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Spider (solitaire)

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Spider is a type of patience game, and is one of the more popular two-deck solitaire games. The game originated in 1949, and its name comes from a spider's eight legs, referencing the eight foundation piles that must be filled in order to win.

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12-435: The main purpose of the game is to remove all cards from the table, assembling them in the tableau before removing them. Initially, 54 cards are dealt to the tableau in ten piles, face down except for the top cards. The tableau piles build down by rank, and in-suit sequences can be moved together. The 50 remaining cards can be dealt to the tableau ten at a time when none of the piles are empty. A typical Spider layout requires

24-616: Is 1.2. This game was also re-written for 32-bit operating systems and is referred to as Arachnid 32. On Unix operating systems, an early version was developed around 1989 at Sun Microsystems . A version of Spider Solitaire typically comes bundled with both the KDE and GNOME desktop environments on other Unix-like operating systems such as Linux and BSD, under the names KPatience and AisleRiot Solitaire, respectively. Different software implementations of spider offer alternative scoring rules. The version from Sun Microsystems from 1989 defines

36-607: The 12 cards sitting atop next higher cards). This yields a maximum score of 990. If you win the game with 4 or more completed suits still in the tableau, add 2 points for each suit after the first three. Thus winning with all eight suits still in the tableau yields a score of 1000. In the Windows versions of Spider Solitaire, the scoring is calculated with a starting score of 500. One point is subtracted for each move (including any use of an undo ); 100 points are added for each in-suit stack completed. A detailed study has been done on

48-416: The following rules in the manual: 10 points for each initially face down card that gets turned over; 15 additional points for each column where all the face-down cards have been turned over (even if you don't manage to get a space); 2 points for each card that is sitting atop the next higher card of the same suit; 50 points for each completed suit removed from the tableau (in which case you do not also score for

60-400: The foundation card; in others suit is disregarded. Some games permit the provisional formation of auxiliary sequences (descending or ascending), i.e. groups of cards in succession but not yet ripe to be played to the families or sequences on the foundation cards. A second object of many patiences is merely to 'pair' cards. The cards thus paired are thrown aside and, if the player is able, under

72-473: The games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence . Occasionally both forms of sequence are aimed at in

84-403: The limitations of the particular game, to throw out all the cards in this way, the game is won. A third object is to throw out or dispose of any two cards which together form a particular number, say eleven or thirteen–the player's success, as before, depending on being able to get rid of all the cards in this manner. It will be obvious that the endeavour to arrange, pair, or combine the cards of

96-411: The same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in position beforehand; in others they are only laid down as they come to hand in course of play. In some instances the cards forming the sequence must be of the same suit as

108-559: The solvability of Spider solitaire games using software. Winning chances in a normal game with good play are considered to be about 1 in 3 games. Solitaire terminology#Game layout Games of patience , or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down" , "packing" , "foundations" , "talon" and "tableau" . Once learnt they are helpful in describing, succinctly and accurately, how

120-462: The use of two decks. The tableau consists of 10 stacks, with 6 cards in the first 4 stacks, with the 6th card face up, and 5 cards in the remaining 6 stacks, with the 5th card face up. Each time the stock is used, it deals out one card to each stack. Given its popularity, numerous Spider variants exist: Common software versions of Spider are included with versions of Microsoft Windows 7 , Vista , ME and XP as Spider Solitaire . Spider Solitaire

132-477: Was introduced in the Microsoft Plus! 98 addition pack for Windows 98 . The game comes in three versions of difficulty: 1, 2, or 4 suits. These play modes are equivalent to disregarding suit difference, either within the colors or altogether, and thus can be simulated in the physical card game, though the computer version aids visibility by representing all cards as spades and/or hearts. An earlier version

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144-522: Was written for Windows 3.x in 1991 by John A. Junod, the original developer of WS_FTP . The final version was Windows Spider Solitaire version 92.01.04. He also wrote a DOS version called EGA-Spider with version up to 93.07.05. A similar game called Arachnid was also written for Windows 3.x in 1991 by Ian Heath, a computer science professor at the University of Southampton in the UK. The latest known version

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