds, as well as AI that is dynamic enough to supplement scripted content. Another major shift in sandbox games came with the release of Minecraft , which was first introduced in 2009 in beta form and its first full release in 2011. At its core, Minecraft is a voxel -based survival game , where players collect resources to build tools that help them to collect better resources, and to construct shelters to protect them from hostile creatures. However, there are no limits on how players can build these structures, and using

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