The Odyssey is a Magic: The Gathering expert-level block. It consists of a trio of expansion sets : Odyssey (September, 2001), Torment (February, 2002) and Judgment (May, 2002).
69-454: The storyline of Odyssey leaps forward 100 years after the events in the set Apocalypse on the remote continent Otaria . Odyssey ' s protagonist is Kamahl, a formidable fighter-mage skilled in both throwing fireballs and melee combat. Kamahl has a close friend Chainer, a cabalist, and a cool-headed sister Jeska. The antagonist is Laquatus, a sly merfolk who uses trickery and mind control to bend others to his will. Other characters include
138-518: A designer, as it was the set in which he made his biggest mistakes. Rosewater went into the Odyssey design deciding he wanted to challenge notions of card advantage . Looking back on this he states that he was doing this for himself at the expense of the audience at large. Other design mistakes highlighted by Rosewater included the Threshold mechanic. The mechanic forced players to keep track of
207-406: A designer, as it was the set in which he made his biggest mistakes. Rosewater went into the Odyssey design deciding he wanted to challenge notions of card advantage . Looking back on this he states that he was doing this for himself at the expense of the audience at large. Other design mistakes highlighted by Rosewater included the Threshold mechanic. The mechanic forced players to keep track of
276-463: A gothic horror theme. The Flashback mechanic would also return in Innistrad. Notable cards from Odyssey include Entomb , Nimble Mongoose , Psychatog , Shadowmage Infiltrator and Standstill . Notable cards from Judgment include * Burning Wish and Cabal Therapy Psychatog is a blue-black Magic: The Gathering creature card printed at the "uncommon" level of rarity in
345-404: A gothic horror theme. The Flashback mechanic would also return in Innistrad. Notable cards from Odyssey include Entomb , Nimble Mongoose , Psychatog , Shadowmage Infiltrator and Standstill . Notable cards from Judgment include * Burning Wish and Cabal Therapy Psychatog is a blue-black Magic: The Gathering creature card printed at the "uncommon" level of rarity in
414-403: A large enough deck, the number of cards removed was increased to 10, but even this was felt to be too powerful — Battle of Wits , a card that wins the game for players with more than 200 cards in their library, was being planned for the same set, giving players more incentive to use unusually large decks. Eventually the "library-eating" ability was replaced with its current discard ability. With
483-402: A large enough deck, the number of cards removed was increased to 10, but even this was felt to be too powerful — Battle of Wits , a card that wins the game for players with more than 200 cards in their library, was being planned for the same set, giving players more incentive to use unusually large decks. Eventually the "library-eating" ability was replaced with its current discard ability. With
552-522: A metallic ball mounted on a wiry helix. The Mirari notoriously drives its wielder insane, often causing death and massive destruction, wherein it awaits a new master. The Magic: The Gathering Creative Team began a new approach to Magic's storyline starting with Odyssey . Changes include: Torment tells the story of Chainer , a Dementia Summoner of the Cabal, who first discovers the Mirari and rises through
621-542: A modified version of Necratog's ability to "eat" cards in the graveyard, but it was felt that Chronatog's ability, which involves skipping turns, should not be continued in Psychatog. It was initially replaced with an ability that required removing 7 cards from the player's library (deck); running out of cards means losing the game, placing a limit on how many times this ability could be used. After developer William Jockusch showed that this could be circumvented simply by using
690-485: A modified version of Necratog's ability to "eat" cards in the graveyard, but it was felt that Chronatog's ability, which involves skipping turns, should not be continued in Psychatog. It was initially replaced with an ability that required removing 7 cards from the player's library (deck); running out of cards means losing the game, placing a limit on how many times this ability could be used. After developer William Jockusch showed that this could be circumvented simply by using
759-497: A new master. The Magic: The Gathering Creative Team began a new approach to Magic's storyline starting with Odyssey . Changes include: Torment tells the story of Chainer , a Dementia Summoner of the Cabal, who first discovers the Mirari and rises through the ranks of the Cabal, eventually becoming rival to the Cabal Patriarch himself. Having mortally wounded his sister, Jeska, with his own sword, Kamahl leaves her to
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#1732780852403828-583: A part in the war over the Mirari. Kamahl trains with the Nantuko Thriss in Krosa in Druidic magic and ultimately confronts Laquatus in a showdown. Upon victory, Kamahl slams his sword into the ground, granting his wish and bringing life and growth to the surrounding environment (Mirari's Wake), though he unfortunately cannot cure his dying sister's wound. Odyssey ' s main theme is the graveyard. All
897-412: A player may have a playing deck and an optional sideboard or "side". In a constructed deck format , a sideboard may have up to 15 cards, and the playing deck and sideboard combined may have no more than four copies of one card excepting basic lands. Previous versions of the rules required the optional sideboard to contain exactly 15 cards, and for players to agree to their use before a match. This rule
966-479: A side deck. Most competitive World of Warcraft tournaments require players to register the list of cards in the side deck with the organizers. Side decks are not used in Contemporary, Core, and Block tournaments. There are penalties assigned for an illegal side deck list or an illegal side deck. The former results in a warning from tournament organizers, and the latter in a warning or game loss, depending on
1035-621: Is represented by Nomads and the Aven birds of The Order; Blue has the deceitful, octopus-like Cephalids; Black is plagued by the Horrors and Minions of Cabal summoners; Red showcases Dwarves, Firecats, and Barbarians of the Pardic mountains; and Green is rife with Centaurs , Squirrels , and the insect -like Nantuko druids of the Krosan forest. Torment , which focused on black, is unique in that it
1104-409: Is represented by Nomads and the Aven birds of The Order; Blue has the deceitful, octopus-like Cephalids; Black is plagued by the Horrors and Minions of Cabal summoners; Red showcases Dwarves, Firecats, and Barbarians of the Pardic mountains; and Green is rife with Centaurs , Squirrels , and the insect -like Nantuko druids of the Krosan forest. Torment , which focused on black, is unique in that it
1173-595: Is the "wish" cycle. The expansion set Unglued , cards from which are not sanctioned for tournaments, also contains the cards Jester's Sombrero and Look at Me, I'm the DCI to manipulate cards in the sideboard. In the Yu-Gi-Oh! Trading Card Game , a player may have a playing deck, an "extra deck" consisting of Fusion Monsters, Synchro Monsters, Xyz Monsters, and Link Monsters and an optional side deck of up to 15 cards. A player may exchange any number of cards between
1242-508: Is the first set to focus on a single color. It has 40 Black cards, 28 Blue cards, 28 Red cards, 21 Green Cards and 21 White cards. This imbalance is, however, balanced by the release of the third expansion set in the Odyssey Block, Judgment . Torment' s release marked a tremendous power boost to the color black. The "Swamp Rewards" cards along with Chainer's Edict and Nantuko Shade were incredibly potent in tournament play, spawning
1311-445: Is the first set to focus on a single color. It has 40 Black cards, 28 Blue cards, 28 Red cards, 21 Green Cards and 21 White cards. This imbalance is, however, balanced by the release of the third expansion set in the Odyssey Block, Judgment . Torment' s release marked a tremendous power boost to the color black. The "Swamp Rewards" cards along with Chainer's Edict and Nantuko Shade were incredibly potent in tournament play, spawning
1380-538: Is the graveyard. All the colors interact with the graveyard and use it as a resource, though green and black are the strongest graveyard colors. Previously, the graveyard rarely affected gameplay, but Odyssey ' s cards forced players to constantly keep track of both graveyards at all times. Odyssey' s secondary theme is token creatures. Throughout the Odyssey block, all the colors receive more token creatures than usual, and green's token generating spells are some of
1449-417: Is to "pull the questionable" cards from the deck and place them in the sideboard. Cards typically chosen for a sideboard include those that "fulfill multiple purposes or deal with more than one threat". A small number of cards allow players to interact with their sideboard. Cards that let the player select cards from "outside the game" are limited to the sideboard in sanctioned tournaments. One famous example
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#17327808524031518-402: The 2002 World Championship used Psychatog-based decks, including the winner, Carlos Romão . It is one of a cycle of multicolored Atogs. The multi-colored atogs in Odyssey were intended as hybrids of the earlier, single-color atogs. Psychatog is a hybrid of the black Necratog (from Weatherlight ) and the blue Chronatog (from Visions ), and this is reflected in the card's art. Psychatog has
1587-483: The MonoBlack Control archetype (or the more appropriately named Coffers Control ) that could destroy its opponent's creatures, hand, and life total with large Cabal Coffers -fueled spells. Previously, control decks were almost synonymous with blue counter-based control decks, but after Torment it was no longer a fact that a control deck was unviable without countermagic. Relative to other mechanics at
1656-416: The MonoBlack Control archetype (or the more appropriately named Coffers Control ) that could destroy its opponent's creatures, hand, and life total with large Cabal Coffers -fueled spells. Previously, control decks were almost synonymous with blue counter-based control decks, but after Torment it was no longer a fact that a control deck was unviable without countermagic. Relative to other mechanics at
1725-525: The Mirari. Along with his bodyguard Burke (Laquatus' Champion), the ever-demented Braids, and Commander Eesha of the Aven, each plays a part in the war over the Mirari. Kamahl trains with the Nantuko Thriss in Krosa in Druidic magic and ultimately confronts Laquatus in a showdown. Upon victory, Kamahl slams his sword into the ground, granting his wish and bringing life and growth to the surrounding environment (Mirari's Wake), though he unfortunately cannot cure his dying sister's wound. Odyssey ' s main theme
1794-399: The Odyssey expansion set in 2001. Its abilities, which allow the player to strengthen it by discarding cards or removing cards in the graveyard (discard pile) from the game, resulted in Psychatog being labeled "broken" (overpowered) by players; in an online poll conducted in 2002 at Magicthegathering.com, 35.9% of respondents said they believed that printing Psychatog had been a mistake. Six of
1863-423: The Odyssey expansion set in 2001. Its abilities, which allow the player to strengthen it by discarding cards or removing cards in the graveyard (discard pile) from the game, resulted in Psychatog being labeled "broken" (overpowered) by players; in an online poll conducted in 2002 at Magicthegathering.com, 35.9% of respondents said they believed that printing Psychatog had been a mistake. Six of the top eight players at
1932-491: The card from the game. The other is the ability word threshold, which, when printed on spells and creatures, rewards players for having seven or more cards in the graveyard. Torment continued the Flashback and Threshold mechanics began in Odyssey and introduced Madness. When a card with Madness is discarded, it can usually be played at a reduced cost. Torment sports 10 Madness cards, a common and an uncommon for each of
2001-434: The card from the game. The other is the ability word threshold, which, when printed on spells and creatures, rewards players for having seven or more cards in the graveyard. Torment continued the Flashback and Threshold mechanics began in Odyssey and introduced Madness. When a card with Madness is discarded, it can usually be played at a reduced cost. Torment sports 10 Madness cards, a common and an uncommon for each of
2070-411: The card is included in the semi-limited list, one if the card is included in the limited list, and none if the card is in the banned list. The exchange enables a player to modify the playing deck to suit a game strategy against the opponent. Dragon Ball Z Collectible Card Game allows players to construct a sensei deck in addition to the main playing deck (known as a life deck ), which requires
2139-414: The care of his centaur friend, Seton, and sets out on a quest to find a way to heal her. Her wound festers from the might of the Mirari, currently fixed to the pommel of Kamahl's sword. Meanwhile, Laquatus schemes as much as ever to persuade Empress Llawan to aid him in finding the Mirari. Along with his bodyguard Burke (Laquatus' Champion), the ever-demented Braids, and Commander Eesha of the Aven, each plays
Odyssey (Magic: The Gathering) - Misplaced Pages Continue
2208-476: The cephalid emperor Aboshan, Kamahl's centaur friend Seton, Kamahl and Jeska's dwarven trainer Balthor, the militaristic Kirtar, the mellow but dangerous Cabal Patriarch (The First), and the unpredictable sociopath Braids. Almost everyone in the story is after the Mirari , a legendary artifact of immense power with the ability to make its wielder's innermost wishes come true. The Mirari is relatively small, resembling
2277-462: The colors interact with the graveyard and use it as a resource, though green and black are the strongest graveyard colors. Previously, the graveyard rarely affected gameplay, but Odyssey ' s cards forced players to constantly keep track of both graveyards at all times. Odyssey' s secondary theme is token creatures. Throughout the Odyssey block, all the colors receive more token creatures than usual, and green's token generating spells are some of
2346-479: The creative team. Rosewater recalls talking with Brady Dommermuth, an editor for the game at the time, who suggested that a gothic horror theme would have better suited the set's design. Rosewater would later become the head designer of Magic and Dommermuth the creative director. This would lead to the Innistrad set, released in 2011, that returned to the graveyard themes explored in Odyssey but this time with
2415-421: The creative team. Rosewater recalls talking with Brady Dommermuth, an editor for the game at the time, who suggested that a gothic horror theme would have better suited the set's design. Rosewater would later become the head designer of Magic and Dommermuth the creative director. This would lead to the Innistrad set, released in 2011, that returned to the graveyard themes explored in Odyssey but this time with
2484-429: The five colors. The "black corruption" theme of Torment spreads beyond sheer numbers of cards. There are a number of other cards that focus on black or swamps, including cards that reward players for controlling swamps, "tainted" lands, flashbacks that required loss of life, nightmares and possessed creatures. Judgment continues Odyssey's Flashback, Threshold and Punisher mechanics and Torment's Nightmare creatures in
2553-429: The five colors. The "black corruption" theme of Torment spreads beyond sheer numbers of cards. There are a number of other cards that focus on black or swamps, including cards that reward players for controlling swamps, "tainted" lands, flashbacks that required loss of life, nightmares and possessed creatures. Judgment continues Odyssey's Flashback, Threshold and Punisher mechanics and Torment's Nightmare creatures in
2622-462: The focus on black within the set all the theme decks for the Torment set featured black paired with another color. Mirari The Odyssey is a Magic: The Gathering expert-level block. It consists of a trio of expansion sets : Odyssey (September, 2001), Torment (February, 2002) and Judgment (May, 2002). The storyline of Odyssey leaps forward 100 years after the events in
2691-441: The focus on black within the set all the theme decks for the Torment set featured black paired with another color. Sideboard (cards) A sideboard , side deck , or side is a set of cards in a collectible card game that are separate from a player's primary deck. It is used to customize a match strategy against an opponent by enabling a player to change the composition of the playing deck. In Magic: The Gathering ,
2760-402: The form of Wormfangs and Gorgers. It also contains a cycle of wishes that allow you to search for cards from outside the game, and a cycle of incarnation creatures that granted abilities to creatures in play as long as they were in the graveyard. Odyssey was a poorly received set. Mark Rosewater , the lead designer for Odyssey, claimed that the set was the one from which he learnt the most as
2829-401: The form of Wormfangs and Gorgers. It also contains a cycle of wishes that allow you to search for cards from outside the game, and a cycle of incarnation creatures that granted abilities to creatures in play as long as they were in the graveyard. Odyssey was a poorly received set. Mark Rosewater , the lead designer for Odyssey, claimed that the set was the one from which he learnt the most as
Odyssey (Magic: The Gathering) - Misplaced Pages Continue
2898-414: The list of cards in the sideboard must be registered. A player may exchange cards between the playing deck and sideboard after any game in a match, but the "deck and sideboard must each be returned to their original composition" before a new match. This exchange is referred to as sideboarding . The number of cards removed from the playing deck need not be the same as the number of cards added to it from
2967-598: The method of devoting sideboard space for combo pieces and silver bullets. In essence, this made the maindeck stronger but the smaller sideboard made postboard games weaker. Burning Wish received DCI attention after it was showcased in an absurdly powerful Vintage deck called "Long.dec" where multiple Burning Wishes were used to abuse a single Yawgmoth's Will in the sideboard, the deck would then traditionally win using Tendrils of Agony (which could also be searched up using Burning Wish). This tournament-legal combo deck boasted an incredible 60% 1st Turn Kill rate, making it one of
3036-597: The method of devoting sideboard space for combo pieces and silver bullets. In essence, this made the maindeck stronger but the smaller sideboard made postboard games weaker. Burning Wish received DCI attention after it was showcased in an absurdly powerful Vintage deck called "Long.dec" where multiple Burning Wishes were used to abuse a single Yawgmoth's Will in the sideboard, the deck would then traditionally win using Tendrils of Agony (which could also be searched up using Burning Wish). This tournament-legal combo deck boasted an incredible 60% 1st Turn Kill rate, making it one of
3105-473: The militaristic Kirtar, the mellow but dangerous Cabal Patriarch (The First), and the unpredictable sociopath Braids. Almost everyone in the story is after the Mirari , a legendary artifact of immense power with the ability to make its wielder's innermost wishes come true. The Mirari is relatively small, resembling a metallic ball mounted on a wiry helix. The Mirari notoriously drives its wielder insane, often causing death and massive destruction, wherein it awaits
3174-524: The most powerful Magic decks ever. Burning Wish was thus restricted in Vintage by the DCI on December 1, 2003, making it a good candidate for the most powerful card in Judgment . Odyssey introduced two graveyard-centered mechanics. One was flashback. Spells with flashback can be played again from the graveyard, essentially getting a second use out of the spell. However, using a Flashback ability removes
3243-414: The most powerful Magic decks ever. Burning Wish was thus restricted in Vintage by the DCI on December 1, 2003, making it a good candidate for the most powerful card in Judgment . Odyssey introduced two graveyard-centered mechanics. One was flashback. Spells with flashback can be played again from the graveyard, essentially getting a second use out of the spell. However, using a Flashback ability removes
3312-661: The most powerful tokens generators in Magic history. This was because if spells had Flashback they could be played from the graveyard for its Flashback cost and would be removed from the game once it resolved. This essentially allowed you to play the same spell twice. The most notable card among these was Call of the Herd which was later reprinted as one of the Time Spiral 'Timeshifted' cards. Many of Magic's marquee races like Elves and Goblins are completely absent from Otaria. White
3381-499: The most powerful tokens generators in Magic history. This was because if spells had Flashback they could be played from the graveyard for its Flashback cost and would be removed from the game once it resolved. This essentially allowed you to play the same spell twice. The most notable card among these was Call of the Herd which was later reprinted as one of the Time Spiral 'Timeshifted' cards. Many of Magic's marquee races like Elves and Goblins are completely absent from Otaria. White
3450-411: The number of cards in the side deck. If a player exchanges cards after a duel during a multi-duel match (such as in tournament play), the player must demonstrate that the number of cards in the side deck has not changed. A player may have no more than three copies of "a card that has the same name" (such as different versions of the same card) between the playing deck, extra deck, and side deck, two if
3519-421: The number of cards in their opponent's graveyard and which cards could put cards into the graveyard. It was found that this was largely not enjoyable for players. Another problem with Odyssey that Rosewater has discussed is that the storyline and flavor of the set did not match its graveyard-focused mechanics. He explains that this was because there used to be little interaction between the development team and
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#17327808524033588-419: The number of cards in their opponent's graveyard and which cards could put cards into the graveyard. It was found that this was largely not enjoyable for players. Another problem with Odyssey that Rosewater has discussed is that the storyline and flavor of the set did not match its graveyard-focused mechanics. He explains that this was because there used to be little interaction between the development team and
3657-505: The player-perceived criticism that "R&D is making our decks for us." This is the second expansion set made that did not have an equal number cards from each color. The first expansion with such an imbalance was its predecessor, the Torment expansion set, which was skewed towards the color black. The Judgment expansion set was meant to balance this, and skews towards green and white, black's enemy colors. The expansion symbol for Judgment
3726-451: The player-perceived criticism that "R&D is making our decks for us." This is the second expansion set made that did not have an equal number cards from each color. The first expansion with such an imbalance was its predecessor, the Torment expansion set, which was skewed towards the color black. The Judgment expansion set was meant to balance this, and skews towards green and white, black's enemy colors. The expansion symbol for Judgment
3795-534: The playing deck for the tournament, and may be used to exchange cards with the main deck. A maximum of four copies of a card having the same name may be included between the playing deck and side deck except for those that are "unlimited". In a Limited tournament, the side deck consists of all cards "in a player’s card pool that are not being played in the main deck". If a player's deck consists of fewer than 30 cards in Sealed or Draft formats, that player may not use
3864-454: The playing deck is shuffled , and those cards are considered to be outside the game. The set of cards to include in a sideboard typically supplement a deck's weakness against certain opponent decks, and can affect the gameplay dynamics of a deck. A sideboard can lack versatility because of the limited number of cards it can contain and the diversity of decks that can be constructed. In a sealed deck or booster draft tournament, one strategy
3933-449: The ranks of the Cabal, eventually becoming rival to the Cabal Patriarch himself. Having mortally wounded his sister, Jeska, with his own sword, Kamahl leaves her to the care of his centaur friend, Seton, and sets out on a quest to find a way to heal her. Her wound festers from the might of the Mirari, currently fixed to the pommel of Kamahl's sword. Meanwhile, Laquatus schemes as much as ever to persuade Empress Llawan to aid him in finding
4002-488: The set Apocalypse on the remote continent Otaria . Odyssey ' s protagonist is Kamahl, a formidable fighter-mage skilled in both throwing fireballs and melee combat. Kamahl has a close friend Chainer, a cabalist, and a cool-headed sister Jeska. The antagonist is Laquatus, a sly merfolk who uses trickery and mind control to bend others to his will. Other characters include the cephalid emperor Aboshan, Kamahl's centaur friend Seton, Kamahl and Jeska's dwarven trainer Balthor,
4071-402: The side deck and the playing or extra deck after each duel, but the number of cards in the side deck after the exchange must be the same as the number of cards before the exchange. Versions of the rules before November 2009 did not allow exchanges between the side deck and the extra deck. Players must show each other their side decks after shuffling and cutting their playing deck, and record
4140-404: The sideboard, but the changes must satisfy the conditions for minimum playing deck size and maximum sideboard size. A player may inspect any sideboard under their control at any time during a game. Players must present their sideboard face down to the opponent before a match, and allow the opponent to count the number of cards in the sideboard upon request. The sideboard must be set aside before
4209-634: The time, Torment' s Madness mechanic proved to be overpowered, most notably on Circular Logic, Basking Rootwalla, and Arrogant Wurm. This gave rise to U/G Madness (pronounced "Blue-Green Madness"), an Aggro-Control archetype fundamentally built on Wild Mongrel and Aquamoeba as discard outlets to utilize the Madness, Flashback, and Threshold mechanics of Odyssey Block. U/G Madness is notable for being format-dominating, inexpensive to build, easy to play, and almost exclusively utilizing Odyssey Block cards. U/G Madness and Coffers Control are good examples of
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#17327808524034278-579: The time, Torment' s Madness mechanic proved to be overpowered, most notably on Circular Logic, Basking Rootwalla, and Arrogant Wurm. This gave rise to U/G Madness (pronounced "Blue-Green Madness"), an Aggro-Control archetype fundamentally built on Wild Mongrel and Aquamoeba as discard outlets to utilize the Madness, Flashback, and Threshold mechanics of Odyssey Block. U/G Madness is notable for being format-dominating, inexpensive to build, easy to play, and almost exclusively utilizing Odyssey Block cards. U/G Madness and Coffers Control are good examples of
4347-429: The top eight players at the 2002 World Championship used Psychatog-based decks, including the winner, Carlos Romão . It is one of a cycle of multicolored Atogs. The multi-colored atogs in Odyssey were intended as hybrids of the earlier, single-color atogs. Psychatog is a hybrid of the black Necratog (from Weatherlight ) and the blue Chronatog (from Visions ), and this is reflected in the card's art. Psychatog has
4416-556: The top of the life deck, then the sensei cards must be shuffled into the life deck. If the player fails to remove the sensei cards from the life deck before the subsequent game begins, that game is forfeited to the opponent. The World of Warcraft Trading Card Game allows players to use an optional side deck of up to ten cards in some Constructed deck tournaments, and exactly ten cards in Classic Constructed tournament play. The side deck may contain any card allowed in
4485-508: The tournament. Failure to remove side deck cards from the playing deck before the next game in a tournament results in a game loss, but may be downgraded to a warning in some circumstances. Once a game begins, players may not inspect their side decks. Some cards or effects enable interaction with the side deck. The hearthing effect of the Hearthstone card is a modifier affecting all players by which players choose equipment cards from
4554-417: The use of a sensei card. The sensei card counts toward the life deck minimum and maximum size, but cards in the sensei deck do not. The sensei card specifies the maximum size of the sensei deck. When cards are exchanged between the two decks, the player must show the sensei cards to all opponents for confirmation, but need not show the cards removed from the life deck. The cards removed must be taken from
4623-490: Was a scale. The set contains 33 Green cards, 33 White cards, 27 Red cards, 27 Blue cards and 16 Black cards. All multicolored cards in the set are both green and white. With the release of Judgment , the Wishes (specifically Burning Wish , Cunning Wish , and Living Wish ) offered a radical new approach to deckbuilding in tournament play. Control decks and Combo decks across multiple formats revolutionized themselves with
4692-437: Was a scale. The set contains 33 Green cards, 33 White cards, 27 Red cards, 27 Blue cards and 16 Black cards. All multicolored cards in the set are both green and white. With the release of Judgment , the Wishes (specifically Burning Wish , Cunning Wish , and Living Wish ) offered a radical new approach to deckbuilding in tournament play. Control decks and Combo decks across multiple formats revolutionized themselves with
4761-497: Was changed with the prerelease of the Magic 2014 core set, and became standard effective 13 July 2013. In a limited deck format, all cards not in the playing deck are part of the sideboard, and the playing deck must have at least 40 cards. Constructed Tournaments require a minimum 60 cards in the playing deck, and up to 15 cards in the sideboard. In tournaments, use of the sideboard is the only permitted form of deck alteration, and
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