.hack comprises "Project .hack" and " .hack Conglomerate". It is a Japanese multimedia franchise primarily developed by CyberConnect2 and published by Bandai . The franchise is set on an Earth with an alternate history . In this timeline, a new version of the Internet arises following a major global computer network disaster in 2005. Central to the premise is a mystery about the wildly popular in-universe video game, The World . As most of the story takes place within The World , characters typically play and interact as their avatars .
115-467: The first four video games follow a newcomer called Kite , who goes on a quest to revive his friend, who fell into a coma after his character was killed by an unknown creature. Bee Train also produced an anime series focused on a player named Tsukasa, who has no memory of his identity outside of the game and cannot leave The World . In 2006, Cyber Connect 2 and Bee Train produced two new series: .hack//G.U. and .hack//Roots . The two series involve
230-805: A display device , most commonly shown in a video format on a television set , computer monitor , flat-panel display or touchscreen on handheld devices , or a virtual reality headset . These games are addictive and can lead to the release of dopamine in the addict's synapses. Most modern video games are audiovisual , with audio complement delivered through speakers or headphones , and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming . Video games are typically categorized according to their hardware platform , which traditionally includes arcade video games , console games , and computer (PC) games ;
345-457: A teletype printer , audio speaker , or similar device. This also distinguished from many handheld electronic games like Merlin which commonly used LED lights for indicators but did not use these in combination for imaging purposes. "Computer game" may also be used as a descriptor, as all these types of games essentially require the use of a computer processor, and in some cases, it is used interchangeably with "video game". Particularly in
460-549: A DEC PDP-1 computer in 1962. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim , OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. These inventions laid the foundation for modern video games. In 1966, while working at Sanders Associates , Ralph H. Baer devised
575-505: A breakthrough due to its supposed ability to give actors more control over licensing their voice and how it may be used, the deal received backlash for its actual lack of protections from prominent voice actors such as Steve Blum , Joshua Seth , Veronica Taylor , and Shelby Young . The use of AI voices in video games and animation has also been criticized in general by voice actors such as Jennifer Hale , David Hayter , Maile Flanagan , and Ned Luke . AI voices have caused concern due to
690-768: A career of it across many of the main game-manufacturing countries, mostly the United States, Canada, the United Kingdom, and Japan. Their names have sometimes been linked to a particular character they have voiced. Notable video game voice actors include Maaya Sakamoto (the Japanese version of Lightning in Final Fantasy XIII ), Tatsuhisa Suzuki (Noctis Lucis Caelum in Final Fantasy XV ), Miyu Irino (the Japanese version of Sora in
805-437: A combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to
920-445: A developer's programming language of choice, or they may opt to also use game development kits that minimize the amount of direct programming they have to do but can also limit the amount of customization they can add into a game. Like all software, video games usually undergo quality testing before release to assure there are no bugs or glitches in the product, though frequently developers will release patches and updates . With
1035-414: A fictional piece of technology from Star Trek , arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as Tron , eXistenZ and The Last Starfighter . Ludologists break sharply and radically from this idea. They argue that
1150-459: A film, the voice actors spoke instead of the film actors. Although this type of voice is related to years ago and now with the increase of facilities, it is possible to record the voice of the actors at the same time, but even today, sometimes the voice of the voice actors is used instead of the main actor. The tail of the voice is on Iranian animations, and like in other parts of the world, voice actors speak instead of animated characters. But most of
1265-471: A foreign-language film or television series. Voice-over translation is an audiovisual translation technique, in which, unlike in Dub localization, actor voices are recorded over the original audio track, which can be heard in the background. This method of translation is most often used in documentaries and news reports to translate words of foreign-language interviewees. Automated dialogue replacement (ADR)
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#17327876995341380-432: A game following its initial release. Several games offer players the ability to create user-generated content to share with others to play. Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding
1495-415: A letter dated July 10, 1972. In the letter, Bushnell uses the term "video game" twice. Per video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those in the field. Around March 1973, Ed Adlum, who ran Cashbox ' s coin-operated section until 1972 and then later founded RePlay Magazine , covering the coin-op amusement field, in 1975, used
1610-504: A limited number of platforms, and exclusivity to a platform or brand is used by platform holders as a competitive edge in the video game market. However, games may be developed for alternative platforms than intended, which are described as ports or conversions. These also may be remasters - where most of the original game's source code is reused and art assets, models, and game levels are updated for modern systems – and remakes, where in addition to asset improvements, significant reworking of
1725-432: A minimum age is used by nearly all systems, along with additional descriptors to identify specific content that players and parents should be aware of. The regulations vary from country to country but generally are voluntary systems upheld by vendor practices, with penalty and fines issued by the ratings body on the video game publisher for misuse of the ratings. Among the major content rating systems include: Additionally,
1840-463: A narrow, flat inflection pattern (or prosody pattern) whereas radio commercials, especially local ones, tend to be voiced with a very wide inflection pattern in an almost over-the-top style . Marketers and advertisers use voice-overs in radio, TV, online adverts, and more; total advertising spend in the UK was forecast to be £21.8 billion in 2017. Voice-over used in commercial adverts had traditionally been
1955-551: A platform, the hardware which contains computing elements, to process player interaction from some type of input device and displays the results to a video output display. Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate. The term system is also commonly used. These platforms may include multiple brandsheld by platform holders , such as Nintendo or Sony, seeking to gain larger market shares. Games are typically designed to be played on one or
2070-469: A relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and narratology . Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction . Murray puts video games in the context of the Holodeck ,
2185-403: A returning player by the name of Haseo who, after the loss of his guild, goes on a quest to find the player killer (PK) Tri-Edge who sent his friend Shino into a coma. The latest game by CyberConnect2 is .hack//Link , where Tokio Kuryuu is transported into The World: RX and time-travels across the previous storylines to restore frozen players. .hack was conceived by CyberConnect2 with
2300-455: A service . Today, video game development requires numerous interdisciplinary skills, vision , teamwork , and liaisons between different parties, including developers , publishers , distributors , retailers , hardware manufacturers, and other marketers, to successfully bring a game to its consumers. As of 2020 , the global video game market had estimated annual revenues of US$ 159 billion across hardware, software, and services, which
2415-595: A similar version running in a smaller coin-operated arcade cabinet using a less expensive computer. This was released as Computer Space , the first arcade video game , in 1971. Bushnell and Dabney went on to form Atari, Inc. , and with Allan Alcorn , created their second arcade game in 1972, the hit ping pong -style Pong , which was directly inspired by the table tennis game on the Odyssey. Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to
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#17327876995342530-523: A system to play a basic table tennis game on a television screen. With the company's approval, Baer created the prototype known as the "Brown Box." Sanders patented Baer’s innovations and licensed them to Magnavox , which commercialized the technology as the first home video game console , the Magnavox Odyssey , released in 1972. Separately, Nolan Bushnell and Ted Dabney , inspired by seeing Spacewar! running at Stanford University , devised
2645-399: A unique story-telling situation that draws the player deeper into the plot. Sadamoto's character designs follow the fantasy theme, drawing influence from the sword and sorcery subgenre in particular. Character designs also draw on Celtic imagery: Director Mashimo acknowledged similarities between Bear's design and William Wallace from Braveheart , an example of a Celtic warrior. All
2760-424: A video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player. While many games rely on emergent principles , video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to
2875-412: A video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of
2990-559: A voice actor in Brazil, one needs to be a professional actor and attend dubbing courses. Some celebrities in Brazil have also done voice acting. Voice acting in Iran is divided into three categories. Voice over Persian films , voice over Iranian animations, and dubbing of films and animations related to other countries (in non-Persian language) In the first category, due to the lack of facilities for simultaneous recording of sound while filming
3105-451: A voice actor may involve singing, most often when playing a fictional character, although a separate performer is sometimes enlisted as the character's singing voice. A voice actor may also simultaneously undertake motion capture acting . Non-fictional voice acting is heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as stores, elevators, waiting rooms, and public transport. Voice acting
3220-457: A way to distinguish them from console games , arcade games , or mobile games . Other terms such as "television game", "telegame", or "TV game" had been used in the 1970s and early 1980s, particularly for home gaming consoles that rely on connection to a television set . However, these terms were also used interchangeably with "video game" in the 1970s, primarily due to "video" and "television" being synonymous. In Japan , where consoles like
3335-411: A word from Billboard ' s description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.' The phrase stuck." Adlum explained in 1985 that up until the early 1970s, amusement arcades typically had non-video arcade games such as pinball machines and electro-mechanical games . With the arrival of video games in arcades during the early 1970s, there
3450-399: Is a list of the main characters from the portable version of "The World". Jeremy Dunham of IGN was impressed by the game's commitment to preserving the illusion of online gameplay and praised the character designs and inclusion of the Japanese voice track, but criticized the camera manipulation, shortness, and lack of difficulty. A Game Informer reviewer praised the way the game captures
3565-528: Is a required story element; in other types of (chiefly non-literary) narratives (such as plays, television shows, video games, and films) narration is optional. One of the most common uses for voice acting is within commercial advertising. The voice actor is hired to voice a message associated with the advertisement. This has different sub-genres such as television, radio, film, and online advertising. The sub-genres are all different styles in their own right. For example, television commercials tend to be voiced with
Characters of the .hack franchise - Misplaced Pages Continue
3680-431: Is a video game "appears highly eclectic and diverse". The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. Most games are divided into levels which the player must work the avatar through, scoring points , collecting power-ups to boost
3795-459: Is frequently a cross-disciplinary field. Video game developers , as employees within this industry are commonly referred to, primarily include programmers and graphic designers . Over the years, this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers , musicians, and other technicians; as well as skills that are specific to video games, such as
3910-421: Is from 1947—a " cathode-ray tube amusement device " was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control the parabolic arc of a dot on the screen to simulate a missile being fired at targets, which are paper drawings fixed to
4025-440: Is more freedom because there is no need to match a dub to the original actor or animated character. Producers and agencies are often on the lookout for many styles of voices, such as booming voices for more dramatic productions or cute, young-sounding voices for trendier markets. Some voices sound like regular, natural, everyday people; all of these voices have their place in the voiceover world, provided they are used correctly and in
4140-562: Is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party . Foreign games published in China often require modification by developers and publishers to meet these requirements. Video game development and authorship, much like any other form of entertainment,
4255-427: Is recognized as a specialized dramatic profession in the United Kingdom, primarily due to BBC Radio 's long and storied history of producing radio dramas . The voices for animated characters are provided by voice actors. For live-action productions, voice acting often involves reading the parts of computer programs, radio dispatchers or other characters who never actually appear on screen. With an audio drama, there
4370-447: Is the primary means which one interacts with a video game. The narrative setting does not impact gameplay; a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. An exception is the horror game genre, used for games that are based on narrative elements of horror fiction , the supernatural , and psychological horror . Genre names are normally self-describing in terms of
4485-454: Is the process of re-recording dialogue by the original actor after the filming process to improve audio quality or reflect dialogue changes, also known as "looping" or a "looping session". ADR is also used to change original lines recorded on set to clarify context, improve diction or timing , or to replace an accented vocal performance. In the UK, it is also called "post-synchronization" or "post-sync". Voice artists are also used to record
4600-571: Is three times the size of the global music industry and four times that of the film industry in 2019, making it a formidable heavyweight across the modern entertainment industry . The video game market is also a major influence behind the electronics industry , where personal computer component, console, and peripheral sales, as well as consumer demands for better game performance, have been powerful driving factors for hardware design and innovation. Early video games use interactive electronic devices with various display formats. The earliest example
4715-1823: The Kingdom Hearts series), David Hayter ( Solid Snake and Big Boss in the Metal Gear series), Steve Downes and Jen Taylor ( Master Chief and Cortana in the Halo series), Nolan North ( Nathan Drake in the Uncharted series and Desmond Miles in the Assassin's Creed series), Troy Baker ( Joel in The Last of Us series) and Charles Martinet (former voice actor for Mario , Luigi , Wario , and Waluigi in Nintendo 's Mario franchise). Other actors more linked with film or television acting have also voiced video game characters, such as Ray Liotta ( Tommy Vercetti in Grand Theft Auto: Vice City and Billy Handsome in Call of Duty: Black Ops II ), Michael Dorn (various characters in World of Warcraft and Gatatog Uvenk in Mass Effect 2 ), Kaili Vernoff (Miranda Cowan in Grand Theft Auto V and Susan Grimshaw in Red Dead Redemption 2 ), Ashley Johnson ( Ellie in The Last of Us series), Kristen Bell ( Lucy Stillman in
Characters of the .hack franchise - Misplaced Pages Continue
4830-467: The Berne Convention . This typically only applies to the underlying code, as well as to the artistic aspects of the game such as its writing, art assets, and music. Gameplay itself is generally not considered copyrightable; in the United States among other countries, video games are considered to fall into the idea–expression distinction in that it is how the game is presented and expressed to
4945-646: The Clue VCR Mystery Game which required players to watch VCR clips between turns. To distinguish between these two, video games are considered to require some interactivity that affects the visual display. Most video games tend to feature some type of victory or winning conditions, such as a scoring mechanism or a final boss fight. The introduction of walking simulators ( adventure games that allow for exploration but lack any objectives) like Gone Home , and empathy games (video games that tend to focus on emotion) like That Dragon, Cancer brought
5060-555: The United Kingdom and Western Europe , this is common due to the historic relevance of domestically produced microcomputers. Other terms used include digital game, for example, by the Australian Bureau of Statistics . However, the term "computer game" can also be used to more specifically refer to games played primarily on personal computers or other types of flexible hardware systems (also known as PC game ), as
5175-500: The Unterhaltungssoftware Selbstkontrolle ( Entertainment Software Self-Regulation ) would refuse to classify, and thus allow sale, of any game depicting Nazi imagery, and thus often requiring developers to replace such imagery with fictional ones. This ruling was relaxed in 2018 to allow for such imagery for "social adequacy" purposes that applied to other works of art. China's video game segment
5290-483: The crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, was dominated by Japanese companies such as Nintendo , Sega , and Sony , and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. In
5405-554: The first-person shooter and the Grand Theft Auto clone , respectively, in the few years after their release. However, at times and more frequently at the onset of the industry, developers would intentionally create video game clones of successful games and game hardware with few changes, which led to the flooded arcade and dedicated home console market around 1978. Cloning is also a major issue with countries that do not have strong intellectual property protection laws, such as within China . The lax oversight by China's government and
5520-409: The game designer . All of these are managed by producers . In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more. This is not to say that
5635-439: The 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers . The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit game Pong and the first home console , the Magnavox Odyssey . The industry grew quickly during the "golden age" of arcade video games from the late 1970s to early 1980s but suffered from
5750-526: The 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominantly led by major companies in North America (primarily the United States and Canada), Europe, and southeast Asia including Japan, South Korea, and China. Hardware production remains an area dominated by Asian companies either directly involved in hardware design or part of the production process, but digital distribution and indie game development of
5865-527: The 1983 crash, forming around the concept of publisher-developer dichotomies, and by the 2000s, leading to the industry centralizing around low-risk, triple-A games and studios with large development budgets of at least $ 10 million or more. The advent of the Internet brought digital distribution as a viable means to distribute games, and contributed to the growth of more riskier, experimental independent game development as an alternative to triple-A games in
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#17327876995345980-462: The 1993 game . A hierarchy of game genres exist, with top-level genres like "shooter game" and "action game" that broadly capture the game's main gameplay style, and several subgenres of specific implementation, such as within the shooter game first-person shooter and third-person shooter . Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game . A video game's mode describes how many players can use
6095-631: The 2000s, the core industry centered on " AAA " games, leaving little room for riskier experimental games. Coupled with the availability of the Internet and digital distribution , this gave room for independent video game development (or " indie games ") to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and proliferation of smartphone games in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as
6210-637: The Internet or other communication methods as well as cloud gaming alleviate the need for any physical media. In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates. Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution. These can be offered freely or can be used to monetize
6325-539: The OVA. ANN enjoyed Kawasumi's vocal range of emotions with Atoli but had mixed thoughts about how Sakurai can make Haseo more likeable, notwithstanding his otherwise striking performance. Video game A video game , also known as a computer game or just a game , is an electronic game that involves interaction with a user interface or input device (such as a joystick , controller , keyboard , or motion sensing device) to generate visual feedback from
6440-467: The Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation , such games are known as "TV games", "TV geemu", or "terebi geemu". The term "TV game" is still commonly used into the 21st century. "Electronic game" may also be used to refer to video games, but this also incorporates devices like early handheld electronic games that lack any video output. The first appearance of
6555-449: The activities of Iranian voice actors are in the field of dubbing foreign films. In this case, the main language of the film is translated into Persian, and the dubbing director compiles the sentences according to the atmosphere of the film and the movement of the actors 'mouths and other such cases, and finally the voice actors play roles instead of the actors' voices. Actors often lend their voices to characters in games and some have made
6670-728: The age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets, where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform (e.g., some PDAs ). Video games are programmed like any other piece of computer software. Prior to the mid-1970s, arcade and home consoles were programmed by assembling discrete electro-mechanical components on circuit boards, which limited games to relatively simple logic. By 1975, low-cost microprocessors were available at volume to be used for video game hardware, which allowed game developers to program more detailed games, widening
6785-560: The aim of creating a distinctive product that would shock and surprise the player. CyberConnect2's president, Hiroshi Matsuyama , played a key role in developing the concept for the series. A number of core ideas, including "slaying dragons or being a thief in London" were explored but rejected in favor of an "offline/online game". The developers looked at a number of MMORPGs such as Phantasy Star Online , Ultima Online , and Final Fantasy XI for inspiration, and drew influences from
6900-417: The avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them. This information is relayed to the player through a type of on-screen user interface such as a heads-up display atop the rendering of the game itself. Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location,
7015-434: The cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game. Most commonly, video games are protected by copyright , though both patents and trademarks have been used as well. Though local copyright regulations vary to the degree of protection, video games qualify as copyrighted visual-audio works, and enjoy cross-country protection under
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#17327876995347130-406: The characters are given distinctive patterns resembling tattoos that represent Wave, an aspect of the fictional gameplay. Seiichiro Hosokawa was the lead artist for the .hack//G.U. game trilogy. While CyberConnect2 designed the characters for .hack//G.U. , Sadamoto returned as supervisor. As a result, some aesthetics from Haseo's character design featured in the original trailers were removed from
7245-417: The console itself, while peripheral controllers are available as a separate purchase from the console manufacturer or third-party vendors. Similar control sets are built into handheld consoles and onto arcade cabinets. Newer technology improvements have incorporated additional technology into the controller or the game platform, such as touchscreens and motion detection sensors that give more options for how
7360-708: The creation of believable audio deepfakes featuring celebrities or other public figures saying things they did not actually say, which could lead to a synthetic version of their voice being used against them. In October 2023, during the start of the British Labour Party 's conference in Liverpool , an audio deepfake of Labour leader Keir Starmer was released that falsely portrayed him verbally abusing his staffers and criticizing Liverpool. That same month, an audio deepfake of Slovak politician Michal Šimečka falsely claimed to capture him discussing ways to rig
7475-423: The difficulty for foreign companies to take Chinese entities to court had enabled China to support a large grey market of cloned hardware and software systems. The industry remains challenged to distinguish between creating new games based on refinements of past successful games to create a new type of gameplay, and intentionally creating a clone of a game that may simply swap out art assets. The early history of
7590-446: The entertainment industry have reacted negatively to this development due to the threat it poses to their livelihood. The 2023 SAG-AFTRA strike included negotiations between the union and Hollywood studios about the regulation of AI, as well as discussions with video game studios about new terms that would protect voice actors who specialize in that field. Although SAG-AFTRA heralded the deal it struck with AI company Replica Studios as
7705-400: The finished product. The trilogy also made a major change by distancing the protagonist, Haseo, from the player in an effort to appeal more to players. The following is a list of the main characters from the first version of the massively multiplayer online role-playing game The World : The following is a list of the main characters from the second version of The World . The following
7820-669: The first three mainline entries in the Assassin's Creed franchise) and Kevin Spacey (Jonathan Irons in Call of Duty: Advanced Warfare ). Some actors from both live-action and animated works have also reprised their respective roles in video games, such as Kevin Conroy ( Batman ) and Mark Hamill ( The Joker ) in the Batman: Arkham series, Sylvester Stallone ( John Rambo ) in Mortal Kombat 11 , various actors from
7935-434: The game Tomb Raider , saying that "the dimensions of Lara Croft 's body, already analyzed to death by film theorists , are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of
8050-642: The game at the same type. This is primarily distinguished by single-player video games and multiplayer video games . Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay . Online games use server structures that can also enable massively multiplayer online games (MMOs) to support hundreds of players at
8165-406: The game can also be exploited. On some consoles, cheat cartridges allow players to execute these cheat codes, and user-developed trainers allow similar bypassing for computer software games. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game. To distinguish from electronic games, a video game is generally considered to require
8280-484: The game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen. Product flaws include software bugs which can manifest as glitches which may be exploited by the player; this is often the foundation of speedrunning a video game. These bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to
8395-501: The game. Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls. Common controls on the most recent controllers include face buttons, shoulder triggers, analog sticks , and directional pads ("d-pads") . Consoles typically include standard controllers which are shipped or bundled with
8510-399: The game. By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display (LCD) televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on. Features such as color depth , refresh rate , frame rate , and screen resolution are
8625-560: The game. Today, many games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering. These engines can be augmented with specialized engines for specific features, such as a physics engine that simulates the physics of objects in real-time. A variety of middleware exists to help developers access other features, such as playback of videos within games, network-oriented code for games that communicate via online services, matchmaking for online games, and similar features. These features can be used from
8740-485: The growth of the size of development teams in the industry, the problem of cost has increased. Development studios need the best talent, while publishers reduce costs to maintain profitability on their investment. Typically, a video game console development team ranges from 5 to 50 people, and some exceed 100. In May 2009, Assassin's Creed II was reported to have a development staff of 450. The growth of team size combined with greater pressure to get completed projects into
8855-471: The idea of creating a fictional MMORPG in order to simulate a realistic story. The initial characters were designed by Yoshiyuki Sadamoto , while later installments involved additional artists. The critical reception to the original characters has been positive for their designs and realistic traits. The G.U. characters received mixed responses due to Hero's anti-heroic characterization but praise for his growth. Development for .hack began in early 2000 with
8970-586: The idea of games that did not have any such type of winning condition and raising the question of whether these were actually games. These are still commonly justified as video games as they provide a game world that the player can interact with by some means. The lack of any industry definition for a video game by 2021 was an issue during the case Epic Games v. Apple which dealt with video games offered on Apple's iOS App Store . Among concerns raised were games like Fortnite Creative and Roblox which created metaverses of interactive experiences, and whether
9085-549: The individual sample fragments played back by a computer in an automated announcement. At its simplest, each recording consists of a short phrase which is played back when necessary, such as the " mind the gap " announcement introduced on the London Underground in 1969, which is currently voiced by Emma Clarke . In a more complicated system, such as a speaking clock, the announcement is re-assembled from fragments such as "minutes past", "eighteen", and "p.m." For example,
9200-450: The larger " AAA " game studios, and are often experiments in gameplay and art style. Indie game development is aided by the larger availability of digital distribution, including the newer mobile gaming market, and readily-available and low-cost development tools for these platforms. Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are
9315-718: The larger game and the individual experiences themselves were games or not in relation to fees that Apple charged for the App Store. Judge Yvonne Gonzalez Rogers , recognizing that there was yet an industry standard definition for a video game, established for her ruling that "At a bare minimum, video games appear to require some level of interactivity or involvement between the player and the medium" compared to passive entertainment like film, music, and television, and "videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television". Rogers still concluded that what
9430-417: The late 2000s and which has continued to grow as a significant portion of the video game industry. Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: The industry itself grew out from both the United States and Japan in
9545-668: The late 2000s has allowed game developers to flourish nearly anywhere and diversify the field. Voice acting Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated , off-stage, off-screen, or non-visible characters in various works such as films, dubbed foreign films, anime , television shows, video games, cartoons, documentaries , commercials, audiobooks , radio dramas and comedies , amusement rides, theater productions, puppet shows, and audio games. The role of
9660-452: The latter also encompasses LAN games , online games , and browser games . More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers ), virtual and augmented reality systems, and remote cloud gaming . Video games are also classified into a wide range of genres based on their style of gameplay and target audience . The first video game prototypes in
9775-682: The major content system provides have worked to create the International Age Rating Coalition (IARC), a means to streamline and align the content ratings system between different region, so that a publisher would only need to complete the content ratings review for one provider, and use the IARC transition to affirm the content rating for all other regions. Certain nations have even more restrictive rules related to political or ideological content. Within Germany, until 2018,
9890-462: The market to begin recouping production costs has led to a greater occurrence of missed deadlines, rushed games, and the release of unfinished products. While amateur and hobbyist game programming had existed since the late 1970s with the introduction of home computers, a newer trend since the mid-2000s is indie game development . Indie games are made by small teams outside any direct publisher control, their games being smaller in scope than those from
10005-405: The market. Due to loss of publishing control and oversaturation of the market, the North American home video game market crashed in 1983 , dropping from revenues of around $ 3 billion in 1983 to $ 100 million by 1985. Many of the North American companies created in the prior years closed down. Japan's growing game industry was briefly shocked by this crash but had sufficient longevity to withstand
10120-438: The only area of voice acting where "de-breathing" was used. This means artificially removing breaths from the recorded voice, and is done to stop the audience being distracted in any way from the commercial message that is being put across. However, removal of breaths has now become increasingly common in many other types of voice acting. Dub localization is the practice of voice-over translation , in which voice actors alter
10235-569: The opening or closing themes of shows in which they star, or become involved in non-animated side projects such as audio dramas (involving the same characters in new storylines) or image songs (songs sung in character that are not included in the anime but which further develop the character). Most of the films in the theaters are dubbed in Portuguese , and most Brazilians tend to prefer watching movies in their native language. Many voice actors are also dubbing directors and translators. To become
10350-774: The original game and possibly from scratch is performed. The list below is not exhaustive and excludes other electronic devices capable of playing video games such as PDAs and graphing calculators . Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware. Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats. Physical formats include ROM cartridges , magnetic storage including magnetic-tape data storage and floppy discs , optical media formats including CD-ROM and DVDs , and flash memory cards. Furthermore digital distribution over
10465-472: The patents. Following their agreement, Atari made a home version of Pong , which was released by Christmas 1975. The success of the Odyssey and Pong , both as an arcade game and home machine, launched the video game industry. Both Baer and Bushnell have been titled "Father of Video Games" for their contributions. The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on
10580-623: The people who had been banned. Voice actor ( Japanese : 声優 , Hepburn : Seiyū ) occupations include performing roles in anime , audio dramas, and video games; performing voice-overs for dubs of non-Japanese movies; and providing narration to documentaries and similar programs. Japan has approximately 130 voice acting schools and troupes of voice actors who usually work for a specific broadcast company or talent agency. They often attract their own appreciators and fans, who watch shows specifically to hear their favorite performer. Many Japanese voice actors frequently branch into music, often singing
10695-409: The platform, as directed by the game's programming. This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly haptic technology built into the game controller, such as causing the controller to shake in
10810-399: The player interacts with the game. Specialized controllers may be used for certain genres of games, including racing wheels , light guns and dance pads . Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into
10925-502: The player that can be copyrighted, but not the underlying principles of the game. Because gameplay is normally ineligible for copyright, gameplay ideas in popular games are often replicated and built upon in other games. At times, this repurposing of gameplay can be seen as beneficial and a fundamental part of how the industry has grown by building on the ideas of others. For example Doom (1993) and Grand Theft Auto III (2001) introduced gameplay that created popular new game genres,
11040-433: The player will lose one of their lives . Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen. Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on. In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart
11155-419: The player's hands to simulate a shaking earthquake occurring in game. Video games are frequently classified by a number of factors related to how one plays them. A video game, like most other forms of media, may be categorized into genres . However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this
11270-430: The player." However, emergent behavior is not limited to sophisticated games. In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: the cars might then maneuver to avoid the obstacle causing the cars behind them to slow or maneuver to accommodate
11385-473: The prior works of character designer Yoshiyuki Sadamoto ( Neon Genesis Evangelion ) and scenario writer Kazunori Itō ( Ghost in the Shell ). Matsuyama stated that the team was proud of having Sadamoto design the cast, despite his lack of previous involvement in gaming, and said that working with him was a great opportunity. Itō noted that casting the player into the role of a subscriber to The World creates
11500-450: The question of what are the essential factors of a video game that separate the medium from other forms of entertainment. The introduction of interactive films in the 1980s with games like Dragon's Lair , featured games with full motion video played off a form of media but only limited user interaction. This had required a means to distinguish these games from more traditional board games that happen to also use external media, such as
11615-479: The right context. In the context of voice acting, narration is the use of spoken commentary to convey a story to an audience. A narrator is a personal character or a non-personal voice that the creator of the story develops to deliver information about the plot to the audience. The voice actor who plays the narrator is responsible for performing the scripted lines assigned to them. In traditional literary narratives (such as novels, short stories, and memoirs) narration
11730-637: The same time. A small number of video games are zero-player games , in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of Conway's Game of Life . Most video games are intended for entertainment purposes. Different game types include: Video games can be subject to national and international content rating requirements. Like with film content ratings, video game ratings typing identify
11845-544: The scope of what was possible. Ongoing improvements in computer hardware technology have expanded what has become possible to create in video games, coupled with convergence of common hardware between console, computer, and arcade platforms to simplify the development process. Today, game developers have a number of commercial and open source tools available for use to make games, often which are across multiple platforms to support portability, or may still opt to create their own for more specialized features and direct control of
11960-617: The screen. Other early examples include Christopher Strachey 's draughts game, the Nimrod computer at the 1951 Festival of Britain ; OXO , a tic-tac-toe computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two , an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar! , written by Massachusetts Institute of Technology students Martin Graetz, Steve Russell , and Wayne Wiitanen's on
12075-514: The sense of community that a real MMORPG offers. Regarding the cast of .hack//Sign , an Anime Academy reviewer writes that the anime's depiction of the game-world setting is realistic and accurate. Reviewers appreciated the English voice acting : Lauren Synger from DVD Vision Japan feels that "everyone was very appropriate to their characters", particularly noting that Brianne Sidal did an excellent job capturing Saiga's Tsukasa. IGN suggested that
12190-518: The short-term effects, and Nintendo helped to revitalize the industry with the release of the Nintendo Entertainment System in North America in 1985. Along with it, Nintendo established a number of core industrial practices to prevent unlicensed game development and control game distribution on their platform, methods that continue to be used by console manufacturers today. The industry remained more conservative following
12305-657: The storyline of GU could be streamlined by allowing e-mail access within The World . Despite deriding the "filler" story of Rebirth , Sullivan found Reminisce to be much more enjoyable due to its more mature storyline. Mania found Haseo's skills useless in combat but liked his relationship with the Twilight Brigade, as it allows the cast to be explored personally since the premise focuses on player interaction. Both Haseo and Atoli's actors, Takahiro Sakurai and Ayako Kawasumi , were highly praised for their work in
12420-484: The target age group that the national or regional ratings board believes is appropriate for the player, ranging from all-ages, to a teenager-or-older, to mature, to the infrequent adult-only games. Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified. A primary identifier based on
12535-405: The term "video game" emerged around 1973. The Oxford English Dictionary cited a 10 November 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term may have come even earlier, appearing first in
12650-554: The term in an article in March 1973. In a September 1982 issue of RePlay , Adlum is credited with first naming these games as "video games": "RePlay's Eddie Adlum worked at 'Cash Box' when 'TV games' first came out. The personalities in those days were Bushnell, his sales manager Pat Karns, and a handful of other 'TV game' manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products 'TV games', so borrowing
12765-503: The type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , Grand Theft Auto clones from Grand Theft Auto III , and battle royale games from the film Battle Royale . The names may shift over time as players, developers and the media come up with new terms; for example, first-person shooters were originally called "Doom clones" based on
12880-698: The upcoming election. In January 2024, voters in the New Hampshire Democratic presidential primary received phone calls featuring an AI-generated voice of U.S. President Joe Biden that tried to discourage them from voting. In films, television, and commercials, voice actors are often recruited through voice acting agencies. The UK banned broadcasting of the voices of people linked to violence in Northern Ireland from 1988 to 1994, but television producers circumvented this by simply having voice actors dub over synchronized footage of
12995-422: The video game industry, following the first game hardware releases and through 1983, had little structure. Video games quickly took off during the golden age of arcade video games from the late 1970s to early 1980s, but the newfound industry was mainly composed of game developers with little business experience. This led to numerous companies forming simply to create clones of popular games to try to capitalize on
13110-719: The word "twelve" can be used for both "Twelve O'Clock" and "Six Twelve". Automated announcements can also include on-hold messages on phone systems and location-specific announcements in tourist attractions. Since the late 2010s, software to modify and generate human voices has become more popular. In 2019, AI startup Dessa created the computer-generated voice of Joe Rogan using thousands of hours of audio from his podcast , while video game developer Ubisoft used speech synthesis to give thousands of characters distinguished voices in its 2020 game Watch Dogs: Legion , and Google announced that same year their solution to generate human-like speech from text. Most voice actors and others in
13225-434: Was initially some confusion in the arcade industry over what term should be used to describe the new games. He "wrestled with descriptions of this type of game," alternating between "TV game" and "television game" but "finally woke up one day" and said, "What the hell... video game!" While many games readily fall into a clear, well-understood definition of video games, new genres and innovations in game development have raised
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