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Presentation Manager

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Presentation Manager ( PM ) is the graphical user interface ( GUI ) that IBM and Microsoft introduced in version 1.1 of their operating system OS/2 in late 1988.

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58-422: Microsoft began developing a graphic user interface (GUI) in 1981. After it persuaded IBM that the latter also needed a GUI, Presentation Manager (PM; codenamed Winthorn) was co-developed by Microsoft and IBM's Hursley Lab in 1987-1988. It was a cross between Microsoft Windows and IBM's mainframe graphical system ( GDDM ). Like Windows, it was message based and many of the messages were even identical, but there were

116-474: A GUI and some level of a CLI, although the GUIs usually receive more attention. GUI wrappers find a way around the command-line interface versions (CLI) of (typically) Linux and Unix-like software applications and their text-based UIs or typed command labels. While command-line or text-based applications allow users to run a program non-interactively, GUI wrappers atop them avoid the steep learning curve of

174-410: A combination of technologies and devices to provide a platform that users can interact with, for the tasks of gathering and producing information. A series of elements conforming a visual language have evolved to represent information stored in computers. This makes it easier for people with few computer skills to work with and use computer software. The most common combination of such elements in GUIs

232-508: A grid of items with rows of text extending sideways from the icon. Multi-row and multi-column layouts commonly found on the web are "shelf" and "waterfall". The former is found on image search engines , where images appear with a fixed height but variable length, and is typically implemented with the CSS property and parameter display: inline-block; . A waterfall layout found on Imgur and TweetDeck with fixed width but variable height per item

290-419: A number of significant differences as well. Although Presentation Manager was designed to be very similar to the upcoming Windows 2.0 from the user's point of view, and Presentation Manager application structure was nearly identical to Windows application structure, source compatibility with Windows was not an objective. For Microsoft, the development of Presentation Manager was an opportunity to clean up some of

348-506: A program was busy. Additionally, it was the first GUI to introduce something resembling Virtual Desktops . Windows 95 , accompanied by an extensive marketing campaign, was a major success in the marketplace at launch and shortly became the most popular desktop operating system. In 2007, with the iPhone and later in 2010 with the introduction of the iPad , Apple popularized the post-WIMP style of interaction for multi-touch screens, and those devices were considered to be milestones in

406-518: A radical departure from the first two by introducing the object-oriented workplace . This changed the emphasis of the user's interactions to be the data (documents, pictures, and so on) that the user worked on. The emphasis on applications was removed with the intention of making the computer easier to use by matching users' expectations that they would work on documents using programs (rather than operating programs to work on documents). (See also object-oriented user interface .) CUA strongly influenced

464-474: A retail store, airline self-ticket and check-in, information kiosks in a public space, like a train station or a museum, and monitors or control screens in an embedded industrial application which employ a real-time operating system (RTOS). Cell phones and handheld game systems also employ application specific touchscreen GUIs. Newer automobiles use GUIs in their navigation systems and multimedia centers, or navigation multimedia center combinations. A GUI uses

522-414: A short sequence of words and symbols. Custom functions may be used to facilitate access to frequent actions. Command-line interfaces are more lightweight , as they only recall information necessary for a task; for example, no preview thumbnails or graphical rendering of web pages. This allows greater efficiency and productivity once many commands are learned. But reaching this level takes some time because

580-428: A system or moved about to different places during redesigns. Also, icons and dialog boxes are usually harder for users to script. WIMPs extensively use modes , as the meaning of all keys and clicks on specific positions on the screen are redefined all the time. Command-line interfaces use modes only in limited forms, such as for current directory and environment variables . Most modern operating systems provide both

638-622: A window, Alt + F4 , stems from CUA. CUA never had significant impact on the design of Unix terminal (character-mode) applications, which preceded CUA by more than a decade. However, all major Unix GUI environments/toolkits, whether or not based on the X Window System , have featured varying levels of CUA compatibility, with Motif/ CDE explicitly featuring it as a design goal. The current major environments, GNOME and KDE , also feature extensive CUA compatibility. The subset of CUA implemented in Microsoft Windows or OSF/Motif

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696-514: Is a detailed book specifying how software for the 1984 Apple Macintosh computer should look and function. When it was first written, the Mac was new, and graphical user interface (GUI) software was a novelty, so Apple took great pains to ensure that programs would conform to a single shared look and feel. CUA had a similar aim, but it faced the more difficult task of trying to impose this retroactively on an existing, thriving but chaotic industry, with

754-674: Is a related technology that promises to deliver the representation benefits of 3D environments without their usability drawbacks of orientation problems and hidden objects. In 2006, Hillcrest Labs introduced the first ZUI for television. Other innovations include the menus on the PlayStation 2 , the menus on the Xbox , Sun's Project Looking Glass , Metisse , which was similar to Project Looking Glass, BumpTop , where users can manipulate documents and windows with realistic movement and physics as if they were physical documents, Croquet OS , which

812-465: Is a significant integration of the GUI layer with the rest of the system, but it is still possible to run certain parts of OS/2 from a text-console or X window, and it is possible to boot OS/2 into a command-line environment without Presentation Manager (e.g. using TSHELL ). In the late 1980s, Hewlett-Packard and Microsoft collaborated on an implementation of Presentation Manager for Unix systems running

870-791: Is also the basis for the Windows Consistent User Interface standard (CUI), as well as that for OS/2 applications — both text-mode and the Presentation Manager GUI — and IBM mainframes which conform to the Systems Application Architecture . CUA was more than just an attempt to rationalise DOS applications — it was part of a larger scheme to bring together, rationalise and harmonise the overall functions of software and hardware across IBM's entire computing range from microcomputers to mainframes. The third edition of CUA took

928-458: Is built for collaboration, and compositing window managers such as Enlightenment and Compiz . Augmented reality and virtual reality also make use of 3D GUI elements. 3D GUIs have appeared in science fiction literature and films , even before certain technologies were feasible or in common use. Common User Access Common User Access ( CUA ) is a standard for user interfaces to operating systems and computer programs . It

986-417: Is especially common with applications designed for Unix-like operating systems. The latter used to be implemented first because it allowed the developers to focus exclusively on their product's functionality without bothering about interface details such as designing icons and placing buttons. Designing programs this way also allows users to run the program in a shell script . Many environments and games use

1044-669: Is represented by rotating a cube with faces representing each user's workspace, and window management is represented via a Rolodex -style flipping mechanism in Windows Vista (see Windows Flip 3D ). In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows. The GUI is usually WIMP-based, although occasionally other metaphors surface, such as those used in Microsoft Bob , 3dwm, File System Navigator, File System Visualizer , 3D Mailbox, and GopherVR . Zooming (ZUI)

1102-440: Is the windows, icons, text fields, canvases, menus, pointer ( WIMP ) paradigm, especially in personal computers . The WIMP style of interaction uses a virtual input device to represent the position of a pointing device's interface , most often a mouse , and presents information organized in windows and represented with icons . Available commands are compiled together in menus, and actions are performed making gestures with

1160-555: Is usually implemented by specifying column-width: . Smaller app mobile devices such as personal digital assistants (PDAs) and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques , collectively termed post-WIMP UIs. As of 2011, some touchscreen-based operating systems such as Apple's iOS ( iPhone ) and Android use

1218-723: The X11 windowing system. The port consisted of two separate pieces of software - a toolkit, window manager and style guide named CXI (Common X Interface) and an implementation of the Presentation Manager API for Unix named PM/X. Both CXI and PM/X were submitted to the Open Software Foundation for consideration as OSF's new user interface standard for Unix, which eventually became Motif . OSF ultimately selected CXI, but used Digital Equipment Corporation 's XUI API instead of PM/X. Microsoft and HP continued

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1276-709: The Xerox Star . These early systems spurred many other GUI efforts, including Lisp machines by Symbolics and other manufacturers, the Apple Lisa (which presented the concept of menu bar and window controls ) in 1983, the Apple Macintosh 128K in 1984, and the Atari ST with Digital Research 's GEM , and Commodore Amiga in 1985. Visi On was released in 1983 for the IBM PC compatible computers, but

1334-452: The cursor (or rather pointer ) control: mouse , pointing stick , touchpad , trackball , joystick , virtual keyboards , and head-up displays (translucent information devices at the eye level). There are also actions performed by programs that affect the GUI. For example, there are components like inotify or D-Bus to facilitate communication between computer programs. Ivan Sutherland developed Sketchpad in 1963, widely held as

1392-627: The 1970s, Engelbart's ideas were further refined and extended to graphics by researchers at Xerox PARC and specifically Alan Kay , who went beyond text-based hyperlinks and used a GUI as the main interface for the Smalltalk programming language , which ran on the Xerox Alto computer , released in 1973. Most modern general-purpose GUIs are derived from this system. The Xerox PARC GUI consisted of graphical elements such as windows , menus , radio buttons , and check boxes . The concept of icons

1450-513: The GUIs advantages, many reviewers questioned the value of the entire concept, citing hardware limits, and problems in finding compatible software. In 1984, Apple released a television commercial which introduced the Apple Macintosh during the telecast of Super Bowl XVIII by CBS , with allusions to George Orwell 's noted novel Nineteen Eighty-Four . The goal of the commercial was to make people think about computers, identifying

1508-401: The class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse. Human interface devices , for the efficient interaction with a GUI include a computer keyboard , especially used together with keyboard shortcuts , pointing devices for

1566-457: The command words may not be easily discoverable or mnemonic . Also, using the command line can become slow and error-prone when users must enter long commands comprising many parameters or several different filenames at once. However, windows, icons, menus, pointer ( WIMP ) interfaces present users with many widgets that represent and can trigger some of the system's available commands. GUIs can be made quite hard when dialogs are buried deep in

1624-413: The command-line, which requires commands to be typed on the keyboard . By starting a GUI wrapper, users can intuitively interact with, start, stop, and change its working parameters, through graphical icons and visual indicators of a desktop environment , for example. Applications may also provide both interfaces, and when they do the GUI is usually a WIMP wrapper around the command-line version. This

1682-623: The design mistakes of Windows. The two companies stated that Presentation Manager and Windows 2.0 would remain almost identical. One of the most significant differences between Windows and PM was the coordinate system. While in Windows the 0,0 coordinate was located in the upper left corner, in PM it was in the lower left corner. Another difference was that all drawing operations went to the Device Context (DC) in Windows. PM also used DCs but there

1740-571: The designer's work to change the interface as user needs evolve. Good GUI design relates to users more, and to system architecture less. Large widgets, such as windows , usually provide a frame or container for the main presentation content such as a web page, email message, or drawing. Smaller ones usually act as a user-input tool. A GUI may be designed for the requirements of a vertical market as application-specific GUIs. Examples include automated teller machines (ATM), point of sale (POS) touchscreens at restaurants, self-service checkouts used in

1798-485: The development of mobile devices . The GUIs familiar to most people as of the mid-late 2010s are Microsoft Windows , macOS , and the X Window System interfaces for desktop and laptop computers, and Android , Apple's iOS , Symbian , BlackBerry OS , Windows Phone / Windows 10 Mobile , Tizen , WebOS , and Firefox OS for handheld ( smartphone ) devices. Since the commands available in command line interfaces can be many, complex operations can be performed using

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1856-474: The development of PM/X for some time after the release of Motif, with Microsoft integrating the product into a joint development strategy with SCO to bring a common user interface to OS/2 and SCO's Unix products, but it was ultimately abandoned. PM follows the Common User Access interface conventions. It also supports mouse chording for copying and pasting text. An important problem was that of

1914-435: The display represents a desktop, on which documents and folders of documents can be placed. Window managers and other software combine to simulate the desktop environment with varying degrees of realism. Entries may appear in a list to make space for text and details, or in a grid for compactness and larger icons with little space underneath for text. Variations in between exist, such as a list with multiple columns of items and

1972-566: The early Microsoft Windows operating system during the period of joint IBM and Microsoft cooperation on OS/2 Presentation Manager. But later releases of IBM's CUA documents were not used for Microsoft products, and so CUA became less significant in the Windows environment. For instance, the Start menu was introduced. Most of the standard keystrokes and basic GUI widgets specified by the CUA remain available in Windows. The well-known combination for closing

2030-611: The first graphical computer-aided design program. It used a light pen to create and manipulate objects in engineering drawings in realtime with coordinated graphics. In the late 1960s, researchers at the Stanford Research Institute , led by Douglas Engelbart , developed the On-Line System (NLS), which used text-based hyperlinks manipulated with a then-new device: the mouse . (A 1968 demonstration of NLS became known as " The Mother of All Demos ".) In

2088-485: The interface found in current versions of Microsoft Windows, and in various desktop environments for Unix-like operating systems , such as macOS and Linux . Thus most current GUIs have largely common idioms. GUIs were a hot topic in the early 1980s. The Apple Lisa was released in 1983, and various windowing systems existed for DOS operating systems (including PC GEM and PC/GEOS ). Individual applications for many platforms presented their own GUI variants. Despite

2146-413: The kind of data they hold. The widgets of a well-designed interface are selected to support the actions necessary to achieve the goals of users. A model–view–controller allows flexible structures in which the interface is independent of and indirectly linked to application functions, so the GUI can be customized easily. This allows users to select or design a different skin or theme at will, and eases

2204-435: The methods of 3D graphics to project 3D GUI objects onto the screen. The use of 3D graphics has become increasingly common in mainstream operating systems (ex. Windows Aero , and Aqua (MacOS)) to create attractive interfaces, termed eye candy (which includes, for example, the use of drop shadows underneath windows and the cursor ), or for functional purposes only possible using three dimensions. For example, user switching

2262-538: The most-cited reasons for the IBM-Microsoft split was the divergence of the APIs between Presentation Manager and Windows, which was probably driven by IBM. Initially, Presentation Manager was based on Windows GUI code, and often had developments performed in advance, like the support for proportional fonts (which appeared in Windows only in 1990). One of the divergences regarded the position of coordinate (0,0), which

2320-515: The much more ambitious goal of unifying all UI, from personal computers to minicomputers to mainframes; and supporting both character and GUI modes, and both batch and interactive designs. By comparison, the Apple HIG only supported interactive GUI on a standalone personal computer. CUA also attempted to be a more measurable standard than the Apple HIG and had large sections formatted as checklists to measure compliance. The CUA contains standards for

2378-471: The operation of elements such as dialog boxes , menus and keyboard shortcuts that have become so influential that they are implemented today by many programmers who have never read the CUA. Some of these standards can be seen in the operation of Windows itself and DOS-based applications like the MS-DOS 5 full-screen text editor edit.com . CUA hallmarks include: CUA not only covers DOS applications, but

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2436-680: The perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard . The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls . The term GUI tends not to be applied to other lower- display resolution types of interfaces , such as video games (where head-up displays ( HUDs ) are preferred), or not including flat screens like volumetric displays because

2494-403: The pointing device. A window manager facilitates the interactions between windows, applications , and the windowing system . The windowing system handles hardware devices such as pointing devices, graphics hardware, and positioning of the pointer. In personal computers , all these elements are modeled through a desktop metaphor to produce a simulation called a desktop environment in which

2552-523: The screen was a dumb terminal connected to a mainframe or a PS/2 with VGA graphics . CUA was a detailed specification and set strict rules about how applications should look and function. Its aim was in part to bring about harmony among DOS applications, which until then had independently implemented different user interfaces. For example, to open a file: F1 was often the help key (such as Volkswriter (1982) ), but in WordPerfect, help

2610-467: The single input queue : a non-responsive application could block the processing of user-interface messages, thus freezing the graphical interface. This problem has been solved in Windows NT, where such an application would just become a dead rectangle on the screen; in later versions it became possible to move or hide it. In OS/2 it was solved in a FixPack, using a timer to determine when an application

2668-517: The system never reached commercial production. The first commercially available computer with a GUI was the 1979 PERQ workstation , manufactured by Three Rivers Computer Corporation. Its design was heavily influenced by the work at Xerox PARC. In 1981, Xerox eventually commercialized the ideas from the Alto in the form of a new and enhanced system – the Xerox 8010 Information System – more commonly known as

2726-505: The term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center . Designing the visual composition and temporal behavior of a GUI is an important part of software application programming in the area of human–computer interaction . Its goal is to enhance the efficiency and ease of use for

2784-456: The underlying logical design of a stored program , a design discipline named usability . Methods of user-centered design are used to ensure that the visual language introduced in the design is well-tailored to the tasks. The visible graphical interface features of an application are sometimes referred to as chrome or GUI . Typically, users interact with information by manipulating visual widgets that allow for interactions appropriate to

2842-470: The user-friendly interface as a personal computer which departed from prior business-oriented systems, and becoming a signature representation of Apple products. In 1985, Commodore released the Amiga 1000 , along with Workbench and Kickstart 1.0 (which contained Intuition ). This interface ran as a separate task, meaning it was very responsive and, unlike other GUIs of the time, it didn't freeze up when

2900-601: Was a sign of expertise to have learned the UIs of dozens of applications, since a novice user facing a new program would find their existing knowledge of a similar application either of no use or actively a hindrance to understanding as learned behavior might need to be unlearned for the new application. The detailed CUA specification, published in December 1987, is 328 pages long. It has similarities to Apple Computer 's detailed human interface guidelines (139 pages). The Apple HIG

2958-441: Was always much smaller than in Windows. The companies parted ways, and IBM took over all of subsequent development. Microsoft took OS/2 3.0, which it renamed Windows NT ; as such, it inherited certain characteristics of Presentation Manager. IBM continued to develop Presentation Manager. In subsequent versions of OS/2, and derivatives such as ArcaOS , it was used as a base for the object-oriented interface Workplace Shell . There

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3016-489: Was an added level of abstraction called Presentation Space (PS). OS/2 also had more powerful drawing functions in its Graphics Programming Interface (GPI). Some of the GPI concepts (like viewing transforms) were later incorporated into Windows NT. The OS/2 programming model was thought to be cleaner, since there was no need to explicitly export the window procedure, no WinMain, and no non-standard function prologs and epilogs. One of

3074-690: Was at the top-left in Windows, but at bottom-left (as in Cartesian coordinates ) in Presentation Manager. In practice it became impossible to recompile a GUI program to run on the other system; an automated source code conversion tool was promised at some point. Both companies were hoping that at some point users would migrate to OS/2. In 1990, version 3.0 of Windows was beginning to sell in volume, and Microsoft began to lose interest in OS/2 especially since, even earlier, market interest in OS/2

3132-514: Was developed by IBM and first published in 1987 as part of their Systems Application Architecture . Used originally in the MVS/ESA , VM/CMS , OS/400 , OS/2 and Microsoft Windows operating systems, parts of the CUA standard are now implemented in programs for other operating systems, including variants of Unix . It is also used by Java AWT and Swing . IBM wanted a standard way to interact with text-based user interface software, whether

3190-399: Was later introduced by David Canfield Smith , who had written a thesis on the subject under the guidance of Kay. The PARC GUI employs a pointing device along with a keyboard. These aspects can be emphasized by using the alternative term and acronym for windows, icons, menus, pointing device ( WIMP ). This effort culminated in the 1973 Xerox Alto , the first computer with a GUI, though

3248-588: Was never popular due to its high hardware demands. Nevertheless, it was a crucial influence on the contemporary development of Microsoft Windows . Apple, Digital Research, IBM and Microsoft used many of Xerox's ideas to develop products, and IBM's Common User Access specifications formed the basis of the GUIs used in Microsoft Windows, IBM OS/2 Presentation Manager , and the Unix Motif toolkit and window manager . These ideas evolved to create

3306-473: Was not responding to events. Graphic user interface A graphical user interface , or GUI ( / ˈ ɡ uː i / GOO -ee ), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation . In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation. GUIs were introduced in reaction to

3364-468: Was on F3 instead. Some programs used Esc to cancel an action, while some used it to complete one; WordPerfect used it to repeat a character. Some programs used End to go to the end of a line, while some used it to complete filling in a form. Ins sometimes toggled between overtype and inserting characters, but some programs used it for "paste". Thus every program had to be learned individually and its complete user interface memorised. It

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