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The Game Boy Printer , known as the Pocket Printer in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is designed to be used in conjunction with the Game Boy Camera . It also prints images from compatible late-generation Game Boy and Game Boy Color games (listed below). It runs on six AA batteries and uses a proprietary 38mm wide thermal paper with adhesive backing, originally sold in white, red, yellow and blue colors. In Japan, a bright yellow Pokémon version of the Game Boy Printer was released, featuring a feed button in the style of a Poké Ball.

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33-397: (Redirected from Link Cable ) Link cable may refer to: Game Link Cable GameCube – Game Boy Advance link cable PlayStation Link Cable Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Link cable . If an internal link led you here, you may wish to change

66-491: A 5 mm (0.20 in) margin above and below the picture and print the picture at a 23 mm (0.91 in) height. This would give the total of 33 mm (1.3 in) height per picture. Although on-box advertisements boasted up to 180 pictures per roll, in actuality a typical roll could only print between 118 and 121 pictures. Sold on the official Nintendo e-Shop (as triple packs of blue, cream and white rolls) until 2007, Game Boy branded official replacement thermal paper

99-472: A Game Boy Pocket/Color. The second generation started with the release of the Game Boy Pocket which used a much smaller Game Link connector than those used on the original Game Boy. Although the pin assignment and basic port shape remained the same, its much smaller size necessitated the release of new Game Link Cables. The second generation Game Link Cables came in a few varieties, but each serves

132-501: A thin slot. The maroon 'FEED' button is then pressed down, which engages the uptake motor, and pulls the paper through to the exit slot which has an integrated serrated edge, which allows finished prints to be ripped away from the roll. Forcibly pulling the paper opposite to the feed direction causes permanent damage to the gearing within the feed mechanism. When a picture was printed from the Game Boy Camera, it would print with

165-707: Is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player . The Game Boy Micro is not compatible due to its different connector. The Wii , however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers. Game Boy Printer Released alongside

198-669: Is able to be adhered to surfaces once printed upon (including brands such as 'MAXStick') is prohibitively expensive. Instead, the thermal paper rolls can be successfully substituted with a 38mm x 4m alternative, with or without ('core-less') spindle cores, without repercussions on the printer. Such rolls are also compatible with some hand-held printing calculators, such as the Canon TP-8, Texas Instruments 5000–2008, Sharp 8180, and Casio FX-802. Alternatively, wider rolls (such as 57mm x 30mm x 12.7mm ) can be cut or trimmed to 38mm, and function without issue. Please note, however, that due to

231-541: Is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris , or two compatible games like Pokémon Red and Blue . Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc. The first generation Game Link Cable (model DMG-04)

264-634: Is called the Universal Game Link Cable (model MGB-010). It features the smaller second generation connector on one end, and the cable splits into both a second generation and first generation connector at the other end (although only one connector at this end can be used at any given time). This link cable was included with the Game Boy Printer in the US and Europe but does not appear to have been available to buy separately. After

297-555: Is enough data in the printer buffer to start printing smoothly or if the printer is currently printing. Mad Catz and Xchanger sold a kit that enabled users to connect a Game Boy to a PC and print images using the PC's printer. Hobbyists outside the UK can also make their own cable for uploading images to their computer. A Game Boy Printer emulator is needed for the Game Boy to interface with

330-427: Is for transferring the image data to the printer data buffer. The typical size of the data payload is 640 bytes since it can store two printable rows of 20 standard Game Boy tile (2 bit color in 8x8 pixels grid), of which the Game Boy tile takes 16 bytes. This commands the printer to start printing. It also has 4 settings bytes for printing. Used for checking the printer status byte. This may be for checking if there

363-423: Is included in the middle of the cable, which allows a second Game Link cable to be branched off of the first, and in turn, a third game link cable can be branched off of the second. This provides connections for four consoles in total, meaning games can be played with up to four players. The order in which the cables are connected to one another determines which player is which; the first player always connects through

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396-405: Is now difficult to source. Even brand-new, sealed, un-opened official rolls degrade relatively quickly once opened (if they were stored correctly and their seal has not failed). Most, however, have suffered degradation whilst in storage due to a chemical reaction between the thermal paper and adhesive backing layer. Due to the proprietary nature of the adhesive-backing, replacement thermal paper that

429-580: Is the Game Boy Advance Wireless Adapter (model AGB-015). The adapter allows up to five players to link for multiplayer gaming, although it is capable of linking up to thirty-nine copies of Pokémon FireRed and LeafGreen in a virtual in-game lobby called the "Union Room". Unlike the AGB-005, the wireless adapter is not compatible with all Game Boy Advance multiplayer games. Only certain games feature specific support for

462-718: The Game Boy Color Game Link Cable (model CGB-003), however it was functionally identical to the MGB-008. Nintendo also released a small adaptor called the Universal Game Link Adapter (model DMG-14) which features a small second generation socket and a first generation plug. The adapter can be used in conjunction with either the MGB-008 or the CGB-003 and features a thin plastic harness allowing it to be clipped on to either cable. In

495-640: The AGB-015. The fourth and last generation Game Link Cable, called the Game Boy Micro Game Link Cable (model OXY-008), was designed specifically for use with the Game Boy Micro . The Game Boy Micro features an even smaller link cable port than the Game Boy Advance, so it too requires its own Game Link Cable. The link cable features a fourth generation connector on each end which allows two Game Boy Micros to link. Alternatively,

528-755: The Game Boy Micro Game Link cable can be used in conjunction with the Game Boy Micro Converter Connector (model OXY-009) to link one Game Boy Micro and one Game Boy Advance or Game Boy Advance SP. Like the Game Boy Advance Game Link Cable, the Game Boy Micro Game Link Cable features a link cable port in the middle, used to receive additional cables to connect up to four players at once. Also compatible with

561-668: The Game Boy Micro is the Game Boy Micro Wireless Adapter (model OXY-004). The OXY-004 is compatible with all the same games as the AGB-015 and can communicate with the AGB-015 wirelessly to link one or more Game Boy Micros and one or more Game Boy Advance or Game Boy Advance SP systems. A Game Link Cable was planned for the Virtual Boy (model VUE-004), though it never came to market. The GameCube – Game Boy Advance link cable (model DOL-011)

594-716: The Game Boy Pocket came the Game Boy Light (a backlit Game Boy Pocket only released in Japan), and the Game Boy Color , all share the same link cable port design, and Game Boy Color games and original Game Boy games can both use a second generation cable. Therefore, the Game Boy Color is compatible with the MGB-008 and MGB-010. Despite this, the Game Boy Color did receive its own designated link cable,

627-512: The Game Boy Printer in 1998, Nintendo-manufactured thermal paper refill rolls were produced in white, cream, blue, yellow, and red variants, all of which had an integrated adhesive backing. After powering the printer on, a clip at the rear of the protruding translucent grey refill housing is depressed, allowing this to be lifted away. The thermal paper roll inserted upside-down and unravelled end facing down, with this end being fed into

660-400: The Game Boy and the Game Boy Printer is via a simple serial link. Serial clock (provided by the Game Boy for the printer), serial data output (from Game Boy to printer) as well as serial data input (to Game Boy from printer). The Game Boy sends a packet to the printer, to which the printer responds with an acknowledgement as well as a status code. Communication is via the Game Boy sending to

693-400: The PC once linked via cable. The Game Boy Printer Paper has also been discontinued, and rolls of the genuine article that still produce a reliable image are becoming more difficult to find. Regular thermal paper, such as the kind used for POS terminals , can be cut to the proper width and used successfully with the Game Boy Printer. The system will print a test message reading "Hello" if it

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726-514: The US and Europe, Nintendo released the CGB-003 and DMG-14 as a set called the Universal Game Link Cable Set . As the set includes both the CGB-003 cable which features the smaller second generation connectors at both ends, plus a removable DMG-14 first generation adapter, it allows the connection of either two Game Boy Pocket/Colors, or one original Game Boy and one Game Boy Pocket/Color. The Super Game Boy 2 also shares

759-514: The chemicals Bisphenol-A (BPA) or its analog Bisphenol-S (BPS). Previously very widely used in plastics and thermal receipt paper due to their heat resistance and stability, these are currently being phased out of thermal paper coatings due to their in-vivo accrual (via direct dermal absorption) and resultant oestrogen-mimicking and endocrine disruption. Modern thermal paper roll replacements, or their manufacturers, usually clearly state if they are Bisphenol free [BP-Free]. The communication between

792-450: The inherent limitations of thermal paper, photographs printed on thermal paper will fade over time (this depends heavily on the thermal paper variant used, and could be as short as a few months, or instead a few years) until the paper is virtually blank. Paper in this state can usually be re-used, as long as the length of the strip is long enough to be manually fed into the takeup. It is unknown whether original Game Boy Printer paper contains

825-556: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Link_cable&oldid=1087781935 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Game Link Cable The Nintendo Game Link Cable ( Japanese : ゲームボーイ専用通信ケーブル , romanized :  Gēmubōi sen'yō tsūshin kēburu , lit.   'Game Boy dedicated communication cable')

858-534: The port allows the Game Boy Advance , Game Boy Advance SP and Game Boy Player to accept all the second generation Game Link Cables, but only for backward compatibility between Game Boy and Game Boy Color games. The second generation Game Link cable cannot be used to link Game Boy Advance games, but through an undocumented technique; third generation Game Link Cables can still be used to link Game Boy or Game Boy Color games by using two cables, connecting

891-417: The printer a simple packet structure as shown below. In general, between the first "sync_word" til the checksum is the Game Boy communicating to the printer. The last two bytes of the packet are for the printer to acknowledge and show its current status code. This packet is sent without a data payload. It signals to the printer to clear the settings and prepare for the first data payload. The data packet

924-443: The purple end of a game link cable, and all of the others through the grey ends, due to the design of the plugs and receptacles. The port design on the third generation is almost identical to the second generation link cable ports except that it adds an extra protrusion on the plug and a notch on the socket to prevent a Game Boy Advance Game Link cable from being inserted into older model Game Boy systems. The almost identical shape of

957-402: The purple section of each cable into the other cable's hub, and using the grey ends to connect to each system. The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable. Also compatible with Game Boy Advance, Game Boy Advance SP, and Game Boy Player

990-544: The same purpose. The first was called the Game Boy Pocket Game Link Cable (model MGB-008), and was designed to be used with the Game Boy Pocket . The MGB-008 was the only Game Link cable to be white in color, and may have only been released in Japan. The MGB-008 features the smaller second generation connectors on both ends, allowing two Game Boy Pockets to link. The next cable in this generation

1023-511: The same smaller style link cable port and therefore uses the same cables and adapters. The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance , Game Boy Advance SP and Game Boy Player . A small hub

Link cable - Misplaced Pages Continue

1056-596: The use of up to three additional Game Link cables and the Game Boy Four Player Adapter (model DMG-07). After the release of the Game Boy Pocket, Nintendo started using a smaller Game Link connector (See "Second generation" below) and released an adaptor called the Game Link Cable Adaptor (model MGB-004) which could be used in conjunction with the original Game Link cable (model DMG-04) to allow an original Game Boy to connect to

1089-418: Was released alongside the original Game Boy and has "large" connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a "Game Link" logo (often read as "Game Boy Video Link") on the packaging and cartridge. A select few Game Boy games, such as F-1 Race , supported multiplayer modes for up to four players, although this requires

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