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Kirby Star Allies

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An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time . The genre includes a large variety of sub-genres, such as fighting games , beat 'em ups , shooter games , rhythm games and platform games . Multiplayer online battle arena and some real-time strategy games are also considered action games.

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72-567: Kirby Star Allies is a 2018 action - platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Switch . It is the twelfth mainline installment in the Kirby series; the player controls Kirby in his quest to prevent a priest named Hyness from reviving a dark force to destroy the universe. Kirby must complete each level by jumping, inhaling enemies, and using his array of abilities to progress. Development of

144-841: A first-person shooter might secretly enjoy that their character gets killed in the game, although their expressions might show the contrary. The game used in the study was James Bond 007: Nightfire . Shooter games have been around since the beginning of the video game industry . Notable examples of shooting arcade video games during the early-to-mid-1970s include Syzygy Engineering 's Computer Space (1971), Galaxy Game (1971), Tank (1974) by Kee Games , Gun Fight (1975) by Taito and Midway Manufacturing , and Midway's Sea Wolf (1976). In turn, early arcade shooter video games were inspired by early mainframe games such as Spacewar! (1962) as well as arcade electro-mechanical games such as Periscope (1965) and gun games . A major turning point for action video games came with

216-683: A Friend Pedestal to summon the Friend Star, but it transforms into the Star Allies Sparkler via the power of the four Heart Spears that were stuck in the prison of Void Termina. After overcoming its humanoid body, also regurgitating Hyness and the Mage-Sisters in the process, and defeating its bird form, it is revealed that its true form is a purplish pink cluster with three dark eye-like spots that can arrange themselves to resemble Kirby's face. Kirby then destroys Void Termina with

288-534: A North American subsidiary of the company led by Yash Terakura and based in Beaverton, Oregon, USA . In August 2001, HAL Laboratory and Nintendo established Warpstar, Inc. in a joint venture (where each part owns 50% of the company) with the objective to manage the Kirby IP along with its copyright, which the decision for the creation of the company was mainly for Kirby: Right Back at Ya! anime series. After

360-617: A bottomless pit or his health bar is depleted. The game ends when the player runs out of lives, although the player can continue the game from the most recent save point by selecting "Continue". The game also introduces the "Dream Friend" system, which allows the player to call upon characters from past Kirby games as special allies with expanded movesets. Bandana Waddle Dee , King Dedede , and Meta Knight can all be unlocked as Dream Friends through progression in Story Mode. Additional Dream Friends have been added via software updates. On

432-408: A broad category of action games, referring to a variety of games that are driven by the physical actions of player characters . The term dates back to the golden age of arcade video games in the early 1980s, when the terms "action games" and "character games" began being used to distinguish a new emerging genre of character-driven action games from the space shoot 'em ups that had previously dominated

504-698: A different approach to game design at the time. According to Eugene Jarvis, American arcade developers focused mainly on space shooters during the late 1970s to early 1980s, greatly influenced by Japanese space shooters but taking the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own Defender (1981) and Robotron: 2084 (1982) as well as Atari 's Asteroids (1979). In

576-412: A dominant genre in video arcades and on game consoles through to the present day. Space Invaders set the template for later games in the shooter subgenre, and it is considered one of the most influential games of all time. During the arcade golden age, from the late 1970s to early 1980s, a wide variety of new subgenres were created. The success of Space Invaders led to space shooters becoming

648-416: A limited range, but this attack is rare. Players may find a power-up within the game world that grants temporary or permanent improvements to their abilities. For example, the avatar may gain an increase in speed, more powerful attacks, or a temporary shield from attacks. Some action games even allow players to spend upgrade points on the power ups of their choice. In action games that involve navigating

720-455: A major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives , and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the game by finishing a sequence of levels to complete a final goal, and see the credits . Some action games, such as early arcade games , are unbeatable and have an indefinite number of levels. The player's only goal

792-406: A more deterministic, scripted, pattern-type" of play. Terms such as "action games" or "character games" began being used to distinguish these new character-driven action games from the space shooters that had previously dominated the video game industry. The emphasis on character-driven gameplay in turn enabled a wider variety of subgenres. Namco 's hit maze game Pac-Man (1980) popularized

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864-503: A more distinctive design. Destructoid reviewer Chris Carter praised the "gorgeous rendered backgrounds", and stated how recruiting enemies to your team "goes beyond an adorable gimmick." EGM appreciated the friend concept, and said it kept puzzles and game elements fresh throughout gameplay. Brendan Graeber from IGN liked the layer of strategy and the concept of re-arranging the friends for different puzzle solutions. He stated how puzzles were intriguing and unique, as they always had

936-484: A new form, with this being's personality determined by whether this energy is positive or negative. During the battle against Void Termina, as well as the non-canon Void Soul fight in the Ultimate Choice on Soul Melter difficulty, several attacks are reused from past Kirby bosses, suggesting that the bosses mimicked are also forms of Void. After the release of the extra content, a new "Soul Melter EX" difficulty of

1008-508: A new life, the player resumes the game either from the same location they died, a checkpoint, or the start of the level. Upon starting a new life, the avatar is typically invincible for a few seconds to allow the player to re-orient themselves. Players may earn extra lives by reaching a certain score or by finding an in-game object. Arcade games still limit the number of player lives, while home video games have shifted increasingly to unlimited lives. Action games take place in either 2D or 3D from

1080-680: A plethora of shoot 'em up games taking place from a top-down or side-scrolling perspective. Space shooters were initially categorized as a separate genre from action games in the early 1980s, when the term was used to refer to character action games, up until character-driven shooters, particularly scrolling run-and-gun shooters, became popular by the late 1980s. The setting of shooter games often involves military conflicts, whether historical, such as World War II , contemporary, such as Middle East conflicts , or fictional, such as space warfare . Shooter games do not always involve military conflicts. Other settings include hunting games, or follow

1152-409: A sense of being uninvolved. Polygon reviewer Jeremy Parrish called the game predictable and familiar, and wrote how the game "plays things incredibly safe", compared to recent titles such as Kirby: Planet Robobot . Kyle Hilliard from Game Informer summarized his review by noting that the game was forgettable, and how the difficulty made him feel as if he was barely playing the game at all. At

1224-437: A space, players will encounter obstacles, traps, and enemies. Enemies typically follow fixed patterns and attack the player, although newer action games may make use of more complex artificial intelligence to pursue the player. Enemies sometimes appear in groups or waves, with enemies increasing in strength and number until the end of the level. Enemies may also appear out of thin air. This can involve an invisible spawn point, or

1296-430: A variety of perspectives. 2D action games typically use a side view or top-down view. The screen frequently scrolls as the player explores the level, although many games scroll through the level automatically to push the player forward. In 3D action games, the perspective is usually tied to the avatar from a first-person perspective or third-person perspective. However, some 3D games offer a context-sensitive perspective that

1368-451: A visible generator which can be destroyed by the player. These points may generate enemies indefinitely, or only up to a certain number. At the end of a level or group of themed levels, players often encounter a boss . This boss enemy will often resemble a larger or more difficult version of a regular enemy. A boss may require a special weapon or attack method, such as striking when the boss opens their mouth, or attacking particular part of

1440-733: A world. Each level involves a variety of challenges, whether dancing in a dance game or shooting things in a shooter, which the player must overcome to win the game. Older games force players to restart a level after dying, although action games evolved to offer saved games and checkpoints to allow the player to restart partway through a level. The obstacles and enemies in a level do not usually vary between play sessions, allowing players to learn by trial and error. However, levels sometimes add an element of randomness, such as an enemy that randomly appears or that takes an unpredictable path. Levels in an action game may be linear or nonlinear , and sometimes include shortcuts. For levels that require exploration,

1512-472: Is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a second-party developer for the company. HAL Laboratory is headquartered in Chiyoda, Tokyo , and it also has a building at Kai, Yamanashi . The company got its name because "each letter put them one step ahead of IBM ". The company

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1584-443: Is controlled by an artificial intelligence camera. Most of what the player needs to know is contained within a single screen, although action games frequently make use of a heads-up display that display important information such as health or ammunition. Action games sometimes make use of maps which can be accessed during lulls in action, or a mini-map that is always visible. Action games tend to set simple goals, and reaching them

1656-448: Is most famous for their work on the Kirby and Mother series, Pokémon Snap , and the first two Super Smash Bros. games. The logo, dubbed Inutamago, depicts a dog incubating eggs, which has been in use since 1998. HAL Laboratory started off making games for the MSX system and VIC-20 . After financial strain brought on from the development of Metal Slader Glory (1991) for

1728-528: Is obvious. A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story. Many action games keep track of the player's score. Points are awarded for completing certain challenges, or defeating certain enemies. Skillful play is often rewarded with point multipliers, such as in Pac-Man where each ghost that

1800-434: Is often under time pressure, and there is not enough time for complex strategic planning. In general, faster action games are more challenging. Action games may sometimes involve puzzle solving, but they are usually quite simple because the player is under immense time pressure. Players advance through an action game by completing a series of levels . Levels are often grouped by theme, with similar graphics and enemies called

1872-501: Is to get as far as they can, to maximize their score. The action genre includes any game where the player overcomes challenges by physical means such as precise aim and quick response times. Action games can sometimes incorporate other challenges such as races, puzzles, or collecting objects, but they are not central to the genre. Players may encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good hand–eye coordination. The player

1944-465: The Famicom , Nintendo offered to rescue HAL from bankruptcy on the condition that HAL employee Satoru Iwata was appointed as its president, which he became between 1993 and 2000. Iwata later became president of Nintendo. The logo 'Inutamago' was commissioned in 1998 by then HAL Laboratory president, Satoru Iwata. This was handled by Shigesato Itoi who went through many different ideas. He went with

2016-571: The Nintendo Switch game console on 16 March 2018. On 3 March 2018, a free demo of the game was released on the Nintendo eShop showcasing two of the game's stages. HAL Laboratory developer Shinya Kumazaki went over the world map concept, and the ability of creating more open, higher resolution imagery with the Nintendo Switch console. They swayed to making the screen more spread out in contrast to Kirby, as they could make Kirby smaller but still retain shape, while being able to present more of

2088-486: The University of Rochester on college students showed that over a period of a month, performance in eye examinations improved by about 20% in those playing Unreal Tournament compared to those playing Tetris . Most arcade games are action games, because they can be difficult for unskilled players, and thus make more money quickly. Researchers from Helsinki School of Economics have shown that people playing

2160-459: The arcades in the late 1970s. Classic examples of character action games from the early 1980s include Frogger , maze games like Pac-Man , and platformers like Donkey Kong . Shooter games allow the player to take action at a distance using a ranged weapon, challenging them to aim with accuracy and speed. This subgenre includes first-person shooters , third-person shooters , light gun shooters , rail shooters , run and gun games and

2232-582: The first-person shooter (FPS) genre was popularized by Doom ; it is also considered, despite not using 3D polygons, a major leap forward for three-dimensional environments in action games. 3D polygon texture mapping appeared in action games around the mid-1990s, introduced to fighting games by Sega AM2's Virtua Fighter 2 (1994), to light gun shooters by Sega AM2's Virtua Cop in 1994, and to FPS games by Parallax Software 's Descent (1995). HAL Laboratory HAL Laboratory, Inc. , formerly shortened as HALKEN (derived from its native name),

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2304-443: The high score . It also had a basic story with animated characters along with a "crescendo of action and climax" which laid the groundwork for later video games, according to Eugene Jarvis , who said many games "still rely on the multiple life , progressively difficult level paradigm" of Space Invaders . Following the mainstream success of Space Invaders , the industry came to be dominated by action games, which have remained

2376-430: The 1978 release of Taito's shoot 'em up game Space Invaders , which marked the beginning of the golden age of arcade video games . The game was designed by Tomohiro Nishikado , who drew inspiration from Atari 's Breakout (1976) and the science fiction genre. Nishikado added several interactive elements to Space Invaders that he found lacking in earlier video games, such as the ability for enemies to react to

2448-458: The Jambandra space station far away from Kirby's home Planet Popstar, a dark crystal heart explodes due to an imperfection in a mysterious ritual, sending its numerous fragments, Jamba Hearts, hurtling into deep space. Many characters, including King Dedede and Meta Knight , are possessed while investigating the dark hearts that land on Popstar. A pink heart hits Kirby, but it instead gives him

2520-608: The North American home video game market (after it had crashed in 1983 ). Alongside side-scrollers, rail shooters and light gun shooters also became popular during the mid-to-late 1980s. Popular examples include first-person light gun shooting gallery games such as Nintendo 's Duck Hunt (1984), pseudo-3D third-person rail shooters such as Sega's Space Harrier (1985) and After Burner (1987), and Taito's Operation Wolf (1987) which popularized military-themed first-person light gun rail shooters. A trend that

2592-474: The Star Allies Sparkler, summoning friends in the process. The Sparkler is destroyed by the resulting explosion, but Kirby uses a Warp Star to return himself and his friends safely home. Through a series of pause screens in various boss fights, it is explained that Void Termina, Kirby, and various bosses from previous games are likely reincarnations of the godlike being known as Void. When they come in contact with high concentrations of energy, they reincarnate into

2664-715: The Switch roster." Upon the game's launch, Kirby Star Allies became the fastest selling Kirby game in the United Kingdom . The game sold 222,031 copies within its first week on sale in Japan, which placed it at number one on the all format sales chart. By the end of March, it had sold over a million copies. As of March 2019, Kirby Star Allies has sold 2.56 million copies. The 2023 CESA Games White Papers revealed that Kirby Star Allies has sold 4.38 million copies, as of December 31, 2022. Action game In an action game,

2736-574: The True Arena was added, which replaced the Void Soul battle with a battle against Void themself. Once Void is defeated, they seem to smile, as they are finally free to reincarnate into a new, happier form. Kirby Star Allies was developed by HAL Laboratory and published by Nintendo . The game is thought to be based upon the first incarnation of the cancelled Kirby game for the GameCube ,

2808-615: The ability to befriend enemies by throwing hearts. Kirby notices many Waddle Dees bringing food to Castle Dedede and decides to investigate. After Kirby defeats Meta Knight and King Dedede and frees them from the Jamba Heart's influence, a large fortress known as the Jambastion lands on Popstar. After defeating the Three Mage-Sisters, a trio composed of Francisca, Flamberge, and Zan Partizanne, Kirby and his friends fly to

2880-474: The avatar eats will generate twice as many points as the last. Sometimes action games will offer bonus objects that increase the player's score. There is no penalty for failing to collect them, although these bonus objects may unlock hidden levels or special events. In many action games, achieving a high score is the only goal, and levels increase in difficulty until the player loses. Arcade games are more likely to be unbeatable, as they make their money by forcing

2952-457: The background at one time. The more extended background helped the player from getting lost, as they could see more on screen at one time. The idea for the downloadable content was to help give attention to past Kirby games, and the series as a whole. The developers, rather than focus on an existing narrative, wanted to create a new experience for the characters. Kumazaki noted how if they were to rather focus on an intricate story, it would ruin

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3024-448: The best player, paving the way for the competitive multiplayer and deathmatch modes found in modern action games. Inspired by Street Fighter II , along with the SNK fighting games Fatal Fury (1991) and Art of Fighting (1992), John Romero created the deathmatch mode in id Software 's Doom (1993), which popularized competitive multiplayer online games . In the 1990s, there

3096-401: The boss. In many action games, the avatar has a certain number of hit-markers or health, which are depleted by enemy attacks and other hazards. Sometimes health can be replenished by collecting an in-game object. When the player runs out of health, the player dies. The player's avatar is often given a small number of chances to retry after death, typically referred to as lives . Upon beginning

3168-418: The combinations are single-use moves that bear more of a resemblance to the combinations found in Kirby 64: The Crystal Shards . When Kirby has three allies, they can perform "Friend Actions" on specific stages, like "Friend Train" and "Friend Star." Players start with a certain number of lives and can earn more lives by getting extra lives or by collecting 100 stars. Kirby will lose a life if he falls into

3240-649: The developers of the company usually do. The first title launched by them was Part Time UFO . The company released a miniature version of the MZ-80C computer in October 2017 and a miniature version of the PC-8001 in October 2019 In 2020, HAL Laboratory updated their employee numbers from 169 to 195 and the company came back to the new Nintendo Tokyo Building with its main office and the Tokyo development studio being in

3312-500: The dominant genre in arcades for a few years, before a new genre of character-driven action games emerged in the early 1980s. The term "action games" began being used in the early 1980s, in reference to a new genre of character action games that emerged from Japanese arcade developers, drawing inspiration from manga and anime culture. According to Eugene Jarvis , these new character-driven Japanese action games emphasized "character development, hand-drawn animation and backgrounds, and

3384-544: The end of the anime, the company still exists and now works with license and supervision of the characters in games, merchandise and other media. For years, the company's development center at Tokyo was located within the eighth floor of the Nintendo Tokyo Prefecture Building which itself is located Nihombashi, Chuo-ku, Tokyo , but in August 2003, the company announced that a restructuration

3456-463: The far reaches of space. Kirby and his friends connect a path to Jambandra Base and breach its defensive barrier. They battle Zan once again before meeting Hyness, an evil cleric who is planning to restore a dark force, Void Termina, to full power using the Jamba Hearts. After being defeated, Hyness sacrifices the generals and himself to subsequently revive Void Termina. Kirby and his friends use

3528-465: The fun of the adventure. When discussing the lack of other popular characters from the franchise, he said that there were certain characters he wanted to appear, such as Galacta Knight from Kirby Super Star Ultra . They created a development rule, where they would only select one character from each game to represent the main series. After the game released, Super Kirby Clash and Kirby Fighters 2 were released, in 2019 and 2020 respectively, using

3600-583: The game began during the 25th anniversary of the Kirby series. The developers later added additional content for the game for the sake of adding more references from past games in the franchise. The game also features more emphasis on higher definition graphics by making the screen more spread out. Star Allies initially received mixed reviews, with praise directed towards the game's graphics, mechanics and soundtrack, but criticism directed toward its lack of depth and low level of difficulty. However, general reception

3672-402: The game's AI controlling companions or cooperatively with other players controlling companions. When Kirby has companions, new special attacks become available which allow Kirby to combine his abilities with those of his allies', a feature not seen since Kirby: Squeak Squad . The elemental fusions last for as long as the power is held or until a new element is introduced over it, while some of

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3744-459: The genre of "character-led" action games. It was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player character, the character's location, the enemies, and the energizers. Other classic examples of character action games that followed include Nintendo 's Donkey Kong (1981), which established

3816-420: The level is completed with time remaining, this usually adds to the player's score. In most action games, the player controls a single avatar as the protagonist . The avatar has the ability to navigate and maneuver, and often collects or manipulates objects. They have a range of defenses and attacks, such as shooting or punching. Many action games make use of a powerful attack that destroys all enemies within

3888-547: The mid-1980s, side-scrolling character action games emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platformers, with the side-scrolling of space shooters. These new side-scrolling character-driven action games featured large character sprites in colorful, side-scrolling environments, with the core gameplay consisting of fighting large groups of weaker enemies using attacks/weapons such as punches, kicks, guns, swords, ninjutsu or magic. The most notable early example

3960-503: The platforming of Donkey Kong and Mario Bros. (1983) with side-scrolling elements from racing game Excitebike (1984) and beat 'em up Kung-Fu Master to create Super Mario Bros. (1985) for the Nintendo Entertainment System (NES). It went on to have a significant impact on the video game industry , establishing the conventions of the side-scrolling platformer sub-genre and helping to reinvigorate

4032-437: The player may need to search for a level exit that is hidden or guarded by enemies. Such levels can also contain secrets—hidden or hard-to-reach objects or places that contain something valuable. The prize can be a bonus (see below) or a non-standard exit that allows a player to access a hidden level, or jump ahead several levels. Action games sometimes offer a teleporter that will cause the player's avatar to re-appear elsewhere in

4104-432: The player re-arranging their team. Critics also appreciated the accompanying soundtrack, calling it catchy and praising its gradual change. Peter Brown from GameSpot praised the visuals, and called the aesthetic "perfectly executed". He liked how the soundtrack would "ample motivation and entertainment", and enjoyed the gimmick of teaming up with enemies. Critics complained of a lack of difficulty, which they felt induced

4176-523: The player to lose the game. Games sold at home are more likely to have discrete victory conditions, since a publisher wants the player to purchase another game when they are done. Action games contain several major subgenres. However, there are a number of action games that do not fit any particular subgenres, as well as other types of genres like adventure or strategy games that have action elements. Character action games , also called "character-driven" games, "character games" or just "action games", are

4248-402: The player typically controls a character often in the form of a protagonist or avatar . This player character must navigate a level , collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often

4320-407: The player's movement and fire back and a game over triggered by enemies killing the player, either by getting hit or enemies reaching the bottom of the screen, rather than a timer running out. In contrast to earlier arcade games which often had a timer, Space Invaders introduced the "concept of going round after round." It also gave the player multiple lives before the game ends, and saved

4392-481: The release of the game's final post-launch content , some critics reevaluated the game, finding that the additional content resulted in an improved experience. Stephen Totilo of Kotaku commented that, while the main game was "a cakewalk", the additional Heroes in Another Dimension mode was "a head-scratcher and a reflex-tester", stating that Star Allies was "one of the most-improved Nintendo games on

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4464-461: The same engine. Kirby Star Allies received a "mixed or average" rating according to video game review aggregator Metacritic , based on 83 critic reviews. The game was nominated for " Family Game of the Year " at the 22nd Annual D.I.C.E. Awards . The game was praised for its visual appearance and strategic elements. Mitch Vogel from Nintendo Life called the visuals "top notch", but yearned for

4536-426: The same level. Levels often make use of locked doors that can only be opened with a specific key found elsewhere in the level. Action games sometimes make use of time restrictions to increase the challenge. However, game levels typically do not react to time passing, and day/night cycles are rare. When the timer expires, the player typically loses a life, although some games generate a difficult enemy or challenge. If

4608-539: The story of a criminal, as seen in the popular Grand Theft Auto franchise. Although shooting is almost always a form of violence, non-violent shooters exist as well, such as Splatoon which focuses on claiming more territory than the opposing team, by covering the playable environment with colored paint or ink. Hybrid action games are games that combine elements of action games with elements from other genres. Studies have shown that people can improve their eyesight by playing action video games. Tests by scientists at

4680-441: The template for the platform game subgenre, as well as Konami 's Frogger (1981) and Universal Entertainment 's Lady Bug (1981). Martial arts action games eventually emerged in the mid-1980s, with Data East 's Karate Champ (1984) establishing the one-on-one fighting game subgenre. While Japanese developers were creating a character-driven action game genre in the early 1980s, American developers largely adopted

4752-483: The theme of 'an unexpected bond...one that brings the birth of something new' which would lead to the idea of a dog incubating eggs in a nest. The actual design was created by Mr. Akiyama of HAL. The design was indoctrinated by HAL Laboratory in 1998, although the reception at first was lukewarm. In many of its games during the early to mid-1990s, it used the name HALKEN, derived from their Japanese name. Some of its early titles were also released as HAL America Inc. (HAI),

4824-400: The trailer for which shows Kirby making multiple helpers, akin to the fundamental element of Star Allies . Development of the game began during the 25th anniversary of the Kirby franchise. The game was initially teased under the tentative title Kirby during E3 2017 . In September 2017, the game's official title was announced during a Nintendo Direct presentation. The game was released for

4896-681: Was Irem 's Kung-Fu Master (1984), the first beat 'em up and the most influential side-scrolling martial arts action game. It was based upon two Hong Kong martial arts films, Bruce Lee 's Game of Death (1973) and Jackie Chan 's Wheels on Meals (1984), This side-scrolling arcade action format became popular during the mid-to-late 1980s, with examples including ninja action games such as Taito's The Legend of Kage (1985) and Sega 's Shinobi (1987), run and gun video games such as Namco 's Rolling Thunder (1986), and beat 'em ups such as Technōs Japan 's Renegade (1986) and Double Dragon (1987). Shigeru Miyamoto combined

4968-766: Was a "3D Revolution" where action games made the transition from 2D and pseudo-3D graphics to real-time 3D polygon graphics . 3D arcade system boards that were originally designed for 3D racing games during the late 1980s to early 1990s, such as the Namco System 21 , Sega Model 1 and Sega Model 2 , were used to produce 3D arcade action games in the early 1990s, including 3D rail shooters such as Namco 's Galaxian 3 (1990) and Solvalou (1991), 3D fighting games such as Sega AM2 's Virtua Fighter (1993) and Namco's Tekken (1994), and 3D light gun shooters such as Sega AM2's Virtua Cop (1994) and Namco's Time Crisis (1995). On personal computers ,

5040-683: Was happening and that the development center at the building would be relocated to HAL's main office building in Kanda Suda-cho, Chiyoda-ku, Tokyo . While this change happened on the Tokyo-based company, the Yamanashi part of HAL was unaffected by the changes of the company. In 2017, HAL Laboratory announced that they would develop and self-publish games for mobile devices with the brand HAL Egg and focusing on completely new characters and franchises, with different types of design than what

5112-569: Was later re-evaluated as positive after free additional content was later added, being praised for adding a new layer of difficulty. The game was a commercial success, selling 4.38 million copies as of December 31, 2022, making it one of the best-selling games on the Switch . Kirby Star Allies is a 2.5D platform game played from a side-on perspective. Players control the series ' titular protagonist Kirby who can be accompanied by up to three companions. Kirby can throw hearts at enemies to turn them into allies. The game can be played alone with

5184-517: Was popularized for action games in the early 1990s was competitive multiplayer , including what would later be known as esports tournaments. The arcade fighting game Street Fighter II (1991) by Capcom popularized the concept of direct, tournament-level competition between two players. Previously, action games most often relied on high scores to determine the best player, but this changed with Street Fighter II , where players would instead challenge each other directly, "face-to-face," to determine

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