Final Fantasy Explorers ( ファイナルファンタジー エクスプローラーズ , Fainaru Fantajī Ekusupurōrāzu ) is an action role-playing video game for the Nintendo 3DS . It features character job-oriented combat against classic Final Fantasy monsters and summons. It was released in Japan in December 2014, and in North America and Europe in January 2016.
120-461: Final Fantasy Explorers is an action role-playing video game featuring single-player and multiplayer modes. The player starts the game on an island featuring various locations, but can access other areas beyond the island on foot. The main goal of the player is to collect crystals scattered across the world. Unlike other narrative-driven entries in the Final Fantasy series, Explorers follows
240-400: A mobile spin-off in 2017. Other spin-offs have taken the form of subseries— Compilation of Final Fantasy VII , Ivalice Alliance , and Fabula Nova Crystallis Final Fantasy . In 2022, Square Enix released an action-role playing title Stranger of Paradise: Final Fantasy Origin developed in collaboration with Team Ninja , which takes place in an alternate, reimagined reality based on
360-532: A radio drama , and Final Fantasy: Unlimited has received a radio drama sequel. A trading card game named Final Fantasy Trading Card Game is produced by Square Enix and Hobby Japan , first released Japan in 2012 with an English version in 2016. The game has been compared to Magic: the Gathering , and a tournament circuit for the game also takes place. Although most Final Fantasy installments are independent, many gameplay elements recur throughout
480-573: A shell company of Square's Product Development Division 2 dubbed "The Game Designers Studio" so production could go ahead without interfering with other projects for Sony platforms. The shell company was co-owned by Square and Akitoshi Kawazu , creator of the SaGa series. Due to the strong reception of Crystal Chronicles , Square Enix continued it as its own series, beginning work on Ring of Fates and The Crystal Bearers in early 2006. The two games were announced that year. Due to his commitment to
600-433: A 2008 public poll held by The Game Group plc , Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list. Many Final Fantasy games have been included in various lists of top games. Several games have been listed on multiple IGN "Top Games" lists. Twelve games were listed on Famitsu 's 2006 "Top 100 Favorite Games of All Time", four of which were in
720-534: A King and Crystal Chronicles . The Crystal Bearers takes place 1000 years after the time of Crystal Chronicles , with the Yukes having vanished during a great war with the Lilties and crystal-based magic being a rarity. The gameplay of Crystal Chronicles has tended to focus either on multiplayer, or the concept of groups working towards a common goal. A notable exception is The Crystal Bearers , which follows
840-414: A King focuses on city-building and construction, with the protagonist sending adventurers out on quests to gather materials and spread influence. My Life as a Darklord again focuses on a group, but this time within the tower defense genre and subverting narrative and stylistic tropes within the series. The Crystal Bearers broke away from many of the series' established gameplay mechanics; in addition to
960-487: A Single Day" ( Final Fantasy X ). The 2009 edition listed two games from the series among the top 50 consoles games: Final Fantasy XII at number 8 and VII at number 20. In 2018, Final Fantasy VII was inducted as a member of the World Video Game Hall of Fame . However, the series has garnered some criticism. IGN has commented that the menu system used by the games is a major detractor for many and
1080-444: A United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series. The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements. In 2003, the Final Fantasy series' first sub-sequel, Final Fantasy X-2 , was released. Final Fantasy XIII was originally intended to stand on its own, but
1200-682: A base for entire structures. The first five games were directed by Sakaguchi, who also provided the original concepts. He drew inspiration for game elements from anime films by Hayao Miyazaki ; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind , respectively. Sakaguchi served as a producer for subsequent games until he left Square in 2001. Yoshinori Kitase took over directing
1320-518: A bit to be desired, it's not clunky enough to dissuade you from working hard to earn items and craft your ultimate armor". Final Fantasy Explorers sold over 265,000 copies in Japan by the end of 2015. Final Fantasy Crystal Chronicles Final Fantasy Crystal Chronicles is a series of video games within the Final Fantasy franchise developed by Square Enix . Beginning in 2003 with
SECTION 10
#17327839024641440-462: A feature length direct-to-DVD CGI film, and Last Order: Final Fantasy VII , a non-canon OVA, were released as part of the Compilation of Final Fantasy VII . Advent Children was animated by Visual Works, which helped the company create CG sequences for the games. The film, unlike The Spirits Within , became a commercial success. Last Order , on the other hand, was released in Japan in
1560-515: A few hours at least, Final Fantasy Explorers is a charming little adventure that's fun to play alone with your monster buddies or with real-life friends. But repetitive quests, the lack of a serious challenge until late in the story and a poor travel system eventually broke the charm spell that Explorers had cast upon me". GameSpot wrote: "The sheer number of quests and the complexity of customization will keep you busy for hours. If you like that sort of thing, that is. Even though its economy leaves
1680-483: A focus on action-adventure and physics-based combat, there were also numerous minigames. The first Crystal Chronicles title originated when Final Fantasy developer Square —who had previously parted on bad terms with Nintendo when they developed Final Fantasy VII for Sony 's PlayStation console—were in a poor condition following the box office failure of Final Fantasy: The Spirits Within . They decided to make video games for Nintendo consoles again, founding
1800-535: A fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items. Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies. Character classes , specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in
1920-492: A genre, generally involves either multiple players or a large group working together. Since its inception, the series has been supervised by Akitoshi Kawazu , known for his work on both the Final Fantasy and SaGa series. Recurring staff include composer Kumi Tanioka , who created the series's distinctive medieval-influenced music; Toshiyuki Itahana, who worked on the art design and directed The Crystal Bearers ; and Yasuhisa Izumisawa, lead artist for Echoes of Time and
2040-416: A group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Another staple of the series is the existence of two villains;
2160-492: A manga, and Final Fantasy XI had a novel and manga set in its continuity. Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended. The Final Fantasy X and XIII series have also had novellas and audio dramas released. Final Fantasy Tactics Advance has been adapted into
2280-675: A means of long-distance travel for characters. Moogles are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different roles in games including mail delivery, weaponsmiths , party members, and saving the game . Cactuars are anthropomorphic cacti with haniwa -like faces presented in a running or dashing pose. They usually appear as recurring enemy units, and also as summoned allies or friendly non-player characters in certain titles. Chocobo and Moogle appearances are often accompanied by specific musical themes that have been arranged differently for separate games. In Final Fantasy games, players command
2400-406: A mix of live-action scenes and Final Fantasy XIV gameplay footage. As of June 2019, Sony Pictures Television is working on a live-action adaptation of the series with Hivemind and Square Enix. Jason F. Brown, Sean Daniel and Dinesh Shamdasani for Hivemind are the producers while Ben Lustig and Jake Thornton were attached as writers and executive producers for the series. Several video games in
2520-403: A more dynamic look; the game features full 3D environments, rather than having 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to feature voice acting , occurring throughout the majority of the game, even with many minor characters. This aspect added a whole new dimension of depth to the character's reactions, emotions, and development. Taking
SECTION 20
#17327839024642640-493: A new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix 's Dragon Quest , Nintendo's The Legend of Zelda , and Origin Systems 's Ultima series . Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy , stemmed from his feelings at
2760-578: A new setting, a new cast of characters, and an upgraded battle system. Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom 's Dragon Slayer series, with which Square was previously involved as a publisher. The company regularly released new games in the main series, but the time between the releases of XI (2002), XII (2006), and XIII (2009) were much longer than previous games. Following Final Fantasy XIV , Square Enix released Final Fantasy games either annually or biennially. This switch
2880-470: A party of characters as they progress through the game's story by exploring the game world and defeating enemies. Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and XII . The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series,
3000-438: A quest-driven structure similar to Final Fantasy Crystal Chronicles and Capcom's Monster Hunter series. Quest difficulty can be manually adjusted. Unlike previous entries in the series, chocobos , a recurring galliforme bird in the series, are not available for riding. Player characters engage in fights with classic Final Fantasy enemies and summons including Ifrit and Bahamut. There are four character slots available;
3120-538: A scientist or engineer, and being tied in some way to an airship the party eventually acquires. Every Cid has at least one of these two traits. Biggs and Wedge , inspired by two Star Wars characters of the same name, appear in numerous games as minor characters, sometimes as comic relief. The later games in the series feature several males with effeminate characteristics. Recurring creatures include Chocobos , Moogles , and Cactuars . Chocobos are large, often flightless birds that appear in several installments as
3240-429: A second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features
3360-492: A series of fantasy role-playing video games . The first game in the series was released in 1987, with 16 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing , action role-playing , massively multiplayer online role-playing , racing , third-person shooter , fighting , and rhythm , as well as branching into other media, including films, anime , manga , and novels . Final Fantasy
3480-536: A single protagonist. A common aim across all titles is creating games that can be enjoyed by a wide audience. The original Crystal Chronicles notably made use of multiplayer relying on the GameCube linking with the Game Boy Advance (GBA) link cable . Both Ring of Fates and Echoes of Time revolve around dungeon exploration and loot collection, comparable to the gameplay of Diablo . My Life as
3600-545: A special DVD bundle package with Advent Children . Last Order sold out quickly and was positively received by Western critics, though fan reaction was mixed over changes to established story scenes. Two animated tie-ins for Final Fantasy XV were released as part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing
3720-551: A story unrelated to previous games, so the numbers refer to volumes rather than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles , personal computers (PC), and mobile phones . As of June 2023, the series includes the main installments from Final Fantasy to Final Fantasy XVI , as well as direct sequels and spin-offs , both released and confirmed as being in development. Most of
Final Fantasy Explorers - Misplaced Pages Continue
3840-654: A temporary divergence, Final Fantasy XI used the PlayStation 2's online capabilities as an MMORPG. Initially released for the PlayStation 2 with a PC port arriving six months later, XI was also released on the Xbox 360 nearly four years after its original release in Japan. This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X , in exchange for more advanced textures and lighting. It also retains
3960-471: A victory fanfare , a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for most installments. Recurring secret bosses such as Gilgamesh are also used as opportunities to revive their musical themes. A theme known as the "Final Fantasy Main Theme" or " March ", originally featured in
4080-432: Is a "significant reason why they haven't touched the series". The site has also heavily criticized the use of random encounters in the series' battle systems. IGN further stated that the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games. In 2007, Edge criticized the series for a number of related games that include
4200-596: Is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice , which was previously featured in Final Fantasy Tactics and Vagrant Story . In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360. It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series and became
4320-554: Is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies. Other types of magic frequently appear such as "Time magic", focusing on
4440-435: Is either found on the field or won in combat. The characters are given a maximum of eight skills to be used in battle, and can learn skills for certain jobs which can be used with other jobs when mastered. Using abilities costs a certain number of magic points, but costs less if a character uses a skill linked to a specific job. Skills can also be cancelled in battle. For multiplayer matches, a maximum of four players can use both
4560-464: Is mostly an anthology series with primary installments being stand-alone role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from
4680-548: Is set thousands of years in the past when the four tribes lived together in harmony. At some point during this period, the events of Echoes of Time take place. My Life as a King is set after the clearing of the Miasma at the end of Crystal Chronicles , with the main character King Leo setting out to rebuild his kingdom. My Life as a Darklord takes place in the aftermath, with surviving monsters struggling to survive and ending up fighting against characters from both My Life as
4800-415: Is well known for its innovation, visuals, such as the inclusion of full-motion videos and photorealistic character models, and music by Nobuo Uematsu . It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan . The first installment of the series was released in Japan on December 18, 1987. Subsequent games are numbered and given
4920-596: The Crystal Chronicles series among other projects, Kawazu did not continue work on the SaGa franchise. From the original Crystal Chronicles to The Crystal Bearers , the series remained exclusive to Nintendo consoles. Kawazu explained this as being an act of loyalty to Nintendo, who had first requested a game for their consoles. The remastered version of Crystal Chronicles was spearheaded by later staff member Ryoma Araki, who had joined Square Enix after playing
Final Fantasy Explorers - Misplaced Pages Continue
5040-553: The Gaia hypothesis , an apocalypse, and conflicts between advanced technology and nature . The series features a number of recurring character archetypes. Most famously, every game since Final Fantasy II , including subsequent remakes of the original Final Fantasy , features a character named Cid . Cid's appearance, personality, goals, and role in the game (non-playable ally, party member, villain) vary dramatically, but two characteristics many versions of Cid have in common are being
5160-523: The Nintendo Network and conventional Wi-Fi to enter a playing session. Explorers revolves around the titular group of explorers from the rural town of Libertas who hunt the world for crystals, objects which are the source of life and civilization for the world. The most major source of crystals is the new island of Amostra, but they are guarded by fearsome beasts that the explorers must fight. The original concept for Final Fantasy Explorers
5280-714: The PlayStation 2 . Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a sub-sequel ( Final Fantasy X-2 , published in 2003). The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI , was released on the PS2 and PC in 2002, and later on the Xbox 360 . It introduced real-time battles instead of random encounters . Final Fantasy XII , published in 2006, also includes real-time battles in large, interconnected playfields. The game
5400-513: The PlayStation 3 as well, in 2013. Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016. Originally a XIII spin-off titled Versus XIII , XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers. The sixteenth mainline entry, Final Fantasy XVI ,
5520-477: The game for the GameCube , the series has predominantly been released on Nintendo gaming hardware and covers multiple genres, including action role-playing . The Crystal Chronicles series takes place in an unnamed world inhabited by four tribes. Recurring themes include creating objects from memory and the importance of family. The gameplay, which has always been aimed at as wide an audience as possible within
5640-640: The lute . Her work on Echoes of Time was described by her as the most challenging project she had worked on at the time. Iwasaki and Yamazaki originally wanted to emulate Tanioka's style with their work on The Crystal Bearers , but Kawazu and Itahana persuaded them to change into an acoustic style inspired by American music. The original Crystal Chronicles reached high positions in sales charts upon release, going on to sell 1.3 million units worldwide. Ring of Fates sold nearly 700,000 units worldwide, while Echoes of Time sold 570,000. The Crystal Bearers met with low sales in Japan and North America, and
5760-473: The roleplaying gamebook series of the same name , they needed to settle for something else. As the English word "Final" was well known in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the " FF " abbreviation would have done. The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise. Following the success, Square immediately developed
5880-463: The two-dimensional (2D) graphics used in the first six games to three-dimensional (3D) computer graphics ; the game features polygonal characters on pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game. It was also the second in the series to be released in Europe, with the first being Final Fantasy Mystic Quest . Final Fantasy VIII
6000-483: The " Active Time Battle " system. Final Fantasy V , released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals . Final Fantasy VI was released in Japan in 1994, titled Final Fantasy III in North America. The PlayStation console saw the release of three main Final Fantasy games. Final Fantasy VII (1997) moved away from
6120-497: The "Active Dimension Battle" system. Final Fantasy XIII ' s combat system, designed by the same man who worked on X , was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children . Final Fantasy XV introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on
SECTION 50
#17327839024646240-504: The Crystals , a sequel to Final Fantasy V . The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within . The film is set on a future Earth invaded by alien life forms. The Spirits Within
6360-468: The Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix. Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb. Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that
6480-483: The NES installments, Final Fantasy III , was released in Japan in 1990, but was not released elsewhere until a Nintendo DS remake came out in 2006. The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II . It introduced
6600-541: The Nintendo 64, for seven years. Critics attribute the switch of strong third-party games like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles. The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for
6720-517: The available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it. Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as
6840-455: The background, with the polygonal characters composited on top. Final Fantasy IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games. Final Fantasy X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain
6960-629: The backstories of the main cast. Kingsglaive , a CGI film released prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters. In 2019, Square Enix released a short anime, produced by Satelight Inc , called Final Fantasy XV: Episode Ardyn – Prologue on their YouTube channel which acts as the background story for the final piece of DLC for Final Fantasy XV giving insight into Ardyn's past. Square Enix also released Final Fantasy XIV: Dad of Light in 2017, an 8-episode Japanese soap opera based, featuring
7080-431: The characters were designed by Yasuhisa Izumisawa. The majority of series music has been composed by Kumi Tanioka , who had previously worked on the music of Final Fantasy XI . She returned to work on Ring of Fates , My Life as a King , then simultaneously on Echoes of Time and My Life as a Darklord . Because of the latter commitment, Tanioka was not greatly involved in the music of The Crystal Bearers , which
7200-428: The characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Games also explore relationships between characters, ranging from love to rivalry. Other recurring situations that drive the plot include amnesia , a hero corrupted by an evil force, mistaken identity, and self-sacrifice. Magical orbs and crystals are recurring in-game items that are frequently connected to
7320-491: The demo was of a new Final Fantasy game for the Nintendo 64 console. 1997 saw the release of Final Fantasy VII for the Sony PlayStation. The switch was due to a dispute with Nintendo over its use of faster but more expensive cartridges , as opposed to the slower and cheaper, but much higher capacity compact discs used on rival systems. VII introduced 3D graphics with fully pre-rendered backgrounds. It
SECTION 60
#17327839024647440-475: The fastest-selling game in the franchise, and sold one million units on its first day of sale in Japan. Final Fantasy XIV: A Realm Reborn , in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded, and eventually gaining over one million unique subscribers within two months of its launch. The series has received critical acclaim for the quality of its visuals and soundtracks. In 1996, Next Generation ranked
7560-502: The first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class. Magic
7680-460: The first game, often accompanies the ending credits. Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements. Nobuo Uematsu was the primary composer of the Final Fantasy series until his resignation from Square Enix in November 2004. Other notable composers who have worked on main entries in
7800-976: The first games on the NES feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI , which uses detailed versions for both screens. The NES sprites are 26 pixels high and use a color palette of 4 colors. 6 frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter, but have larger palettes and feature more animation frames: 11 colors and 40 frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first game includes non-player characters (NPCs)
7920-505: The first mainline game to spawn two sub-sequels ( XIII-2 and Lightning Returns ). It was also the first game released in Chinese and high definition along with being released on two consoles at once. Final Fantasy XIV , a MMORPG, was released worldwide on Microsoft Windows in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn , this time to
8040-464: The freely rotating camera from XI . Final Fantasy XIII and XIV both make use of Crystal Tools , a middleware engine developed by Square Enix. Final Fantasy games feature a variety of music, and frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments. Victories in combat are often accompanied by
8160-403: The game and wanted to revive it for a modern gaming audience. The remaster was done with Kawazu's input, and featured enough changes that half of the game had to be remade. Many of the series staff were veterans of Final Fantasy IX , and the core team remained through the series' run. Kawazu had a creative role in each entry, mainly filling the role of executive producer. Kawazu also wrote
8280-406: The games have used different battle systems. Prior to Final Fantasy XI , battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito , it injected urgency and excitement into combat by requiring
8400-687: The games until Final Fantasy VIII , and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V ' s " Job System ", Final Fantasy VIII ' s " Junction System " and the Active Time Battle concept, which was used from Final Fantasy IV until IX . In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other. Ito also co-directed Final Fantasy VI with Kitase. Kenji Terada
8520-435: The history, languages, pop culture , and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps. Final Fantasy has been both critically and commercially successful. Several entries are regarded as some of the greatest video games , with the series selling more than 185 million copies worldwide, making it one of the best-selling video game franchises of all time. The series
8640-498: The image illustrations from Final Fantasy VII onward. Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through X , then came back for XIII , and for the basic design of XV . For Final Fantasy IX character designs were handled by Shukō Murase , Toshiyuki Itahana, and Shin Nagasawa. For Final Fantasy XV , Roberto Ferrari
8760-423: The main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano . The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. The central conflict in many Final Fantasy games focuses on
8880-415: The main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity. The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight. Stories in the series frequently emphasize the internal struggles, passions, and tragedies of
9000-560: The older games have been remade or re-released on multiple platforms. Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North America in 1990. It introduced many concepts to the console RPG genre, and has since been remade on several platforms. Final Fantasy II , released in 1988 in Japan, has been bundled with Final Fantasy in several re-releases. The last of
9120-514: The phrase " Final Fantasy " in their titles, which are considered inferior to previous games. It also commented that with the departure of Hironobu Sakaguchi , the series might be in danger of growing stale. Several individual Final Fantasy games have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy VII topped GamePro 's "26 Best RPGs of All Time" list, as well as GameFAQs "Best Game Ever" audience polls in 2004 and 2005. Despite
9240-469: The player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama. In 1995, Square showed an interactive SGI technical demonstration of Final Fantasy VI for the then next generation of consoles . The demonstration used Silicon Graphics 's prototype Nintendo 64 workstations to create 3D graphics. Fans believed
9360-429: The player to act before an enemy attacks, and was used until Final Fantasy X , which implemented the "Conditional Turn-Based" (CTB) system. This new system returned to the previous turn-based system, but added nuances to offer players more challenge. Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command. Final Fantasy XII continued this gameplay with
9480-428: The preface to an interview with Kawazu, Imran Khan of Game Informer grouped the Crystal Chronicles series alongside Kawazu's other work as examples of his experimental approach to game design. Final Fantasy Final Fantasy is a fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square ). The franchise centers on
9600-412: The remake trilogy, Final Fantasy VII Rebirth , was released on the PlayStation 5 in 2024. Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of
9720-406: The scenario for The Crystal Bearers . Both Ring of Fates and Echoes of Time were directed by Mitsuru Kamiyama and designed by Hiroyuki Saegusa. Crystal Chronicles and Ring of Fates had character designs by Toshiyuki Itahana, who had previously worked on Final Fantasy IX ; he would go on to direct The Crystal Bearers . For Echoes of Time , My Life as a King and My Life as a Darklord ,
9840-464: The scenario writer for the spin-off series, Kingdom Hearts . Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII , and was the main writer for the XIII games. Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI . Amano also handled title logo designs for all of the main series and
9960-454: The series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories. In 1999, Next Generation listed the Final Fantasy series as number 16 on their "Top 50 Games of All Time", commenting that "by pairing state-of-the-art technology with memorable, sometimes shamelessly melodramatic storylines, the series has successfully outlasted its competitors [...] and improved with each new installation". It
10080-399: The series had lost some of its identity as it went on and aimed itself at mainstream gaming audiences. In a 2007 retrospective video series on the Final Fantasy franchise, GameTrailers noted that Crystal Chronicles stood out from the likes of SaGa and Mana , being a branch of the series while retaining a unique identity as opposed to spinning off into its own separate universe. In
10200-471: The series have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, which was followed by a manga adaptation of Final Fantasy III in 1992. Later years have seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into
10320-408: The series include Masashi Hamauzu , Hitoshi Sakimoto , and Yoko Shimomura . Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world. Once a game's major scenarios were completed, Uematsu would begin writing the music based on
10440-528: The series reached cumulative global physical and digital sales of 185 million units. Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII , VIII , and X respectively. The original Final Fantasy VII has sold over 14.4 million copies worldwide, earning it the position of the best-selling Final Fantasy game. Within two days of Final Fantasy VIII ' s North American release on September 9, 1999, it became
10560-595: The series. The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions with Square. Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo. Final Fantasy games were absent from Nintendo consoles, specifically
10680-459: The series. Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian , European , and Middle-Eastern . Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima. Beginning with Final Fantasy IV ,
10800-481: The series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII , more modern and futuristic vehicle designs have been included. In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games , and platformers for Nintendo 's Famicom Disk System . In 1987, Square designer Hironobu Sakaguchi chose to create
10920-507: The setting of the original Final Fantasy game, depicting a prequel story that explores the origins of the antagonist Chaos and the emergence of the four Warriors of Light . Enhanced 3D remakes of Final Fantasy III and IV were released in 2006 and 2007 respectively. The first installment of the Final Fantasy VII Remake project was released on the PlayStation 4 in 2020. The second and latest installment of
11040-454: The story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about. Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes. It
11160-409: The success of VII , it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides. Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games. A delayed, negative review after
11280-509: The table below, the lower the number given, the better the game is in the view of the respective publication. By way of comparison, the ratings provided by Famitsu magazine and the review aggregator Metacritic are also given; in these rows, higher numbers indicate better reviews. Note that Metacritic ratings up until Final Fantasy VII largely represent retrospective reviews from online websites years after their initial release, rather than contemporary reviews from video game magazines at
11400-414: The team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in 2011 and 2013 respectively, creating the series' first official trilogy. Dissidia Final Fantasy was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series. It was followed by a prequel in 2011, a sequel in 2015 and
11520-415: The themes of the games' plots. Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force . As such, control over these crystals drives the main conflict. The classical elements are also a recurring theme in the series related to the heroes, villains, and items. Other common plot and setting themes include
11640-408: The themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III . Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic , Hindu , Norse , and Greek cultures. Different means of transportation have appeared through
11760-609: The three ally slots can be filled with other human players or with monsters previously defeated in battle. Characters are assigned character jobs as with early Final Fantasy titles, including the White Mage, Black Mage, Monk, Paladin and Dragoon among others. Aside from these, there are also character jobs exclusive to the title. Players start the game as a Freelancer, able to adapt themselves to various skills before choosing specific jobs. There are over five hundred different pieces of equipment available for creation from material that
11880-517: The time of their initial release. Final Fantasy has been influential in the history of video games and game mechanics. Final Fantasy IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships. In 1992, Nintendo 's Shigeru Miyamoto noted the impact of Final Fantasy on Japanese role-playing games , stating Final Fantasy ' s "interactive cinematic approach" with an emphasis on "presentation and graphics"
12000-491: The time; had the game not sold well, he would have quit the business and gone back to college. Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles. In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to " FF ", which would sound good in Japanese. The name was originally going to be Fighting Fantasy , but due to concerns over trademark conflicts with
12120-510: The top ten, with Final Fantasy X and VII coming first and second, respectively. The series holds seven Guinness World Records in the Guinness World Records Gamer's Edition 2008 , which include the "Most Games in an RPG Series" (13 main games, seven enhanced games, and 32 spin-off games), the "Longest Development Period" (the production of Final Fantasy XII took five years), and the "Fastest-Selling Console RPG in
12240-661: The top-selling video game in the United States, a position it held for more than three weeks. Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG. The MMORPG, Final Fantasy XI , reached over 200,000 active daily players in March 2006 and had reached over half a million subscribers by July 2007. Final Fantasy XII sold more than 1.7 million copies in its first week in Japan. By November 6, 2006—one week after its release— XII had shipped approximately 1.5 million copies in North America. Final Fantasy XIII became
12360-485: The two titles released through the WiiWare service. Reception of the series as a whole has been positive, with many noting its experimental nature and the first game's unconventional multiplayer mechanics. While distinct in terms of gameplay and narrative, all titles share the same world inhabited by four tribes; the human-like Clavats, stocky Lilties, magic-wielding Yukes and nomadic Selkies. Two recurring themes within
12480-422: The use of Game Boy Advances as controllers was a big detractor. The predominantly negative reception of the original version of Final Fantasy XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception. Various video game publications have created rankings of the mainline Final Fantasy games. In
12600-615: The world of Crystal Chronicles is objects generated from memories; and the importance of family. Crystals, a recurring concept within the Final Fantasy franchise, play key roles in multiple entries. There are also recurring Final Fantasy races such as the Chocobo and Moogle, and monsters like the Malborro and Bomb. Rather than arbitrary inclusions, these recurring elements are placed based on their in-game relevance and suitability. The timeline begins with Ring of Fates , which
12720-478: Was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation. In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda . In
12840-405: Was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format. The switch also led to increased production costs and a greater subdivision of the creative staff for VII and subsequent 3D games in the series. Starting with Final Fantasy VIII , the series adopted a more photo-realistic look. Like VII , full motion video (FMV) sequences would have video playing in
12960-641: Was designed around the idea of the title characters, while also including darker elements such as "the suffering of the land". Explorers was first revealed in early June 2014 in Shonen Jump . The official website opened on June 16. Hashimoto's main goal was to create a game that was accessible for newcomers to the genre. Square Enix was making the game with the idea of turning it into a new action role-playing subseries. Final Fantasy Explorers received mixed reviews. It received an aggregated score of 69/100 based on 57 reviews on Metacritic . IGN wrote: "For
13080-401: Was developed at a later stage, when Hashimoto felt it would be a good fit with the multiplayer function. The music is composed by Tsuyoshi Sekito . When he began composing music for the title, he only had some pieces of key and concept art to go on, so was worried that he would not create the right kind of music. When he did meet the team, they were pleased with the results. The game's main theme
13200-490: Was gradually becoming "the most common style" of Japanese RPG at the time. Final Fantasy VII , having been the first title of the series to be officially released in the PAL territories of Europe and Oceania, is credited as having the largest industry impact of the series, and with allowing console role-playing games to gain global mass-market appeal. VII is considered to be one of the most important and influential video games in
13320-415: Was instead composed by Hidenori Iwasaki and Ryo Yamazaki. Tanioka returned for the Crystal Chronicles remaster alongside Iwasaki to both remix the original music and compose new tracks. The music of the series is distinct from other Final Fantasy entries, making extensive use of medieval and Renaissance musical instruments . Those used for the first game include the recorder , the crumhorn and
13440-482: Was not mentioned in Square Enix's fiscal report for the year ending in 2010. In a Final Fantasy series retrospective, Digital Spy noted it as one of the more successful spin-offs within the Final Fantasy franchise alongside Final Fantasy Tactics . Eurogamer ' s Rob Haines, in a retrospective on the first game, noted its unique multiplayer mechanics despite them not ageing well. He also felt that
13560-459: Was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music. Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold 25 million units by 1999, and reached 100 million units in 2011. By June 2023,
13680-407: Was published in 1999, and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music. Final Fantasy IX , released in 2000, returned to the series' roots, by revisiting a more traditional Final Fantasy setting, rather than the more modern worlds of VII and VIII . Three main installments, as well as one online game, were published for
13800-410: Was released in 2023 for PlayStation 5 . Final Fantasy has spawned numerous spin-offs and metaseries . Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the SaGa series , rebranded The Final Fantasy Legend , and its two sequels, Final Fantasy Legend II and III . Final Fantasy Mystic Quest was specifically developed for
13920-634: Was responsible for the character design. Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII , and Fabula Nova Crystallis: Final Fantasy . Other designers include Nobuyoshi Mihara and Akihiko Yoshida . Mihara was the character designer for Final Fantasy XI , and Yoshida served as character designer for Final Fantasy Tactics , the Square-produced Vagrant Story , and Final Fantasy XII . Because of graphical limitations,
14040-484: Was the brainchild of director Atsushi Hashimoto, who had previously worked on the Nintendo DS remake of Final Fantasy Legend II . Hashimito's original concept was for a multiplayer Final Fantasy role-playing game. One of the earliest design choices was the need for players to fight classic summoned monsters, as he felt that their presence would add an air of nostalgic familiarity to the game. The game's job system
14160-447: Was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews. A 25-episode anime television series, Final Fantasy: Unlimited , was released in 2001 based on the common elements of the Final Fantasy series. It was broadcast in Japan by TV Tokyo and released in North America by ADV Films . In 2005, Final Fantasy VII: Advent Children ,
14280-481: Was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through VII . Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII , VIII , X , and its sequel X-2 . He also worked as
14400-501: Was to mimic the development cycles of Western games in the Call of Duty , Assassin's Creed and Battlefield series, as well as maintain fan-interest. For the original Final Fantasy , Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into
#463536