Encounter is an international network of active urban games. Also known as "Схватка" (reads as 'skhvatka') (translated "Combat" from Russian) – the game that gave birth to this project.
34-511: (Redirected from Encounters ) [REDACTED] Look up encounter or encounters in Wiktionary, the free dictionary. Encounter or Encounters may refer to: Film [ edit ] Encounter , a 1997 Indian film by Nimmala Shankar Encounter (2013 film) , an Indian Bengali-language film Encounter (2018 film) , an American sci-fi film Encounter (2021 film) ,
68-498: A Challenger -class protected cruiser HMAS Encounter (naval base) , a former naval depot in South Australia Television [ edit ] Encounter (1958 TV series) , a 1958 CBC/ABC anthology television series Encounter (1960 TV program) , a Canadian talk show television program Encounter (1970 TV program) , a Canadian political affairs television program Encounters (TV series) ,
102-510: A 1983 game by Novagen Encounters (anthology) , a 2004 anthology of speculative fiction Encounter (sculpture) , a bronze sculpture by Bruce Beasley See also [ edit ] Close encounter , a claimed UFO sighting The Encounter (disambiguation) Encounter Bay (disambiguation) Encounter killing , killing in a gun fight with the police in the Indian subcontinent, sometimes an extrajudicial killing HMS Encounter ,
136-451: A 1984 album by Mal Waldron Encounters , an album by Sylvan "Encounter", a 2016 song by Chris Quilala from Split the Sky "Encounter", a song in the video game Metal Gear Solid Ships [ edit ] HMS Encounter (1846) HMS Encounter (1873) , a wooden-screw corvette HMS Encounter (H10) , an E-class destroyer launched in 1934 HMAS Encounter (1902) ,
170-541: A 1994 American television series Encounter (Indian TV series) (2014) Encounter (South Korean TV series) (2018) Other uses [ edit ] Encounter (psychology) , an authentic, congruent meeting between individuals Encounter (magazine) , a literary magazine Encounter Books , a book publisher in the United States, named after the magazine Encounter (game) , an international network of active urban games Encounter! (video game) ,
204-728: A British sci-fi film Encounters , a section of the Berlin International Film Festival Encounters (film) , a 1993 Australian thriller Encounter: The Killing , a 2002 Indian film by Ajay Phansekar Music [ edit ] Encounter! , a 1968 album by Pepper Adams Coleman Hawkins Encounters Ben Webster or Encounters , an album by Coleman Hawkins and Ben Webster Encounter (Mark Holden album) (1977) Encounter (Michael Stearns album) (1988) Place Vendôme (Swingle Singers with MJQ album) or Encounter Encounter (Trio 3 album) (2000) Encounters (album) ,
238-442: A car to reach different locations, a cell phone or a laptop connected to Internet in order to receive mission tasks, flashlights (due to the fact that most of the games are held on Saturday nights) and a set of walkie-talkie to use at places where network signal is low. The main goal of the game is to complete various missions in several locations sooner than the others. A team or a solo player to complete all given missions first wins
272-399: A chair on a rope. That chair should have wheels. A man should be sitting in the chair and smile of unspeakable happiness. All this has to be in motion at a high speed. On the picture the car, the rope, the chair and the man in it should be clear and unblurred. The picture should be taken from another car going at the same speed as the car and the chair. All objects mentioned above should fit in
306-400: A clash of opinions. Then I decided to start my own brand Encounter that included Skhvatka (Combat) and several other games. Developers of such games like "Hunt", "Skhvatka", and "Dozor" copied the main idea of Encounter, slightly altering the format and task management. As a result, Ivan separated from partnership with BelInfonet and created an independent Encounter project. A noteworthy fact
340-539: A list of ships All pages with titles containing Encounter Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Encounter . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Encounter&oldid=1250952079 " Categories : Disambiguation pages Ship disambiguation pages Hidden categories: Short description
374-403: A shovel to dig out the treasures. There are no limitations to transport used in the game. If a game requires GPS navigation, it has to be mentioned in the rules description. A team or a single player first to find all the treasures becomes a winner. Some additional bonus tasks may be given during the game. If completed, the team gets hints to the treasures or some additional time that may affect
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#1732780721404408-425: Is a word or a phrase. The pictures’ content should be based on these tasks. Even though the idea of the picture is the most important thing, still the picture quality counts as well. The most difficult is to figure out what to photograph. The place and composition are much easier. By the end of every week 20 top shots are chosen and put into the "fotoobzor" (photo review). A digital camera and internet connection
442-617: Is all one needs to participate in this game. No strict limitations on using transport – you can walk or drive. The pictures can be judged using two systems: "Self-rating" and "Board of judges". "Self-rating"—Teams that have participated will rate the photos taken for each task by their opponents. Of course, the team cannot rate their own pictures, but they must rate other teams' pictures. "Board of judges"—The photos are rated by Board of judges on scale from 1 to 10. The judges are appointed and announced beforehand. Usually judges are professional photographers or creative individuals. The author of
476-536: Is both parties of the conflict registered their game name trademarks "Skhvatka" and "Encounter" in 2002 and 2004 correspondingly. Konstantin Glushakov, who developed "Skhvatka" game application platform from scratch, headed the group of programmers who are currently working on the Encounter platform design and development. After creation of the Encounter project Skvatka game, being one of several game formats,
510-419: Is carried out by means of franchising . Anyone interested can obtain the franchising sublicense to hold the games. The potential audience size doesn’t matter, as well as the presence of similar or different games organizers in the region. Having paid one-time fixed deposit, a registered user obtains owners rights to the third level domain name in en.cx zone. Then he can organize his own game in compliance with
544-616: Is different from Wikidata All article disambiguation pages All disambiguation pages encounter Too Many Requests If you report this error to the Wikimedia System Administrators, please include the details below. Request from 172.68.168.150 via cp1114 cp1114, Varnish XID 924466537 Upstream caches: cp1114 int Error: 429, Too Many Requests at Thu, 28 Nov 2024 07:58:41 GMT Encounter (game) The game rules applied today were developed by belarusian Ivan Masliukov in 2001 as part of
578-649: Is my job, my school, my university, my business – my life. Some are happy to help the project, some make money. The important thing is to do what you like. The annual racing and night role-playing games market capacity in Moscow is estimated to be at least 6 million roubles, Masliukov says. And it tends to increase at a rate up to 250% per year. The Encounter founder Ivan Maslukov extends urban games not only geographically by entering new regions but also by generating and bringing to life new ideas. Each game except WetWars can be played single or in teams. Every team has to have
612-464: Is played by about 300 thousand people in 11 countries – the organizers say. The estimation of the audience is probably overrated –for instance there are hardly 300 participants of the game in Moscow, according to Sergey Logvinov, local Encounter manager. Nevertheless, this number is significant. At the end of 2009 the administration of the game network published Encounter annual report: The territorial expansion of Encounter, like for many other projects,
646-473: Is to stage several shots in compliance with preset conditions. The task has a thorough description for what is supposed to be on the photo. Basically every task is to artificially create an extreme, unusual or funny situation that has to be taken picture of. The picture quality does not count. Unlike the PhotoHunt game the main difficulty here is to figure out best way and location for pictures to be taken while
680-574: The Skhvatka project. Ivan Masliukov was supporting the game at his own expense before the project was ceased in the end of 2001. At the beginning of spring 2002 Ivan started seeking for donors to continue the project. Minsk internet provider " BelInfonet " company was there to sponsor the game. By June 2002 " Skhvatka " games were resumed. Disputes over the project arose between Ivan Masliukov and "BelInfonet". First I held games on my own then in cooperation with "Belinfonet". Unfortunately, we had
714-417: The city area. Each treasure is a plastic container with a code written on the bottom. Gifts from the organizers or souvenirs from teams that previously found the container may be found inside. Players search for the treasures with the help of maps and GPS navigators. When a code is found, team enters the code on the website of the game which means they found the treasure. Players may choose to take souvenirs from
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#1732780721404748-415: The classic Combat game. Similar tasks were created as bonus missions in the main game. Later on a new game format "PhotoExtreme" appeared on Encounter project. The main idea was to take a picture with the utmost accurate requirements. Task example: You have to take a picture with a car on it that has to be either a fire truck or an ambulance, or a police car, or a gas service truck. This auto has to tow
782-467: The container and/or place items into the container for other teams. Containers must then be put back where they were found without any clues as to their location. This means they may stay there for a long period of time. The games can be run at any time. If the game is available after it has been completed, players are free to search for treasures out of the competition. In order to participate, teams should have an internet access to obtain coordinates and
816-487: The content of the picture is predetermined by the creators of the game. So in order to get the right image team has to pass the tasks given in the game. For instance find a helicopter and climb it, or let a nude person inside a bowling club; find out who can walk on water or what girl agrees to have all her hair cut. A digital camera and internet connection is all one needs to participate. Two or more cars, used for multitasking, are recommended. The team that completes all
850-440: The frame of the picture. The most important is to show the following: chair on wheels, a rope (2m min length), the car/truck, man on the chair, the impression on his face. The aim of the game is to capture a good shot. This competition is totally based on creativity. In this game a fantasy and participants’ ideas determine the outcome and time for completing the tasks doesn’t matter. The participants get several (7 to 10) tasks – each
884-528: The game is included to the Board of judges. A team or a single player who gains the biggest average score for the pictures becomes a winner. The game became widely known because of Alexey Tkachev who has carried out PhotoHunt games on regular basis since 2004 (the 1st one in Moscow, spring 2004). The game is quite similar to Geocaching but has time limitations and hints in it. The players receive coordinates of hidden treasures, which are hidden or buried around
918-496: The game. According to rules there is no strict sequence of missions, they are not limited in time or number. The organizers may determine all these parameters themselves. The similar game called Dozor.Classic in contrast, has strict limitations to each game. For example, there can only be 5 to 10 missions in a game, each mission is limited to 90 minutes and the hints are provided every 30 minutes with automatic mission switch. There are informally several types of missions: The goal
952-461: The project involves tens of thousands of participants. In 2008 several new urban game formats were added to the Combat and Brainstorming . These were PhotoHunt , PhotoExtreme , WetWars , GeoCaching , Caching and Points . In 2009 VideoHunt appeared as a new game among other ones. The same very year the first book about urban games called "Encounter. Night Extreme" written by Ivan Maslukov
986-401: The project regulations. For each game held, the author has to transfer fixed sum to the project owners. This sum is determined by the game format (Combat, Brainstorming) and entry fees paid by participants. Organizer sets the rules for his games, specifies their format, timing and participants’ fees. The team that first completes all game missions (levels) gets 50% of all the money collected;
1020-526: The rest goes to the organizer. The entry fee totals 40-$ 200, 15-20 teams generally participate in a game. The developers of the network receive fixed deposits for each game ($ 15 to $ 40 depending on game format) as a payment for using the service platform. Most of the Encounter game organizers have other stable sources of income. Still they admit that racing and role-playing can be the main business activity for those who devote most of their time to it. The creator of Encounter Ivan Masliukov chose this option: This
1054-438: The results of the game. Every participant of the game is both a hunter and a target. Participants receive their target's profiles and have to find their targets, while someone is seeking for them. As a hunter one's mission is to hunt down and make the target wet using a water-gun. As a target one has to avoid getting hunted down and wet. If a participant shot his target, he receives a "life-code" from his wet target. After entering
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1088-410: The tasks first, wins. After all the pictures have been uploaded, the stage scenario developers (organizers) check the pictures’ compliance with the requirements. Depending on that, a team can get extra penalties or bonuses (regulations about extras should be indicated in the scenario). The final outcome of the game is known 6 – 24 hours after the game ends. The idea to carry out this game originated from
1122-422: Was called Combat. Having gone through many stages of development, through criticism and disagreements with BelInfonet, the games labeled Encounter get held in many countries of the world: Russia , Ukraine , Belarus , Lithuania , Latvia , Moldova , Estonia , Georgia , Kazakhstan , Kyrgyzstan , Azerbaijan , United States , Czech Republic , Poland , France , Germany , Israel and many other. Currently
1156-558: Was issued. The filming and processing of documentary about urban games "Encounter: lust for life" over by December 2009. The service platform of Encounter makes it possible to hold various urban games within a city or a country. The project covers over 230 cities in Russia and CIS , France and Germany. Since the beginning of the project more than 8000 games have been held with over 175 000 participants, project managers say. In 2006 Russian magazine "Kommersant" wrote: Encounter
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