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20-490: (Redirected from Real Time ) [REDACTED] Look up real-time , realtime , or real time in Wiktionary, the free dictionary. Real-time , realtime , or real time may refer to: Computing [ edit ] Real-time computing , hardware and software systems subject to a specified time constraint Real-time clock , a computer clock that keeps track of

40-479: A 3D virtual environment Real-time communication , for interactive communication Real-time operating system , for running real-time software Real-time protection , protection enabled constantly, rather than by, say, a virus scan Real-time text , transmitted as it is being typed or produced Real time Java , for real-time programs in Java Real-time disk encryption , encrypting data as it

60-411: A method where events are portrayed at the same rate at which the characters experience them Real Time (Doctor Who) , a webcast Real Time (film) , a 2008 film RealTime (radio show) , a radio show on CBC 2 Real Time (TV channel) , an Italian television channel Real Time with Bill Maher , a talk show on HBO Music [ edit ] Real Time (The Jazztet album) , 1986, by

80-550: A satellite navigation technique Real-time polymerase chain reaction , a laboratory technique which monitors target DNA during the PCR Companies [ edit ] Realtime Associates , an American video game developer Realtime Games Software , a defunct British video game developer Realtime Gaming , a company that develops gambling software Realtime Worlds , a Scottish game developer Film, television and radio [ edit ] Real time (media) ,

100-413: A series of clocks by Maarten Baas See also [ edit ] All pages with titles containing Real-time On the fly , a phrase used to describe something that is being changed while it is ongoing Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Real-time . If an internal link led you here, you may wish to change

120-419: Is written to disk Real-time web , whereby information is sent to users as it becomes available Live streaming , continuously delivering multimedia as the depicted events are happening Real-Time Streaming Protocol , internet protocol for real-time media streaming Collaborative real-time editor , simultaneous editing of a document by several users Real-time simulation , simulation able to run at

140-522: The Art Farmer/Benny Golson Jazztet Real Time (Steam album) , 1996 Real Time (Van der Graaf Generator album) , 2007 Realtime (C:Real album) , 1997 Realtime (Shapeshifter album) , 2001 Realtime (quartet) , a barbershop quartet Art and literature [ edit ] Real Time (2004), a novel by Pnina Moed Kass RealTime , an Australian arts magazine Real Time (art series) ,

160-720: The Atlantic." On 19 August, Begbies Traynor confirmed that a buyer needed to be found for the company as a going concern by the end of September. If that deadline was not achieved, liquidation was the most likely option for Realtime Worlds. On 16 September 2010, the remainder of the Realtime Worlds staff was laid off with a temporary skeleton crew left in place to close the offices in Dundee and Colorado. On 12 November 2010, bidding on thousands of Realtime Worlds lots ended, with industrial auctioneer Sweeney Kincaid managing

180-566: The Wikimedia System Administrators, please include the details below. Request from 172.68.168.133 via cp1102 cp1102, Varnish XID 572695051 Upstream caches: cp1102 int Error: 429, Too Many Requests at Thu, 28 Nov 2024 07:50:15 GMT Realtime Worlds Realtime Worlds Ltd. (formerly Rage Games (Scotland) Limited and Real Time Worlds Ltd. ) was a British video game developer based in Dundee . The studio

200-422: The company was nominated in a record-breaking seven categories, and took home the awards for Innovation and New UK/European Studio . Company chairman Ian Hetherington was also crowned Development Legend . At the 2007 British Academy of Film and Television Arts Video Game Awards ceremony, Crackdown was nominated in five categories and won two, for Action and Adventure and Use of Audio . In 2008, Crackdown

220-454: The company. Dave Jones stepped down as CEO of the company and took on the title of creative director. On 1 May 2010, Realtime Worlds annual accounts revealed a further $ 21M investment was made in the company in January 2010. This brings the total investment in Realtime Worlds since 2006 to $ 101M. On 29 June 2010, after five years of development, with lengthy delays, APB was released to

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240-468: The current time Real-time Control System , a reference model architecture suitable for software-intensive, real-time computing Real-time Programming Language , a compiled database programming language which expresses work to be done by a particular time Applications [ edit ] Real-time computer graphics , sub-field of computer graphics focused on producing and analyzing images in real time Real-time camera , for controlling views in

260-580: The founder of DMA Design , to lead new operations in Scotland for the company. His studio developed the shooter game Mobile Forces . Due to financial issues that arose at Rage Software, the company announced in March 2002 that it would sell the studio to Jones. Jones subsequently renamed the company Real Time Worlds. On 11 December 2006, New Enterprise Associates announced an investment of US$ 30 million into Realtime Worlds. Their first release under

280-560: The game APB All Points Bulletin , though it was unclear to what extent. Joint administration was conducted by Paul Dounis and Ken Pattullo of the Begbies Traynor Group. Dounis stated: "Our intention is to continue trading the company while we attempt to find a going concern buyer which will safeguard the future of the business." The following day (18 August), Begbies Traynor announced that Realtime Worlds had attracted interest from potential buyers "from both sides of

300-615: The general public. As of 15 July 2010, APB had a metacritic score of 58 out of 100. On 7 July 2010, Realtime Worlds announced that it was to restructure its work force to focus more on providing "total support" for APB . On 16 September 2010, Realtime Worlds announced that it would be shutting down APB' s servers for good. On 17 August 2010, six weeks after the release of APB , Realtime Worlds entered administration with Begbies Traynor , announcing major layoffs to their Dundee division, and mostly closing their Colorado office. References state that 50 employees would be held to maintain

320-407: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Real-time&oldid=1253988491 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages real-time Too Many Requests If you report this error to

340-451: The name Realtime Worlds was the critically acclaimed 2007 action-adventure third-person sandbox game Crackdown , an Xbox 360 exclusive title. In 2010, they released a massively multiplayer online game for Microsoft Windows, titled APB (All Points Bulletin) , which had been in development for five years, and was hoped to generate upwards of "hundreds of millions of pounds". In 2007, at Develop magazine's Industry Excellence Awards,

360-488: The same rate as reality Real-time blackhole list , a DNS blacklist Real-time Cmix, a music programming language Real-Time AudioSuite , audio plug-in software for Avid Pro Tools Other science and technology [ edit ] Real-time locating system , a system used to automatically identify and track the location of objects or people in real time Real-time gross settlement , an online system for settling financial transactions Real-time kinematic ,

380-541: Was formed in February 2000 when Rage Software hired David Jones to lead its Scottish operations. In March 2002, a financially stricken Rage Software sold the studio to Jones, who renamed it Real Time Worlds. After developing Crackdown (2007) and APB: All Points Bulletin (2009), Realtime Worlds filed for administration in August 2010. On 7 February 2000, Rage Software announced that it had hired David Jones ,

400-588: Was honored as Best Debut by the GDC's Game Developers Choice awards. On 14 February 2008, it was announced that Realtime Worlds had secured $ 50M in funding from a consortium led by venture capitalists Maverick Capital and New Enterprise Associates and joined by the WPP Group , a London -based advertising firm. The funds are expected to be used for "continued expansion". On 27 April 2009, Gary Dale left his COO position at Take-Two Interactive to become CEO of

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