Famitsu , formerly Famicom Tsūshin , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa . Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū , the original Famitsu publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly.
53-580: SMAS may refer to: Super Mario All-Stars , a video game Superficial muscular aponeurotic system , a group of facial muscles Superior mesenteric artery syndrome , a very rare illness that causes difficulty in digestion of food Spinal muscular atrophies (SMAs), a class of genetic muscular disorders See also [ edit ] [REDACTED] Search for "smas" on Misplaced Pages. All pages with titles beginning with SMAS All pages with titles containing SMAS SMA (disambiguation) , for
106-813: A palette swap of Mario. A version of Super Mario Collection was also released on Nintendo's Satellaview , a Japan-exclusive SNES add-on allowing users to receive games via satellite radio . In 2010, for the 25th anniversary of Super Mario Bros., Nintendo released Super Mario All-Stars 25th Anniversary Edition ( Super Mario Collection Special Pack in Japan) for the Wii in Japan on October 21, in Europe on December 3, and in North America on December 12. The 25th Anniversary Edition comes in special packaging containing
159-468: A "Cross Review" by having four critics each assign the game a score from 0 to 10, with 10 being the highest score. The scores are then added together. As of 2023 , twenty-nine games have received perfect scores of 40 from Famitsu . The console with the highest number of perfect-scoring games is the PlayStation 3 , with seven total. Four of the perfect-scoring games on PlayStation 3 were also released on
212-672: A basis for later Super Mario rereleases and was described by Famitsu as a model for video game remakes. It was rereleased twice for the anniversary of Super Mario Bros. : in 2010 (the 25th anniversary) in a special package for the Wii , and in 2020 (the 35th anniversary ) for the Nintendo Switch as part of the Nintendo Switch Online legacy games service. The Wii rerelease sold 2.24 million copies by 2011 but received mixed reviews, with criticism for its lack of new games and features. Super Mario All-Stars
265-517: A near-perfect score, was a joint effort between Japanese developer Square Enix and American developer Disney Interactive Studios . Famitsu administers the Famitsu awards. Video games receive a number of different awards in categories like Innovation, Biggest Hit, Rookie Award, Highest Quality, etc. One or two " Game of the Year " awards are granted as the top prize. Top prize winners are determined by
318-522: A periodic magazine. Famicom Tsūshin was a column in Login , focused on the Famicom platform, and ran from March 1985 to December 1986 issue. It received a good reception, so the publisher decided to found the magazine specialized for it. The first issue of Famitsu was published on June 6, 1986, as Famicom Tsūshin . It sold less than 200,000 copies, despite 700,000 copies printed. The major competitor
371-489: A way to generate infinite lives in Super Mario Bros.; however, for that glitch, they limited how many lives the player could earn. Sugiyama recalled the team fixed glitches they thought would hinder players' progress, although this created some differences in the controls. To make the games easier, the team increased the number of lives they start with. They also added a save-game option, a feature made possible by
424-537: A year. A critic from Computer and Video Games ( CVG ) described Super Mario All-Stars as the Super Mario director's cut , bringing fans updated graphics and audio in addition to a game ( The Lost Levels ) few had experienced. A reviewer from Electronic Gaming Monthly ( EGM ), overwhelmed by the improvements, called it a "masterpiece from beginning to end". Critics praised the collection's games as excellent remakes, stating they aged well and appreciating
477-647: Is a compilation of the first four games in the Super Mario series— Super Mario Bros. (1985), Super Mario Bros.: The Lost Levels (1986), Super Mario Bros. 2 (1988), and Super Mario Bros. 3 (1988) —originally released for the 8-bit Nintendo Entertainment System (NES) and the Family Computer Disk System . Additionally, a two-player bonus game based on Mario Bros. (1983) can be accessed from Super Mario Bros. 3 . The games are faithful remakes featuring
530-494: Is a portmanteau abbreviation of Famicom Tsūshin ; the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (released overseas as the Nintendo Entertainment System ), the dominant video game console in Japan when the magazine was first published in the 1980s. LOGiN ( ログイン ) , a computer game magazine, started in 1982 as an extra issue of ASCII , and later it became
583-721: Is different from Wikidata All article disambiguation pages All disambiguation pages Super Mario All-Stars Super Mario All-Stars is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo 's four Super Mario games released for the Nintendo Entertainment System (NES) and the Famicom Disk System : Super Mario Bros. (1985), Super Mario Bros.: The Lost Levels (1986), Super Mario Bros. 2 (1988), and Super Mario Bros. 3 (1988). As in
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#1732793422778636-506: Is published monthly. Famitsu covers alternately feature pop idols or actresses on even-numbered issues and the Famitsu mascot, Necky the Fox in odd-numbered issues. Year-end and special editions all feature Necky dressed as popular contemporary video game characters. Necky is the cartoon creation of artist Susumu Matsushita , and he takes the form of a costumed fox. The costumes worn by Necky reflect current popular video games. Necky's name
689-403: Is worth $ 30". The soundtrack CD received criticism and was viewed as a missed opportunity. Reviewers were disappointed it contained only ten tracks and that half of it was dedicated to sound effects. For instance, Nintendo Life said it "doesn't even fill half of that potential running time" of 74 minutes of CD audio. Similarly, IGN said ten tracks were not enough, including only one of
742-518: The EGM staff ranked Super Mario Bros. , Super Mario Bros. 2 , and Super Mario Bros. 3 in its list of the best console games of all time, they specified the All-Stars edition for all three games. In the listing for Super Mario Bros. 3 (ranked at number 2), they noted, "Just a reminder: We're not including compilation games on our Top 100, or Super Mario All-Stars would be
795-477: The Nintendo Switch for the original game's 35th anniversary , coming as part of the subscription-based Nintendo Switch Online 's classic games service. The compilation received critical acclaim. Reviewers thought it was a must-have that represented the SNES library at its finest, and would occupy players for hours, if not days. Nintendo Magazine System ( NMS ) estimated it could entertain players for up to
848-480: The Super Mario All-Stars versions, such as the updated graphics and audio. Super Mario 3D All-Stars , a Nintendo Switch compilation of the first three 3D Super Mario games, was released for the series' 35th anniversary in 2020. According to Eurogamer , Nintendo internally referred to the compilation as Super Mario All-Stars 2 during development. Famitsu The name Famitsu
901-636: The Xbox 360 , which is tied with the Wii for the second-highest number of perfect scores at five total. Franchises with multiple perfect score winners include The Legend of Zelda with five titles, Metal Gear with three titles, and Final Fantasy with two titles. The most recent game to receive a perfect score is Like a Dragon: Infinite Wealth . As of 2023 , all but three games with perfect scores are from Japanese companies, ten being published/developed by Nintendo , four by Square Enix , three by Sega , three by Konami and one by Capcom . As of 2023 ,
954-670: The North American market and instead released a retrofitted version of the game Doki Doki Panic (1987). As such, it had not attracted a large audience. Rather than simply transfer the NES games to a SNES cartridge , Nintendo remade them for SNES. One of the first tasks the developers accomplished was updating and reworking the graphics for the SNES. The more powerful hardware gave the developers more colors to use in Mario's world. Designer Naoki Mori recalled feeling intimidated, as it
1007-483: The backgrounds could have benefited from more detail, but GamePro thought they were detailed enough. Reviewers offered praise for the updated soundtracks as well. For EGM , the audio enhanced the experience, and GamePro noted the addition of echo and bass effects. Criticism of Super Mario All-Stars generally focused on its lack of innovation. Aside from the 16-bit updates, save feature, and (for American audiences) The Lost Levels , Nintendo Power wrote,
1060-577: The bestselling Super Mario games. In the United Kingdom, it was the top-selling video game in September 1993 . Nintendo rereleased Super Mario All-Stars in December 1994 as Super Mario All-Stars + Super Mario World , which adds Super Mario World . Super Mario World is largely identical to the original, but Luigi's sprites were updated to make him a distinct character and not just
1113-641: The clear-cut number-one game of all time." Famitsu called All-Stars a role model for video game remakes in a 2005 retrospective. In 2018, Complex named All-Stars the tenth-best SNES game. In 1996, GamesMaster named All-Stars the third top SNES game. In 1995, Total! named All-Stars the top SNES game on their Top 100 SNES Games writing: "This is possibly the best cartridge on any system, anywhere." Super Mario Advance (2001) and Super Mario Advance 4: Super Mario Bros. 3 (2003), remakes of Super Mario Bros. 2 and 3 for Nintendo's Game Boy Advance , incorporate elements from
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#17327934227781166-610: The compilation did not present anything new, a sentiment CVG echoed. "[I]f the best cart around is a compilation of old eight-bit games," wrote Edge , "it doesn't say much for the standard of new games, does it?" Reviewers also disagreed over which game in the compilation was best. One EGM reviewer argued Super Mario Bros. 2 was, but another critic and Nintendo Power said that honor went to The Lost Levels . NMS , CVG , and Edge , however, criticized The Lost Levels for its difficulty, with Nintendo Magazine System viewing it as just an interesting bonus. Edge said
1219-460: The compilation was worth buying for Super Mario Bros. and Super Mario Bros. 3 , but not Super Mario Bros. 2 because the reviewer found its gameplay lacking fluidity and the level design poor. According to the review aggregate website Metacritic , Super Mario All-Stars 25th Anniversary Edition received "mixed or average reviews". Critics were disappointed by the unaltered rerelease, which they found lazy. They expressed surprise
1272-498: The developers did not take advantage of the extra space Wii discs offer to add more games or use the Super Mario All-Stars + Super Mario World version. The Guardian compared the 25th Anniversary Edition unfavorably to the Wii remake of the Nintendo 64 game GoldenEye 007 (1997) released earlier that year. The writer argued that though GoldenEye offered new graphics, levels, and reasons to play, Super Mario All-Stars
1325-422: The effort that went into retrofitting them for the SNES. For AllGame , retrospectively reviewing the version including Super Mario World , the compilation represented "the absolute pinnacle of the 2D platform genre". Critics said the games played just as they did on the NES and retained what made them great. EGM 's reviewers were satisfied the various secrets were left intact. Nintendo Power wrote
1378-453: The feel of the original games by leaving level designs and Mario's movement unaltered. To preserve the gameplay, they added no new animations or actions. Alterations were made by hand, and Sugiyama ran the original Super Mario Bros. while he worked on the remake so he could compare them side by side. Staff who worked on the original games were involved and consulted during development. The team preserved glitches they deemed helpful, such as
1431-521: The four from an in-game menu and can exit at any time by pausing . The games feature updates that take advantage of the 16-bit hardware of the Super Nintendo Entertainment System (SNES), ranging from remastered soundtracks to revamped graphics and the addition of parallax scrolling . Game physics were slightly modified and some glitches , such as the Minus World in Super Mario Bros. , were fixed. The difficulty level of The Lost Levels
1484-451: The games got better with time, while EGM and CVG suggested players abandon the antiquated NES games for the SNES upgrade. Although one of the NMS reviewers admitted to preferring Super Mario World , citing the compilation's less instinctive controls and somewhat simplistic graphics, he said Super Mario All-Stars was still worth buying. Reviewers liked the updates the games received in
1537-460: The games individually on the Wii's Virtual Console service instead if they had not already purchased the compilation. GamesRadar+ , IGN , and Official Nintendo Magazine noted this was a cheaper way to experience them. As Nintendo World Report wrote, "in the end, the value of [ Super Mario All-Stars ] lies in whether you want to invest once more in these classic Mario titles." In 1997, when
1590-422: The magazine, while in 2019 the company changed its name to Kadokawa Game Linkage. Famicom Tsūshin initially focused on the Famicom platform, but later it featured multi-platform coverage. Famicom Tsūshin was renamed to Famitsu in 1995. Shūkan Famitsū is a weekly publication concentrating on video game news and reviews, and is published every Thursday with a circulation of 500,000 per issue. Gekkan Famitsū
1643-605: The one-sentence developer comments vague and meaningless. The A.V. Club said the level design documents were "obscured by pictures, and schematics written in Japanese with no translation". Meanwhile, IGN opined the booklet failed to demonstrate Mario's importance, missing information about the Game Boy installments, Yoshi's Island , and other Nintendo games. Others found the booklet interesting; GamesRadar+ stated that for Mario fans Miyamoto's original outline "alone
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1696-743: The only three completely foreign games to achieve a perfect score are The Elder Scrolls V: Skyrim by Bethesda Softworks , Grand Theft Auto V by Rockstar Games , and Ghost of Tsushima by Sucker Punch Productions . Other foreign games that have achieved near-perfect scores are Grand Theft Auto IV , Red Dead Redemption , L.A. Noire , and Red Dead Redemption 2 , all by Rockstar Games ; Call of Duty: Modern Warfare 2 , Call of Duty: Black Ops , and Call of Duty: Modern Warfare 3 , all by Activision (but published by Square Enix in Japan); Gears of War 3 by Epic Games ; and The Last of Us Part II and Uncharted 4: A Thief's End by Naughty Dog . Kingdom Hearts II , another game with
1749-424: The original Super Mario All-Stars ROM image on a Wii disc , a 32-page Super Mario History booklet containing concept art and interviews, and a soundtrack CD containing sound effects and 10 tracks from most Mario games up to Super Mario Galaxy 2 (2010). This version sold 2.24 million copies—920,000 in Japan and 1.32 million overseas—by March 2011. The compilation was again rereleased in 2020 on
1802-512: The original games, players control the Italian plumber Mario and his brother Luigi through themed worlds, collecting power-ups , avoiding obstacles, and finding secrets. The remakes feature updated graphics—including the addition of parallax scrolling —and music, modified game physics , a save feature, and bug fixes. Nintendo Entertainment Analysis & Development developed the compilation after completing Super Mario Kart (1992), at
1855-622: The original premises and level designs intact. They are 2D side-scrolling platformers where the player controls the Italian plumber Mario and his brother Luigi through themed worlds. They jump between platforms, avoid enemies and inanimate obstacles, find hidden secrets (such as warp zones and vertical vines), and collect power-ups like the mushroom and the Invincibility Star . Super Mario Bros. , The Lost Levels , and Super Mario Bros. 3 follow Mario and Luigi as they attempt to rescue Princess Toadstool from
1908-476: The recent development of battery backup cartridges. Save points were added after each level in The Lost Levels to reduce its difficulty. While Mori helped with the other remakes, he avoided debugging The Lost Levels because it was so difficult. Nintendo released Super Mario All-Stars in Japan on July 14, 1993, in North America on August 11, 1993, and in Europe on December 16, 1993. In Japan, it
1961-442: The singular Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title SMAS . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=SMAS&oldid=1189321129 " Category : Disambiguation pages Hidden categories: Short description
2014-476: The start of 1996 (with issue #369) the magazines underwent another name change, truncating their titles to Shūkan Famitsū and Gekkan Famitsū v The name Famitsu had already been in common use. The magazine was published by ASCII from its founding through March 2000 when it was sold to Enterbrain , which published it for 13 years, until their parent company Kadokawa published it from 2013 to 2017. Since 2017, Kadokawa's subsidiary Gzbrain has been publishing
2067-426: The suggestion of the Mario creator, Shigeru Miyamoto . No longer restricted by the limitations of the 8-bit NES, Nintendo remade them for the 16-bit SNES. The developers based the updated designs on those from Super Mario World (1990) and strove to retain the feel of the original games. Nintendo released Super Mario All-Stars worldwide in late 1993 and rereleased it in 1994 with Super Mario World included. It
2120-403: The transition to the SNES. Nintendo Power , for instance, praised the addition of a save feature, believing it would give players who never finished the games a chance to do so. The updated graphics were praised; NMS ' s reviewers admired the attention to detail, which they said made the compilation worth buying, and AllGame called the visuals colorful and cartoonish. CVG thought
2173-460: The twenty tracks from Super Mario Galaxy (2007). Conversely, The Guardian said the CD would make players happy and GamesRadar+ thought it was rare for Nintendo to release game soundtracks outside Japan. GamesRadar+ said the CD helped make the compilation seem important, noting that it contained the first official release of the Super Mario Bros. " Ground Theme ". Nintendo Life wrote there
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2226-458: The villainous Bowser , with the player stomping on enemies and breaking bricks as they progress. Super Mario Bros. 2 features a different storyline and gameplay style: Mario, Luigi, the Princess, and Toad must defeat the evil King Wart , who has cursed the land of dreaming . In this game, the player picks up and throws objects such as vegetables at enemies. The player selects one of
2279-452: Was Family Computer Magazine launched in July 1985 by Tokuma Shoten . Famitsu ' s editor found many readers had multiple game consoles, and they thought it would be better if the magazine covered various platforms. Increasing contents and the page count gradually, the magazine was published three times per month instead of semimonthly publication. On July 19, 1991 (issue #136) the magazine
2332-492: Was The Lost Levels ' first release outside Japan; it was not released on the NES in Western territories because Nintendo deemed it too difficult at the time. Super Mario All-Stars is one of the bestselling Super Mario games, with 10.55 million copies sold by 2015. Critics considered it one of the best SNES games and praised the updated graphics and music, but criticized its lack of innovation. All-Stars served as
2385-622: Was chosen according to a reader poll, and it derives from a complex Japanese pun: "Necky" is actually the reverse of the Japanese word for fox, キツネ, and his original connection to Fami com Tsūshin is intended to evoke the bark of the fox, the Japanese onomatopoeia of which is コンコン . Necky makes a cameo appearance in Super Mario Maker . Famitsu publishes other magazines dedicated to particular consoles. Currently in circulation are: Famitsu spin-offs that are no longer in circulation include: Video games are graded in Famitsu via
2438-469: Was developed by Nintendo Entertainment Analysis & Development , a former game development division of Japanese publisher Nintendo . It had the working title Mario Extravaganza as, according to Nintendo president Satoru Iwata , "It was a single game cartridge packed full of the first ten years of Nintendo's rich history." The concept emerged after the completion of Super Mario Kart (1992). The next major Mario game, Yoshi's Island (1995),
2491-429: Was just the same compilation released on the SNES in 1993. The A.V. Club went as far as to state the 25th Anniversary Edition "fails on every conceivable level, and a few inconceivable ones, too". The Super Mario History booklet divided reviewers. Nintendo Life and The A.V. Club panned it for what they considered cheap production quality. Although Nintendo Life found it somewhat intriguing, both called
2544-457: Was no reason for Nintendo not to add more to the compilation, suggesting it would not have taken much effort to add interviews, advertisements, and other behind-the-scenes content. Despite the general disappointment, critics said the games remained high quality. Some admitted to preferring the NES originals, but others thought the updated 16-bit graphics and addition of a save feature were great. However, some encouraged readers to purchase
2597-452: Was only his third year at Nintendo and he had been tasked with updating its flagship series. The artists based their designs on those from the SNES game Super Mario World (1990) and added a black outline around Mario to make him stand out against the backgrounds. For black backgrounds like those in castles and bonus areas in Super Mario Bros. , Mori and Sugiyama added details such as portraits of Bowser and Mario. The team strove to retain
2650-454: Was released as Super Mario Collection . The compilation marked the first time The Lost Levels was released outside Japan. Between September and October 1993, Nintendo Power held a contest in which players who reached a specific area in The Lost Levels would receive a Mario iron-on patch. The compilation became the SNES's pack-in game and sold 10.55 million copies by 2015, including 2.12 million in Japan, making it one of
2703-408: Was renamed to Shūkan Famicom Tsūshin and issues were published weekly thereafter. Alongside the weekly magazine, a monthly version called Gekkan Famicom Tsūshin was also published. Hirokazu Hamamura , an editor-in-chief (1992–2002), felt the beginning of a new era when he saw a private demonstration of Final Fantasy VII in 1993. He thought the name Famicom Tsūshin should be refurbished. At
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#17327934227782756-462: Was slightly reduced: poison mushroom hazards, which can kill the player, are easier to distinguish, and there are more 1-ups and checkpoints . All-Stars includes the option to save player progress , which the original games lack. Players can resume the games from the start of any previously accessed world, or in The Lost Levels , any previously accessed level. Up to four individual save files can be stored for each game. Super Mario All-Stars
2809-499: Was still in production, creating a gap in Nintendo's release schedule. Mario creator Shigeru Miyamoto suggested developing a "value pack" containing all the Super Mario games. According to assistant director and designer Tadashi Sugiyama , Miyamoto's idea was to give players a chance to experience The Lost Levels . Nintendo had deemed The Lost Levels , released in Japan as Super Mario Bros. 2 in 1986, too difficult for
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