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Earl Weaver Baseball is a baseball video game designed by Don Daglow and Eddie Dombrower and published in 1987 by Electronic Arts . The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver , then manager of the Baltimore Orioles , based on a lengthy series of interviews. EWB was a major hit, and along with John Madden Football helped pave the way for the EA Sports brand, which launched in 1992. A Sega Genesis version was planned, but cancelled.

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13-476: EWB may refer to: Earl Weaver Baseball , a computer game Education Without Borders (Canadian organization) Education Without Borders (Sudan) Engineers Without Borders European Western Balkans , a web portal New Bedford Regional Airport in Massachusetts, United States Exploding Wire Bridge a type of detonator Topics referred to by

26-505: A dozen books on the subject". Mike Siggins reviewed Earl Weaver Baseball for Games International magazine, and gave it 5 stars out of 5, and stated that " Earl Weaver Baseball is an excellent game offering much, much more than a stats based replay and should be a required purchase for baseball fans." Computer Gaming World named Earl Weaver Baseball its game of year for 1987, and in 1989 it named Earl Weaver Baseball to its Hall of Fame for games readers rated highly over time, with

39-469: A score of 8.82 out of 12. In 1996, the magazine named Earl Weaver Baseball the 25th Best Game of All Time for IBM PC compatibles. A sequel, Earl Weaver Baseball II , was released in 1991. In 2002, Dombrower released a version called I Got It Baseball as shareware , where the player can only manage, not participate. The 2009 iOS game EWB Baseball is also based on Earl Weaver Baseball II . Games International Computer Games Magazine

52-514: Is different from Wikidata All article disambiguation pages All disambiguation pages Earl Weaver Baseball Earl Weaver Baseball was the first commercial computer sports game to allow players to simulate an entire season without showing each game play-by-play on the screen. The Amiga version featured voice synthesis, a first in a sports computer game. Unlike baseball games released since, names were represented phonetically , so that even custom-created players could be announced by

65-478: The Amiga version "is, without question, the closest we have to the ideal computer baseball game ... If you are a baseball fan, you will want this game. Period". Jerry Pournelle wrote "the only problem the game has is that you'll spend half your life playing it. I know my kids have". Recommending it to "baseball fanatics", he said "you can painlessly learn more about baseball strategy from Earl Weaver Baseball than from

78-511: The United States' third-biggest computer game magazine by that date, according to Yale Brozen, and the publication's Ed Mitchell estimated that it was Vermont's largest magazine in any field. Its official website, cdmag.com, averaged one million unique visits per month by early 2000. The magazine experienced major growth during 2000: tracking firm BPA International recorded its average circulation from July-December as 374,576 copies, while

91-471: The game "undoubtedly the most exciting sports simulations to be released in years". It praised the game's graphics and audio, and noted its extensive offensive and defensive options. In 1988, the magazine noted that "wind, ball and player speed, and playing surface can all affect a given play's result. To offer all this and the ability to play in both strategy/action and strategy only mode is simply awesome". Game reviewers Hartley and Patricia Lesser complimented

104-673: The game in their "The Role of Computers" column in Dragon #126 (1987), calling it "the finest computer simulation for baseball we’ve ever seen" and "impressive beyond belief". The Lessers reviewed the IBM version of the game in the following issue (#127), and gave the game 4½ stars. They later reviewed the Commodore Amiga version in 1988 in Dragon #132, giving it 5 out of 5 stars. Compute! also praised Earl Weaver Baseball , stating that

117-666: The purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, Computer Games Strategy Plus was the United States' third-largest computer game magazine, with a circulation of 184,299. According to editor-in-chief Steve Bauman, this number rose to 220,000 in 1999. Chips & Bits was purchased by theGlobe.com in January 2000, alongside Computer Games Strategy Plus and its publishing division, Strategy Plus, Inc. By March 2000, Computer Games ' circulation had reached 240,000 copies; roughly 300,000 units of each issue were printed per month. It remained

130-617: The record for the second-longest-running print magazine dedicated exclusively to computer games with 196 issues, behind only Computer Gaming World . In 1998 and 2000, it was the United States' third-largest magazine in this field. The magazine's original editor-in-chief, Brian Walker, sold Strategy Plus to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled Strategy Plus to Computer Games Strategy Plus after

143-403: The same term [REDACTED] This disambiguation page lists articles associated with the title EWB . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=EWB&oldid=1122396228 " Category : Disambiguation pages Hidden categories: Short description

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156-504: The synthesized voice. For the first time, different stadiums were shown graphically on the screen, with gameplay adjusted for their actual dimensions. Defunct or demolished stadiums were included, such as the Polo Grounds (New York), Griffith Stadium (Washington, D.C.), Ebbets Field (Brooklyn, New York), and Sportsman's Park (St. Louis). Earl Weaver Baseball was very successful for EA. Computer Gaming World in 1987 called

169-576: Was a monthly computer and console gaming print magazine , founded in October 1988 as the United Kingdom publication Games International . During its history, it was known variously as Strategy Plus (October 1990, Issue 1 ) and Computer Games Strategy Plus , but changed its name to Computer Games Magazine after its purchase by theGlobe.com . When it closed down in April 2007, it held

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