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FTL Games (Faster Than Light) was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards .

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14-602: [REDACTED] Look up FTL in Wiktionary, the free dictionary. FTL may stand for: Science and technology [ edit ] Faster-than-light communication and travel Ferritin light chain , encoded by the FTL gene Flash Translation Layer Foot-lambert ft-L, a measure of luminance Olympus FTL , a camera FreeMarker template language Games [ edit ] Faster Than Light (software publisher) ,

28-512: A British video game publisher FTL: Faster Than Light , a video game FTL Games , an American video game developer Other uses [ edit ] Fort Lauderdale, Florida , United States Fort Lauderdale station , Amtrak code FTL Freedom to Learn , in Michigan, United States Fruit of the Loom , an American clothing manufacturer Full truck load Topics referred to by

42-474: A measure of luminance Olympus FTL , a camera FreeMarker template language Games [ edit ] Faster Than Light (software publisher) , a British video game publisher FTL: Faster Than Light , a video game FTL Games , an American video game developer Other uses [ edit ] Fort Lauderdale, Florida , United States Fort Lauderdale station , Amtrak code FTL Freedom to Learn , in Michigan, United States Fruit of

56-478: Is a fantasy role-playing game , the first to feature real-time gameplay . The game included a number of user interface features that made gameplay particularly enjoyable, from a spell system that seemed to be "logical" to the intuitive way the player used the mouse to directly manipulate items in the simulated 3D view. It was released on the ST in 1987 and went on to become the ST's best selling product of all time. It

70-450: Is different from Wikidata All article disambiguation pages All disambiguation pages FTL [REDACTED] Look up FTL in Wiktionary, the free dictionary. FTL may stand for: Science and technology [ edit ] Faster-than-light communication and travel Ferritin light chain , encoded by the FTL gene Flash Translation Layer Foot-lambert ft-L,

84-450: Is different from Wikidata All article disambiguation pages All disambiguation pages FTL Games FTL was founded by Wayne Holder in 1982. Holder started Software Heaven and FTL as its game division after founding Oasis Systems , which specialized in spell checking software. He hired Bruce Webster , with whom he graduated from high school , to head FTL. After Webster left FTL in 1984, Doug Bell joined FTL and served as

98-570: The programming for the Apple II version, but resigned from FTL after the release of version 2.0. Doug Bell, Andy Jaros and Michael Newton significantly enhanced the game's graphics when porting the game to the Atari ST , releasing it in late 1985. SunDog became the best selling game on the Atari ST during the system's first year, and garnered lavish critical acclaim. The packaging cover art

112-493: The Loom , an American clothing manufacturer Full truck load Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title FTL . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=FTL&oldid=1059353736 " Category : Disambiguation pages Hidden categories: Short description

126-578: The Technical Director until FTL ceased operations in 1996. FTL released several games throughout its relatively short history. Most went on to become best sellers and some even set new standards for games of their genres. Holder and Webster co-designed FTL's first game, SunDog: Frozen Legacy , a space trading game. It was released first for the Apple II in March 1984. Webster did most of

140-521: The original Atari ST release received rave reviews in the UK , where it remains a cult favourite. Later, after FTL ceased operations, an updated authorized shareware version of Oids for the Macintosh was developed and released by Kirk Baker. It was however eclipsed by the release of FTL's next game. As with SunDog , the packaging cover art was designed and illustrated by David R. Darrow. Dungeon Master

154-572: The same engine as Dungeon Master but features new creatures and graphics . Dungeon Master: Theron's Quest was a simplified Dungeon Master version with new dungeons from 1992 for TurboGrafx-16 and the PC Engine . Dungeon Master II: The Legend of Skullkeep was the best-selling game of the week when it was released in Japan in December 1993. For some reason, it took two years before it

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168-403: The same term [REDACTED] This disambiguation page lists articles associated with the title FTL . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=FTL&oldid=1059353736 " Category : Disambiguation pages Hidden categories: Short description

182-473: Was designed and illustrated by David R. Darrow. All of FTL's subsequent games contain at least one subtle reference to Sundog . Oids , an action game, was one of FTL's minor releases. The original Atari ST version was created by Dan Hewitt who did both the graphics and all of the programming. It received little attention with a later conversion to the Mac , but received 5 Stars on Macworld 1990. However

196-421: Was eventually ported to over a dozen platforms in six languages. It received many awards , including the first Special Award for Artistic Achievement from Computer Gaming World when it was initially released. Darrow illustrated the cover artwork for this game as well. A Dungeon Master sequel, Chaos Strikes Back , was released in 1989 for most platforms, but notably excluding a PC version. It uses

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