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In physics and mathematics , continuous translational symmetry is the invariance of a system of equations under any translation (without rotation ). Discrete translational symmetry is invariant under discrete translation.

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39-440: Pitch may refer to: "Pitch" is widely used to describe the distance between repeated elements in a structure possessing translational symmetry : Translational symmetry Analogously, an operator A on functions is said to be translationally invariant with respect to a translation operator T δ {\displaystyle T_{\delta }} if the result after applying A doesn't change if

78-404: A and b , and thus normal to the plane containing them. It has many applications in mathematics, physics , engineering , and computer programming . It should not be confused with the dot product (projection product). The magnitude of the cross product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendicular vectors

117-407: A + q b and r a + s b for integers p , q , r , and s such that ps − qr is 1 or −1. This ensures that a and b themselves are integer linear combinations of the other two vectors. If not, not all translations are possible with the other pair. Each pair a , b defines a parallelogram, all with the same area, the magnitude of the cross product . One parallelogram fully defines

156-468: A × b can be expanded using distributivity: This can be interpreted as the decomposition of a × b into the sum of nine simpler cross products involving vectors aligned with i , j , or k . Each one of these nine cross products operates on two vectors that are easy to handle as they are either parallel or orthogonal to each other. From this decomposition, by using the above-mentioned equalities and collecting similar terms, we obtain: meaning that

195-459: A × ( b + c ) = a × b + a × c . The space E {\displaystyle E} together with the cross product is an algebra over the real numbers , which is neither commutative nor associative , but is a Lie algebra with the cross product being the Lie bracket . Like the dot product, it depends on the metric of Euclidean space , but unlike the dot product, it also depends on

234-415: A choice of orientation (or " handedness ") of the space (it is why an oriented space is needed). The resultant vector is invariant of rotation of basis. Due to the dependence on handedness , the cross product is said to be a pseudovector . In connection with the cross product, the exterior product of vectors can be used in arbitrary dimensions (with a bivector or 2-form result) and is independent of

273-427: A physical system is equivalent to the momentum conservation law . Translational symmetry of an object means that a particular translation does not change the object. For a given object, the translations for which this applies form a group, the symmetry group of the object, or, if the object has more kinds of symmetry, a subgroup of the symmetry group. Translational invariance implies that, at least in one direction,

312-428: A set of translation vectors is the hypervolume of the n -dimensional parallelepiped the set subtends (also called the covolume of the lattice). This parallelepiped is a fundamental region of the symmetry: any pattern on or in it is possible, and this defines the whole object. See also lattice (group) . E.g. in 2D, instead of a and b we can also take a and a − b , etc. In general in 2D, we can take p

351-403: Is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E {\displaystyle E} ), and is denoted by the symbol × {\displaystyle \times } . Given two linearly independent vectors a and b , the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both

390-552: Is not associative , but satisfies the Jacobi identity : Distributivity, linearity and Jacobi identity show that the R vector space together with vector addition and the cross product forms a Lie algebra , the Lie algebra of the real orthogonal group in 3 dimensions, SO(3) . The cross product does not obey the cancellation law ; that is, a × b = a × c with a ≠ 0 does not imply b = c , but only that: This can be

429-483: Is the transpose of the inverse and cof {\displaystyle \operatorname {cof} } is the cofactor matrix. It can be readily seen how this formula reduces to the former one if M {\displaystyle M} is a rotation matrix. If M {\displaystyle M} is a 3-by-3 symmetric matrix applied to a generic cross product a × b {\displaystyle \mathbf {a} \times \mathbf {b} } ,

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468-397: Is the product of their lengths. The units of the cross-product are the product of the units of each vector. If two vectors are parallel or are anti-parallel (that is, they are linearly dependent), or if either one has zero length, then their cross product is zero. The cross product is anticommutative (that is, a × b = − b × a ) and is distributive over addition, that is,

507-416: The Jacobi identity ), so it is not used in mathematical physics to represent quantities such as multi-dimensional space-time . (See § Generalizations below for other dimensions.) The cross product of two vectors a and b is defined only in three-dimensional space and is denoted by a × b . In physics and applied mathematics , the wedge notation a ∧ b is often used (in conjunction with

546-455: The Hamilton product of two vectors (that is, pure quaternions with zero scalar part) is performed, it results in a quaternion with a scalar and vector part. The scalar and vector part of this Hamilton product corresponds to the negative of dot product and cross product of the two vectors. In 1881, Josiah Willard Gibbs , and independently Oliver Heaviside , introduced the notation for both

585-444: The argument function is translated. More precisely it must hold that ∀ δ   A f = A ( T δ f ) . {\displaystyle \forall \delta \ Af=A(T_{\delta }f).} Laws of physics are translationally invariant under a spatial translation if they do not distinguish different points in space. According to Noether's theorem , space translational symmetry of

624-403: The case where b and c cancel, but additionally where a and b − c are parallel; that is, they are related by a scale factor t , leading to: for some scalar t . If, in addition to a × b = a × c and a ≠ 0 as above, it is the case that a ⋅ b = a ⋅ c then As b − c cannot be simultaneously parallel (for the cross product to be 0 ) and perpendicular (for

663-404: The cross product can be thought of as a measure of perpendicularity in the same way that the dot product is a measure of parallelism . Given two unit vectors , their cross product has a magnitude of 1 if the two are perpendicular and a magnitude of zero if the two are parallel. The dot product of two unit vectors behaves just oppositely: it is zero when the unit vectors are perpendicular and 1 if

702-410: The dimension. This implies that the object is infinite in all directions. In this case, the set of all translations forms a lattice . Different bases of translation vectors generate the same lattice if and only if one is transformed into the other by a matrix of integer coefficients of which the absolute value of the determinant is 1. The absolute value of the determinant of the matrix formed by

741-422: The dot product and the cross product using a period ( a ⋅ b ) and an "×" ( a × b ), respectively, to denote them. In 1877, to emphasize the fact that the result of a dot product is a scalar while the result of a cross product is a vector , William Kingdon Clifford coined the alternative names scalar product and vector product for the two operations. These alternative names are still widely used in

780-537: The dot product to be 0) to a , it must be the case that b and c cancel: b = c . From the geometrical definition, the cross product is invariant under proper rotations about the axis defined by a × b . In formulae: More generally, the cross product obeys the following identity under matrix transformations: where M {\displaystyle M} is a 3-by-3 matrix and ( M − 1 ) T {\displaystyle \left(M^{-1}\right)^{\mathrm {T} }}

819-407: The forefinger of the right hand in the direction of a and the middle finger in the direction of b . Then, the vector n is coming out of the thumb (see the adjacent picture). Using this rule implies that the cross product is anti-commutative ; that is, b × a = −( a × b ) . By pointing the forefinger toward b first, and then pointing the middle finger toward a , the thumb will be forced in

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858-408: The form of a determinant of a special 3 × 3 matrix. According to Sarrus's rule , this involves multiplications between matrix elements identified by crossed diagonals. If ( i , j , k ) is a positively oriented orthonormal basis, the basis vectors satisfy the following equalities which imply, by the anticommutativity of the cross product, that The anticommutativity of the cross product (and

897-407: The inputs is the zero vector, ( a = 0 or b = 0 ) or else they are parallel or antiparallel ( a ∥ b ) so that the sine of the angle between them is zero ( θ = 0° or θ = 180° and sin  θ = 0 ). The self cross product of a vector is the zero vector: The cross product is anticommutative , distributive over addition, and compatible with scalar multiplication so that It

936-407: The literature. Both the cross notation ( a × b ) and the name cross product were possibly inspired by the fact that each scalar component of a × b is computed by multiplying non-corresponding components of a and b . Conversely, a dot product a ⋅ b involves multiplications between corresponding components of a and b . As explained below , the cross product can be expressed in

975-408: The name vector product ), although in pure mathematics such notation is usually reserved for just the exterior product, an abstraction of the vector product to n dimensions. The cross product a × b is defined as a vector c that is perpendicular (orthogonal) to both a and b , with a direction given by the right-hand rule and a magnitude equal to the area of the parallelogram that

1014-404: The object is infinite: for any given point p , the set of points with the same properties due to the translational symmetry form the infinite discrete set { p + n a | n ∈ Z } = p + Z a . Fundamental domains are e.g. H + [0, 1] a for any hyperplane H for which a has an independent direction. This is in 1D a line segment , in 2D an infinite strip, and in 3D a slab, such that

1053-424: The obvious lack of linear independence) also implies that These equalities, together with the distributivity and linearity of the cross product (though neither follows easily from the definition given above), are sufficient to determine the cross product of any two vectors a and b . Each vector can be defined as the sum of three orthogonal components parallel to the standard basis vectors: Their cross product

1092-412: The opposite direction, reversing the sign of the product vector. As the cross product operator depends on the orientation of the space, in general the cross product of two vectors is not a "true" vector, but a pseudovector . See § Handedness for more detail. In 1842, William Rowan Hamilton first described the algebra of quaternions and the non-commutative Hamilton product. In particular, when

1131-519: The orientation of the space. The product can be generalized in various ways, using the orientation and metric structure just as for the traditional 3-dimensional cross product; one can, in n dimensions, take the product of n − 1 vectors to produce a vector perpendicular to all of them. But if the product is limited to non-trivial binary products with vector results, it exists only in three and seven dimensions. The cross-product in seven dimensions has undesirable properties (e.g. it fails to satisfy

1170-447: The other translation vector starting at one side of the rectangle ends at the opposite side. For example, consider a tiling with equal rectangular tiles with an asymmetric pattern on them, all oriented the same, in rows, with for each row a shift of a fraction, not one half, of a tile, always the same, then we have only translational symmetry, wallpaper group p 1 (the same applies without shift). With rotational symmetry of order two of

1209-420: The pattern on the tile we have p 2 (more symmetry of the pattern on the tile does not change that, because of the arrangement of the tiles). The rectangle is a more convenient unit to consider as fundamental domain (or set of two of them) than a parallelogram consisting of part of a tile and part of another one. In 2D there may be translational symmetry in one direction for vectors of any length. One line, not in

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1248-686: The resulting vector directly. The latter formula avoids having to change the orientation of the space when we inverse an orthonormal basis. The magnitude of the cross product can be interpreted as the positive area of the parallelogram having a and b as sides (see Figure 1): ‖ a × b ‖ = ‖ a ‖ ‖ b ‖ | sin ⁡ θ | . {\displaystyle \left\|\mathbf {a} \times \mathbf {b} \right\|=\left\|\mathbf {a} \right\|\left\|\mathbf {b} \right\|\left|\sin \theta \right|.} Indeed, one can also compute

1287-402: The same direction, fully defines the whole object. Similarly, in 3D there may be translational symmetry in one or two directions for vectors of any length. One plane ( cross-section ) or line, respectively, fully defines the whole object. Cross product In mathematics , the cross product or vector product (occasionally directed area product , to emphasize its geometric significance)

1326-410: The three scalar components of the resulting vector s = s 1 i + s 2 j + s 3 k = a × b are Using column vectors , we can represent the same result as follows: The cross product can also be expressed as the formal determinant: This determinant can be computed using Sarrus's rule or cofactor expansion . Using Sarrus's rule, it expands to which gives the components of

1365-434: The unit vectors are parallel. Unit vectors enable two convenient identities: the dot product of two unit vectors yields the cosine (which may be positive or negative) of the angle between the two unit vectors. The magnitude of the cross product of the two unit vectors yields the sine (which will always be positive). If the cross product of two vectors is the zero vector (that is, a × b = 0 ), then either one or both of

1404-425: The vector starting at one side ends at the other side. Note that the strip and slab need not be perpendicular to the vector, hence can be narrower or thinner than the length of the vector. In spaces with dimension higher than 1, there may be multiple translational symmetries. For each set of k independent translation vectors, the symmetry group is isomorphic with Z . In particular, the multiplicity may be equal to

1443-415: The vectors span. The cross product is defined by the formula where If the vectors a and b are parallel (that is, the angle θ between them is either 0° or 180°), by the above formula, the cross product of a and b is the zero vector 0 . The direction of the vector n depends on the chosen orientation of the space. Conventionally, it is given by the right-hand rule, where one simply points

1482-405: The volume V of a parallelepiped having a , b and c as edges by using a combination of a cross product and a dot product, called scalar triple product (see Figure 2): Since the result of the scalar triple product may be negative, the volume of the parallelepiped is given by its absolute value: Because the magnitude of the cross product goes by the sine of the angle between its arguments,

1521-491: The whole object. Without further symmetry, this parallelogram is a fundamental domain. The vectors a and b can be represented by complex numbers. For two given lattice points, equivalence of choices of a third point to generate a lattice shape is represented by the modular group , see lattice (group) . Alternatively, e.g. a rectangle may define the whole object, even if the translation vectors are not perpendicular, if it has two sides parallel to one translation vector, while

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