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Interactive Fiction Technology Foundation

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The Interactive Fiction Technology Foundation ( IFTF ) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve tools and services used in the creation and distribution of interactive fiction .

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9-564: Since 2016, IFTF operates the Interactive Fiction Competition (IFComp), an annual competition for new works from independent creators which has been running since 1995. Since 2017, IFTF operates the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction which has been operating since 1992. The IF Archive contains websites and documents valuable to

18-630: A game before deciding how many points to award it, but longer games are allowed entry. The competition has been described as the " Super Bowl " of interactive fiction. Since 2016 it is operated by the Interactive Fiction Technology Foundation (IFTF). In 2016, operation of the competition was taken over by the Interactive Fiction Technology Foundation. The lead organizer 2014–2017 was Jason McIntosh, and in 2018 it

27-791: The IF community, including the "Inform 6" website and standards such as "the Treaty of Babel", the Z-machine , and its successor Glulx . Since 2019, IFTF supports the Interactive Fiction Community Forum (IntFiction) at intfiction.org, which has served as a center for interactive fiction community discussion since 2006. Since 2021, IFTF operates the Interactive Fiction Database (IFDB), a database of metadata and reviews of interactive fiction which

36-563: The Interactive Fiction Competition, but all games released in the past year are eligible for the XYZZY Awards. Many games win awards in both competitions. Anyone can judge the games. Because anyone can judge and participate in the competition, there is a rule that "All entries must cost nothing for judges to play". The competition has rules for judges, authors and everyone to ensure that everyone agrees on

45-453: The members of the advisory board are Jon Ingold , Max Gladstone , Nick Montfort , Brian Moriarty , Jim Munroe , Graham Nelson and Emily Short . Interactive Fiction Competition The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction . It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing

54-401: The purpose, scope, and spirit of the competition. Anyone can donate a prize. Almost always, there are enough prizes donated that anyone who enters will get one. The following is a list of first place winners to date: Only two competitors have won more than once: Paul O'Brian, winning in 2002 and 2004, and Steph Cherrywell, winning in 2015 and 2019. A reviewer for The A.V. Club said of

63-534: Was Jacqueline Ashwell. Although the first competition had separate sections for Inform and TADS games, subsequent competitions have not been divided into sections and are open to games produced by any method, provided that the software used to play the game is freely available. In addition to the main competition, the entries take part in the Miss Congeniality contest, where the participating authors vote for three games (not including their own). This

72-642: Was founded by Michael J. Roberts in 2007. Since 2022 IFTF supports the Interactive Fiction Wiki (IFWiki), a community-maintained resource for the history and culture of interactive fiction which was originally set up by David Cornelson in 2004. IFTF supports and hosts the Twine software, initially created by Chris Klimas in 2009. Among the members of the Board of Directors are Jason McIntosh (president), Judith Pintar and Andrew Plotkin . Among

81-475: Was started in 1998 to distribute that year's surplus prizes; this additional contest has remained unchanged since then, even without the original reason for its existence. There is also a 'Golden Banana of Discord' side contest; the distinction is given to the entry with scores with the highest standard deviation. The competition differs from the XYZZY Awards , as authors must specifically submit games to

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