Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media.
78-454: The Samsung Omnia II GT-I8000(H/L/U) is a multimedia smartphone announced at Samsung Mobile Unpacked on June 15, 2009. Earlier Omnia II releases run Windows Mobile 6.1 , however they are upgradable to version 6.5 Professional. There is also an unofficial and experimental Android version available. Verizon is the official US carrier for this phone and released it in December 2009. At
156-434: A graphical user interface is an element of interaction , such as a button or a scroll bar . Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation , Qt , GTK , and Cocoa , contain a collection of controls and the logic to render these. Each widget facilitates
234-494: A scientific calculator , a unit converter , memorandum , calendar /planner with date jumping, and mobile versions of Microsoft Office Word , Excel , OneNote and PowerPoint . Samsung featured part of the device's functionality in a Flash -based simulator. The Omnia II is sold as SCH-i920 in the United States under Verizon Wireless with a different external appearance. This version has 8 GB of storage and
312-420: A user interface markup language . They automatically generate all the source code for a widget from general descriptions provided by the developer, usually through direct manipulation . Around 1920, widget entered American English, as a generic term for any useful device, particularly a product manufactured for sale; a gadget . In 1988, the term widget is attested in the context of Project Athena and
390-408: A SAR of 0.197, this phone had one of the lowest (best) radiation levels at its time. This smartphone comes with a 3.7" AMOLED resistive touch screen having a resolution of 800 × 480 pixels and 16 million (2) colors. It is used in conjunction with a stylus pen . The Windows Mobile operating system limits it to 65536 (2) colors. However, it produces unparalleled colour contrast and to date, it and
468-497: A combination of real and virtual content, to immerse users in an interactive and lifelike experience. The aim of virtual reality is to make users feel as if they are physically present in a different environment, even though they are typically still physically located in the real world. Virtual reality finds applications across various fields, including gaming, education, healthcare, training, and entertainment. In gaming, users can be transported to fantastical worlds, experiencing games in
546-491: A company's capabilities and performances. Audio also helps people understand the message being presented, as most modern videos are combined with audio to increase its efficiency, while animations are made to simplify things from the presenter's perspective. These technological methods allow efficient communication and understanding across a wide range of audiences (with an even wider range of abilities) throughout different fields. Multimedia games and simulations may be used in
624-510: A company's policies or process. Commercial multimedia developers may also be hired to design for governmental services or nonprofit service applications, usually in the form of campaign websites and commercials aimed at the general public. Data mining within multimedia platforms can also allow advertisers to adjust their marketing techniques to quickly and efficiently understand the demographic of their target audience. : Recently developed techniques include digital billboards, often placed on
702-444: A more immersive way. In education, VR can provide realistic simulations for training purposes, allowing users to practice skills in a risk-free environment. Healthcare professionals use VR for therapeutic purposes and medical training. The U.S. Air Force has shown using VR for training programs for their new pilots to simulate piloting an aircraft. This allows new pilots to learn in a safe environment and get comfortable before getting in
780-404: A multimedia device can be referred to as an electronic device, such as a smartphone, a video game system, or a computer. Each and every one of these devices has a main function but also has other uses beyond their intended purpose, such as reading, writing, recording video and audio, listening to music, and playing video games. This has led them to be called "multimedia devices." While previous media
858-652: A physical environment with special effects, with multiple users in an online network , or locally with an offline computer, game system , simulator , virtual reality , or augmented reality . The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example, to make it easier and faster to convey information. Or in entertainment or art, combine an array of artistic insights that include elements from different art forms to engage, inspire, or captivate an audience. Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia
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#1732783353533936-488: A real aircraft. Head-mounted display (HMD): Users wear a headset that covers their eyes and ears, providing visual and auditory stimuli. These headsets are equipped with screens that display the virtual environment, and some may also have built-in speakers or headphones for audio. Motion tracking: Sensors track the user's movements, allowing them to interact with the virtual world. This can include head movements, hand gestures, and sometimes even full-body movements, enhancing
1014-404: A specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons , and check boxes . Others act as containers that group
1092-472: A theoretical maximum storage of 48 GB. It has 256 MB RAM and 512 MB ROM. The internal user data partition and memory card are accessible through both mass storage and Media Transfer Protocol (MTP); the system partition only through the latter. The Omnia II has a 5-Megapixel (2560×1920) camera with dual- LED flash that can also operate during video recording, 480p D1 video recording with 720 × 480 pixels at 30 frames per second, which matches
1170-408: A touch mobile web browser, with support for Adobe Flash Lite, which then was widely used for online multimedia content. Microsoft Internet Explorer Mobile is also pre-included. The Media Player app has a 3D album browser activated when held horizontally. Streaming audio and video files through Hypertext Transfer Protocol (HTTP) and Rapid Spanning Tree Protocol (RSTP) is supported through both
1248-403: A variety of purposes, ranging from fine arts, entertainment, commercial art, journalism , to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Requests for their skills range from technical to analytical to creative. Multimedia, but more impressively in the modern day, the interactivity of
1326-515: A virtual car, making real-world prototypes is no longer needed. In mathematical and scientific research , multimedia is mainly used for modeling and simulation with binary code. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia . One well-known example of this being applied would be in
1404-429: A widget is its associated X window and the common initial letter is not un-useful. Any widget displays an information arrangement changeable by the user, such as a window or a text box . The defining characteristic of a widget is to provide a single interaction point for the direct manipulation of a given kind of data. In other words, widgets are basic visual building blocks which, combined in an application, hold all
1482-489: A widget typically differs depending on whether it is enabled or disabled; when disabled, a widget may be drawn in a lighter color (" grayed out ") or be obscured visually in some way. See the adjacent image for an example. The benefit of disabling unavailable controls rather than hiding them entirely is that users are shown that the control exists but is currently unavailable (with the implication that changing some other control may make it available), instead of possibly leaving
1560-421: Is a robust education methodology within the social work context. The five different types of multimedia that support the education process are narrative media , interactive media , communicative media, adaptive media, and productive media. Contrary to long-standing belief, multimedia technology in social work education existed before the prevalence of the internet. It takes the form of images, audio, and video into
1638-654: Is able to digitize business cards into a phone book entry, read text documents and translate text between English and French . Unlike its predecessor, the Samsung Omnia (i900) which came with 3 different proprietary home screens , the Omnia II only comes with the TouchWiz UI . Touchwiz has been upgraded so that there are now 3 customizable homescreens, and a separate app drawer named Main menu . Furthermore, widgets can now be added and removed from
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#17327833535331716-588: Is ambiguous in multimedia terminology. Video is often used to describe the file format, delivery format, or presentation format instead of " footage " which is used to distinguish motion photography from " animation " of rendered motion imagery. Multiple forms of information content are often not considered modern forms of presentation, such as audio or video. Likewise, single forms of information content with single methods of information processing (e.g., non-interactive audio) are often called multimedia, perhaps to distinguish static media from active media. In
1794-451: Is an example of this type of multimedia journalism production. Multimedia reporters who are mobile (usually driving around a community with cameras, audio and video recorders, and laptop computers) are often referred to as mojos , or mobile journalists. Software engineers may use multimedia in computer simulations for anything from entertainment to training , such as military or industrial training. Multimedia for software interfaces
1872-399: Is as represented here. Multimedia Multimedia encompasses various types of content, each serving different purposes: Multimedia can be recorded for playback on computers, laptops , smartphones , and other electronic devices. In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia . Over time, hypermedia extensions brought multimedia to
1950-422: Is as strong as any traditional medium. In education , multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedias and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Learning theory in the past decade has expanded dramatically because of
2028-406: Is defined as a class by object-oriented programming ( OOP ). Therefore, many widgets are derived from class inheritance. In the context of an application, a widget may be enabled or disabled at a given point in time. An enabled widget has the capacity to respond to events, such as keystrokes or mouse actions. A widget that cannot respond to such events is considered disabled. The appearance of
2106-514: Is delivered by computer. When you allow the user – the viewer of the project – to control what and when these elements are delivered, it is interactive multimedia . When you provide a structure of linked elements through which the user can navigate, interactive multimedia becomes hypermedia ." This book contained the Tempra Show software. This was a later, rebranded version of the 1985 DOS multimedia software VirtulVideo Producer, about which
2184-438: Is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and titles (text) user-updated to simulations whose coefficients, events, illustrations, animations, or videos are modifiable, allowing
2262-467: Is lacking the front-facing camera with only a single LED flash on the rear camera. The button layout has also been adjusted and the 3.5mm jack and micro USB port have been moved to the sides of the device. In Korea, it is sold as SCH-M710/715 T*Omnia II, also with different external appearance. In Australia, it is sold as the Omnia Icon, different from the original Omnia Icon. The external appearance
2340-482: Is often done as a collaboration between creative professionals and software engineers. Multimedia helps expand the teaching practices that can be found in engineering to allow for more innovative methods to not only educate future engineers but to help evolve the scope of understanding of where multimedia can be used in specialized engineer careers like software engineers. Multimedia is also allowing major car manufacturers, such as Ford and General Motors , to expand
2418-457: Is rapidly changing the curriculum in universities all over the world. Higher education has been implementing the use of social media applications such as Twitter, YouTube, Facebook, etc. to increase student collaboration and develop new processes in how information can be conveyed to students. Multimedia provides students with an alternate means of acquiring knowledge designed to enhance teaching and learning through various media and platforms. In
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2496-466: Is still present in the fields of multimedia and social work. With the spread and development of the English language around the world, multimedia has become an important way of communicating between different people and cultures. Multimedia technology creates a platform where language can be taught. The traditional form of teaching English as a Second Language in classrooms has drastically changed with
2574-588: The Palo Alto Research Center Inc. research for the Xerox Alto User Interface. Various implementations of these generic widgets are often packaged together in widget toolkits , which programmers use to build graphical user interfaces (GUIs). Most operating systems include a set of ready-to-tailor widgets that a programmer can incorporate in an application, specifying how it is to behave. Each type of widget generally
2652-483: The X Window System . In An Overview of the X Toolkit by Joel McCormack and Paul Asente, it says: The toolkit provides a library of user-interface components ("widgets") like text labels, scroll bars, command buttons, and menus; enables programmers to write new widgets; and provides the glue to assemble widgets into a complete user interface. The same year, in the manual X Toolkit Widgets - C Language X Interface by Ralph R. Swick and Terry Weissman, it says: In
2730-421: The fine arts , for example, Leda Luss Luyken 's ModulArt brings two key elements of musical composition and film into the world of painting: variation of a theme and movement of and within a picture, making ModulArt an interactive multimedia form of art. Performing arts may also be considered multimedia, considering that performers and props are multiple forms of both content and media. In modern times,
2808-407: The home button and the function button (located next to the camera shutter button), separately for short presses and when held down. A three-dimensional cubic launcher interface with integrated three-dimensional preview browser for photos, music, videos, contacts, games and browser bookmarks is pre-included. The task switcher has a grid and an overlapping viewing mode. This phone was among
2886-447: The 1960s, technology began to expand into classrooms through devices such as screens and telewriters. This technology allows students to learn at their own pace and gives teachers the ability to observe the individual needs of each student. The capacity for multimedia to be used in multi-disciplinary settings is structured around the idea of creating a hands-on learning environment through the use of technology. Lessons can be tailored to
2964-606: The Amiga 1000, which could produce 4096 colors (12-bit color), outputs for TVs and VCRs, and four-voice stereo audio. Changes in removable storage technology during this time were also important, as the standard CD-ROM can hold on average 700 megabytes of data, while the maximum amount of data a 3.5-inch floppy disk can hold is 2.8 megabytes, with an average of 1.44 megabytes. Greater storage allowed for larger digital media files and therefore more complex multimedia. The term "video", if not used exclusively to describe motion photography,
3042-780: The Samsung Omnia Pro B7610, are still the only Windows phones to use this technology. For connectivity, the device offers Wi-Fi , Bluetooth 2.0 with stereo audio and A2DP , a microUSB port, a 3.5mm audio jack , and a GPS receiver with A-GPS built in. Its Bluetooth can be used for both direct file transfers and sharing directories via FTP . The i8000 Omnia II is a quad-band GSM / GPRS / EDGE handset with tri-band UMTS , and HSDPA (up to 7.2 Mbit/s) and HSUPA (up to 5.76 Mbit/s) support. The Omnia II comes with 2, 8, or 16 GB of internal flash memory (user data partition) and supports hot-swappable microSD HC memory cards of up to 32 GB, for
3120-519: The Smithsonian declared, "It is one of the first, if not the first, multi-media authoring systems on the market." The German language society Gesellschaft für deutsche Sprache recognized the word's significance and ubiquitousness in the 1990s by awarding it the title of German 'Word of the Year' in 1995. The institute summed up its rationale by stating, "[Multimedia] has become a central word in
3198-676: The World Wide Web, and streaming services became more common. The term multimedia was coined by singer and artist Bob Goldstein (later ' Bobb Goldsteinn ') to promote the July 1966 opening of his "Lightworks at L'Oursin" show in Southampton, New York , Long Island. Goldstein was perhaps aware of an American artist named Dick Higgins , who had two years previously discussed a new approach to art-making he called " intermedia ". On August 10, 1966, Richard Albarino of Variety borrowed
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3276-418: The X Toolkit, a widget is the combination of an X window or sub window and its associated input and output semantics. Finally, still in the same year, Ralph R. Swick and Mark S. Ackerman explain where the term widget came from: We chose this term since all other common terms were overloaded with inappropriate connotations. We offer the observation to the skeptical, however, that the principal realization of
3354-588: The changing world of multimedia, journalistic practices are adopting and utilizing different multimedia functions through the inclusion of visuals such as varying audio, video, text, etc. in their writings. News reporting is not limited to traditional media outlets. Freelance journalists can use different new media to produce multimedia pieces for their news stories. It engages global audiences and tells stories with technology, which develops new communication techniques for both media producers and consumers. The Common Language Project, later renamed The Seattle Globalist ,
3432-590: The curriculum. First introduced to social work education by Seabury & Maple in 1993, multimedia technology is utilized to teach social work practice skills, including interviewing, crisis intervention, and group work. In comparison with conventional teaching methods, including face-to-face courses, multimedia education shortens transportation time, increases knowledge and confidence in a richer and more authentic context for learning, generates interaction between online users, and enhances understanding of conceptual materials for novice students. In an attempt to examine
3510-493: The data processed by the application and the available interactions on this data. GUI widgets are graphical elements used to build the human-machine-interface of a program. GUI widgets are implemented like software components . Widget toolkits and software frameworks, like e.g. GTK+ or Qt , contain them in software libraries so that programmers can use them to build GUIs for their programs. A family of common reusable widgets has evolved for holding general information based on
3588-452: The dedicated Streaming Player app and the mobile edition of Windows Media Player , both pre-included. Streaming through Server Message Block (SMB) is supported through the pre-included Connected Home application. Pre-included mobile games are Asphalt 4 by GameLoft , Crayon physics , a dice simulator, bubble breaker , Block Breaker Deluxe 2 , and a Tetris demo version . Other pre-included office apps are an email client ,
3666-428: The design and safety standards of their cars. By using a game engine and virtual reality glasses, these companies are able to test the safety features and the design of the car before a prototype is even made. Building a car virtually reduces the time it takes to produce new vehicles, cutting down on the time needed to test designs and allowing the designers to make changes in real time. It also reduces expenses since, with
3744-461: The epidiascope and slide projectors, were introduced into classrooms around the 1960s. With the growing use of computers, the medical field has begun to incorporate new devices and procedures to assist in teaching students, performing procedures, and analyzing patient data. As well as providing that data in a meaningful way to the patients. Virtual reality is a technology that creates a simulated environment, often using computer-generated imagery or
3822-518: The first to support Swype . This phone was used by Franklin Page on 22 March 2010, along with Swype, to break a world record for fastest text message on a touch screen, a fact which was utilized in marketing campaigns for the phone. ClearType fonts are supported. The telephone app has a call recording feature. Software such as Touch Media Player , Touch Calendars and a new message app are all designed for touch screens . The device comes with Opera 9.5,
3900-475: The homescreen via the Widget Manager. New widgets can be downloaded using the " MORE Widget " icon. The widgets are mini applications or shortcuts to different parts of the user interface, sitting in the tray until drawn to the screen. Available widgets include a digital clock, image gallery, profile manager, news application, custom app shortcuts and more. Custom app shortcuts can also be assigned to
3978-1082: The impact of multimedia technology on students' studies, A. Elizabeth Cauble & Linda P. Thurston conducted research in which Building Family Foundations (BFF), an interactive multimedia training platform, was utilized to assess social work students' reactions to multimedia technology on variables of knowledge, attitudes, and self-efficacy . The results state that respondents show a substantial increase in academic knowledge, confidence, and attitude. Multimedia also benefits students because it brings experts online, fits students' schedule, and allows students to choose courses that suit them. Mayer's Cognitive Theory of Multimedia Learning suggests that "people learn more from words and pictures than from words alone." According to Mayer and other scholars, multimedia technology stimulates people's brains by implementing visual and auditory effects and thereby assists online users to learn efficiently. Researchers suggest that when users establish dual channels while learning, they tend to understand and memorize better. The mixed literature of this theory
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#17327833535334056-433: The intervening forty years, the word has taken on different meanings. In the late 1970s, the term referred to presentations consisting of multi-projector slide shows timed to an audio track. However, by the 1990s, 'multimedia' had taken on its current meaning. In the 1993 first edition of Multimedia: Making It Work , Tay Vaughan declared, "Multimedia is any combination of text, graphic art, sound, animation, and video that
4134-563: The introduction of multimedia. Several lines of research have evolved, e.g., cognitive load and multimedia learning . From multimedia learning (MML) theory, David Roberts has developed a large group lecture practice using PowerPoint and based on the use of full-slide images in conjunction with a reduction of visible text (all text can be placed in the notes view' section of PowerPoint). The method has been applied and evaluated in 9 disciplines. In each experiment, students' engagement and active learning have been approximately 66% greater than with
4212-448: The language. One of the studies, carried out by Izquierdo, Simard and Pulido, presented the correlation between "Multimedia Instruction (MI) and learners' second language (L2)" and its effects on learning behavior. Their findings, based on Gardner 's theory of the " socio-educational model of learner motivation and attitudes," show that there is easier access to language learning materials as well as increased motivation with MI along with
4290-405: The movie Interstellar , where Executive Director Kip Thorne helped create one of the most realistic depictions of a black hole in film. The visual effects team under Paul Franklin took Kip Thorne's mathematical data and applied it into their own visual effects engine called "Double Negative Gravitational Renderer," a.k.a. "Gargantua," to create a "real" black hole used in the final cut. Later on,
4368-720: The multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience. Multimedia may be broadly divided into linear and non-linear categories: Multimedia presentations can be live or recorded: Multimedia finds its application in various areas, including, but not limited to, advertisements , art , education , entertainment , engineering , medicine , mathematics , business , scientific research , and spatial temporal applications . Several examples are as follows: Creative industries use multimedia for
4446-713: The multimedia created forms the foundation for which most creative endeavors that take place online. Microsoft is one of the biggest computer industries in the world, and a core foundation of its success relies on the ability of multimedia designers to optimize user experience through interacting with their products. Marketing and commercial practices are becoming increasingly reliant on interactive multimedia, allowing more sophisticated tactics and increased customer retention. Advertising companies heavily utilize social media, online interfaces and television to promote products, while ads and websites that utilize pop-ups need shorter, more concise methods to be as efficient and pleasing to
4524-469: The overall learning experience for students. Within education, video games, specifically fast-paced action games, are able to play a big role in improving cognitive abilities involving attention, task switching, and resistance to distractors. Research also shows that, though video games may take time away from schoolwork, implementing games into the school curriculum has an increased probability of moving attention from games to curricular goals. Multimedia
4602-493: The player an immersive experience. While video games can vary in terms of animation style or audio type, the element of interactivity makes them a striking example of interactive multimedia . Interactive multimedia refers to multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. In the arts , there are multimedia artists who blend techniques using different media that in some way incorporate interaction with
4680-426: The potential customers as possible. These platforms can be used by commercial businesses to specifically target their desired audience with a message, advertisement or promotion. External and internal office communications are often developed by hired creative service firms to display information in a variety of situations. This can range from providing more engaging presentations to educating trainees or new workers on
4758-403: The presenter's ideas. They are commonly used among education and many other industries to benefit students and workers, as they effectively retain chunks of information in a limited amount of time and can be stored easily. Another example is charts and graphs, as the presenters can show their audience the trends using data associated with their researches. This provides the audience a visual idea of
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#17327833535334836-440: The prevalence of new media and social media . Technology has impacted multimedia as it is largely associated with the use of computers or other electronic devices and digital media due to its capabilities concerning research, communication, problem-solving through simulations, and feedback opportunities. The innovation of technology in education through the use of multimedia allows for diversification among classrooms to enhance
4914-606: The prevalence of technology, making it easier for students to obtain language learning skills. Multimedia motivates students to learn more languages through audio, visual, and animation support. It also helps create English contexts since an important aspect of learning a language is developing their grammar, vocabulary, and knowledge of pragmatics and genres. In addition, cultural connections in terms of forms, contexts, meanings, and ideologies have to be constructed. By improving thought patterns, multimedia develops students' communicative competence by improving their capacity to understand
4992-547: The real world using media such as audio, animation, and text. Augmented reality became widely popular only in the 21st century; however, some of the earlier versions of such were things like the Sega Genesis Activator Controller back in 1992, which allowed users to literally stand in an octagon and control in-game movement with physical movement, or to stretch back even further, the R.O.B. NES Robot back in 1984, which, with its array of accessories,
5070-476: The same material being delivered using bullet points, text, and speech, corroborating a range of theories presented by multimedia learning scholars like Sweller and Mayer . The idea of media convergence is also becoming a major factor in education, particularly higher education. Defined as separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other, media convergence
5148-490: The sense of immersion. Input devices: Controllers or other input devices are used to interact with the virtual environment. These devices can simulate hands or tools, enabling users to manipulate objects or navigate within the virtual space. Computer processing: Powerful computers or gaming consoles are often required to generate and render the complex graphics and simulations needed for a convincing virtual experience. Augmented reality overlays digital content or output onto
5226-567: The side of buildings and wrapped around the edge or corner. Clips can then be added at differing angles to create a three-dimensional optical illusion , which is more likely to draw the attention of an observer. Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations (VFX, 3D animation, etc.). Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Video games are considered multimedia, as they meld animation, audio, and interactivity to give
5304-891: The standard resolution of the DVD-Video format. The Omnia II additionally supports slow motion video recording with QVGA (320 × 240 pixels) at 120 frames per second, making it the earliest known smartphone to feature slow-motion video recording . The shutter button has two levels to resemble the point-and-shoot intuition from standalone digital cameras . Camera modes include "Sports mode" for shorter exposure times and "Night mode" for prolonged exposure times. Other imaging assets include geotagging , face detection , and smile detection. The phone has built-in video editing abilities, including trimming, audio dubbing, live dubbing, and subtitling. The Omnia II includes an advanced image-capturing feature called ActionShot Panoramic photography . The pre-included Smart Reader application
5382-402: The subject matter as well as personalized to the students' varying levels of knowledge on the topic. Learning content can be managed through activities that utilize and take advantage of multimedia platforms. This kind of usage of modern multimedia encourages interactive communication between students and teachers and opens feedback channels, introducing an active learning process, especially with
5460-399: The terminology, reporting: "Brainchild of song scribe-comic Bob (' Washington Square ') Goldstein, the 'Lightworks' is the latest multi-media music-cum-visuals to debut as discothèque fare." Two years later, in 1968, the term "multimedia" was re-appropriated to describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein's producers at L'Oursin. In
5538-422: The use of computer-assisted language learning . Newspaper companies all over the world are trying to embrace the new phenomenon by implementing its practices in their work. While some have been slow to come around, other major newspapers like The New York Times , USA Today , and The Washington Post are setting a precedent for the positioning of the newspaper industry in a globalized world. To keep up with
5616-412: The user uncertain about where to find the control at all. On pop-up dialogues, buttons might appear greyed out shortly after appearance to prevent accidental clicking or inadvertent double-tapping. Widgets are sometimes qualified as virtual to distinguish them from their physical counterparts, e.g. virtual buttons that can be clicked with a pointer , vs. physical buttons that can be pressed with
5694-406: The viewer. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery . Video has become an intrinsic part of many concerts and theatrical productions in the modern era and has spawned content creation opportunities for many media professionals. Although multimedia display material may be volatile, the survivability of the content
5772-422: The visual effects team went on to publish a black hole study. Medical professionals and students have a wide variety of ways to learn new techniques and procedures through interactive media, online courses, and lectures. The methods of conveying information to students have drastically evolved with the help of multimedia. From the 1800s to today, lessons are commonly taught using chalkboards. Projected aids, such as
5850-401: The widgets added to them, for example windows , panels , and tabs. Structuring a user interface with widget toolkits allows developers to reuse code for similar tasks, and provides users with a common language for interaction, maintaining consistency throughout the whole information system. Graphical user interface builders facilitate the authoring of GUIs in a WYSIWYG manner employing
5928-485: The wonderful new media world". In common usage, multimedia refers to the usage of multiple media of communication, including video, still images, animation, audio, and text, in such a way that they can be accessed interactively. Video, still images, animation, audio, and written text are the building blocks on which multimedia takes shape. In the 1990s, some computers were called "multimedia computers" because they represented advances in graphical and audio quality, such as
6006-502: Was able to also provide users with the sensation of holding a firearm. These multimedia input devices are among the earliest of the augmented reality devices, allowing users to input commands to facilitate a different user experience. A more modern example of augmented reality is Pokémon GO , a mobile game released on July 6, 2016, which allows users to see a Pokémon in a real-world environment. Graphical widget A graphical widget (also graphical control element or control ) in
6084-493: Was always local, many are now handled through web-based solutions, particularly streaming. Multimedia presentations are presentations featuring multiple types of media. The different types of media can include text , graphics , audio , video and animations . These different types of media convey information to their target audience and effectively communicate with them. Videos are a great visual example to use in multimedia presentations because they can create visual aids to
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