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26-675: ETK may refer to: ETK , a fictional car brand from BeamNG.drive mainly based on BMW Commune of the Working People of Estonia (Estonian: Eesti Töörahva Kommuun ) Edakkad railway station , in Kerala, India EPH receptor A3 ETK v News Group Newspapers Ltd , a legal injunction in the United Kingdom Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with

52-589: A fork of the game designed for education as well as industrial and academic research entitled BeamNG.tech . BeamNG.drive features various gameplay modes and scenarios such as campaigns, time trials, as well as a freeroam mode. Campaigns are collections of small scenarios based on specific themes, including races, chases and stunts. In time trials , the player selects a vehicle, map, and route, and competes against their own best time. In freeroam , players can explore and experiment with maps , allowing them to operate, place, and manipulate objects and vehicles within

78-483: A "continue countdown" screen, in which the player has a limited amount of time (usually 10, 15, or 20 seconds) to insert additional coins in order to continue the game from the point where it had ended; deciding not to continue will result in the displaying of a game over screen. The continue feature was added to arcade games in the mid-1980s due to arcade owners wanting to earn more money from players who played for longer periods of time. The first arcade game to have

104-485: A continue feature was Fantasy , and the first home console cartridge to have this feature was the Atari 2600 version of Vanguard . As a result of the continue feature, games started to have stories and definite endings; however, those games were designed so that it would be nearly impossible to get to the end of the game without continuing. Salen and Zimmerman argue that the continue feature in games such as Gauntlet

130-417: A fireball spell will deal damage to anyone within a certain radius of where it strikes. In most tactical strategy games artillery weapons have an area of effect that will damage anyone within a radius of the strike zone. Often the effect is stronger on the target than on anything else hit. See also: Splash damage Area of effect can also refer to spells and abilities that are non-damaging. For example,

156-420: A network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stress, such as impacts from collisions, is applied to the skeleton. Aside from body deformation, various other types of damage are simulated such as degraded engines, detached doors and shattered windows. If

182-477: A powerful healing spell may affect anyone within a certain range of the caster (often only if they are a member of the caster's party ). Some games also have what are referred to as "aura" abilities that will affect anyone in the area around the person with the ability. For example, many strategy games have hero or officer units that can improve the morale and combat performance of friendly units around them. The inclusion of AoE elements in game mechanics can increase

208-529: A vehicle is severely damaged or if it runs out of fuel, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Tires can be blown out and fuel tanks may explode after enough damage to the rear of the vehicle. BeamNG.drive has native modding support, and mods can be installed from an officially maintained mod repository which can be accessed both from

234-440: A wide range of technical and slang terms. Also isometric graphics . Also triple A . Also badge , trophy , medal , cheevo . Also aim down sights . Also control stick and thumbstick . A term used in many role-playing and strategy games to describe attacks or other effects that affect multiple targets within a specified area. For example, in the role-playing game, Dungeons & Dragons ,

260-446: Is a 2013 vehicle simulation video game developed and published by Bremen -based video game developer BeamNG GmbH for personal computers . The game features soft-body physics to simulate realistic handling and damage to vehicles . Initially released as a tech demo on 3 August 2013 along with paid access to an alpha , it was later made available on Steam Early Access for Microsoft Windows on 29 May 2015. BeamNG also develops

286-448: The 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game's development and allow the developers to take full advantage of newer technologies. The latest 32-bit public release branch is 0.23.5.2. In June 2022, BeamNG announced experimental support for Linux systems with version 0.25. BeamNG.drive has received positive reviews since

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312-633: The Atari 8-bit computers of the late 1970s and 1980s, the term attract mode was sometimes used to denote a simple screensaver that slowly cycled the display colors to prevent phosphor burn-in when no input had been received for several minutes. Attract modes demonstrating gameplay are common in current home video games. Also aim-assist . Also bunny hopping . Also backfilling . Also achievement . Also banhammer . Also beta testing . Also story mode and campaign . Also character select . Also clutching

338-517: The open-source software with a spiritual successor. BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game's development. On 28 May 2012, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight. Originally, BeamNG.drive

364-742: The Bruckell Moonhawk, was released with YouTube premiere. The game was placed on an open vote on Steam Greenlight on 12 February 2014 and was greenlit eight days later. On 29 May 2015, the game was released to Steam Early Access . On 15 June 2018, BeamNG announced a partnership with Camshaft Software, developers of Automation , revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully drivable vehicles in BeamNG.drive. On 25 April 2022, BeamNG announced they were ceasing development of

390-447: The game and coming in clutch . A common term in video games for the option to continue the game after all of the player's lives have been lost, rather than ending the game and restarting from the very beginning. There may or may not be a penalty for doing this, such as losing a certain number of points or being unable to access bonus stages. In arcade game s, when a player loses or fails an objective, they will generally be shown

416-487: The game for its diverse selection of vehicles and its realistic crash physics, saying that "the IIHS has nothing on BeamNG.drive." As of November 2024, BeamNG.drive was ranked 17th on the list of the highest-rated Steam games, with 97% of its Steam reviews being positive. Career mode Since the origin of video games in the early 1970s, the video game industry , the players , and surrounding culture have spawned

442-412: The game is not being played. Originally built into arcade games , the main purpose of the attract mode is to entice passers-by to play the game. It usually displays the game's title screen , the game's story (if it has one), its high score list, sweepstakes (on some games) and the message " Game Over " or "Insert Coin" over or in addition to a computer-controlled demonstration of gameplay . In

468-611: The game's initial release. Jack Stewart of BBC mentioned that BeamNG.drive "has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set." Polygon 's Nick Robinson lauded the game's simulated physics and user-created content support, leading him to create a 38 episode video series for Polygon, "Car Boys", in which he and Griffin McElroy spotlighted new BeamNG.drive content each week. Automobile magazine praised

494-614: The game's physics system. The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods . Node-beam structures are represented in a JSON -like text file format, called JBeams. The physics engine simulates

520-537: The map. They can also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons such as cannons in order to inflict damage on other vehicles. Local multiplayer can also be enabled in any gameplay mode by connecting multiple controllers to the same system. BeamNG does not include real vehicle manufacturers due to licensing issues, however, included vehicles resemble various real-life vehicles, such as ETK resembling BMW or Gavril resembling Ford . With

546-779: The player in-game currency and two types of experience points : Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. On 20 September 2023, with the release of update 0.30, the career mode was completely updated - now including a tutorial and uses for the Branch EXP and Beam EXP systems. Starting with 0.30, players may buy cars with an in-game currency called BeamBucks and customize them. Career saves created in versions 0.26 through 0.29 are incompatible with 0.30 and later. BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles. Algorithms have been created and optimized for

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572-403: The role of strategy, especially in turn-based game s. The player has to place units wisely to mitigate the possibly devastating effects of a hostile area of effect attack; however, placing units in a dense formation could result in gains that outweigh the increased AoE damage received. Also display mode and show mode . A pre-recorded demonstration of a video game that is displayed when

598-500: The title ETK . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=ETK&oldid=1187788782 " Category : Disambiguation pages Hidden categories: Articles containing Estonian-language text Short description is different from Wikidata All article disambiguation pages All disambiguation pages BeamNG.drive BeamNG.drive

624-489: The use of mods, both real and fictional vehicles can be added. In-game brands and vehicles have individual origin stories and lore attached to them. The vehicle selection is expanded every few releases. As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labeled "Career". This gameplay mode features four career progress trackers: Motorsports, Laborer, Specialized, and Adventurer. Completing missions awards

650-421: The website and within the game itself. The mod manager automatically checks for updates and partially manages dependencies. The mod repository's policies prohibit the modification of core game files. The game also accepts mods hosted outside the main repository, however such mods do not get automatically updated by the game mod manager. In 2011, some Rigs of Rods developers gathered and decided to improve upon

676-437: Was to be based on CryEngine 3 , but its use in a driving game uncovered numerous bugs, leading development to be rolled over to a modified version of Torque 3D . A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring . The tech demo featured only one vehicle and one map, while the alpha test contained five vehicles and six maps. On 10 September 2013, BeamNG's sixth vehicle,

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