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A Pocket PC ( P/PC , PPC ) is a class of personal digital assistant (PDA) that runs the Windows Mobile operating system , which is based on Windows CE/Windows Embedded Compact , and that has some of the abilities of modern desktop PCs . The name was introduced by Microsoft in 2000 as a rebranding of the Palm-size PC category and was marketed until 2007. Some of these devices also had integrated phone and data capabilities , which were called Pocket PC Phone Edition. Windows " Smartphone " is another Windows CE based platform for non-touch and non-PDA devices.

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78-493: The HTC Touch family was a family of Pocket PCs designed and manufactured by HTC Corporation . Its slogan was Discover Touchnology . The members of the family, in order of release, are: The HTC Touch sold 1 million units by October 2007 and HTC expected to sell 1.5 to 1.8 million units by the end of 2007. Over 1 million HTC Touch Diamonds were shipped in 6 weeks, compared to the HTC Touch , which took 5 months to reach

156-545: A PC-compatible MS-DOS computer with graphics display and QWERTY keyboard into a palmtop format. The HP OmniGo 100 and 120 used a pen and graphics interface on DOS-based PC/GEOS , but was not widely sold in the United States. The HP 300LX built a palmtop computer on the Windows CE operating system. Palm-size PC (PsPC) was Microsoft's official name for Windows CE PDAs that were smaller than Handheld PCs by

234-497: A combination of real and virtual content, to immerse users in an interactive and lifelike experience. The aim of virtual reality is to make users feel as if they are physically present in a different environment, even though they are typically still physically located in the real world. Virtual reality finds applications across various fields, including gaming, education, healthcare, training, and entertainment. In gaming, users can be transported to fantastical worlds, experiencing games in

312-491: A company's capabilities and performances. Audio also helps people understand the message being presented, as most modern videos are combined with audio to increase its efficiency, while animations are made to simplify things from the presenter's perspective. These technological methods allow efficient communication and understanding across a wide range of audiences (with an even wider range of abilities) throughout different fields. Multimedia games and simulations may be used in

390-510: A company's policies or process. Commercial multimedia developers may also be hired to design for governmental services or nonprofit service applications, usually in the form of campaign websites and commercials aimed at the general public. Data mining within multimedia platforms can also allow advertisers to adjust their marketing techniques to quickly and efficiently understand the demographic of their target audience.  : Recently developed techniques include digital billboards, often placed on

468-444: A more immersive way. In education, VR can provide realistic simulations for training purposes, allowing users to practice skills in a risk-free environment. Healthcare professionals use VR for therapeutic purposes and medical training. The U.S. Air Force has shown using VR for training programs for their new pilots to simulate piloting an aircraft. This allows new pilots to learn in a safe environment and get comfortable before getting in

546-404: A multimedia device can be referred to as an electronic device, such as a smartphone, a video game system, or a computer. Each and every one of these devices has a main function but also has other uses beyond their intended purpose, such as reading, writing, recording video and audio, listening to music, and playing video games. This has led them to be called "multimedia devices." While previous media

624-403: A niche) became Windows Mobile Classic. The Pocket PC/Windows Mobile OS was superseded by Windows Phone on February 15, 2010, when the latter was announced at Mobile World Congress that year. No existing hardware was officially supported for a Windows Phone 7 upgrade. Additionally, not a single one of the thousands of apps available for Windows Mobile would run unaltered on Windows Phone. From

702-652: A physical environment with special effects, with multiple users in an online network , or locally with an offline computer, game system , simulator , virtual reality , or augmented reality . The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example, to make it easier and faster to convey information. Or in entertainment or art, combine an array of artistic insights that include elements from different art forms to engage, inspire, or captivate an audience. Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia

780-488: A real aircraft. Head-mounted display (HMD): Users wear a headset that covers their eyes and ears, providing visual and auditory stimuli. These headsets are equipped with screens that display the virtual environment, and some may also have built-in speakers or headphones for audio. Motion tracking: Sensors track the user's movements, allowing them to interact with the virtual world. This can include head movements, hand gestures, and sometimes even full-body movements, enhancing

858-551: A technical standpoint, "Pocket PC" is a Microsoft specification that sets various hardware and software requirements for mobile devices bearing the "Pocket PC" label. For instance, any device which is to be classified as a Pocket PC must: The first Windows Mobile 6.5 device was first shown in September 2009. Leaked ROMs surfaced in July 2009 for specific devices. The generic ROM images for Mobile 6.5 are also available as part of

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936-403: A variety of purposes, ranging from fine arts, entertainment, commercial art, journalism , to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Requests for their skills range from technical to analytical to creative. Multimedia, but more impressively in the modern day, the interactivity of

1014-515: A virtual car, making real-world prototypes is no longer needed. In mathematical and scientific research , multimedia is mainly used for modeling and simulation with binary code. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia . One well-known example of this being applied would be in

1092-421: Is a robust education methodology within the social work context. The five different types of multimedia that support the education process are narrative media , interactive media , communicative media, adaptive media, and productive media. Contrary to long-standing belief, multimedia technology in social work education existed before the prevalence of the internet. It takes the form of images, audio, and video into

1170-451: Is an example of this type of multimedia journalism production. Multimedia reporters who are mobile (usually driving around a community with cameras, audio and video recorders, and laptop computers) are often referred to as mojos , or mobile journalists. Software engineers may use multimedia in computer simulations for anything from entertainment to training , such as military or industrial training. Multimedia for software interfaces

1248-422: Is as strong as any traditional medium. In education , multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedias and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Learning theory in the past decade has expanded dramatically because of

1326-438: Is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and titles (text) user-updated to simulations whose coefficients, events, illustrations, animations, or videos are modifiable, allowing

1404-482: Is often done as a collaboration between creative professionals and software engineers. Multimedia helps expand the teaching practices that can be found in engineering to allow for more innovative methods to not only educate future engineers but to help evolve the scope of understanding of where multimedia can be used in specialized engineer careers like software engineers. Multimedia is also allowing major car manufacturers, such as Ford and General Motors , to expand

1482-790: Is put in the SIM card and follow the wizard, to put their SIM contacts in the address book. An example is O2's Xda , or T-Mobile's MDA Compact . Both of these devices, while bearing the phone operator's logo, are manufactured by the dominant Pocket PC manufacturer HTC . One of the more popular high-end consumer-market Pocket PCs was the Dell Axim x51v, which was discontinued in 2007. Hardware specs included 3.7" color TFT VGA display with 640x480 resolution, Intel XScaleTM PXA270 processor at 624 MHz, 336 MB of memory (256 MB flash, 64 MB SDRAM), integrated 802.11b and Bluetooth 1.2, integrated Intel 2700G multimedia accelerator with 16 MB video memory. Expansion

1560-457: Is rapidly changing the curriculum in universities all over the world. Higher education has been implementing the use of social media applications such as Twitter, YouTube, Facebook, etc. to increase student collaboration and develop new processes in how information can be conveyed to students. Multimedia provides students with an alternate means of acquiring knowledge designed to enhance teaching and learning through various media and platforms. In

1638-466: Is still present in the fields of multimedia and social work. With the spread and development of the English language around the world, multimedia has become an important way of communicating between different people and cultures. Multimedia technology creates a platform where language can be taught. The traditional form of teaching English as a Second Language in classrooms has drastically changed with

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1716-424: Is used to distinguish motion photography from " animation " of rendered motion imagery. Multiple forms of information content are often not considered modern forms of presentation, such as audio or video. Likewise, single forms of information content with single methods of information processing (e.g., non-interactive audio) are often called multimedia, perhaps to distinguish static media from active media. In

1794-520: The Tempra Show software. This was a later, rebranded version of the 1985 DOS multimedia software VirtulVideo Producer, about which the Smithsonian declared, "It is one of the first, if not the first, multi-media authoring systems on the market." The German language society Gesellschaft für deutsche Sprache recognized the word's significance and ubiquitousness in the 1990s by awarding it

1872-421: The fine arts , for example, Leda Luss Luyken 's ModulArt brings two key elements of musical composition and film into the world of painting: variation of a theme and movement of and within a picture, making ModulArt an interactive multimedia form of art. Performing arts may also be considered multimedia, considering that performers and props are multiple forms of both content and media. In modern times,

1950-447: The 1960s, technology began to expand into classrooms through devices such as screens and telewriters. This technology allows students to learn at their own pace and gives teachers the ability to observe the individual needs of each student. The capacity for multimedia to be used in multi-disciplinary settings is structured around the idea of creating a hands-on learning environment through the use of technology. Lessons can be tailored to

2028-482: The 1993 first edition of Multimedia: Making It Work , Tay Vaughan declared, "Multimedia is any combination of text, graphic art, sound, animation, and video that is delivered by computer. When you allow the user – the viewer of the project – to control what and when these elements are delivered, it is interactive multimedia . When you provide a structure of linked elements through which the user can navigate, interactive multimedia becomes hypermedia ." This book contained

2106-742: The PDA abilities. Before the Pocket PC brand was launched, there were other Windows-based machines of the same form factor called Palm-size PCs. These devices ran Windows CE 2.0–2.11 and had an interface that was similar to the then-current desktop versions of Windows like Windows 95 . The first of these was the Everex Freestyle, also known as HTC Kangaroo, from 1998. Other examples include Casio Cassiopeia E-10/E-11, Compaq Aero 1500/1520, Philips Nino and HP Jornada 420/430. Pocket PCs were manufactured and sold by several different companies;

2184-585: The QTek 9000 (also branded by various telecommunications companies as the Orange SPV M5000, T-mobile MDA Pro, Vodafone VPA IV, O2 Xda Exec, i-Mate JasJar, Dopod 900). A newer entrant into the Pocket PC market was its rival Palm , which sold devices like the Treo 700w/wx based on Windows Mobile 5.0 and featuring integrated telephony. Previous to this, Palm only produced PDAs running its own Palm OS (as did

2262-408: The Windows CE software were hard to use and the devices themselves were thick. On April 19, 2000, Microsoft introduced Pocket PC with a revamped interface and to better compete against the popular Palm devices. The Pocket PC was based on the all new version 3.0 of Windows CE. HP, Casio and Compaq were the first OEMs with Pocket PC devices in 2000. The familiar desktop Windows UI from Palm-size PCs

2340-441: The Windows CE.NET 4.2 operating system bundled with scaled-down versions of many popular desktop applications, including Microsoft Outlook , Internet Explorer , Word , Excel , Windows Media Player , and others. Windows Mobile 2003 Second Edition added native landscape, square screen and VGA support as well as other fixes and changes to those features already present in the original release of Windows Mobile 2003. Pocket PC 2000

2418-662: The Windows NT kernel were ultimately unable to compete with the iPhone of 2007 and Android phones and interest waned in Pocket PCs without phones. The Pocket PC was an evolution from prior calculator-sized computers. Keystroke-programmable calculators which could do simple business and scientific applications were available by the 1970s. In 1982, Hewlett Packard's HP-75 incorporated a 1-line text display, an alphanumeric keyboard, HP BASIC language and some basic PDA abilities. The HP 95LX , HP 100LX and HP 200LX series packed

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2496-556: The advent of Windows Mobile 6.0 , Microsoft dropped the name Pocket PC in favor of a new naming scheme: As of 2010, thousands of applications existed for handhelds adhering to the Microsoft Pocket PC specification, many of which were freeware . Microsoft-compliant Pocket PCs can be used with many add-ons such as GPS receivers , barcode readers, RFID readers, and cameras. Pocket PC was replaced by Windows Phone in 2010 but even after versions were released based on

2574-514: The building blocks on which multimedia takes shape. In the 1990s, some computers were called "multimedia computers" because they represented advances in graphical and audio quality, such as the Amiga 1000, which could produce 4096 colors (12-bit color), outputs for TVs and VCRs, and four-voice stereo audio. Changes in removable storage technology during this time were also important, as the standard CD-ROM can hold on average 700 megabytes of data, while

2652-588: The changing world of multimedia, journalistic practices are adopting and utilizing different multimedia functions through the inclusion of visuals such as varying audio, video, text, etc. in their writings. News reporting is not limited to traditional media outlets. Freelance journalists can use different new media to produce multimedia pieces for their news stories. It engages global audiences and tells stories with technology, which develops new communication techniques for both media producers and consumers. The Common Language Project, later renamed The Seattle Globalist ,

2730-590: The curriculum. First introduced to social work education by Seabury & Maple in 1993, multimedia technology is utilized to teach social work practice skills, including interviewing, crisis intervention, and group work. In comparison with conventional teaching methods, including face-to-face courses, multimedia education shortens transportation time, increases knowledge and confidence in a richer and more authentic context for learning, generates interaction between online users, and enhances understanding of conceptual materials for novice students. In an attempt to examine

2808-428: The design and safety standards of their cars. By using a game engine and virtual reality glasses, these companies are able to test the safety features and the design of the car before a prototype is even made. Building a car virtually reduces the time it takes to produce new vehicles, cutting down on the time needed to test designs and allowing the designers to make changes in real time. It also reduces expenses since, with

2886-561: The early years of multimedia, the term "rich media" was synonymous with interactive multimedia . Over time, hypermedia extensions brought multimedia to the World Wide Web, and streaming services became more common. The term multimedia was coined by singer and artist Bob Goldstein (later ' Bobb Goldsteinn ') to promote the July 1966 opening of his "Lightworks at L'Oursin" show in Southampton, New York , Long Island. Goldstein

2964-461: The epidiascope and slide projectors, were introduced into classrooms around the 1960s. With the growing use of computers, the medical field has begun to incorporate new devices and procedures to assist in teaching students, performing procedures, and analyzing patient data. As well as providing that data in a meaningful way to the patients. Virtual reality is a technology that creates a simulated environment, often using computer-generated imagery or

3042-516: The first versions of the Palm Treo) before it was losing popularity to Pocket PC's Windows Mobile. HTC manufactured up to 80% of all phone enabled Windows Mobile devices for other companies (including HP and O2), as well as many non-phone Pocket PCs (for companies such as Dell, HP and Fujitsu Siemens) as of 2006. HTC was by now marketing Windows Mobile devices under their own brand, as well as that of Dopod. Multimedia Multimedia refers to

3120-553: The high-end models, some of which are combined with cell phones, to $ 200 for low-end models. A $ 100–$ 200 model was rumored to be released within 2004 or early 2005, although the lowest price for a just-released Pocket PC never went under $ 300. Many companies ceased to sell PDA's by 2003–2004 because of a declining market. Major companies such as Viewsonic and Toshiba stopped producing new Pocket PCs. Companies like O2 , T-Mobile and Orange were marketing Pocket PCs that have integrated mobile telephony ( smartphones ). All users have to do

3198-1082: The impact of multimedia technology on students' studies, A. Elizabeth Cauble & Linda P. Thurston conducted research in which Building Family Foundations (BFF), an interactive multimedia training platform, was utilized to assess social work students' reactions to multimedia technology on variables of knowledge, attitudes, and self-efficacy . The results state that respondents show a substantial increase in academic knowledge, confidence, and attitude. Multimedia also benefits students because it brings experts online, fits students' schedule, and allows students to choose courses that suit them. Mayer's Cognitive Theory of Multimedia Learning suggests that "people learn more from words and pictures than from words alone." According to Mayer and other scholars, multimedia technology stimulates people's brains by implementing visual and auditory effects and thereby assists online users to learn efficiently. Researchers suggest that when users establish dual channels while learning, they tend to understand and memorize better. The mixed literature of this theory

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3276-649: The integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: Multimedia can be recorded for playback on computers, laptops , smartphones , and other electronic devices. In

3354-563: The introduction of multimedia. Several lines of research have evolved, e.g., cognitive load and multimedia learning . From multimedia learning (MML) theory, David Roberts has developed a large group lecture practice using PowerPoint and based on the use of full-slide images in conjunction with a reduction of visible text (all text can be placed in the notes view' section of PowerPoint). The method has been applied and evaluated in 9 disciplines. In each experiment, students' engagement and active learning have been approximately 66% greater than with

3432-552: The lack of a physical keyboard. The class was announced in January 1998 originally as "Palm PC" which provoked a lawsuit by Palm Inc. , and the name changed soon afterwards to Palm-size PC before release. These devices were similar to the Handheld PC and also ran Windows CE , however this version was more limited and lacked Pocket Microsoft Office , Pocket Internet Explorer , ActiveX and some other tools. Its main competitor

3510-666: The lack of a touchscreen on the latter. Some examples of current Pocket PCs with GPS integrated are the Fujitsu Siemens Pocket Loox N560 , a high-end Pocket PC with a VGA screen and an integrated SiRF Star III GPS; the HTC TyTN , a small communicator with integrated slide in keyboard; the HP hw6945 and HP iPAQ hw6515 with integrated thumb-board , GPS and GSM/GPRS telephony; the HTC top-of-the-line Universal, branded as

3588-448: The language. One of the studies, carried out by Izquierdo, Simard and Pulido, presented the correlation between "Multimedia Instruction (MI) and learners' second language (L2)" and its effects on learning behavior. Their findings, based on Gardner 's theory of the " socio-educational model of learner motivation and attitudes," show that there is easier access to language learning materials as well as increased motivation with MI along with

3666-410: The major manufacturers include HP (under the iPAQ and now defunct Jornada brands), Toshiba , Acer , Asus , Dell (under the now defunct Axim brand), Fujitsu Siemens , E-TEN , HTC , and ViewSonic . In mid-2003, Gateway Computers and JVC announced they would release Pocket PCs, but the projects were discontinued before a product was released. Prices in 2003 ranged from around US$ 800 for

3744-446: The maximum amount of data a 3.5-inch floppy disk can hold is 2.8 megabytes, with an average of 1.44 megabytes. Greater storage allowed for larger digital media files and therefore more complex multimedia. The term "video", if not used exclusively to describe motion photography, is ambiguous in multimedia terminology. Video is often used to describe the file format, delivery format, or presentation format instead of " footage " which

3822-405: The movie Interstellar , where Executive Director Kip Thorne helped create one of the most realistic depictions of a black hole in film. The visual effects team under Paul Franklin took Kip Thorne's mathematical data and applied it into their own visual effects engine called "Double Negative Gravitational Renderer," a.k.a. "Gargantua," to create a "real" black hole used in the final cut. Later on,

3900-720: The multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience. Multimedia may be broadly divided into linear and non-linear categories: Multimedia presentations can be live or recorded: Multimedia finds its application in various areas, including, but not limited to, advertisements , art , education , entertainment , engineering , medicine , mathematics , business , scientific research , and spatial temporal applications . Several examples are as follows: Creative industries use multimedia for

3978-713: The multimedia created forms the foundation for which most creative endeavors that take place online. Microsoft is one of the biggest computer industries in the world, and a core foundation of its success relies on the ability of multimedia designers to optimize user experience through interacting with their products. Marketing and commercial practices are becoming increasingly reliant on interactive multimedia, allowing more sophisticated tactics and increased customer retention. Advertising companies heavily utilize social media, online interfaces and television to promote products, while ads and websites that utilize pop-ups need shorter, more concise methods to be as efficient and pleasing to

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4056-450: The officially distributed and freely downloadable development kit. Several phones running Windows Mobile 6.1 can be updated to Windows Mobile 6.5. Microsoft's Windows Mobile 6.1 was announced on April 1, 2008, and introduced instant messaging-like texting. Windows Mobile 6.1 was built upon Windows CE 5 . Microsoft's Windows Mobile 6, internally code-named 'Crossbow', was officially released by Microsoft on February 12, 2007. Mobile 6

4134-609: The operating system generally stored user-installed applications and data in RAM , which meant that if the battery was depleted the device would lose all of its data. Windows Mobile 5.0 solved this problem by storing all user data in persistent (flash) memory, leaving the RAM to be used only for running applications, as it would be on a desktop computer. As a result, Windows Mobile 5.0 Pocket PCs generally had more flash memory, and less RAM, compared to earlier devices. Windows Mobile 2003 consisted of

4212-469: The overall learning experience for students. Within education, video games, specifically fast-paced action games, are able to play a big role in improving cognitive abilities involving attention, task switching, and resistance to distractors. Research also shows that, though video games may take time away from schoolwork, implementing games into the school curriculum has an increased probability of moving attention from games to curricular goals. Multimedia

4290-493: The player an immersive experience. While video games can vary in terms of animation style or audio type, the element of interactivity makes them a striking example of interactive multimedia . Interactive multimedia refers to multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. In the arts , there are multimedia artists who blend techniques using different media that in some way incorporate interaction with

4368-426: The potential customers as possible. These platforms can be used by commercial businesses to specifically target their desired audience with a message, advertisement or promotion. External and internal office communications are often developed by hired creative service firms to display information in a variety of situations. This can range from providing more engaging presentations to educating trainees or new workers on

4446-403: The presenter's ideas. They are commonly used among education and many other industries to benefit students and workers, as they effectively retain chunks of information in a limited amount of time and can be stored easily. Another example is charts and graphs, as the presenters can show their audience the trends using data associated with their researches. This provides the audience a visual idea of

4524-440: The prevalence of new media and social media . Technology has impacted multimedia as it is largely associated with the use of computers or other electronic devices and digital media due to its capabilities concerning research, communication, problem-solving through simulations, and feedback opportunities. The innovation of technology in education through the use of multimedia allows for diversification among classrooms to enhance

4602-606: The prevalence of technology, making it easier for students to obtain language learning skills. Multimedia motivates students to learn more languages through audio, visual, and animation support. It also helps create English contexts since an important aspect of learning a language is developing their grammar, vocabulary, and knowledge of pragmatics and genres. In addition, cultural connections in terms of forms, contexts, meanings, and ideologies have to be constructed. By improving thought patterns, multimedia develops students' communicative competence by improving their capacity to understand

4680-547: The real world using media such as audio, animation, and text. Augmented reality became widely popular only in the 21st century; however, some of the earlier versions of such were things like the Sega Genesis Activator Controller back in 1992, which allowed users to literally stand in an octagon and control in-game movement with physical movement, or to stretch back even further, the R.O.B. NES Robot back in 1984, which, with its array of accessories,

4758-476: The same material being delivered using bullet points, text, and speech, corroborating a range of theories presented by multimedia learning scholars like Sweller and Mayer . The idea of media convergence is also becoming a major factor in education, particularly higher education. Defined as separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other, media convergence

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4836-731: The same milestone. HTC consequently raised its sales projection for 2008 from 2 to 3 million units. HTC said in 2009 that the sales projection was met. When the HTC HD2 was launched in the UK, Vodafone quickly sold all of its stock and developed a backlog of orders, and O2 delayed putting the HD2 on its website so that it could fulfil all orders. Similarly, in the US, the HTC HD2 sold out in most T-Mobile stores within 4 hours and T-Mobile struggled to keep it in stock for several weeks. Pocket PC In 2007, with

4914-490: The sense of immersion. Input devices: Controllers or other input devices are used to interact with the virtual environment. These devices can simulate hands or tools, enabling users to manipulate objects or navigate within the virtual space. Computer processing: Powerful computers or gaming consoles are often required to generate and render the complex graphics and simulations needed for a convincing virtual experience. Augmented reality overlays digital content or output onto

4992-567: The side of buildings and wrapped around the edge or corner. Clips can then be added at differing angles to create a three-dimensional optical illusion , which is more likely to draw the attention of an observer. Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations (VFX, 3D animation, etc.). Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Video games are considered multimedia, as they meld animation, audio, and interactivity to give

5070-402: The subject matter as well as personalized to the students' varying levels of knowledge on the topic. Learning content can be managed through activities that utilize and take advantage of multimedia platforms. This kind of usage of modern multimedia encourages interactive communication between students and teachers and opens feedback channels, introducing an active learning process, especially with

5148-448: The term "multimedia" was re-appropriated to describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein's producers at L'Oursin. In the intervening forty years, the word has taken on different meanings. In the late 1970s, the term referred to presentations consisting of multi-projector slide shows timed to an audio track. However, by the 1990s, 'multimedia' had taken on its current meaning. In

5226-489: The title of German 'Word of the Year' in 1995. The institute summed up its rationale by stating, "[Multimedia] has become a central word in the wonderful new media world". In common usage, multimedia refers to the usage of multiple media of communication, including video, still images, animation, audio, and text, in such a way that they can be accessed interactively. Video, still images, animation, audio, and written text are

5304-422: The use of computer-assisted language learning . Newspaper companies all over the world are trying to embrace the new phenomenon by implementing its practices in their work. While some have been slow to come around, other major newspapers like The New York Times , USA Today , and The Washington Post are setting a precedent for the positioning of the newspaper industry in a globalized world. To keep up with

5382-406: The viewer. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery . Video has become an intrinsic part of many concerts and theatrical productions in the modern era and has spawned content creation opportunities for many media professionals. Although multimedia display material may be volatile, the survivability of the content

5460-422: The visual effects team went on to publish a black hole study. Medical professionals and students have a wide variety of ways to learn new techniques and procedures through interactive media, online courses, and lectures. The methods of conveying information to students have drastically evolved with the help of multimedia. From the 1800s to today, lessons are commonly taught using chalkboards. Projected aids, such as

5538-493: Was always local, many are now handled through web-based solutions, particularly streaming. Multimedia presentations are presentations featuring multiple types of media. The different types of media can include text , graphics , audio , video and animations . These different types of media convey information to their target audience and effectively communicate with them. Videos are a great visual example to use in multimedia presentations because they can create visual aids to

5616-483: Was developed using Microsoft's eMbedded Visual Tools, eMbedded Visual Basic (eVB) and eMbedded Visual C (eVC). eVB programs can usually be converted fairly easily to NS Basic/CE. or to Basic4ppc. In 2007 the Pocket PC name was dropped altogether. The Pocket PC Phone Edition became Windows Mobile Professional; the Smartphone became Windows Mobile Standard; and the classic phone-less Pocket PC (which by now had become

5694-404: Was launched April 2000, and ran Windows CE 3.0 . Pocket PC 2000 featured a mobile version of Microsoft Office, a chief feature being the ability to password-protect Excel files. Pocket PC 2002 was launched October 2001, and was powered by Windows CE 3.0 , as with its predecessor. Some Pocket PC 2002 devices were also sold as "Phone Editions", which included cell phone functionality in addition to

5772-440: Was perhaps aware of an American artist named Dick Higgins , who had two years previously discussed a new approach to art-making he called " intermedia ". On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting: "Brainchild of song scribe-comic Bob (' Washington Square ') Goldstein, the 'Lightworks' is the latest multi-media music-cum-visuals to debut as discothèque fare." Two years later, in 1968,

5850-399: Was possible via CompactFlash Type II and SD slots (supporting SDIO Now!, SDIO and MMC cards). Included is a 1,100 mAh user replaceable battery (est. 4–6.5 hours, 2200 mAh also available). Some Pocket PCs featured integrated GPS often combined with mobile phone functionality. Pocket PCs with built-in telephony differ from Windows Mobile Smartphone Edition devices in several respects, including

5928-481: Was removed in favor of a more tailored interface on Pocket PCs. According to Microsoft, the Pocket PC is "a handheld device that enables users to store and retrieve e-mail , contacts, appointments, tasks, play multimedia files , games , exchange text messages with Windows Live Messenger (formerly known as MSN Messenger), browse the Web , and more." Prior to the release of Windows Mobile 2003 , third-party software

6006-500: Was still based on Windows CE 5 and was effectively just a face-lift of Windows Mobile 5. With Mobile 6 also came Microsoft's new naming conventions and devices were no longer called Pocket PCs: devices with no phone abilities were named Windows Mobile Classic, and devices with phone abilities were named Windows Mobile Professional. Windows Mobile 5 for Pocket PC was based on Windows CE 5 and contained many fixes and improvements over Windows Mobile 2003. Pocket PCs running prior versions of

6084-526: Was the PalmPilot and Palm III . According to the specification, Palm-size PCs use SuperH SH3 processors and MIPS architecture . The term "palm-sized PC" was also used as a generic term of similar such devices that are not necessary connected to Microsoft, such as the PalmPilot. Microsoft's Handheld PCs and Palm-size PCs did not gain much success in the markets compared to Palm, with users complaining

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