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Magic Cap (short for Magic Communicating Applications Platform ) is a discontinued object-oriented operating system for PDAs developed by General Magic . Tony Fadell was a contributor to the platform, and Darin Adler was an architect.

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51-470: Its graphical user interface incorporates a room metaphor , where the user navigates between rooms to perform tasks, such as going to a home office to perform word processing , or to a file room to clean up the system files. Automation is based on mobile agents but not an office assistant . Several electronic companies came to market with Magic Cap devices, including the Sony Magic Link and

102-434: A graphical user interface is an element of interaction , such as a button or a scroll bar . Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation , Qt , GTK , and Cocoa , contain a collection of controls and the logic to render these. Each widget facilitates

153-420: A user interface markup language . They automatically generate all the source code for a widget from general descriptions provided by the developer, usually through direct manipulation . Around 1920, widget entered American English, as a generic term for any useful device, particularly a product manufactured for sale; a gadget . In 1988, the term widget is attested in the context of Project Athena and

204-474: A GUI and some level of a CLI, although the GUIs usually receive more attention. GUI wrappers find a way around the command-line interface versions (CLI) of (typically) Linux and Unix-like software applications and their text-based UIs or typed command labels. While command-line or text-based applications allow users to run a program non-interactively, GUI wrappers atop them avoid the steep learning curve of

255-410: A combination of technologies and devices to provide a platform that users can interact with, for the tasks of gathering and producing information. A series of elements conforming a visual language have evolved to represent information stored in computers. This makes it easier for people with few computer skills to work with and use computer software. The most common combination of such elements in GUIs

306-508: A grid of items with rows of text extending sideways from the icon. Multi-row and multi-column layouts commonly found on the web are "shelf" and "waterfall". The former is found on image search engines , where images appear with a fixed height but variable length, and is typically implemented with the CSS property and parameter display: inline-block; . A waterfall layout found on Imgur and TweetDeck with fixed width but variable height per item

357-506: A program was busy. Additionally, it was the first GUI to introduce something resembling Virtual Desktops . Windows 95 , accompanied by an extensive marketing campaign, was a major success in the marketplace at launch and shortly became the most popular desktop operating system. In 2007, with the iPhone and later in 2010 with the introduction of the iPad , Apple popularized the post-WIMP style of interaction for multi-touch screens, and those devices were considered to be milestones in

408-474: A retail store, airline self-ticket and check-in, information kiosks in a public space, like a train station or a museum, and monitors or control screens in an embedded industrial application which employ a real-time operating system (RTOS). Cell phones and handheld game systems also employ application specific touchscreen GUIs. Newer automobiles use GUIs in their navigation systems and multimedia centers, or navigation multimedia center combinations. A GUI uses

459-414: A short sequence of words and symbols. Custom functions may be used to facilitate access to frequent actions. Command-line interfaces are more lightweight , as they only recall information necessary for a task; for example, no preview thumbnails or graphical rendering of web pages. This allows greater efficiency and productivity once many commands are learned. But reaching this level takes some time because

510-404: A specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons , and check boxes . Others act as containers that group

561-428: A system or moved about to different places during redesigns. Also, icons and dialog boxes are usually harder for users to script. WIMPs extensively use modes , as the meaning of all keys and clicks on specific positions on the screen are redefined all the time. Command-line interfaces use modes only in limited forms, such as for current directory and environment variables . Most modern operating systems provide both

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612-429: A widget is its associated X window and the common initial letter is not un-useful. Any widget displays an information arrangement changeable by the user, such as a window or a text box . The defining characteristic of a widget is to provide a single interaction point for the direct manipulation of a given kind of data. In other words, widgets are basic visual building blocks which, combined in an application, hold all

663-489: A widget typically differs depending on whether it is enabled or disabled; when disabled, a widget may be drawn in a lighter color (" grayed out ") or be obscured visually in some way. See the adjacent image for an example. The benefit of disabling unavailable controls rather than hiding them entirely is that users are shown that the control exists but is currently unavailable (with the implication that changing some other control may make it available), instead of possibly leaving

714-674: Is a related technology that promises to deliver the representation benefits of 3D environments without their usability drawbacks of orientation problems and hidden objects. In 2006, Hillcrest Labs introduced the first ZUI for television. Other innovations include the menus on the PlayStation 2 , the menus on the Xbox , Sun's Project Looking Glass , Metisse , which was similar to Project Looking Glass, BumpTop , where users can manipulate documents and windows with realistic movement and physics as if they were physical documents, Croquet OS , which

765-408: Is built for collaboration, and compositing window managers such as Enlightenment and Compiz . Augmented reality and virtual reality also make use of 3D GUI elements. 3D GUIs have appeared in science fiction literature and films , even before certain technologies were feasible or in common use. Widget (GUI) A graphical widget (also graphical control element or control ) in

816-406: Is defined as a class by object-oriented programming ( OOP ). Therefore, many widgets are derived from class inheritance. In the context of an application, a widget may be enabled or disabled at a given point in time. An enabled widget has the capacity to respond to events, such as keystrokes or mouse actions. A widget that cannot respond to such events is considered disabled. The appearance of

867-417: Is especially common with applications designed for Unix-like operating systems. The latter used to be implemented first because it allowed the developers to focus exclusively on their product's functionality without bothering about interface details such as designing icons and placing buttons. Designing programs this way also allows users to run the program in a shell script . Many environments and games use

918-669: Is represented by rotating a cube with faces representing each user's workspace, and window management is represented via a Rolodex -style flipping mechanism in Windows Vista (see Windows Flip 3D ). In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows. The GUI is usually WIMP-based, although occasionally other metaphors surface, such as those used in Microsoft Bob , 3dwm, File System Navigator, File System Visualizer , 3D Mailbox, and GopherVR . Zooming (ZUI)

969-440: Is the windows, icons, text fields, canvases, menus, pointer ( WIMP ) paradigm, especially in personal computers . The WIMP style of interaction uses a virtual input device to represent the position of a pointing device's interface , most often a mouse , and presents information organized in windows and represented with icons . Available commands are compiled together in menus, and actions are performed making gestures with

1020-555: Is usually implemented by specifying column-width: . Smaller app mobile devices such as personal digital assistants (PDAs) and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques , collectively termed post-WIMP UIs. As of 2011, some touchscreen-based operating systems such as Apple's iOS ( iPhone ) and Android use

1071-549: The Motorola Envoy , both released in 1994. None of these devices were commercial successes. The Magic Cap operating system includes a new mobile agent technology named Telescript . Conceptually, the agents carry work orders, travel to a Place outside of the handheld device, complete their work, and then return to the device with the results. When the Magic Cap devices were delivered, the only Place for agents to travel

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1122-588: The Palo Alto Research Center Inc. research for the Xerox Alto User Interface. Various implementations of these generic widgets are often packaged together in widget toolkits , which programmers use to build graphical user interfaces (GUIs). Most operating systems include a set of ready-to-tailor widgets that a programmer can incorporate in an application, specifying how it is to behave. Each type of widget generally

1173-483: The X Window System . In An Overview of the X Toolkit by Joel McCormack and Paul Asente, it says: The toolkit provides a library of user-interface components ("widgets") like text labels, scroll bars, command buttons, and menus; enables programmers to write new widgets; and provides the glue to assemble widgets into a complete user interface. The same year, in the manual X Toolkit Widgets - C Language X Interface by Ralph R. Swick and Terry Weissman, it says: In

1224-709: The Xerox Star . These early systems spurred many other GUI efforts, including Lisp machines by Symbolics and other manufacturers, the Apple Lisa (which presented the concept of menu bar and window controls ) in 1983, the Apple Macintosh 128K in 1984, and the Atari ST with Digital Research 's GEM , and Commodore Amiga in 1985. Visi On was released in 1983 for the IBM PC compatible computers, but

1275-501: The cursor (or rather pointer ) control: mouse , pointing stick , touchpad , trackball , joystick , virtual keyboards , and head-up displays (translucent information devices at the eye level). There are also actions performed by programs that affect the GUI. For example, there are components like inotify or D-Bus to facilitate communication between computer programs. Ivan Sutherland developed Sketchpad in 1963, widely held as

1326-627: The 1970s, Engelbart's ideas were further refined and extended to graphics by researchers at Xerox PARC and specifically Alan Kay , who went beyond text-based hyperlinks and used a GUI as the main interface for the Smalltalk programming language , which ran on the Xerox Alto computer , released in 1973. Most modern general-purpose GUIs are derived from this system. The Xerox PARC GUI consisted of graphical elements such as windows , menus , radio buttons , and check boxes . The concept of icons

1377-513: The GUIs advantages, many reviewers questioned the value of the entire concept, citing hardware limits, and problems in finding compatible software. In 1984, Apple released a television commercial which introduced the Apple Macintosh during the telecast of Super Bowl XVIII by CBS , with allusions to George Orwell 's noted novel Nineteen Eighty-Four . The goal of the commercial was to make people think about computers, identifying

1428-418: The X Toolkit, a widget is the combination of an X window or sub window and its associated input and output semantics. Finally, still in the same year, Ralph R. Swick and Mark S. Ackerman explain where the term widget came from: We chose this term since all other common terms were overloaded with inappropriate connotations. We offer the observation to the skeptical, however, that the principal realization of

1479-401: The class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse. Human interface devices , for the efficient interaction with a GUI include a computer keyboard , especially used together with keyboard shortcuts , pointing devices for

1530-457: The command words may not be easily discoverable or mnemonic . Also, using the command line can become slow and error-prone when users must enter long commands comprising many parameters or several different filenames at once. However, windows, icons, menus, pointer ( WIMP ) interfaces present users with many widgets that represent and can trigger some of the system's available commands. GUIs can be made quite hard when dialogs are buried deep in

1581-413: The command-line, which requires commands to be typed on the keyboard . By starting a GUI wrapper, users can intuitively interact with, start, stop, and change its working parameters, through graphical icons and visual indicators of a desktop environment , for example. Applications may also provide both interfaces, and when they do the GUI is usually a WIMP wrapper around the command-line version. This

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1632-493: The data processed by the application and the available interactions on this data. GUI widgets are graphical elements used to build the human-machine-interface of a program. GUI widgets are implemented like software components . Widget toolkits and software frameworks, like e.g. GTK+ or Qt , contain them in software libraries so that programmers can use them to build GUIs for their programs. A family of common reusable widgets has evolved for holding general information based on

1683-571: The designer's work to change the interface as user needs evolve. Good GUI design relates to users more, and to system architecture less. Large widgets, such as windows , usually provide a frame or container for the main presentation content such as a web page, email message, or drawing. Smaller ones usually act as a user-input tool. A GUI may be designed for the requirements of a vertical market as application-specific GUIs. Examples include automated teller machines (ATM), point of sale (POS) touchscreens at restaurants, self-service checkouts used in

1734-485: The development of mobile devices . The GUIs familiar to most people as of the mid-late 2010s are Microsoft Windows , macOS , and the X Window System interfaces for desktop and laptop computers, and Android , Apple's iOS , Symbian , BlackBerry OS , Windows Phone / Windows 10 Mobile , Tizen , WebOS , and Firefox OS for handheld ( smartphone ) devices. Since the commands available in command line interfaces can be many, complex operations can be performed using

1785-435: The display represents a desktop, on which documents and folders of documents can be placed. Window managers and other software combine to simulate the desktop environment with varying degrees of realism. Entries may appear in a list to make space for text and details, or in a grid for compactness and larger icons with little space underneath for text. Variations in between exist, such as a list with multiple columns of items and

1836-611: The first graphical computer-aided design program. It used a light pen to create and manipulate objects in engineering drawings in realtime with coordinated graphics. In the late 1960s, researchers at the Stanford Research Institute , led by Douglas Engelbart , developed the On-Line System (NLS), which used text-based hyperlinks manipulated with a then-new device: the mouse . (A 1968 demonstration of NLS became known as " The Mother of All Demos ".) In

1887-485: The interface found in current versions of Microsoft Windows, and in various desktop environments for Unix-like operating systems , such as macOS and Linux . Thus most current GUIs have largely common idioms. GUIs were a hot topic in the early 1980s. The Apple Lisa was released in 1983, and various windowing systems existed for DOS operating systems (including PC GEM and PC/GEOS ). Individual applications for many platforms presented their own GUI variants. Despite

1938-413: The kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of users. A model–view–controller allows flexible structures in which the interface is independent of and indirectly linked to application functions, so the GUI can be customized easily. This allows users to select or design a different skin or theme at will, and eases

1989-435: The methods of 3D graphics to project 3D GUI objects onto the screen. The use of 3D graphics has become increasingly common in mainstream operating systems (ex. Windows Aero , and Aqua (MacOS)) to create attractive interfaces, termed eye candy (which includes, for example, the use of drop shadows underneath windows and the cursor ), or for functional purposes only possible using three dimensions. For example, user switching

2040-810: The mobile agents in Telescript created a high coupling between the device and the target Place. As a result, deployment of agent-based technology was incredibly difficult, and never reached fruition before the PersonaLink service was shut down. Graphical user interface A graphical user interface , or GUI ( / ˈ ɡ uː i / GOO -ee ), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation . In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation. GUIs were introduced in reaction to

2091-680: The perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard . The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls . The term GUI tends not to be applied to other lower- display resolution types of interfaces , such as video games (where head-up displays ( HUDs ) are preferred), or not including flat screens like volumetric displays because

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2142-403: The pointing device. A window manager facilitates the interactions between windows, applications , and the windowing system . The windowing system handles hardware devices such as pointing devices, graphics hardware, and positioning of the pointer. In personal computers , all these elements are modeled through a desktop metaphor to produce a simulation called a desktop environment in which

2193-517: The system never reached commercial production. The first commercially available computer with a GUI was the 1979 PERQ workstation , manufactured by Three Rivers Computer Corporation. Its design was heavily influenced by the work at Xerox PARC. In 1981, Xerox eventually commercialized the ideas from the Alto in the form of a new and enhanced system – the Xerox 8010 Information System – more commonly known as

2244-505: The term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center . Designing the visual composition and temporal behavior of a GUI is an important part of software application programming in the area of human–computer interaction . Its goal is to enhance the efficiency and ease of use for

2295-456: The underlying logical design of a stored program , a design discipline named usability . Methods of user-centered design are used to ensure that the visual language introduced in the design is well-tailored to the tasks. The visible graphical interface features of an application are sometimes referred to as chrome or GUI . Typically, users interact with information by manipulating visual widgets that allow for interactions appropriate to

2346-412: The user uncertain about where to find the control at all. On pop-up dialogues, buttons might appear greyed out shortly after appearance to prevent accidental clicking or inadvertent double-tapping. Widgets are sometimes qualified as virtual to distinguish them from their physical counterparts, e.g. virtual buttons that can be clicked with a pointer , vs. physical buttons that can be pressed with

2397-470: The user-friendly interface as a personal computer which departed from prior business-oriented systems, and becoming a signature representation of Apple products. In 1985, Commodore released the Amiga 1000 , along with Workbench and Kickstart 1.0 (which contained Intuition ). This interface ran as a separate task, meaning it was very responsive and, unlike other GUIs of the time, it didn't freeze up when

2448-401: The widgets added to them, for example windows , panels , and tabs. Structuring a user interface with widget toolkits allows developers to reuse code for similar tasks, and provides users with a common language for interaction, maintaining consistency throughout the whole information system. Graphical user interface builders facilitate the authoring of GUIs in a WYSIWYG manner employing

2499-399: Was later introduced by David Canfield Smith , who had written a thesis on the subject under the guidance of Kay. The PARC GUI employs a pointing device along with a keyboard. These aspects can be emphasized by using the alternative term and acronym for windows, icons, menus, pointing device ( WIMP ). This effort culminated in the 1973 Xerox Alto , the first computer with a GUI, though

2550-588: Was never popular due to its high hardware demands. Nevertheless, it was a crucial influence on the contemporary development of Microsoft Windows . Apple, Digital Research, IBM and Microsoft used many of Xerox's ideas to develop products, and IBM's Common User Access specifications formed the basis of the GUIs used in Microsoft Windows, IBM OS/2 Presentation Manager , and the Unix Motif toolkit and window manager . These ideas evolved to create

2601-403: Was the PersonaLink service provided by AT&T . The agents had little access to functionality, because each agent had to be strictly authorized and its scope of inquiry was limited to the software modules installed on the PersonaLink servers. The payload carried by these agents was also hampered by the slow dial-up modem speed of 2400 bit/s. The authentication and authorization system of

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